Intro
So... Gardevoir's been my favorite pokémon for quite some time. In game, she's a pain to train but extremely rewarding do to her fantastic stats and movepool. Competitively, she's still rather cool. Her movepool becomes even more awesome, Trace becomes the most fun ability ever, and she can still be rather rewarding. That said, she's always been kinda sorta outclassed by other psychic 'mons like Alakazam and playing her to her strengths can be a bit difficult thanks either to her base 80 speed or low HP and physical defense. Being a Gardevoir fan, I was extremely disappointed to see 'mons get a lot of new tools last gen that needed 'em but Gardevoir not really get anything last gen to compensate for the power creep. That said, it seems that gamefreak listened to my prayers, giving Gardevoir the secondary fairy typing and a mega evolution. So, yeah... Kinda wanna make an awesome team that makes good use of her new strengths! Hopefully, the new tools that she got will be enough, though so far I've found making a team 'round her to be extremely tough. Halp!
The team
Smeargle (M) @ Focus Sash
Ability: Own Tempo
Shiny: Yes
EVs: 252 Spd / 80 HP / 80 SDef / 96 Def
Timid Nature
IVs: 0 Atk
- Spore
- Sticky Web
- Stealth Rock
- Taunt
One of Gardevoir's biggest problems is her speed. rather it's her normal form's base 80 or her Mega's base 100, there's still plenty out there that can outpace her, and since Gamefreak didn't do anything to patch her lower physical defenses, she can't really afford to tank to many hits, not even resisted ones. Originally, I tried to spread paralysis, but the nerf to the status condition made that not always effective and I'd run into room problems anyways trying to cover all my bases. So, time to try a Smeargle lead for the first time ever! Though suicide leads don't work nearly as well now as they did before, Smeargle still works rather well. Spore may no longer be able to put grass types to sleep this gen, the most common grass type is Ferrothorn who doesn't like Taunt anyways. Sticky Web brings any grounded 'mon down to Gardevoir's level in terms of speed, meaning that I don't have to worry nearly as much. Stealth Rock is, well... Stealth Rock... I highly doubt any explanation is required there, lol. Taunt prevents stuff like Ferrothorn who likes to switch in to take the spore from setting up. Generally, Smeargle does his job fairly well, though there are some leads that Smeargle loses to like Deoxys-D and anyone with a faster or priority taunt. :/
Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Focus Blast
I would have her Mega pic here, but the site doesn't have her shiny yet <_<. Anywho, Mega Gardevoir is meant to be the star of the team here. Pixilate Hyper Voice is such a boss move that I feel that alone warrants at least testing her in OU, even if other Mega's may either be better or at least easier to build a team 'round. I mean, a Stab that reaches over 100 base power, hits dragons super effectively, and ignores sub? And all coming off of base 165 Special attack? Aweeeeeeeesome! Psyshock may seem like redundant coverage, but hitting on both sides of the spectrum is almost always really freakin' cool and besides, hitting poison's super effectively is pretty neat since they can now hit me for super effective damage. Shadow Ball is nice to use for ghosts, and Focus Miss makes steels wish they were never born. I did have her as a modest nature, but then I was outpaced by a Jolteon still even with webs so I changed her to Timid.
Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp
I hate Rotom. I hate it with a burning passion. I hate seeing it on almost every team, I hate team building and having to literally go out of my way to not use it... Ugh! That said, I decided with this team to swallow my pride in hopes of building a competent Gardevoir team. Hydro Pump hits extremely hard even uninvested, Volt Switch aids in momentum, Pain Split gives me some form of recovery, and WoW because burning things is always awesome. Although I already have Gliscor for physical defense, there are some things like Azumarill and Ice Punch users that Gliscor can't deal with, so Rotom-W can help take some of the pressure off of Gliscor.
Bisharp (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance
Hazards, specifically sticky Web, is quite important in allowing Gardevoir to perform her duties as a late game cleanup 'mon. Unfortunately, hazards are easier then ever to get rid of so you can't really patch up your need to keep hazards on the team by adding a spin blocker. Bisharp tanks ghost and dark attacks which this team is weak to decently well while being an excellent way of countering Defog. When Bisharp switches into defog, along with any other stat lowering move, Bisharp gets an attack boost. Basically, I switch him in and get a swords dance up for free! :). Iron Head is because fairies, Knock Off is broke as all sin, Sucker Punch gives my team some nice priority, and SD is because wynaut. What ever I switch into probably ain't gonna want to stay in, so getting up to +4 in one turn is insane. Life Orb are for those times when I need to hit hard right out of the gate before acquiring any kind of a boost, and the EVs is to let it make use of webs as well.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature
- Earthquake
- Taunt
- Protect
- Toxic
Y'know what? Gliscor is a jerk. I honestly don't think I need to say more. Seriously, he's gotta be one of the biggest jerk in this game. Not even Blue reaches his level jerkwadness, and that's saying something! Anywho, Gliscor is my main physical wall. He can tank most physical hits out there fairly well, and make their lives a living Hell with Taunt/Protect/Toxic shenanigans. Really, Earthquake is filler. I mean, it's nice for steels, don't get me wrong, but screw everything, Toxic stall is his main duty and we all know it!
Aegislash (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 4 Atk / 252 HP / 252 SAtk
Quiet Nature
- King's Shield
- Iron Head
- Shadow Ball
- Shadow Sneak
... That's mildly disappointing. Anyways! Aegislash. I have Defog countered, but that still leaves Rapid Spin. Aegislash is a ghost type that only has one safe switch in, so lets go with that! He's also my best switch into fairies. Honestly, he was thrown on 'cause wynaut? I don't like that he shares weaknesses with Bisharp, 'nor do I like that some fairies can still break through him easily. I dunno, some times he does alright, other times... That said, I can say the same thing about half the team <_<
Threat List! ... Oh dear...*sighs*
I have no reliable way to break through her. I can toxic stall her with Gliscor, but that isn't all that reliable unless she's on her own. I can setup on her with Bisharp, but I'd really rater not be paralyzed. I suppose you could say that she can't do anything to me, but I can't really do much to her either reliably or safely.
Fairies in general can be a major pain, but especially Azumarill and Mawhile. I just have no reliable switch into any of their sets and must rely on prediction and prayer to beat 'em. Basically, I lose.
Deoxys in general is rough, do to their stats and speed. They can prevent me from getting up hazards while getting up their own hazards as well. And there really isn't much I can do to 'em. So... When are these guys gonna get banned? <_<
Fast and hard hitting floaters and fliers in general, but Gengar is especially worrisome because of his STABs.
Conclusion
So... Yeah, this team needs a lot of work. I have played it a lot and I think this direction is the best route to go for Gardevoir, but the team needs... Something. Maybe I should drop Shadow Ball on Gardevoir for something with a bit more utility like Taunt or Substitute? Maybe, I should change my spin blocker? Maybe, I should find room for a fighting type? Actually, I think the latter is a definite, of course dem fairies... I dunno. I'm hoping that I don't need to go to the drawing board again so... I guess I'll find out with ya'll suggestions and more testing.
So... Gardevoir's been my favorite pokémon for quite some time. In game, she's a pain to train but extremely rewarding do to her fantastic stats and movepool. Competitively, she's still rather cool. Her movepool becomes even more awesome, Trace becomes the most fun ability ever, and she can still be rather rewarding. That said, she's always been kinda sorta outclassed by other psychic 'mons like Alakazam and playing her to her strengths can be a bit difficult thanks either to her base 80 speed or low HP and physical defense. Being a Gardevoir fan, I was extremely disappointed to see 'mons get a lot of new tools last gen that needed 'em but Gardevoir not really get anything last gen to compensate for the power creep. That said, it seems that gamefreak listened to my prayers, giving Gardevoir the secondary fairy typing and a mega evolution. So, yeah... Kinda wanna make an awesome team that makes good use of her new strengths! Hopefully, the new tools that she got will be enough, though so far I've found making a team 'round her to be extremely tough. Halp!
The team
Smeargle (M) @ Focus Sash
Ability: Own Tempo
Shiny: Yes
EVs: 252 Spd / 80 HP / 80 SDef / 96 Def
Timid Nature
IVs: 0 Atk
- Spore
- Sticky Web
- Stealth Rock
- Taunt
One of Gardevoir's biggest problems is her speed. rather it's her normal form's base 80 or her Mega's base 100, there's still plenty out there that can outpace her, and since Gamefreak didn't do anything to patch her lower physical defenses, she can't really afford to tank to many hits, not even resisted ones. Originally, I tried to spread paralysis, but the nerf to the status condition made that not always effective and I'd run into room problems anyways trying to cover all my bases. So, time to try a Smeargle lead for the first time ever! Though suicide leads don't work nearly as well now as they did before, Smeargle still works rather well. Spore may no longer be able to put grass types to sleep this gen, the most common grass type is Ferrothorn who doesn't like Taunt anyways. Sticky Web brings any grounded 'mon down to Gardevoir's level in terms of speed, meaning that I don't have to worry nearly as much. Stealth Rock is, well... Stealth Rock... I highly doubt any explanation is required there, lol. Taunt prevents stuff like Ferrothorn who likes to switch in to take the spore from setting up. Generally, Smeargle does his job fairly well, though there are some leads that Smeargle loses to like Deoxys-D and anyone with a faster or priority taunt. :/
Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Focus Blast
I would have her Mega pic here, but the site doesn't have her shiny yet <_<. Anywho, Mega Gardevoir is meant to be the star of the team here. Pixilate Hyper Voice is such a boss move that I feel that alone warrants at least testing her in OU, even if other Mega's may either be better or at least easier to build a team 'round. I mean, a Stab that reaches over 100 base power, hits dragons super effectively, and ignores sub? And all coming off of base 165 Special attack? Aweeeeeeeesome! Psyshock may seem like redundant coverage, but hitting on both sides of the spectrum is almost always really freakin' cool and besides, hitting poison's super effectively is pretty neat since they can now hit me for super effective damage. Shadow Ball is nice to use for ghosts, and Focus Miss makes steels wish they were never born. I did have her as a modest nature, but then I was outpaced by a Jolteon still even with webs so I changed her to Timid.
Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp
I hate Rotom. I hate it with a burning passion. I hate seeing it on almost every team, I hate team building and having to literally go out of my way to not use it... Ugh! That said, I decided with this team to swallow my pride in hopes of building a competent Gardevoir team. Hydro Pump hits extremely hard even uninvested, Volt Switch aids in momentum, Pain Split gives me some form of recovery, and WoW because burning things is always awesome. Although I already have Gliscor for physical defense, there are some things like Azumarill and Ice Punch users that Gliscor can't deal with, so Rotom-W can help take some of the pressure off of Gliscor.
Bisharp (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance
Hazards, specifically sticky Web, is quite important in allowing Gardevoir to perform her duties as a late game cleanup 'mon. Unfortunately, hazards are easier then ever to get rid of so you can't really patch up your need to keep hazards on the team by adding a spin blocker. Bisharp tanks ghost and dark attacks which this team is weak to decently well while being an excellent way of countering Defog. When Bisharp switches into defog, along with any other stat lowering move, Bisharp gets an attack boost. Basically, I switch him in and get a swords dance up for free! :). Iron Head is because fairies, Knock Off is broke as all sin, Sucker Punch gives my team some nice priority, and SD is because wynaut. What ever I switch into probably ain't gonna want to stay in, so getting up to +4 in one turn is insane. Life Orb are for those times when I need to hit hard right out of the gate before acquiring any kind of a boost, and the EVs is to let it make use of webs as well.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature
- Earthquake
- Taunt
- Protect
- Toxic
Y'know what? Gliscor is a jerk. I honestly don't think I need to say more. Seriously, he's gotta be one of the biggest jerk in this game. Not even Blue reaches his level jerkwadness, and that's saying something! Anywho, Gliscor is my main physical wall. He can tank most physical hits out there fairly well, and make their lives a living Hell with Taunt/Protect/Toxic shenanigans. Really, Earthquake is filler. I mean, it's nice for steels, don't get me wrong, but screw everything, Toxic stall is his main duty and we all know it!
Aegislash (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 4 Atk / 252 HP / 252 SAtk
Quiet Nature
- King's Shield
- Iron Head
- Shadow Ball
- Shadow Sneak
... That's mildly disappointing. Anyways! Aegislash. I have Defog countered, but that still leaves Rapid Spin. Aegislash is a ghost type that only has one safe switch in, so lets go with that! He's also my best switch into fairies. Honestly, he was thrown on 'cause wynaut? I don't like that he shares weaknesses with Bisharp, 'nor do I like that some fairies can still break through him easily. I dunno, some times he does alright, other times... That said, I can say the same thing about half the team <_<
Threat List! ... Oh dear...*sighs*
Conclusion
So... Yeah, this team needs a lot of work. I have played it a lot and I think this direction is the best route to go for Gardevoir, but the team needs... Something. Maybe I should drop Shadow Ball on Gardevoir for something with a bit more utility like Taunt or Substitute? Maybe, I should change my spin blocker? Maybe, I should find room for a fighting type? Actually, I think the latter is a definite, of course dem fairies... I dunno. I'm hoping that I don't need to go to the drawing board again so... I guess I'll find out with ya'll suggestions and more testing.