Battle Arcade Challenge: Someoneelse

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Challenge #1
Someoneelse is challenging the Doubles Arcade with the following Pokemon

Swampert: Torrent
Pyroak: Rock Head
Aggron: Sturdy
Infernape: Iron Fist


Swampert* [Flood] (M)
Nature: Quiet
Type: Water / Ground

Abilities:
Torrent (Passive)
Damp (Passive) (H, unlocked)

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
-10% Evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Avalanche*
Bide*
Bite*
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge*
Double Team
Earthquake
Endeavor
Endure
Focus Blast
Focus Punch
Foresight*
Growl*
Hydro Pump
Ice Beam
Ice Punch
Iron Tail
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud-Slap*
Mud Sport*
Power-Up Punch
Protect
Rain Dance
Roar
Rock Slide*
Rock Smash
Scald
Stone Edge
Substitute
Surf
Tackle*
Toxic
Waterfall*
Water Gun*
Water Pulse
Whirlpool
Wide Guard
---
44 Moves

Pyroak [Australia] (F)
Nature: Brave
Type: Fire / Grass

Abilities:
Rock Head (Passive)
Battle Armor (Passive)
Chlorophyll (Passive) (H, unlocked)

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Absorb
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Double Team
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Giga Drain
Giga Impact
Growth
Heat Crash
Incinerate
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Low Sweep
Petal Dance
Protect
Rest
Roar
Rock Slide
Seed Bomb
Sleep Talk
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Will-O-Wisp
Wood Hammer
Zap Cannon
---
49 Moves

Aggron [TM28 TOMBSTONER] (M)
Death Heavy Metal Rock Band
Nature: Brave
Type: Steel / Rock

Abilities:
Sturdy (Passive)
Rock Head (Passive)
Heavy Metal (Passive) (H, unlocked)
Filter (Passive) (Mega)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
-10% Evasion
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

Mega:
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
-10% Evasion
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Body Slam
Brick Break
Bulldoze
Counter
Curse
Dig
Earthquake
Endeavor
Endure
Fire Blast
Focus Blast
Focus Punch
Harden
Headbutt
Head Smash
Heavy Slam
Iron Defense
Iron Head
Iron Tail
Magnet Rise
Metal Burst
Metal Claw
Mimic
Mud-Slap
Power-Up Punch
Protect
Roar
Rock Slide
Stone Edge
Substitute
Superpower
Surf
Tackle
Take Down
Taunt
Thunder
Thunder Wave
Toxic
---
39 Moves

Infernape [Mischief] (M)
Nature: Lonely
Type: Fire / Fighting

Abilities:
Blaze (Passive)
Iron Fist (Passive) (H, unlocked)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 9/9
MC: 4
AC: 5/5

Attacks:
Acrobatics
Assist
Blast Burn
Brick Break
Bulldoze
Calm Mind
Close Combat
Counter
Dig
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Fire Punch
Flamethrower
Flame Wheel
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Gunk Shot
Helping Hand
Leer
Low Sweep
Mud-Slap
Nasty Plot
Protect
Quick Guard
Rest
Roar
Rock Smash
Scratch
Shadow Claw
Slack Off
Sleep Talk
SolarBeam
Stone Edge
Substitute
Swagger
Taunt
ThunderPunch
Torment
U-turn
---
49 Moves


Battle #1

Hiker Hans would like to battle!

RNG roll (for Pokemon) 116/31

Klang(—)

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats
Brave Nature(+Atk, -Spe)
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43(-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16
-10% Evasion

Abilities:
Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Attacks:
ViceGrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam

Toxic
Hidden Power Fire 7
Hyper Beam
Frustration
Thunderbolt
Sandstorm
Facade
Thunder Wave
Substitute
Flash Cannon

Ariados(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:
Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Attacks:
Bug Bite
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Sucker Punch

Frustration
Dig
Facade
Giga Impact
Poison Jab
Substitute

Baton Pass
Disable
Pursuit
Twineedle

"Ho ho! It's been a looooong trek from the mountains to get here!"


Roulette:
17 13 12 23
15 22 11 18
9 1 19 22
5 9 9 16

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please select 4 consecutive events from the roulette
 
RNG roll (for event) 3/4 = 17
Drought is applied to the battle.


"Oh my... we're up against such strong Pokemon!"

Klang: Thunderbolt -> Flash Cannon -> Thunderbolt (all Pyroak)
If Pyroak is under the effects of a successful P/E move, change that action to Flash Cannon (Swampert)

Ariados: Poison Jab -> Frustration -> Poison Jab (all Pyroak)
If Pyroak is under the effects of a successful P/E move, change that action to Frustration (Swampert)
If Flare Blitz, change that action to Disable (Flare Blitz) (Pyroak). Only activate once.
 

"Oh my..."

Pre-Round stats:

Flood
HP: 110
EN: 100
4/3/4/3/52/ -10% Eva

Australia
HP: 120
EN: 100
4/4/3/3/52/ -10% Eva

Klang
HP: 90
EN: 100
4/3/3/3/43/ -10% Eva

Ariados
HP: 100
EN: 100
4/3/1/2/40

Action 1
Synchroquake -> Both (6 EN)
Klang: RNG roll (to crit, <=625 crit) 1772 = no crit
(7.5+3+(4-3)1.5)(1.5) = 18 DMG
Ariados: RNG roll (to crit) 7225 = no crit
(7.5+3+(4-3)1.5) = 12 DMG

Synchroquake -> Both (7 EN)
Klang: RNG roll (to crit) 8858 = no crit
(7.5+(4-3)1.5)(1.5) = 13.5 DMG
Ariados: RNG roll (to crit) 3635 = no crit
(7.5+(4-3)1.5) = 9 DMG

Thunderbolt -> Australia (6 EN)
RNG roll (to crit) 1116 = no crit
RNG roll (to para) 6507 = no para
(9+3+(3-3)1.5)(.67) = 8 DMG

Poison Jab -> Australia (5 EN)
RNG roll (to crit) 2724 = no crit
RNG roll (to poison) 5490 = no poison
(8+3+(4-4)1.5)(1.5) = 16.5 DMG

Action 2
Synchroquake -> Both (10 EN)
Klang: RNG roll (to crit) 1224 = no crit
(7.5+3+(4-3)1.5)(1.5) = 18 DMG
Ariados: RNG roll (to crit) 8412 = no crit
(7.5+3+(4-3)1.5) = 12 DMG

Synchroquake -> Both (11 EN)
Klang: RNG roll (to crit) 5731 = no crit
(7.5+(4-3)1.5)(1.5) = 13.5 DMG
Ariados: RNG roll (to crit) 7192 = no crit
(7.5+(4-3)1.5) = 9 DMG

Flash Cannon -> Australia (5 EN)
RNG roll (to crit) 8281 = no crit
RNG roll (to lower SpD) 9941 = no lower
(8+3+(3-3)1.5)(.67) = 7.37 DMG

Frustration -> Australia (7 EN)
RNG roll (to crit) 6102 = no crit
(10+(4-4)1.5) = 10 DMG

Action 3
Synchroquake -> Both (14 EN)
Klang: RNG roll (to crit) 7820 = no crit
(7.5+3+(4-3)1.5)(1.5) = 18 DMG
Ariados: RNG roll (to crit) 5901 = no crit
(7.5+3+(4-3)1.5) = 12 DMG

Synchroquake -> Both (15 EN)
Klang: RNG roll (to crit) 6134 = no crit
(7.5+(4-3)1.5)(1.5) = 13.5 DMG
Klang fainted!
Ariados: RNG roll (to crit) 6724 = no crit
(7.5+(4-3)1.5) = 9 DMG

Poison Jab -> Australia (5 EN)
RNG roll (to crit) 7509 = no crit
RNG roll (to poison) 170 = poison
(8+3+(4-4)1.5)(1.5) = 16.5 DMG
Australia was poisoned!

Poison -> Australia (2 DMG)


Post-Round stats:

Flood
HP: 110
EN: 70
4/3/4/3/52/ -10% Eva

Australia
HP: 60
EN: 67
4/4/3/3/52/ -10% Eva
Poison
1 KOC

Klang
HP: -5
EN: KO
4/3/3/3/43/ -10% Eva

Ariados
HP: 37
EN: 83
4/3/1/2/40


" :O "
 

Someoneelse

Why am I here?
Swampert: Hydro Pump (Ariados) > Waterfall (Ariados) > Hydro Pump (Ariados)
IF [Ariados is in the evasive stage of Dig when you would act], THEN [Use Earthquake, Synchronise if possible].

Pyroak: Flare Blitz (Ariados) > Flamethrower (Ariados) > Flare Blitz (Ariados)

IF [Ariados is in the evasive stage of Dig when you would act], THEN [Use Earthquake, Synchronise if possible].
 

"Oh yeah... orders... those things..."
Sucker Punch + Sucker Punch (Australia) -> cooldown -> Sucker Punch + Sucker Punch (Australia)

Pre-Round stats:

Flood
HP: 110
EN: 70
4/3/4/3/52/ -10% Eva

Australia
HP: 60
EN: 67
4/4/3/3/52/ -10% Eva
Poison
1 KOC

Ariados
HP: 37
EN: 83
4/3/1/2/40

Action 1
Gotcha! -> Australia (28 EN)
RNG roll (to crit) 4553 = no crit
(18+(4-4)1.5) = 18 DMG

Hydro Pump -> Ariados (7 EN)
RNG roll (to hit) 5132 = hit
RNG roll (to crit) 7650 = no crit
(12+3-3+(4-2)1.5) = 15 DMG

Flare Blitz -> Ariados (8.5 EN)
RNG roll (to crit) 1989 = no crit
(15+3+3+(4-3)1.5)(1.5) = 33.75 DMG
Ariados fainted!

Poison -> Australia (2 DMG)


Post-Round stats:

Flood
HP: 110
EN: 63
4/3/4/3/52/ -10% Eva

Australia
HP: 40
EN: 58
4/4/3/3/52/ -10% Eva
Poison
2 KOC

Ariados
HP: -12
EN: KO
4/3/1/2/40


" ;~; "

Your next challenge will be up shortly.
 
Battle #2

Veteran Ryan would like to battle!

RNG roll (for Pokemon) 36, 119

Sunflora(M)

Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17

Abilities:
Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Attacks:
Absorb
Pound
Growth
Razor Leaf
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Bullet Seed
Worry Seed
Sunny Day
Endeavor

Hidden Power Fire 7
Hyper Beam
Light Screen
Giga Drain
SolarBeam
Sludge Bomb

Encore
Ingrain
Bide
Morning Sun


Fraxure(F)

Type:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Abilities:
Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw

Taunt
Dig
Facade
Shadow Claw
Giga Impact
X-Scissor

Counter
Endeavor
Endure
Reversal


"I may have seen a few things, but I'll be honest, I'm kinda new with Pokemon battling..."

Roulette:
7 18 12 9
22 16 11 1
12 6 12 4
19 1 23 17

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Choose 4 consecutive events
 
RNG roll (for event) 1/4 = 4
Opponent’s Pokemon are put to sleep(1 action) at the start of the battle


"Now to figure out how Early Bird interacts with that... convenient, right?"

Sunflora: Giga Drain -> Solar Beam -> Giga Drain (all Swampert)
If Swampert uses Mirror Coat, change that action to Bullet Seed (Swampert)
If Swampert uses a damaging evasive move without suspension, change that action to Solar Beam
If Swampert faints, change all remaining actions to Sludge Bomb (Pyroak)

Fraxure: Dragon Claw (Swampert) x3
If Swampert is under the effects of a successful P/E move, redirect to Pyroak
If your target uses Counter, redirect to the other Pokemon
If Swampert faints, redirect to Pyroak
 

Someoneelse

Why am I here?
Okay, whatever.

Swampert: Ice Punch (Sunflora) > Ice Punch (Sunflora) > Synchroquake

Pyroak: Flare Blitz (Sunflora) > Flare Blitz (Sunflora) > Synchroquake
 
Last edited:

"Atttaaaaaaaaaaaaaacckk!"

Pre-Round stats:

Flood
HP: 110
EN: 100
4/3/4/3/52/ -10% Eva

Australia
HP: 120
EN: 100
4/4/3/3/52/ -10% Eva

Sunflora
HP: 100
EN: 100
3/2/4/3/30
Asleep (1a)

Fraxure
HP: 100
EN: 100
5/3/1/2/67
Asleep (1a)

Speed order: Fraxure -> Flood = Australia -> Sunflora
Action 1
Frazure is asleep!

Ice Punch -> Sunflora (6 EN)
RNG roll (to crit) 5568 = no crit
RNG roll (to freeze) 9337 = no freeze
(8+(4-2)1.5)(1.5) = 16.5 DMG
Sunflora's sleep counter fell to 0!

Flare Blitz -> Sunflora (8.5 EN)
RNG roll (to crit) 9044 = no crit
(15+3+(4-2)1.5)(1.5) = 31.5 DMG

Giga Drain -> Flood (11 EN)
RNG roll (to crit) 7724 = no crit
(8+3+(4-3)1.5)(2.25) = 28.125 DMG = 14 recovered

Action 2
Charging sunlight! (7 EN)

Dragon Claw -> Flood (5 EN)
RNG roll (to crit) 3546 = no crit
(8+3+(5-3)1.5) = 14 DMG

Ice Punch -> Sunflora (10 EN)
RNG roll (to crit) 2041 = no crit
RNG roll (to freeze) 6182 = no freeze
(8+(4-2)1.5)(1.5) = 16.5 DMG

Flare Blitz -> Sunflora (12.5 EN)
RNG roll (to crit) 5865 = no crit
(15+3+(4-2)1.5)(1.5) = 31.5 DMG

Solar Beam -> Flood
RNG roll (to crit) 7793 = no crit
(12+3+(4-3)1.5)(2.25) = 37.125 DMG

Action 3
Dragon Claw -> Flood (9 EN)
RNG roll (to crit) 2726 = no crit
(8+3+(5-3)1.5) = 14 DMG

Flood used Earthquake! (6 EN)
Sunflora: RNG roll (to crit) 8175 = no crit
(7.5+3+(4-2)1.5)(.67) = 9 DMG
Fraxure: RNG roll (to crit) 2342 = no crit
(7.5+3+(4-3)1.5) = 12 DMG

Australia used Earthquake! (6 EN)
Sunflora: RNG roll (to crit) 5871 = no crit
(7.5+(4-2)1.5)(.67) = 7 DMG
Fraxure: RNG roll (to crit) 3499 = no crit
(7.5+(4-3)1.5) = 9 DMG

Giga Drain -> Flood (11 EN)
RNG roll (to crit) 2638 = no crit
(8+3+(4-3)1.5)(2.25) = 28.125 (16.75) DMG = 8.375 recovered
Flood fainted!


Post-Round stats:

Flood
HP: -11
EN: KO
4/3/4/3/52/ -10% Eva

Australia
HP: 120
EN: 67
4/4/3/3/52/ -10% Eva

Sunflora
HP: 10
EN: 71
3/2/4/3/30

Fraxure
HP: 79
EN: 86
5/3/1/2/67


"We're not done yet! You still have got a ways to go!!"
 

Someoneelse

Why am I here?
Pyroak: Lava Plume > Will-O-Wisp (Fraxure) > Leech Seed (Fraxure)
IF [Fraxure is in the evasive stage of Dig when you would act A2 or A3], THEN [Use Earthquake] AND [Push actions back].
IF [Pyroak is Taunted A2 or A3] AND [The above substitution did not activate], THEN [Use Earth Power (Fraxure)].
 

"Maybe not too long a ways, but still a ways!!"
Sunflora: Struggle x3
Fraxure: Shadow Claw -> Dragon Claw -> Facade
If Will-o-Wisp misses A2, change that action to Dragon Claw

Pre-Round stats:

Australia
HP: 120
EN: 67
4/4/3/3/52/ -10% Eva

Sunflora
HP: 10
EN: 71
3/2/4/3/30

Fraxure
HP: 79
EN: 86
5/3/1/2/67

Action 1
Shadow Claw -> Australia (5 EN)
RNG roll (to crit) 6494 = no crit
(7+(5-4)1.5) = 8.5 DMG

Lava Plume -> Both (5 EN)
Sunflora: RNG roll (to crit) 6559 = no crit
RNG roll (to burn) 1032 = burn
(6+3+(3-3)1.5)(1.5) = more than 10
Sunflora fainted!
Fraxure: RNG roll (to crit) 9367 = no crit
RNG roll (to burn) 3505 = no burn
(6+3+(3-2)1.5)(.67) = 7 DMG

Action 2
Dragon Claw -> Australia (5 EN)
RNG roll (to crit) 735 = no crit
(8+3+(5-4)1.5) = 12.5 DMG

Will-o-Wisp -> Fraxure (6 EN)
RNG roll (to hit) 6394 = hit
Fraxure was burned!

Burn -> Fraxure (2 DMG)

Action 3
Facade -> Australia (8 EN)
RNG roll (to crit) 8094 = no crit
(14+(5-4)1.5) = 15.5 DMG

Leech Seed -> Fraxure (9 EN)
RNG roll (to hit) 9925 = miss
Fraxure avoided the attack!

Burn -> Fraxure (2 DMG)


Post-Round stats:

Australia
HP: 83
EN: 47
4/4/3/3/52/ -10% Eva

Sunflora
HP: KO
EN: KO
3/2/4/3/30

Fraxure
HP: 68
EN: 68
5/3/1/2/67
Burn


"Now this part's a little harder..."
Facade -> Dragon Claw -> Facade
If Iron Defense and you are slower, change that action to Taunt. Only activate once.
 

"Eh?"

Pre-Round stats:

Australia
HP: 83
EN: 47
4/4/3/3/52/ -10% Eva

Fraxure
HP: 68
EN: 68
5/3/1/2/67
Burn

Action 1
Facade -> Australia (12 EN)
RNG roll (to crit) 8056 = no crit
(14+(5-4)1.5) = 15.5 DMG

Swagger -> Fraxure (7 EN)
RNG roll (to crit) 6868 = hit
Fraxure is confused!
RNG roll (for duration) 4964 = 3a

Burn -> Fraxure (2 DMG)

Action 2
RNG roll (to hit self) 118 = hit self
Hit itslef in its confusion! (3 EN)
(4-3+(5-3)1.5) = 4 DMG
Confusion to 1!

Leech Seed -> Fraxure (9 EN)
RNG roll (to hit) 7404 = hit
Fraxure was seeded!

Burn -> Fraxure (2 DMG)
Leech Seed (3 DMG F, +3 HP A)

Action 3
RNG roll (to hit self) 6773 = no hit self
Facade -> Australia (8 EN)
RNG roll (to crit) 2023 = no crit
(14+(5-4)1.5) = 15.5 DMG
Confusion to 0!

Australia chilled! (+12 EN)
Burn -> Fraxure (2 DMG)
Leech Seed (3 DMG F, +3 HP A)


Post-Round stats:

Australia
HP: 58
EN: 42
4/4/3/3/52/ -10% Eva

Fraxure
HP: 52
EN: 45
5/3/1/2/67
Burn
Leech Seed (4a)


"Why are you stalling and not smashing...?"
 

Someoneelse

Why am I here?
Fire Spin > Earthquake > Earthquake
IF [Fraxure uses Facade in a combination], THEN [Use Substitute (15)] AND [Push actions back].
IF [Fraxure uses Counter] AND [You are set to use Earthquake], THEN [Use Earth Power] AND [Push actions back].
 

"The real question is why am I stalling and not getting smashed?"
Facade -> Facade -> Reversal

Pre-Round stats:

Australia
HP: 58
EN: 42
4/4/3/3/52/ -10% Eva

Fraxure
HP: 52
EN: 45
5/3/1/2/67
Burn
Leech Seed (4a)

Action 1
Facade -> Australia (12 EN)
RNG roll (to crit) 6021 = no crit
(14+(5-4)1.5) = 15.5 DMG

Fire Spin -> Fraxure (4 EN)
RNG roll (to hit) 4204 = hit
RNG roll (to crit) 1638 = no crit
(4+3+(3-2)1.5)(.67) = 5.695 HP

7 DMG Fraxure
+3 HP Australia

Action 2
Facade -> Australia (16 EN)
RNG roll (to crit) 7950 = no crit
(14+(5-4)1.5) = 15.5 DMG

Earthquake -> Fraxure (7 EN)
RNG roll (to crit)2829 = no crit
(10+(4-3)1.5) = 11.5 DMG

7 DMG Fraxure
+3 HP Australia

Action 3
Reversal -> Australia (7 EN)
RNG roll (to crit) 2552 = no crit
(10-3+(5-4)1.5) = 8.5 DMG

Earthquake -> Fraxure (11 EN)
RNG roll (to crit) 9795 = no crit
(10+(4-3)1.5) = 11.5 DMG

7 DMG Fraxure
+3 HP Australia


Post-Round stats:

Australia
HP: 27
EN: 20
4/4/3/3/52/ -10% Eva

Fraxure
HP: 2
EN: 26
5/3/1/2/67
Burn
Leech Seed (1a)
Fire Spin (1a)


"Alas, we now feel the bitter sting of defeat..."
Facade + Facade combo

No subs, there's literally no way I could win lol
 
Surprise surprise, Ember KO's.

Battle #2

Lass Kim would like to battle!

RNG roll (for Pokemon) 39, 67

Misdreavus(F)

Types:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split

Hidden Power Fighting 7
Protect
Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp

Destiny Bond
Imprison
Memento
Ominous Wind


Roselia (F)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:
Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Attacks:
Absorb
Growth
Poison Sting
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Grasswhistle
Giga Drain
Toxic Spikes
Water Sport
Worry Seed

Hidden Power Fire 7
Sunny Day
SolarBeam
Shadow Ball
Sludge Bomb
Energy Ball

Leaf Storm
Sleep Powder
Synthesis
Extrasensory

"I love these womanly Pokemon~"

Roulette:
7 3 4 17
17 24 15 19
20 23 2 14
6 14 20 10

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Choose 4 consecutive events
 
RNG roll (for event) 4/4 = 14
Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin
DeepSeaScale
DeepSeaTooth
Dubious Disc
Light Ball
Lucky Punch
Stick
Thick Club
Up-Grade
White Herb
Power Herb



"This? This I don't love."

Choose an item for each of your mons (also, preemptive answering that yes, you can take two of the same item)
 
Holy crap why am I always late in this. This is actually a serious problem @_@


"Kill the Water guy!"
Roselia: Energy Ball -> Giga Drain -> Energy Ball (all Swampert)
If Swampert is under the effects of a successful P/E move, change that action to Sludge Bomb (Pyroak)
If Swampert uses Mirror Coat, change that action to Sludge Bomb (Pyroak)
If Swampert faints, change remaining actions to Sludge Bomb (Pyroak)

Misdreavus: Shadow Ball -> Psychic -> Shadow Ball (all Swampert)
If Swampert is under the effects of a successful P/E move, redirect to Pyroak
If Swampert uses Mirror Coat, redirect to Pyroak
If Swampert faints, redirect to Pyroak
 

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