Generation VI RMT Archive Index

Celticpride

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Welcome to the RMT archive. Well-built, excellently presented, successful teams will be linked here to chronicle the development of the 6th Generation metagame, as well as to provide examples of quality team building and presentation. Enjoy yourself, and if your team makes it here, congratulations!
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Overused

Force of Nature: an in-depth guide to Zard-Y - Valentine
March 2014 - Balance

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Earthquake
- Defog

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 28 HP / 228 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Flying]
- Nasty Plot
- Thunder Wave

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SAtk / 30 SDef
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Flying]

Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 192 Def / 76 SDef
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off

Aegislash (F) @ Leftovers
Ability: Stance Change
EVs: 240 HP / 16 Atk / 252 SAtk
Quiet Nature
- King's Shield
- Pursuit
- Shadow Ball
- Iron Head

Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Valentine's team showcases the threat that Mega Charizard Y poses. With Aegislash removing the Lati twins, Charizard Y's most common checks, it makes it very easy for it to fire off attacks that will tear down even the bulkiest Pokemon. It also makes sure that Stealth Rock is almost never in play by supporting the team's Defogger using a solid Bisharp check. Hippowdon acts as a failsafe against dangerous offensive threats that would otherwise sweep the team easily. The combination of Keldeo + Charizard Y makes this team unique, and while it may seem odd at first, it has become a very popular combo in the XY OU metagame.

DeoSharp: The new age of Hyper Offense - Sinclair
March 2014 - Offense

Deoxys-D @ Red Card
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Thunder Wave
- Taunt

Bisharp (F) @ Life Orb
Trait: Defiant
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Lucario (M) @ Lucarionite
Trait: Inner Focus
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Aura Sphere
- Vacuum Wave
- Flash Cannon

Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Thunder Wave
- Nasty Plot
- Hidden Power [Ice]

Azumarill (F) @ Sitrus Berry
Trait: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Belly Drum
- Play Rough
- Aqua Jet
- Waterfall

Garchomp (M) @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Dragon Claw
- Stone Edge

This team demonstrates the power of Deoxys-D and Bisharp. It takes a classic archetype from older gens and updates it to the current metagame. With Defog being the most popular way to get rid of entry hazards, Bisharp's role is to make sure that its use is punished and discourages immediate use. This team features the dominant metagame threat at the time, Mega Lucario, that can just sweep teams in an instant if it gets a Nasty Plot boost. It is the perfect example of hyper offense teams in XY OU.

Masterclass' Masterpiece - Masterclass
April 2014 - Balance
(Aegislash) @ Leftovers
Ability: Stance Change
EVs: 236 HP / 252 SAtk / 20 Spd
Modest Nature
IVs: 0 Atk
- Substitute
- Toxic
- King's Shield
- Shadow Ball

(Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Heal Bell
- Moonlight

(Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spd
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake

(Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

(Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 216 Def / 40 SDef
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Protect
- Gyro Ball
- Power Whip

(Hippowdon) @ Leftovers
Ability: Sand Force
Shiny: Yes
EVs: 252 HP / 4 Atk / 112 Def / 140 SDef
Impish Nature
- Slack Off
- Stealth Rock
- Earthquake
- Rock Slide

If you were part of the fun during Smogon Tour season 17, it's very likely that you encountered this team at least once. Great players like Bloo and paquito98 to name a few used this team to grab points here and there with relative ease. According to its builder, this team "innovated" SubToxic Aegislash and spearheaded the movement leading to Ferrothorn's popularity. That's a pretty bold statement, but we'll let it slide just this once because the team was definitely a pivotal one (and also because it's still a funny read one year later).

Joking aside, this team truly played a key role in popularizing SubToxic Aegislash and bringing Mega Gyarados into the spotlight. The defensive core consisting of Ferrothorn, Clefable, Latias and Hippowdon is arguably the most important aspect of the team, allowing its wielder to reliably cover an impressive amount of threats that were common back then. In a metagame where sand offense was dominant and Thundurus-I's Prankster Thunder Wave was the most common method of checking Dragon Dancers, it's no surprise Mega Gyarados backed by Heal Bell support was able to find so much success. Many players had to adapt their builds in order to break the defensive core showcased in this RMT, which quickly deteriorated its ability to obtain easy match-ups. Nevertheless, it was one of the very first staple balanced teams to really impact a metagame where offense reigned the scene.

Dance Like You Want To Win! - FLCL
April 2014 - Offense
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Stealth Rock

Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Bullet Seed
- Mach Punch
- Spore

Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 136 Atk / 124 Spd
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Belly Drum
- Waterfall
- Play Rough
- Aqua Jet

Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

This RMT by FLCL is responsible for popularizing XY's main Hyper Offense archetype, centered around Latias' support to a Stealth Rock weak Mega Pokémon, paired with several dangerous physical threats. The team's backbone is incredibly solid and autonomous and features your classic chain of sweepers. Back then though, the team definitely innovated a couple of things. Breloom was widely considered as barely viable in the tier due to the new mechanics introduced by XY in regards to Spore and Overcoat. This lead to Breloom being shunned by the general playerbase until FLCL went ahead and gave the mushroom a chance, a decision which definitely paid off.

The other main thing that this team features is the abuse of Focus Sash in a metagame where, at the time, people started to be way less focused on laying down Stealth Rock and Spikes due to the ubiquity of Defog. Combine the staggering pressure of threats like Focus Sash Bisharp with a formidable offensive duo consisting of Charizard-X and Belly Drum Azumarill and you have a deadly Hyper Offense that took by storm some of the earliest big tournaments of the post Genesect XY era, such as the very first XY ST and OST. If your team was not well prepared to deal with FLCL's Hyper Offense back then, you were probably better off scrapping it and starting again from scratch.

dice offense omicron - dice
April 2014 - Offense
Breloom (M) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Spore
- Mach Punch
- Rock Tomb
- Bullet Seed

Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 12 Atk / 244 SAtk / 252 Spd
Naive Nature
- Stealth Rock
- Low Kick
- Knock Off
- Psycho Boost

Tyranitar (M) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch

Azumarill (F) @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Waterfall
- Knock Off
- Aqua Jet
- Play Rough

Talonflame (M) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Brave Bird
- Sleep Talk
- Flare Blitz
- U-turn

Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Surfing on the wave of the new anti-metagame threat Breloom described in FLCL's RMT, here we have another Hyper Offense counting on Spore to provide an early tempo advantage should the opponent lack a way to absorb it. Written in a delicious pedantic style forgoing punctuation for ultimate sw4G, this team showcases what was at the time a pretty basic Deoxys-S Hyper Offense. Deoxys-S was the definition of a threat: blazing speed, good coverage options specially and physically, and the nail in the coffin: access to Stealth Rock, Spikes and Screens. What more could Hyper Offense possibly ask for?
Assault Vest Azumarill acts like your classic punching bag, designed to be thrown into an attack without losing tempo. M-Tyranitar is an interesting choice for a Mega, capable of surprising opponents should they assumes it's running a Choice Scarf or Smooth Rock to support Excadrill. Regardless, it was incredibly easier to set-up at the time, given how common Pokémon like Choice Band Talonflame and Aegislash were. Teams like this one were really common back then, because most defensive and balanced teams could simply not deal with Aegislash or M-Mawile.

dice took advantage of this by creating a team so ridiculously well-geared towards beating offense, cashing in decent amounts of wins for dice 'n friends...unless they ran into stall or any defensively inclined team.

Absolutely Haram - boudouche
July 2014 - Offense
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Stone Edge

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- Knock Off

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]

Greninja @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Extrasensory
- Grass Knot

Aegislash @ Life Orb
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- Sacred Sword

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Fire Fang

boudouche's Absolutely Haram captures the essence of post-Deoxys ban hyper offense and showcases the power of Swords Dance Mega Mawile. It uses lead Terrakion to quickly set up Stealth Rock and start breaking the opponent's team with its boosted STABs and the now-common double genie core of Landorus and Thundurus, which has the ability to wallbreak, provide ever-useful paralysis support, and check opposing set-up sweepers, traits which boudouche clearly exploits. It also utilized the now-banned Aegislash's 4 Attacks wallbreaker set, which gave his team a pivot that doubled as a powerful wallbreaker. Greninja sees use in this team as a revenge killer and check to many threats for offense in general. All 5 of these Pokemon are there to help ensure a Swords Dance Mega Mawile sweep, with all of them being fully capable of sweeping the opponent's team themselves.

Crystalised - CrashinBoomBang and Unbirthday
July 2014 - Bulky Offense
Azumarill @ Choice Band
Ability: Huge Power
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Focus Blast
- Stealth Rock

Heatran (F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Overheat
- Flash Cannon
- Earth Power
- Stone Edge

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Venusaur (F) @ Venusaurite
Ability: Chlorophyll
EVs: 192 HP / 4 Def / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Roost
- Foul Play
- Defog

This team has been a common sight during XY (even making an appearance during the last OST's finals!) and really represents how many bulky offensive teams were structured at the time.

It is one of the very first teams built around offensive M-Venusaur, which was a pretty unique set originally given how the majority of people were using it as a wall more than anything. As a result, the team is really not lacking in terms of raw power, with threats such as Choice Specs Keldeo and Landorus to pressure slower teams. Choice Scarf Heatran was also fairly uncommon and definitely threw a lot of people off guard when this team was first played since you'd usually assume that it carried Stealth Rock at team preview. Having a speedy fire Pokémon significantly eased the match-up this team had versus faster teams overall. Mandibuzz is the wall and Defogger of choice over the more common Lati@s due to its ability to handle the infamous Aegislash while being hard to take down in general. Just by looking at it, it's easy to see how comprehensive this RMT is, making it an excellent read to understand what the metagame was like back then and how it shifted across the year. This could be have been archived solely for its cuteness n_n, but don't forget guys, never trust a "girl" on the internet. Let this be a good reminder to all of you.

Magic: Adapting to a New Metagame - TheEnder
August 2014 - Offense
Magic (Gardevoir) @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

High Speed (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 12 SpD / 244 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe
- Roost
- Psyshock
- Draco Meteor
- Hidden Power [Fire]

Crests of Waves (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

The Scientist (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Power Whip
- Gyro Ball

Shiver (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 156 Atk / 104 SpA
Brave Nature
- Ice Beam
- Stone Edge
- Pursuit
- Stealth Rock

Such a Rush (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head

After the Aegislash ban, many Pokémon started to come out from under the safety of their rocks to experience the world of OU. M-Gardevoir, a Pokémon severely hindered by the presence of Aegislash, was by far the main winner of this metagame shift. M-Gardevoir's ability to threaten defensive builds is really a breath of fresh air for bulky offensive teams and this particular quality forms the basis for this archived team.

Pair M-Gardevoir with Keldeo and you have an impressive wallbreaker along with a Pokémon possessing a very useful set of resistances against many of the priority moves the Hyper Voicing fairy attracts, such as Bullet Punch from M-Scizor or Sucker Punch from Bisharp. Latios and Ferrothorn form your solid two-man utility core that was very standard during XY, providing a ton of key resistances. Finally, to cover the relative lack of speed, you have the ever so classic sand offensive couple: Excadrill and Tyranitar, which even provides the team with a Pursuiter to create a super wombo-combo with Keldeo. OMG. Like many M-Gardevoir teams, this team is in for an uphill battle against opposing Gengar; however, the concept of pairing a powerhouse such as M-Gardevoir with a Sand Offense core makes the team really functional.

Avante Palestra - Destiny Device
October 2014 - Balance
DJALMA SANTOS (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 28 HP / 252 Atk / 4 Def / 224 Spe
Jolly Nature
IVs: 0 SpA
- U-turn
- Superpower
- Stone Edge
- Earthquake

ROBERTO CARLOS (Mew) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 132 SpD / 128 Spe
Careful Nature
- Soft-Boiled
- Knock Off
- Will-O-Wisp
- Taunt

O DIVINO (Gardevoir) @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Calm Mind
- Substitute

VALDIVIA (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 152 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

EDMUNDO (Keldeo) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

MARCOS (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 64 Def / 192 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Protect
- Gyro Ball
- Leech Seed

Remember when we described how popular M-Gardevoir became after Aegislash's ban? Well, this is another team that tried to capitalize on the direction the metagame was taking. Once again, the M-Gardevoir and Keldeo combo makes an appearance, nothing new. But let's see how Destiny Device tried to escort these two bad boys.

Yet again, Ferrothorn makes an appearance as your "easy-to-slap-onto-every-single-team" steel Pokémon that carries Stealth Rock and can switch into Greninja lacking Hidden Power Fire. Unfortunately for its builder, there is a universal rule in XY that said "If you play Mew, the opposing Greninja will have Dark Pulse, if you play Venusaur, it's gonna have Extrasensory, and if you play Ferrothorn, be prepared to eat a Hidden Power Fire". Talking about Mew, this team played a large role in popularizing the Pokémon in the OU tier. Its presence on this team is important and proved to be an overall very annoying Pokémon to take down, as even Heatran would have to be wary of Knock Off. The rise of Mew is the main reason why SubCM Keldeo and Dark Pulse Greninja became the main sets used by those two Pokémon respectively towards the end of XY. One can argue that Mew right here opens to an ominous Charizard-Y weakness, but who used that thing at the time anyway? Rotom-W is here to bring in the team's powerhouses with Volt Switch and lessen the threat bird spam posed to this team. It's not everyday that you see a team manage to make exceptional use of Landorus-T, though. Despite being thrown onto teams nowadays without a second thought, Landorus-T fits this team like a glove, providing some much need speed while acting acting like your usual poor man's answer to Charizard-X. I have still no idea what the theme of this RMT is about, but it surely has nice colors so check it out.

Without A Fight - CrashinBoomBang
November 2014 - Hyper Offense
Garchomp (F) @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Stealth Rock

Greninja (F) @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Spikes

Scizor (F) @ Scizorite
Ability: Light Metal
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite

Bisharp (F) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Roost

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower

Here we have arguably the most played and hated Hyper Offense of the XY OU tier.
This team was literally everywhere in the competitive scene, making countless appearances in the Smogon Tour, the Official Ladder Tournament and [yan]sogeking's back pocket. Basically, the ladder pretty much consisted of four groups of people: The ones playing the CBB Hyper Offense, the ones playing the Pinsir + Magnezone + Diggersby Hyper Offense, the ones dirty/bad enough to play dEnIsSsS' obnoxious Baton Pass team...and then, *gasp*, stall. This team performed fairly well against most of these teams, explaining its popularity on a tele-infested ladder.

That aside, this team was one of the very first Hyper Offenses to make use of Spikes Greninja, a set that completely shifted the metagame. This Greninja variant was the name of the game back then, applying ridiculous amounts of pressure on its opponents and forcing every player to reconsider their builds. How do you even deal with something so fast and absurdly powerful? The only possible option is usually to switch to a counter, but guess what: those hardly existed in the first place and if your opponent was fortunate enough carry one of the few Pokémon capable of switching in on the frog, the Greninja user could simply punish the switch by laying entry hazards. The other important set that this team features is Offensive M-Scizor, a previously very rare sight that started to gain a tremendous amount of popularity after the creation of this team. If you ever wondered why your Heatran is full speed when you would rather want to invest all these crispy EVs into special defense, now you know which RMT is to blame.

Landorus Balance - CTC
June 2015 - Balance

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 208 SDef / 52 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Protect

Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 Spd
Modest Nature (+SAtk, -Atk)
- Rock Polish
- Earth Power
- Hidden Power [Ice]
- Focus Blast

Venusaur (M) @ Venusaurite
Trait: Overgrow
EVs: 248 HP / 192 Def / 68 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 248 SDef / 12 Spd
Careful Nature (+SDef, -SAtk)
- Taunt
- Whirlwind
- Spikes
- Roost

Starmie @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 20 Def / 16 SDef / 224 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Reflect Type
- Scald
- Recover

Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake

This team is a great example of a typical Landorus balanced team, which was an extremely popular team archetype during the latest OST. Its structure is very classic, and while it did not revolutionize the metagame, it is by far the most representative team of the Landorus era. This team heavily emphasizes the importance of entry hazard control. Pretty much every single member of this team has the capability to lay down entry hazards, protect them, remove them, or abuse them. A lot of new players believe that playing the hazard game is all about having Stealth Rock, Spikes and Toxic Spikes, a Spinner and a Ghost. This is obviously a very dangerous misconception. Hazard control is all about pressure, and this is what the team demonstrates.

Wonder Trio - Branflakes325
June 2015 - Stall

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Knock Off
- Stealth Rock
- Rest

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 100 HP / 252 Atk / 156 Spe
Lonely Nature
IVs: 0 Def / 0 SpA / 0 SpD
- Shadow Sneak
- Will-O-Wisp
- Protect
- Baton Pass

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Heal Bell
- Defog
- Roost

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
IVs: 20 HP / 0 Def / 0 SpD
- Earthquake
- Reversal
- Stone Edge
- Toxic

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Fake Out
- Foul Play
- Will-O-Wisp
- Recover

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 248 SpD / 12 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Taunt
- Roost

This team made by Branflakes is an excellent representation of how under prepared the tier was for the duo of M-Sableye and Shedninja. Shedninja's decent typing combined with its ability, Wonder Guard, made it a huge pain to deal with. Add in M-Sableye's hazard control ability, Magic Bounce, a potent duo was formed with very good synergy between them.

Branflakes made the most of this core's potential, and built a team with pokemon that dealt with threats to the core. The team also features some uncommon pokemon such as Seismitoad and Dugtrio, both of whom fulfil their niches in the tier to the fullest via this team. At the time of it's creation, branflakes managed to capitalise on the ladder's susceptibility to this team because it was so unprepared for, and managed to peak #1 on the ladder.

Mega Sableye Semi-Stall - Honus
August 2015 - Semi-Stall

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 240 HP / 44 Atk / 192 SpD / 32 Spe
Careful Nature
- Roost
- Will-O-Wisp
- Brave Bird
- Swords Dance

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 112 Def / 144 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 164 Def / 96 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Foul Play
- Recover

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Leech Seed
- Spikes
- Power Whip
- Thunder Wave

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Recover
- Rapid Spin
- Scald

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Ice Beam
- Calm Mind

This team saw its very first use during the SPL6 game between Honus and Kevin Garrett. At the time, the tier was fresh and new, and a lot of battlers were still toying around with the Mega Evolutions exclusive to ORAS. M-Sableye was the new tool that aroused by far the most the curiosity, and the anxiety of the builders. Imagine one of the most broken abilities, previously only held by terribly frail Pokémon such as Xatu, Espeon, and M-Absol, being granted to a Pokémon like Sableye, along with drastic defense boosts and a nearly flawless typing. Needless to say, every single player made sure to be prepared for what appeared to be at the time one of the most restrictive Pokémon in terms of building ever allowed in OU.

That's exactly what this team was trying to capitalize on. As most people would be prepared against the infamous Calm Mind set, the original idea behind this build was to focus on making the most of M-Sableye as a support Pokémon. Knock Off would lure Pokémon such as Heatran and Clefable, which were very popular to deal with M-Sableye. Most of the other classic answers to M-Sableye were either Pokémon unwilling to switch into Will-O-Wisp or very prone to being worn down by entry hazards. Building a team able to switch around most of these threats, while providing options to lay down as many hazards as possible, seemed like the most obvious, and the safest choice to make use of M-Sableye's fantastic traits. The rest of the team members offer additional options to close out the game and exploit the removal of key items.

Genesect Volt-Turn - Bloo & GaryTheGengar
October 2015 - Balance

Genesect @ Life Orb
Ability: Download
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
- Rock Polish
- Flamethrower
- Bug Buzz
- Giga Drain

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- U-turn
- Brave Bird
- Flare Blitz
- Sleep Talk

Mawile @ Mawilite
Ability: Intimidate
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Focus Punch
- Sucker Punch
- Substitute

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Surf
- Defog
- Roost
- Draco Meteor

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

When ORAS kicked in, it was pretty clear that we lacked a Genesect team to show off. That is quite the pity, as Genesect totally shaped the first official XY tournaments such as SPL and OST. We looked back at the replays from this era and then collected a bunch of teams in order to select which Genesect team would be best to archive. An overwhelming majority of raters voted for this VoltTurn Genesect team that had been built by GaryTheGengar and used by Bloo in Week 3 of SPL5.

Besides the obvious presence of Genesect, this team has quite a few interesting things for itself. Mega Mawile was vastly underused back then, mainly because Mega Lucario and the Mega Charizard formes were very popular due to their ability to deal with Aegislash, in addition to their sheer brokeness. The defensive backbone of the team was present in a lot of balanced Volt-Turn teams and still holds up fairly well today. Anyway, it's time for the throwback, and for the younger audience, this team will give you a taste of what early XY looked like when the armored bug was in two teams out of three!

Mega Lopunny Sand Offense - ABR & High Impulse
May 2016 - Offense

Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Quick Attack / Toxic

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit

Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Taunt
- Hurricane
- Knock Off
- U-Turn / Superpower

Amoonguss (M) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
- Spore

This team was first used during the early stages of the second OLT, and proceeded to attain good success for quite a while after it was introduced. This team features Mega Lopunny, a fast, powerful physical attacker with perfect neutral coverage between its STAB moves. The team also sports a Tyranitar and Excadrill sand core, which is commonly seen in ORAS OU, in part because the duo can perfectly control the entry hazard game. The rest of the team is dedicated to pivoting into Mega Lopunny's checks and breaking up bulky cores that trouble it. Overall, this team is a great and successful representation of OU sand offense, and as such makes a great addition to our archive.

End of All - TDK
June 2016 - Offense

Sakura (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 184 Def / 76 SpD
Calm Nature
IVs: 0 Atk / 18 Spe
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled

Corrin (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Hidden Power [Fire]
- Earthquake
- Recover

Takumi (Lopunny-Mega) (M) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch

Azura (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Hinoka (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Lava Plume
- Taunt
- Toxic

Ryoma (Hoopa-Unbound) @ Choice Specs
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Psyshock
- Focus Blast
- Trick

TDK's End of All is centered around Mega Lopunny and the recently banned Hoopa-U. The team is great at taking Hoopa-U's many great aspects and synergizing around it. Team started around Ice Punch Mega Lopunny, as many teams relied on Landorus-T and Garchomp to check it. Rotom-W handles common Mega Lopunny checks and and grabs momentum. Hoopa-U acts as a balance breaker, and naturally forces out several common mons that Rotom generates free turns off of such as Mega Venusaur and Amoongus. Clefable provides a win condition and checks many troubling threats. Heatran and Latios act as glues to round off the team.

Mega Latias Balance - GOD MARTH
June 2016 - Balance

Hippowdon (F) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Ice Beam

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball

Latias-Mega @ Latiasite
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Thunder Wave
- Roost
- Dragon Pulse
- Roar

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 168 Def / 68 SpA / 24 Spe
Bold Nature
- Defog
- Roost
- Thunderbolt
- Heat Wave

Reuniclus @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Psyshock
- Calm Mind
- Focus Blast
- Recover

Mega Latias balance builds have shown great popularity throughout ORAS, thriving during the OLT2 ladder cycles and achieving high peaks. Mega Latias is very notable for its speed tier, bulk, and typing. Mega Latias can also comfortably take on huge threats to balance teams, such as Keldeo, Mega Charizard-Y, Thundurus-I, and, when it was still allowed, Landorus-I. This team supports Mega Latias by utilising dual Calm Minders in Clefable and Reuniclus, along with Stealth Rock and Spikes stacking, to threaten more defensive teams that Mega Latias struggles against. Meanwhile, the strong defensive backbone provided by the likes of Hippowdown, Ferrothorn, and Zapdos allows the team to hold its own against offense. As the first successful Mega Latias build, used by GOD MARTH in SPL6, this team is worthy of addition to the archive.

Gothitelle Stall - CleanerThanRotom-W
August 2016 - Stall

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 140 Def / 116 Spe
Impish Nature
- Whirlwind
- Spikes
- Counter
- Roost

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Aromatherapy
- Seismic Toss

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Snarl
- Will-O-Wisp
- Recover
- Calm Mind

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 136 Def / 120 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Encore

Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Toxic
- Moonlight
- Skill Swap

Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 196 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psyshock
- Calm Mind
- Rest

This team was chosen for the archive due to the dominance it showed on the ladder throughout ORAS. The popularity and strength of this team eventually led to Shadow Tag getting banned from OU, as well as Mega Sableye getting a concurrent suspect test. This type of stall was by far the most effective use of Gothitelle and Shadow Tag. The team also takes advantage of Mega Sableye's ability to solidify and strengthen stall cores, by way of its control over the entry hazard game through Magic Bounce. Outside of Mega Sableye and Gothitelle, this team also shows the classic stall core of Chansey and Skarmory in an ORAS context.

Mega Medicham Bulky Offense - blunder & ABR
September 2016 - Bulky Offense

Medicham-Mega (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Thunder Punch
- Ice Punch

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug] / Hidden Power [Flying]

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 72 HP / 240 Atk / 196 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 236 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Hidden Power [Fire]
- Defog
- Recover

blunder's team focusses on a "typespam" core of Mega Medicham and Choice Specs Keldeo, where they attempt to break down shared checks such as Slowbro. The Mega Medicham set also features the combination of Ice Punch and Thunder Punch, allowing it to beat many regular checks such as Slowbro and Landorus-T. Outside of the wallbreaking core, the team features pivots that can deal with common issues for Mega Medicham and Keldeo, such as Fairy-types and fast Flying-types. This team is a strong representation of late ORAS OU offense and as such is worthy of selection for our archive.

Synchronize - FlamingVictini
November 2016 - Bulky Offense

Wasted Summer (Nidoking) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower

Back2You (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Synchronize (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 240 HP / 140 Def / 128 SpD
Impish Nature
IVs: 30 Spe
- Bullet Punch
- U-turn
- Roost
- Pursuit

A Heartbeat Away (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 228 Atk / 28 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Explosion

Love You Now (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Calm Mind

The Girl (Heatran) (F) @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Solar Beam
- Taunt
__________________

Ubers

BeNNs - PROBLEMS
April 2014 - Offense
BeNNs (Yveltal) @ BlackGlasses
Ability: Dark Aura
Shiny: Yes
EVs: 68 Atk / 252 SAtk / 4 SDef / 184 Spd
Mild Nature
- U-turn
- Dark Pulse
- Oblivion Wing
- Sucker Punch

BeNNs (Arceus) @ Silk Scarf
Ability: Multitype
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Fire Blast
- Swords Dance
- Extreme Speed
- Earthquake

BeNNs (Tyranitar) (F) @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 96 Atk / 156 SDef / 8 Spd
Careful Nature
- Roar
- Stealth Rock
- Crunch
- Pursuit

BeNNs (Palkia) @ Lustrous Orb
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Hydro Pump
- Draco Meteor
- Fire Blast

BeNNs (Gengar) (M) @ Gengarite
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Taunt
- Destiny Bond
- Focus Blast
- Sludge Bomb

BeNNs (Excadrill) (M) @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Swords Dance

Problems' team showcases sand + hyper offense, which was an extremly popular archetype back in the late XY Ubers metagame. The team structure is pretty clear. Mega Gengar traps threatening Pokemon which the team struggles against, which opens the door for an Excadrill or Arceus sweep. Yveltal provides a check to the dangerous Extremekiller Arceus, while Palkia takes up the role of Kyogre check. The team is really well-built as its weaknesses are suitably covered by the sheer offensive pressure it exerts, and it's no surprise that the team has had great success in the past.

Caelus - Edgar
December 2014 - Balance

Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 56 Def / 204 SpD
Relaxed Nature
- Lava Plume
- Stealth Rock
- Roar
- Earthquake

Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk

Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Extreme Speed

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 144 HP / 172 SpA / 192 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

? (Salamence) (F) @ Salamencite
Ability: Intimidate
EVs: 200 HP / 132 Atk / 176 Spe
Adamant Nature
- Return
- Earthquake
- Dragon Dance
- Roost

Arceus (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 248 HP / 4 Def / 4 SpA / 252 Spe
Timid Nature
- Judgment
- Refresh
- Calm Mind
- Recover

Caelus by Edgar features Mega Salamence, one of the best sweepers in ORAS Ubers. Groudon and Xerneas form the defensive core, which checks dangerous Pokemon such as Xerneas, Mega-Salamence and Arceus. Latias supports the team with Defog and Genesect allow Edgar to retain momentum and switch his sweepers in safely via U-turn. Refresh Arceus and Mega Salamence build a strong offensive core which gives him a very good matchup against all playstyles.

the sinkhole spreads - dice
March 2015 - Offense

Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 248 HP / 72 Atk / 184 SpD
Adamant Nature
- Thunder Wave
- Stealth Rock
- Stone Edge
- Low Kick

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head

Wobbuffet @ Custap Berry
Ability: Shadow Tag
EVs: 80 HP / 176 Def / 252 SpD
Calm Nature
- Counter
- Mirror Coat
- Destiny Bond
- Encore

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Draco Meteor
- Calm Mind
- Psyshock
- Roost

Salamence @ Salamencite
Ability: Intimidate
EVs: 192 HP / 136 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Return
- Roost
- Earthquake

Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Extreme Speed
- Refresh

dice's team demonstrates how effective Sand Offense can be. The team features Wobbuffet, which traps the counters of the offensive core consisting of Mega Salamence, Arceus, and Excadrill. dice covers his weaknesses in an offensive way and because of the huge offensive pressure he can beat every playstyle by breaking the defensive cores by spamming attacks and trapping troublesome Pokemon with Wobbuffet.

Absolute Control - Lord Outrage
June 2015 - Balance

Sableye (F) @ Sablenite
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Fake Out
- Will-O-Wisp
- Foul Play
- Recover

Ho-Oh @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk

Klefki (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Thunder Wave
- Play Rough
- Spikes

Lugia @ Leftovers
Trait: Multiscale
EVs: 248 HP / 124 Def / 136 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Toxic
- Ice Beam
- Roost
- Whirlwind

Arceus-Water @ Splash Plate
Trait: Multitype
EVs: 248 HP / 244 Def / 16 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Judgment
- Defog
- Toxic
- Recover

Groudon @ Red Orb
Trait: Drought
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Precipice Blades
- Stone Edge
- Rest

Lord Outrage's team is based around keeping hazards off the field with Sableye-Mega and Water Arceus in order to abuse the offensive power and awesome coverage of Ho-Oh. And unlike other teams based around Sableye-Mega and Lugia, this one is not weak to Mega Gengar and is not passive, while still maintaining a strong defensive backbone. It is the ideal representation of Ubers balance in ORAS, with the offensive power provided by Ho-Oh ably supported by its teammates' ability to check all of the important threats in the Ubers metagame.

Scolipede Hyper Offense - ZoroarkForever
February 2016 - Hyper Offense
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Pin Missile
- Toxic Spikes
- Protect
- Endeavor

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Destiny Bond
- Protect

Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Shadow Claw
- Refresh
- Swords Dance

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 208 Def / 252 SpA / 48 Spe
Modest Nature
- Moonblast
- Focus Blast
- Hidden Power [Rock]
- Geomancy

Latios @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Psyshock
- Grass Knot
- Hidden Power [Fire]

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 176 Atk / 248 SpD / 84 Spe
Adamant Nature
- Precipice Blades
- Dragon Tail
- Stone Edge
- Stealth Rock

This team was picked for the archive because of its representation of the well-known Toxic Spikes offense team archetype. Toxic Spikes offense in general gained a fair degree of popularity and success throughout SPL, UPL, and the Ubers Open. Toxic Spikes is very threatening in ORAS Ubers because constant damage from poison greatly increases pressure on defensive teams to stay healthy in order to deal with the powerful offensive threats in Ubers; poison also puts opposing offensive threats on a timer, making them easier to weaken and revenge kill. This particular team makes use of Scolipede as the Toxic Spikes setter, as it has a good matchup against other common leads and anti-leads such as Deoxys-S and Darkrai, respectively. In addition to Scolipede, this team introduced 4 attacks Latios as a potent wallbreaker alongside classic offensive threats in Primal Groudon, Extreme Killer Arceus, and Xerneas. Mega Gengar also supports the team nicely with its ability to trap and remove Defog users and other key defensive threats on opposing teams.

Status Spam Bulky Offense - Hack
June 2016 - Bulky Offense

Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 208 SpD / 52 Spe
Careful Nature
- Stealth Rock
- Precipice Blades
- Rock Slide
- Thunder Wave

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 216 SpA / 40 Spe
Modest Nature
- Hex
- Toxic
- Defog
- Thunder Wave

Arceus @ Leftovers
Ability: Multitype
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Extreme Speed
- Shadow Claw
- Swords Dance
- Recover

Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Focus Blast
- Hex
- Will-O-Wisp

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Spikes
- Toxic
- Play Rough

Hack's team was selected because it popularized the hugely influential bulky offense playstyle revolving around Mega Gengar, Ho-Oh, and status abuse. Throughout the development of ORAS Ubers, Ho-Oh has always been a dominant threat; in contrast, Hex Mega Gengar became a popular set late into the development of ORAS Ubers. This was due to the success of this team and other similar teams featuring Hex Mega Gengar that developed around the same time. The rise of this team and similar builds featuring Mega Gengar and Ho-Oh had an important impact on the ORAS Ubers metagame, leading to the decline of stall. The supporting cast includes a solid defensive backbone of Primal Groudon, Klefki, and Giratina-O, along with a strong sweeper in Extreme Killer Arceus. The general framework of this team has been adapted into numerous similar balanced builds. This team is an excellent representation of the dominant Ho-Oh bulky offense archetype, which was hugely influential in shaping the ORAS Ubers metagame.
 
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IronBullet

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Underused

Empire - kokoloko
May 2014 - Offense

Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Thunder Wave / Icy Wind
- Spikes
- Destiny Bond
- Taunt

Swampert (F) @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Def / 16 SDef
Relaxed Nature
- Earthquake
- Scald / Ice Beam
- Stealth Rock
- Roar

Sableye (F) @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 SDef / 8 Def
Careful Nature
- Knock Off
- Taunt
- Recover
- Will-O-Wisp

Crobat (F) @ Black Sludge
Ability: Infiltrator
EVs: 56 HP / 252 Atk / 200 Spd
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Taunt

Hydreigon (F) @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast

Sharpedo (M) @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 104 SAtk / 152 Spd
Naughty Nature
- Waterfall
- Crunch
- Protect
- Ice Beam

kokoloko's Empire demonstrates how effective the core of Froslass, Sableye, and Swampert can be with enough support. It utilizes the effectiveness of Froslass, which can set up Spikes reliably at the beginning of the match, and then keeps hazards from being cleared thanks to the number of Taunt users on the team and dual-Ghost core of Froslass and Sableye. Crobat and Hydreigon both keep offensive teams in check, utilizing their high Speed stat to weaken threats for Sharpedo, which serves as the late game cleaner of the team. Swampert serves as a primary Fire-resist, as well as a SR setter and a phazer, which also helps in wearing down Pokemon for Sharpedo. It is one of the most influential teams of the XY metagame and serves as a basis for spikestacking teams.

Interstate 8 - Bad Ass
June 2014 - Balance

Nidoqueen (F) @ Leftovers
Ability: Sheer Force
EVs: 252 HP / 168 Def / 88 SAtk
Bold Nature
- Stealth Rock
- Toxic Spikes
- Earth Power
- Ice Beam

Mew @ Leftovers
Ability: Synchronize
EVs: 224 SDef / 252 HP / 4 Atk / 28 Spd
Careful Nature
- Knock Off
- Roost
- Defog
- Will-O-Wisp

Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Psyshock
- Calm Mind
- Slack Off

Sableye @ Leftovers
Ability: Prankster
EVs: 244 HP / 252 SDef / 12 Spd
Careful Nature
- Taunt
- Will-O-Wisp
- Knock Off
- Recover

Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Stone Edge
- Aerial Ace
- Sucker Punch

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 224 Def / 32 SDef
Calm Nature
- Wish
- Protect
- Aromatherapy
- Moonblast

This team showcases the famous Pink Core, which deals with hazard cleaning, wish passing, and cleric support while also being to switch into a large portion of the tier. Dual Hazard Nidoqueen attempts to keep up hazards for as long as possible with Choice Band Dugtrio trapping Poison-types that normally absorb Toxic Spikes, as well as handling a good amount of offensive threats for the team, while Sableye serves as the glue, spinblocking and breaking through opposing stall teams. The team sets a standard for balance teams throughout the middle of the XY metagame.

Balanced Volt-Turn - King UU
July 2014 - Balance

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt

Ampharos @ Ampharosite
Ability: Static
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Volt Switch

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Spikes
- Toxic
- Rapid Spin
- Volt Switch

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- Heal Bell
- Wish
- Protect

Crobat @ Choice Scarf
Ability: Infiltrator
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Brave Bird
- U-turn
- Defog
- Cross Poison

This team showcases the famous Volt-Turn core of Victini and Mega Ampharos, which can wear down each other's checks with little trouble with their great offensive typing and power, with Forretress added into the mix to serve as a pivot that can check defensive Pokemon with Toxic while clearing and setting up hazards. The other half of the team serves to tank both physical and special attacks, filling roles that are commonly found on Balance teams, particularly SR, Wish, and Heal Bell support. The last slot is an interesting case, with Scarf Crobat being used to serve as a back up hazard cleaner and a revenge killer for the team.

Perilous Change - Bouffalant
August 2014 - Offense

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
- Hydro Pump
- Dark Pulse
- Rapid Spin
- Dragon Pulse

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- U-turn
- Fire Punch

Crobat
Ability: Infiltrator
EVs: 48 HP / 252 Atk / 4 SpD / 204 Spe
Jolly Nature
- Acrobatics
- Roost
- Taunt
- U-turn

Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Knock Off
- Close Combat
- Earthquake

This team set the standard for bulky offensive teams during the period of time dominated by the likes of Heracross, Slowbro, and Victini. It keeps up offensive pressure constantly with a total of 4 U-turn users, while having two nukes in CBTini and CBHera, with Mega Blastoise serving as a reliable check to Fire-type Pokemon and a hazard cleaner. While the team has no set win condition, it aims to break down opposing offense teams with its hard hitters, and the team does well against stall as well, with Heracross absorbing status and Crobat preventing set up with Taunt.

All Falls Down - dodmen
March 2015 - Offense

Strong Croc (Krookodile) @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Knock Off
- Earthquake

Strong Dog (Entei) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Stone Edge
- ExtremeSpeed

Strong Bird (Crobat) @ Sky Plate
Ability: Infiltrator
EVs: 232 HP / 72 Atk / 4 SpD / 200 Spe
Jolly Nature
- Brave Bird
- U-turn
- Taunt
- Roost

Strong Fish (Dragalge) @ Draco Plate
Ability: Adaptability
EVs: 208 HP / 248 SpA / 52 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Dragon Tail
- Toxic Spikes

Strong Gator (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 220 Atk / 36 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Waterfall
- Crunch

Strong Shark (Sharpedo) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Waterfall
- Crunch
- Ice Fang

dodmen's team is a great example of what an effective offensive team looked like during the rise of Feraligatr in UU. With the gift of Sheer Force in ORAS, Feraligatr went from being a rather average sweeper in RU to one of the most feared offensive threats in UU. dodmen uses the Swords Dance set which turns Feraligatr into a terrifying wallbreaker that is capable of destroying slower teams whole. The team utilises its raw power, along with other wallbreakers in Adaptibility Dragalge and Choice Band Entei, to punch massive holes in the opposing team in order to pave the way for Mega Sharpedo, one of the best late-game sweepers in UU, to clean up. Crobat and Krookodile provide important team support by breaking stall and setting up Stealth Rock, respectively.

Cupcake Offense - YABO
April 2015 - Hyper Offense

Azelf @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Thunderbolt
- Fire Blast
- Explosion

Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Memento
- Trick

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Earthquake
- ExtremeSpeed

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Return
- Drain Punch

Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Outrage
- Earthquake
- Crunch

YABO's Cupcake Offense set a new standard for hyper offensive teams in UU. It popularized Belly Drum Slurpuff as an effective sweeper in UU, and utilised other Pokemon that were rising in popularity such as Rain Dance Mega Swampert and the monstrous Choice Band Tyrantrum. It also showcased the rise of lead Azelf, which was an ideal lead for hyper offensive teams with its blazing Speed, great Special Attack, and access to Stealth Rock and Explosion. Choice Scarf Chandelure provides YABO's team with a great revenge killer, while also providing Slurpuff with setup opportunities with its ability to lure in Choice Scarf Hydreigon. Swords Dance Lucario makes an appearance here, but this one comes with a twist. Earthquake enables Lucario to lure in and defeat its common checks, such as Doublade and Nidoqueen, which are Pokemon also commonly used as Slurpuff counters. Lucario can also take advantage of Slurpuff in the same way, as an early game set up with Slurpuff can clear the way for Lucario by weakening Pokemon like Suicune.

Acquiesce - IronBullet
May 2015 - Balance

Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt

Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Superpower
- Pursuit

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Acid Spray

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 Def / 88 SpD
Careful Nature
- Stealth Rock
- Iron Head
- Toxic
- Earthquake

Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 132 Def / 128 Spe
Timid Nature
- Encore
- Giga Drain
- Moonblast
- U-turn

Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Hone Claws
- Roost
- Aqua Tail
- Aerial Ace

IronBullet's team set the standard for balance in early ORAS. Hone Claws Mega Aerodactyl is one of the best late-game sweepers in the tier with its great Attack, incredible Speed stat, and good neutral coverage. The rest of the team is built to support it through powerful wallbreakers and entry hazards to weaken its common checks. He utilises Bronzong and Specs Heliolisk, two Pokemon that were rising in popularity at the time. Tentacruel provides Toxic Spikes and Rapid Spin support, both of which help Aerodactyl tremendously, while CB Krookodile breaks down walls with its powerful Knock Off to make it easier for Mega Aerodactyl to defeat them later. Whimsicott acts as the team's glue, providing a useful check to setup sweepers with Encore and to the various Fighting- and Dark-types in UU.

Porygon2 Offense - Omfuga
July 2015 - Offense

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Iron Head
- Magnet Rise

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 108 Def / 152 SpD
Calm Nature
- Hidden Power [Fire]
- Tri Attack
- Recover
- Thunder Wave

Beedrill @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Poison Jab
- U-turn
- Drill Run

Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Stealth Rock
- Earthquake
- Roost

Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Crunch
- Swords Dance

Omfuga's team was selected for the archive due to its success in UUPL III and showcase of an important Pokemon in the development of ORAS UU, Porygon2. Considering the massive number of offensive threats in UU, including Mega Aerodactyl, Mega Pidgeot, Mega Sharpedo, Hydreigon, Salamence, and Chandelure, as well as the overall development of UU into a more offensive metagame, Porygon2 finds a solid niche in being able to provide teams with an answer to many of these threats. Omfuga's team gave rise to an interesting playstyle, "Porygon2 Offense", which usually features the duck paired with a reliable check to Fighting-types alongside four heavy hitters or sweepers. This team puts huge pressure on opposing teams with a combination of VoltTurn offense and two excellent sweepers, and is still able to fall back on its defensive core when under threat.

Aerolyn - Christo.
September 2015 - Balance
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 180 SpD / 80 Spe
Careful Nature
- Knock Off
- Toxic
- Taunt
- Roost

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Toxic Spikes
- Giga Drain
- Sludge Bomb

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Synthesis
- Aromatherapy

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Volt Switch
- Rapid Spin

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hone Claws
- Stone Edge
- Aerial Ace
- Earthquake

Arguably the best representation of UU balance over the course of UU Open IV, Christo's Aerolyn showcases Mandibuzz at its most devastating with its infamous Taunt + Toxic set. It was also responsible for the rise of Calm Mind Florges as a popular win condition for balanced teams. The Mandibuzz + Florges duo, which defensive teams struggle heavily against thanks to their stallbreaking and sweeping capabilities respectively, is made even more difficult to face with a triple hazard core of Swampert, Roserade, and Forretress. These three also provide the team with a strong defensive backbone, covering each other's weaknesses incredibly well and making the team very difficult for any offensive team to break through. Mega Aerodactyl rounds off the team perfectly with its incredible Speed and typing by providing a failsafe against many fast sweepers such as Mega Beedrill, Crobat, and Infernape. It also contributes defensively with its important resistance to Fire and its Ground immunity, and has the ability to sweep teams itself thanks to its access to Hone Claws.

Fortune Favors the Brave - teal6
October 2015 - Hyper Offense

Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Vacuum Wave
- Grass Knot

Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Stealth Rock
- Fire Blast
- Thunderbolt

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Knock Off
- Ice Shard

Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Rock Polish

Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Dance
- Earthquake
- Iron Tail

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Destiny Bond
- Crunch
- Waterfall

teal's Fortune Favors the Brave is a very well-built hyper offense team that played a big part in his run to the finals of UU Open IV. It has wonderful offensive synergy between its sweepers and showcases Salamence and Mamoswine at their most dangerous. It also played a huge role in popularising Double Dance Cobalion. Azelf sets up Stealth Rock and packs a punch with its Life Orb-boosted attacks, Mamoswine takes up the main wallbreaking duties, while NP Infernape, Cobalion, and Moxie DD Salamence make up a devastating core of setup sweepers, of which more often than not at least one finds a way to sweep thanks to the others weakening or eliminating its counters. Mega Sharpedo rounds off the team as one of the best late-game cleaners in UU. With hyper offense being a popular playstyle during this era, the team is an accurate reflection of the state of the metagame in light of Mamoswine's drop and Salamence's return to UU.

UU Stall - dodmen and pokemonisfun
April 2016 - Stall

snekky snek (Steelix-Mega) @ Steelixite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

spikey wikey (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield
- Synthesis
- Wood Hammer
- Roar

airy scary (Salamence) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 68 Def / 192 Spe
Jolly Nature
- Flamethrower
- Earthquake
- Defog
- Roost

fancy chansey (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 20 HP / 252 Def / 236 SpD
Calm Nature
- Seismic Toss
- Soft-Boiled
- Heal Bell
- Toxic

wishy fishy (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 120 HP / 252 Def / 136 SpD
Bold Nature
- Wish
- Protect
- Scald
- Toxic

mostly ghostly (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Taunt
- Knock Off
- Recover

Built at the time of the Crawdaunt suspect test, this team created by dodmen and pokemonisfun exemplifies UU stall in late 2015 and early 2016. With defensive titans such as Blissey, Alomomola, and the underrated Mega Steelix, the team is easily able to stand its ground against most of the strongest Pokemon combinations in the tier. In addition, the use of Sableye, reliable entry hazard control, and three Toxic users to outlast any opposing cleric gives the team a solid matchup against more defensive teams as well. As UU grew to incorporate more and more deadly threats such as Hoopa, Crawdaunt, Gardevoir, Alakazam, Gyarados, and Sableye itself, many players believed that stall was completely unviable. And perhaps because this team follows the general rules of stall, it does have some of its general weaknesses too, including a weakness to certain hazard stacking teams and boosting sweepers. Despite this, UU Stall shows that even the most defensive teams could pull their weight in this metagame.

Oh My Darlin' - Hogg
June 2016 - Balance

Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Giga Drain
- Focus Blast

Krookodile @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Taunt

Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Volt Switch
- Rapid Spin

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 236 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Roar
- Rest
- Sleep Talk

Florges @ Leftovers
Ability: Flower Veil
EVs: 236 HP / 232 Def / 24 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Aromatherapy
- Synthesis

Cresselia @ Leftovers
Ability: Levitate
EVs: 240 HP / 216 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonblast
- Moonlight

Hogg's team has been selected for the archive as it is an ideal representation of the standard ORAS UU balance archetype. This archetype has nearly 100% of the basic necessities for balance in the tier and the overall structure of the team has been used successfully since the end of SPL 6. In particular, the core of Florges/Forretress/Suicune is a tried and true balance backbone that lasted throughout the entirety of Generation VI UU. Mega Sceptile is the team's main offensive powerhouse, having the capability to punish common balance cores while functioning excellently against offense thanks to its blazing speed. Krookodile provides important support to the team with Stealth Rock and its ability to threaten defensive teams with Knock Off and Taunt. Cresselia rounds off the team as a blanket check to a huge portion of the tier, and in tandem with Suicune puts a stop to most offensive teams. It also provides the team with another wincon.

paragon - Christo.
June 2016 - Stall

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- X-Scissor
- Will-O-Wisp

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Dazzling Gleam
- Morning Sun

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Toxic Spikes
- Scald
- Haze
- Rapid Spin

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 68 Def / 192 Spe
Jolly Nature
- Earthquake
- Flamethrower
- Defog
- Roost

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Foul Play
- Heal Bell

Swampert @ Swampertite
Ability: Torrent
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Rest

Christo's paragon is a stall team built around Shedinja. Shedinja can be an incredibly difficult opponent to face; it is a complete counter to many top threats in UU and has the ability to sweep and annoy the opponent with equal effectiveness. Espeon plays a key supporting role with its Magic Bounce ability, and this particular Calm Mind set makes it a great asset against opposing stall teams. Tentacruel and Salamence provide hazard control support with Rapid Spin and Defog respectively, and have excellent defensive synergy. Umbreon fulfils the role of cleric and a counter to various special attackers in the tier. Mega Swampert wraps things up nicely as a Stealth Rock setter, a reliable counter to Fire- and Electric-types, and the team's Mega Evolution. paragon provides an excellent template for Shedinja teams in UU, and its status as probably the most successful and consistent build of a unique playstyle makes it deserving of a spot in our archive.

Alakazam Bulky Offense - kokoloko
September 2016 - Bulky Offense

check this combo (Alakazam) (F) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Substitute
- Focus Blast

TANANANANATA (Florges) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 236 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Synthesis
- Calm Mind

STARS HEAR ME (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 240 HP / 216 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Roar
- Rest
- Calm Mind

getting.. WHITTLED (Hydreigon) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt

need a specialist (Nidoqueen) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Stealth Rock
- Ice Beam

RUSED (Aerodactyl) (M) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Roost
- Pursuit

This team was selected for the archive due to its ideal representation of the Alakazam metagame and showcase of several other important threats which have been crucial in the development of the tier. It's clear to see why Alakazam was banned from UU, with its sky-high Special Attack and Speed making it an incredible wallbreaker. kokoloko's team utilises its Life Orb set. The team itself is a bulky offensive build that was commonly seen during the Alakazam metagame. It features Life Orb Hydreigon and Calm Mind Suicune, two of the most dominant Pokemon in UU, and Pursuit Mega Aerodactyl, which rose in popularity at the time as an excellent check to Alakazam and other frail special attackers. Florges makes another appearance as one of the best bulky wincons for balance. It also fills an important role as the team's cleric. Nidoqueen rounds off the team as its Stealth Rock setter, and along with Hydreigon and Alakazam forms a devastating trio of specially attacking wallbreakers.

The New Gods - Adaam
August 2016 - Offense

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Quick Attack
- Shadow Ball
- Baton Pass

Krookodile @ Rocky Helmet
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Knock Off
- Earthquake

Celebi @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Leaf Storm
- Psychic
- Healing Wish

Swampert (Swampert-Mega) @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch

Crobat @ Sharp Beak
Ability: Infiltrator
EVs: 120 HP / 132 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Taunt
- Roost

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch

Adaam's team is an ideal representation of the typical balance archetype following the drops of Celebi and Sylveon. It utilises an offensive trio of Celebi / Sylveon / Krookodile, an extremely common core during this period that saw a great deal of success in UU Open V. While Choice Specs Sylveon and Stealth Rock Krookodile are tier staples, Choice Scarf Celebi is relatively uncommon but works brilliantly on this team as a revenge killer and team supporter with Healing Wish. Mega Swampert acts as the team's main sweeper and also adds plenty of defensive utility to the team with its ability to check Entei and other Fire-types, and VoltTurn cores. Crobat holds the team together with its fantastic typing and speed, checking Pokemon that would otherwise rip apart the team's core, such as Mega Beedrill and Mienshao. Lucario wraps things up as the team's most threatening wincon and its main answer to stall teams. Its dual priority makes it extremely difficult to revenge kill, and allows it to clean up teams easily late-game. This team's success and accurate reflection of the metagame makes it worthy of inclusion in our archive.

Bulk Up Conkeldurr Balance - dodmen
September 2016 - Balance

Conkeldurr @ Leftovers
Ability: Guts
EVs: 212 HP / 252 SpD / 44 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 212 Def / 28 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Synthesis
- Moonblast
- Heal Bell

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Protect
- Psywave

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Rapid Spin
- Haze

Snorlax @ Leftovers
Ability: Thick Fat
Happiness: 0
EVs: 144 HP / 176 Def / 188 SpD
Careful Nature
- Curse
- Frustration
- Rest
- Sleep Talk

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 216 Atk / 40 Def / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Pursuit

Conkeldurr was initially a rather overlooked threat after dropping from OU due to the prominence of other drops, but as the metagame developed it established a very useful niche as a bulky and hard-hitting Fighting-type. Its particular attributes in Mach Punch, Drain Punch and greater staying power set it apart from the likes of Heracross, Mienshao and Machamp. dodmen's team is a balanced one built around Bulk Up Conkeldurr, and packs a solid defensive core in Florges, Bronzong and Tentacruel. Snorlax provides the team with a reliable counter to Entei, which is always a headache for defensive teams to face. Mega Aerodactyl rounds off the team as a catch-all check to the myriad of offensive threats in UU and as a general speedy threat against opposing teams. This team's solidity, influence and success in UU Open V makes it an excellent addition to our archive.

My Hands Are Wings Again - Pearl
September 2016 - Balance

Alomomola @ Leftovers
Ability: Regenerator
EVs: 104 HP / 252 Def / 152 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 252 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Aromatherapy

Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Heavy Slam
- Fire Punch
- Stealth Rock
- Taunt

Crobat @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Defog

Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- Pursuit

Celebi @ Leftovers
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Giga Drain
- Dazzling Gleam
- Nasty Plot

Pearl's team represents a slightly different and innovative take on UU balance that uses the combination of Alomomola and Blissey to handle a vast majority of the threats in the tier. Mega Aggron backs up the duo by acting as the team's Stealth Rock setter and secondary check to important threats like Sylveon, Mega Beedrill and Mega Aerodactyl, easing the burden on Alomomola and Blissey. Crobat is the team's Defog user and main Fighting-type check and as the team's fastest Pokemon is relied on to pick off weakened threats. Rounding off the team are Krookodile and Celebi. The duo is the team's main source of offensive presence and form a very potent wallbreaking core. Celebi holds the team together by pressuring Suicune and other bulky Water-type Pokemon, but its greatest contribution to this team is its ability to pressure slower teams like no other Pokemon in the tier is able to. The success of this unorthodox playstyle and its influence on the tier makes this team worthy of addition to our archive.
__________________

Rarelyused

Blind Bird - Molk
July 2014 - Bulky Offense

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 220 SpD / 24 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn

Doublade @ Eviolite
Ability: No Guard
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak

Gurdurr @ Eviolite
Ability: Guts
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

Slowking @ Assault Vest
Ability: Regenerator
EVs: 240 HP / 252 SpA / 8 SpD / 8 Spe
Modest Nature
- Scald
- Psyshock
- Fire Blast
- Grass Knot

Moltres @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hurricane
- Hidden Power [Grass]
- Roost

Shiftry @ Life Orb
Ability: Early Bird
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
- Sucker Punch
- Knock Off
- Leaf Storm
- Defog

Hand Grenade - New Breed
August 2014 - Offense

Omastar @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Scald
- Ice Beam

Doublade @ Eviolite
Ability: No Guard
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak

Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin

Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Toxic

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Hyper Voice
- Shadow Ball
- U-turn

Yanmega @ Life Orb
Ability: Speed Boost
EVs: 104 HP / 4 Def / 252 SpA / 148 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Bug Buzz
- Air Slash
- Shadow Ball

New Breed's hyper offense team was arguably the most popular team during the Zoroark and Yanmega suspect tests. It popularized the Omastar hyper offense teams seen until the end of XY, as it grabbed early-game momentum with little trouble thanks to its ability to pressure out common Defoggers and set up hazards. It also abused the core of Dugtrio, Meloetta, and Yanmega, with the former trapping and KO'ing the other two's switch ins, letting both of them plow through offensive and defensive teams alike. This offensive core was backed up by a spinblocker in Doublade, as well as a Rapid Spinner and mid-game wallbreaker in Hitmonlee.

Taking a break from feeding to post a RMT - Nails
April 2015 - Balance

Sejuani (Reuniclus) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
- Calm Mind
- Thunder Wave
- Psyshock
- Recover

Alistar (Steelix) @ Steelixite
Ability: Sturdy
EVs: 248 HP / 56 Atk / 100 SpD / 104 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Toxic

Gangplank (Skuntank) @ Life Orb
Ability: Aftermath
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Defog
- Punishment
- Sucker Punch
- Fire Blast

Dr. Mundo (Slowking) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 176 Def / 52 SpD / 32 Spe
Bold Nature
- Scald
- Slack Off
- Calm Mind
- Psyshock

Leona (Tangrowth) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
- Leaf Storm
- Sleep Powder
- Stun Spore
- Hidden Power [Fire]

Wukong (Emboar) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Sleep Talk
- Sucker Punch

Nails's team is a prime example of how versatile Reuniclus was during the time before it got banned, notably using a Calm Mind Thunder Wave set which cripplied common switch-ins to it. It also showcases the standard balance core of Mega Steelix and Slowking, which was extremely popular at the time. It also showcases uncommon sets like LO Punishment Skuntank and and physically defensive Tangrowth. The team is rounded off by Scarf Emboar, which serves as a revenge killer while also providing an offensive switch-in to threats like Houndoom.

Ills of the Earth - 49
April 2015 - Balance

Tyrantrum @ Stone Plate
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Polish
- Head Smash
- Earthquake
- Outrage

Virizion @ Lum Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Zen Headbutt

Drapion @ Choice Band
Ability: Sniper
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Poison Jab

Sigilyph @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Roost
- Thunder Wave

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 192 Atk / 20 SpD / 44 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Shadow Claw

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 136 HP / 224 SpA / 12 SpD / 136 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Earth Power
- Sludge Wave

49's team looks fairly standard from a glance, but has some uncommon sets, like Rock Polish Tyrantrum, Choice Band Drapion, and Focus Sash Sigilyph, which generally focus on Swords Dance Virizion and Tyrantrum breaking down defensive cores for the other. The team also has a potent defensive core of Seismitoad and Doublade. Choice Band Drapion traps Pokemon like Doublade and Cresselia, which can stop 49's win conditions from sweeping if left healthy, as well as absorbing Toxic Spikes and providing immediate power. The team is a great example of how bulky offensive teams were at the time.

Sharpedo Offense - Arifeen
April 2016 - Offense

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Hydro Pump
- Ice Beam
- Dark Pulse

Venusaur @ Life Orb
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Leaf Storm
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]

Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 96 Atk / 48 SpD / 112 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Toxic

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 204 Atk / 52 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Superpower
- Outrage
- Dragon Claw

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Dark Pulse
- Roost

This team, created by Arifeen, utilised Sharpedo, a very dangerous Pokemon in RU due to its incredible ability and power. Choice Scarf Tyrantrum was added as a powerful revenge killer. The team also contained powerful special wallbreakers in Venusaur and Sigilyph. Gurdurr and Steelix were added as important checks to a plethora of threats in the tier. The team is a great representation of the massive impact Sharpedo had on ORAS RU, and, combined with its status as the pinnacle of bulky offensive teams during this era, is very deserving of a place in the archive.

RegiMola: The Origination - -Tsunami-
June 2016 - Balance
Queen of Roses (Drapion) @ Choice Band
Ability: Battle Armor
Shiny: Yes
EVs: 20 HP / 252 Atk / 236 Spe
Adamant Nature
- Knock Off
- Pursuit
- X-Scissor
- Poison Jab

Crimson Rose (Magneton) @ Eviolite
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Magnet Rise
- Flash Cannon
- Volt Switch

Seiren (Tyrantrum) (F) @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Outrage
- Dragon Claw
- Superpower

Distant Blue (Alomomola) (F) @ Leftovers
Ability: Regenerator
EVs: 104 HP / 252 Def / 152 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Toxic
- Protect

Twilight Princess (Uxie) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Heal Bell
- U-turn
- Protect
- Psyshock

Snow White (Registeel) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 244 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Protect
- Toxic

-Tsunami-'s team is a classic representation of Alomomola balance. The team was a very successful, winning many games in RUPL. It contained a core of Alomomola and Registeel, which form an extremely solid duo. Uxie was added to make the core harder to break, providing the team with an excellent switch in to Fighting-types. The Magneton and Tyrantrum combo became famous thanks to this team, with Magneton trapping Mega Steelix in order to allow Tyrantrum to have an easier time sweeping. Finally, Choice Band Drapion was added to provide a check to Psychic-types and play the role of a wallbreaker.

DEAD OR LIE - Arifeen
September 2016 - Bulky Offense

Sawk @ Choice Band
Ability: Sturdy
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Poison Jab
- Earthquake

Sneasel @ Life Orb
Ability: Pickpocket
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard

Venusaur @ Black Sludge
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Knock Off
- Sludge Bomb
- Synthesis

Diancie @ Leftovers
Ability: Clear Body
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Diamond Storm
- Moonblast
- Toxic

Flygon @ Choice Band
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Defog
- Outrage

Slowking @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Fire Blast
- Signal Beam
- Slack Off

ejecting styles from my lethal weapon - Kushalos
October 2016 - Bulky Offense

Slowking @ Eject Button
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Future Sight
- Recycle
- Slack Off

Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Earthquake
- Aerial Ace
- Toxic
- Protect

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 24 SpA / 216 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Thunderbolt
- Toxic

Drapion @ Choice Scarf
Ability: Sniper
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Knock Off
- Poison Jab
- Pursuit
- Ice Fang

Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Trick

Emboar @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Wild Charge
- Superpower
- Sucker Punch

Fletchinder Balance - col49
April 2017 - Balance

Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 76 Def / 28 SpD
Adamant Nature
- Will-O-Wisp
- Acrobatics
- Roost
- Swords Dance

Flygon @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 28 Def / 204 SpD / 24 Spe
Careful Nature
- Defog
- Roost
- Earthquake
- Rock Slide

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 164 Def / 92 SpD / 4 Spe
Bold Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Alomomola @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 104 HP / 176 Def / 224 SpD / 4 Spe
Bold Nature
- Wish
- Protect
- Scald
- Knock Off

Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 236 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Toxic

Spiritomb @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 236 Def / 16 SpD / 8 Spe
Impish Nature
- Will-O-Wisp
- Foul Play
- Protect
- Curse

This team was selected for its success during Rounds 2-6 of RU Open IV. It utilizes Fletchinder, which was at the time an extremely anti-metagame wincon. Flygon is a logical choice on any team focused on a Fletchinder sweep due to its access to Defog, and Amoonguss was added for its ability to counter bulky Water-types. An Alomomola + Mega Steelix core was chosen in order to check a myriad of threats in RU. Finally, Spiritomb was added as a strong Fighting- and Psychic-type check, capable of neutering physical threats with Will-O-Wisp and checking bulky setup sweepers with Curse.
__________________

Neverused

gamma squadron - Zebraiken
May 2014 - Offense

α (Swellow) (M) @ Choice Specs
Ability: Scrappy
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Boomburst
- U-turn
- Defog
- Air Slash

β (Lilligant) (F) @ Choice Scarf
Ability: Own Tempo
EVs: 252 Spd / 4 SDef / 252 SAtk
Timid Nature
- Petal Dance
- Sleep Powder
- Healing Wish
- Giga Drain

γ (Doublade) (M) @ Eviolite
Ability: No Guard
EVs: 4 Spd / 252 Atk / 252 HP
Adamant Nature
- Swords Dance
- Shadow Claw
- Iron Head
- Shadow Sneak

δ (Archeops) (M) @ Life Orb
Ability: Defeatist
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stone Edge
- Heat Wave
- Hidden Power [Grass]
- Taunt

ε (Seismitoad) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Stealth Rock
- Earth Power
- Scald
- Toxic

Ω (Liepard) (F) @ Dread Plate
Ability: Prankster
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Thunder Wave
- Encore

XY NU Beta was a crazy metagame filled with tons of terrifying Pokemon such as Durant, Doublade, Sigilyph, and Virizion, and because of how new the metagame was, everybody was trying out tons of different crazy builds. Even so, Zebraiken's Gamma Squadron was one of the most consistent offensive teams around. The team did a spectacular job of keeping up offensive momentum with Encore Liepard, U-turn Swellow, and Taunt Archeops, and it still had answers to the most common threats to offense in the tier with a defensive backbone of Seismitoad and Doublade. It also helped bring light to Specs Swellow.

blunder: ey is qwil a good scarfer - Soulgazer
August 2014 - Offense

Crustle @ Red Card
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Taunt
- Nasty Plot

Kangaskhan (F) @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Fake Out
- Sucker Punch
- Drain Punch

Feraligatr @ Mystic Water
Ability: Torrent
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Aqua Jet
- Swords Dance

Lilligant (F) @ Life Orb
Ability: Own Tempo
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance
- Sleep Powder

Mesprit @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Energy Ball
- Hidden Power [Fire]
- Healing Wish

Soulgazer's team is the picture of XY NU hyper offense. Crustle and Omastar lead offense was pretty much the only playstyle in NU for a very long time because of how difficult it was to cover all of the many offensive powerhouses of the tier. Healing Wish Mesprit with Nasty Plot Mismagius and Swords Dance Feraligatr makes it supremely easy to break down slower, bulkier teams, while Quiver Dance Lilligant and dual priority Kangaskhan are fantastic against offense. Many teams from this era of NU looks almost exactly like this build.

wepwn: sometimes i lick my ds to become one with smash - Soulgazer
October 2014 - Balance

Liepard @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Nasty Plot
- Copycat
- Substitute

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Drain Punch
- Gunk Shot
- Toxic Spikes

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch

Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Shadow Ball
- Thunderbolt
- Trick

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Relaxed Nature
- Earthquake
- Scald
- Stealth Rock
- Knock Off

Typhlosion @ Choice Specs
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Eruption
- Hidden Power [Grass]
- Extrasensory

This team by Soulgazer helped to unleash the monster that was Specs Typhlosion unto the late XY NU metagame. While it is incredibly standard outside of Nasty Plot Liepard, it is also incredibly effective. The defensive core is very common of the time, with Seismitoad and Hariyama to cover Fire-types and Garbodor to cover Fighting-types. Meanwhile, Specs Typhlosion broke down entire teams and wore down Hariyama to help give Liepard an easier time cleaning later on.

Montego Bay - GaryTheGengar
February 2015 - Balance

Liepard @ Black Glasses
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- U-turn
- Sucker Punch
- Encore

Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Surf
- Grass Knot
- Hyper Voice

Typhlosion @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Fire Blast
- Hidden Power [Grass]
- Extrasensory

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- U-turn
- Heat Wave
- Psychic
- Roost

Steelix @ Steelixite
Ability: Sturdy
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Stone Edge

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 244 SpD / 12 Spe
Careful Nature
- Close Combat
- Fake Out
- Bullet Punch
- Knock Off

During the Mega Steelix metagame of early ORAS NU, most teams were structured around Steelix and Hariyama as a backbone for strong offensive teammates. Montego Bay by GaryTheGengar is the perfect example of this archetype. Mega Steelix and Hariyama cover each others' weaknesses well while still hitting very hard, and Typhlosion and Heliolisk were both able to wallbreak and clean late-game thanks to their incredible power and Speed. While this team was certainly not original, it was incredibly effective.

;O; - ium
April 2015 - Balance

Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Rock Climb
- Zen Headbutt
- Endeavor

Uxie @ Leftovers
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Calm Mind
- Psyshock
- Signal Beam
- Hidden Power [Fire]

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 248 HP / 156 Def / 104 Spe
Impish Nature
- Spikes
- Gunk Shot
- Haze
- Seed Bomb

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Earth Power
- Toxic

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 160 SpD / 96 Spe
Adamant Nature
- Fake Out
- Close Combat
- Knock Off
- ThunderPunch

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard

;O; by ium is a perfect snapshot of the post-Heliolisk/Mega Steelix NU metagame, where almost every team was balanced with a solid defensive core backed by a few offensive Pokemon to help keep certain threats in check. Specifically, ium uses Choice Band Sneasel to help with Scyther, Archeops, and Calm Mind Psychic-types, all of which the team would otherwise struggle to beat. This team also helped to popularize two very common sets in offensive Calm Mind Uxie and Choice Band Sneasel.

cold - hollywood
June 2015 - Balance

Gallade (M) @ Fist Plate
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Swords Dance
- Knock Off

Mawile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Play Rough
- Baton Pass
- Toxic

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 236 Def / 168 SpD
Calm Nature
- Scald
- Volt Switch
- Heal Bell
- Ice Beam

Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 248 HP / 180 Def / 80 Spe
Timid Nature
- Psychic
- Roost
- Giga Drain
- Thunder Wave

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard

Haunter @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Destiny Bond
- Will-O-Wisp

After the popularization of Choice Band Sneasel, it became a staple on most NU teams thanks to its ability to revenge kill nearly every offensive Pokemon and Pursuit trap problematic Pokemon. hollywood's cold puts Sneasel to fantastic use, fully utilizing its ability to trap fast Ghost-types that can revenge kill Gallade and Haunter and bulky Psychic-types that can beat Gallade. It also uses the now ubiquitous defensive core of Mawile, Lanturn, and Xatu.

Donuts - Pokedots
September 2015 - Offense

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rain Dance
- Hydro Pump
- Giga Drain
- Ice Beam

Skuntank @ Rocky Helmet
Ability: Aftermath
EVs: 16 HP / 232 Atk / 104 Def / 104 SpD / 52 Spe
Adamant Nature
- Sucker Punch
- Poison Jab
- Taunt
- Defog

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
- Stealth Rock
- Psychic
- U-turn
- Healing Wish

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Stone Edge
- Earthquake
- Megahorn

Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Zen Headbutt
- Earthquake
- Fire Blast

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 104 HP / 248 SpA / 156 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Focus Blast
- Flame Charge

Pokedots' team is a great example of what a solid offensive team looked like in the post-Sneasel ORAS NU metagame. The team is concentrated around the intense offensive pressure that Pokemon like Tauros, Magmortar and Rhydon put on opposing teams. By combining these Pokemon with a defensive Healing Wish Mesprit, Pokedots gives his main sweepers a second lease on life, which often leads to a late-game sweep. Pokedots rounds out the team with another Pokemon that has incredible sweeping potential in Rain Dance Ludicolo, and Skuntank, which absorbs troublesome Toxic Spikes and traps bulky Psychic- and Ghost-types.

Faded - Shaneghoul
February 2016 - Offense

Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 16 SpD / 240 Spe
Adamant Nature
- Substitute
- Razor Shell
- Return
- Shell Smash

Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Giga Drain
- Earthquake
- Hidden Power [Ice]
- Focus Blast

Skuntank @ Shuca Berry
Ability: Aftermath
EVs: 204 Atk / 100 Def / 192 SpD / 12 Spe
Adamant Nature
- Sucker Punch
- Fire Blast
- Poison Jab
- Memento

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Healing Wish
- Stealth Rock
- Psychic
- U-turn

Rotom @ Spell Tag
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Will-O-Wisp
- Volt Switch

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 224 SpD / 32 Spe
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch

Shaneghoul's team, Faded, utilises the excellent sweeping potential of SubSmash Barbaracle. He aims to use Sceptile to bait in Pokemon like Weezing, which Barbaracle can set up on. Skuntank supports Barbaracle by absorbing Toxic Spikes, which can make a Barbaracle sweep very difficult, and by using Memento to pretty much guarantee Barbaracle can get off a Shell Smash in any match. Mesprit provides the team with a solid Fighting-type check and pivot, and its access to Healing Wish allows Shaneghoul to play Barbaracle without fear. Rotom was added as an additional check to Steelix and SD Samurott, and its excellent typing solidified many defensive frailties of the team. Finally, Hariyama acts as the team's glue, checking Fire-types and Ice-types like Magmortar and Aurorus. Overall, this team is an excellent representation of the Sceptile metagame.

all my friends - Evan.
September 2016 - Bulky Offense

Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Knock Off
- Bug Bite

Mesprit @ Choice Specs
Ability: Levitate
EVs: 24 HP / 4 Def / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Ice Beam
- Signal Beam
- Hidden Power [Fire]

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Sludge Bomb
- Fire Blast
- Hidden Power [Grass]
- Defog

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 136 SpD / 120 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Scald
- Volt Switch
- Hidden Power [Grass]

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 240 HP / 16 Atk / 252 SpD
Adamant Nature
- Stealth Rock
- Swords Dance
- Stone Edge
- Earthquake

Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Sucker Punch
- Double-Edge
- Earthquake

Evan's All My Friends capitalizes on the monster known as Choice Specs Mesprit. This team backs its main star up with a potent VoltTurn core and is glued together by a consistent and popular bulky offensive core of Lanturn, Skuntank, and Rhydon, making maximum use of Mesprit's ability to smash holes into the opposition. Evan's team would go on to shine in tournaments, having an impressive record in both NU Open and the tier's seasonal NU League, and is one of the best representations of a set that has quickly become a staple of the metagame

Without Me - Teddeh
October 2016 - Balance

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Soft-Boiled
- Knock Off
- Seismic Toss
- Thunder Wave

Steelix @ Leftovers
Ability: Sturdy
EVs: 248 HP / 56 Atk / 204 SpD
Adamant Nature
- Earthquake
- Heavy Slam
- Toxic
- Stealth Rock

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 216 Atk / 220 SpD / 72 Spe
Adamant Nature
- Knock Off
- Close Combat
- Bullet Punch
- Fake Out

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Moonlight
- Worry Seed

Xatu @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Heat Wave
- Psyshock
- Calm Mind
- Roost

Liepard @ Choice Band
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- U-turn
- Seed Bomb

Teddeh's Without Me is the spitting image of a solid bulky balance team in the late stages of ORAS NU, and is most famous for dominating the ladder during the third NU Ladder Tournament. Teddeh's signature core of Hariyama, Steelix, and Vileplume is further reinforced by the aid of Xatu and rising star Clefairy. Teddeh's team also makes excellent use of Choice Band Liepard to trap troublesome Pokemon and disrupt opposing teams with a fast and powerful Knock Off. Without Me is renowned for its easy-to-use structure and remarkable consistency.

:ghost: - Sacri'
October 2016 - Bulky Offense

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 192 Atk / 64 Def
Adamant Nature
- Drain Punch
- Bulk Up
- Knock Off
- Mach Punch

Haunter @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Shadow Ball
- Sludge Bomb
- Hidden Power [Ground]
- Reflect Type

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 96 SpD / 160 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Scald
- Hidden Power [Grass]
- Ice Beam

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Knock Off
- Sucker Punch
- Leaf Storm
- Defog

Rhydon @ Eviolite
Ability: Rock Head
EVs: 240 HP / 16 Atk / 236 SpD / 16 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- U-turn
- Healing Wish
- Ice Beam

Sacri's :ghost: enjoyed massive success in NU Open and embodies many trends for bulky offense that took place in the post-Gurdurr metagame. The trio of Haunter, Gurdurr, and Shiftry makes for a terrifying offensive core that compliment each other's strengths and weaknesses near-flawlessly. Lanturn and Rhydon serve as additional bulky pivots to fall back on and provide invaluable support with Volt Switch and Stealth Rock, respectively. The team is rounded off by Choice Scarf Mesprit, providing the team with a speedy revenge killer and, most importantly, Healing Wish support.
 
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IronBullet

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Doubles

First Impressions - Pwnemon
December 2013

such fearsome (Landorus-Therian) (M) @ Choice Scarf
Intimidate
76 HP / 252 Atk / 180 Spe
Adamant
U-turn
Earthquake
Stone Edge
Superpower

wow (Rotom-Wash) @ Sitrus Berry
Levitate
252 HP / 112 SpA / 136 SpD / 8 Spe
Modest
Protect
Thunderbolt
Hydro Pump
Will-O-Wisp

omg lava (Heatran) @ Leftovers
Flash Fire
252 HP / 16 Def / 164 SpA / 76 Spe
Modest
Substitute
Heat Wave
Earth Power
Protect

very disguise (Amoonguss) (M) @ Sitrus Berry
Regenerator
252 HP / 184 Def / 72 SpD
Sassy
IVs: 0 Spe
Spore
Giga Drain
Rage Powder
Protect

very duck (Cresselia) (F) @ Expert Belt
Levitate
252 HP / 252 SpA / 4 SpD
Quiet
IVs: 0 Spe
Trick Room
Psychic
Ice Beam
Hidden Power Ground

so exoskeleton (Scizor) @ Scizorite
Technician
164 HP / 252 Atk / 92 Spe
Adamant
Bullet Punch
Bug Bite
Protect
Swords Dance

Stratos's team showcases one of the most balanced and well built versions of the Semi-Trick room style in XY. It had a solid matchup versus almost all common team builds by using complimentary Pokemon that were able to adapt to and play around most of the common threats of the metagame at the time. A combination of Scarf Landorus-T, Rotom-W, and Substitute Heatran allows this team to wear down opposing teams, affording Mega Scizor opportunities to pick off opponents with Bullet Punch. A Trick Room half of Amoonguss and offensive Cresselia gives this team a counterplay option that suits the slower, bulkier nature of this team in a metagame that was predominantly fast and frail. The Cresselia build, an offensive Expert Belt set, was a very unique set at the time but became more popular during the XY era, being able to secure a surprise 2HKO against Heatran.

Monsters and Oddities - BLOOD TOTEM
March 2014
Tsukihi (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Tsubasa (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Explosion
- U-turn

Sugura (Kangaskhan) (F) @ Kangaskhanite
Ability: Scrappy
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Fake Out
- Frustration
- Power-Up Punch
- Sucker Punch

Kaiki (Ferrothorn) @ Lum Berry
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Leech Seed
- Protect

Gaen (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 228 HP / 252 SAtk / 28 SDef
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Protect

K-S.A.O.H-U-B (Aegislash) @ Sitrus Berry
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 1 Spd
- Flash Cannon
- Shadow Ball
- King's Shield
- Wide Guard

This team demonstrates an effective use of bulky offense in XY Doubles, highlighting the effectiveness of a Kangaskhan offense that exploits the ability to tank hits and deal heavy damage back, as opposed to the commonly seen fast and frail builds that littered the metagame at the time. This team made effective use of the then uncommon Substitute Kyurem set that has seen become a standard build, as well as an early example of an offensive Ferrothorn build which also became a commonly seen set in XY. Other than that, the team utilizes standard Aegislash, Talonflame, and Landorus-T sets and is an excellent example of bulky offense in the XY metagame.

Dancing in the Rain - Mizuhime
May 2014
Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Protect

Thundurus-Therian (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Thunder
- Focus Blast
- Hidden Power [Ice]

Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature
- Scald
- Helping Hand
- Protect
- Encore

Hitmontop (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 120 Atk / 136 Def
Adamant Nature
- Fake Out
- Feint
- Close Combat
- Wide Guard

Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Protect

Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 104 HP / 252 SAtk / 152 Spd
Modest Nature
- Fake Out
- Hydro Pump
- Giga Drain
- Ice Beam

Mizuhime's Dancing in the Rain team was a major turning point in the development of Rain Offense in XY Doubles, popularizing the use of Assault Vest Ludicolo, as well as Choice Specs Thundurus-T. This team helped define the standard XY Rain build, with the use of a Grass, Steel, Electric, and Intimidate user to help cover all of the traditional failings of Rain in Doubles.

Knights of the Sun - finally
January 2015

Helios (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- SolarBeam
- Overheat
- Protect

Guardian (Rhyperior) @ Assault Vest
Ability: Lightningrod
Happiness: 0
EVs: 72 HP / 184 Atk / 252 SpD
Adamant Nature
- Earthquake
- Rock Slide
- Ice Punch
- Drill Run

Aslan (Keldeo-Resolute) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Icy Wind
- Protect

Phalanx (Aegislash) @ Life Orb
Ability: Stance Change
EVs: 232 HP / 252 SpA / 24 Spe
Mild Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield

Cerberus (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 208 Atk / 48 SpA / 252 Spe
Lonely Nature
- Dragon Claw
- Fusion Bolt
- Ice Beam
- Earth Power

will (Shaymin-Sky) @ Focus Sash
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Earth Power
- Protect

Knights of the Sun was one of the most successful teams of the late XY Doubles era, and proved itself effective going into early ORAS. This team is notable for it's use of a faster Aegislash set, Assault Vest Rhyperior, and mixed Scarf Kyurem-B, each of which was an invaluable complimentary piece to the hyper offensive core of Charizard-Y, Shaymin-S, and Keldeo. The use of Rhyperiors Lightning Rod to lure away Electric type moves from Shaymin-S, Keldeo, and Charizard afforded this team amazing flexibility versus Thundurus and the hyper offense teams that commonly relied on it to be their only form of speed control. Scarf Kyurem-B proved to be an excellent choice as well, helping against the most commonly seen pivot in the metagame, Scarf Landorus-T, but also being able to break past bulky Water-types thanks to the use of Fusion Bolt.

Bunny Rampage - TGMD
March 2015

Landorus-Therian (M) @ Normal Gem
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Explosion
- Earthquake
- Stone Edge
- Protect

Azumarill (M) @ Sitrus Berry
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Def
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Protect

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 Atk / 30 Def
- Fake Out
- Transform
- Stealth Rock
- Protect

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Spore
- Sludge Bomb
- Protect

Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- Return
- Power-Up Punch
- Sucker Punch

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Protect
- Ancient Power

Easily the most infamous XY Doubles team in tournament games, this team spawned a million variants of ladder teams utilizing the same core concept, which is the use of Kangaskhan to pressure the opposing team, giving Azumarill the ability to setup Belly Drum and sweep the opposing team with Aqua Jet. This team took that idea and pushed the envelope even further through the use of Transform Mew to copy the stat boosts of either Kangaskhan or Azumarill, and proceeding to rampage past the opposing teams checks simply by overwhelming them due to the sheer power of two boosted Kangaskhans or Azumarills.

Team Glennn! - Memoric
November 2015

Plains (Kangaskhan) (F) @ Kangaskhanite
Ability: Scrappy
EVs: 144 HP / 252 Atk / 4 Def / 108 Spe
Adamant Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch

Awake (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Protect

Montana (Suicune) @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 16 Def / 144 SpA / 40 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Tailwind
- Protect

Spectre (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 56 HP / 244 SpA / 208 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Substitute
- Protect

L (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Tailwind
- Protect

Apogee (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower

Memoric's Team Glennn is the definition of consistency, being one of the most effective teams for the better part of the 2015 Doubles tournament scene. The team takes the idea of having dual Tailwind setters, normally something of a novelty in Doubles play, and uses it to perfection as a means to kick start a very powerful offensive presence. The liberal use of Tailwind allows the team to get away with choices such as bulky Heatran and Suicune, which are not commonly seen on offensive teams, and still be incredibly effective largely due to Tailwind mitigating their speed issues. The team sports a Fire-Water-Grass + Landorus-T core, and then focuses its main offensive backbone with Latios and Mega Kangaskhan, allowing it to matchup effectively against the vast majority of team compositions in the meta.

Sun Offense - Stratos
May 2016

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Superpower
- U-turn
- Earthquake

Charizard @ Charizardite Y
Ability: Blaze
EVs: 248 HP / 68 Def / 84 SpA / 108 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Protect
- Hidden Power [Ground]

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
- Protect
- Ice Beam
- Earth Power
- Substitute

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Protect

Zapdos @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 36 Def / 108 SpA / 112 Spe
Modest Nature
- Roost
- Tailwind
- Hidden Power [Ice]
- Thunderbolt

A staple of the Doubles tournament scene, this team was chosen due to its incredible consistency and longevity. It has had an incredible run and its performances in high level games were, and continue to be, strong. If you've played in a major Doubles tournament, chances are you've come across this team. The team, which heavily defined how Sun teams are built in ORAS, is built around Landorus-T and defensive Mega Charizard-Y, with significant emphasis placed upon helping remove Mega Charizard-Y's checks, such as Diancie, Landorus-T, and Heatran. Kyurem-B, Wide Guard Aegislash, and Venusaur are all capable of providing that support. Aegislash provides a much needed Rock-type switch in, Venusaur is a potent threat under sun due to Chlorophyll, and Kyurem-B provides another win condition. Finally, Tailwind Zapdos acts as a reliable way of extending support to the team through speed control. Stratos's goals were to build a sun team that was solid against opposing sun checks while being able to play without Mega Charizard-Y if needed, and it accomplished both of these brilliantly.

SCREAM - MajorBowman
November 2016

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 HP / 220 Def / 28 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Trick Room
- Protect

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 220 Def / 36 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Rage Powder
- Spore
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 44 HP / 204 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn

Heatran @ Safety Goggles
Ability: Flash Fire
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 7 Spe
- Eruption
- Heat Wave
- Earth Power
- Protect

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 244 HP / 4 Def / 8 SpA / 116 SpD / 136 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 132 HP / 252 Atk / 124 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect

One of the most successful tournament teams used in the latter half of ORAS, notably by Dawgie, mrbopper, MajorBowman, and several others during their runs in the Doubles Seasonal Circuit and the Doubles Open. Almost all Mega-Gardevoir builds before this were built around Tailwind or weren't solely dedicated to Trick Room. This team really shook up the meta and lead to many similar TR Mega-Gardevoir builds popping up after it gained popularity within the community. It's built around Trick Room Mega-Gardevoir and Hoopa-Unbound and utilises Intimidate, burns from Rotom-W and their natural bulk in order to set Trick Room up several times throughout a game. Once Trick Room is set up the plan is to use Eruption Heatran, Hoopa-U, or Mega Gardevoir to pressure the opposition with powerful spread moves and the ability to break Protect with Hyperspace Fury and Hyperspace Hole. Overall, this is an incredible team that had a significant impact on the metagame, and many of the people who used it achieved great success.
__________________

Little Cup

Kaleidoscope - GlassGlaceon
October 2014 - Balance

Pawniard (M) @ Eviolite
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Spritzee (F) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Wish
- Protect
- Moonblast
- Aromatherapy

Hippopotas (F) @ Eviolite
Ability: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SpD / 20 Spe
Impish Nature
- Slack Off
- Earthquake
- Whirlwind
- Stealth Rock

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Def / 156 SpD / 36 Spe
Careful Nature
- Roost
- Defog
- Knock Off
- Brave Bird

Mienfoo (M) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Stone Edge
- Drain Punch
- Knock Off
- U-turn

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Spikes
- Thunder Wave
- Bullet Seed
- Leech Seed

GlassGlaceon's team was based around Swords Dance Pawniard, an excellent win condition in the meta due to the Dark-Type and Knock Off changes from BW to XY. This team tries to abuse Pawniard's ability, Defiant, and bait a Defog from the opponent's team in order to gain an easy +2 Attack boost on Pawniard. It achieves this by having dependable entry hazard layers Ferroseed and Hippopotas, that can repeatedly set up entry hazards if need be. Spritzee is thrown onto the team as an excellent partner to Ferroseed, passing Wishes and keeping the team over healthy and free of status. While at first glance Vullaby as a Defogger seems bad on a team centered around entry hazards, it is extremely easy for Glassglaceon's team to set up entry hazards repeatedly throughout the match. Vullaby also acts as an Abra check and a lure for other Pawniard, as well as spreading Knock Offs to make a Pawniard sweep really easy. Lastly, Mienfoo was chosen to act as a pivot and to lure in common Pawniard switchins, such as Larvesta and Ponyta, and KO them with Stone Edge.

Pineco Offense - Sken
November 2014 - Offense
Pineco @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 196 Def / 76 SpD / 236 Spe
Impish Nature
- Spikes
- Stealth Rock
- Explosion
- Rapid Spin

Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 16 Def / 116 SpA / 180 Spe
Naughty Nature
- Acrobatics
- U-turn
- Tailwind
- Overheat

Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 60 Def / 228 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Scald
- Volt Switch

Pawniard @ Life Orb
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
IVs: 0 HP
- Knock Off
- Sucker Punch
- Iron Head
- Brick Break

Gastly @ Focus Sash
Ability: Levitate
Level: 5
EVs: 116 Def / 196 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Energy Ball
- Destiny Bond
- Sludge Bomb

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Feint
- Drain Punch
- Knock Off
- U-turn

Sken's Pineco Offense makes use of a very unusual hazard setter, whose traits help to cement the team as one of the top ladder teams in XY LC. Getting up hazards and preventing the opponent from keeping up their own, coupled with Pineco getting up 3 layers against the common Mienfoo sets of the day. Once hazards are up, the team is able to continually apply pressure between the likes of Scarf Chinchou, Fletchling, and Life Orb Pawniard. These aforementioned Pokemon are able to revenge kill essentially the whole, and are devastating to switch into with multiple layers up. Mienfoo helps round off the team with a little more priority with the nifty tech of Feint, which allows for the team to minimize how threatening opposing Abra and Fletchling are. Mienfoo also helps to check Pawniard which was otherwise near impossible to handle. Sash Gastly is the final member, and with hazards off the field, it allowed for the team to completely avoid being swept despite the overall frailty while also preventing Rapid Spins. The offensive synergy of the team proved to be tough to handle, with the team sporting great results on the ladder and in tournaments even into late ORAS LC.

Shine Bright Like a Vulpix - mad0ka
March 2015 - Offense

Vulpix @ Heat Rock
Ability: Drought
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
- Fire Blast
- Energy Ball
- Will-O-Wisp
- Quick Attack

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 196 HP / 36 Atk / 200 Def / 36 SpD / 36 Spe
Careful Nature
- Play Rough
- Earthquake
- Thief
- Heal Bell

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 76 Def / 196 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Acrobatics
- Defog

Bellsprout @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 36 HP / 196 SpA / 36 SpD / 196 Spe
Modest Nature
- Solar Beam
- Weather Ball
- Sleep Powder
- Sludge Bomb

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 116 Def / 196 SpD
Impish Nature
- Stone Edge
- Knock Off
- Drain Punch
- U-turn

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Pursuit

mad0ka's team was the first successful team that ventured far away from the standards of the meta at the time, getting to 1st on the ladder and staying there for most of the metagame. mad0ka centered the team around a Bellsprout sweep, an underrated threat that almost no one prepared for. As such, the team turned into a Sun based team, using a Pokemon that hadn't seen usage since Tangela was still allowed: Vulpix. The team uses other threats, such as Scarf Pawniard, Snubbull, and Defog Archen to support Bellsprout in its endeavors. This team threw the Little Cup community for a loop, as it dominated wherever it went, and even sparked tons of votes to ban Drought / Chlorophyll in the next suspect test (to which Misdreavus was banned).

Kickin' It - Tahu
October 2015 - Offense

Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Stone Edge

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Flash Cannon
- Volt Switch
- Recycle
- Endure

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 36 Atk / 156 Def / 236 SpD / 76 Spe
Careful Nature
- Knock Off
- Drain Punch
- Mach Punch
- Rock Tomb

Archen @ Eviolite
Ability: Defeatist
Level: 5
EVs: 236 Def / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Defog
- Rock Slide
- Roost

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 156 Atk / 76 SpD / 116 Spe
Jolly Nature
- Brave Bird
- U-turn
- Knock Off
- Roost

This team built by Tahu was one of the first to feature the powerful dual-Fighting core. In LC, Fighting-types are super strong, with the only decent checks being Fairy-types like Snubbull and Spritzee or Poison-types like Foongus and Croagunk. The team also features 4 other Pokemon that help to cover the core's weakness, in Berry Juice Magnemite as a Fletchling and general Flying-type / Fairy-type check, Vullaby as the best Foongus check available, and Foongus and Archen, who both function as excellent pivots for Tahu's team. The entire team manages to support each and every one of the other members, in a cliched "teamwork is vital" attitude. This team is a definite representation of the Little Cup metagame following the trapping abilities suspect test, and helped to inspire similar cores and metagame trends on the ladder, such as Choice Scarf Mienfoo, the rise of Vullaby, and common Mienfoo / Foongus / Magnemite cores. The team really stands out in that even three months later, the team is still super solid and can be used in official tournaments with success.

predestination - Infamy
July 2016 - Balance

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 36 HP / 120 Def / 64 SpA / 40 SpD / 232 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Dazzling Gleam
- Hidden Power [Fighting]
- Giga Drain
- Encore

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 156 Def / 116 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Scald
- Rapid Spin
- Recover

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 236 Def / 76 SpD / 196 Spe
Impish Nature
- Will-O-Wisp
- Flame Charge
- Flare Blitz
- Morning Sun

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 196 Def / 156 SpA / 156 SpD
Modest Nature
IVs: 0 Atk
- Tri Attack
- Thunder Wave
- Psychic
- Recover

Drifloon @ Berry Juice
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 84 Def / 84 SpD / 196 Spe
Jolly Nature
- Recycle
- Acrobatics
- Substitute
- Will-O-Wisp

Trapinch @ Berry Juice
Ability: Arena Trap
Level: 5
EVs: 156 HP / 36 Atk / 236 Def / 76 SpD
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- Feint

Infamy showcases the key metagame trends resulting from SubRecycle Drifloon's popularity in an extremely solid team based around a core of Drifloon + Trapinch. This team uses the Drifloon set that led to Drifloon's ban, which can stall out many traditional Flying-type checks and beat most of the metagame one on one. Trapinch began gaining recognition soon after SubRecycle Drifloon for its ability to trap several fast and powerful threats that other trappers could not; in this case, it helps Drifloon attempt a sweep by getting rid of checks like Magnemite and Chinchou. Staryu is arguably the best hazard remover in the game due to its versatility. Here, Thunder Wave cripples Drifloon switch-ins, and a bulky EV spread lets it deal with Fire-, Rock-, and Ground-types. Cottonee was written off early in ORAS for being hard walled by important threats, but various metagame shifts have cemented it as an fantastic glue Pokemon for simultaneously checking a variety of the metagame's most dangerous sweepers; the fast HP Fighting set in particular can check most variants of Pawniard at very little cost. Porygon is another top notch utility check; Infamy's unique EV spread minimizes damage taken from hazards and gives it good offensive presence compared to standard Trace Porygon. Physically defensive Ponyta is Infamy's answer to opposing Drifloon and various other physical attackers. Flame Charge is standard in a metagame where Diglett is popular to prevent Ponyta from being easily revenge-killed.

Three Birds, One Cup: Missy Era BirdSpam - Heysup
September 2016 - Offense

Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 252 Def / 60 SpD
Adamant Nature
- Swords Dance
- Acrobatics
- Flame Charge
- Roost

Doduo @ Life Orb
Ability: Early Bird
Level: 5
EVs: 236 Atk / 240 Spe
IVs: 30 Def / 30 SpA / 30 SpD / 30 Spe
Jolly Nature
- Knock Off
- Brave Bird
- Quick Attack
- Hidden Power [Fighting]

Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Hidden Power [Ground]
- Scald
- Volt Switch
- Heal Bell

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Volt Switch
- Flash Cannon
- Hidden Power [Ground]
- Recycle

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 156 Atk / 116 Def / 36 SpD
Impish Nature
IVs: 29 Spe
- Knock Off
- U-turn
- Drain Punch
- Fake Out

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Acrobatics
- Defog
- Earthquake

Heysup's early Misdreavus era birdspam team is what started one of the most prominent strategies of gen 6 LC. The specific choice of Pokemon and sets has changed as the strategy has evolved, but the premise is simple: one bird wallbreaks, and the other sweeps. In this case, Doduo uses HP Fighting to lure in Pawniard, and obscenely powerful Knock Offs and Brave Birds to smash through everything else, leaving Fletchling with plenty of room to set up a Swords Dance and sweep with priority Acrobatics. Heysup's Fletchling spread allows it to set up on Choice Scarf Pawniard locked into Knock Off, which is noteworthy as Scarf was the dominant Pawniard variant at the time. A dual Electric Volt Switch core checks opposing birds and some other threats that birdspam struggles against, such as various Shell Smash users. Running HP Ground on both Chinchou and Magnemite allows them to check opposing Electric-types as well. Physically defensive Mienfoo completes the VoltTurn core by being a fantastic pivot in general, as well as providing additional Knock Off support and Pawniard insurance. All members of the VoltTurn core are slow enough to help to get the frail birds in safely. Archen is simply there to support the team with Stealth Rock, which is needed for Fletchling and Doduo to get some key KOs, and Defog, which is necessary for Magnemite to maintain Sturdy and the birds to avoid losing a quarter of their health to Stealth Rock each time they switch in. It also acts as an additional check to Fletchling and itself has decent offensive presence. Interestingly enough, despite being built for the Misdreavus era, Heysup's team does not have a dedicated Misdreavus check, instead relying on offensive pressure to wear it down.

fr*ck - trash
September 2016 - Balance

capteon (Magnemite) @ Eviolite
Ability: Magnet Pull
Level: 5
Shiny: Yes
EVs: 236 HP / 200 Def
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Flash Cannon
- Hidden Power [Fighting]
- Thunderbolt
- Volt Switch

oma (Gothita) @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 236 HP / 36 Def / 236 SpD
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Rest
- Substitute

waterlessmelon (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 36 Atk / 156 Def / 156 SpD / 76 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch

lax (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Recover
- Scald
- Thunderbolt

corporal levi (Foongus) (F) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 236 Def / 80 SpD
Calm Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Giga Drain
- Hidden Power [Ground]
- Sludge Bomb
- Spore

ajna (Pawniard) @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpA / 196 Spe
Naive Nature
- Iron Head
- Knock Off
- Pursuit
- Snarl

fr*ck is an example of quintessential balance breaking, proving its worth in throughout LC Open. Steel trapper Magnemite is the first avenue of tearing apart balance teams, as Steel types are essential to most balanced teams as they generally boost useful resistances and safeguard against various threatening sweepers. One of these threatening sweepers is Gothita, which has an almost too good matchup against balanced teams. Rocking the the extremely popular Rest Calm Mind set with Substitute, Gothita is able to completely trap and remove some of balances most crucial Pokemon such as Foongus, Spritzee, Staryu, Porygon, Timburr, and Croagunk. The team's own Timburr very happily utilizes the trapping of its best counters, and can use Bulk Up to sweep teams with little issue. Foongus helps prevent opposing Timburrs and Mienfoos from posing as a threat, and pairs well with Staryu which was late ORAS's preferred Rapid Spinner. The duo safeguards against the popular Water-spam which would otherwise prove to be overwhelming. Scarf Pawniard is the team's final Pokemon, and was chosen for both its great power and superb revenge killing capabilities which help patch up the team's weakness to fast wallbreakers and opposing Gothita. fr*ck proved to be a rather solid revamp of balance teams; it aptly handled opposing the vicious metagame trend of Gothita while making deadly usage of Gothita itself and reflecting other metagame trends such as the rise of Statyu.

Far Away - Fiend
October 2016 - Bulky Offense

Fletchling
Ability: Gale Wings
Level: 5
EVs: 160 HP / 196 Atk / 92 Def / 36 SpA / 24 Spe
Naughty Nature
- Swords Dance
- Acrobatics
- U-turn
- Overheat

Magnemite @ Choice Scarf
Ability: Magnet Pull
Level: 5
EVs: 40 Def / 160 SpA / 240 Spe
Modest Nature
- Hidden Power [Fighting]
- Volt Switch
- Flash Cannon
- Magic Coat

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Stone Edge

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Adamant Nature
- Icicle Spear
- Shell Smash
- Rock Blast
- Ice Shard

Pumpkaboo-Super @ Eviolite
Ability: Frisk
Level: 5
EVs: 204 HP / 36 Def / 236 SpD / 28 Spe
Careful Nature
- Bullet Seed
- Shadow Sneak
- Synthesis
- Will-O-Wisp

Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Def / 236 Spe
Jolly Nature
- Knock Off
- Rock Blast
- Spikes
- Stealth Rock

Far Away uses ShellMag, VoltTurn, and hazards Dwebble to heavily pressure defensive checks so that Shellder or Fletchling can sweep. Dwebble takes advantage of SturdyJuice to frequently get multiple layers of entry hazards up and possibly Knock Off a Shellder or Fletchling check, which its teammates greatly appreciate. The team mostly revolves around supporting Shellder due to its absurd sweeping potential coupled with how easily it sets up. Shellder's checks primarily consist of Steel-types and bulky defensive Pokemon, but the latter can be brought into range by enough layers of hazards. Shellder also shares many of its checks with Fletchling, which can help to further wear them down. If a Shellder sweep is unlikely, Fletchling is an excellent back-up sweeper with Swords Dance and priority Acrobatics. Pawniard and other Steel-types are lured by Fletchling's Overheat, or trapped and heavily weakened by Magnet Pull Magnemite; Scarf Magnemite is usually too frail to switch in directly, which is remedied by having Mienfoo or Fletchling U-turn into it, with Fletchling generally luring in the Steel-types that Magnemite wants to trap. Magnemite itself runs Volt Switch to gain even more momentum as part of a VoltTurn core and force more switches to take advantage of hazards. Magic Coat is run to reflect Sticky Web as the team lacks hazard removal. Mienfoo provides an actual switch-in to Pawniard while Knocking Off two especially bulky Pokemon in Spritzee and Slowpoke so that Shellder can muscle through them, in addition to being a resilient U-turn user thanks to Regenerator. Pumpkaboo is the most reliable spinblocker available and also helps to deal with otherwise fairly threatening Volt Switch users such as Chinchou and Magnemite.

Diglett VoltTurn - Cydrolic
October 2016 - Offense

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 116 Def / 196 SpD
Impish Nature
IVs: 28 Spe
- Knock Off
- U-turn
- Taunt
- Drain Punch

Larvesta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Def / 156 SpD / 36 Spe
Impish Nature
- Flare Blitz
- U-turn
- Morning Sun
- Will-O-Wisp

Fletchling
Ability: Gale Wings
Level: 5
EVs: 76 HP / 196 Atk / 52 SpD / 180 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Taunt

Diglett @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Substitute

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Recover
- Rapid Spin
- Psychic / Thunder Wave

Pawniard @ Berry Juice
Ability: Defiant
Level: 5
EVs: 116 Def / 196 SpD / 196 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Sucker Punch
- Iron Head

This team has long been the face of LC's ladder scene, and as such deserves to be included in our archive. It has endured several metagames changes, dominating the top of the ladder the entire time. The team is centred around Diglett's ability to trap problematic opposing Pokemon and act as an effective supporter for the VoltTurn strategy. This idea is best shown by the inclusion of the infamous FletchDig core, where Diglett traps and removes most of Fletchling's counters. Additionally, the removal of Diglett's common targets are also helpful for other Pokemon on the team. The presence of Chinchou, Ponyta, Vulpix, Larvesta, Skrelp and Gothita are all capable of influencing matches by gaining momentum for their teams, inflicting status, or even acting as death fodder. With Diglett minimising their presence in matches, the other five members of the team are able to perform exceptionally well. The team also notably includes Berry Juice Pawniard in order to better counter Overheat Fletchling, and played a major role in popularising it.

Omanyte Offense - Kushalos
November 2016 - Offense

Omanyte @ Eviolite
Ability: Shell Armor
Level: 5
EVs: 36 Def / 200 SpA / 240 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Shell Smash
- Surf
- Earth Power
- Hidden Power [Fire]

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Knock Off
- Bullet Seed
- Spikes
- Thunder Wave

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Brick Break
- Pursuit

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide

Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 36 Def / 196 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
- Destiny Bond

Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 252 Def / 20 Spe
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Roost

This team has been used throughout LCPL and LC Open to great success by its builder, Kushalos, and is centred around one of the tier's scariest sweepers: Omanyte. Omanyte is one of the best anti-balance Pokemon in the metagame, and is very difficult to deal with. The team is designed to make Omanyte even more deadly than normal, destroying most teams without Fighting-type priority or a Slowpoke. The team includes some unusual choices, such as Hidden Power Fire Omanyte and an absence of Fighting-types, which are very common in LC. The team makes great use of these unorthodox choices, utilising a reliable Spiker in Ferroseed and an incredible wallbreaker in Gastly. With Spikes support, Gastly is able to handle bulky Normal-types and Fighting-types, while Pawniard is sufficiently covered through careful play. Thanks to Hidden Power Fire, Ferroseed no longer handles Omanyte, causing balanced teams to lose their best counter to Omanyte. Between Omanyte, Spikes and Gastly, most balanced teams are on the back foot from team preview, and sometimes have an almost impossible chance of winning. The team also has a hugely threatening matchup against hyper offensive teams, where Gastly and Fletchling, particularly with Spikes support, cause the opposition issues every time they come in. There are few matchups where this unique team does not shine, but overall its constantly stellar performances are a testament to its solidity and make it deserving of a place in our archive.
__________________

PU

Linoone Offense - Megazard
April 2016 - Offense

Linoone @ Sitrus Berry
Ability: Pickup
EVs: 116 HP / 252 Atk / 4 Def / 136 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Shadow Claw
- Seed Bomb

Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Poison Jab
- Stone Edge
- Razor Shell

Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Memento
- Seed Bomb
- Acrobatics
- U-turn

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Ice Shard
- Toxic
- Earthquake

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Psychic
- Taunt
- Shadow Ball
- Focus Blast

Roselia @ Eviolite
Ability: Natural Cure
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Leaf Storm
- Sludge Bomb
- Synthesis
- Sleep Powder

This team, created by Megazard, was selected as a showcase of the metagame over the periods that Barbaracle, Carracosta, and Linoone were legal. The team takes advantage of the combination of Barbaracle and Linoone, backed by Memento support, to create a deadly core of setup sweepers. The team also uses a defensive backbone of Piloswine and Roselia, which would become extremely prevalent in the metagame due to their excellent defensive and offensive synergy. Grumpig is used in the final slot to check the powerful Ice- and Psychic-type attackers in the tier such as Regice and Kadabra. The team is a snapshot of the heavily offensive metagame which characterized PU until Barbaracle, Carracosta, and Linoone were banned, and is therefore deserving of a place in the RMT Archive.

Tatami Galaxy - False.
October 2016 - Balance

Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP / 8 Def / 236 SpD / 12 Spe
Careful Nature
- Poison Jab
- Curse
- Sleep Talk
- Rest

Trapinch @ Eviolite
Ability: Arena Trap
Shiny: Yes
EVs: 248 HP / 28 Def / 232 SpD
Careful Nature
- Earthquake
- Toxic
- Sleep Talk
- Rest

Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 Def / 30 SpA
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Water]

Golem @ Leftovers
Ability: Sturdy
EVs: 248 HP / 16 Def / 192 SpD / 52 Spe
Impish Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Protect

Leafeon @ Lum Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Swords Dance
- Synthesis

Vullaby @ Eviolite
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
IVs: 0 Atk
- Foul Play
- Taunt
- Defog
- Roost

This team was used by False. to win the PU open by abusing newly dropped Muk to great effect. The team was designed to support Muk as one of the most dangerous wincons in the tier by providing trapping support and pressuring common checks, using the great synergy it has with some common Pokemon to put incredible pressure on teams to preserve their Muk checks. Trapinch is key in keeping Muk's Steel-type checks on their toes as well as removing Electric-types, which greatly benefits out the defensive core of Vullaby and Golem. Swords Dance Leafeon and Zebstrika make sure to keep pressure on Water-types and provide some offensive momentum for Muk to take advantage of. The team defined the explosion of Muk+trapping archetypes in late ORAS PU, with the success to back up its placing in the archive.

drown - Dundies
December 2016 - Stall

Bronzor @ Eviolite
Ability: Levitate
EVs: 248 HP / 144 Def / 112 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Psywave
- Toxic
- Rest

Muk @ Black Sludge
Ability: Sticky Hold
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Curse
- Poison Jab
- Rest
- Sleep Talk

Audino @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Wish
- Protect
- Knock Off
- Encore

Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Avalanche
- Roar
- Recover
- Rapid Spin

Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Toxic
- Roost
- Heal Bell

Quagsire @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Curse
- Scald
- Earthquake
- Recover
 

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