didn't watch frozen yet, i have no reference for this. idk, frozone something something *-*
[Overview]
<p>From an offensive outlook, Rotom-F has many desirable traits that make it worth using in the RU tier. Electric / Ice typing is stellar offensively, especially in the current metagame, as the vast majority of common defensive cores consist of Pokemon that are hit by Rotom-F's STAB combination super effectively, and many of those that aren't can be navigated with the use of Volt Switch. As with it's fellow Rotom-A formes, Rotom-F has very respectable stat distribution, including high Special Attack and decent natural bulk, as well as Levitate, which helps to offset what might otherwise be a rather back-breaking weakness to entry hazards. Unfortunately, while 86 base Speed allows Rotom-F to safely outpace most defensive Pokemon and bulky attackers, it falls short of many relevant offensive Pokemon, limiting its usefulness in match-ups against more offensive teams. Furthermore, while providing Rapid Spin support to optimize the performance of an offensive Pokemon is by no means a foreign or excessively difficult task in this tier, doing so for Rotom-F does lead it to compete for a team slot with alternate, more self-sufficient Rotom formes, particularly Rotom-C. As such, Rotom-F is restricted to serving as a core breaker and pivot to offensive teams in order to make the most of its perks.</p>
name: All-Out Attacker
move 1: Blizzard
move 2: Volt Switch
move 3: Thunderbolt
move 4: Will-O-Wisp
item: Wide Lens / Expert Belt
ability: Levitate
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>The most effective method of making use of Rotom-F's positive traits is with a very straightforward attacking set, which allows it to throw attacks out liberally in order to make the most of its excellent STAB coverage. Blizzard, despite its accuracy issues, is a very potent attack, especially given how unprepared most teams are to take a STAB-boosted hit, as well as a follow-up Electric-type attack. For this reason, Volt Switch can be a highly effective momentum-grabbing utility as long as Stealth Rock remains out of play, given that very few Electric-type immunities can capably switch in, for fear of being hit by a Blizzard on the switch. However, as it is not always possible to prevent hazards, it is important to have a fallback Electric-type attack such as Thunderbolt to allow Rotom-F to pressure bulky Water-types and other similar threats more effectively. Given a Modest nature, Thunderbolt consistently OHKOs standard Alomomola and 2HKO's defensive Slowking, whereas without it these Pokemon could simply recover the turn Rotom-F uses Volt Switch, forcing it out and gaining most, if not all of their HP back. While this coverage is oftentimes sufficient, certain Pokemon associated with more balanced playstyles, such as Cryogonal, Escavalier, and Lanturn, do check or counter this set, making Will-O-Wisp a valuable asset; although it would only heavily cripple Escavalier, the passive damage of Will-O-Wisp forces the other two Pokemon to be chipped away at handily, which, alongside issues both already experience in regards to longevity, although for them to be worn down very quickly.</p>
- [SET COMMENTS]
- Modest is strong, though Smeargle 'n Jolly 'Tops / Gallade / Qwilfish make Timid worth consideration
- Wide Lens bumps up the consistency of Frostom's Blizzards / Wisps while potentially bluffing a choice set
- ChestoRest more directly benefits Frostom, allowing it to extend its longevity and heighten its ability to pressure defensive builds, giving it the liberty to play more aggressively beforehand (switching into Scalds / Sludge Bombs more safely, staying in v.SpDef Cryos / 'Tombs to push the issue, etc.). Status is everywhere, so yhe q-q
- Ebelt is perfectly good as well, lost utility aside, and the bump in damage output can push KO's on stuff like Amoonguss, offensive Slowking, and SpDef Drudd
- LO hits hard regardless of type coverage, but it quickly wears down Frostom in tandem w/hazards, which on top of inaccurate moves brings an significant element of inconsistency at times
- HP Fire / Ground > utility move to more immediately pressure Lanturn / Esca / Ferro / Magnets
- HP Ice in the final slot for a weak-ish, but accurate Ice STAB, and alternatively the strong-but-iffy Thunder
- 'Tops is cool; it spins for Frostom, and the damage Frostom can build up vs bulky Steel-types can help facilitate a sweep for it
- NP Slowking / SubCM Uxie function similarly, sacrificing the ability to spin for better longevity and defensive synergy
- Spikes support is typically chill for this sort of thing, since it donks every defensive switch-ins sans Clefable / Cryogonal. Given the more offensive inclination of most Rotom-F teams, Qwilfish / Scolipede / Smeargle are pretty solid choices for this
[Other Options]
- Sub-(Split / Wisp) is a thing, but staying power isn't really all that useful when compared to Volt Switch, considering how much better it meshes with effective playstyles such as spike-stack
- Choice sets are feasible, but puts an even heavier strain on Blizzard to hit multiple times, and the inability to switch up moves doesn't exactly play to its strengths in the tier
- Dual Screens is pleasantly useful, supporting the team in a somewhat different manner than other sets, but dropping stuff like TBolt makes tasks like pressuring bulky Waters a hassle
[Checks & Counters]
- It should be noted that as it plays almost exclusively as a breaker, Frostom trading for damage v.a bulky 'mon can be interpreted as success on its part
- That said, Lanturn is the most efficient counter, shrugging off burns and Frostom's dual STAB, and perhaps most significantly absorbing Volt Switch, preventing progressive whittling
- Cryogonal, both offensive and defensive, take on Frostom nicely 1v1, while retaining Recover to minimize the damage, but Volt Switching into appropriate response as it comes in can upset that
- Bulky Steel-types, despite typically disliking burns, can pivot into and potentially cripple Frostom with status. Specifically, CB Esca (if brought in safely) can force a 50-50 with either Pursuit or Megahorn that can potentially stuff Frostom before it deals too much damage
- SpDef Normals stuff hits decently and can outlast Frostom in Wish+Protect cycles barring excessive hax, though Volt Switch w/hazards up chip away at it (Magi Guard Clef being the most noteworthy exception)
- Offensive pressure can typically restrict Rotom-F, as it can only outpace a limited pool of offensive 'mons, while they can often KO in return after SR.
- In a similar vein, 'revenge-killing', for obvious enough reasons
[Overview]
name: All-Out Attacker
move 1: Blizzard
move 2: Volt Switch
move 3: Thunderbolt
move 4: Will-O-Wisp
item: Wide Lens / Expert Belt
ability: Levitate
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
[Other Options]
[Checks & Counters]
- Cool as Ice
- Actually, nvm @ that first part. i lied, and i'm sorry for that
- Electric / Ice STAB is ridiculous b/c the majority of defensive / bulky 'mons are hit for SE damage by it, and most of the ones that aren't struggle to suppress it when given the ability to Volt Switch at minimal risk
- Nice stat distribution and (T)Spikes immunity offsets the negative defensive implications of its Ice subtyping, allowing it to switch into bulky Water- and Grass-types and such without excessive risk on its part
- Reliant on the inaccurate Blizzard to function (HP Ice is too weak to core-break) optimally
- Middle-of-the-ground Speed tier allows it to outpace the majority of defensive and bulky offensive threats, but most faster offensive 'mons give it limited breathing room
- While spin support isn't the most back-breaking of costs to optimize a 'mon, especially in this tier, it does bear down fairly hard on a Volt Switch user, lending itself to competition with the comparatively more self-sufficient Rotom-C in certain regards (especially as a Scarf 'mon)
- Typically, this restricts Rotom-F to use as a core breaker and momentum grabber for offensive builds, which is by no means bad
name: All-Out Attacker
move 1: Blizzard
move 2: Volt Switch
move 3: Thunderbolt
move 4: Will-O-Wisp
item: Wide Lens / Expert Belt
ability: Levitate
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
- Rotom-F is best left to a basic attacking set, where it can liberally throw around STAB attacks to in order to break down common defensive cores in the metagame
- Blizzard, and Ice STAB in general, is quite nice in this meta, since so few things readily stomach it and a follow-up TBolt. This makes Rotom-F one of the best options in the tier to immediately pressure Drudd, and of course deters most Electric immunes from coming in to absorb a Volt Switch
- The switcher. Grabs momentum for Frostom nicely on switch-ins from stuff like bulky Steel- or Fire-types, SpDef Normals, SpDef 'Tomb-ish, etc., while dealing solid damage given solid SpA + STAB
- Of course, given that not every team carries such 'mons, it is highly useful, at times even mandatory (depending on the hazard situation) to retain an Electric STAB that allows Frostom to stay in. Aside from the obvious difference in power, this prevents scenarios in which Pokemon like Slowking can simply absorb a Volt Switch and heal up, allowing Frostom to more consistently fulfill its role as a breaker
- Wisp is a solid catch-all for hitting a variety of targets decently, as well as significantly hindering the defensive capabilities of 'mons like Cryo, Lanturn, and Ferroseed (well, not so much Cryo I s'pose x_x). The attack-halving secondary effects of the burn can also open up set-up opps for a sweeper, which is chill
- Modest is strong, though Smeargle 'n Jolly 'Tops / Gallade / Qwilfish make Timid worth consideration
- Wide Lens bumps up the consistency of Frostom's Blizzards / Wisps while potentially bluffing a choice set
- ChestoRest more directly benefits Frostom, allowing it to extend its longevity and heighten its ability to pressure defensive builds, giving it the liberty to play more aggressively beforehand (switching into Scalds / Sludge Bombs more safely, staying in v.SpDef Cryos / 'Tombs to push the issue, etc.). Status is everywhere, so yhe q-q
- Ebelt is perfectly good as well, lost utility aside, and the bump in damage output can push KO's on stuff like Amoonguss, offensive Slowking, and SpDef Drudd
- LO hits hard regardless of type coverage, but it quickly wears down Frostom in tandem w/hazards, which on top of inaccurate moves brings an significant element of inconsistency at times
- HP Fire / Ground > utility move to more immediately pressure Lanturn / Esca / Ferro / Magnets
- HP Ice in the final slot for a weak-ish, but accurate Ice STAB, and alternatively the strong-but-iffy Thunder
- 'Tops is cool; it spins for Frostom, and the damage Frostom can build up vs bulky Steel-types can help facilitate a sweep for it
- NP Slowking / SubCM Uxie function similarly, sacrificing the ability to spin for better longevity and defensive synergy
- Spikes support is typically chill for this sort of thing, since it donks every defensive switch-ins sans Clefable / Cryogonal. Given the more offensive inclination of most Rotom-F teams, Qwilfish / Scolipede / Smeargle are pretty solid choices for this
[Other Options]
- Sub-(Split / Wisp) is a thing, but staying power isn't really all that useful when compared to Volt Switch, considering how much better it meshes with effective playstyles such as spike-stack
- Choice sets are feasible, but puts an even heavier strain on Blizzard to hit multiple times, and the inability to switch up moves doesn't exactly play to its strengths in the tier
- Dual Screens is pleasantly useful, supporting the team in a somewhat different manner than other sets, but dropping stuff like TBolt makes tasks like pressuring bulky Waters a hassle
[Checks & Counters]
- It should be noted that as it plays almost exclusively as a breaker, Frostom trading for damage v.a bulky 'mon can be interpreted as success on its part
- That said, Lanturn is the most efficient counter, shrugging off burns and Frostom's dual STAB, and perhaps most significantly absorbing Volt Switch, preventing progressive whittling
- Cryogonal, both offensive and defensive, take on Frostom nicely 1v1, while retaining Recover to minimize the damage, but Volt Switching into appropriate response as it comes in can upset that
- Bulky Steel-types, despite typically disliking burns, can pivot into and potentially cripple Frostom with status. Specifically, CB Esca (if brought in safely) can force a 50-50 with either Pursuit or Megahorn that can potentially stuff Frostom before it deals too much damage
- SpDef Normals stuff hits decently and can outlast Frostom in Wish+Protect cycles barring excessive hax, though Volt Switch w/hazards up chip away at it (Magi Guard Clef being the most noteworthy exception)
- Offensive pressure can typically restrict Rotom-F, as it can only outpace a limited pool of offensive 'mons, while they can often KO in return after SR.
- In a similar vein, 'revenge-killing', for obvious enough reasons
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