OU Smeargle

Jukain

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Okay, so I've written the Overview and first set, but I want to bring up some things I forgot before I continue:

I've actually found Thunder Wave instead of Taunt (on the Sticky Web set) remarkably effective. The idea is that, after the opponent sleep fodders something, it's likely they'll bring in something faster to get a boost on Smeargle. A prime example is Mega Charizard X. Thunder Wave permanently cripples this Pokemon, which is really awesome. I honestly think it's worth slashing.

I also think dual hazards are important to Smeargle's success. Magic Coat is a viable option, but not in lieu of Stealth Rock. Otherwise, it faces heavy competition with Galvantula, which despite Smeargle's access to a sleep move is generally better at the Sticky Web-setting role if Smeargle lacks dual hazards.

So, I'm thinking a moveset of Sticky Web | Stealth Rock | Spore / Dark Void | Taunt / Parting Shot / Magic Coat / Thunder Wave. Thoughts?
 

alexwolf

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The point of Nuzzle is not the damage, but to bypass Taunt users and maybe Espeon / Mega Absol. Glare is nice too though vs faster Ground-types, mainly Landorus and Garchomp.
 

Jukain

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finished writing this up. it's kinda skimpy in parts, but there isn't really much to say about smeargle...
 
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Overview
########
Smeargle looks like an odd choice for competitive play at first glance with its abysmal stats in all areas. However, with access to every move, it finds a niche in OU. With Spore and Stealth Rock, Smeargle is one of two viable Sticky Web users, allowing it to function asin an effective support choicrole for slow sweepers, such as Swords Dance Diggersby. To aid in this role, Smeargle has access to moves such as Taunt, Parting Shot, Magic Coat, and even Dark Void, which makes it the only OU Pokemon able to put Grass-types and Overcoat users to sleep. It is also the only Pokemon that can gets the Baton Pass + Ingrain combination, granting it a place on full Baton Pass teams. All in all, Smeargle isn't that great of a Pokemon, but fulfills certain support roles that no other Pokemon can, giving it a place in the OU metagame.

Sticky Web
########
name: Sticky Web
move 1: Sticky Web
move 2: Spore / Dark Void
move 3: Taunt / Parting Shot / Nuzzle
move 4: Stealth Rock / Magic Coat
ability: Own Tempo
item: Focus Sash
evs: 96 HP / 120 Def / 40 SpD / 252 Spe
nature: Timid

Moves
========
Sticky Web is a valuable support move, lowering the Speed of all grounded opponents by one stage to allow for slower attackers to shine. To facilitate setting it up, Spore is run to put an opposing Pokemon to sleep, crippling it for what often turns out to be the remainder of the match and making setup effortless. Dark Void is a viable alternative to put Grass-types, such as Mega Venusaur and Ferrothorn, and Overcoat users, such as Mandibuzz, to sleep, but it has a miss chance that makes it much more unreliable in virtually every scenario. Taunt prevents Smeargle from being setup and Defog fodder, while Parting Shot lowers the offenses of the foe and switches Smeargle out, enabling a teammate to set up with ease. Nuzzle is another option to paralyze threats that may want to set up on it or Taunt it.

Set Details
========
The EVs prioritize Speed so that Smeargle can outrun as many opponents as possible. From there, they serve to balance its defenses. A Focus Sash is necessary because even with the defensive investment, pretty much every attack is going to kill Smeargle in one hit, so it needs the guaranteed survival to get much of anything useful done.

Usage Tips
========
Smeargle is best utilized in the lead position to ensure an unbroken sash. The first move should be to put the foe to sleep, and then set up Sticky Web, followed by Stealth Rock. Taunt should only be used as absolutely necessary, specifically catching Pokemon like Ferrothorn that aim to take advantage of Smeargle's non-existent offenses and set up their own hazards. Parting Shot should be used on the off-chance that Smeargle actually survives setting up dual hazards, potentially providing a teammate with a setup opportunity. Nuzzle paralyzes faster threats that aim to limit it, especially limiting Latios and Latias as Defoggers.
Beware of setting up Sticky Web against teams with Bisharp. The Speed reduction is not of much consequence for it, and Defiant will gainive it a +2 Attack boost, making it extremely difficult to handle.

Team Options
========
Pokemon such as Swords Dance Diggersby, Crawdaunt, and Mega Medicham love slower opponents so they can fire off their ridiculously high-powered attacks freely, thus enjoying Smeargle's support. Carrying a Bisharp can also be beneficial, as it turns Deoxys-D and Deoxys-S reflecting Sticky Web with Magic Coat into a beneficial scenario because of Defiant. Moreover, it discourages Defog and can take advantage of it, as a +2 Bisharp is extremely threatening. Pokemon to put pressure on opposing Defog users, such as Greninja, Analytic Starmie, and mixed Thundurus, also make good teammates to help prevent Smeargle's hard work from being removed.

Ingrain Passer
########
name: Ingrain Passer
move 1: Ingrain
move 2: Baton Pass
move 3: Spore / Dark Void
move 4: Quiver Dance
ability: Own Tempo
item: Focus Sash
evs: 96 HP / 120 Def / 40 SpD / 252 Spe
nature: Timid

Moves
========
Ingrain is a good move for Baton Pass teams, eliminating the need to pass to Espeon or Mr. Mime against every phazer. Smeargle is the only Pokemon that has access to the Ingrain + Baton Pass combination, giving it a niche on full Baton Pass teams. The third slot contains a sleep move; Spore is preferred for accuracy, but Dark Void is a solid option if you would prefer to put Overcoat users and Grass-types to sleep. The last slot contains Quiver Dance, which accrues three boosts at once, including one to Special Attack so that the BPbase power of Stored Power and overall offensive capabilities of Espeon are enhanced.

Set Details
========
The EVs with a Timid nature prioritize Speed and balance Smeargle's defenses. Focus Sash is necessary because Smeargle will generally be used early in the match, where it won't have the defensive boosts to make up for its abysmal bulk and thus be unable to take a hit otherwise.

Usage Tips
========
You will want to get in Smeargle as soon as possible after Scolipede has gotten some Speed boosts, put the opposing Pokemon to sleep, and set up Ingrain to protect the Baton Pass chain from phazers. After that, Baton Pass out and attempt to accruquire some defensive boosts. Baton Pass back to Smeargle later in the match to set up Quiver Dances if desired.

Team Options
========
With this Smeargle, there really isn't anything obligatory besides the fact that you must be running a full Baton Pass team, or else it is useless. Scolipede to obtain Speed boosts right off the bat and Espeon to sweep when enough boosts have been accrumulated are naturally mandatory. Vaporeon is also pretty mandatory as a resilient, effective Defense booster. Mr. Mime is also useful as an extra block to Roar and to create setup opportunities for itself and teammates with Encore. Sylveon can support the chain with Calm Mind boosts and often even sweep on its own with boosted Hyper Voices. Pokemon such as Barrier + Amnesia Mew, Charge Zapdos, Iron Defense Mega Scizor, and Iron Defense Mega Mawile also work well to secure defensive boosts, all working toward the goal of making Espeon's Stored Power powerful enough to smash apart the opposing team.

Other Options
########
A hazard setting variant of Smeargle with Stealth Rock, Spikes, a sleeping move, and a filler was pretty usable last generation. However, the reintroduction of Deoxys-S and Deoxys-D to OU, as well as the Defog buff, have rendered this set rather poor in the generation shift. A gimmicky FEAR set with Trick Room / Spore / Endeavor / Dragon Rage can be annoying, putting a foe to sleep and bringing another down to 1 HP, then finishing it off with Dragon Rage. However, the rise of priority in XYgeneration 6 has reduced the effectiveness of this set immensely. No other move is really worth running, as Smeargle has abysmal offensive and defensive stats that make it pretty useless outside of its limited niche.

Checks and Counters
########
**Non-Sucker Punch priority users**: If a foe has already been put to sleep after having brought Smeargle down to its sash, a priority user can finish it off. Think, such as (Mega) Scizor, Azumarill, and Mega Pinsir. Sucker Punch users don't work because Smeargle doesn't attack, though.
**Damaging weather**: Choice Scarf Tyranitar outruns it and prevents it from doing anything by bringing it down to its sash.
**Magic Bounce**: Espeon and Mega Absol bounce back Spore, Dark Void, Sticky Web, and Stealth Rock, rendering Smeargle useless.
**Magic Coat**: Used by the likes of Deoxys-S and Deoxys-D, it bounces back Spore, Dark Void, Sticky Web, and Stealth Rock in a similar fashion to Magic Bounce.


Overview
########

Smeargle looks like an odd choice for competitive play at first glance with its abysmal stats in all areas. However, with access to every move, it finds a niche in OU. With Spore and Stealth Rock, Smeargle is one of two viable Sticky Web users, allowing it to function in an effective support role for slow sweepers, such as Swords Dance Diggersby. To aid in this role, Smeargle has access to moves such as Taunt, Parting Shot, Magic Coat, and even Dark Void, which makes it the only OU Pokemon able to put Grass-types and Overcoat users to sleep. It is also the only Pokemon that gets the Baton Pass + Ingrain combination, granting it a place on full Baton Pass teams. All in all, Smeargle isn't that great of a Pokemon, but fulfills certain support roles that no other Pokemon can, giving it a place in the OU metagame.

Sticky Web
########
name: Sticky Web
move 1: Sticky Web
move 2: Spore / Dark Void
move 3: Taunt / Parting Shot / Nuzzle
move 4: Stealth Rock / Magic Coat
ability: Own Tempo
item: Focus Sash
evs: 96 HP / 120 Def / 40 SpD / 252 Spe
nature: Timid

Moves
========

Sticky Web is a valuable support move, lowering the Speed of all grounded opponents by one stage to allow for slower attackers to shine. To facilitate setting it up, Spore is run to put an opposing Pokemon to sleep, crippling it for what often turns out to be the remainder of the match and making setup effortless. Dark Void is a viable alternative to put Grass-types, such as Mega Venusaur and Ferrothorn, and Overcoat users, such as Mandibuzz, to sleep, but it has a miss chance that makes it much more unreliable in virtually every scenario. Taunt prevents Smeargle from being setup and Defog fodder, while Parting Shot lowers the offenses of the foe and switches Smeargle out, enabling a teammate to set up with ease. Nuzzle is another option to paralyze threats that may want to set up on it or Taunt it.

Set Details
========

The EVs prioritize Speed so that Smeargle can outrun as many opponents as possible. From there, they serve to balance its defenses. A Focus Sash is necessary because even with the defensive investment, pretty much every attack is going to kill Smeargle in one hit, so it needs the guaranteed survival to get much of anything useful done.

Usage Tips
========

Smeargle is best utilized in the lead position to ensure an unbroken sash. The first move should be to put the foe to sleep, and then set up Sticky Web, followed by Stealth Rock. Taunt should only be used as absolutely necessary, specifically catching Pokemon like Ferrothorn that aim to take advantage of Smeargle's non-existent offenses and set up their own hazards. Parting Shot should be used on the off-chance that Smeargle actually survives setting up dual hazards, potentially providing a teammate with a setup opportunity. Nuzzle paralyzes faster threats that aim to limit it, especially limiting Latios and Latias as Defoggers.

Beware of setting up Sticky Web against teams with Bisharp. The Speed reduction is not of much consequence for it, and Defiant will give it a +2 Attack boost, making it extremely difficult to handle.

Team Options
========

Pokemon such as Swords Dance Diggersby, Crawdaunt, and Mega Medicham love slower opponents so they can fire off their ridiculously high-powered attacks freely, thus enjoying Smeargle's support. Carrying a Bisharp can also be beneficial, as it turns Deoxys-D and Deoxys-S reflecting Sticky Web with Magic Coat into a beneficial scenario because of Defiant. Moreover, it discourages Defog and can take advantage of it, as a +2 Bisharp is extremely threatening. Pokemon to put pressure on opposing Defog users, such as Greninja, Analytic Starmie, and mixed Thundurus, also make good teammates to help prevent Smeargle's hard work from being removed.

Ingrain Passer
########
name: Ingrain Passer
move 1: Ingrain
move 2: Baton Pass
move 3: Spore / Dark Void
move 4: Quiver Dance
ability: Own Tempo
item: Focus Sash
evs: 96 HP / 120 Def / 40 SpD / 252 Spe
nature: Timid

Moves
========

Ingrain is a good move for Baton Pass teams, eliminating the need to pass to Espeon or Mr. Mime against every phazer. Smeargle is the only Pokemon that has access to the Ingrain + Baton Pass combination, giving it a niche on full Baton Pass teams. The third slot contains a sleep move; Spore is preferred for accuracy, but Dark Void is a solid option if you would prefer to put Overcoat users and Grass-types to sleep. The last slot contains Quiver Dance, which accrues three boosts at once, including one to Special Attack so that the base power of Stored Power and overall offensive capabilities of Espeon are enhanced.

Set Details
========

The EVs with a Timid nature prioritize Speed and balance Smeargle's defenses. Focus Sash is necessary because Smeargle will generally be used early in the match, where it won't have the defensive boosts to make up for its abysmal bulk and thus be unable to take a hit.

Usage Tips
========

You will want to get in Smeargle as soon as possible after Scolipede has gotten some Speed boosts, put the opposing Pokemon to sleep, and set up Ingrain to protect the Baton Pass chain from phazers. After that, Baton Pass out and attempt to acquire some defensive boosts. Baton Pass back to Smeargle later in the match to set up Quiver Dances if desired.

Team Options
========

With this Smeargle, there really isn't anything obligatory besides the fact that you must be running a full Baton Pass team, or else it is useless. Scolipede to obtain Speed boosts right off the bat and Espeon to sweep when enough boosts have been accumulated are naturally mandatory. Vaporeon is also pretty mandatory as a resilient, effective Defense booster. Mr. Mime is also useful as an extra block to Roar and to create setup opportunities for itself and teammates with Encore. Sylveon can support the chain with Calm Mind boosts and often even sweep on its own with boosted Hyper Voices. Pokemon such as Barrier + Amnesia Mew, Charge Zapdos, Iron Defense Mega Scizor, and Iron Defense Mega Mawile also work well to secure defensive boosts, all working toward the goal of making Espeon's Stored Power powerful enough to smash apart the opposing team.

Other Options
########

A hazard setting variant of Smeargle with Stealth Rock, Spikes, a sleeping move, and a filler was pretty usable last generation. However, the reintroduction of Deoxys-S and Deoxys-D to OU, as well as the Defog buff, have rendered this set rather poor in the generation shift. A gimmicky FEAR set with Trick Room / Spore / Endeavor / Dragon Rage can be annoying, putting a foe to sleep and bringing another down to 1 HP, then finishing it off with Dragon Rage. However, the rise of priority in generation 6 has reduced the effectiveness of this set immensely. No other move is really worth running, as Smeargle has abysmal offensive and defensive stats that make it pretty useless outside of its limited niche.

Checks and Counters
########

**Non-Sucker Punch priority users**: If a foe has already been put to sleep after having brought Smeargle down to its sash, a priority user can finish it off, such as (Mega) Scizor, Azumarill, and Mega Pinsir. Sucker Punch users don't work because Smeargle doesn't attack, though.

**Damaging weather**: Choice Scarf Tyranitar outruns it and prevents it from doing anything by bringing it down to its sash.

**Magic Bounce**: Espeon and Mega Absol bounce back Spore, Dark Void, Sticky Web, and Stealth Rock, rendering Smeargle useless.

**Magic Coat**: Used by the likes of Deoxys-S and Deoxys-D, it bounces back Spore, Dark Void, Sticky Web, and Stealth Rock in a similar fashion to Magic Bounce.
 

horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
amchecking is cool

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Overview
########

Smeargle looks like an odd choice for competitive play at first glance with its abysmal stats in all areas. However, with access to every move, it finds a niche in OU. With Spore and Stealth Rock, Smeargle is one of two viable Sticky Web users, allowing it to function as an effective support choice for slow sweepers, such as Swords Dance Diggersby. To aid in this role, Smeargle has access to moves such as Taunt, Parting Shot, Magic Coat, and even Dark Void, which makes it the only OU Pokemon able to put Grass-types and Overcoat users to sleep. It is also the only Pokemon that can gets the Baton Pass + Ingrain combination, granting it a place on fulldedicated Baton Pass teams. All in all, Smeargle isn't that great of a Pokemon, but it fulfills certain support roles that no other Pokemon can, giving it a place in the OU metagame.

Sticky Web
########
name: Sticky Web
move 1: Sticky Web
move 2: Spore / Dark Void
move 3: Taunt / Parting Shot / Nuzzle
move 4: Stealth Rock / Magic Coat
ability: Own Tempo
item: Focus Sash
evs: 96 HP / 120 Def / 40 SpD / 252 Spe
nature: Timid

Moves
========

Sticky Web is a valuable support move, lowering the Speed of all grounded opponents by one stage to allow for slower attackers to shine. To facilitate setting it up, Spore is run to put an opposing Pokemon to sleep, crippling it for what often turns out to be the remainder of the match and making setup effortless. Dark Void is a viable alternative to put Grass-types, such as Mega Venusaur and Ferrothorn, ands well as Overcoat users, such as Mandibuzz, to sleep, but has a miss chance to miss that makes it much more unreliable in virtually every scenario. Taunt prevents Smeargle from being setup and Defog fodder, while Parting Shot lowers the offenses of the foe and switches Smeargle out, enabling a teammate to set up with ease. Nuzzle is another option to paralyze threats that may want to set up on it or Taunt it.

Set Details
========

The EVs prioritize Speed so that Smeargle can outrun as many opponents as possible. From, while the re, theyst serve to balance its defenses. A Focus Sash is necessary because even with the defensive investment, pretty much everany attack is going to kill Smeargle in one hit, so it needs the guaranteed survival to get much of anything useful done.

Usage Tips
========

Smeargle is best utilized in the lead position to ensure an unbroken sash. The first move should be to put the foe to sleep, and then set up Sticky Web, followed by Stealth Rock. Taunt should only be used as absolutely necessary, specifically catching Pokemon likesuch as Ferrothorn that aim to take advantage of Smeargle's non-existent offenses and set up their own hazards. Parting Shot should be used on the off-chance that Smeargle actually survives after setting up dual hazards, potentially providing a teammate with a setup opportunity. Nuzzle paralyzes faster threats that aim to limit it, especially limiting Latios and Latias as Defoggers.

BHowever, beware of setting up Sticky Web against teams with Bisharp. The Speed reduction is not of much consequence for it, and Defiant will graint it a +2 Attack boost, making it extremely difficult to handle.

Team Options
========

Pokemon such as Swords Dance Diggersby, Crawdaunt, and Mega Medicham love slower opponents so they can fire off their ridiculously high-powered attacks freely, thus enjoying Smeargle's support. Carrying a Bisharp can also be beneficial, as it turns Deoxys-D and Deoxys-S reflecting Sticky Web with Magic Coat into a beneficial scenario because of Defiant. Moreover, although Bisharp discourages the use of Defog it can also take advantage of it, as a +2 Bisharp is extremely threatening. Pokemon to put pressure on opposing Defog users, such as Greninja, Analytic Starmie, and mixed Thundurus, also make good teammates to help prevent Smeargle's hard work from being removed.

Ingrain Passer
########
name: Ingrain Passer
move 1: Ingrain
move 2: Baton Pass
move 3: Spore / Dark Void
move 4: Quiver Dance
ability: Own Tempo
item: Focus Sash
evs: 96 HP / 120 Def / 40 SpD / 252 Spe
nature: Timid

Moves
========

Ingrain is a good move for Baton Pass teams, eliminating the need to pass to Espeon or Mr. Mime against every phazer. Smeargle is the only Pokemon that has access to the Ingrain + Baton Pass combination, giving it a niche on fulldedicated Baton Pass teams. The third slot contains a sleep move; Spore is preferred for accuracy, but Dark Void is a solid option if you would prefer to put Overcoat users and Grass-types to sleep. The last slot contains Quiver Dance, which accrues three boosts at once, including one to Special Attack so that the BP of Stored Power and overall offensive capabilities of Espeon are enhanced.

Set Details
========

The EVs with a Timid nature prioritize Speed and balance Smeargle's defenses. Focus Sash is necessary because Smeargle will generally be used early in the match, where it won't have the defensive boosts to make up for its abysmal bulk and thus be unable to take a hit otherwise.

Usage Tips
========

You will want to get in Smeargle in as soon as possible after Scolipede has gotten some Speed boosts, put the opposing Pokemon to sleep, and set up Ingrain to protect the Baton Pass chain from phazers. After that, Baton Pass out and attempt to accrue some defensive boosts. Baton Pass back to Smeargle later in the match to set up Quiver Dances if desired.

Team Options
========

With this Smeargle set, there really isn't anything obligatoryrequired besides the fact that you must be running a full Baton Pass team, or else it is useless. Scolipede to obtain Speed boosts right off the bat and Espeon to sweep when enough boosts have been accrued are naturally mandatory (sentence sounds awkward, I think you should reword this). Vaporeon is also pretty mandatosomewhat necessary as a resilient, effective Defense booster. Mr. Mime is also useful as an extra block to Roar, and to create setup opportunities for itself and teammates with Encore. Sylveon can support the chain with Calm Mind boosts and can often even sweep on its own with boosted Hyper Voices. Pokemon such as Barrier + Amnesia Mew, Charge Zapdos, Iron Defense Mega Scizor, and Iron Defense Mega Mawile also work well to secure defensive boosts, all working toward the goal of making Espeon's Stored Power powerful enough to smashtear apart the opposing team.

Other Options
########

A hazard setting variant of Smeargle with Stealth Rock, Spikes, a sleeping move, and a filler was pretty usable last generation. However, the reintroduction of Deoxys-S and Deoxys-D to OU, as well as the Defog buff, have rendered this set rather poor in the generation shift. A gimmicky FEAR set with Trick Room / Spore / Endeavor / Dragon Rage can be annoying, putting a foe to sleep and bringing another down to 1 HP, then finishing it off with Dragon Rage. However, the rise of priority in XYGen 6 has reduced the effectiveness of this set immensely. No other move is really worth running, as Smeargle has abysmal offensive and defensive stats that make it pretty useless outside of its limited niche.

Checks and Counters
########

**Non-Sucker Punch priority users**: If a foe has already been put to sleep after having brought Smeargle down to its sash, a priority user can finish it off. Think, such as (Mega) Scizor, Azumarill, and Mega Pinsir. Sucker Punch users don't work because Smeargle doesn't attack, though.

**Damaging weather**: Choice Scarf Tyranitar outruns it and prevents it from doing anything by bringing it down to its sash.

**Magic Bounce**: Espeon and Mega Absol bounce back Spore, Dark Void, Sticky Web, and Stealth Rock, rendering Smeargle useless.

**Magic Coat**: Used by the likes of Deoxys-S and Deoxys-D, it bounces back Spore, Dark Void, Sticky Web, and Stealth Rock in a similar fashion to Magic Bounce.
EDIT: oops, my bad. geno's amcheck wasn't there when I started
 
Last edited:
Talked with QC, we want the set to look like this:

Sticky Web
Stealth Rock
Spore
Magic Coat

You can mention other stuff in moves, but that moveset is the most optimal, reliable, and useful.
 

Martin

A monoid in the category of endofunctors
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Something that I often consider running over Magic Coat is Endeavor. This gives Smeargle a good way to damage stuff if it needs to as oftentimes you be in one of these scenarios:
  • Set up both hazzards and have put an opponent to sleep
  • Put an opponent to sleep and only need to set up 1 hazzard
  • Brought Smeargle back in mid-game to re-set hazzards after not sacreficing early-game
  • The opponent lacks Taunt
  • Smeargle gets used as setup fodder when Spore/Dark Void can't be used again.
The fact of the matter is that you will usually encounter at least one (if not multiple) of these scenarios which will render Magic Coat useless, and it means that Smeargle will gain offensive presence against things once you have taken it down to its sash. Another possibility is to run Seismic Toss or Night Shade to get a solid 100 damage onto the opponent, although they are poor choices as Endeavour will usually deal damage even before its sash has been broken due to Smeargles relatively low HP stat and will always outdamage on opponents which are worth using the move on afterwoulds. Endeavour also works well when you faced with a faster lead which breaks your sash and you put them to sleep as you can easily then bring the switch in down to 1HP on turn 2 if hazzards aren't 100% necessary in order to win that match, which can put you at a huge advantage early-game if they switched in something like Conkeldurr to KO with prioroty as it is forced to either use Mach Punch and get easily KOd on the following turn, enabling you to either sacrefice Smeargle then to get a free switch or to take advantage (or later in the match if they choose to switch out for some reason) or risk Smeargle get up a hazzard and go for Drain Punch. Either way Smeargle is still f***ed over by Tyranitar due to Sand Stream, so you aren't gaining any additional counters by running it, and either way you can't damage Ghosts (unless you opt to run Night Shade which is a poor move on Smeargle anyway and just leaves you walled by Normal-types instead).
 
In my experience a solid way of stopping smeargle is with multi hit moves. I've used Mamoswine quite a bit recently and whenever I see a Smeargle I lead with Mamo and take it out with Icicle Spear. Brelooms bullet seed is also a common example. I reckon it's worthy of a mention in C&C
 
Sticky Web is a valuable support move, lowering the Speed of all grounded opponents by one stage to allow for slower attackers to shine. Stealth Rock is an important hazard for offensive Pokemon to secure KOes and get general chip damage on opposing Pokemon. To facilitate setting them up, Spore is run to put an opposing Pokemon to sleep, crippling it for what often turns out to be the remainder of the match and making setup effortless. Dark Void is a viable alternative to put Grass-types, such as Mega Venusaur and Ferrothorn, and Overcoat users, such as Mandibuzz, to sleep, but has a miss chance that makes it much more unreliable in virtually every scenario. Magic Coat is used to
Looks like part of the analysis is missing.
 

GatoDelFuego

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Overview
########

Smeargle looks like an odd choice for competitive play at first glance with its abysmal stats in all areas. However, with access to every move, it Smeargle finds itself a niche in OU. With Spore and Stealth Rock, Smeargle is one of two viable Sticky Web users, allowing it to function as an effective support choice for slow sweepers, such as Swords Dance Diggersby. To aid in this role, Smeargle has access to moves such as Taunt, Parting Shot, Magic Coat, and even Dark Void, which makes it the only OU Pokemon able to put Grass-types and Overcoat users to sleep. It is also the only Pokemon that can gets the Baton Pass + Ingrain combination, granting it a place on full Baton Pass teams. "full" baton pass kinda doesn't exist now All in all, Smeargle isn't that great of a Pokemon, but fulfills certain support roles that no other Pokemon can, giving it a place in the OU metagame.

Sticky Web
########
name: Sticky Web
move 1: Sticky Web
move 2: Stealth Rock
move 3: Spore / Dark Void
move 4: Magic Coat
ability: Own Tempo
item: Focus Sash
evs: 96 HP / 120 Def / 40 SpD / 252 Spe
nature: Timid

Moves
========

Sticky Web is a valuable support move, lowering the Speed of all grounded opponents by one stage to allow for slower attackers to shine. Stealth Rock is an important entry hazard for offensive Pokemon to secure KOs and get general chip damage on opposing Pokemon. To facilitate setting them up, Spore is run to put an opposing Pokemon to sleep, crippling it for what often turns out to be the remainder of the match and making setup effortless. Dark Void is a viable alternative to put Grass-types, such as Mega Venusaur and Ferrothorn, and Overcoat users, such as Mandibuzz, to sleep, but has a miss chance that makes it much more unreliable in virtually every scenario. Magic Coat is used to yes pls add the rest

Set Details
========

The EVs prioritize Speed so that Smeargle can outrun as many opponents as possible. From there, they serve to balance its defenses. A Focus Sash is necessary because even with the defensive investment, pretty much every attack is going to kill KO Smeargle in one hit, so it needs the guaranteed survival to get much of anything useful done.

Usage Tips
========

Smeargle is best utilized in the lead position to ensure an unbroken Focus Sash. The first move should be to put the foe to sleep, and then to set up Sticky Web, followed by Stealth Rock. Magic Coat should be used to stop opposing entry hazard setup and Taunt as necessary.

Beware of setting up Sticky Web against teams with Bisharp. The Speed reduction is not of much consequence for it, and Defiant will gain it a +2 Attack boost, making it extremely difficult to handle.

Team Options
========

Pokemon such as Swords Dance Diggersby, Crawdaunt, and Mega Medicham love slower opponents so they can fire off their ridiculously high-powered attacks freely, thus enjoying Smeargle's support. Carrying a Bisharp can also be beneficial, as it turns Deoxys-D and Deoxys-S reflecting Sticky Web with Magic Coat into a beneficial scenario because of Defiant. Moreover, it discourages Defog and can take advantage of it, as a +2 Bisharp is extremely threatening. Pokemon to that put pressure on opposing Defog users, such as Greninja, Analytic Starmie, and mixed Thundurus, also make good teammates to help prevent Smeargle's hard work from being undone removed.

Ingrain Passer
########
name: Ingrain Passer
move 1: Ingrain
move 2: Baton Pass
move 3: Spore / Dark Void
move 4: Quiver Dance
ability: Own Tempo
item: Focus Sash
evs: 96 HP / 120 Def / 40 SpD / 252 Spe
nature: Timid

Moves
========

Ingrain is a good move for Baton Pass teams, eliminating the need to pass to Espeon or Mr. Mime against every phazer. Smeargle is the only Pokemon that has access to the Ingrain + Baton Pass combination, giving it a niche on full Baton Pass teams. The third slot contains a sleep move; Spore is preferred for accuracy, but Dark Void is a solid option if you would prefer to put Overcoat users and Grass-types to sleep. The last slot contains Quiver Dance, which accrues three boosts at once, including one to Special Attack so that the BP Base Power of Stored Power and overall offensive capabilities of Espeon are enhanced.

Set Details
========

The EVs with a Timid nature prioritize Speed and balance Smeargle's defenses. Focus Sash is necessary because Smeargle will generally be used early in the match, where it won't have the defensive boosts to make up for its abysmal bulk and thus be unable to take a hit otherwise.

Usage Tips
========

You will want to get in Smeargle as soon as possible after Scolipede has gotten some Speed boosts, put the opposing Pokemon to sleep, and set up Ingrain to protect the Baton Pass chain from phazers. After that, Baton Pass out and attempt to accrue some defensive boosts. Baton Pass back to Smeargle later in the match to set up Quiver Dances if desired.
This is going to have to be changed; possibly the entire set tbh
Team Options
========

With this Smeargle, there really isn't anything obligatory besides the fact that you must be running a full Baton Pass team, or else it is useless. Scolipede to obtain Speed boosts right off the bat and Espeon to sweep when enough boosts have been accrued are naturally mandatory. Vaporeon is also pretty mandatory as a resilient, effective Defense booster. Mr. Mime is also useful as an extra block to Roar and to create setup opportunities for itself and teammates with Encore. Sylveon can support the chain with Calm Mind boosts and often even sweep on its own with boosted Hyper Voices. Pokemon such as Barrier + Amnesia Mew, Charge Zapdos, Iron Defense Mega Scizor, and Iron Defense Mega Mawile also work well to secure defensive boosts, all working toward the goal of making Espeon's Stored Power powerful enough to smash apart the opposing team. yeah this set might not even be worth it now

Other Options
########

An entry hazard-setting variant of Smeargle with Stealth Rock, Spikes, a sleeping move, and a filler was pretty usable last generation. However, the reintroduction of Deoxys-S and Deoxys-D to OU, as well as the Defog buff, have rendered this set rather poor in the generation shift. A gimmicky FEAR set with Trick Room / Spore / Endeavor / Dragon Rage can be annoying, putting a foe to sleep and bringing another down to 1 HP, then finishing it off with Dragon Rage. However, the rise of priority in XY has reduced the effectiveness of this set immensely. No other move is really worth running, as Smeargle has abysmal offensive and defensive stats that make it pretty useless outside of its limited niche.

Checks and Counters
########

**Non-Sucker Punch Priority Users**: If a foe has already been put to sleep after having brought Smeargle down to its sash, a priority user can finish it off. Think (Mega) Scizor, Azumarill, and Mega Pinsir. Sucker Punch users don't work because Smeargle doesn't attack, though.

**Damaging Weather**: Choice Scarf Tyranitar outruns it Smeargle and prevents it from doing anything by bringing it down to its Focus Sash, (AC) then KOing it with sandstorm.

**Magic Bounce**: Espeon and Mega Absol bounce back Spore, Dark Void, Sticky Web, and Stealth Rock, rendering Smeargle useless.

**Magic Coat**: Used by the likes of Deoxys-S and Deoxys-D, it Magic Coat bounces back Spore, Dark Void, Sticky Web, and Stealth Rock in a similar fashion to Magic Bounce.

1/2
 
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Jukain

!_!
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check implemented, removed the bp set and mentioned smashpass in oo. thinking about writing a full smashpass set up, but not in this thread at the least.

ready for gp 2.
 

Ender

pelagic
is a Contributor Alumnus
GP 2/2

Overview
########

Smeargle looks like an odd choice for competitive play at first glance with its all-around abysmal stats; [semicolon] in all areas. however, with access to every move, Smeargle finds itself a niche in OU. With Spore and Stealth Rock, Smeargle is one of two viable Sticky Web users, allowing it to function as an effective support choice for slow sweepers, such as Swords Dance Diggersby. To aid in this role, Smeargle has access to moves such as Taunt, Parting Shot, Magic Coat, and even Dark Void, which makes it the only OU Pokemon able to put Grass-types and Overcoat users to sleep. All in all, Smeargle isn't that great of a Pokemon, but fulfills certain support roles that no other Pokemon can, giving it a place in the OU metagame.

Sticky Web
########
name: Sticky Web
move 1: Sticky Web
move 2: Stealth Rock
move 3: Spore / Dark Void
move 4: Magic Coat
ability: Own Tempo
item: Focus Sash
evs: 96 HP / 120 Def / 40 SpD / 252 Spe
nature: Timid

Moves
========

Sticky Web is a valuable support move, lowering the Speed of all grounded opponents by one stage to allow for slower attackers to shine. Stealth Rock is an important entry hazard for offensive Pokemon to secure KOs and get general chip damage on opposing Pokemon. To facilitate setting them up, Spore is run to put an opposing Pokemon to sleep, crippling it for what often turns out to be the remainder of the match and making setup effortless. Dark Void is a viable alternative to put Grass-types, such as Mega Venusaur and Ferrothorn, and Overcoat users, such as Mandibuzz, to sleep, but it has a chance to miss miss chance that makes it much less reliable more unreliable in virtually every other scenario. Magic Coat is used to bounce back opposing entry hazards and Taunt.

Set Details
========

The EVs prioritize Speed so that Smeargle can outrun as many opponents as possible. From there, they serve to balance its defenses. A Focus Sash is necessary because even with the defensive investment, pretty much every attack is going to KO Smeargle in one hit, so it needs the guaranteed survival to get much of anything useful done.

Usage Tips
========

Smeargle is best utilized in the lead position to ensure an unbroken Focus Sash. The first move should be to put the foe to sleep [removed ,] and then to set up Sticky Web, followed by Stealth Rock. Magic Coat should be used to stop opposing entry hazard setup and Taunt as necessary.

Beware of setting up Sticky Web against teams with Bisharp. The Speed reduction is not of much consequence for it, and Defiant will gain it a +2 Attack boost, making it extremely difficult to handle.

Team Options
========

Pokemon such as Swords Dance Diggersby, Crawdaunt, and Mega Medicham love slower opponents so they can fire off their ridiculously high-powered attacks freely, and thus enjoy Smeargle's support. Carrying a Bisharp can also be beneficial, as it turns Deoxys-D and Deoxys-S reflecting Sticky Web with Magic Coat into a beneficial scenario because of Defiant. Moreover, it discourages Defog and can take advantage of it, as a +2 Bisharp is extremely threatening. Pokemon such as Greninja and mixed Thundurs that put pressure on opposing Defog users, such as Greninja and mixed Thundurus, also make good teammates to help prevent Smeargle's hard work from being undone.

Other Options
########

The best alternative option is a SmashPass set, which has the advantage of Spore over Gorebyss of Spore, which grants granting it numerous setup opportunities that Gorebyss wouldn't have. An entry hazard-setting variant of Smeargle with Stealth Rock, Spikes, a sleeping move, and a filler was pretty usable last generation. However, the reintroduction of Deoxys-S and Deoxys-D to OU, as well as the Defog buff, have rendered this set rather poor in the generation shift. A gimmicky set with Trick Room / Spore / Endeavor / Dragon Rage can be annoying, putting a foe to sleep and bringing another down to 1 HP, then finishing it off with Dragon Rage. However, the rise of priority in XY has reduced the effectiveness of this set immensely. No other move is really worth running, as Smeargle has abysmal offensive and defensive stats that make it pretty useless outside of its limited niche.

Checks and Counters
########

**Non-Sucker Punch Priority Users**: If a foe has already been put to sleep after having brought Smeargle down to its sash, a priority user can finish it off. Think Mega Scizor, Azumarill, and Mega Pinsir. Sucker Punch users don't work because Smeargle doesn't attack, though.

**Damaging Weather**: Choice Scarf Tyranitar outruns Smeargle and prevents it from doing anything by bringing it down to its Focus Sash, at which point it is KOed by sandstorm.

**Magic Bounce**: Espeon and Mega Absol bounce back Spore, Dark Void, Sticky Web, and Stealth Rock, rendering Smeargle useless.

**Magic Coat**: Used by the likes of Deoxys-S and Deoxys-D, Magic Coat bounces back Spore, Dark Void, Sticky Web, and Stealth Rock in a similar fashion to Magic Bounce.
 
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The best Smeargle set is as follows.

Timid @ Focus Sash
252 Attack/Speed

-Spore
-Sticky Web
-Endeavor
-Extremespeed

This guarantees you the maximum possible mileage out of Smeargle. Absolute worst case scenario (unless they have Magic Bounce), you get Sticky Web down. Open with Spore if they don't have a Grass-type/Overcoat/Magic Bounce. Sticky Web on the switch. If any non-Ghost swings at you, use Endeavor. Either Extremespeed to finish them off or read the switch to a non-Ghost and Endeavor again.

You can basically incapacitate or KO 3 Pokemon + getting Sticky Web down if your opponent doesn't know this is the moveset you're running. It's pretty crazy.
 

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