Stallion
Tree Young
Hey all, Stallion here with my first XY RMT. This team showcases some weird pokemon being used effectively, and got me to a peak rating of 1861 on the Showdown ladder. EDIT: New peak of 1884 testing a combination of the changes suggested by MCBarrett and Shurtugal
The reason I'm RMTing it is because it seems to have problems with Stall and specific pokemon like Gliscor, Mew and Zapdos. I used to have pokemon like Gothitelle and Heatran (over Rotom-c and Togekiss respectively) which made my matchup with such teams a lot easier, but I have since replaced them to help me against other playstyles. This team's success lies in using Volt Switch and U-Turn to constantly put pressure on the opponent by giving stuff like Crawdaunt free turns. Once the opponents team has been weakened, this allows my faster pokemon to clean up afterwards. I feel as though this team could be a lot better though and that a lot of my wins have been as a result of my play rather than the strength of my team, which is where you all come in hopefully :). Without further adieu:
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- Rock Slide
- Stone Edge
- Earthquake
Just your general revenge killer. This is here pretty much so that Charizard's don't get out of hand. Standard moves with EQ in the fourth slot so I'm not completely helpless against Aegislash. Often gets late game sweeps for me when the opposing team has been severely weakened. PS the amount of games I've lost from Stone Edge missing..... ._. Update: Added Rock Slide so I only have to use Stone Edge when absolutely necessary. I never used Zen Headbutt at all tbh.
Bisharp (F) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
Just your standard Bisharp being tested here in place of Crawdaunt as suggested by Shurtugal. It makes people think twice about Defogging and more importantly gives me a way to trap and punish the Lati twins and Aegislash, making the game that much more fun for my Manectric and Rotom-c. I've been alternating its spot in the team with this Diggersby
Diggersby @ Life Orb
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
My stallbreaker suggested to me by MCBarrett. It hits like an absolute nuke, 2hkoing Skarm after a SD with a resisted attack. Self explanatory ev's are given to allow it to outspeed as much as possible, and Adamant so that stall weeps at the very thought of facing it.
Manectric @ Manectite
Ability: Lightningrod
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
- Thunderbolt
Easily my MVP, not only is it my Talonflame/Pinsir check but Intimidate + Volt Switch alone gives me that much momentum that it's very easy to play around even weaknesses of mine. Just then, I almost pulled off a win against a stall team that had a severe advantage against my own team just due to Volt Switch never allowing Chansey to heal up. The speed on this thing gives me an advantage against most offensive teams, as without Scarfers they've got nothing that can even touch it outside of priority. Moves and EV's are pretty standard. Flamethrower does plenty and Overheat always seems to miss when I need it most, so it's here to stay unless someone has a really compelling argument otherwise.
Rotom-Mow @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spd
Bold Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Rest
- Will-O-Wisp
People usually don't know how to handle this because of how rarely it's seen. I needed something to switch into CB Azumarill and Rotom-w and animenagai suggested this; so far it hasn't disappointed. The speed ev's are for creeping Azumarill's and Crawdaunts and the moveset is pretty much your standard Rotom-w moveset but with Leaf Storm to deter ground types much in the same way that Hydro Pump does. Currently testing the new EV spread to outspeed Bisharp's and hit them with Will-O-Wisp and using ChestoRest for Gliscor. I've been alternating its spot in my team with this Amoongus.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 240 HP / 32 Def / 236 SDef
Calm Nature
- Foul Play
- Spore
- Sludge Bomb
- Giga Drain
Also suggested by MCBarrett, this gives me something to switch into Gengar and Aegislash (even SubToxic variants lose to this) while still allowing me to shut down Keldeo and Azumarill like Rotom-c did. Foul Play to say no to King's Shield shenanigans and Sludge Bomb > Clear Smog cause I haven't found a single time in testing where I'd found I wanted it.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 56 Atk / 204 Def / 8 Spd
Impish Nature
- U-turn
- Earthquake
- Stone Edge
- Stealth Rock
Standard Landorus-Therian here, this thing is my primary switch in to Mega Mawile, Charizard X and physical attackers in general. When I had Heatran running Stealth Rock, I used to run Knock Off - which was an awesome fourth move on Land. I miss it quite a bit but Rocks are quite important. 8 Speed ev's cause I'm a creep like that with lots of defensive investment so it can do its job well. Impish nature to take hits from Mawile and Talonflame much better.
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 244 SDef / 16 Spd
Calm Nature
- Defog
- Will-O-Wisp
- Roost
- Night Shade
Currently testing this in the last slot to give me a Zapdos, Kyurem-B, a Lati switch in and a Defogger all in one. So far it has done its job admirably, but it does make me more Bisharp and Aegislash weak so I'll probably end up replacing it for something else. This shines more in the team variant Amoongus and Diggersby as the aforementioned aren't quite as much of a threat. Standard SpDef ev's with the speed so that I can creep opposing Bisharp.
Crawdaunt (F) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Superpower
This thing just punches holes in everything. A Life Orb Crabhammer from this does 10% more then a CB Azumarill Waterfall, which is just ridiculous. I try and get this in on Ground types like Hippowdon or Landorus-T or fire types such as Heatran and use the likely switch out to blast holes in the opponents team. Also serves as my revenge killer to Landorus-I's that get out of hand.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Air Slash
- Thunder Wave
- Roost
- Defog
I used to run Heatran here but I was really AV Conk weak and well played Deoxys-D teams would wear me down and crush me (I also tried Latias but I had no Dragon resist lol), so I went with a Defogger that could switch into Dragons and special attacks in general (such as Aegislash Shadow Balls). Togekiss is probably the weak link in my team however, granting stuff like Zapdos and Rotom-w free switch ins. I've considered Body Slam just to get around Taunt Mew and BP teams over Thunder Wave. Any suggestions for this slot would be much appreciated! I've been strongly considering something like Defog/Will-O-Wisp/Roost/Night Shade Mew but that would just compound my ghost weakness.
There it is. I'll add a threat list eventually, but in short my main threats have been mentioned above as well as stuff like Kyurem-B. I'd like to make this a little better against stall as well, and as with most teams BP can be a dick. Thanks in advance for the rates everyone <3
The reason I'm RMTing it is because it seems to have problems with Stall and specific pokemon like Gliscor, Mew and Zapdos. I used to have pokemon like Gothitelle and Heatran (over Rotom-c and Togekiss respectively) which made my matchup with such teams a lot easier, but I have since replaced them to help me against other playstyles. This team's success lies in using Volt Switch and U-Turn to constantly put pressure on the opponent by giving stuff like Crawdaunt free turns. Once the opponents team has been weakened, this allows my faster pokemon to clean up afterwards. I feel as though this team could be a lot better though and that a lot of my wins have been as a result of my play rather than the strength of my team, which is where you all come in hopefully :). Without further adieu:
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- Rock Slide
- Stone Edge
- Earthquake
Just your general revenge killer. This is here pretty much so that Charizard's don't get out of hand. Standard moves with EQ in the fourth slot so I'm not completely helpless against Aegislash. Often gets late game sweeps for me when the opposing team has been severely weakened. PS the amount of games I've lost from Stone Edge missing..... ._. Update: Added Rock Slide so I only have to use Stone Edge when absolutely necessary. I never used Zen Headbutt at all tbh.
Bisharp (F) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
Just your standard Bisharp being tested here in place of Crawdaunt as suggested by Shurtugal. It makes people think twice about Defogging and more importantly gives me a way to trap and punish the Lati twins and Aegislash, making the game that much more fun for my Manectric and Rotom-c. I've been alternating its spot in the team with this Diggersby
Diggersby @ Life Orb
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
My stallbreaker suggested to me by MCBarrett. It hits like an absolute nuke, 2hkoing Skarm after a SD with a resisted attack. Self explanatory ev's are given to allow it to outspeed as much as possible, and Adamant so that stall weeps at the very thought of facing it.
Manectric @ Manectite
Ability: Lightningrod
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
- Thunderbolt
Easily my MVP, not only is it my Talonflame/Pinsir check but Intimidate + Volt Switch alone gives me that much momentum that it's very easy to play around even weaknesses of mine. Just then, I almost pulled off a win against a stall team that had a severe advantage against my own team just due to Volt Switch never allowing Chansey to heal up. The speed on this thing gives me an advantage against most offensive teams, as without Scarfers they've got nothing that can even touch it outside of priority. Moves and EV's are pretty standard. Flamethrower does plenty and Overheat always seems to miss when I need it most, so it's here to stay unless someone has a really compelling argument otherwise.
Rotom-Mow @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 132 Def / 128 Spd
Bold Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Rest
- Will-O-Wisp
People usually don't know how to handle this because of how rarely it's seen. I needed something to switch into CB Azumarill and Rotom-w and animenagai suggested this; so far it hasn't disappointed. The speed ev's are for creeping Azumarill's and Crawdaunts and the moveset is pretty much your standard Rotom-w moveset but with Leaf Storm to deter ground types much in the same way that Hydro Pump does. Currently testing the new EV spread to outspeed Bisharp's and hit them with Will-O-Wisp and using ChestoRest for Gliscor. I've been alternating its spot in my team with this Amoongus.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 240 HP / 32 Def / 236 SDef
Calm Nature
- Foul Play
- Spore
- Sludge Bomb
- Giga Drain
Also suggested by MCBarrett, this gives me something to switch into Gengar and Aegislash (even SubToxic variants lose to this) while still allowing me to shut down Keldeo and Azumarill like Rotom-c did. Foul Play to say no to King's Shield shenanigans and Sludge Bomb > Clear Smog cause I haven't found a single time in testing where I'd found I wanted it.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 56 Atk / 204 Def / 8 Spd
Impish Nature
- U-turn
- Earthquake
- Stone Edge
- Stealth Rock
Standard Landorus-Therian here, this thing is my primary switch in to Mega Mawile, Charizard X and physical attackers in general. When I had Heatran running Stealth Rock, I used to run Knock Off - which was an awesome fourth move on Land. I miss it quite a bit but Rocks are quite important. 8 Speed ev's cause I'm a creep like that with lots of defensive investment so it can do its job well. Impish nature to take hits from Mawile and Talonflame much better.
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 244 SDef / 16 Spd
Calm Nature
- Defog
- Will-O-Wisp
- Roost
- Night Shade
Currently testing this in the last slot to give me a Zapdos, Kyurem-B, a Lati switch in and a Defogger all in one. So far it has done its job admirably, but it does make me more Bisharp and Aegislash weak so I'll probably end up replacing it for something else. This shines more in the team variant Amoongus and Diggersby as the aforementioned aren't quite as much of a threat. Standard SpDef ev's with the speed so that I can creep opposing Bisharp.
SpDef Mega Scizor + Diggersby + Taunt/NP Thundurus over Manectric, Bisharp and Mew.
Crawdaunt (F) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Superpower
This thing just punches holes in everything. A Life Orb Crabhammer from this does 10% more then a CB Azumarill Waterfall, which is just ridiculous. I try and get this in on Ground types like Hippowdon or Landorus-T or fire types such as Heatran and use the likely switch out to blast holes in the opponents team. Also serves as my revenge killer to Landorus-I's that get out of hand.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Air Slash
- Thunder Wave
- Roost
- Defog
I used to run Heatran here but I was really AV Conk weak and well played Deoxys-D teams would wear me down and crush me (I also tried Latias but I had no Dragon resist lol), so I went with a Defogger that could switch into Dragons and special attacks in general (such as Aegislash Shadow Balls). Togekiss is probably the weak link in my team however, granting stuff like Zapdos and Rotom-w free switch ins. I've considered Body Slam just to get around Taunt Mew and BP teams over Thunder Wave. Any suggestions for this slot would be much appreciated! I've been strongly considering something like Defog/Will-O-Wisp/Roost/Night Shade Mew but that would just compound my ghost weakness.
There it is. I'll add a threat list eventually, but in short my main threats have been mentioned above as well as stuff like Kyurem-B. I'd like to make this a little better against stall as well, and as with most teams BP can be a dick. Thanks in advance for the rates everyone <3
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