Before i begin, i haven't played pokemon since B/w so i'm still getting use to X/Y. This was the first team i've made and hopefully you guys can help fix a few things if needed. I'm worried that some of my ev's are wrong but Let's do this!
Kingdra @ Scope Lens
Ability: Sniper
EVs: 2 HP / 252 SAtk / 252 Spd
Timid Nature
- Focus Energy
- Draco Meteor
- Ice Beam
- Signal Beam
This is the nuker of the team. With the ability, (Sniper), Holding Scope lens and going with Focus energy is basically a 100% crit with whatever move i use and as a result, 1 hitko. I've got Draco meteor as my main move, Ice beam and Signal beam as coverage in case draco won't 1 do as much.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bolt Strike
- U-turn
- V-create
- Psyshock
Jirachi and Amoonguss use to be here but it just did not work out like victini with the multiple moves that it can use. Choice Scarf should let me attack first most of the time and i can use this as a counter in case a grass type move will hit my other pokes. Bolt-Strike is to defeat water types, U-turn in case i get in trouble, V-Create is my nuke move and Psyshock against Ghost types.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 176 HP / 252 Def / 80 SDef
- Recover
- Clear Smog
- Infestation
- Earth Power
Gastrodon is the troll/tanky pokemon of the team while giving it electric immunity and absorbing water. Giving it infestation will stop the trainer from swapping while doing damage at the same time. Recover is used to heal with leftovers and Earth Power as my main nuke attack. I've got clear smog here as i've noticed a lot of people are trying to increase their stats which makes this move come in handy.
Electivire @ Assault Vest
Ability: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Thunder Punch
- Ice Punch
- Earthquake
- Cross Chop
In case someone tries to use an electric move on my other pokes, i like to have this in my party as the ability motor drive will increase it's speed while having 317 speed with evs. I've got Thunder and Ice Punch to stop dragon and water types. Earthquake to stop Fire pokes such as Darmanitan and Cross Chop to get rid of Chansey, Miltank. I gave it a vest to give it a little more survivability.
Yanmega @ Leftovers
Ability: Speed Boost
EVs: 2 HP / 252 SAtk / 36 SDef / 180 Spd
Modest Nature
- Protect
- Air Slash
- Giga Drain
- Bug Buzz
I needed a speedy pokemon to my team and i was thinking of having Scolipede but instead i chose Yanmega due to multiple move selections. I have protect so i can get a speed boost while checking what move they would use, Air slash since it's a reliable flying type move as well as having a possible flinch when used, Giga Drain to gain my hp and Bug Buzz as my main Nuking move. I put in 180 spd as it's usually enough to outspeed most pokes and putting it on SDef.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 Def / 252 SAtk
Serious Nature
- Moonblast
- Energy Ball
- Psychic
- Toxic
I had Cloyster before but it just didn't really worked out and i needed a strong SDef to bulk most of the sp attackers out there, Florges. It didn't really need any evs in sp def as it's already high, (344). I gave it Moonblast as my stab type move to get rid of dragons, Energy ball to stop certain pokemon, especiialy Quagsire, Psychic to mostly stop grass and Fighting and Toxic in case i want to deal more.
The biggest problem for me would be fighting type pokemon as i don't exactly have a counter for it besides yanmega as most of them would outspeed me while ground can hurt as well.. Stealth rocks is a problem to me as i don't have a reliable rapid spin pokemon.
I usually lead with either my victini or kingdra depending on what they start off.
Threats: Most Fighting type pokemons such as Mienfoo and hearacross.
Pokemon with Increased stats as well
Changes:
Florges over Cloyster
Victini over Amoonguss and Jirachi
Kingdra @ Scope Lens
Ability: Sniper
EVs: 2 HP / 252 SAtk / 252 Spd
Timid Nature
- Focus Energy
- Draco Meteor
- Ice Beam
- Signal Beam
This is the nuker of the team. With the ability, (Sniper), Holding Scope lens and going with Focus energy is basically a 100% crit with whatever move i use and as a result, 1 hitko. I've got Draco meteor as my main move, Ice beam and Signal beam as coverage in case draco won't 1 do as much.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bolt Strike
- U-turn
- V-create
- Psyshock
Jirachi and Amoonguss use to be here but it just did not work out like victini with the multiple moves that it can use. Choice Scarf should let me attack first most of the time and i can use this as a counter in case a grass type move will hit my other pokes. Bolt-Strike is to defeat water types, U-turn in case i get in trouble, V-Create is my nuke move and Psyshock against Ghost types.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 176 HP / 252 Def / 80 SDef
- Recover
- Clear Smog
- Infestation
- Earth Power
Gastrodon is the troll/tanky pokemon of the team while giving it electric immunity and absorbing water. Giving it infestation will stop the trainer from swapping while doing damage at the same time. Recover is used to heal with leftovers and Earth Power as my main nuke attack. I've got clear smog here as i've noticed a lot of people are trying to increase their stats which makes this move come in handy.
Electivire @ Assault Vest
Ability: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Thunder Punch
- Ice Punch
- Earthquake
- Cross Chop
In case someone tries to use an electric move on my other pokes, i like to have this in my party as the ability motor drive will increase it's speed while having 317 speed with evs. I've got Thunder and Ice Punch to stop dragon and water types. Earthquake to stop Fire pokes such as Darmanitan and Cross Chop to get rid of Chansey, Miltank. I gave it a vest to give it a little more survivability.
Yanmega @ Leftovers
Ability: Speed Boost
EVs: 2 HP / 252 SAtk / 36 SDef / 180 Spd
Modest Nature
- Protect
- Air Slash
- Giga Drain
- Bug Buzz
I needed a speedy pokemon to my team and i was thinking of having Scolipede but instead i chose Yanmega due to multiple move selections. I have protect so i can get a speed boost while checking what move they would use, Air slash since it's a reliable flying type move as well as having a possible flinch when used, Giga Drain to gain my hp and Bug Buzz as my main Nuking move. I put in 180 spd as it's usually enough to outspeed most pokes and putting it on SDef.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 Def / 252 SAtk
Serious Nature
- Moonblast
- Energy Ball
- Psychic
- Toxic
I had Cloyster before but it just didn't really worked out and i needed a strong SDef to bulk most of the sp attackers out there, Florges. It didn't really need any evs in sp def as it's already high, (344). I gave it Moonblast as my stab type move to get rid of dragons, Energy ball to stop certain pokemon, especiialy Quagsire, Psychic to mostly stop grass and Fighting and Toxic in case i want to deal more.
The biggest problem for me would be fighting type pokemon as i don't exactly have a counter for it besides yanmega as most of them would outspeed me while ground can hurt as well.. Stealth rocks is a problem to me as i don't have a reliable rapid spin pokemon.
I usually lead with either my victini or kingdra depending on what they start off.
Threats: Most Fighting type pokemons such as Mienfoo and hearacross.
Pokemon with Increased stats as well
Changes:
Florges over Cloyster
Victini over Amoonguss and Jirachi
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