Alright so I finally finished and got the team to A rank, which to be honest was a bit of a chore, but I wanted to be able to contribute a healthy discussion about the viability of some of the Pokes that I tested, so now that I'm finally done laddering, I'm gonna do just that.
Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Psyshock
- Fire Blast
- Dragon Tail
Similar to Slowbro, AV Slowking is able to provide a good barrier of both ends of the spectrum. With the above spread, Scarf Darmanitan's U-turn only does 41% max, meaning it can hold up well as an early game pivot into some Flare Blitzes that comes your way. Slowking has an important bit more special bulk, allowing it to get more mileage out of an Assault Vest. Slowking is able to stand up against Modest Nidoqueen much better, being able to stay in not fearing any 2HKO, while AV Slowbro can't even consider switching into her.
252+ SpA Life Orb Sheer Force Nidoqueen Sludge Wave vs. 252 HP / 4 SpD Assault Vest Slowbro: 161-191 (40.8 - 48.4%) -- 71.9% chance to 2HKO after Stealth Rock
252+ SpA Life Orb Sheer Force Nidoqueen Sludge Wave vs. 252 HP / 4 SpD Assault Vest Slowking: 122-146 (30.9 - 37%) -- guaranteed 3HKO after Stealth Rock
So what distinguishes this set from Slowbro besides greater special bulk? If you read the moveset, then it should be obvious that the main difference is Slowking's access to Dragon Tail. Dragon Tail allows it to kill early game set up attempts from Shell Smash Cloyster and Kingdra, without having to rely on a Scald burn chance. If you're
really desperate and you want to chance the flinch proc, it can even switch in on +2 Mega-Houndoom, as +2 Dark Pulse only musters 86% max, not enough for a OHKO. Make sure to have an actual Mega-Houndoom counter though. Beyond thwarting set-up attempts, Dragon Tail finds most of its utility in racking up entry hazard damage, so pairing it with a Spikes user is a good idea.
So why isn't Slowking UU? To be honest, it wasn't really clear to me until writing the above paragraph, but UU has almost no top tier threats that necessitate Dragon Tail's utility. AV Slowking is able to be much more of a boss in RU, where it can switch in and phaze out huge threats like CM Delphox and SS Omastar/Gorebyss. In addition, its lower physical bulk compared to Slowbro is a huge con, as it makes it much more worn down by pivoting in, and in some cases, can suffer surprise death from a coverage move
252+ Atk Choice Band Victini Bolt Strike vs. 252 HP / 252+ Def Slowking: 324-382 (82.2 - 96.9%) -- 62.5% chance to OHKO after Stealth Rock
252+ Atk Choice Band Victini Bolt Strike vs. 252 HP / 252+ Def Slowbro: 262-310 (66.4 - 78.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
All in all, 9/10 times, Slowbro should honestly be your choice of UU bulky water over Slowking, as it is much more adept to handling the threats in the metagame. However, keep in mind that is one of the few resilient switch-ins to Nidoking / Nidoqueen that doesn't give free turns, as nobody is running Thunderbolt in this meta.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Recover
- Taunt
- Will-O-Wisp
- Knock Off
With the goblin's recent ban from RU, it's only naturally going to be tested in UU. However, using it in UU, it became apparent why this thing dropped out of the tier. Below are the aspects unique to UU that give Sableye a massive headache, and not the other way around.
1) Synchronize
While Sableye is able to provide a good stop to Mew and Umbreon, it cannot mindlessly throw out Will-o-Wisps, as both of the above clerics are able to punish it for doing so.
Support: Heal Bell / Aromatherapy, Toxic Spikes to prevent WoW backlash
2) Guts Heracross / Magic Bounce Mega-Absol
Just the presence of Guts and/or Absol means Sableye has to keep a serious eye out. While the Heracross problem can be solved by just having sturdy answers for it, Absol poses much more of a problem. Even before Absol mega-evolves, Sableye has to be cautious, as its access to Justified gives it the opportunity to potentially screw over Sableye's main STAB move, while also preventing the item loss from occurring. After it mega-evolves, it becomes immune to Sableye's Will-o-Wisp, giving it freedom to set up Swords Dance and go to town on the rest of the team. So why can't Sableye just counter this by spending early-game just spamming Will-o-Wisp for potential Absol switch-ins? I guess this is a good lead in to the next and biggest reason
Support: Bold Aromatisse can answer both of these threats, and takes many more of the Knock Offs that threaten Sableye
3) Ubiquity of Fire-types
Hot damn I'm pretty sure I've never seen a single tier more stuffed to the brim with Fire-types. Victini, Darmanitan, Entei, Rotom-H, Arcanine, and Mega-Houndoom. All of these are top tier Pokemon that get free switch-ins for predicting Will-o-Wisp, Recover, or Taunt, all three of which can usually be predicted from a mile away. While all but Mega-Houndoom aren't too thrilled with losing their item, none of them besides Victini are anywhere near close to OHKO'd by Knock Off, which means Sableye
has to switch out, which is bad as Sableye doesn't get many switch in opportunities, and made even worse by the fact that there's no catch-all answer to the variety of Fire-types UU has to offer.
Support: Slowking, Slowbro, and Snorlax provide an answer to a large portion of the tier's Fire-types, and as such, make really good teammates
4) Florges and Scald
While none of these are long-term solutions to Sableye, both of them pose a serious threat that may necessitate switching out, which like I previously mentioned, is bad as Sableye doesn't get a whole lot of switch-in opportunities.
Support: Fire/Poison-types for Florges, Natural Cure 'mons, Heal Bell / Aromatherapy, CM Slowbro/Suicune
However, if you cover these four big flaws, Sableye is able to generate a lot of momentum for your team, as priority WoW in conjunction with priority recovery threatens to cripple many Pokemon in the UU tier.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 60 Atk / 196 SDef
Careful Nature
- Rest
- Sleep Talk
- Curse
- Return
This right here made a debut on my team due to its utility as a catch-all special sponge, and especially for its ability to stand up to Mega-Houndoom. While the plethora of Fighting-types present in the tier may have been the cause for Snorlax's downfall to the bottom of UU usage, every single 'mon on my team besides Snorlax resists or is immune to its one weakness, so that wasn't much of an issue.
This set is particularly interesting, as mono-Normal coverage sounds terrible at first. However, the only one top-tier ghost commonly used in UU is Chandelure, which Snorlax is renowned for as being one of its hardest counters, so mono-Normal isn't as bad as it immediately sounds. The upside of it is that giving a free turn to Curse is threatening to many Balance teams, which take a huge chunk out from +1 Returns. Many teams often lack a long-term answer for him, as Heavy Slam does jack shit to Snorlax, who abuses Mega-Aggron's lack of Leftovers recovery to wear him down. Thick Fat is very useful in this meta, allowing it to hit back against the likes of CB Victini and Darmanitan locked into their respective Fire-type nukes. To be honest, I'm not sure why Snorlax's usage is so low, as it is still a very threatening 'mon in the tier. I'd have to say the biggest letdown of Snorlax is its inability to be used early-game against teams with Forry, as my team lacked any kind of Rapid Spin or Defog support
Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Roost
- Earthquake
- Stealth Rock
- Toxic
I'm not going to write too much about this 'mon, as its been a frequent mainstay in UU, and its job hasn't changed much. To be honest, it's a pretty mediocre mon, and early on in this team's run, I even wanted to replace it, as its main niche, walling Heracross, was better handled once I switched Aromatisse to 252/252+ Bold. However, I ended up keeping it on the team for the duration of the project, since it was able to reliably handle one threat that Aromatisse couldn't: Honchkrow. Not too sure why I didn't see any Substitute users, as then Gligar is pretty boned. Aside from that, the only other perk to include that isn't immediately obvious is Immunity, which can buy you a free turn from Umbreon and Mew, both of which can't bounce Toxic back to this little scorpion.
I'm not going to write about Aromatisse here, as I already made a post about it on the main thread.
http://www.smogon.com/forums/threads/np-xy-uu-stage-1-reload.3502404/page-19#post-5394781
Also if the mods want to separate each of my 5 'mons into their own hide tags, that might be better, as I didn't anticipate making the post quite this long x_X