The Battle Subway — Challenge Thread [READ POST #653]

Thread: http://www.smogon.com/forums/threads/battle-subway-challenge-subwayj.3468357/page-4
SINGLES (for a change!)
Mawile @ Sheer Force + Mawilite

Tyrantrum @ Strong Jaw + Razor Fang

Necturna @ Forewarn + Miracle Seed



Venus the Mawile (♀)

Type:


While traversing through Glittering Cave, Subway came across Venus hiding in a corner, afraid that Subway or another Pokemon would harm her. Subway showed her his hand, and she accepted, joining Subway on his adventure through Kalos. Later on, in Shabboneau Castle, Subway was lucky to find a Mawilite, which meant that Venus never had to fear again. Despite this, she kept her shy ways, and is never one to boast about her strength. The hardest to find in the group.

Nature: Sassy (+Special Defence, -Speed)

Abilities:

Hyper Cutter: (Passive)
Intimidate: (Trigger)

Sheer Force: (Toggle) (HA)
Huge Power: (Passive) (Mega-Evo)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 2
Special Defense: Rank 3 (+)
Speed: 43 (-)
Size Class: 1
Weight Class: 1


Stats: (Mega)

HP: 90
Attack: Rank 4 (8)
Defence: Rank 5
Special Attack: Rank 2
Special Defense: Rank 4 (+)
Speed: 43 (-)
Size Class: 1
Weight Class: 2


Ability Counters: 5/5
Move Counters: 0

Moves:

Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Crunch
Sucker Punch
Stockpile
Spit Up
Swallow
Iron Defense
Feint Attack
Baton Pass

Rock Slide
Brick Break
Power-Up Punch
Protect
Facade
Giga Impact
Torment
Substitute
Focus Punch
Grass Knot
Sleep Talk
Toxic

Ice Fang
Fire Fang
Thunder Fang
Poison Fang
Metal Burst

Counter
Foul Play
Ice Punch
Thunder Punch
Steath Rock
Endure
Knock Off
Magnet Rise
Snatch
Dynamic Punch​

Caesar the Tyrantrum (♂)

Type:


Originally found in Glittering Cave as a Jaw Fossil, Caesar was revitalized by Subway at the Ambrette Fossil Research Facility. Caesar is often perceived as a very vain and selfish character, but is actually very kind once you get to know him. The one who’s always looking for his reflection.

Nature: Jolly (+Speed, -Special Attack)

Abilities:

Strong Jaw: (Passive)
Rock Head: (Passive) (Unlocked)

Stats:

HP: 100
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 2 (-)
Special Defense: Rank 2
Speed: 82 (+) (+8ACC)
Size Class: 5
Weight Class: 6


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm
Earthquake
Dragon Claw
Crunch
Head Smash
Horn Drill
Rock Slide
Giga Impact
Ancientpower
Dragon Tail
Thrash

Dig
Aerial Ace
Stone Edge
Brick Break
Protect
Facade
Toxic
Double Team
Sleep Talk
Substitute
Rock Tomb
Bulldoze

Fire Fang
Ice Fang
Thunder Fang
Poison Fang
Dragon Dance

Draco Meteor​

Fantôme the Necturna (♀)
Type:


Fantôme, at one point, was the first Necturna in ASB. As such she has much experience, traveling with Subway on many TLR's and other important battles! Due to her mysterious ways, she is always shifting and hiding, however Fantôme trusts Subway and would never leave his side!

Nature: Brave (+Attack, -Speed)

Type:


Abilities:
Forewarn: (Passive)
Telepathy: (Passive)

Stats:
64/120/100/85/120/81

HP: 100
Attack: Rank 6
Defence: Rank 4
Special Attack:
Rank 3
Special Defence: Rank 5
Speed: 70
Base Rank Total: 23
Size Class: 3
Weight Class: 3

Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1


Moves:
*Level Up*

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball
Absorb
Forest's Curse

*Egg*

Spore
Giga Drain
Natural Gift
Ingrain
Gravity
Leaf Storm
Leaf Blade
Future Sight
Nightmare
Curse
Swift

*TM/HM*

Protect
Calm Mind
Psychic
Torment
Telekenisis
Toxic
Shadow Claw
Stone Edge
Thief
Substitute
Energy Ball
Grass Knot
Payback
Hidden Power (Water 6)
Psych Up
Giga Impact
Hyper Beam
Sunny Day
Solarbeam
Facade
Infestation
Confide
Nature Power

*Tutor*

Synthesis
Snatch
Bind
Spite
Skill Swap
Trick
Worry Seed
Sleep Talk
Seed Bomb
Knock Off

Total Moves: 60

 

Geodude6

Look at my shiny CT!
Name: John Jacob Jingleheimer Schmidt
Mode: Doubles
Thread: Here.
Streak: 0

Abilities:
Tyranitar: Sand Stream
Aurumoth: No Guard
Honchkrow: Super Luck
Gengar: Levitate

Items:
Tyranitar: Tyranitarite
Aurumoth: Expert Belt
Honchkrow: Scope Lens
Gengar: Link Cable


Goji [Tyranitar] (F)
Nature: Rash
Type:

: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Sand Stream: (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
Unnerve: (DW, Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4+
SpD: Rank 3-
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23


Nature: Rash
Type:

Abilities: Sand Stream, Unnerve
Item: Tyranitarite (Allows Tyranitar to Mega-Evolve into Mega Tyranitar. A Sand Stream summoned by Mega Tyranitar will last indefinitely until the weather is changed.)

Stats:
HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4+
SpD: Rank 4-
Spe: 71
Size Class: 4
Weight Class: 6
Base Rank Total: 28

EC: 9/9
MC: 0
AC: 5/5
KOC: 1

Moves: (63/114)
Fire Fang
Ice Fang
Thunder Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Earthquake
Dark Pulse
Crunch
Stone Edge
Hyper Beam
Giga Impact

Ancient Power
Assurance
Curse
Dragon Dance

Focus Energy
Iron Head
Iron Tail
Outrage
Pursuit
Stealth Rock
Stomp

Focus Punch
Hone Claws
Dragon Claw
Water Pulse
Roar
Toxic
Hidden Power [Poison]
Sunny Day
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration

Smack Down
Thunderbolt
Thunder
Dragon Breath
Return

Dig
Brick Break
Double Team
Shock Wave
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Torment
Façade
Detect
Secret Power

Rest
Attract
Round

Focus Blast
Fling
Endure
Incinerate
Shadow Claw

Retaliate
Rock Polish
Avalanche
Thunder Wave
Bulldoze
Captivate
Dragon Tail
Natural Gift
Swagger

Sleep Talk
Substitute
Rock Smash
Snarl
Power-up Punch
Confide
Cut
Surf
Strength

Whirlpool
Rock Climb

Aqua Tail
Block
Body Slam
Counter
Double-Edge
Dragon Pulse

Dynamic Punch
Earth Power
Fire Punch
Foul Play
Fury Cutter
Headbutt
Ice Punch

Iron Defense
Low Kick
Mega Kick
Mega Punch
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore

Spite
Superpower
Thunder Punch
Uproar

Mothra [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Healing Wish
Reflect
Light Screen
Zen Headbutt

Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Wing Attack

Psyshock
Toxic
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Overheat
Ally Switch
Steel Wing
Focus Blast
Giga Impact
Retaliate
X-Scissor
Infestation
Substitute
Dazzling Gleam
Surf

Electroweb
Helping Hand
Icy Wind
Magic Coat
Skill Swap
Sleep Talk
Trick

===

Yet to get:

1 MC: TBD

2 MC: TBD

3 MC: TBD

Total: TBD MC

Doñakarasu [Honchkrow] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (DW, Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 4-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves: (49/??)
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind

Brave Bird
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Sky Attack
Whirlwind

Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Incinerate
Retaliate
Giga Impact
Thunder Wave
Substitute
Dark Pulse
Fly

Heat Wave
Icy Wind
Mimic
Spite
Superpower
Twister

Beat Up

Gengar (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:

: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Nature: Timid (+15% Spe, +26% Acc, -1 Atk)
Type:

Abilities: Levitate, Shadow Tag (MEvo only)
Shadow Tag: Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150+
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex

Disable
Haze
Perish Song
Reflect Type
Smog

Toxic
Venoshock
Hidden Power [Ground]
Taunt
Hyper Beam
Protect
Thunderbolt
Psychic
Double Team
Bide
Sludge Bomb
Torment
Focus Blast
Endure
Will-O-Wisp
Embargo
Thunder Wave
Infestation
Substitute
Trick Room
Dazzling Gleam

Counter
Foul Play
Giga Drain
Knock Off
Pain Split
Self-Destruct
Skill Swap
Snatch

Sludge Wave


QUEUE:
AOPSUser (S)
Frosty (D)
Metal Sonic (S)
SubwayJ (S)
Geodude6 (S)
 
Last edited:
This might not be taken for a loooooong time, but might as well get my butt on line

Starting the streak again at 0
Singles

Lucario @ Lucarionite/ Inner Focus
Mamoswine @ Expert Belt/ Oblivious
Blastoise @ Mystic Water/ Torrent

Lucario (Phoenix) Male
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Abilities: Steadfast/ Inner Focus/ Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Evolution:

Ability: Adaptability
Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks: (98/ 102 total moves)
Physical:
Bite
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
Headbutt
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Payback
Poison Jab
Power-Up Punch
Quick Attack
Retaliate
Reversal
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Claw
Sky Uppercut
Stone Edge
Strength
ThunderPunch
Zen Headbutt

Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power Grass
Hyper Beam
Mud-slap
Psychic
Round
Shadow Ball
Swift
Vacuum Wave
Water Pulse

Status:
Agility
Attract
Bulk Up
Calm Mind
Confide
Copycat
Detect
Double Team
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Iron Defense
Magnet Rise
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up


Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Abilities: Oblivious/ Snow Cloak/ Thick Fat (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (67/ 82 total moves)
Physical:
Avalanche
Bite
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Peck
Return
Rock Slide
Stone Edge
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Earth Power
Freeze-Dry
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Mud Shot
Powder Snow
Round

Status:
Amnesia
Attract
Block
Double Team
Endure
Hail
Light Screen
Mist
Mud Sport
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Roar
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic


Blastoise* (Squirts) Female
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Water
Abilities: Torrent/ Rain Dish (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Evolution:

Ability: Mega Launcher
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks: (34/ 94? total moves)
Physical:
Aqua Tail
Bite*
Brick Break
Counter
Dragon Tail
Fake Out
Rapid Spin*
Skull Bash
Tackle*

Special:
Blizzard
Brine*
Bubble*
Flash Cannon
Focus Blast
Hidden Power (Grass)
Hydro Pump
Ice Beam*
Mirror Coat
Scald
Surf*
Waterfall
Water Gun*
Water Pledge
Water Pulse*
Water Spout

Status:
Aqua Ring*
Double Team*
Endure
Iron Defense
Protect*
Rain Dance
Substitute
Tail Whip*
Toxic
Withdraw*
Yawn*


QUEUE:
AOPSUser (S)
Frosty (D)
Metal Sonic (S)
SubwayJ (S)
Geodude6 (S)
waterwarrior (S)
 
Last edited:
I would like to challenge the Singles Train.

Mode: Singles
Thread: None
Streak: 0

Abilities:
Lucario:
Inner Focus/Adaptability(upon mega-evolving)
Aerodactyl: Pressure/Tough Claws(upon mega-evolving)
Tyranitar: Sand Stream

Items:
Lucario:
Lucarionite
Aerodactyl: Aerodactylite (or Amulet Coin, if I can't have multiple mega-evolutions)
Tyranitar: Exp. Share



Queue:
Mulan15262 (Singles, newcomer priority)
AOPSUser (Singles)
Frosty (Doubles)
Metal Sonic (Singles)
SubwayJ (Singles)
Geodude6 (Singles)
waterwarrior (S)
 
<starwarsfan> hi engi, you there?
<Engineer> now i am
<Engineer> what's up
<starwarsfan> so i noticed that there are like no active subway refs
<starwarsfan> ie, no challenge has been taken for forever
<starwarsfan> and i was wondering if i could be one ~~
<starwarsfan> i can list qualifications if you want me to
<starwarsfan> (i dont have many tbh)
<Engineer> i haven't been keeping tabs on people but
<Engineer> have you been reffing actively
<starwarsfan> y; both pike and normal battles
<Engineer> hm
<Engineer> ok congrats you are now a subway ref
<starwarsfan> o cool, thx
<Engineer> try your best, don't give up, no mercy, etc. etc.
<starwarsfan> kk
<Engineer> i may be revamping the mon list soon so watch out for that
<Engineer> other than that good luck :)
<starwarsfan> cool, thx

That's a thing I suppose, so taking Mulan15262.
Post will be up within 24 hours.

Or maybe not, there is a small lack of a little thing called pokemon profiles, so his challenge is illegal. Taking GemOftheDay instead (post is below this). Mulan's challenge is sent to the back of the queue.

Queue:
Frosty (Doubles)
Metal Sonic (Singles)
SubwayJ (Singles)
Geodude6 (Singles)
icewarrior (Singles)
Mulan15262 (Singles) (Illegal)
 
Last edited:
no thread yet :3
Singles

Gallade @ EXP share / Justified
Skarmory @ Eviolite / sturdy
Gardevoir @ Gardevoirite / trace

Nature: Adamant (+ Atk, -1 SpA)
Type: Psychic/Fighting

Abilities:
Steadfast
Justified (Hidden, unlocked)

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SAtk: 2 (-)
SDef: 4
Spe: 80
SC: 3
WC: 4
BRT: 21

EC: 9/9
MC: 0
AC: 5/5

moves:
Stored power
Clos combat
Night slash
Leet
Growl
Confusion
Double Team
Teleport
Slash
Swords dance
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
imprison

Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak

telekinesis
theif
facade
thunder wave
toxic
zen headbutt
thunderpunch
skill swap
ice punch
taunt
protect
Stone edge
Drain punch
Skarmory [Avion] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Flying

Abilities:
Keen eye (passive)
Sturdy (passive)
Weak armor (toggle)(locked)

HP: 100
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
AC: 1/5

leer
peck
sand attack
swift
agility
fury attack
feint
air cutter

stealth rock
whirlwind
endure
sky attack
pursuit

fly
rock slide
protect
substitute
roost
double team
toxic
taunt
sandstorm
iron head
spikes
-->

Gardevoir (castette) (f)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic/Fairy
Abilities:
Synchronize (Passive)
Trace (trigger)
Telepathy (DW UNLOCKED)(Passive)

Pixilate (MEGA)

Stats
HP: 100 --> 100
Atk: Rank 3 --> 3
Def: Rank 2 --> 2(-)
SpA: Rank 6 --> 8(+)
SpD: Rank 4 --> 5
Spe: 80 --> 100

Size Class: 3 --> 3
Weight Class: 3 --> 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves
mistry terrain
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
future sight
wish
moonblast

Confuse ray
Will-o-Wisp
Disable
icy wind

ally switch
psyshock
shadow ball
psychic
hypnosis
dream eater
imprison
focus blast
charm
signal beam
protect
taunt
Stored power
destiny bond
encore
skill swap
Endure
light screen
reflect
trick room
 
I would like to challenge the Singles Train.

Mode: Singles
Thread: None
Streak: 0

Abilities:
Lucario:
Inner Focus/Adaptability(upon mega-evolving)
Aerodactyl: Pressure/Tough Claws(upon mega-evolving)
Excadrill: Mold Breaker

Items:
Lucario:
Lucarionite
Aerodactyl: Aerodactylite (or Amulet Coin, if I can't have multiple mega-evolutions)
Excadrill: Exp. Share

Excadril(*) (6.02214E23) Female

Nature: Jolly (+Speed, - Special Attack, +12 accuracy)

Type: Ground/Steel


Abilities:
Sand Rush
Sand Force
Mold Breaker (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA-: Rank 1
SpD: Rank 3
Spe+: 102
Accuracy: +12
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5


Moves(25/57, for 94 MC):
Scratch
Mud Sport
Rapid Spin
Mud-slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Swords Dance
Rototiller
Horn Drill
Drill Run
Fissure for 1 MC

Crush Claw
Iron Defense
Rock Climb
Skull Bash
Submission
Earth Power, Metal Sound 2 moves for 6 MC

Iron Head, Magnet Rise, Snore, Stealth Rock 4 moves for 12 MC

Earthquake
Rock Slide
Bulldoze
X-scissor
Sandstorm
Brick Break
Poison Jab
Shadow Claw
Hone Claws, Toxic, Hidden Power, Hyper Beam, Protect, Frustration, Return, Double Team, Sludge Bomb, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Round, Focus Blast, Fling, Giga Impact, Swagger, Sleep Talk, Substitute, Rock Smash, Confide, Cut, Strength 25 moves for 75 MC
Lucario(*) (Luke) Male

Nature: Timid (+Speed, - Attack, +11 accuracy)

Type: Fight/Steel


Abilities:

Inner Focus
Steadfast
Justified(Hidden)
Adaptability(Mega)

Stats:
HP: 100
Atk-: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Stats:
Attack(-): 5
Defense: 3
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4

EC: 6/6
MC: 0
AC: 5/5


Moves(42/112, for 143 MC):
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush
Heal Pulse
Quick Guard, Calm Mind, Final Gambit 3 moves for 3 MC

Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
Agility, Bite, Blaze Kick, Circle Throw, Cross Chop, Crunch, Follow Me, High Jump Kick, Low Kick, Sky Uppercut 10 moves for 30 MC

Drain Punch
Ice Punch
Dual Chop, Fury Cutter, Headbutt, Helping Hand, Iron Tail, Magnet Rise, Mud-Slap, Role Play, Snore, Swift, Thunderpunch, Zen Headbutt 12 moves for 36 MC

Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Ice)
Poison Jab
Shadow Claw
Protect
Flash Cannon
Focus Punch
Dig
Current Gen: Hone Claws, Toxic, Bulk Up, Sunny Day, Hyper Beam, Rain Dance, Frustration, Return, Psychic, Shadow Ball, Brick Break, Rock Tomb, Facade, Attract, Low Sweep, Round, Fling, Payback, Retaliate, Giga Impact, Stone Edge, Bulldoze, Rock Slide, Swagger, Substitute, Rock Smash, Confide, Strength 29 moves for 58 MC
Prior Gen: Water Pulse, Secret Power, Captivate, Work Up, Natural Gift, Rock Climb 6 moves for 18 MC
Aerodactyl (Terrordactyl)(Female)
Nature: Jolly (+15% Speed, +26 accuracy, -Special Attack)
Type: Rock/Flying

Abilities:
Pressure
Rock Head
Unnerve (H, locked)

Stats:
HP: 100
Atk: 4
Def: 3
SpA(-): 1
SpD: 3
Sp(+): 150
Accuracy: +26
Base Rank Total: 20
SC: 4
WC: 4

Mega-Aerodactyl (Terrordactyl) (Female)
Nature: Jolly (+15% Speed, +30 Accuracy, - Special Attack)

Mega-Ability: Tough Claws

Stats:
HP: 100
Atk: 5
Def: 3
SpA(-): 2
SpD: 3
Speed(+): 173
Accuracy: +30
SC: 4
WC: 4
BRT: 22


EC: n/a
MC: 0
AC: 0/5

Moves(21/68):
Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancient Power

Assurance
Tailwind
Whirlwind
Pursuit
Roost

Rock Slide
Fly
Earthquake
Protect
Stone Edge


Queue:
Frosty (Doubles)
Metal Sonic (Singles)
SubwayJ (Singles)
Geodude6 (Singles)
icewarrior (Singles)
Mulan15262 (Singles)
 
I have a desperate need for UC and this is the best place to provide.
Sorry, I took AOPSUser out of the queue on accident, taking him, as well as SubwayJ and Metal Sonic. (Frosty's is a super line challenge.)
Posts will be up soon-ish.

Queue:
Frosty (Doubles)
Geodude6 (Singles)
icewarrior (Singles)
Mulan15262 (Singles)
 
Last edited:
um... this is awkward.

Geo stated that he was challenging dubs but put himself in the queue as singles.

Taking waterwarrior (get our revenge on that hated lucario!), and I'll probably take Geodude6 if he decides what he wants to challenge. Post will be up in a few hours.

Queue:
Frosty (Doubles)
Geodude6 (Who knows?)
Mulan15262 (Singles)
 
let's go again.

THREAD
Gemoftheday
Singles

-->

Gardevoir (castette) (f)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic/Fairy
Abilities:
Synchronize (Passive)
Trace (trigger)
Telepathy (DW UNLOCKED)(Passive)

Pixilate (MEGA)

Stats
HP: 100 --> 100
Atk: Rank 3 --> 3
Def: Rank 2 --> 2(-)
SpA: Rank 6 --> 8(+)
SpD: Rank 4 --> 5
Spe: 80 --> 100

Size Class: 3 --> 3
Weight Class: 3 --> 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves
mistry terrain
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
future sight
wish
moonblast

Confuse ray
Will-o-Wisp
Disable
icy wind

ally switch
psyshock
shadow ball
psychic
hypnosis
dream eater
imprison
focus blast
charm
signal beam
protect
taunt
Stored power
destiny bond
encore
skill swap
Endure
light screen
reflect
trick room

Bronzong (Coracier) (-)
Nature: Relaxed (+ Def, -Spe, -10% evasion)
Type: Steel/Psychic

Abilities:
Levitate: (Passive)
Heatproof: (Passive)
Heavy Metal (DW locked)(passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 28 (28.69 unrounded) (-)
size class: 3
weight class: 5 (8 with heavy metal)

EC: 6/6
MC: 0
DC: 5/5

Moves:
Sunny day
Rain dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
psywave
iron defense
faint attack
safeguard

ancient power
signalbeam
recycle
stealth rock
trick

solarbeam
Earthquake
Payback
Gyro ball
trick room
Flash cannon
light screen
reflect
skill swap
rock slide
protect
substitute
shadow ball
future sight

Rotom [Motélé]
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Water

Abilities: Levitate

HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 84
Base Rank Total: 20

SC: 3
WC: 4
MC: 0

Unlocked forms: Wash, Heat

Attacks:
Discharge
Charge
Trick
Astonish
Thunder Wave
thundershock
Uproar
double team
shock wave
substitute
electroball

Dark Pulse
Electroweb
Pain Split
Sucker Punch
Swift

Protect
Will-o-Wisp
volt switch
Thunderbolt
Shadow Ball
rain dance
substitute
light screen
reflect

Hydro Pump (WASH ONLY)
Overheat (HEAT ONLY)


Queue:
Frosty (Doubles)
Geodude6 (Doubles)
Mulan15262 (Singles)
Gemoftheday (singles)
 
Thread
You know my name
Singles



Dragonite "Sam" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Dragon/Flying

Abilities: Inner Focus/Multiscale (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
-10% Evasion

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Safeguard
Hyper Beam
Dragon Tail
Dragon Rush
Aqua Tail
Dragon Dance
Fire Punch
Thunderpunch
Roost
Wing Attack
Hurricane
Water Gun

Extremespeed
Aqua Jet
Water Pulse
Haze
Mist
Horn Drill
Body Slam
Endure
Focus Punch
Dynamicpunch
Shock Wave
Zap Cannon
Bide
Double-Edge
Dragon Breath
Mimic
Secret Power

Toxic
Protect
Thunderbolt
Hidden Power (Grass 7)
Draco Meteor
Dragon Pulse
Icy Wind
Flamethrower
Substitute
Ice Beam
Light Screen
Frustration
Return
Rest
Double Team
Dive
Sky Drop
Fly
Heat Wave
Bind
Superpower
Ice Punch
Iron Head
Iron Tail
Fire Blast
Blizzard
Thunder
Brick Break
Rock Slide
Surf
Rain Dance
Hail
Aerial Ace
Earthquake
Stone Edge
Bulldoze
Roar
Tailwind
Swagger
Sandstorm
Rock Tomb
Facade
Power-Up Punch
Focus Blast

Dispel

Total: 81


Medicham "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

Type: Psychic/Fighting

Abilities: Pure Power/Telepathy (Unlocked)

Stats:
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]
+10% Accuracy

Mega ability: Pure Power

Mega stats:
HP: 90
Atk: Rank 4 [8 Medichamite Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Medichamite Pure Power]
+15% Accuracy

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Recover
Force Palm
Reversal
Power Trick
Acupressure
Psych Up
Fire Punch
Thunderpunch
Ice Punch
Detect

Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Baton Pass
Secret Power
Endure
Foresight
Dynamicpunch
Counter

Protect
Focus Punch
Substitute
Zen Headbutt
Double Team
Brick Break
Rock Slide
Pain Split
Sleep Talk
Gravity
Helping Hand
Magic Coat
Low Kick
Toxic
Telekinesis
Return
Frustration
Trick
Retaliate
Giga Impact
Facade
Rain Dance
Rest
Sunny Day
Poison Jab
Low Sweep

Total: 55


Kingdra "Legolas" (M)
Nature: Hasty (+15% Speed, +11% Accuracy, -Defense)

Type: Water/Dragon

Abilities: Swift Swim/Sniper/Damp (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
+11% Accuracy

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Dragon Pulse
Hydro Pump
Twister
Dragon Dance
Yawn

Muddy Water
Octazooka
Outrage
Endure
Disable
Clear Smog
Flail
Bide
Water Pulse
Double-Edge
Mimic
Whirlpool
Aurora Beam
Signal Beam

Rain Dance
Ice Beam
Dive
Surf
Icy Wind
Double Team
Bounce
Protect
Scald
Rest
Hidden Power (Fire 7)
Sleep Talk
Draco Meteor
Blizzard
Toxic
Waterfall
Hyper Beam
Hail
Iron Head
Substitute
Facade
Return
Frustration
Facade
Giga Impact
Attract
Round

Total: 54


QUEUE:
Frosty (Doubles)
Geodude6 (Doubles)
Mulan15262 (Singles)
Gemoftheday (singles)
akela (Singles) (Subref)
AOPSUser (Singles)
 
Challenging the singles subway!
Threadless


Frogadier M Rodan
Stats: 90/3/1-/3/2/112+ +19% accuracy 1/2 16



Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

MC/EC/AC
0/6/5

Attacks:
Acrobatics
Aerial Ace
Attract

Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut

Dark Pulse
Dig
Double Team
Echoed Voice
Facade

Fling
Frustration
Grass Knot
Growl
Hidden Power (fire)
Hydro Pump
Ice Beam
Lick
Mind Reader
Mud Sport
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest

Return
Rock Smash
Rock Slide
Rock Tomb
Round
Scald
Sleep Talk
Smack Down
Smokescreen
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pledge
Water Pulse
Water Sport

Future evolution moves:
Extrasensory
Giga Impact
Haze
Hydro Cannon
Hyper Beam
Night Slash
Mat Block
Role Play
Shadow Sneak
Spikes
Water Shuriken

Medicham M Zen
Stats: 90/3+(6 Pure Power)/3/1-/3/80 3/3 15(18 Pure Power)
Mega: 90/5+(9 Pure Power)/3/2-/3/100 3/3 19(23 Pure Power)



Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

MC/EC/AC
0/6/5

Attacks:
Acupressure
Attract
Baton Pass

Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide

Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast

Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot

Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic

Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power-Up Punch
Protect
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate

Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam

Sleep Talk
Snore
Strength

Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt

Chansey F Samantha
Stats: 145/1/1/3+/4/43- -10% evasion 3/3 20



Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
MC/EC/AC
0/4/5

Attacks:
Aromatherapy
Attract
Bestow

Bide
Blizzard
Body Slam

Brick Break
Bubble Beam
Bulldoze
Calm Mind
Captivate
Charge Beam

Charm
Confide
Copycat
Counter
Covet
Curse

Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch

Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling

Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity

Growl
Hail
Headbutt

Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam

Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort

Light Screen
Mega Kick
Mega Punch

Metronome
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift

Pound
Power-Up Punch
Present
Protect

Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle

Reflect
Refresh
Rest
Retaliate

Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss

Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Sleep Talk

Snatch
Snore
Soft-Boiled
Solar Beam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger

Sweet Kiss
Tail Whip
Take Down
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Wild Charge
Work Up
Zap Cannon

Zen Headbutt


QUEUE:
Frosty (Doubles)
Geodude6 (Doubles)
Mulan15262 (Singles)
Gemoftheday (singles)
akela (Singles) (Subref)
AOPSUser (Singles)
Avnomke (Singles) (No Thread)
 

Geodude6

Look at my shiny CT!
Right.

You are officially a Normal Line Subway referee *fanfare*

Keep in mind that you are to use any strategy to win – since Subway movepools can in no way compete with those of the challengers' Pokemon, sometimes we have to resort to evil strategies like parafusion or accuracy drops. Don't feel guilty :P

Good luck :)
Taking Avnomke due to newcomer priority. Thread should be up in no longer than the next hour.
 
Guess who's going to clear the queue? Not me, because I'm not a Subway ref. In fact, I'm here to do the opposite!

Thread!
Streak: 4

Slowbro @ Regenerator/ Expert Belt aka "The Excadrill Killer"
Blastoise @ Torrent/ Blastoisinite aka "The Chandelure Extinguisher"
Cloyster @ Skill Link/ King's Rock aka "The Haxorus Smasher"


Slowbro (Derpy Hooves) Female
Nature: Sassy (+SpD, -Spe, -10% evasion)
Type: Water/Psychic
Abilities: Oblivious/ Own Tempo/ Regenerator

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 26 (30/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (71/ 119 total)
Physical:
Aqua Tail
Bide
Body Slam
Brick Break
Bulldoze
Counter
Dig
Dive
Drain Punch
Earthquake
Facade
Focus Punch
Foul Play
Headbutt
Iron Tail
Tackle
Zen Headbutt

Special:
Blizzard
Brine
Confusion
Fire Blast
Flamethrower
Focus Blast
Future Sight
Hyper Beam
Ice Beam
Grass Knot
Psychic
Psyshock
Scald
Shadow Ball
Signal Beam
Surf
Water Gun
Water Pulse
Whirlpool

Status:
After You
Amnesia
Attract
Block
Calm Mind
Curse
Disable
Double Team
Endure
Growl
Heal Pulse
Iron Defense
Light Screen
Magic Coat
Me First
Mud Sport
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Slack Off
Sleep Talk
Substitute
Swagger
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Wonder Room
Yawn


Blastoise* (Squirts) Female
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Water
Abilities: Torrent/ Rain Dish (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Evolution:
Ability: Mega Launcher
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks: (38/ 111 total moves)
Physical:
Aqua Tail
Bite*
Brick Break
Counter
Dig
Dragon Tail
Fake Out
Rapid Spin*
Skull Bash
Tackle*

Special:
Blizzard
Brine*
Bubble*
Flash Cannon
Focus Blast
Hidden Power (Grass)
Hydro Pump
Ice Beam*
Mirror Coat
Scald
Surf*
Waterfall
Water Gun*
Water Pledge
Water Pulse*
Water Spout

Status:
Aqua Ring*
Double Team*
Endure
Iron Defense
Protect*
Rain Dance
Roar
Substitute
Tail Whip*
Toxic
Withdraw*
Yawn*


Cloyster (Frozone) Male
Nature: Lonely (+Atk, -Def)
Type: Water/ Ice
Abilities: Shell Armor/ Skill Link/ Overcoat (Unlocked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 7 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 1
AC: 5/5

Attacks: (54/ 75 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Explosion
Facade
Frustration
Giga Impact
Ice Shard
Icicle Crash
Icicle Spear
Payback
Poison Jab
Rapid Spin
Razor Shell
Return
Rock Blast
Selfdestruct
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Hydro Pump
Ice Beam
Icy Wind
Signal Beam
Surf
Whirlpool

Status:
Aqua Ring
Attract
Barrier
Curse
Double Team
Endure
Iron Defense
Leer
Mimic
Protect
Rain Dance
Reflect
Rest
Shell Smash
Sleep Talk
Spikes
Substitute
Supersonic
Teleport
Torment
Toxic
Toxic Spikes
Withdraw


QUEUE:
Frosty (Doubles)
Geodude6 (Doubles)
Mulan15262 (Singles)
Gemoftheday (singles)
akela (Singles) (Subref)
AOPSUser (Singles)
waterwarrior (Singles)
 
Last edited:
This queue doesn't look long enough....
No thread, no streak
Aggron @ Heavy Metal / Aggronite
Magnezone @ Sturdy / Charged Stone
Escavalier @ Shell Armor / Link Cable

Types: Rock/Steel

Abilities:
Sturdy / Rock Head / Heavy Metal (Hidden and Unlocked)

Nature: Sassy (+Special Defense, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (10 w/ Heavy Metal)
Base Rank Total: 21

Mega Stats:
Mega-Type:
Steel
Mega-Abilities:
Sturdy / Rock Head / Heavy Metal / Filter

Mega-Stats:
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (11 w/ Heavy Metal)
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (26):
Level Up

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst
Automize

Egg
Super Power
Head Smash
Stealth Rock
Curse
Endeavor

TM/HM
Taunt
Earthquake
Sandstorm
Aerial Ace
Shadow Claw
Rock Slide
Sleep Talk
Substitute

Tutor
Magnet Rise

Other


Magnezone [Mags] (-)
Types: Electric/Steel

Abilities::
Sturdy / Magnet Pull / Analytic (H)

Nature: Quiet (+Special Attack, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 4/5

Attacks (27):
Level Up

Tri-Attack
Electric Terrain
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Magnet Rise
Lock On
Zap Cannon
Discharge
Magnetic Flux
Mirror Coat
Barrier

TM/HM
Thunder Bolt
Charge Beam
Volt Switch
Hidden Power (Grass)
Protect
Thunder
Rain Dance
Reflect
Light Screen
Flash Cannon
Double Team
Toxic

Tutor
Signal Beam

Other


Escavalier [Jaime Lannister] (M)
Types: Bug/Steel

Abilities::
Swarm/Shell Armor/Overcoat(HA)

Nature: Sassy (+SpD, -Speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 5 (+)
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 1/5

Attacks (17):
Level Up

Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Double Edge
Fell Stinger
Quick Guard
Twineedle
Swords Dance
X-Scissor
Iron Head

Egg
Megahorn
Knock Off
Drill Run
Pursuit
Counter

TM/HM
Protect
Double Team
Aerial Ace
Toxic
Substitute

Tutor


QUEUE:
ff7hero (Singles) (First Timer)
Frosty (Doubles)
Geodude6 (Doubles)
Mulan15262 (Singles)
Gemoftheday (singles)
akela (Singles) (Subref)
AOPSUser (Singles)
waterwarrior (Singles)
 
just correcting the queue, probably ill take some challenges tonight

QUEUE:
ff7hero (Singles) (First Timer)
Frosty (Doubles)
Geodude6 (Doubles)
Gemoftheday (singles)
akela (Singles) (Subref)
AOPSUser (Singles)
waterwarrior (Singles)
 

Geodude6

Look at my shiny CT!
Yay yay yay summer break <3

Clearing the queue except for myself (oh god)

EDIT: Also except for Frosty because I'm not a Super Line ref

QUEUE
Frosty (D) (Super)
Geodude6 (D)
 
Last edited:
hmmmmmm,, so about that almost clear queue........

Thread


*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 1


Attacks: 71 Total
Acrobatics
Aerial Ace
Assist
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hyper Beam
Leer
Low Kick
Low Sweep
Mach Punch
Nasty Plot
Overheat
Protect
Punishment
Rest
Retaliate
Rock Slide
Role Play
Roar
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will o Wisp


*Thanks to Matezoide for the sprite*
Togetic (Azavel) Male
Nature:
Timid
Type:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 1


Attacks: 60 Total
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double Team
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Flamethrower
Fly
Follow Me
Foresight
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hyper Beam
Hyper Voice
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Pluck
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Roost
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Solar Beam
Substitute
Sunny Day
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Tri Attack
Trick
Yawn
Wish
Zap Cannon


*Thanks to Toast Tyrant for the sprite*
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 44 Total
Bide
Clear Smog
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Fire, 7)
Hypnosis
Icy Wind
Knock Off
Lick
Magic Coat
Mean Look
Nightmare
Night Shade
Pain Split
Perish Song
Protect
Psychic
Rest
Scary Face
Shadow Ball
Shadow Punch
Snatch
Sludge Wave
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunderbolt
Torment
Toxic
Venoshock
Will o Wisp


*Thanks to Simonsays for the sprite*
Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 5/5
MC: 0


Attacks: 64 Total
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Close Combat
Counter
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Flash Cannon
Focus Punch
Follow Me
Force Palm
Foresight
Giga Impact
Heal Pulse
Helping Hand
Hi Jump Kick
Ice Punch
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Payback
Protect
Psychic
Quick Attack
Rain Dance
Rest
Reversal
Roar
Rock Slide
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
 
Thread: http://www.smogon.com/forums/threads/battle-subway-challenge-mulan15262.3504522/
Mode: Doubles
Starting streak: 0

Pokemon:
Lucario @ Lucarionite with Justified (becoming Adaptability upon mega-evolution), Tyranitar @ Rare Candy with Sand Stream, Aegislash @ Dusk Stone with Stance Change, Aggron @ Exp. Share with Sturdy.

Lucario(*) (Luke) Male

Nature: Timid (+Speed, - Attack, +11 accuracy)

Type: Fight/Steel


Abilities:

Inner Focus
Steadfast

Justified(Hidden)
Adaptability(Mega)

Stats:
HP: 100
Atk-: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Stats:
Attack(-): 5
Defense: 3
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4

EC: 6/6
MC: MAX
AC: 5/5


Moves(MAX):
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush
Heal Pulse
Calm Mind
Quick Guard
Final Gambit


Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
Agility
Blaze Kick
Crunch
Hi Jump Kick
Circle Throw
Follow Me
Bite
Cross Chop
Low Kick
Sky Uppercut

Drain Punch
Ice Punch
Dual Chop
Thunder Punch
Magnet Rise
Zen Headbutt
Role Play
Helping Hand
Fury Cutter
Iron Tail
Mud Slap
Headbutt
Snore
Swift

Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Ice)
Poison Jab
Shadow Claw
Protect
Flash Cannon
Focus Punch
Dig
Stone Edge
Psychic
Toxic
Rain Dance
Rock Slide
Brick Break
Bulldoze
Hone Claws
Substitute
Shadow Ball
Bulk Up
Sunny Day
Hyper Beam
Return
Frustration
Rock Tomb
Low Sweep
Payback
Giga Impact
Facade
Attract
Round
Retaliate
Confide
Swagger
Fling
Earthquake
Rock Smash
Strength

Water Pulse
Secret Power
Work Up
Captivate
Natural Gift
Rock Climb


Bonemerang
Tyranitar(*) (Monster) Male

Nature: Jolly (+15% Speed, -Special Attack, +6 accuracy)

Type: Rock/Dark


Abilities:
Sand Stream
Unnerve (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA(-): Rank 2
SpD: Rank 4
Spe(+): 71
Accuracy: +6
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5
1 KOC


Moves(29/81):
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Crunch
Payback
Thrash
Ice Fang
Fire Fang
Thunder Fang

Dragon Dance
Iron Head
Pursuit
Stealth Rock
Outrage
Ancient Power

Earthquake
Stone Edge
Brick Break
Bulldoze
Dig
Power-up Punch
Snarl
Sleep Talk
Toxic
Protect
Aegislash-Shield (Shieldschízo̱) (Female)
Nature: Sassy (+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ghost
Ability: Stance Change

Stats:
HP: 90
Atk: 2
Def: 6
SpA: 2
SpD(+): 7
Spe(-): 51
SC: 3
WC: 4
BRT: 21


Aegislash-Blade (Ferrum Forever) (Female)
Nature: Sassy (+1 Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ghost
Ability: Stance Change

Stats:
HP: 90
Atk: 6
Def: 2
SpA: 6
SpD(+): 3
Spe(-): 51
SC: 3
WC: 4
BRT: 21


EC: 9/9
MC: 1


Moves(42/48, for 12 MC):
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automize
Shadow Sneak
Aerial Ace
Retaliate
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword

Destiny Bond
Wide Guard

Flash Cannon
Shadow Claw
Rock Slide
Gyro Ball
Brick Break
Hidden Power [ice]
Toxic
Reflect
Double Team
Rain Dance
Rest
Shadow Ball
Protect
Substitute
Return
Frustration
Sleep Talk
Attract
Confide
Cut
Facade
False Swipe
Giga Impact, Hyper Beam, Rock Smash, Round, Sunny Day, Swagger 6 moves for 12 MC

Aggron (Crassus)(Male)
Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel/Rock
Abilities: Sturdy, Rock Head, Heavy Metal

Stats:
HP: 100
Atk(+): 5
Def: 8
SpA: 2
SpD: 2
Speed(-): 42
SC: 4
WC: 8 (Heavy Metal: 10)
BRT: 22


Mega-Aggron(Crassus) (Male)
Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel
Abilities: Sturdy, Rock Head, Heavy Metal, Filter

Stats:
HP: 100
Atk(+): 6
Def: 10
SpA: 2
SpD: 3
Speed(-): 43
SC: 4
WC: 8 (Heavy Metal: 11)
BRT: 26


EC: 9/9
MC: 0
AC: 5/5

Moves(33/114 for 200 MC):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Automize
Heavy Slam
Iron Tail
Metal Sound

Head Smash
Superpower
Reversal
Body Slam
Endeavor
Stealth Rock
Curse, Dragon Rush, Screech, Smelling Salts, Stomp 5 moves for 15 MC

Magnet Rise
Aqua Tail
Ancient Power, Block, Counter, Defense Curl, Dragon Pulse, Dynamic Punch, Earth Power, Endeavor, Endure, Fire Punch, Fury Cutter, Headbutt, Ice Punch, Icy Wind, Low Kick, Mega Kick, Mega Punch, Mimic, Outrage, Rollout, Seismic Toss, Snore, Spite, Thunder Punch, Uproar 26 moves for 78 MC

Earthquake
Aerial Ace
Shadow Claw
Rock Slide
Dig
Rain Dance
Hone Claws
Rest
Sleep Talk
Attract, Blizzard, Brick Break, Bulldoze, Confide, Cut, Dark Pulse, Double Team, Dragon Claw, Dragon Tail, Facade, Fire Blast, Flamethrower, Flash Cannon, Fling, Focus Blast, Frustration, Giga Impact, Hidden Power, Hone Claws, Hyper Beam, Ice Beam, Incinerate, Payback, Power-Up Punch, Return, Rock Polish, Round, Sandstorm, Shock Wave, Smack Down, Solar Beam, Stone Edge, Strength, Substitute, Sunny Day, Surf, Swagger, Taunt, Thunder, Thunder Wave, Thunderbolt, Toxic 43 moves for 86 MC
Avalanche, Captivate, Focus Punch, Natural Gift, Rock Climb, Secret Power, Water Pulse, Whirlpool 8 moves for 24 MC
 

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