Post-SPL sets dump megathread

cb aaron judge

ALL RISE
is a Community Contributor Alumnusis a Researcher Alumnus
credit to nails for concept/op

Now that the last official BW NU tournament is almost over, lets all share our awesome ideas we've been hoarding for months and years. Because if you hold out now you're a jerk.

Descriptions are encouraged, but not required. But if it requires some explanation or key information, pls include it. Teammates you used it with are excellent. 2-3 sentences should be enough, so don't feel pressured to write a lot unless you want to.


Skuntank @ Air Balloon
Ability: Aftermath
EVs: 252 Atk / 176 SDef / 80 Spd
Adamant Nature
- Poison Jab
- Sucker Punch
- Taunt
- Pursuit

gives skunk an easier time switching in vs things such as golurk, specs eggy, and other pokemon that rely heavily on ground-type coverage to beat it


Golurk @ Life Orb
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Shadow Punch
- Ice Punch
- Rock Polish

rp can surprise opponents, and it isnt that hard to set one up given its offensive presence, resist berries can also be used to get rps vs certain mons but you then lose out on extra power
 
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watashi

is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Three-Time Past SPL Champion
World Defender
i may be no ßasedVictory but i do have a few tricks up my sleeves


Rotom-Fan @ Expert Belt
Ability: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Volt Switch
- Air Slash
- Sucker Punch
- Hidden Power [Grass] / Will-O-Wisp

used in jynx meta to kill jynx after rocks. if Annoyer tells you he created this he's lying


Skuntank @ Life Orb
Ability: Aftermath
EVs: 252 Atk / 4 SAtk / 252 Spd
Lonely Nature
- Crunch
- Sucker Punch
- Hidden Power [Grass]
- Explosion

lures ground and rock types with hp grass and punches holes with explosion


Shiftry @ Life Orb
Ability: Early Bird
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Rock Slide

underrated sweeper that gets past mandibuzz and scarf jynx / rotom, which is uncommon for a grass-type


Ludicolo @ Choice Scarf
Ability: Swift Swim
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Giga Drain
- Surf

revenge kills carracosta and lures charizard


Gardevoir @ Leftovers
Ability: Trace
EVs: 252 HP / 80 SAtk / 176 Spd
Modest Nature
- Psychic
- Taunt
- Will-O-Wisp
- Signal Beam / Thunderbolt

prevents hazards from going down early game. a nice stallbreaker as well. should probably run enough speed to outpace sash garbodor now that's become quite common. obviously not intended for scolipede meta
 
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soulgazer

I FEEL INFINITE
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion
I DIDNT MAKE MOST OF THOSE, IM JUST POSTING SETS THAT I THINK ARE GOOD

Cacturne @ Focus Sash
Ability: Water Absorb
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Giga Drain
- Dark Pulse
- Counter
- Spikes

It's a godly set

༼ つ ◕_◕ ༽つ (Golurk) @ Leftovers / Passho Berry
Ability: Iron Fist / No Guard
EVs: 248 HP / 56 SDef / 104 Atk / 100 Def
Adamant Nature
- Earthquake
- Ice Punch / Stone Edge
- Stealth Rock
- Magic Coat / Toxic

EV spread is probably shit, but Rotom-S can only 4HKO with Air Slash and Passho is nice for Carracosta and Samurott :)


Garbodor @ Focus Sash
Ability: Aftermath
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Spikes
- Toxic
- Explosion
- Seed Bomb

Set up hazards and BOOM (Adamant can OHKO Sawk and do more damage in general, but you can run Jolly if you are afraid of Timid Seismitoad).

Wanted to post my leafeon set but APPARENTLY ITS ALREADY ONSITE WHY DID U NOT TELL ME ZEB
EDIT (no fucks):

Nonon (Leafeon) (F) @ Leftovers
Ability: Chlorophyll
Shiny: Yes
EVs: 216 Spd / 248 HP / 44 Atk
Jolly Nature
- Leaf Blade
- Substitute
- Swords Dance
- Baton Pass

Spread onsite is so bad; Enough speed to outspeed base 90 (kanga, goose) and enough atk evs to OHKO Piloswine at +2 w/ Rocks, and rest in bulk. Pairs well with priority users/Pokemon that are threatening behind a sub (gurdurr/rotom-f). Really underrated.

Will post more later / will 'maybe' add more descriptions
 
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jake

underdog of the year
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Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Rock Climb
- Zen Headbutt
- Endeavor
- Substitute

too lazy to re-arrange for you guys, but yes (you should have expected this). easily best tauros set in BW NU - scarf is weak, eq sucks. mix sets are lol-worthy when you realize you do as much dmg to alomomola with neutral thunder as you do with standard rock climb.

as for why eq is bad, since this won't connect for a lot of ppl at first: eq does piss-poor damage to any normal resist not named probopass / bastiodon, so it's worthless. it's also bad because you take LO damage, so when you're low on HP like you often will be with this set, it could risk KOing you. rock climb + zen headbutt gets good enough two-move coverage that you don't need to use it; zhb also 3hkoes golurk so you can pop it a few times. i originally made this set last year, after asking ppl if they thought it would be good (responses being "no lol it sounds awful" and similar).

tauros is amazing. it's faster than the vast majority of the tier, hits like a truck, and is an emergency answer to bulky boosters in case you fuck up since you can sub down and endeavor them to another poke's KO range.

good partners: other physical pokemon, stuff that breaks tangela/alomomola, toxic spikes, tspikes absorbers. zangoose in particular is a great teammate if you're OK with stacking a gurdurr weakness (perhaps run with goth?). teammates that beat tangela are rly important, kinda alomomola too but that guy is easier to wear down since it lacks offensive presence so much. any tspike absorbers will do. toxic spikes are a good teammate because if you can sneak behind a sub you can actually get kills by just endeavoring.

ALSO DGAF IF THIS IS ON ANALYSIS I WROTE THAT SET TOO I THINK MAYBE

WTF SG I USED COUNTER CACTURNE FIRST

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edit:



Haunter @ Eviolite
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Shadow Ball
- Sludge Bomb
- Will-O-Wisp / Pain Split / Taunt / Hidden Power Ground
- Pain Split / Taunt / Hidden Power Ground

shorter explanation on this. provides a lot of utility for an offensive team, especially one that likes a weakened skuntank / answers to grasses (sawsbuck, serperior, roselia if taunt). sd samurott is a good example teammate; haunter can also threaten alomomola / tangela out as well. my favorite two moves are taunt + wisp; imo they have the most utility, but no recovery sucks donkey butt. hp ground is imo the worst move, but usable.

advantages over misdreavus: doesn't hit like a bitch, also faster + scarier (more threatening). poison-type is also great too.

eviolite is important; haunt has great resistances and immunities. while it can't take strong neutral hits, i do need it to not be paper-thin as LO or black sludge sets would be. as an example calc:

252 Atk Life Orb Sawsbuck Horn Leech vs. 4 HP / 0 Def Haunter: 125-147 (53.87 - 63.36%) -- guaranteed 2HKO
252 Atk Life Orb Sawsbuck Horn Leech vs. 4 HP / 0 Def Eviolite Haunter: 82-97 (35.34 - 41.81%) -- guaranteed 3HKO

since haunter, y'know, is immune to one STAB and its coverage attack, it should probably not be OHKOed by the other resisted STAB after a boost especially if you're relying on haunter to check sawsbuck. it was also pretty cool as something to switch into scolipede, though spikes sets still got up hazards on it..

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Musharna @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Thunder Wave
- Reflect
- Moonlight
- Psychic

great offensive pivot, sets up bulky boosters like sdrott. reflect lets you eat up skuntank and have virtually anything set up on it, and is generally very useful. i don't like baton pass musharna really at all, so both thunder wave and reflect here work amazing. otherwise standard

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Sawsbuck @ Leftovers
Ability: Sap Sipper
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Aromatherapy
- Horn Leech
- Double-Edge

i didn't get to use it much but hey, aromatherapy is actually a really cool option for teams that want a little extra support (plus it lets you set up on almost every misdreavus).
 
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lel jayde.
btw a lot of these are just simple 1 move changes which is rly important in spl to surprise ppl but dumping all cause idgaf!



Golurk @ Choice Scarf
Ability: No Guard
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Stone Edge
- DynamicPunch
- Toxic / Stealth Rock

surprise scarfer thats cool for getting mandis on switch with stone edge and dealing with stuff like zangoose and other shit well. scarf dpunch hax is always fun too. solid lurk set.


Muk @ Black Sludge
Ability: Poison Touch
EVs: 248 HP / 228 Atk / 16 SDef / 16 Spd
Adamant Nature
- Poison Jab
- Fire Punch
- Shadow Sneak
- Giga Drain

fire punch was mainly good during jynx meta for popping metangs (credit to flcl for fire punch). giga drain surprises costas and golems and does decentish dmg i guess to golurk/toad/regirock. ebelt works too.


Lickilicky @ Leftovers
Ability: Cloud Nine
EVs: 248 HP / 136 Atk / 64 SDef / 60 Spd
Adamant Nature
- Swords Dance
- Body Slam
- Power Whip
- Earthquake

3 atks + sd is cool and was again, better in jynx meta due to how much more common steel types were like metang/probopass but this still works for bastiodon. lum berry is useful too or return for more dmg. can surprise stuff like golurk and can tank like any special attack. i forget what the spread does but it works!


Gorebyss @ Lum Berry
Ability: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 0 Atk
- Substitute
- Shell Smash
- Surf
- Signal Beam

altho lum and sub mite seem contradictory, its rly helpful against stuff like alomomola where u can give them a false sense of security and also to avoid twaves/toxics from the likes of regirock or toad. but yea gorebyss owns.


Gardevoir @ Leftovers
Ability: Trace
EVs: 208 HP / 100 SAtk / 200 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Psychic
- Thunderbolt

i like this set a lot because it has pr good bulk and sweeping potential (spread lets it set up on signal beam musharnas). theres a lot of mindgames u can do with this set too + it bops mandibuzz along with having good speed.


Sawsbuck @ Choice Scarf
Ability: Sap Sipper
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Double-Edge
- Horn Leech
- Nature Power
- Aromatherapy

scarf bambi - beats costa - revenges stuff - simple. aroma in last slot just for team support and other options arent rly gr8 (grasswhistle, jump kick, wild charge, megahorn etc.)


Altaria (M) @ Choice Specs
Ability: Cloud Nine
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dragon Pulse
- Fire Blast
- Ice Beam / filler

posting this cause this thing wrecks and should get more usage n_n. has good speed tier and can trouble a lot of offensive teams based around rott/ludicolo.


Carracosta @ Custap Berry
Ability: Sturdy
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
IVs: 2 Atk / 30 SAtk
- Stealth Rock
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

cool lead that can set up rocks and beat a bunch of other leads. surprises toad among others like 2hkoing rott or bopping a revenge killer with custap. can still tank hits from the likes of kangaskhan too if u need it.


Exeggutor @ Choice Scarf
Ability: Chlorophyll
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def / 30 SDef / 30 Spd
- Sleep Powder
- Leaf Storm
- Psychic
- Hidden Power [Rock]

scarf eggy - outspeeds +2 adamant costa. surprises a lot of stuff like rott and zard. just beware of skuntank cause that shits annoying (fu sg) but i guess that always applies when u use eggy bar like sd naturepower idk. still really strong with leaf storm and psychic (hp rock for ohko on zards).

other small set mentions that i used: memento skuntank, chestorest w/ wisp rotom-f, dbond cacturne, subroost swanna, offensive munchlax, ebelt zard but i think fuzznip or plus created that (rly good set!!), berry lurks (yache, passho, kasib, colbur, rindo ETC even chilan for kangas :} ), the uber golurk ev spread - 248 hp / 104 atk / 88 def / 52 spdef / 16 spe

cool sets i wanted to use: cb kanga, cradily (spdef or sd), scarf grumpig in jynx meta, flame charge simisear, scarf torterra

all the nu pride members: pikachu, omanyte, banette, bronzor, mightyena, delibird. <3
 

jake

underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
hello i have more



Carracosta @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Stealth Rock
- Scald
- Toxic
- Protect

You can use a Rock-type move and a negative Speed nature if you have SR on another Pokemon, though honestly you probably want it here. Toxic + Scald is pretty sick and outside of Seismitoad it's something no other SR user can offer (Corsola and SpA Relicanth are poop sry); it gets a lot of opportunities to set up SR or spread burns against stuff like Tauros or Kangaskhan. Unlike other Rock-type setters, it's actually rather scary for Golurk, Samurott, and other Pokes to come in because it can burn them / Toxic them, Protect to rack up status dmg, then switch to whatever.

0 SpA Carracosta Scald vs. 80 HP / 0 SpD Golurk: 180-212 (53.09 - 62.53%) -- guaranteed 2HKO

edit: fuck off guys, seismitoad sucks unless you desperately need an answer for a boosted carracosta. o.o

--

i'm also posting other small changes that i / others used that aren't necessarily well-known

Mandibuzz @ 252 Spe, Timid

Max Speed is used to outrun other Mandi (at least tie them!) and also be able to revenge stuff like Samurott at low HP. Missing bulk kind of sucks, but when you're reliant on Mandibuzz to break stall / defensive cores, it's often more important to have the faster bird than it is to be bulky. Different spreads work for different team styles, but this works well on more balanced teams that just rely on Mandibuzz as a check to Golurk and friends or as a general stallbreaker.
CM Duosion @ Thunder

Thunder gives Duosion a distinct advantage over Musharna (beyond Magic Guard, ofc) by letting it shred Mandibuzz and giving you a chance to beat out something like Skuntank or Probopass. The paralysis support is also very helpful for offensive teams, and if you give Duosion the right team support it'll ream defensive teams (doesn't do so hot vs offense, though). You'll find Signal Beam or any other coverage move rather lackluster after using CM Duosion with Thunder.
Regice @ Protect

Regice gets extra recovery (something that's very important for Regice, especially on sets with 3 attacks), and gets to scout for Choiced attacks. Also nice with Toxic Spikes. Creds to FLCL. o.o
Haunter @ Hypnosis

Throwback to ADV. Hypnosis accuracy sucks, but you can have two shots to sleep very obvious incoming Skuntanks, or any other Pokemon. Sleep moves are much rarer without Jynx around, and being able to put an opposing teams answer to fast special threats (tends to be Skuntank, often) to sleep is a major boon. It's really sort of niche (and sucks a LOT when said Skuntank is carrying Lum) but it's a sneaky move you can slip into the set of a very diverse Pokemon that has very limited answers. Kinda wish I had the opportunity to use this one more, but relying on 60% moves...
Gurdurr @ Toxic

Nowhere on the analysis. Toxic Gurdurr lets you poison obvious incoming answers (Musharna, Tangela, Alomomola) and is probably vying for the best 4th move on it since Bulk Up isn't that great. Poisoning Musharna also activates Synchronize, meaning you're poisoned and have Guts active. Not Bad.
Swords Dance Samurott @ Rindo Berry or Wacan Berry

Both are great for teams that want certain Pokemon out of the way. Basically, if you use Wacan you want to EV it so that a Thunderbolt puts you into Torrent range since you'll be boosting on the switch-in, boosting again while they Thunderbolt, then Aqua Jet for the OHKO (+4 Torrent +Atk Aqua Jet cleanly OHKOes even without SR; +2 Torrent Aqua Jet will OHKO about 62.5% of the time after SR). Rindo is just the same, though you won't be killing your primary targets with Aqua Jet - you'll be using Megahorn. It's still nice to be in Torrent range to complete a sweep, though beware of something like Skuntank that can cut your sweep short rather quickly. Rindo also lets you use Samurott to soft-check Ludicolo, something offensive teams sometimes have troubles with.

Also, be wary that this set is kinda bad against Alomomola. You want to be sure to have a reliable answer to it.
prob done for good after this. sry if i stole anyone's sets
 
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cool sets cbt n.n

not in spl but im still going to post

Samurott @ Mystic Water
Trait: Torrent
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Taunt
- Hydro Pump
- Ice Beam
- Megahorn

really nice anti-lead rott with a twist. max hp lets it survive a lot of stuff such as cb sawk's cc and rotom-f/s volt switch and a lot of other moves, nobody cares about speed anyways lol. but yea it still hits really hard and this set compliments its natural bulk really well. you could also run chesto berry > mystic water and rest > taunt which is sick but it's not optimal. i'd say creds to annoyer but he never actually makes these sets smh.

Gurdurr @ Eviolite
Trait: Guts
EVs: 248 HP / 252 Atk / 4 SDef / 4 Def
Brave Nature
IVs: 1 Spd
- Bulk Up
- Drain Punch
- Payback
- Mach Punch

standard gurdurr but with almost min speed, let's you hit psychics on the switch hard and also missy. i also run toxic sometimes over bu but that's your choice.

Golurk @ Yache Berry
Trait: No Guard
EVs: 248 HP / 104 Atk / 88 Def / 52 SDef / 16 Spd
Adamant Nature
- Stealth Rock
- Toxic
- Earthquake
- Stone Edge

i totally forgot what the spread does but annoyer always tells me to use this. berry lurk is also his invention unless he has been lying to me about that as well! but yea defensive lurk forms a really cool core with stuff like smash costa since they have like semi-decent synergy, toxic lets you hit mandi / alo on the switch, yache is to beat rotom-f one vs one.

also piloswine with stone edge got more common i think to beat rotom-f (pilo in general)
 
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Malekith

Daddy.
is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a defending World Cup of Pokemon Championis a Past SPL Champion
I just wanted to say a few sets I made and used during this SPL:

Camerupt (F) @ Choice Specs
Trait: Solid Rock
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Eruption
- Fire Blast
- Earth Power
- Hidden Power [Grass]

With 252 evs and Timid nature you outspeeds a lot of things such as golurk and KOes it with Eruption. I was impressed how hard this mon hits.

Shiftry (F) @ Life Orb
Trait: Chlorophyll
EVs: 88 Atk / 240 SAtk / 180 Spd
Rash Nature (+SAtk, -SDef)
- Leaf Storm
- Dark Pulse
- Sucker Punch
- Hidden Power [Ice]

HP Ice > Nature Power. Def Mandibuzz is OHKOed 100% of times with SR.

Exeggutor (M) @ Choice Scarf
Trait: Chlorophyll
EVs: 8 HP / 252 SAtk / 248 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Rock]
- Leaf Storm
- Psychic
- Sleep Talk

I used this vs Zeb in Week 2, pretty good mon, OHKOes Charizard with HP Rock and RK a lot of things, you can use Sleep Powder > Sleep Talk, I used Jynx with Lovely Kiss in the same team.

Tauros (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Climb
- Rock Slide
- Zen Headbutt
- Earthquake / Sleep Talk

I will never undesrstand why Scarf Tauros has intimidate, but this set is just amazing, I used it last SPL season and this year as well. With Sheer Force and Adamant nature you can KO with SR damage the standard scarfers ( Rotom-S, Rotom-F, Gardevoir, Jynx, Primeape, Haunter, Sawk, etc. ) And all these scarfers were the ones the standard NU players always used so Scarf Adamant Sheer Force Tauros is always a threat for all of them ( specially FLCL who fucking love Rotom-S oO )

Regice @ Leftovers
Trait: Clear Body
EVs: 32 HP / 252 SAtk / 224 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Thunderbolt
- Focus Blast
- Thunder Wave

I used this one in the finals. 193 Speed allows me to outspeed Golurk and OHKO it with Ice Beam, also I outspeeds all the pokes used with 190 speed. Regice is one of my favourite mons in BW NU, it walls a lot of things and hits pretty hard. Cool mon :]

Gardevoir (F) @ Life Orb

Trait: Trace
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psychic
- Thunderbolt
- Grass Knot
- Destiny Bond

Another set I used in the finals. Thunderbolt with LO and Modest Nature fucks Mandibuzz unexpectedly, Psyquic is its STAB move, Grass Knot is the most important move in this set. OHKOes Golurk and Regirock, they will almost always stay in to set up SR but they wont be able to :[. Destiny Bond is just to get another unexpected kill, specially Skuntank, if you combine this set with another psyquic type ( Like I did; musharna ) You will have more chance of sweeping with the other psyquic type.

Greetings NUers, it was fun, nice tier :] I always loved NU since DPP NU.
 

termi

bike is short for bichael
is a Community Contributoris a Top Tiering Contributor

Golurk @ Life Orb
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Shadow Punch
- Ice Punch
- Rock Polish

rp can surprise opponents, and it isnt that hard to set one up given its offensive presence, resist berries can also be used to get rps vs certain mons but you then lose out on extra power
takin credit for this set :o

http://replay.pokemonshowdown.com/gen5nu-62968713
>uploaded on the 17th of november

cool sets though guys you kinda make me want to play bw2 nu again :>
 
takin credit for this set :o

http://replay.pokemonshowdown.com/gen5nu-62968713
>uploaded on the 17th of november

cool sets though guys you kinda make me want to play bw2 nu again :>
I'm sorry, but where do you see him taking credit for creating the set? He just used it in the SPL. If you notice, close to none of these sets have been ''created'' by its poster. There always has been a random someone who discovered the set first. But good battlers popularize the sets.
 

watashi

is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Three-Time Past SPL Champion
World Defender
that's basically what all rock polish golurk sets look like and i'm sure someone has used that before you Robert Alfons. besides, nobody is trying to take credit for anything in this thread besides Annoyer and his Dark Sets. the point of this thread was to showcase creative options to use in this metagame which are actually effective and not just some gimmick
 
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I'm surprised no one has mentioned Rotom-Frost and its versatility. While I don't take credit for this set ( I think its BasedVictory's) this rotom is an awesome partner for SD Samurott.

Freeze moister (Rotom-Frost) @ Wide Lens
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Will-O-Wisp
- Thunderbolt
- Blizzard
- Hidden Power [Grass]

I think we are very lucky to have Rotom-F in NU ^.^
 
I'm surprised no one has mentioned Rotom-Frost and its versatility. While I don't take credit for this set ( I think its BasedVictory's) this rotom is an awesome partner for SD Samurott.

Freeze moister (Rotom-Frost) @ Wide Lens
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Will-O-Wisp
- Thunderbolt
- Blizzard
- Hidden Power [Grass]

I think we are very lucky to have Rotom-F in NU ^.^
The correct βased set is actually.

Rotom-Frost @ Wide Lens
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Blizzard
- Hidden Power [Grass] / Will-O-Wisp

Just saying. Thunder > Tbolt imo.
 
Regice @ Leftovers
Trait: Clear Body
EVs: 32 HP / 252 SAtk / 224 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Thunderbolt
- Focus Blast
- Thunder Wave

I used this one in the finals. 193 Speed allows me to outspeed Golurk and OHKO it with Ice Beam, also I outspeeds all the pokes used with 190 speed. Regice is one of my favourite mons in BW NU, it walls a lot of things and hits pretty hard. Cool mon :]

Greetings NUers, it was fun, nice tier :] I always loved NU since DPP NU.
Cool set, Focus Blast can be pretty neat for those klinklangs that try and set up, and thunder-wave to cripple those random set-up sweepers like ludicolo. In fact, My good friend ßasedVictory wasn't a big fan of Fast Regice with T-Wave + Focus Blast until he got destroyed by it! Thanks for posting.
 
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Cased

Banned deucer.
Confirming Malekith's Sodomy of my Klang

(I had no idea this thread was a thing, I should share a few sets/cores I ran.


Klang @ Eviolite
Ability: Plus or w.e
Nature: Adamant (+Atk, -SpA)
EVs: 80 HP / 252 Atk / 176 Spe
- Gear Grind
- Shift Gear
- Wild Charge / Return
- Magnet Rise

Otherwise known as the Soulgazer 6-0r. One of my favorite sets I used in SPL. Only used it twice and got fucked up by Malekith but it gets a lot of chances to set-up in the Jynx meta. Jynx/Serperior/any SR setter.


Alomomola @ Leftovers
Ability: Regenerator
Nature: Calm (+SpD, -Atk)
EVs: 248 HP / 16 Def / 244 SpD
- Scald
- Mirror Coat
- Wish
- Protect

One of my favorite Alomomola sets, used this Week 2 / 5 and it is definitely one of the best and most underrated sets in NU. Be aware of Rotom-F or S Volting into Skuntank because that kinda sucks since Mirror Coat doesn't touch it.


Alomomola @ Leftovers
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 104 HP / 252 Def / 152 SpD
- Magic Coat
- Wish
- Scald
- Healing Wish

Another one of my favorite sets, I'm not taking credit since I mean I'm sure a shitload of people have used this out of tour on the ladder and shit but I think this is underrated as fuck. People love to SpikeStack in front of Alomomola, Roselia and Garbodor, and being able to Magic Coat that in their face plays great mindgames. Also Magic Coating Toxics/Taunts into Mandibuzz is really fucking awesome.


Kangaskhan @ Leftovers
Ability: Scrappy
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
- Substitute
- Focus Punch
- Return
- Disable

Amazing with Toxic Spikes, I used this Week 5 as well, I knew Carracosta would become popular immediately so I made a Semi-Stall where I abused TSpikes + Taunt Gurdurr + Super fast Mandibuzz + The KangaskhanLord. Probably one of my favorite gimmicks. :] Feel free to run HP.

And here's a super fucking gimmicky core I made


Charizard (M) @ Expert Belt
Trait: Blaze
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash/HP Grass
- Fire Blast
- Fire Spin
- Focus Blast


Gothorita (M) @ Eviolite
Trait: Shadow Tag
EVs: 240 HP / 208 Def / 48 SAtk / 12 Spd
Bold Nature (+Def, -Atk)
- Thunderbolt
- Calm Mind
- Rest
- Psychic


Wartortle (M) @ Eviolite
Trait: Torrent
EVs: 248 HP / 168 Def / 92 SDef
Calm Nature (+SDef, -Atk)
- Counter
- Mirror Coat
- Whirlpool
- Rapid Spin


Really fun. Fire Spin Zard doesn't let the opponent scout for the moveset. Gothorita set is pretty explainable, and Wartortle traps for Gothorita so no annoying 50/50s because bad players like me can't predict at all.
 

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