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Grass Knot - Solarbeam - Grass Knot
IF Mirror Coat THEN Seed Bomb and push back IF Sucessful P/E THEN Chill and push back IF Dive AND Rain isn't up THEN Solarbeam and push back
"An unlucky freeze? Looks like the hax gods are finally done with you. Lindwyrm, finish this off."
Whirpool prevents counterswithing
Air Slash -> Air Slash -> Air Slash
If successful P/E move A2 or A3, change that action to Dragon Dance and change the following action to Aerial Ace
If Endure A2 or A3, change that action to Toxic
If Endure A2 AND Rest is used A3, change actions to Air Slash -> Aerial Ace -> Substitute (15). This sub takes priority over the above.
"It's the royal we you idiot. Jormungandr, put this man in his place. That massive HP is annoying, but thanks to him initiating the switch phase, he can't exactly escape for the next two rounds." (Sheer Force ON) Thunder Fang -> Rock Slide -> Thunder Fang
If successful P/E move, change that action to Autotomize the first time and Sandstorm the second
If Substitute, change the previous action to Taunt
"Ha. You've done beautifully my little Jormungandr, but now it's time for Lindwyrm to come back out and finish this poser off!"
(Switch to Lindwyrm- Counter switch impossible) Air Slash x3
"Maybe next time you'll actually have a chance of victory."
Frosty's Battle Pike challenge has ended
Frosty gets 6 CC (2.5 [rounded down to 2] from boons/ills + 1 from battle room + 3 from Lucy)
9 KOC to distribute between Ludicolo, Lapras, and Pyroak
Pyroak gets 4 KOC (battle room)
I get 17 UC (2 baseline + 2.5 [down to 2] from boons/ills + 3 from battle room + 10 from Lucy)
Attacks (88/88+X):
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustation
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Ludicolo [Odolwa] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Water/Grass
Abilities: Swift Swim/Rain Dish/Own Tempo (H) [UNLOCKED]
RNG roll (for boon) 3/10 = boon
Expert Belt get! ( D: )
Door 2/6
Door 1- Life Orb / Active mon's Perish Count is set to 2 and does NOT fade if the pokemon uses U-Turn, Volt Switch or Parting Shot, even if said pokemon actually switches out through the usage of said moves. Active mon is also Ghost Cursed and it does NOT fade upon switching.
Door 45- Restore 50 HP to any living mon / Chansey (Natural Cure @ Eviolite, Bold 140/0/2/2/4/50)
Door 46- Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Water, Steel, Dragon, Electric and Grass instead of its usual affinities to these types.
Door 43- Restore 50 HP to active mon / Active mon's HP is reduced to a third.
"Come ooooooonnn..."
RNG roll (for boon) 5/10 = Ill
A Poke Ball fell into the Maid's lap!
Chansey
Nature: Bold (+Def, -Atk) Type: Normal Normal - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
"It's about goddamn time... too bad I can't do anything bit stand here and not do nearly enough and not be able to sub for half the things I want to." Focus Blast -> Hyper Voice -> Focus Blast
If Double-Edge, Counter
If Brick Break, Counter
If any of the other 17 moves that do a shitton of damage to me, cry.
Action 1
Focus Blast -> King Bulbin (8 EN)
RNG roll (to hit) 5083 = hit
RNG roll (to crit) 7004 = no crit
RNG roll (to lower SpD) 7469 = no lower
(12+(2-4)1.5)(1.5) = 13.5 DMG
King Bulbin used Substitute! (12 EN, 15 HP)
Action 2
King Bulbin is tightening its focus! (10 EN)
Hyper Voice -> King Bulbin (6 EN)
RNG roll (to crit) 1194 = no crit
(9+3+(2-4)1.5) = 9 DMG
Focus Punch failed!
Action 3
King Bulbin is tightening its focus! (14 EN)
Focus Blast -> King Bulbin (8 EN)
RNG roll (to hit) 5422 = hit
RNG roll (to crit) 5032 = no crit
(12+(2-4)1.5)(1.5) = 13.5 DMG
The sub took the damage!
Focus Punch -> Chansey
RNG roll (to crit) 1467 = no crit
(15+(4-3)1.5)(1.5) = 24.75 DMG
Post-Round stats:
King Bulbin
HP: 92
EN: 64
4/3/4/4/26/ -10% Eva
Substitute (1 HP)
Heavy Slam, Power-Up Punch, Heavy Slam
IF Counter THEN Focus Blast on the first instance, Hyper Voice on the Second and Focus Blast on the third IF Bide THEN Rest - Snore - Snore
Chansey gets Pound at lvl 0, so it should probably be added to its movepool
"What do we do now..." Water Gun -> Substitute (15) -> Focus Blast
Pre-Round stats:
King Bulbin
HP: 92
EN: 64
4/3/4/4/26/ -10% Eva
Substitute (1 HP)
Chansey @ Eviolite
HP: 115
EN: 78
0/3/2/6/50
Action 1
Water Gun -> King Bulbin (3 EN)
At least 1 DMG
Sub faded!
Heavy Slam -> Chansey (11 EN)
RNG roll (to crit) 2620 = no crit
(16+(4-3)1.5) = 17.5 DMG
Action 2
Substitute (15 HP, 12 EN)
Power-Up Punch -> Chansey (4 EN)
RNG roll (to crit) 4887 = no crit
(4+(4-3)1.5)(1.5) = 8.25 DMG
Sub
Action 3
Focus Blast -> King Bulbin (8 EN)
RNG roll (to hit) 7910 = hit
RNG roll (to crit) 7471 = no crit
(12+(2-4)1.5)(1.5) = 13.5 DMG
Heavy Slam -> Chansey (11 EN)
RNG roll (to crit) 184 = crit (lol)
(16+3+(4-3)1.5) = 20.5 DMG
Sub faded!
Post-Round stats:
King Bulbin
HP: 78
EN: 38
4/3/4/4/26/ -10% Eva
Chansey @ Eviolite
HP: 82
EN: 55
0/3/2/6/50
"Remember, Chansey, we don't need to win, we just need to weaken it enough for Lucy to not be mad!" Reflect ->Focus Blast -> Hyper Voice
If Snorlax has a Substitute up when you would use Focus Blast, change that action to Hyper Voice
If Brick Break AND Snorlax is not behind a Substitute, Counter