E4 Flint
-inactive in BH due corrupt leader-
Further confirmation except with a real person lel http://replay.pokemonshowdown.com/balancedhackmons-110889160
This also creates variance since both more are viable on physical attackers. Scouting becomes unsafe courtesy of waves trapping your teammates.Poison Heal Sweeping + Thousand Waves doesn't even give you a chance to scout thanks to its trapping effect, Thousand Arrows makes everyone less reliant on flyers i.e Thousand Arrows buffs Thousand Waves.
Freeze ShockAND ALWAYS REMEMBER PRANKSTER ASSIST OUTRAGE WAS THE WORST THING TO EVER HAPPEN TO BALANCED HACKMONS OH MY GOD SO GLAD THAT WAS FIXED
Poison heal giratina with king's shield maybe?Just adding more stuff to support my argument since Thousand Arrows is now implemented, these observations are in a defensive point of view, but I think that these answers should be answered in the same pov, not just "use offense and this wouldn't be a problem.":
This also creates variance since both more are viable on physical attackers. Scouting becomes unsafe courtesy of waves trapping your teammates.
Without scouting, there is no consistency. As a result, matchup becomes more involved and will often be the deciding factor. Some will argue that the same can be said about using moves such as Infestation and Spider Web on their Proteans. However, no one will run those moves on Proteans almost all the time to prevent themselves from being too reliant on matchup.
Thousand Waves is very useful as a coverage move alone. One example is against a Mewtwo-X, it almost always requires scouting with Chansey to be used effectively. It has too much firepower to wall, you need to use the easiest way to scout it, and that way is Imposter. This is also one of a million or more reasons why Imposter is used on almost every single team that's good. Thousand Waves and Thousand Arrows can be used on the same Pokemon viably.
The high possibility of having either forces you to treat said treat like it has both at once. Thousand Waves makes scouting unsafe, Thousand Arrows makes walling it impossible without scouting. If it's used on a Pokemon such as Protean Mewtwo-X, who may also carry Spore with Safety Goggles to combat Imposter, walling it becomes even more futile.
Right now, my main question is how would you counter a Protean M2X with Thousand Waves, coverage moves and possibly sleep reliably? Of course, any gimmicky counters that seem to only work well for it will only prove that it's unhealthy for the metagame in my honest opinion.
We do have a little unofficial "BH UU" experiment going on that includes banning the top 100 or so used pokemon, as well as banning abilities like Imposter, Poison Heal, Magic Bounce, and a few others I don't remember. Ask people on the OM room about it.I think we're being a little silly. These are ground type moves that can hit fliers, and can trap people. They don't seem too over centralizing at the moment, and the meta will adapt like it always does. Levitran is a thing of the past. Awwwww. One tear shed. There are far more centralizing things that we don't care about. THE most centralizing thing in BH is Imposter, hands down. I'm curious to see what it would be like without it. Not saying we should ban it, but I think it would be fun to have a server that tries BH out without the transforming blobs.
Complete side note, I think that evasion is incredibly toxic to the meta. Not saying we should do anything about it, because there are ways around it (perish song, whirlwind, etc) but I just want to complain. http://replay.pokemonshowdown.com/balancedhackmons-111715252
BH without Imposter would be very unbalanced. Imposter is what keeps offensive in check, without it, abilities like Contrary will dominate. That's why in BH UU, all abilities that Imposter and practically Imposter alone keeps in check are banned.THE most centralizing thing in BH is Imposter, hands down. I'm curious to see what it would be like without it. Not saying we should ban it, but I think it would be fun to have a server that tries BH out without the transforming blobs.
These are ground type moves, one that hit fliers, another that traps and makes scouting unsafe. Some Pokemon absolutely require scouting with Chansey to defeat them reliably. Thousand Waves is not only good on many of them with coverage, it makes scouting a huge problem. So far, there is no reliable way of dealing with this issue.I think we're being a little silly. These are ground type moves that can hit fliers, and can trap people. They don't seem too over centralizing at the moment, and the meta will adapt like it always does. Levitran is a thing of the past. Awwwww.
To be perfectly honest, this was quite a unknowing and ignorant time due to all the off estimates of calculating new kalos poke stats, all the misconceptions of mechanics and general new-ness of the tier in XY Format. To explain: Zyarge was “confirmed” by serebii at the time to have 130/130/130 bulk and the XY twin legends were confirmed to have a 100 base speed tier and higher overall defenses, not only that but it was also unknown how powder immunities worked, so nobody was using bulky grasses like MegaSaur or Ferrothorn to absorb accurate sleep moves or anything, in fact, dark void was considered extremely inferior to spore in every way due to the lack of knowledge of powder moves in XY, leading to the use of magic bounce and toxic orb PH/Magic Guard quite a lot. Not only that but Nature Power was not yet learned to have switched from earthquake to tri attack, making people, like for example adrian marin paranoid of prankster NP spammers like Groudon. This era also features the fact that knock off wasn’t known to have it’s current effects in XY at this time so PH gira’s only option for bounce aegis was a random surprise sacred fire and yveltal was still using the -now inferior- crunch!Adrian Marin said:Ok, here are some great sets at the moment:
Yveltal @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Jolly Nature
- Rapid Spin
- Crunch
- Brave Bird
- Roost
Yveltal counters Nature Power users, spins well because of its SE crunch to rapid blockers such as Aegislash and Giratina, and it also has high bulk! 100 base speed tier also greatly aids it!
Xerneas (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Calm Nature
IVs: null Atk
- Heal Order
- Perish Song
- Moon Blast
- Foul Play
Xerneas is now the best Unaware in the metagame, because of its immunity to dragon, it walls Kyurem-W and Latios well, additionally, it hits very hard with Moon Blast and can speed tie with the 670 bst normal brothers.
Carbink @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef
Careful Nature
IVs: null SAtk / 0 Spd
- Magic Coat
- Heal Order
- Stealth Rock
- Skill Swap
Carbink is quite an interesting pokemon, resisting both of Yveltal's STABS while countering Reshiram effectively. Magic Coat allows it to bounce back things that would threaten it such as Taunt, and Dark Void while Heal Order is standard for walls and Skill Swap + Stealth Rock pair nicely, use it on bouncers to set rocks or use it on Magic Guard Yveltal.
Registeel V.2 (Aegislash) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Bold Nature
- Entrainment
- Heal Order
- Whirlwind
- Aromatherapy
Aegislash is overall, the best anti-Poison Heal Regigigas available, something all successful BH teams should have. Entrainment is standard on anti-gigas bounce users while Whirlwind can phaze a substitute'd Gigas, something that would really threaten your team since you can't Entrainment through Substitute. Aromatherapy and Heal Order are used for longevity and team support
(2nd post by PlatypusVenom a well known BH player)Asterat said:Evidence for ban in case anyone is undecided.
http://pokemonshowdown.com/replay/balancedhackmons-59867836
kid diddler: gg
dood06 left.
business as usual: lol no
business as usual: this shit needs to go
kid diddler: lol no
kid diddler: its best way to play
business as usual: how do you argue that?
kid diddler: its hilarious
business as usual: that's not the piint
business as usual: point*
kid diddler: sure it is
business as usual: use that in pure hackmons, these are supposed to be bnalanced
business as usual: balanced*
kid diddler: thats the funny part
kid diddler: you get?
business as usual: nope.
business as usual: it's stupid
kid diddler: dont be mad cause i thought of it first
kid diddler: gg get gud
Asterat said:“ ‘Adrian Marin said:
Fur Coat really isn't that great an ability, BH is all about walling top threats, and the most important physical top threat to stop is PH Gigas, which requires a Pokemon resistant to Facade and the ability to not care about sleep. Fur Coat only provides a x2 defense boost, it's not OP, it never will be and it will not balance out Pure/Huge Power's with boosting moves.’
Playful countered gigas pretty effectively with fur coat chesnaught. No, it's not a perfect counter but fur coat in the right pace can be a very useful walling ability. But I do absolutely agree p/h power are broken and not kept in check by fur coat.
Redless I was referring to the era where you started mega evolved.
Also this made me sad:
°GymLdr.NonePiece°:Bro, I've used Contrary Arceus Fire with V-Create
°GymLdr.NonePiece°:Works epicly”
This was a very interesting stage in BHXY to say the least. Not quite a real stage in itself, kind of mixed in with stage 1, but this was a great development in BH, seeing every play style trying to shift efficiently but eventually failing to due to the sheer power of PP/HP. Due to it’s power, many people debated on why the hell we re tested it in the first place. The main users of it were Slaking and Regigigas with sets abusing knock off, return, and other filler moves due to their power and easy type coverage synergy between 2 moves. after a couple of ladder sessions, resetting of the pokemon showdown main server it was finally banned.
And finally, Parental Bond sets a bad example for our younger players. It encourages them to go out and have children simply to gain an advantage in battle. And I don't know about you, but anything that encourages the next generation to raise their own kids to be child soldiers has to be a bad thing.”Rumors said:“I am in favor of an outright ban and here is why.
First, the elephant in the room: Seismic Shade Fang. Any Pokemon in the tier, and literally any Pokemon, including Weedle and Sunkern, can 2HKO any susceptible Pokemon with that move combination. Only Ghosts with greater than base 100 HP and Shedinja cannot be 2HKOed as Seismis Shade is a clean 2HKO on anything below base 100 HP. There's no reason something like Weedle should ever have the capability to 2HKO something like Lugia (FEAR aside).
Second, purely in terms of damage output, Parental Bond outclasses all other legal pure damage abilities. Adaptability boosts STABs by 50%. Technician boosts base 60 or less moves by 50%. Drought/Drizzle indirectly boost Fire/Water moves 50% via weather. Blaze/Torrent/Overgrowth/Swarm boost their types' moves by 50% but only when HP is 33%. Guts increases Attack by 50%, but only when statused. Flare Boost is the same for Special Moves and is limited to burns. Hustle boosts physical moves by 50%, but reduces accuracy by 20%. Solar Power boosts special moves by 50%, but only in the sun and also drains HP as quickly as the standard poison status. All other damage-boosting abilities are either below 50% or do not work in singles.
Meanwhile, Parental Bond boosts damage by 50% for all moves all the time with no draw backs of any sort. Hence, if you want a damage boosting ability, there's little reason to run anything else. Refridge/Pixel/Aerilate, Prankster, and Moldy are about the only other viable options and even then only on specific Pokemon or sets, and offensive Moldy is kind of nerfed this generation with the lower reliance on Unaware.
The over-centralization it causes for just those two reasons alone would be enough to annoy me. But, there's more!
With Parental Bond, because the attack strikes twice, you're actually getting "lite" versions of other abilities. Serene Grace and Super Luck are the most prominent. You could also argue that you get Infiltrator-lite and Skill Link-lite, except the latter working on every move.
Basically, secondary and crit chance are increased by 25% over their normal values and the user can break through and damage Pokemon behind subs reliably. They also bust through the rare non-Sheddy Sturdy and Focus Sash.
There's also a lot of other shenanigans that haven't really been explored much but are out there. Off the top of my head...
Nuzzle to bypass Lum Berry, except for Harvest Lum.
Power Up Punch for obvious reasons.
Moves like Mystical Fire to neuter an attacker while hurting it.
Moves like Low Sweep to gain a massive speed advantage. Low Sweep and the like usually does this already thanks to how narrow speed tiers are in BH, but with PB it can even gradually slow down a Speed Boost user.
Let's not even mention moves like Mud Slap. >.>
PB Acid Spray pretty much forces out even the sturdiest of special walls.
While those are less directly threatening than the Seismic Shade Fang combo (which is really just stupidly effective), that kind of stuff could still be problematic and I imagine at least some of it would start showing up should Seismic Shade Fang get the ban. I don't know how broken those would be in practice, but it's worth considering.
Or they'll just start using Choice Band PB V-Create Mega Blaziken. I've used that before Seismic Shade Fang was discovered and it was just silly. At least my Adaptability Entei in Gen V only got the boost on STABs.
I believe that removing all forms of trapping will significantly increase the amount of stall in the meta and make it much more difficult to take out Sturdy Shedinja. Most players use status + partially trapping to take care of the bug. With partially trapping gone, then Shedinja will must likely not get status afflicted to it because a player could just switch into a toxic orb mon. Also, Shedinja could run Magic Coat to stop most forms of status infliction (aside from Sacred Fire/Scald/Steam).I'll explain this in more detail after finals, but I personally am against any bans right now with the exception of all forms of complete trapping. Magnet Pull (should have been included in the original trapping ban anyway), Infestation, Mean Look, Thousand Waves, you get it. Everything. Only exception is Pursuit (which isn't really "trapping" like the rest).
Mold Breaker was everyone's answer to both stall and Shedinja last generation. It hasn't lost any viability this generation from my experience (Poison Heal is more popular but so is Shed) but is criminally underused. And people are using stuff like Entrainment to beat Poison Heal anyway, that kills Shed too. Or, you know, hazards. It's really not a complicated progression.I believe that removing all forms of trapping will significantly increase the amount of stall in the meta and make it much more difficult to take out Sturdy Shedinja. Most players use status + partially trapping to take care of the bug. With partially trapping gone, then Shedinja will must likely not get status afflicted to it because a player could just switch into a toxic orb mon. Also, Shedinja could run Magic Coat to stop most forms of status infliction (aside from Sacred Fire/Scald/Steam).
How is this an argument against trapping being broken? If anything this is the kind of argument that should be used on the pro-ban side - it's an example of trapping being good.Removing Magnet Pull removes a rock solid Chansey counter. I've trapped multiple top players Chanseys with a Magnet Pull steel type and taken ever Chansey out that I've trapped. It's not broken by any means.
Point granted (I use momentum-type moves a lot myself, I can't really refute this).Also at least two of the Pokemon on BH teams now generally run U-turn/Volt Switch/Baton Pass/Parting Shot, not to mention the Ghost types that generally show up once or twice on BH teams. That means that on most BH teams, half or 2/3 of the team can't be trapped under normal circumstances.
I agree that Mold Breaker is an effective answer to Shedinja and is underused, it's fairly rare in BH these days outside of Moldy Gengar. I agree that it is underused and the meta could fairly easily shift to one with more Mold Breakers like the old days.Mold Breaker was everyone's answer to both stall and Shedinja last generation. It hasn't lost any viability this generation from my experience (Poison Heal is more popular but so is Shed) but is criminally underused. And people are using stuff like Entrainment to beat Poison Heal anyway, that kills Shed too. Or, you know, hazards. It's really not a complicated progression.
Well it can be looked at it from that way but it is only "good" if they have an Imposter and if you can bait them into switching into it. If they don't have an Imposter, you have a useless mon on your team. I think that it shows how Magnet Pull can be useful in certain circumstances and should have detailed my thoughts on it a bit more.How is this an argument against trapping being broken? If anything this is the kind of argument that should be used on the pro-ban side - it's an example of trapping being good.
I indeed may be looking at it from the wrong perspective. I'll be more open about it. Well I wouldn't say that trapping is an unfair advantage, what is fair or unfair? If I trick an Assault Vest (using Klutz) to a Bounce Registeel and it completely shuts it down because it had only support moves is it fair? As with the poor distribution, one could argue the same for many other strong abilities, such as Poison Heal. Breloom with PH has terrible defenses and loses every time to Talonflame (unless perhaps Bre has a sub). But a PH Gigas with Facade/Knock Off/Sacred Fire/Shift Gear not only hits an Imposter harder, it can burn them further giving the PH an unfair advantage right?I think you're looking at this from the wrong perspective. The main benefit of trapping isn't utility counters to stuff, it's about taking options away from the opponent and giving the user an unfair advantage. It's not broken because of specific metagame trends, it's inherently broken in a metagame where every Pokemon gets every move and ability. Poor distribution (Mega Gengar aside) is the main reason trapping isn't totally fucked in standard play, but when you suddenly have the potential for a Dialga trapping your answer to a defensive set and then setting up you've lost part of what makes the game competitive. At worst it prevents a switch and gives its user the upper hand every time; at best it makes it impossible for the opponent to win the game.