I enjoy the Volt Turn strategy, even though it's rarely seen in X/Y OU. I like the speed, the variability. But I just can't seem to keep myself winning. Rather than scrap this and learn a new style of play, I'd love to find a way to keep playing this strategy while upping my win numbers. Any and all suggestions welcome!
Here's the current team:
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Volt Switch
This one is pretty self explanatory; it's a lead meant to get sticky web down quickly and help boost the speed of my team. Volt switch to do a little damage on the switch if Focus Sash leaves me with 1%, and two STAB moves to help support.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Defog
Pretty standard approach to Scizor with some minor tweaks. Defog to act as my spinner in case my opponent gets down too many entry hazards, at the sacrifice of Sticky Web. Bullet punch to deal with Fairys, Superpower to deal with some bulkier opponents, and U-turn to try to lure a switch to a fire type.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature
- U-turn
- Dark Pulse
- Ice Beam
- Grass Knot
My all-around sweeper. I've been able to take down 4 pokemon at a time with 4 different STAB super-effective moves. Grass Knot to deal with water types, Ice Beam to take down Gliscor and dragon types, Dark Pulse to deal with ghosts and psychic types, and U-turn to keep the strategy running, as well as deal with psychic types.
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Overheat
- Thunderbolt
- Protect
I'm iffy about this guy. I know he has his mega but he dies more often than he does anything significant. He has my lone fire attack to help with grass types, and I'm never quite sure when to use Protect. Honestly, I copied this moveset off of some online suggestion.
Mienshao (M) @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd
Jolly Nature
- Hi Jump Kick
- U-turn
- Fake Out
- Stone Edge
I love this guy. Fakeout and Stone Edge is the bane of every flying type I face, and Hi Jump Kick helps me take out normal type pokemon. U-turn for obvious reasons, but also as a convenient way to switch out so Regenerator can kick into gear.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I appreciate Rotom, and I know this is the standard moveset, but much like Manectric I'm iffy about this guy. STAB Hydro Pump helps out in many situations and the ability to burn oponents with Will-O-Wisp is great, and I like Pain Split, but I just feel like all around he's kind of underpowered.
Here's the current team:
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Volt Switch
This one is pretty self explanatory; it's a lead meant to get sticky web down quickly and help boost the speed of my team. Volt switch to do a little damage on the switch if Focus Sash leaves me with 1%, and two STAB moves to help support.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Defog
Pretty standard approach to Scizor with some minor tweaks. Defog to act as my spinner in case my opponent gets down too many entry hazards, at the sacrifice of Sticky Web. Bullet punch to deal with Fairys, Superpower to deal with some bulkier opponents, and U-turn to try to lure a switch to a fire type.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature
- U-turn
- Dark Pulse
- Ice Beam
- Grass Knot
My all-around sweeper. I've been able to take down 4 pokemon at a time with 4 different STAB super-effective moves. Grass Knot to deal with water types, Ice Beam to take down Gliscor and dragon types, Dark Pulse to deal with ghosts and psychic types, and U-turn to keep the strategy running, as well as deal with psychic types.
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Overheat
- Thunderbolt
- Protect
I'm iffy about this guy. I know he has his mega but he dies more often than he does anything significant. He has my lone fire attack to help with grass types, and I'm never quite sure when to use Protect. Honestly, I copied this moveset off of some online suggestion.
Mienshao (M) @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd
Jolly Nature
- Hi Jump Kick
- U-turn
- Fake Out
- Stone Edge
I love this guy. Fakeout and Stone Edge is the bane of every flying type I face, and Hi Jump Kick helps me take out normal type pokemon. U-turn for obvious reasons, but also as a convenient way to switch out so Regenerator can kick into gear.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I appreciate Rotom, and I know this is the standard moveset, but much like Manectric I'm iffy about this guy. STAB Hydro Pump helps out in many situations and the ability to burn oponents with Will-O-Wisp is great, and I like Pain Split, but I just feel like all around he's kind of underpowered.