The Next Best Thing...

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FlyBait
Flygon @ Expert Belt / Earth Plate
Ability: Levitate
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- Stone Edge
- Outrage / Dragon Claw
- U-turn / Iron Tail

The entire purpose of this set is to bluff common Choiced sets. The trick that makes this set work is items which let you bluff entirely that you are choiced due to the fact that your item causes you no damage, unlike a Life Orb or Leftovers. Opponents bringing in something along the lines of Celebi or Crobat, expectant that you will be forced to switch, will not have a nice time taking a U-Turn or Stone Edge respectively. Another option is to use Dragon Claw + Iron Tail over Outrage + U-Turn, to again bait, by forcing fairy types in and smacking them with a Iron Tail which basically misses 100% of the time. Overall, this set shouldn't be considered first over more reliable scarf and banded variants, who are more consistently faster and stronger, but the ability to bluff in order to remove its own checks and counters gives it an amazing advantage over other pokemon, and should definitely be taken into account when deciding to use Flygon.

PTJon7 Slash Stone Edge with U-Turn so that it is possible to beat things like Taunt Crobat and get off your defog.
 
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Defensive Support Flygon

Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Earthquake/Dragon Claw/Dragon Tail
- Defog
- Roost
- U-turn
Flygon actually has pretty decent defensive typing, resistances to Fire, Rock and Poison as well as immunities to Ground and Electric cover quite a lot of offensive options most notably EdgeQuake combos. The combination of U-Turn and Defog is a very useful tool to have and thanks to it's typing and ability Flygon takes almost no damage from hazards, making his job as a Defogger easier.

252 Atk Choice Band Victini V-create vs. 252 HP / 252+ Def Flygon: 153-180 (42 - 49.4%) -- guaranteed 3HKO

252 Atk Heracross Close Combat vs. 252 HP / 252+ Def Flygon: 159-187 (43.6 - 51.3%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Mienshao High Jump Kick vs. 252 HP / 252+ Def Flygon: 172-204 (47.2 - 56%) -- 23.4% chance to 2HKO after Leftovers recovery

252+ Atk Life Orb Sharpedo Crunch vs. 252 HP / 252+ Def Flygon: 148-175 (40.6 - 48%) -- guaranteed 3HKO after Leftovers recovery
 
(Nice and Stolen image, thanks PTJon7 :^)
Flygon @ Power Herb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 Atk
Modest / Rash Nature
- Solar Beam
- Draco Meteor
- Fire Blast / Earthquake
- U-turn

Say hello to my boy, Power Herb Flygon. For some reason, you have decided not to just use a Grass Knot Victini cause you got 4 ground weaks on your team already and need something to take that big EdgeQuake combo. Flygon is the man for the job. Sporting a mind boggling 80 SpA, this man hits as hard as a stiff breeze but don't be fooled, he can actually do some damage sometimes.

252+ SpA Flygon Solar Beam vs. 252 HP / 4 SpD Swampert: 452-532 (111.8 - 131.6%) -- guaranteed OHKO
252+ SpA Flygon Solar Beam vs. 252 HP / 4 SpD Solid Rock Rhyperior: 498-588 (114.7 - 135.4%) -- guaranteed OHKO
252+ SpA Flygon Fire Blast vs. 252 HP / 0 SpD Tangrowth: 328-388 (81.1 - 96%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Flygon Solar Beam vs. 252 HP / 0 SpD Slowbro: 250-296 (63.4 - 75.1%) -- guaranteed 2HKO after Leftovers recovery


And if it just so happens, that they have straight counter in Florges or Snorlax, just bounce off of them like a bug and find something else better to go into :] Pretty much this set is like, solely if you have a Raikou and want to eliminate two of the best answers available to Raikou or if your team is apparently extremely weak to Tangrowth, Gligar, Slowbro (the more common switch ins to Flygon). But yeah pretty much the best part of this set is the surprise factor, until it's been revealed always act like the opponent assumes you're Scarf or Band Flygon and ALWAYS lead with it vs a Swampert/Rhyperior on the other team. Make sure to take advantage of the fact you're using a pretty poor set and run Electric types and Fire types to take advantage of Rhyperior/Swampert being out of the way since you're pretty much 6-5 if the opponent doesn't have one of these two. But this is next best things, not post CB flygon with Iron Tail and call it a Baitgon amirite?!? :^)

But ye, hope you enjoy the set, give it a try if you're drunk some time and yeah, gl to other participants :]

Edit: Quickly on the set, Earthquake can be used over Fire Blast to hit stuff like Florges a bit harder since Tangrowth really isn't used that much and you still want to hit stuff like Victini/Darm/Whatever else. If you do that change the nature to Rash cause you can take Flare Blitz/V-creates better :]
 
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Screech

(Image also kindly stolen from PTJon7)
Flygon (F) @ Life Orb/Yache Berr/Leftovers
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature/Adamant Nature
- Screech
- Earthquake
- Substitute
- Dragon Claw/Outrage

Sadly, this is the closest thing to Flygon getting Swords Dance, but nonetheless it works very well with anything that stacks hazards. As we all know with Screech, the Defense drop lasts only as long as the opponent stays in, which is kind of a bugger for sustained offense, but Screech allows Flygon to fulfill a niche Phazer/Sweeper role very well. I'm pretty sure it's been established that Flygon has an amazing Ground/Dragon typing, which benefits it both defensively with key resistances and immunities to some of the most common types in the metagame and one of the strongest STAB coverages out there. Finally, it sits at a very comfortable Speed tier of 100, which makes it an okay sweeper.

Now the reason I say Flygon is a pseudo-phazer is that no one will want to stay in on a Screech. After a Screech, Flygon tears everyone's shit up.

252 Atk Flygon Outrage vs. -2 252 HP / 4 Def Mew: 327-385 (80.9 - 95.2%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Flygon Outrage vs. -2 252 HP / 252+ Def Suicune: 214-253 (52.9 - 62.6%) -- 99.6% chance to 2HKO after Leftovers recovery

252 Atk Flygon Outrage vs. -2 252 HP / 252+ Def Slowbro: 220-261 (55.8 - 66.2%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Flygon Outrage vs. -2 252 HP / 0 Def Mega Blastoise: 280-330 (77.3 - 91.1%) -- guaranteed 2HKO

252 Atk Flygon Outrage vs. -2 252 HP / 252+ Def Hippowdon: 210-247 (50 - 58.8%) -- 72.7% chance to 2HKO after Leftovers recovery

252 Atk Flygon Earthquake vs. -2 252 HP / 252+ Def Forretress: 154-183 (43.5 - 51.6%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Flygon Earthquake vs. -2 252 HP / 0 Def Florges: 373-441 (103.6 - 122.5%) -- guaranteed OHKO

252 Atk Flygon Earthquake vs. -2 252 HP / 252+ Def Florges: 249-294 (69.1 - 81.6%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Flygon Earthquake vs. -2 252 HP / 0 Def Metagross: 434-512 (119.2 - 140.6%) -- guaranteed OHKO

252 Atk Flygon Outrage vs. -2 252 HP / 252+ Def Cresselia: 208-246 (46.8 - 55.4%) -- 16.4% chance to 2HKO after Leftovers recovery


As you can all see, this is Screech Flygon pitted against some of the bulkiest Pokemon in the tier, and it can pretty much 2HKO the whole tier without Life Orb. With hazards, the opponent is put into a predicament of either staying in after the Screech or rack up hazards damage, both of which give you the upper hand. Since most of the Pokemon listed above are willing to switch into any of its moves, ScreechGon makes a nice lure by setting up Substitute on the switch and proceeding to Screech everyone to death.

Set clarification: This set works best with the help of Substitute since it provides it ample protection for Screeching, though if you find yourself hard-pressed for a reliable recovery move to negate LO damage, Roost is a viable option. Yache Berry's kind of a waste on it unless you can get that set up, though based on the temporary nature of its Screech, Yache isn't the best option. Leftovers provide ample recovery behind a Substitute, but Life Orb better secures those 2HKOs mentioned above. If you don't like being locked into Outrage, Dragon Claw is a unfavorable but nonetheless viable option since against most Ground and Dragon neutral targets, Earthquake outdamages Dragon Claw. Adamant versus Jolly is just a matter of either hitting harder or moving faster, since a good portion of the 100s tier is running a +Spe nature (some of them, at least). The safety of a Substitute should allow you to survive a hit from an opponent and hurt them back if you're running Adamant.
 

KM

slayification
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obligatory i-stole-from-jon comment)
Flygon (M) @ Expert Belt
Ability: Levitate
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Earthquake
- Outrage
- U-turn
- Fire Blast

Fairly standard compared to most of the sets shown here, but good nonetheless. Expert Belt allows you to bluff the scarf (unless SE move hits, ofc), and still retains Flygon's respectable damage output. Fire Blast allows Flygon to get surprise kills on Forretress, and all but the most specially defensive sets will get straight OHKOd.

4 SpA Expert Belt Flygon Fire Blast vs. 252 HP / 252+ SpD Forretress: 312-370 (88.1 - 104.5%) -- guaranteed OHKO after Stealth Rock

The reason that an entire set dedicated to killing forretress (and I suppose banded escavalier, to a lesser extent) is because of two things. 1. Forretress seems almost omnipresent in most balanced, stall and even hyper-offensive teams. 2. More importantly, these games usually revolve entirely around who can kill the other person's Forretress first. By eliminating a Forretress, you eliminate a tremendous amount of tankiness and utility that can easily swing the game in your favour, and you'll be able to do so by bluffing the choice item and killing with a surprise fire blast.

Enjoy =)
 
It's very hard to do something different with Flygon, seeing that it's movepool doesn't let you be very creative. So, the best i could do is:

Flygon @ Life Orb
Ability: Levitate
Evs: 252 HP/ 252 Atk/ 6 Spe
Adamant Nature
-Earthquake
-Rock Tomb
-Outrage/Dragon Claw
-Roost/U-Turn

Life Orb Flygon with a little twist: trading speed for some survivability, Flygon is able to check some pokes better while dishing out some decently strong attacks. But that's not all: the crux of this set is none other than Rock Tomb.
Rock Tomb always lowers the opponent's speed and nothing is immune to it (except Clear Body and Contrary pokes, i guess), making it quite useful when you have a slower, bulkier kind of Flygon. Slowing down the opponent is always good, and it makes mindgames a little bit less tiring, since ground and dragon aren't the safest moves to spam around. Just come in, Rock Tomb, and work from there.

Roost to keep it healthy, and U-Turn goes pretty well with Rock Tomb (slow something down, U-Turn the hell out) though it appreciates Wish support if it goes with U-Turn.

That's all i can think of. Damn, it's hard to imagine something different with Flygon lol
 

EonX

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Ugh, really need to get to this sooner so I can post some more logical sets. That said, i do have one that's a bit interesting. Bit of a different take on Defog Flygon:

Full Support Flygon

Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 16 Atk / 104 Def / 136 Spe
Nature: Jolly
- Defog
- Roost
- Earthquake
- Tailwind​

Defoggers are not in high supply in UU, so Flygon to the rescue! Jokes aside, this Flygon is geared toward getting Defog off and keeping itself healthy to keep some key threats in check. It can easily come in on most Nidoking sets, outspeed, and demolish it with EQ. While it's nice to avoid the 2HKO from Band Victini's V-create, you don't fucking need to with the Speed drop Victini suffers from using the move as EQ simply destroys it at -1 Defense. Roost is there for reliable recovery and to keep Flygon in good shape so he can continue to use Defog and support his team. Earthquake has already been mentioned, but it's Flygon's most reliable STAB move with Florges being so damn common. Tailwind is the kicker move though. Not a lot of things can get Tailwind, but Flygon does. This can really give Flygon's team a chance to thrash the opponent. Stuff like LO Darmanitan, Mega Blastoise, and Nidoking can simply rage on shit with a few turns of double Speed. This would ideally be used near the end of the match when you have successfully removed opposing hazard users and Flygon only has one move left. EV spread is very complicated, but not without uses. Speed EVs and Jolly nature beats out Nidoking so you can ruin its day with EQ before eating a possible Ice Beam. Attack EVs ensure that Nidoking is OHKOed a very solid 75% of the time after Rocks. HP is maxed and the rest in Defense as Flygon has some neat physical resistances to take advantage of. Some offensive and defensive calcs to show this set's effectiveness against a few top threats:

Offensive:
16 Atk Flygon Earthquake vs. 4 HP / 0 Def Nidoking: 272-324 (89.4 - 106.5%) -- 75% chance to OHKO after Stealth Rock
16 Atk Flygon Earthquake vs. -1 0 HP / 0 Def Victini: 330-390 (96.7 - 114.3%) -- guaranteed OHKO after Stealth Rock
16 Atk Flygon Earthquake vs. 0 HP / 0 Def Darmanitan: 356-420 (101.4 - 119.6%) -- guaranteed OHKO

Defensive:
252 SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 252 HP / 0 SpD Flygon: 118-140 (32.4 - 38.4%) -- guaranteed 3HKO after Stealth Rock
252 SpA Life Orb Sheer Force Nidoking Focus Blast vs. 252 HP / 0 SpD Flygon: 199-235 (54.6 - 64.5%) -- guaranteed 2HKO after Stealth Rock
252 Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 104 Def Flygon: 143-168 (39.2 - 46.1%) -- guaranteed 3HKO after Stealth Rock
252 Atk Victini V-create vs. 252 HP / 104 Def Flygon: 130-153 (35.7 - 42%) -- guaranteed 3HKO after Stealth Rock
252 Atk Choice Band Victini V-create vs. 252 HP / 104 Def Flygon: 195-230 (53.5 - 63.1%) -- guaranteed 2HKO after Stealth Rock
 
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Ugh, really need to get to this sooner so I can post some more logical sets. That said, i do have one that's a bit interesting. Bit of a different take on Defog Flygon:

Full Support Flygon

Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 16 Atk / 144 Def / 96 Spe
Nature: Jolly
- Defog
- Roost
- Earthquake
- Tailwind​

Defoggers are not in high supply in UU, so Flygon to the rescue! Jokes aside, this Flygon is geared toward getting Defog off and keeping itself healthy to keep some key threats in check. It can easily come in on most Nidoking sets, outspeed, and demolish it with EQ. While it's nice to avoid the 2HKO from Band Victini's V-create, you don't fucking need to with the Speed drop Victini suffers from using the move as EQ simply destroys it at -1 Defense. Roost is there for reliable recovery and to keep Flygon in good shape so he can continue to use Defog and support his team. Earthquake has already been mentioned, but it's Flygon's most reliable STAB move with Florges being so damn common. Tailwind is the kicker move though. Not a lot of things can get Tailwind, but Flygon does. This can really give Flygon's team a chance to thrash the opponent. Stuff like LO Darmanitan, Mega Blastoise, and Nidoking can simply rage on shit with a few turns of double Speed. This would ideally be used near the end of the match when you have successfully removed opposing hazard users and Flygon only has one move left. EV spread is very complicated, but not without uses. Speed EVs and Jolly nature beats out Nidoking so you can ruin its day with EQ before eating a possible Ice Beam. Attack EVs ensure that Nidoking is OHKOed a very solid 75% of the time after Rocks. HP is maxed and the rest in Defense as Flygon has some neat physical resistances to take advantage of. Some offensive and defensive calcs to show this set's effectiveness against a few top threats:

Offensive:
16 Atk Flygon Earthquake vs. 4 HP / 0 Def Nidoking: 272-324 (89.4 - 106.5%) -- 75% chance to OHKO after Stealth Rock
16 Atk Flygon Earthquake vs. -1 0 HP / 0 Def Victini: 330-390 (96.7 - 114.3%) -- guaranteed OHKO after Stealth Rock
16 Atk Flygon Earthquake vs. 0 HP / 0 Def Darmanitan: 356-420 (101.4 - 119.6%) -- guaranteed OHKO

Defensive:
252 Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 144 Def Flygon: 137-162 (37.6 - 44.5%) -- guaranteed 3HKO after Stealth Rock
252 Atk Choice Band Victini V-create vs. 252 HP / 144 Def Flygon: 186-219 (51 - 60.1%) -- guaranteed 2HKO after Stealth Rock
252 Atk Victini V-create vs. 252 HP / 144 Def Flygon: 124-147 (34 - 40.3%) -- guaranteed 3HKO after Stealth Rock
252 SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 252 HP / 0 SpD Flygon: 118-140 (32.4 - 38.4%) -- guaranteed 3HKO after Stealth Rock
252 SpA Life Orb Sheer Force Nidoking Focus Blast vs. 252 HP / 0 SpD Flygon: 199-235 (54.6 - 64.5%) -- guaranteed 2HKO after Stealth Rock
Just letting you know, Jolly 96 speed on Flygon hits 286 and Timid Nidoking hits 295. So you'll need another 40 EVs into speed if you want to outpace that unless you want to just die to an Ice Beam and kind of defeat the point of the set.
 

Kushalos

ÜN ÜN ÜN
is a Tiering Contributoris a Contributor to Smogon
OUPL Champion
(Nice and Stolen image, thanks PTJon7 :^)
Flygon @ Power Herb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 Atk
Modest / Rash Nature
- Solar Beam
- Draco Meteor
- Fire Blast / Earthquake
- U-turn

Say hello to my boy, Power Herb Flygon. For some reason, you have decided not to just use a Grass Knot Victini cause you got 4 ground weaks on your team already and need something to take that big EdgeQuake combo. Flygon is the man for the job. Sporting a mind boggling 80 SpA, this man hits as hard as a stiff breeze but don't be fooled, he can actually do some damage sometimes.

252+ SpA Flygon Solar Beam vs. 252 HP / 4 SpD Swampert: 452-532 (111.8 - 131.6%) -- guaranteed OHKO
252+ SpA Flygon Solar Beam vs. 252 HP / 4 SpD Solid Rock Rhyperior: 498-588 (114.7 - 135.4%) -- guaranteed OHKO
252+ SpA Flygon Fire Blast vs. 252 HP / 0 SpD Tangrowth: 328-388 (81.1 - 96%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Flygon Solar Beam vs. 252 HP / 0 SpD Slowbro: 250-296 (63.4 - 75.1%) -- guaranteed 2HKO after Leftovers recovery


And if it just so happens, that they have straight counter in Florges or Snorlax, just bounce off of them like a bug and find something else better to go into :] Pretty much this set is like, solely if you have a Raikou and want to eliminate two of the best answers available to Raikou or if your team is apparently extremely weak to Tangrowth, Gligar, Slowbro (the more common switch ins to Flygon). But yeah pretty much the best part of this set is the surprise factor, until it's been revealed always act like the opponent assumes you're Scarf or Band Flygon and ALWAYS lead with it vs a Swampert/Rhyperior on the other team. Make sure to take advantage of the fact you're using a pretty poor set and run Electric types and Fire types to take advantage of Rhyperior/Swampert being out of the way since you're pretty much 6-5 if the opponent doesn't have one of these two. But this is next best things, not post CB flygon with Iron Tail and call it a Baitgon amirite?!? :^)

But ye, hope you enjoy the set, give it a try if you're drunk some time and yeah, gl to other participants :]

Edit: Quickly on the set, Earthquake can be used over Fire Blast to hit stuff like Florges a bit harder since Tangrowth really isn't used that much and you still want to hit stuff like Victini/Darm/Whatever else. If you do that change the nature to Rash cause you can take Flare Blitz/V-creates better :]
n y you steal my set fgt :[
 
I decided to go with something a bit more support-ish. Here's what I could come up with:



Flygon @ Leftovers / Lum Berry
Ability: Levitate
EVs: 36 Atk / 136 Spd / 252 HP
Jolly Nature
- Power-Up Punch
- Roost
- Body Slam
- Earthquake

Flygon really doesn't have much access to setting up moves, such as Swords Dance, and this is what sets it apart from many other physical attackers. What I've tried to achieve here is a more of a setting-up kind of set, rather then an all-out Scarf set. I'm going to explain the items and EV spread first, then I'll go into detail about the set itself.

[ ~ Items and EV Spread ~ ]

In my opinion, Lum Berry is preferred over Leftovers. Toxic-stallers/Prankster W-o-W users cripple this set, but you can get around that when running Lum Berry. Flygon also has access to recovery moves, namely Roost, so the extra recovery from Leftovers is redundant. However, it is completely up to player peference. The EVs are nothing special: Jolly Nature and 136 Speed is just enough to outspeed Nidoking, so you can KO with Earthquake. 252 in HP because this needs to be a more bulky set then usual. The rest is dumped in Attack for a little more power.

[ ~ The Moveset ~ ]

Body Slam is designed to inflict paralysis on your opponent, crippling them and making it easier for you to set up. It can also hit Flying-types where Earthquake wouldn't affect. Power-Up Punch is the actual 'setting up move'. While your opponent is paralysed, you can come in and Power-Up Punch as much as you wish. For those times that you find yourself low on HP, you can simply Roost it away. Earthquake is a given: It's the main attacking move for this set, and it's what benefits and will hit hard from the attack raises that you've gotten from Power-Up Punch.

[ ~ Checks/Counters ~ ]

The main check with this set is Drifblim. None of Flygon's moves can actually hit Drifblim, rendering you useless. This is why you might want to run Dragon Claw over Earthquake. However, you then cannot touch Fairys. Personally, I like to run Earthquake as Drifblim isn't super common, and Fairys are the main counters to Flygon anyway.

[ ~ Conclusion ~ ]

This is something that I've never seen before on a Flygon. I think it gets very monotonous with all the Scarfs they carry, and this set strays away from that monotony. I hope you enjoy!
 
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EonX

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Just letting you know, Jolly 96 speed on Flygon hits 286 and Timid Nidoking hits 295. So you'll need another 40 EVs into speed if you want to outpace that unless you want to just die to an Ice Beam and kind of defeat the point of the set.
Fixed this. Also edted the defensive calcs to reflect the EV change. Not sure what I was on last night other than the fact I was super tired haha.
 
Voting's open now. Sorry for the delay on this, Research Week, and Dark Horse. Had an exam, life got in the way, and the UUPL drama left me in a position where I really couldn't have been fucked to bother coming here over the past few days.
 
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