Just letting you know, Jolly 96 speed on Flygon hits 286 and Timid Nidoking hits 295. So you'll need another 40 EVs into speed if you want to outpace that unless you want to just die to an Ice Beam and kind of defeat the point of the set.Ugh, really need to get to this sooner so I can post some more logical sets. That said, i do have one that's a bit interesting. Bit of a different take on Defog Flygon:
Full Support Flygon
Flygon @ Leftovers
Ability: Levitate
EVs: 252 HP / 16 Atk / 144 Def / 96 Spe
Nature: Jolly
- Defog
- Roost
- Earthquake
- Tailwind
Defoggers are not in high supply in UU, so Flygon to the rescue! Jokes aside, this Flygon is geared toward getting Defog off and keeping itself healthy to keep some key threats in check. It can easily come in on most Nidoking sets, outspeed, and demolish it with EQ. While it's nice to avoid the 2HKO from Band Victini's V-create, you don't fucking need to with the Speed drop Victini suffers from using the move as EQ simply destroys it at -1 Defense. Roost is there for reliable recovery and to keep Flygon in good shape so he can continue to use Defog and support his team. Earthquake has already been mentioned, but it's Flygon's most reliable STAB move with Florges being so damn common. Tailwind is the kicker move though. Not a lot of things can get Tailwind, but Flygon does. This can really give Flygon's team a chance to thrash the opponent. Stuff like LO Darmanitan, Mega Blastoise, and Nidoking can simply rage on shit with a few turns of double Speed. This would ideally be used near the end of the match when you have successfully removed opposing hazard users and Flygon only has one move left. EV spread is very complicated, but not without uses. Speed EVs and Jolly nature beats out Nidoking so you can ruin its day with EQ before eating a possible Ice Beam. Attack EVs ensure that Nidoking is OHKOed a very solid 75% of the time after Rocks. HP is maxed and the rest in Defense as Flygon has some neat physical resistances to take advantage of. Some offensive and defensive calcs to show this set's effectiveness against a few top threats:
Offensive:
16 Atk Flygon Earthquake vs. 4 HP / 0 Def Nidoking: 272-324 (89.4 - 106.5%) -- 75% chance to OHKO after Stealth Rock
16 Atk Flygon Earthquake vs. -1 0 HP / 0 Def Victini: 330-390 (96.7 - 114.3%) -- guaranteed OHKO after Stealth Rock
16 Atk Flygon Earthquake vs. 0 HP / 0 Def Darmanitan: 356-420 (101.4 - 119.6%) -- guaranteed OHKO
Defensive:
252 Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 144 Def Flygon: 137-162 (37.6 - 44.5%) -- guaranteed 3HKO after Stealth Rock
252 Atk Choice Band Victini V-create vs. 252 HP / 144 Def Flygon: 186-219 (51 - 60.1%) -- guaranteed 2HKO after Stealth Rock
252 Atk Victini V-create vs. 252 HP / 144 Def Flygon: 124-147 (34 - 40.3%) -- guaranteed 3HKO after Stealth Rock
252 SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 252 HP / 0 SpD Flygon: 118-140 (32.4 - 38.4%) -- guaranteed 3HKO after Stealth Rock
252 SpA Life Orb Sheer Force Nidoking Focus Blast vs. 252 HP / 0 SpD Flygon: 199-235 (54.6 - 64.5%) -- guaranteed 2HKO after Stealth Rock
n y you steal my set fgt :[(Nice and Stolen image, thanks PTJon7 :^)
Flygon @ Power Herb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 Atk
Modest / Rash Nature
- Solar Beam
- Draco Meteor
- Fire Blast / Earthquake
- U-turn
Say hello to my boy, Power Herb Flygon. For some reason, you have decided not to just use a Grass Knot Victini cause you got 4 ground weaks on your team already and need something to take that big EdgeQuake combo. Flygon is the man for the job. Sporting a mind boggling 80 SpA, this man hits as hard as a stiff breeze but don't be fooled, he can actually do some damage sometimes.
252+ SpA Flygon Solar Beam vs. 252 HP / 4 SpD Swampert: 452-532 (111.8 - 131.6%) -- guaranteed OHKO
252+ SpA Flygon Solar Beam vs. 252 HP / 4 SpD Solid Rock Rhyperior: 498-588 (114.7 - 135.4%) -- guaranteed OHKO
252+ SpA Flygon Fire Blast vs. 252 HP / 0 SpD Tangrowth: 328-388 (81.1 - 96%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Flygon Solar Beam vs. 252 HP / 0 SpD Slowbro: 250-296 (63.4 - 75.1%) -- guaranteed 2HKO after Leftovers recovery
And if it just so happens, that they have straight counter in Florges or Snorlax, just bounce off of them like a bug and find something else better to go into :] Pretty much this set is like, solely if you have a Raikou and want to eliminate two of the best answers available to Raikou or if your team is apparently extremely weak to Tangrowth, Gligar, Slowbro (the more common switch ins to Flygon). But yeah pretty much the best part of this set is the surprise factor, until it's been revealed always act like the opponent assumes you're Scarf or Band Flygon and ALWAYS lead with it vs a Swampert/Rhyperior on the other team. Make sure to take advantage of the fact you're using a pretty poor set and run Electric types and Fire types to take advantage of Rhyperior/Swampert being out of the way since you're pretty much 6-5 if the opponent doesn't have one of these two. But this is next best things, not post CB flygon with Iron Tail and call it a Baitgon amirite?!? :^)
But ye, hope you enjoy the set, give it a try if you're drunk some time and yeah, gl to other participants :]
Edit: Quickly on the set, Earthquake can be used over Fire Blast to hit stuff like Florges a bit harder since Tangrowth really isn't used that much and you still want to hit stuff like Victini/Darm/Whatever else. If you do that change the nature to Rash cause you can take Flare Blitz/V-creates better :]
Fixed this. Also edted the defensive calcs to reflect the EV change. Not sure what I was on last night other than the fact I was super tired haha.Just letting you know, Jolly 96 speed on Flygon hits 286 and Timid Nidoking hits 295. So you'll need another 40 EVs into speed if you want to outpace that unless you want to just die to an Ice Beam and kind of defeat the point of the set.