Hi! This is my first post and rmt. I would also like to say before the tons of criticism that I like to do things in a really farfetched way, so while some things seem peculiar, they seem to work for me.
Crobat
Ability: Infiltrator
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Acrobatics
- Roost
- U-turn
- Defog
Crobat is nice and fast, a decent lead against hazard setters thanks to Defog. Acrobatics is for reliable stab, as opposed to the recoil inducing Brave Bird, and still hitting at a decent 110, and higher PP. U-turn is obviously apart to the whole volt turning concept of the team. Roost is always nice to have, either to stall or restore some last-hope HP.
Gligar @ Eviolite
Ability: Immunity
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- U-turn
- Roost
- Earthquake
Gligar is another lead, and the basic physical wall of the team. He couples Greatly with Victini, allowing the user to use an ice type move and easily bring in the massive sweeper. Stealth Rock is for setting up rocks, obviously. U-turn is for the key concept. Roost for stall healing. Earthquake for reliable stab.
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt
- Volt Switch
- Focus Blast
- Dragon Pulse
The mega and special wall of the team, Amphy here is used mostly for its massive special attack. A stab thunderbolt or even volt switch hits incredibly hard, meaning volt switch is a good option to cripple any switches, and them switch in the best counter.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Overheat
- Thunder Wave
- Volt Switch
- Thunderbolt
Rotom Heat is here for a fire type and a decent annoying pokemon. Not only can it cripple opponents with thunder wave, overheat rips up any pokemon, unless it's resisted its almost a guaranteed KO. And if the opponent is paralyzed, he goes fast as well. He's the backup sweeper, you could say. Thunderbolt is reliable stab, volt switch is keep things going.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Bolt Strike
- Zen Headbutt
- V-create
- U-turn
Victini is the staple of the team, he sweeps everything with V-create with no doubt, again, a guaranteed KO, 99% of the time. Zen headbutt is reliable stab, bolt strike is for pesky water types, U-turn is again, for the concept.
Swampert @ Liechi Berry
Ability: Torrent
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Yawn
Swampert, the only pokemon without U turn or Volt Switch. Yawn is perfect for sweepers to stop them in their tracks. But what's so weird? The item? Yes, it raises attack when HP is under 1/3rd. Complimented by stab, and torrent, a waterfall hits unbelievably hard. To get technical, it would do x2.5 damage. And this is all without any moves or waste of time. Is it worth it? Sometimes. But since Swampy isn't too fast, he can't use it as great as others could, although it can most definitely help our in a pinch, like the Liechi Berry says in its description.
Crobat
Ability: Infiltrator
EVs: 252 Spd / 252 HP / 4 Atk
Jolly Nature
- Acrobatics
- Roost
- U-turn
- Defog
Crobat is nice and fast, a decent lead against hazard setters thanks to Defog. Acrobatics is for reliable stab, as opposed to the recoil inducing Brave Bird, and still hitting at a decent 110, and higher PP. U-turn is obviously apart to the whole volt turning concept of the team. Roost is always nice to have, either to stall or restore some last-hope HP.
Gligar @ Eviolite
Ability: Immunity
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- U-turn
- Roost
- Earthquake
Gligar is another lead, and the basic physical wall of the team. He couples Greatly with Victini, allowing the user to use an ice type move and easily bring in the massive sweeper. Stealth Rock is for setting up rocks, obviously. U-turn is for the key concept. Roost for stall healing. Earthquake for reliable stab.
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt
- Volt Switch
- Focus Blast
- Dragon Pulse
The mega and special wall of the team, Amphy here is used mostly for its massive special attack. A stab thunderbolt or even volt switch hits incredibly hard, meaning volt switch is a good option to cripple any switches, and them switch in the best counter.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Overheat
- Thunder Wave
- Volt Switch
- Thunderbolt
Rotom Heat is here for a fire type and a decent annoying pokemon. Not only can it cripple opponents with thunder wave, overheat rips up any pokemon, unless it's resisted its almost a guaranteed KO. And if the opponent is paralyzed, he goes fast as well. He's the backup sweeper, you could say. Thunderbolt is reliable stab, volt switch is keep things going.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Bolt Strike
- Zen Headbutt
- V-create
- U-turn
Victini is the staple of the team, he sweeps everything with V-create with no doubt, again, a guaranteed KO, 99% of the time. Zen headbutt is reliable stab, bolt strike is for pesky water types, U-turn is again, for the concept.
Swampert @ Liechi Berry
Ability: Torrent
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Yawn
Swampert, the only pokemon without U turn or Volt Switch. Yawn is perfect for sweepers to stop them in their tracks. But what's so weird? The item? Yes, it raises attack when HP is under 1/3rd. Complimented by stab, and torrent, a waterfall hits unbelievably hard. To get technical, it would do x2.5 damage. And this is all without any moves or waste of time. Is it worth it? Sometimes. But since Swampy isn't too fast, he can't use it as great as others could, although it can most definitely help our in a pinch, like the Liechi Berry says in its description.