Why are people arguing for Flash Cannon to hit Fairies, when neutral Fire Blast or Hydro Pump are stronger then super effective Flash Cannon? Sludge Bomb / Wave i can get a little, as they are a bit more powerful on super effective hits than our STABs when hitting neutral, and they can also hit super effectively Azumarill, but Flash Cannon?
Fire Blast and Hydro Pump are obvious musts, as the stat spread selection has been based on them. Anything weaker such as Flamethrower, Surf, Lava Plume, and Scald is perfectly fine as well, so i don't think we need any discusion on those.
Allow Fire Blast, Hydro Pump, Surf, Flamethrower, Scald, and Lava Plume.
Disallow Water Spout and Eruption, they have the potential to screw some of our checks and counters, and those moves also encourage the use of Choice Scarf, which has nothing to do with the role we want the CAP to take, this of a hard hitter and bulky pivot against certain Pokemon.
ginganinja mentioned that the core is weak to certain set up sweepers that the CAP should be able to somehow prevent from setting up if the need arises, but i don't think we should adress this with attacking moves other than our STABs and Hidden Power. Those sweepers are Dragon Dance Dragonite, Dragon Dance Mega Gyarados, Dragon Dance Mega Charizard X. Out of those, and Mega Gyarados can be burned with WoW, a move that all Fire-types have and thus the CAP will have too, Dragonite can be crippled with WoW or Hidden Power Ice, and Mega Charizard X takes a ton of damage from Hydro Pump. We don't need coverage for the sweepers that threaten our core, we have all we need between our STABs, WoW, and Hidden Power.
Disallow Volt Switch. Too powerful against Pokemon that are supposed to check us, such as Keldeo, Rotom-W, Suicune, Politoed, Kingdra, and Manaphy, and also gives switch-in advantage, which means that Water-types can't even checks us once anymore.
Disallow any kind of Grass, Ice, and Electric moves. The CAP already has the option of Hidden Power Grass or Electric to cover threatening Water-types, which is more than enough to get the job done. The CAP shouldn't be able to cover Dragon-types and Water-types on the same moveset as then only the blobs would be safe switch-ins, it should have to choose between Dragon and Water-types, so leaving Hidden Power as the only option to hurt them is the way to go.
About Sludge Bomb and Slude Wave. People have been saying we need them for Clefable, Sylveon, and Togekiss, as well as for Azumarull, but i don't get why. Azumarill is dealt with by WoW, a move that will be great for the CAP to cripple Pokemon such as Mega Gyarados and +2 Mega Mawile (which would otherwise OHKO with Sucker Punch). Sylveon and Togekiss are 2HKOed on the switch with Specs, no matter what spread they use (although Sylveon only runs max HP / max SpD+):
- 252+ SpA Choice Specs Analytic Heatran Fire Blast vs. 252 HP / 252+ SpD Sylveon: 237-280 (60.1 - 71%) -- guaranteed 2HKO after Leftovers recovery
- 252+ SpA Choice Specs Heatran Fire Blast vs. 252 HP / 252+ SpD Sylveon: 183-216 (46.4 - 54.8%) -- 9.8% chance to 2HKO after Leftovers recovery
Sure 2HKO with SR up even after Protect (two turns of Leftovers recovery)
- 252+ SpA Choice Specs Analytic Heatran Fire Blast vs. 252 HP / 252+ SpD Togekiss: 258-304 (68.9 - 81.2%) -- guaranteed 2HKO after Leftovers recovery
- 252+ SpA Choice Specs Heatran Fire Blast vs. 252 HP / 252+ SpD Togekiss: 199-235 (53.2 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
Sure 2HKO.
- 252+ SpA Analytic Heatran Fire Blast vs. 252 HP / 252+ SpD Togekiss: 172-204 (45.9 - 54.5%) -- 6.6% chance to 2HKO after Leftovers recovery
- 252+ SpA Heatran Fire Blast vs. 252 HP / 252+ SpD Togekiss: 133-157 (35.5 - 41.9%) -- 86.8% chance to 3HKO after Leftovers recovery
Sure 2HKO after SR, even without Specs against SpD Togekiss.
- 252+ SpA Analytic Heatran Fire Blast vs. 252 HP / 0 SpD Sylveon: 211-249 (53.5 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
- 252+ SpA Heatran Fire Blast vs. 252 HP / 0 SpD Sylveon: 162-192 (41.1 - 48.7%) -- guaranteed 3HKO after Leftovers recovery
Sure 2HKO after SR against the only relevant Sylveon set, physically defensive, even without Choice Specs.
Sludge Wave and Sludge Bomb are really only helpful to 2HKO Calm Mind Clefable assuming we are switching into it and it has already grabbed a CM boost, and this can only be done with a Specs set.
In the meanwhile, here is how much damage Sludge Wave can do to some of our supposed checks:
- 252+ SpA Choice Specs Analytic Heatran Sludge Wave vs. 4 HP / 0 SpD Gyarados: 228-269 (68.6 - 81%) -- 50% chance to OHKO after Stealth Rock
- 252+ SpA Choice Specs Analytic Heatran Sludge Wave vs. 252 HP / 252+ SpD Rotom-W: 157-185 (51.6 - 60.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
- 252+ SpA Choice Specs Analytic Heatran Sludge Wave vs. 252 HP / 0 SpD Suicune: 203-239 (50.2 - 59.1%) -- big chance to 2HKO after SR and Leftovers recovery
- 252+ SpA Choice Specs Analytic Heatran Sludge Wave vs. 0 HP / 4 SpD Keldeo: 249-293 (77 - 90.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
- 252+ SpA Choice Specs Analytic Heatran Sludge Wave vs. 4 HP / 0 SpD Multiscale Dragonite: 114-134 (35.1 - 41.3%)
- 252+ SpA Choice Specs Heatran Sludge Wave vs. 4 HP / 0 SpD Dragonite: 175-207 (54 - 63.8%)
The last two calcs are against Dragonite switching in without SR up, where the first hit is Analytic boosted and halved from Multiscale, and the second hit is a regular one. As you can see, the CAP has a small chance to 2HKO Dragonite through Multiscale. For me, those calcs seem to much for our supposed checks. And Sludge Bomb could be even worse, because of the big Poison chance which ends up making it more powerful than Sludge Wave sometimes.
So for now, i think we should
Disallow Sludge Bomb and Sludge Wave. Unaware Clefable can be dealt with by Iron Tail Lucario or teammates, and it can't switch into the CAP anyway.
Finally, i think we should
allow U-turn, as it would be very helpfull to bring Lucario or Latias in safely against Pokemon such as Chansey, Blissey, Keldeo, etc while also making the CAP a better pivot, a role we decided we wanted the CAP to take. Also there is the opportunity cost of not nuking something with Analytic STABs, which is the whole point of using the CAP, so it's not like U-turn is a move that the CAP will want to spam. Oh and let's not forget that SR weak mon + U-turn is not exactly the best combo ever, which ensures that the CAP will use U-turn sparsely and strategically, not mindlessly like other Pokemon with momentum moves do, such as Rotom-W, Scizor, and Landorus-T.