Water Warrior introduces Rextreff to ASB

3v3 LC Singles
ASB Arena
Training Items (Amulet Coin, Lucky Egg, Exp. Share, and Luck Incense) Only
5 Chills/2 Recoveries
2 Subs
Switch = KO
Hello and welcome to ASB Rextreff! I'm Ute and I will be your Referee this evening. If you have any questions Waterwarrior and I will be glad to help.

waterwarrior's Team

Honedge (Zanpakuto) Female
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Ghost
Abilities: No Guard

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: N/A

Attacks: (18 total)
Physical:
Aerial Ace
Brick Break
Fury Cutter
Gyro Ball
Pursuit
Return
Shadow Claw
Shadow Sneak
Tackle

Special:
Flash Cannon

Status:
Automatize
Destiny Bond
Metal Sound
Protect
Substitute
Swords Dance
Toxic
Wide Guard

Vanillite (Rukia) Female
Nature: Modest (+1 SpA, -1Atk)
Type: Ice
Abilities: Ice Body/ Weak Armor (LOCKED)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (18/ 48 moves total)
Phyiscal:
Astonish
Avalanche
Ice Shard
Icicle Spear

Special:
Hidden Power Fire
Ice Beam
Icy Wind
Uproar
Water Pulse
Status:
Autotomize
Harden
Imprison
Iron Defense
Light Screen
Mist
Protect
Substitute
Taunt

Porygon (GLaDOS) -
Nature: Timid (+15% Spa, -1 Atk, +10% Acc)
Type: Normal

Abilities: Trace/ Download/ Analytic (Locked)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/9
MC: 0
AC: 0/5

Attacks: (18 total)
Physical:
Foul Play
Tackle

Special:
Ice Beam
Psybeam
Psyshock
Shadow Ball
Signal Beam
Thunderbolt

Status:
Agility
Conversion
Conversion 2
Endure
Gravity
Magnet Rise
Pain Split
Protect
Recover
Sharpen

Rextreff's Team

Helioptile [Marth] (MALE)
Types: Electric/Normal

Electric STAB: Immune to paralysis status.

Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Sand Veil; Passive: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Dry Skin; Passive: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Solar Power; Passive: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). (H)

Nature: Modest

Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks 18:


Level Up
Pound
Tail Whip
Thunder Shock
Charge
Mud-Slap
Quick Attack
Razor Wind
Parabolic Charge

Egg
Agility
Camouflage
Electric Terrain
Glare
Dark Pulse

TM/HM
Rain Dance
Thunderbolt
Dig
Sandstorm
Charge Beam

Slowpoke [Desu] (MALE)
Types: Water/Psychic

Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities::
Oblivious; Passive: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Own Tempo; Passive: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator; Passive: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (H)

Nature: Quiet


Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3+
SpD: 2
Spe: 13-
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Evasion -10

EC: 0/6
MC: 0
AC: 0/5

Attacks 18:

Level Up
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Egg
Belly Drum
Block
Mud Sport
Snore
Zen Headbutt

TM/HM
Shadow Ball
Psychic
Surf
Flamethrower
Ice Beam

Shieldon [Warden] (MALE)
Types: Rock/Steel

Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities::

Sturdy; Passive: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof; Passive: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Nature: Hardy

Stats:
HP: 90
Atk: 2
Def: 5
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks 17:

Level Up
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger

Egg
Body Slam
Counter
Curse
Screech
Stealth Rock

TM/HM
Flash Cannon
Earthquake
Dig
Rock Polish
Rock Slide
waterwarrior Chooses a mon and equips
Rextreff chooses a mon, would equip if he could, and orders
waterwarrior orders
I ref​
 
Last edited:
A good first move, and that Sandstorm is sure to be annoying as hell... but in a battle like this, damage is everything! Let's make that sandstorm just as annoying to you as it is for us!

(Trace Sand Veil) Ice Beam -> Psyshock -> Ice Beam

Looks like its up to the RNG now!
 

GLaDOS the Porygon w/Lucky Egg
HP: 100
EN: 100
Abilities: Trace (Sand Veil 6a), Download (+1 SpA)
Stats: 2/3/3/3/46/2/3
Status: + 10% Accuracy

Marth the Helioptile
HP: 90
EN: 100
Abilities: Sand Veil, Dry Skin
Stats: 1/2/4/2/70/1/1
Status: Normal​
Porygon Trace
Porygon acquired Sand Veil
EN: 100 - 6 = 94

Action 1

Helioptile Sandstorm
Helioptile Whipped up a sandstorm for 4 rounds
All mons with Sand Veil get +20% Evasion
EN: 100 - 10 = 90

Porygon Ice Beam
Hit Check (9000): 4749 hit
Crit Check (625): 7946 no
Damage Calc: (9 + 4.5 - 3) * 1 + 2 = 12.5
HP: 90-12.5=87.5
Freeze Check (1000): 6333 no
EN: 94 - 7 = 87

Action 2

Helioptile Charge
BAP of Helioptiles Electric move increase by 3, +1 SpD
EN: 90 - 7 = 83

Porygon Psyshock
Hit Check (9000): 9826 miss
EN: 87 - 6 = 81

Action 3

Helioptile Charge Beam
Hit Check (7000): 2934 hit
Crit Check (625): 9592 no
Damage Calc: (5 + 3 + 3 + 6 - 4.5) * 1 = 12.5
HP: 100 - 12.5 = 87.5
Effect Check (7000): 2948 yes, + 1 SpA
EN: 83 - 5 = 78

Porygon Ice Beam
Hit Check (9000): 4040 hit
Crit Check (625): 4507 no
Damage Calc: (9 + 4.5 - 3) * 1 = 10.5
HP: 87.5-12.5= 77
Freeze Check (1000): 6333 no
EN: 81 - 7 = 74


GLaDOS the Porygon w/Lucky Egg
HP: 88
EN: 74
Abilities: Trace (Sand Veil 3a), Download (+1 SpA)
Stats: 2/3/3/3/46/2/3
Status: + 10% Accuracy


Field Effects:
Sandstorm (3r)​

Marth the Helioptile
HP: 77
EN: 78
Abilities: Sand Veil, Dry Skin
Stats: 1/2/4/2/70/1/1
Status: + 1 SpA. + 1 SpD, Charge (4a)
waterwarrior orders
Rextreff orders
I ref​
 
Nothing to do but keep firing!

Ice Beam -> Psyshock -> Ice Beam
If successful P/E move, change that action to Agility the first time and Chill the second
If Marth is underground when you would attack, change that action to Magnet Rise the first time, Chill the second, and Agility the third
 
That's a very nice accuracy boost you have there. It'd be a shame if something were to happen to it.

Mud-Slap > Glare > Parabolic Charge
 

GLaDOS the Porygon w/Lucky Egg
HP: 88
EN: 74
Abilities: Trace (Sand Veil 3a), Download (+1 SpA)
Stats: 2/3/3/3/46/2/3
Status: + 10% Accuracy


Field Effects:
Sandstorm (3r)​

Marth the Helioptile
HP: 77
EN: 78
Abilities: Sand Veil, Dry Skin
Stats: 1/2/4/2/70/1/1
Status: + 1 SpA. + 1 SpD, Charge (4a)​
Action 1

Helioptile Mud-slap
Hit Check (8000): 6282 hit
Crit Check (625): 1321
Damage Calc: (4 + 4.5 - 3) * 1 + 2 = 7.5
HP: 88 - 7.5 = 80.5
Effect: Porygon -1 Accuracy: Accuracy multiplier now (3/4)
EN: 78 - 5 = 73

Porygon Ice Beam
Hit Check (9000*3/4=6750) = 4065 hit
Crit Check (625): 6352 no
Damage Calc: (9 + 4.5 - 3) * 1 = 10.5
HP: 77-10.5= 66.5
Freeze Check (1000): 8331 no
EN: 74 - 11 = 63

Action 2

Helioptile Glare
Hit Check (7500): 6886 hit
Porygon is now Paralyzed (25%)
Effective Speed: 46/4 = 11.5
EN: 73 - 6 = 67

Porygon Psyshock
Paralysis Check (2500): 9626 no
Accuracy Check (6750): 7508 miss
EN: 63 - 6 = 57

Action 3:

Helioptile Parabolic Charge
Hit Check (8000): 2476 hi
Crit Check (625): 3590 no
Damage Calc: (5 + 3 + 3 + 4.5 - 3) * 1 + 2 = 14.5
Porygon HP: 80.5 - 14.5 = 66
Helioptile HP: 66.5 + 7.25 = 73.75
EN: 67 - 6 = 61

Porygon Ice Beam:
Paralysis Check (2500): 5631 no
Hit Check (6750): 8629 miss
EN: 57 - 7 = 50


GLaDOS the Porygon w/Lucky Egg
HP: 66
EN: 50
Abilities: Trace (none), Download (+1 SpA)
Stats: 2/3/3/3/46/2/3
Status: + 10% Accuracy, Paralyzed (20%), - 1 Accuracy


Field Effects:
Sandstorm (2r)​

Marth the Helioptile
HP: 74
EN: 61
Abilities: Sand Veil, Dry Skin
Stats: 1/2/4/2/70/1/1
Status: Charge (1a)​
Rextreff orders
waterwarrior orders
I ref​
 
Thundershock + Thunderbolt > Cooldown (Chill) > Parabolic Charge
If P/E move is used A1 replace with Chill and push actions back
If Subsitute is used A1 replace with Thunderbolt and push actions back
 
Word of advice: when you're ordering first, its generally a VERY bad idea to use a combo. It's not all that terrible here, but in other situations it can really bite you in the butt.

Psyshock -> Ice Beam -> Pain Split

Please no parahax A3 :<
 

GLaDOS the Porygon w/Lucky Egg
HP: 66
EN: 50
Abilities: Trace (none), Download (+1 SpA)
Stats: 2/3/3/3/46/2/3
Status: + 10% Accuracy, Paralyzed (20%), - 1 Accuracy


Field Effects:
Sandstorm (2r)​

Marth the Helioptile
HP: 74
EN: 61
Abilities: Sand Veil, Dry Skin
Stats: 1/2/4/2/70/1/1
Status: Charge (1a)​
Action 1

Porygon Psyshock
Paralysis Check (2000): 7989 no
Accuracy Check (6750): 6649 hit
Damage Calc: (8 + 4.5 - 3) * 1 + 2= 11.5
HP: 74 - 11.5 = 62.5
EN: 50 - 6 = 44

Helioptile's Thunder Shockbolt
Crit Check (625): 2117 no
Damage Calc: (4 + 9 * 1.5 + 3 + 3 + 4.5 - 3) * 1 = 25
HP: 66 - 25 = 41
EN: 61 - 14 = 47

Sandstorm damage
Porygon HP: 41 - 2 = 39

Action 2:

Helioptile cooled down

Porygon Ice Beam
Paralysis Check (2000): 1938
Porygon cannot move: Paralysis 20% => 15%

Sandstorm damage
Porygon HP: 39 - 2 = 37

Action 3:

Helioptile Parabolic Charge
Crit Check (625): 2786 no
Damage Calc: (5 + 4.5 - 3) * 1 = 6.5
Porygon HP: 37 - 6.5 = 30.5
Helioptile HP: 62.5 + 3.25 = 65.75
EN: 47 - 6 = 41

Porygon Pain Split:
Paralysis Check (1500): 7081 noop
Helioptile HP: 65.75 - 17.625 = 48.125
Porygon HP: 30.5 + 17.625 = 48.125
EN: 44 - (6 + 35.25/3) = 26.25

Sandstorm damage
Porygon HP: 48.125 - 2 = 46.125

Paralysis: 15% => 10%


GLaDOS the Porygon w/Lucky Egg
HP: 47
EN: 27
Abilities: Trace (none), Download (+1 SpA)
Stats: 2/3/3/3/46/2/3
Status: + 10% Accuracy, Paralyzed (10%)


Field Effects:
Sandstorm (1r)​

Marth the Helioptile
HP: 49
EN: 41
Abilities: Sand Veil, Dry Skin
Stats: 1/2/4/2/70/1/1
Status: Normal​
 
Last edited:
Porygon should have 10 more EN. If you look in your calcs, you'll see it jumped from 44 at the end of A1 to 34 at the start of A3.

GLaDOS, this just ain't your fight. Just keep going, ok?

Ice Beam -> Psyshock -> Ice Beam
If successful P/E move, change that action to Agility the first time and Chill the second
If Marth is underground when you would attack, change that action to Magnet Rise the first time, Chill the second, and Agility the third
 
Sorry for the delay, Easter obligations arose



GLaDOS the Porygon w/Lucky Egg
HP: 47
EN: 27
Abilities: Trace (none), Download (+1 SpA)
Stats: 2/3/3/3/46/2/3
Status: + 10% Accuracy, Paralyzed (10%)


Field Effects:
Sandstorm (1r)​

Marth the Helioptile
HP: 49
EN: 41
Abilities: Sand Veil, Dry Skin
Stats: 1/2/4/2/70/1/1
Status: Normal​
Action 1

Helioptile Charge Beam
Hit Check (9000): 8186 hit
Crit Check (625): 2033 no
Damage Calc: (5 + 3 + 6 - 4.5) * 1 = 9.5
HP: 47 - 9.5 = 37.5
Effect Check (7000): 3072 yes, + 1 SpA
EN: 41 - 5 = 36

Porygon Ice Beam
Paralysis Check (1000): 3460
Hit Check (9000): 3467 hit
Crit Check (625): 1576 no
Damage Calc: (9 + 4.5 - 3) * 1 + 2 = 12.5
HP: 49-12.5= 36.5
Freeze Check (1000): 9633 no
EN: 27 - 7 = 20

Sandstorm Damage
Porygon HP: 37.5 - 2 = 35.5

Action 2

Helioptile Evasise Agility
EN: 36 - 7 = 29

Porygon Psyshock
Paralysis Check (1000): 6508 no
Helioptile evaded the attack
EN: 20 - 6 = 14

Sandstorm Damage
Porygon HP: 35.5 - 2 = 33.5

Action 3:

Helioptile Parabolic Charge
Crit Check (625): 3973 no
Damage Calc: (5 + 4.5 - 3) * 1 + 2 = 8.5
Porygon HP: 37.5 - 8.5 = 29
Helioptile HP: 36.5 + 3.25 = 39.75
EN: 29 - 6 = 23

Porygon Ice Beam
Paralysis Check (1000): 6891 no
Hit Check (9000): 7613 hit
Crit Check (625): 8350 no
Damage Calc: (9 + 4.5 - 3) * 1 + 2 = 12.5
HP: 39.75-12.5= 27.25
Freeze Check (1000): 7814 no
EN: 14 - 7 = 7


GLaDOS the Porygon w/Lucky Egg
HP: 29
EN: 7
Abilities: Trace (none), Download (+1 SpA)
Stats: 2/3/3/3/46/2/3
Status: + 10% Accuracy, Paralyzed (5%)

Marth the Helioptile
HP: 28
EN: 23
Abilities: Sand Veil, Dry Skin
Stats: 1/2/4/2/70/1/1
Status: +1 SpA
Rextreff orders
waterwarrior orders
I ref​
 
Last edited:
Chill > Chill > Thunderbolt
If a damaging move is used A1 replace with Dodge
If a damaging move is used A2 replace with Dodge
 
Sorry I'm so late, especially with such simple orders. And those subs are illegal due to the fact that you need to specify a type- you can't just say damaging move/special move/physical move/etc. Let's take the lead back, GLaDOS!


Psyshock -> Chill -> Ice Beam
 

GLaDOS the Porygon w/Lucky Egg
HP: 29
EN: 7
Abilities: Trace (none), Download (+1 SpA)
Stats: 2/3/3/3/46/2/3
Status: + 10% Accuracy, Paralyzed (5%)

Marth the Helioptile
HP: 28
EN: 23
Abilities: Sand Veil, Dry Skin
Stats: 1/2/4/2/70/1/1
Status: +1 SpA
Action 1

Chill
EN: 23 + 12 = 35

Porygon Psyshock
Paralysis Check (500): 5683 no
Crit Check (625): 8391 no
Damage Calc: (8 + 4.5 - 3) * 1 + 2= 11.5
HP: 28 - 11.5 = 16.5
EN: 7 - 6 = 1

Action 2

Chill
EN: 35 + 12 = 47

Chill
Paralysis Check (500): 2902 no
EN: 1 + 12 = 13

Action 3

Thunderbolt
Crit Check (625): 5778 no
Damage Calc: (9 + 3 + 6 - 4.5) * 1 + 2= 15.5
HP: 29 - 15.5 = 13.5
EN: 47 - 7 = 40

Porygon Ice Beam
Paralysis Check (500): 7512 no
Crit Check (625): 4274 no
Damage Calc: (9 + 4.5 - 3) * 1 + 2 = 12.5
HP: 16.5 - 12.5 = 4
EN: 13 - 7 = 6


GLaDOS the Porygon w/Lucky Egg
HP: 14
EN: 6
Abilities: Trace (none), Download (+1 SpA)
Stats: 2/3/3/3/46/2/3
Status: + 10% Accuracy, +1 KOC

Marth the Helioptile
HP: 4
EN: 40
Abilities: Sand Veil, Dry Skin
Stats: 1/2/4/2/70/1/1
Status: Fainted
waterwarrior orders
Rextreff orders
I ref​
 
Last edited:
I've been asked to DQ waterwarrior on the basis of waterwarrior refusing to order

This was an informal match, literally a flashmatch expanded to 3v3. DQ time was never decided upon. So, prizes.

Rextreff
+2 CC
Helioptile: +1 EC, +1 AC, +2 MC
Slowpoke: +1 EC, +1 AC, +2 MC
Shieldon: +1 EC, +1 AC, +2 MC

Ute
+3 UC
 
Last edited:
Rextreff Ute i was joking, sheesh.

Edit:
Psybeam -> Chill -> Psybeam
If successful P/E move, Chill and push back
If underground when you would attack, Chill

Also if you look at where Rextreff got those lines of text I said I'd order tomorrow like three lines later -.-'
 
Last edited:
Thunderbolt > Parabolic Charge > Parabolic Charge
If target is fainted when you would act, chill instead
 
Last edited:

Geodude6

Look at my shiny CT!
waterwarrior: (OOA)

Porygon
Type: Normal
Status: Healthy
HP: 14
EN: 6
Item: Lucky Egg
Stats: 2/3/3/3/46
Ability: Trace, Download (SpA)
SC: 2
WC: 3
Other: +10% Acc
Rextreff: (AOO)

Helioptile
Type: Normal/Electric
Status: Healthy
HP: 4
EN: 40
Item: None
Stats: 1/2/4/2/70
Ability: Sand Veil, Dry Skin
SC: 1
WC: 1
Other: None​

And with a single Thunderbolt Marth wins against GLaDOS and puts Rextreff 3-2 and in the lead!

A1
Helioptile's Thunderbolt
-6 EN
Crit: (<625) 6068
[9+3+4(1.5)-3(1.5)]=13.5

<refdude> if you're at 0.5 HP you're KOed right?
<Gerard> yes @redude
<Gerard> *refdude

waterwarrior: (OOA)

Porygon
Type: Normal
Status: Fainted
HP: KO
EN: KO
Item: Lucky Egg
Stats: 2/3/3/3/46
Ability: Trace, Download (SpA)
SC: 2
WC: 3
Other: +10% Acc
Rextreff: (AOO)

Helioptile
Type: Normal/Electric
Status: Healthy
HP: 4
EN: 34
Item: None
Stats: 1/2/4/2/70
Ability: Sand Veil, Dry Skin
SC: 1
WC: 1
Other: None​

Order of Operations
waterwarrior sends out a mon.
Rextreff orders.
waterwarrior orders.
Geodude6 johns.
 
Last edited:

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