3v3 LC Singles
ASB Arena
Training Items (Amulet Coin, Lucky Egg, Exp. Share, and Luck Incense) Only
5 Chills/2 Recoveries
2 Subs
Switch = KO
waterwarrior's Team
Honedge (Zanpakuto) Female
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Ghost
Abilities: No Guard
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: N/A
Attacks: (18 total)
Physical:
Aerial Ace
Brick Break
Fury Cutter
Gyro Ball
Pursuit
Return
Shadow Claw
Shadow Sneak
Tackle
Special:
Flash Cannon
Status:
Automatize
Destiny Bond
Metal Sound
Protect
Substitute
Swords Dance
Toxic
Wide Guard
Vanillite (Rukia) Female
Nature: Modest (+1 SpA, -1Atk)
Type: Ice
Abilities: Ice Body/ Weak Armor (LOCKED)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: (18/ 48 moves total)
Phyiscal:
Astonish
Avalanche
Ice Shard
Icicle Spear
Special:
Hidden Power Fire
Ice Beam
Icy Wind
Uproar
Water Pulse
Status:
Autotomize
Harden
Imprison
Iron Defense
Light Screen
Mist
Protect
Substitute
Taunt
Porygon (GLaDOS) -
Nature: Timid (+15% Spa, -1 Atk, +10% Acc)
Type: Normal
Abilities: Trace/ Download/ Analytic (Locked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 0/9
MC: 0
AC: 0/5
Attacks: (18 total)
Physical:
Foul Play
Tackle
Special:
Ice Beam
Psybeam
Psyshock
Shadow Ball
Signal Beam
Thunderbolt
Status:
Agility
Conversion
Conversion 2
Endure
Gravity
Magnet Rise
Pain Split
Protect
Recover
Sharpen
Rextreff's Team
Helioptile [Marth] (MALE)
Types: Electric/Normal
Electric STAB: Immune to paralysis status.
Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Sand Veil; Passive: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Dry Skin; Passive: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Solar Power; Passive: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). (H)
Nature: Modest
Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks 18:
Level Up
Pound
Tail Whip
Thunder Shock
Charge
Mud-Slap
Quick Attack
Razor Wind
Parabolic Charge
Egg
Agility
Camouflage
Electric Terrain
Glare
Dark Pulse
TM/HM
Rain Dance
Thunderbolt
Dig
Sandstorm
Charge Beam
Slowpoke [Desu] (MALE)
Types: Water/Psychic
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities::
Oblivious; Passive: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo; Passive: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator; Passive: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (H)
Nature: Quiet
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3+
SpD: 2
Spe: 13-
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Evasion -10
EC: 0/6
MC: 0
AC: 0/5
Attacks 18:
Level Up
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Egg
Belly Drum
Block
Mud Sport
Snore
Zen Headbutt
TM/HM
Shadow Ball
Psychic
Surf
Flamethrower
Ice Beam
Shieldon [Warden] (MALE)
Types: Rock/Steel
Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities::
Sturdy; Passive: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof; Passive: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Nature: Hardy
Stats:
HP: 90
Atk: 2
Def: 5
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks 17:
Level Up
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Egg
Body Slam
Counter
Curse
Screech
Stealth Rock
TM/HM
Flash Cannon
Earthquake
Dig
Rock Polish
Rock Slide
Helioptile [Marth] (MALE)
Types: Electric/Normal
Electric STAB: Immune to paralysis status.
Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Sand Veil; Passive: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Dry Skin; Passive: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Solar Power; Passive: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). (H)
Nature: Modest
Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks 18:
Level Up
Pound
Tail Whip
Thunder Shock
Charge
Mud-Slap
Quick Attack
Razor Wind
Parabolic Charge
Egg
Agility
Camouflage
Electric Terrain
Glare
Dark Pulse
TM/HM
Rain Dance
Thunderbolt
Dig
Sandstorm
Charge Beam
Slowpoke [Desu] (MALE)
Types: Water/Psychic
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities::
Oblivious; Passive: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo; Passive: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator; Passive: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (H)
Nature: Quiet
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3+
SpD: 2
Spe: 13-
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Evasion -10
EC: 0/6
MC: 0
AC: 0/5
Attacks 18:
Level Up
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Egg
Belly Drum
Block
Mud Sport
Snore
Zen Headbutt
TM/HM
Shadow Ball
Psychic
Surf
Flamethrower
Ice Beam
Shieldon [Warden] (MALE)
Types: Rock/Steel
Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities::
Sturdy; Passive: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof; Passive: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Nature: Hardy
Stats:
HP: 90
Atk: 2
Def: 5
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks 17:
Level Up
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Egg
Body Slam
Counter
Curse
Screech
Stealth Rock
TM/HM
Flash Cannon
Earthquake
Dig
Rock Polish
Rock Slide
waterwarrior Chooses a mon and equips
Rextreff chooses a mon, would equip if he could, and orders
waterwarrior orders
I ref
Rextreff chooses a mon, would equip if he could, and orders
waterwarrior orders
I ref
Last edited: