Other XY OU Viability Ranking Thread (V2) (Last update on post #5189)

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I really don't want to go digging through 62 pages for this, so I am just going to flat ask it.

Is there a reason Chansey and Blissey are not only ranked differently, but ranked so that they are over an entire rank apart from one another? Chansey is A- and Blissey in C+. What!?

Look, I understand, Chansey in this metagme has some more preferable characteristics of Blissey, that's fine, rank it higher, but an entire rank+ is a bit of an exaggeration, as the end of the day the two are pretty much the same Pokemon with some pros and cons for using either.

IMO Chansey at best should just be one rank above Blissey, wherever that may be.
 

Aragorn the King

Literally a duck
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I really don't want to go digging through 62 pages for this, so I am just going to flat ask it.

Is there a reason Chansey and Blissey are not only ranked differently, but ranked so that they are over an entire rank apart from one another? Chansey is A- and Blissey in C+. What!?

Look, I understand, Chansey in this metagme has some more preferable characteristics of Blissey, that's fine, rank it higher, but an entire rank+ is a bit of an exaggeration, as the end of the day the two are pretty much the same Pokemon with some pros and cons for using either.
They are very similar. However, Chansey basically does everything Blissey does, but better. Without Chansey, Blissey would probably be B/B+. However, the competition a Pokemon gets is factored into its ranking. If two things are extremely similar, but one is better at everything that matters, the other's viability is hurt.
 
I really don't want to go digging through 62 pages for this, so I am just going to flat ask it.

Is there a reason Chansey and Blissey are not only ranked differently, but ranked so that they are over an entire rank apart from one another? Chansey is A- and Blissey in C+. What!?

Look, I understand, Chansey in this metagme has some more preferable characteristics of Blissey, that's fine, rank it higher, but an entire rank+ is a bit of an exaggeration, as the end of the day the two are pretty much the same Pokemon with some pros and cons for using either.

IMO Chansey at best should just be one rank above Blissey, wherever that may be.
The main reason they're ranked differently is because this is a viability ranking thread, meaning it accesses how viable a Pokemon is in the metagame. Blissey is terribly, terribly outclassed by Chansey, making it much less viable, and, as such, ranked much lower than Chansey.
 
Ok, I agree, let's focus on lower B and C rankings for now, A and S are just u.u. One thing that I've not understood is Sharpedo in B- Rank? What does it have over Azumarill, Greninja, Mega Gyarados, Keldeo, or even Manaphy. It's just far weaker than every single of the Pokemon I mentioned beforehand. It also has horrible bulk, 70 / 40 / 40 is just pathetic, it's lower than Munchlax without Eviolite for one thing! It's got an ok typing, but it really doesn't offer much. It's resisted by Water / Fairy, Water / Dark, Water / Fighting, and Grass / Fighting, amongst others, and these aforementioned typings are common in OU. It can't take any priority whatsoever:
Code:
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Sharpedo: 477-562 (169.7 - 200%) -- guaranteed OHKO
252+ Atk Life Orb Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Sharpedo: 105-125 (37.3 - 44.4%) -- 99.6% chance to 2HKO after Stealth Rock and 1 layer of Spikes [even Shadow Sneak of all things 2HKOes]
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Sharpedo: 121-143 (43 - 50.8%) -- 98% chance to 2HKO after Stealth Rock
252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Sharpedo: 183-217 (65.1 - 77.2%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 0 Def Sharpedo: 167-197 (59.4 - 70.1%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Dragonite Extreme Speed vs. 0 HP / 0 Def Sharpedo: 199-235 (70.8 - 83.6%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Terrakion Quick Attack vs. 0 HP / 0 Def Sharpedo: 132-156 (46.9 - 55.5%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Sharpedo: 122-144 (43.4 - 51.2%) -- 98.8% chance to 2HKO after Stealth Rock
252+ Atk Conkeldurr Mach Punch vs. 0 HP / 0 Def Sharpedo: 308-366 (109.6 - 130.2%) -- guaranteed OHKO
+2 252+ Atk Life Orb Kabutops Aqua Jet vs. 0 HP / 0 Def Sharpedo: 174-205 (61.9 - 72.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Huge Power Diggersby Quick Attack vs. 0 HP / 0 Def Sharpedo: 258-304 (91.8 - 108.1%) -- guaranteed OHKO after Stealth Rock
252 Atk Pure Power Mega Medicham Fake Out vs. 0 HP / 0 Def Sharpedo: 148-175 (52.6 - 62.2%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 0 Def Sharpedo: 517-611 (183.9 - 217.4%) -- guaranteed OHKO
252 Atk Lucario Extreme Speed vs. 0 HP / 0 Def Sharpedo: 158-186 (56.2 - 66.1%) -- guaranteed 2HKO after Stealth Rock
252 Atk Mega Absol Sucker Punch vs. 0 HP / 0 Def Sharpedo: 148-174 (52.6 - 61.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Sharpedo: 120-142 (42.7 - 50.5%) -- 94.1% chance to 2HKO after Stealth Rock
252 Atk Staraptor Quick Attack vs. 0 HP / 0 Def Sharpedo: 127-150 (45.1 - 53.3%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Zygarde Extreme Speed vs. 0 HP / 0 Def Sharpedo: 163-192 (58 - 68.3%) -- guaranteed 2HKO after Stealth Rock
0 Atk Zygarde Extreme Speed vs. 0 HP / 0 Def Sharpedo: 117-138 (41.6 - 49.1%) -- 82.4% chance to 2HKO after Stealth Rock [Coil]
+2 252+ Atk Toxicroak Sucker Punch vs. 0 HP / 0 Def Sharpedo: 169-199 (60.1 - 70.8%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Cloyster Ice Shard vs. 0 HP / 0 Def Sharpedo: 117-138 (41.6 - 49.1%) -- 85.2% chance to 2HKO after Stealth Rock
These are all the priority attacks in OU, even the bottom-of-the-barrel ones. Sharpedo cannot avoid the 2HKO from any of them. Physically Defensive walls also beat all Sharpedo, and with the prevalence of Fairy-, Electric-, and Fighting-types, Sharpedo just struggles in OU. The only problem I've ever faced playing one is with Destiny Bond, a new move for Sharpedo that really annoys me. Of course, I will not overlook the perks of Sharpedo. Speed Boost, for one thing, is really fucking awesome. Sharpedo has also good coverage and its STAB moves are ok, but they're not the best. It also has the plus bonus of being decently powerful. However, another flaw: Speed Boost. If you're looking for a Speed Boost Pokemon, go to Scolipede. And if you play an obvious Protect, then Sharpedo just wasted a turn and gave the opponent a free turn. Overall, Sharpedo is fast and decently powerful, but its very largely outclassed and way too frail, therefore, Sharpedo for C+ / C Rank.
 
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Aragorn the King

Literally a duck
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Ok, I agree, let's focus on lower B and C rankings for now, A and S are just u.u. One thing that I've not understood is Sharpedo in B- Rank? What does it have over Azumarill, Greninja, Mega Gyarados, Keldeo, or even Manaphy. It's just far weaker than every single of the Pokemon I mentioned beforehand. It also has horrible bulk, 70 / 40 / 40 is just pathetic, it's lower than Munchlax without Eviolite for one thing! It's got an ok typing, but it really doesn't offer much. It's resisted by Water / Fairy, Water / Dark, Water / Fighting, and Grass / Fighting, amongst others, and these aforementioned typings are common in OU. It can't take any priority whatsoever:
Code:
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Sharpedo: 477-562 (169.7 - 200%) -- guaranteed OHKO
252+ Atk Life Orb Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Sharpedo: 105-125 (37.3 - 44.4%) -- 99.6% chance to 2HKO after Stealth Rock and 1 layer of Spikes [even Shadow Sneak of all things 2HKOes]
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Sharpedo: 121-143 (43 - 50.8%) -- 98% chance to 2HKO after Stealth Rock
252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Sharpedo: 183-217 (65.1 - 77.2%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 0 Def Sharpedo: 167-197 (59.4 - 70.1%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Dragonite Extreme Speed vs. 0 HP / 0 Def Sharpedo: 199-235 (70.8 - 83.6%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Terrakion Quick Attack vs. 0 HP / 0 Def Sharpedo: 132-156 (46.9 - 55.5%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Sharpedo: 122-144 (43.4 - 51.2%) -- 98.8% chance to 2HKO after Stealth Rock
252+ Atk Conkeldurr Mach Punch vs. 0 HP / 0 Def Sharpedo: 308-366 (109.6 - 130.2%) -- guaranteed OHKO
+2 252+ Atk Life Orb Kabutops Aqua Jet vs. 0 HP / 0 Def Sharpedo: 174-205 (61.9 - 72.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Huge Power Diggersby Quick Attack vs. 0 HP / 0 Def Sharpedo: 258-304 (91.8 - 108.1%) -- guaranteed OHKO after Stealth Rock
252 Atk Pure Power Mega Medicham Fake Out vs. 0 HP / 0 Def Sharpedo: 148-175 (52.6 - 62.2%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 0 Def Sharpedo: 517-611 (183.9 - 217.4%) -- guaranteed OHKO
252 Atk Lucario Extreme Speed vs. 0 HP / 0 Def Sharpedo: 158-186 (56.2 - 66.1%) -- guaranteed 2HKO after Stealth Rock
252 Atk Mega Absol Sucker Punch vs. 0 HP / 0 Def Sharpedo: 148-174 (52.6 - 61.9%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Sharpedo: 120-142 (42.7 - 50.5%) -- 94.1% chance to 2HKO after Stealth Rock
252 Atk Staraptor Quick Attack vs. 0 HP / 0 Def Sharpedo: 127-150 (45.1 - 53.3%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Zygarde Extreme Speed vs. 0 HP / 0 Def Sharpedo: 163-192 (58 - 68.3%) -- guaranteed 2HKO after Stealth Rock
0 Atk Zygarde Extreme Speed vs. 0 HP / 0 Def Sharpedo: 117-138 (41.6 - 49.1%) -- 82.4% chance to 2HKO after Stealth Rock [Coil]
+2 252+ Atk Toxicroak Sucker Punch vs. 0 HP / 0 Def Sharpedo: 169-199 (60.1 - 70.8%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Cloyster Ice Shard vs. 0 HP / 0 Def Sharpedo: 117-138 (41.6 - 49.1%) -- 85.2% chance to 2HKO after Stealth Rock
These are all the priority attacks in OU, even the bottom-of-the-barrel ones. Sharpedo cannot avoid the 2HKO from any of them. Physically Defensive walls also beat all Sharpedo, and with the prevalence of Fairy-, Electric-, and Fighting-types, Sharpedo just struggles in OU. The only problem I've ever faced playing one is with Destiny Bond, a new move for Sharpedo that really annoys me. Of course, I will not overlook the perks of Sharpedo. Speed Boost, for one thing, is really fucking awesome. Sharpedo has also good coverage and its STAB moves are ok, but they're not the best. It also has the plus bonus of being decently powerful. However, another flaw: Speed Boost. If you're looking for a Speed Boost Pokemon, go to Scolipede. And if you play an obvious Protect, then Sharpedo just wasted a turn and gave the opponent a free turn. Overall, Sharpedo is fast and decently powerful, but its very largely outclassed and way too frail, therefore, Sharpedo for C- / C Rank.
Keep in mind that it's already C+, not B-. I think C may suit it better, but I think C- is underselling it. It performs similarly to offensive Scolipede, but trades some power for some speed. As a wall breaker and as a sweeper, it's outclassed, but it is still a decent late game cleaner. Once you eliminate priority and Ferrothorn, which is necessary for most late game cleaners, it can be very successful. Obviously, it needs support, but most Pokemon do. It's a cleaner, so things it can't clean have to go bye-bye before it attempts to clean.
 
Keep in mind that it's already C+, not B-. I think C may suit it better, but I think C- is underselling it. It performs similarly to offensive Scolipede, but trades some power for some speed. As a wall breaker and as a sweeper, it's outclassed, but it is still a decent late game cleaner. Once you eliminate priority and Ferrothorn, which is necessary for most late game cleaners, it can be very successful. Obviously, it needs support, but most Pokemon do. It's a cleaner, so things it can't clean have to go bye-bye before it attempts to clean.
It shows B- in the OP, is it in VR? Anyways, I meant C+ / C, not C- / C, I was thinking of something else, my mistake. But C sounds a lot better right now.
 
I'll try to elaborate on why Manectric deserves A/A-. Manectric can fill many roles on a team thanks to its ability, stellar speed and sp. attack and perfect movepool for its role.

First as a pivot Manectric can perform its role decently switching in on resisted hits or slow turning but most importantly it's really hard to stop Manectric from pivoting as hippo is the only notable ground type not 4x weak to ice and all others get outsped.
By resisted hits, you mean Steel, Electric and Flying attacks?

+1 252 Atk Mega Pinsir Aerillate Return vs. 0 HP / 0 Def Mega Manectric: 171-201 (60.8 - 71.5%) -- guaranteed 2HKO
+1 252 Atk Mega Pinsir Earthquake vs. 0 HP / 0 Def Mega Manectric: 448-528 (159.4 - 187.9%) -- guaranteed OHKO
+1 252 Atk Aerilate Mega Pinsir Quick Attack vs. 0 HP / 0 Def Mega Manectric: 87-103 (30.9 - 36.6%) -- 68.8% chance to 3HKO
MegaMan is either forced to switch out after coming in, or risk getting KOd by M-Pinsir's Quick Attack.

+2 252 SpA Thundurus Thunderbolt vs. 0 HP / 4 SpD Mega Manectric: 171-201 (60.8 - 71.5%) -- guaranteed 2HKO
+2 252 SpA Thundurus Focus Blast vs. 0 HP / 4 SpD Mega Manectric: 305-359 (108.5 - 127.7%) -- guaranteed OHKO
+2 252 SpA Thundurus Hidden Power Ice vs. 0 HP / 4 SpD Mega Manectric: 153-180 (54.4 - 64%) -- guaranteed 2HKO
Same situation, MegaMan is forced out again, or risks getting killed by anything. If he is unfortunate enough to switch into Focus Blast, he's dead unless it misses. The only way switching into a +2 Thundurus can be good for MegaMan is if Focus Blast misses. THAT IS NOT A GOOD THING.

+1 252+ Atk Huge Power Mega Mawile Iron Head vs. 0 HP / 0 Def Mega Manectric: 222-262 (79 - 93.2%) -- guaranteed 2HKO
And that's AFTER Intimidate kicks in. Mawile can KO next turn with Sucker Punch.

-1 252+ Atk Mold Breaker Excadrill Iron Head vs. 0 HP / 0 Def Mega Manectric: 59-70 (20.9 - 24.9%) -- guaranteed 5HKO
Finally! A calc that doesn't show MegaMan getting murdered by a resisted hit!
1 252+ Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Mega Manectric: 296-350 (105.3 - 124.5%) -- guaranteed OHKO
Well, fuck.

Manectric is also quite a capable revenge killer outspeeding +1 adamant d-nite and gyarados and both dropping their attack back to 0 and either revenging or simply switching out. Manecrtric mono electric typing combined with intimidate also allows it to revenge Scizor, Talonflame and Pinsir as well.
252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Multiscale Dragonite: 136-160 (41.9 - 49.3%) -- guaranteed 3HKO
252+ Atk Dragonite Earthquake vs. 0 HP / 0 Def Mega Manectric: 294-348 (104.6 - 123.8%) -- guaranteed OHKO
252+ Atk Dragonite Dragon Claw vs. 0 HP / 0 Def Mega Manectric: 178-210 (63.3 - 74.7%) -- guaranteed 2HKO
252+ Atk Dragonite Extreme Speed vs. 0 HP / 0 Def Mega Manectric: 119-140 (42.3 - 49.8%) -- guaranteed 3HKO

Yes, MegaMan can outspeed +1DD Adamant D-nite, but he is not revenging it by any means. First is the fact that he risks getting OHKO'd by Earthquake, but there's also the fact that even after Intimidate is factored D-nite is going to hurt him enough that ExtremeSpeed can finish him off the next turn.

Gyarados, yes I give that MegaMan can RevengeKill him. But switch-in?
252+ Atk Gyarados Earthquake vs. 0 HP / 0 Def Mega Manectric: 282-332 (100.3 - 118.1%) -- guaranteed OHKO
252+ Atk Gyarados Waterfall vs. 0 HP / 0 Def Mega Manectric: 169-199 (60.1 - 70.8%) -- guaranteed 2HKO

Also if this was MegaGyarados
252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD Mega Gyarados: 242-288 (72.8 - 86.7%) -- guaranteed 2HKO
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 0 HP / 0 Def Mega Manectric: 328-388 (116.7 - 138%) -- guaranteed OHKO
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 0 HP / 0 Def Mega Manectric: 196-232 (69.7 - 82.5%) -- guaranteed 2HKO

Manectric needs to there to be at least some previous damage on Gyarados to be able to revenge him, while Gyarados can still OHKO him after Intimidate. That is really sad for a RevengeKiller. Scizor and Talonflame would also be revenged, but they can still do some hurt with their priority before they go down.

I already did the calcs for Pinsir above - MegaMan can outspeed and OHKO on revenge, but it can't switchin.

Though the best part of Manectric is that it is an excellent win con. v. Offensive Teams. Manectric outspeeds most everything besides Deo-S and scarf chomp and can clean HO really easily, and with volt switch you can wear down defensive cores on balanced teams like mega venusaur who has to keep switching in to manectrics volt switch and is then forced out by wallbreakers such as landorous-I. Against balance Manectric is a win con that when paired with a wallbreaker can wear down its own counters.
Whut.

252 SpA Mega Manectric Volt Switch vs. 4 HP / 0 SpD Mega Charizard X: 67-80 (22.4 - 26.8%) -- 32% chance to 4HKO
252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD Mega Charizard X: 87-102 (29.1 - 34.2%) -- 4% chance to 3HKO
252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Mega Charizard X: 78-92 (26.1 - 30.8%) -- guaranteed 4HKO
252 SpA Mega Manectric Flamethrower vs. 4 HP / 0 SpD Mega Charizard X: 29-34 (9.7 - 11.4%) -- possible 9HKO

Aegislash has so many different sets, and most of them beat MegaMan outright.

252 SpA Mega Manectric Thunderbolt vs. 252 HP / 252+ SpD Deoxys-D: 78-93 (25.6 - 30.5%) -- guaranteed 4HKO
MegaMan has no way of stopping Deoxys D from setting up hazards or Spikes, which is one of the key components of HO right now.

Landorus-I can beat MegaManectric if it switches in with 3 of its 4 usual moves on its Life Orb set. MegaMan can outspeed and OHKO with HP Ice, but it needs to come in safely.

+5 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Mega Manectric: 334-394 (118.8 - 140.2%) -- guaranteed OHKO
If Azumarill has already set-up a Belly Drum, MegaMan is dead to Aqua Jet.

+1 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Mega Manectric: 328-386 (116.7 - 137.3%) -- guaranteed OHKO
+1 252+ Atk Life Orb Bisharp Knock Off vs. 0 HP / 0 Def Mega Manectric: 265-313 (94.3 - 111.3%) -- 68.8% chance to OHKO
Manectric can't deal with Bisharp AT ALL.

+1 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 0 Def Mega Manectric: 297-350 (105.6 - 124.5%) -- guaranteed OHKO
252 SpA Mega Manectric Flamethrower vs. 252 HP / 4 SpD Mega Mawile: 210-248 (69 - 81.5%) -- guaranteed 2HKO
Nope, can't counter MegaMawile either. Heck, MegaMawile can confidently set-up a Swords Dance in front of MegaManectric since they can guarantee a massacre with Sucker Punch anyway.

I am terrible at calculating for Defensive Pokemon, so I can only do M-Venusaur
252 SpA Mega Manectric Flamethrower vs. 252 HP / 4 SpD Thick Fat Mega Venusaur: 88-104 (24.1 - 28.5%) -- 96.9% chance to 4HKO
252 SpA Mega Manectric Volt Switch vs. 252 HP / 4 SpD Mega Venusaur: 51-60 (14 - 16.4%) -- possible 7HKO
How is either of those "wearing down" M-venu, since recover almost all of that with Giga-Drain/Leech Seed next turn?

Please stop hyping MegaManectric guys, it's just not any good in OU. It's not a good Pivot, it's not a good Revenge Killer, and it's outclassed as an Offensive Mon by almost all the offensive mons in A/B tier. And IT USES UP A MEGASLOT. It needs to go to C-rank or lower, and get out of OU.
 

ScraftyIsTheBest

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Running a bunch of calcs is a terrible argument to move a Pokemon down because most of those are putting Mega Manectric in a worst case scenario situation. Most of those situations wouldn't even happen because no one in the right mind would even try switching Mega Mane in on Bisharp, and it has Volt Switch to just switch out of anything that it can't beat. You should be looking at what Mega Manectric does well; and that is that it's a pivot, revenge killer, and cleaner all in just one teamslot.
 

Karxrida

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Running a bunch of calcs is a terrible argument to move a Pokemon down because most of those are putting Mega Manectric in a worst case scenario situation. Most of those situations wouldn't even happen because no one in the right mind would even try switching Mega Mane in on Bisharp, and it has Volt Switch to just switch out of anything that it can't beat. You should be looking at what Mega Manectric does well; and that is that it's a pivot, revenge killer, and cleaner all in just one teamslot.
Pivots aren't frail as fuck.
Revenge killers can actually kill things before getting OHKO'd.
Cleaners don't need so many S- and A-Rank threats dead before they can clean.

I agree with the-bumper-car, Mega Manectric is being overhyped and should drop to C.
 
Do people honestly think Mega Manectric should drop? And all the way to ducking C Rank. This is a reason VR was created. Mega Manectric is one of the best offensive pivots and a bunch of meaningless calcs mean absolutely nothing. I'm on a mobile device and therefore can't multitask well. But if someone could find that post I made a whole back, I've made about three, you'll see what I've said already. Seriously, go out and Ty Mega Manectric, then you can come back and bash on it. I'll even lend you a team to show you how good it is.
 
Ok, I'm honestly going to have to argue that Mega Manetric should just stay where it is. If you ask me, B is a perfectly fine ranking of it's viability. It's a nice check to Flying-types, has good revenge killing capabilities, and can easily gain momentum with a speedy Volt Switch. However, flaws such as the inability to run a boosting item, the lack in bulk, even with Intimidate, and the fact that it takes up your Mega evolution slot are all serious downsides that need to be considered. I've tried it and found it to be actually a quite nice check to a lot of shit in the OU metagame. However, the lack of being able to use a Mega Evolution along with it really sucked. Also, while lol @ the bumper car's calcs, it does show how Mega Manetric can really only function as a check and a check only, or else it finds itself getting worn down much to easy. I mean, even after an Intimidate, a lot of physical attackers still have no problem 3HKOing/2HKOing Mega Manetric on the switch in.

So, in total, Mega Manetric is a great revenge killer/cleaner, but struggles in viability due to it being a pure check and the fact that it takes up your Mega Evolution slot. B/B+ seems solid to me.
 
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By resisted hits, you mean Steel, Electric and Flying attacks?

+1 252 Atk Mega Pinsir Aerillate Return vs. 0 HP / 0 Def Mega Manectric: 171-201 (60.8 - 71.5%) -- guaranteed 2HKO
+1 252 Atk Mega Pinsir Earthquake vs. 0 HP / 0 Def Mega Manectric: 448-528 (159.4 - 187.9%) -- guaranteed OHKO
+1 252 Atk Aerilate Mega Pinsir Quick Attack vs. 0 HP / 0 Def Mega Manectric: 87-103 (30.9 - 36.6%) -- 68.8% chance to 3HKO
MegaMan is either forced to switch out after coming in, or risk getting KOd by M-Pinsir's Quick Attack.

+2 252 SpA Thundurus Thunderbolt vs. 0 HP / 4 SpD Mega Manectric: 171-201 (60.8 - 71.5%) -- guaranteed 2HKO
+2 252 SpA Thundurus Focus Blast vs. 0 HP / 4 SpD Mega Manectric: 305-359 (108.5 - 127.7%) -- guaranteed OHKO
+2 252 SpA Thundurus Hidden Power Ice vs. 0 HP / 4 SpD Mega Manectric: 153-180 (54.4 - 64%) -- guaranteed 2HKO
Same situation, MegaMan is forced out again, or risks getting killed by anything. If he is unfortunate enough to switch into Focus Blast, he's dead unless it misses. The only way switching into a +2 Thundurus can be good for MegaMan is if Focus Blast misses. THAT IS NOT A GOOD THING.

+1 252+ Atk Huge Power Mega Mawile Iron Head vs. 0 HP / 0 Def Mega Manectric: 222-262 (79 - 93.2%) -- guaranteed 2HKO
And that's AFTER Intimidate kicks in. Mawile can KO next turn with Sucker Punch.

-1 252+ Atk Mold Breaker Excadrill Iron Head vs. 0 HP / 0 Def Mega Manectric: 59-70 (20.9 - 24.9%) -- guaranteed 5HKO
Finally! A calc that doesn't show MegaMan getting murdered by a resisted hit!
1 252+ Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Mega Manectric: 296-350 (105.3 - 124.5%) -- guaranteed OHKO
Well, fuck.



252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Multiscale Dragonite: 136-160 (41.9 - 49.3%) -- guaranteed 3HKO
252+ Atk Dragonite Earthquake vs. 0 HP / 0 Def Mega Manectric: 294-348 (104.6 - 123.8%) -- guaranteed OHKO
252+ Atk Dragonite Dragon Claw vs. 0 HP / 0 Def Mega Manectric: 178-210 (63.3 - 74.7%) -- guaranteed 2HKO
252+ Atk Dragonite Extreme Speed vs. 0 HP / 0 Def Mega Manectric: 119-140 (42.3 - 49.8%) -- guaranteed 3HKO

Yes, MegaMan can outspeed +1DD Adamant D-nite, but he is not revenging it by any means. First is the fact that he risks getting OHKO'd by Earthquake, but there's also the fact that even after Intimidate is factored D-nite is going to hurt him enough that ExtremeSpeed can finish him off the next turn.

Gyarados, yes I give that MegaMan can RevengeKill him. But switch-in?
252+ Atk Gyarados Earthquake vs. 0 HP / 0 Def Mega Manectric: 282-332 (100.3 - 118.1%) -- guaranteed OHKO
252+ Atk Gyarados Waterfall vs. 0 HP / 0 Def Mega Manectric: 169-199 (60.1 - 70.8%) -- guaranteed 2HKO

Also if this was MegaGyarados
252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD Mega Gyarados: 242-288 (72.8 - 86.7%) -- guaranteed 2HKO
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 0 HP / 0 Def Mega Manectric: 328-388 (116.7 - 138%) -- guaranteed OHKO
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 0 HP / 0 Def Mega Manectric: 196-232 (69.7 - 82.5%) -- guaranteed 2HKO

Manectric needs to there to be at least some previous damage on Gyarados to be able to revenge him, while Gyarados can still OHKO him after Intimidate. That is really sad for a RevengeKiller. Scizor and Talonflame would also be revenged, but they can still do some hurt with their priority before they go down.

I already did the calcs for Pinsir above - MegaMan can outspeed and OHKO on revenge, but it can't switchin.



Whut.

252 SpA Mega Manectric Volt Switch vs. 4 HP / 0 SpD Mega Charizard X: 67-80 (22.4 - 26.8%) -- 32% chance to 4HKO
252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD Mega Charizard X: 87-102 (29.1 - 34.2%) -- 4% chance to 3HKO
252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Mega Charizard X: 78-92 (26.1 - 30.8%) -- guaranteed 4HKO
252 SpA Mega Manectric Flamethrower vs. 4 HP / 0 SpD Mega Charizard X: 29-34 (9.7 - 11.4%) -- possible 9HKO

Aegislash has so many different sets, and most of them beat MegaMan outright.

252 SpA Mega Manectric Thunderbolt vs. 252 HP / 252+ SpD Deoxys-D: 78-93 (25.6 - 30.5%) -- guaranteed 4HKO
MegaMan has no way of stopping Deoxys D from setting up hazards or Spikes, which is one of the key components of HO right now.

Landorus-I can beat MegaManectric if it switches in with 3 of its 4 usual moves on its Life Orb set. MegaMan can outspeed and OHKO with HP Ice, but it needs to come in safely.

+5 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Mega Manectric: 334-394 (118.8 - 140.2%) -- guaranteed OHKO
If Azumarill has already set-up a Belly Drum, MegaMan is dead to Aqua Jet.

+1 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Mega Manectric: 328-386 (116.7 - 137.3%) -- guaranteed OHKO
+1 252+ Atk Life Orb Bisharp Knock Off vs. 0 HP / 0 Def Mega Manectric: 265-313 (94.3 - 111.3%) -- 68.8% chance to OHKO
Manectric can't deal with Bisharp AT ALL.

+1 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 0 Def Mega Manectric: 297-350 (105.6 - 124.5%) -- guaranteed OHKO
252 SpA Mega Manectric Flamethrower vs. 252 HP / 4 SpD Mega Mawile: 210-248 (69 - 81.5%) -- guaranteed 2HKO
Nope, can't counter MegaMawile either. Heck, MegaMawile can confidently set-up a Swords Dance in front of MegaManectric since they can guarantee a massacre with Sucker Punch anyway.

I am terrible at calculating for Defensive Pokemon, so I can only do M-Venusaur
252 SpA Mega Manectric Flamethrower vs. 252 HP / 4 SpD Thick Fat Mega Venusaur: 88-104 (24.1 - 28.5%) -- 96.9% chance to 4HKO
252 SpA Mega Manectric Volt Switch vs. 252 HP / 4 SpD Mega Venusaur: 51-60 (14 - 16.4%) -- possible 7HKO
How is either of those "wearing down" M-venu, since recover almost all of that with Giga-Drain/Leech Seed next turn?

Please stop hyping MegaManectric guys, it's just not any good in OU. It's not a good Pivot, it's not a good Revenge Killer, and it's outclassed as an Offensive Mon by almost all the offensive mons in A/B tier. And IT USES UP A MEGASLOT. It needs to go to C-rank or lower, and get out of OU.
These are some flat out awful calcs. I won't nitpick each and every one, but the ones that stood out to me...

Pinsir: either you switch in on SD and force it out, come in after it gets a kill and force it out, or gets killed on the switch by EQ. If at any point you directly switch into a +2 Return or EQ, you're playing very, very poorly.

Thindurus: Again, switching into +2 attacks. You also forgot to mention that Mnectric is immune to TWave and outspeeds. How much does HP Ice do to Thundurus? Enough to KO after rocks, I would assume.

Excadrill: Overheat. Scarf is an issue, but otherwise Manectric checks it.

Gyarados: Somehow got boosted while attacking. Also, MegaDos is OHKOed after Rocks, which really aren't that difficult to get up.

Deoxys D: HO runs Timid max Speed, and very few things can break Deo-D in the first place, never mind with a neutral hit.

Azumarill: Damn near everything that doesn't resist Aqua Jet dies to it at that point lol

Bisharp: Switching an Intimidate user in on a Defiant user.

Mawile: See Azumarill


Also, replace Manectric with Genesect, and by your definition Genesect is mediocre at best. I'm not saying that Manectric is as good as Gene, but it does fill the void Gene left when it went bye bye to Ubers.

I got ya :D Chesnaught
People ignored this but:
On the subject of Mega Manectric, I'm nominating it go from B ---> A-.
Mega Manectric is blazing fast with base 135 Speed, it also is only ~4% weaker than Life Orb Manectric is. If I did this correctly, it should have around 130 Defense after Intimidate:
-1 0 Atk Mew Zen Headbutt vs. 0 HP / 0 Def Mega Manectric: 69-82 (24.5 - 29.1%) -- 99.8% chance to 4HKO
0 Atk Mew Zen Headbutt vs. 0 HP / 0 Def 130 Base Defense Mega Manectric: 69-82 (24.5 - 29.1%) -- 99.8% chance to 4HKO
So, correct me if I'm wrong, but on any Pokemon it switches into, Mega Manectric instantly gains a stat spread of 70 / 75 / 130 / 135 / 80 / 135. It has an extremely powerful Thunderbolt and also has access to many interesting coverage options such as Hidden Power [Ice] and Overheat. It makes an exceptional pivot with Volt Switch + Intimidate and blends perfectly with Landorus-T forming an infamous core. Mega Manectric is a very good Pokemon, however, the problem with it is that it is always left being walled by something, it's always walled by Mega Venusaur, Tyranitar, and Chansey, while if it chooses Hidden Power [Ice] it is walled by Quagsire and Latias, while if it chooses Hidden Power [Grass] it is walled by Kyurem-B, Garchomp, and Dragonite. I can keep going on with things that wall Mega Manectric, but that's no fun! Another issue is you're stuck with 105 Speed until you Mega Evolve, which can be very problematic. On the bright side, if you switch into a Electric-move, Mega Manectric becomes insanely powerful! Mega Manectric's coverage is quite amazing though and with proper team support it can plow through offensive teams and slower teams, even fast ones too, because hell, it is faster than most! For the reasons of a great blend of power and pseudo-bulk, I believe that Mega Manectric belongs in A-.
 
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Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Do people honestly think Mega Manectric should drop? And all the way to ducking C Rank. This is a reason VR was created. Mega Manectric is one of the best offensive pivots and a bunch of meaningless calcs mean absolutely nothing. I'm on a mobile device and therefore can't multitask well. But if someone could find that post I made a whole back, I've made about three, you'll see what I've said already. Seriously, go out and Ty Mega Manectric, then you can come back and bash on it. I'll even lend you a team to show you how good it is.
"Meaningless calcs mean nothing"
How are they meaningless? They are all for top threats which cannot be ignored. I think losing to the best mons in the Metagame is a pretty fucking good reason to drop, especially when 2 of them would just love you switching in and giving a free +1 to murder the rest of your team with, some can OHKO or cripple your pivot (who you'll to need to switch in multiple times with no Lefties and potential hazards) as you switch in or smack you with priority when you try to check/revenge kill them, set up in your face, or just wall you. It's also outclassed in all of its roles by S- and A-rank Pokemon; Rotom-W is a better pivot with actual bulk, Will-O-Wisp, and 1 uncommon weakness; Greninja is a better cleaner that hits harder thanks to getting STAB on everything and being able to hold a Life Orb; and there are a shit ton of better revenge killers that don't give Bisharp a free boost. I've mentioned the free Bisharp boost, right? Cause that's kind of important.
 
Running a bunch of calcs is a terrible argument to move a Pokemon down because most of those are putting Mega Manectric in a worst case scenario situation. Most of those situations wouldn't even happen because no one in the right mind would even try switching Mega Mane in on Bisharp, and it has Volt Switch to just switch out of anything that it can't beat.
I actually ran the calcs slightly in favor of MegaMan - it's assumed he managed to Megavolve safely, did not take any prior damage whatsoever and there are no hazards on his side of the field.

Also the Bisharp calc assumes that both Bisharp and MegaManectric are in the field - MegaMan can literally only either switch out (NOT VOLT SWITCH) or die to a Sucker Punch, although here's the calc that assumes Bisharp took a free switch into MegaMan:

252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Mega Manectric: 220-259 (78.2 - 92.1%) -- guaranteed 2HKO

Yeah, Bisharp risks getting OHKO'd by Flamethrower/Overheat if he switches in, but if the MegaMan user predicts wrong and clicks anything but a Fire attack, they're forced-out or KO'd with at least 12% previous damage.

And another thing people aren't discussing - MegaMan needs PERFECT prediction to score all the OHKOs mentioned, while the calcs I made were with the most spammable (aka most likely to be used) attacks of the threats he's supposed to check/counter.

You should be looking at what Mega Manectric does well; and that is that it's a pivot, revenge killer, and cleaner all in just one teamslot.
A pivot needs to be able to switch-in.
A revenge killer needs to be able to, you know, actually outspeed and kill?
A cleaner needs to be able to get past the notable mons.

Megaman is outclassed in all its possible roles by Zapdos, Rotom-W, and Raikou. And all of these are non-Mega pokemon.

EDIT: MegaManectric vs Thundurus:
252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Thundurus: 162-192 (54 - 64%) -- guaranteed 2HKO after Stealth Rock

That is the least efficient way to revenge Thundurus.
 
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By resisted hits, you mean Steel, Electric and Flying attacks?

+1 252 Atk Mega Pinsir Aerillate Return vs. 0 HP / 0 Def Mega Manectric: 171-201 (60.8 - 71.5%) -- guaranteed 2HKO
+1 252 Atk Mega Pinsir Earthquake vs. 0 HP / 0 Def Mega Manectric: 448-528 (159.4 - 187.9%) -- guaranteed OHKO
+1 252 Atk Aerilate Mega Pinsir Quick Attack vs. 0 HP / 0 Def Mega Manectric: 87-103 (30.9 - 36.6%) -- 68.8% chance to 3HKO
MegaMan is either forced to switch out after coming in, or risk getting KOd by M-Pinsir's Quick Attack.

+2 252 SpA Thundurus Thunderbolt vs. 0 HP / 4 SpD Mega Manectric: 171-201 (60.8 - 71.5%) -- guaranteed 2HKO
+2 252 SpA Thundurus Focus Blast vs. 0 HP / 4 SpD Mega Manectric: 305-359 (108.5 - 127.7%) -- guaranteed OHKO
+2 252 SpA Thundurus Hidden Power Ice vs. 0 HP / 4 SpD Mega Manectric: 153-180 (54.4 - 64%) -- guaranteed 2HKO
Same situation, MegaMan is forced out again, or risks getting killed by anything. If he is unfortunate enough to switch into Focus Blast, he's dead unless it misses. The only way switching into a +2 Thundurus can be good for MegaMan is if Focus Blast misses. THAT IS NOT A GOOD THING.

+1 252+ Atk Huge Power Mega Mawile Iron Head vs. 0 HP / 0 Def Mega Manectric: 222-262 (79 - 93.2%) -- guaranteed 2HKO
And that's AFTER Intimidate kicks in. Mawile can KO next turn with Sucker Punch.

-1 252+ Atk Mold Breaker Excadrill Iron Head vs. 0 HP / 0 Def Mega Manectric: 59-70 (20.9 - 24.9%) -- guaranteed 5HKO
Finally! A calc that doesn't show MegaMan getting murdered by a resisted hit!
1 252+ Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Mega Manectric: 296-350 (105.3 - 124.5%) -- guaranteed OHKO
Well, fuck.

252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Multiscale Dragonite: 136-160 (41.9 - 49.3%) -- guaranteed 3HKO
252+ Atk Dragonite Earthquake vs. 0 HP / 0 Def Mega Manectric: 294-348 (104.6 - 123.8%) -- guaranteed OHKO
252+ Atk Dragonite Dragon Claw vs. 0 HP / 0 Def Mega Manectric: 178-210 (63.3 - 74.7%) -- guaranteed 2HKO
252+ Atk Dragonite Extreme Speed vs. 0 HP / 0 Def Mega Manectric: 119-140 (42.3 - 49.8%) -- guaranteed 3HKO

Yes, MegaMan can outspeed +1DD Adamant D-nite, but he is not revenging it by any means. First is the fact that he risks getting OHKO'd by Earthquake, but there's also the fact that even after Intimidate is factored D-nite is going to hurt him enough that ExtremeSpeed can finish him off the next turn.

Gyarados, yes I give that MegaMan can RevengeKill him. But switch-in?
252+ Atk Gyarados Earthquake vs. 0 HP / 0 Def Mega Manectric: 282-332 (100.3 - 118.1%) -- guaranteed OHKO
252+ Atk Gyarados Waterfall vs. 0 HP / 0 Def Mega Manectric: 169-199 (60.1 - 70.8%) -- guaranteed 2HKO

Also if this was MegaGyarados
252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD Mega Gyarados: 242-288 (72.8 - 86.7%) -- guaranteed 2HKO
252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 0 HP / 0 Def Mega Manectric: 328-388 (116.7 - 138%) -- guaranteed OHKO
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 0 HP / 0 Def Mega Manectric: 196-232 (69.7 - 82.5%) -- guaranteed 2HKO

Manectric needs to there to be at least some previous damage on Gyarados to be able to revenge him, while Gyarados can still OHKO him after Intimidate. That is really sad for a RevengeKiller. Scizor and Talonflame would also be revenged, but they can still do some hurt with their priority before they go down.

I already did the calcs for Pinsir above - MegaMan can outspeed and OHKO on revenge, but it can't switchin.



Whut.

252 SpA Mega Manectric Volt Switch vs. 4 HP / 0 SpD Mega Charizard X: 67-80 (22.4 - 26.8%) -- 32% chance to 4HKO
252 SpA Mega Manectric Thunderbolt vs. 4 HP / 0 SpD Mega Charizard X: 87-102 (29.1 - 34.2%) -- 4% chance to 3HKO
252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Mega Charizard X: 78-92 (26.1 - 30.8%) -- guaranteed 4HKO
252 SpA Mega Manectric Flamethrower vs. 4 HP / 0 SpD Mega Charizard X: 29-34 (9.7 - 11.4%) -- possible 9HKO

Aegislash has so many different sets, and most of them beat MegaMan outright.

252 SpA Mega Manectric Thunderbolt vs. 252 HP / 252+ SpD Deoxys-D: 78-93 (25.6 - 30.5%) -- guaranteed 4HKO
MegaMan has no way of stopping Deoxys D from setting up hazards or Spikes, which is one of the key components of HO right now.

Landorus-I can beat MegaManectric if it switches in with 3 of its 4 usual moves on its Life Orb set. MegaMan can outspeed and OHKO with HP Ice, but it needs to come in safely.

+5 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Mega Manectric: 334-394 (118.8 - 140.2%) -- guaranteed OHKO
If Azumarill has already set-up a Belly Drum, MegaMan is dead to Aqua Jet.

+1 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Mega Manectric: 328-386 (116.7 - 137.3%) -- guaranteed OHKO
+1 252+ Atk Life Orb Bisharp Knock Off vs. 0 HP / 0 Def Mega Manectric: 265-313 (94.3 - 111.3%) -- 68.8% chance to OHKO
Manectric can't deal with Bisharp AT ALL.

+1 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 0 Def Mega Manectric: 297-350 (105.6 - 124.5%) -- guaranteed OHKO
252 SpA Mega Manectric Flamethrower vs. 252 HP / 4 SpD Mega Mawile: 210-248 (69 - 81.5%) -- guaranteed 2HKO
Nope, can't counter MegaMawile either. Heck, MegaMawile can confidently set-up a Swords Dance in front of MegaManectric since they can guarantee a massacre with Sucker Punch anyway.

I am terrible at calculating for Defensive Pokemon, so I can only do M-Venusaur
252 SpA Mega Manectric Flamethrower vs. 252 HP / 4 SpD Thick Fat Mega Venusaur: 88-104 (24.1 - 28.5%) -- 96.9% chance to 4HKO
252 SpA Mega Manectric Volt Switch vs. 252 HP / 4 SpD Mega Venusaur: 51-60 (14 - 16.4%) -- possible 7HKO
How is either of those "wearing down" M-venu, since recover almost all of that with Giga-Drain/Leech Seed next turn?
Nearly all these calcs are pointless/flawed and don't mean anything. I mean I know I got criticized earlier for making a fuckhuge and I guess pointless list of what Mega Man beats 1v1 but nearly every calc here assumes that nothing ever takes damage when it boosts and that Stealth Rock isn't a thing, especially when Lando-T is Mega Man's most common partner.

Pinsir doesn't get two free turns. You're giving it a SD boost out of nowhere, and mega man outspeeds and OHKOs.
Same thing with Thundy and Mawile. You're giving them a +2 boost as though they had a completely free turn.

If you're revenging DNite then there's a good chance that multiscale is already broken.

Rocks+basically any amount of prior damage is a guaranteed KO on Gyarados. At 75% T-bolt is a 81% chance to KO.

Yes X-zard beats it.

Overheat does quite a lot to Aegislash.

Pretty sure the only good mon that can actually stop Deo-D from getting up any hazards is Scolipede and Scolipede alone. And every HO team runs max speed.

No one is saying Mega Man can switch into STAB Sheer Force Earth Power. Mega Man still checks any Landos that aren't Calm Mind or Scarf locked into EP.

Doesn't check BellyJet but it does check every other set it usually runs.

Don't switch an intimidator into Bisharp, this is simple science.

That is why you use Overheat.


Please stop hyping MegaManectric guys, it's just not any good in OU. It's not a good Pivot, it's not a good Revenge Killer, and it's outclassed as an Offensive Mon by almost all the offensive mons in A/B tier. And IT USES UP A MEGASLOT. It needs to go to C-rank or lower, and get out of OU.
I personally didn't hype it up, and think that B+ is where it should stay. But your entire argument here is "it can't switch into earthquake, it can't RK all this bulky stuff when they're completely healthy, and I use Flamethrower instead of Overheat so move it to C." I mean come on, at least use the thing before you say it's garbage in OU.

"Meaningless calcs mean nothing"
How are they meaningless? They are all for top threats which cannot be ignored. I think losing to the best mons in the Metagame is a pretty fucking good reason to drop, especially when 2 of them would just love you switching in and giving a free +1 to murder the rest of your team with, some can OHKO or cripple your pivot (who you'll to need to switch in multiple times with no Lefties and potential hazards) as you switch in or smack you with priority when you try to check/revenge kill them, set up in your face, or just wall you. It's also outclassed in all of its roles by S- and A-rank Pokemon; Rotom-W is a better pivot with actual bulk, Will-O-Wisp, and 1 uncommon weakness; Greninja is a better cleaner that hits harder thanks to getting STAB on everything and being able to hold a Life Orb; and there are a shit ton of better revenge killers that don't give Bisharp a free boost. I've mentioned the free Bisharp boost, right? Cause that's kind of important.
I'd also seriously not call Mega Man a free boost for Bisharp when it can't really switch in. You get one good chance to grab a Defiant boost and that's when it MEvolves, in which case you're possibly switching in to Overheat/Flamethrower, or a Volt-Switch to lob off half your health and come face to face with a check. Thunderbolt also does a quite a lot, and while it doesn't KO Bisharp is not going to be doing much with only ~20% health left. Basically the only move that doesn't cripple Bisharp is HP Ice.

Quite a lot of things lose to X-zard, +6 Azumarill, +2 Mega Mawile, can't do 100% to Mega Gyardos and Dragonite, can't stop Deo-D from setting up hazards and can't switch in to SE hits. I mean seriously, spamming calcs of Mega Man losing to a handful of top threats, completely ignoring what it CAN do and beat, and saying it should go to C along with Moltres- it's ridiculous.
 
As a newbie to standard OU play, can someone explain to me why Aegislash is S-Rank?
Extreme bulk and offensive stats that allow it to do massive damage to offensive teams, great defensive and offensive typing, almost no counters, and even those "counters" are beaten by SubToxic variants. Extreme versatility as well; set including tank, SubToxic, Crumbler, SD, etc. Also fits onto all playstyles thanks to its great bulk and offenses. Also Balloon is great from stopping Excadrill from spinning on HO.
 
I'm really sick of people posting lists of S-B ranks and saying what their Pokemon does to each of them. No one cares if a Pokemon can beat half of the other Pokemon in a 1 on 1 situation. Mega Manectric doesn't win against half those things because it can't switch in on them. Like Azumarill. Manectric is not taking a Play Rough + Aqua Jet or Play Rough + Waterfall from AV variants. Like, I'm not even saying Manectric is bad or whatever, but you can't just list a bunch of 1v1 scenarios that just aren't going to happen in a real battle and tell me it deserves A rank. That's not how the game is played.
Mega Manectric is not meant to switch in on anything other than predicted electric attacks. You can't say LO Deoxys-S is ineffective as well since it can't switch in on too many things. Or even anything with a sash for that matter. Mega Manectric works brilliantly on and against offensive teams which I believe are in significantly higher usage than balanced and stall right now. Say a teammate dies to something you can KO with Volt Switch. That guarantees you either a kill, or a free switch in of your choice, which could be even more valuable than a kill. As mentioned before, most ground types apart from Hippowdon that may want to take the Volt Switch are outsped and OHKOed. Also, the dent it makes on the scout works great to break sashes and even a resisted hit wears down the opponent which would probably be switching out of what you bring in. Even Chansey can't reliably switch in more than a couple of times since it gets forced out by a threat before it can recover.
 
Mega Manectric is not meant to switch in on anything other than predicted electric attacks. You can't say LO Deoxys-S is ineffective as well since it can't switch in on too many things. Or even anything with a sash for that matter. Mega Manectric works brilliantly on and against offensive teams which I believe are in significantly higher usage than balanced and stall right now. Say a teammate dies to something you can KO with Volt Switch. That guarantees you either a kill, or a free switch in of your choice, which could be even more valuable than a kill. As mentioned before, most ground types apart from Hippowdon that may want to take the Volt Switch are outsped and OHKOed. Also, the dent it makes on the scout works great to break sashes and even a resisted hit wears down the opponent which would probably be switching out of what you bring in. Even Chansey can't reliably switch in more than a couple of times since it gets forced out by a threat before it can recover.
No no, Halcyon is right, walls of calcs are dumb as shit. I really should have said "Mega Man checks a huge portion of the meta" and be done with it.
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Mega Manectric is not meant to switch in on anything other than predicted electric attacks. You can't say LO Deoxys-S is ineffective as well since it can't switch in on too many things. Or even anything with a sash for that matter. Mega Manectric works brilliantly on and against offensive teams which I believe are in significantly higher usage than balanced and stall right now. Say a teammate dies to something you can KO with Volt Switch. That guarantees you either a kill, or a free switch in of your choice, which could be even more valuable than a kill. As mentioned before, most ground types apart from Hippowdon that may want to take the Volt Switch are outsped and OHKOed. Also, the dent it makes on the scout works great to break sashes and even a resisted hit wears down the opponent which would probably be switching out of what you bring in. Even Chansey can't reliably switch in more than a couple of times since it gets forced out by a threat before it can recover.
The difference is that Deo-S is a revenge killer who isn't supposed to be switching in while Mega Manectric is a pivot with barely any switch-in opportunities. The only Electric attacks you commonly see are from Rotom-W and Thundy, and for all you know Rotom might decide to Will-O-Wisp or Hydro Pump that turn and Thundy could be a Physical/Mixed Defiant set.

No no, Halcyon is right, walls of calcs are dumb as shit. I really should have said "Mega Man checks a huge portion of the meta" and be done with it.
Rotom-W still outclasses it with a more useful immunity (that also makes it immune to Spikes), the ability to check shit more than once during a match, Will-O-Wisp to punish Phyiscal attackers for the entire match and not just inconvenience them, STAB Hydro Pump to hit things immune to Volt Switch, doesn't require a Cleric to do its job more than once, having a very uncommon weakness, and can actually heal itself. Oh and it doesn't use up a Mega Slot (which is important to note for Megas that are outclassed by non-Megas).
 
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Mega Manectric is not meant to switch in on anything other than predicted electric attacks.
Then that's a terrible terrible pivot, then.

You can't say LO Deoxys-S is ineffective as well since it can't switch in on too many things. Or even anything with a sash for that matter.
Nobody's hyping Deoxys-S as a pivot, either. There's a reason he's the best RevengeKiller in the meta right now.

Mega Manectric works brilliantly on and against offensive teams which I believe are in significantly higher usage than balanced and stall right now. Say a teammate dies to something you can KO with Volt Switch. That guarantees you either a kill, or a free switch in of your choice, which could be even more valuable than a kill. As mentioned before, most ground types apart from Hippowdon that may want to take the Volt Switch are outsped and OHKOed. Also, the dent it makes on the scout works great to break sashes and even a resisted hit wears down the opponent which would probably be switching out of what you bring in. Even Chansey can't reliably switch in more than a couple of times since it gets forced out by a threat before it can recover.
Did you not just see all the calcs I put up putting MegaManectric in *favorable* situations against notable offensive pokemon?

VS Excadrill:
252 SpA Mega Manectric Overheat vs. 4 HP / 0 SpD Assault Vest Excadrill: 276-326 (76.2 - 90%) -- guaranteed 2HKO
AV Excadrill can switch in on a predicted Voltswitch/Thunderbolt.
Choice Scarf Excadrill outspeeds.

Also vs Chansey:
252 SpA Mega Manectric Volt Switch vs. 252 HP / 4 SpD Eviolite Chansey: 76-90 (10.7 - 12.7%) -- possible 8HKO
252 SpA Mega Manectric Thunderbolt vs. 252 HP / 4 SpD Eviolite Chansey: 97-115 (13.7 - 16.3%) -- possible 7HKO
Chansey Seismic Toss vs. 0 HP Mega Manectric: 100-100 (35.5 - 35.5%) -- guaranteed 3HKO

Chansey can certainly switch in at least 6 times into MegaManectric, and then take MegaMan out with SeismicToss.
 
Then that's a terrible terrible pivot, then.



Nobody's hyping Deoxys-S as a pivot, either. There's a reason he's the best RevengeKiller in the meta right now.



Did you not just see all the calcs I put up putting MegaManectric in *favorable* situations against notable offensive pokemon?

VS Excadrill:
252 SpA Mega Manectric Overheat vs. 4 HP / 0 SpD Assault Vest Excadrill: 276-326 (76.2 - 90%) -- guaranteed 2HKO
AV Excadrill can switch in on a predicted Voltswitch/Thunderbolt.
Choice Scarf Excadrill outspeeds.

Also vs Chansey:
252 SpA Mega Manectric Volt Switch vs. 252 HP / 4 SpD Eviolite Chansey: 76-90 (10.7 - 12.7%) -- possible 8HKO
252 SpA Mega Manectric Thunderbolt vs. 252 HP / 4 SpD Eviolite Chansey: 97-115 (13.7 - 16.3%) -- possible 7HKO
Chansey Seismic Toss vs. 0 HP Mega Manectric: 100-100 (35.5 - 35.5%) -- guaranteed 3HKO

Chansey can certainly switch in at least 6 times into MegaManectric, and then take MegaMan out with SeismicToss.
Addressing your three points,

1. The very point of an offensive pivot is to be a faster threat and force a switch. Unlike defensive pivots like Rotom which take hits and bring in something safely.

2. I think we can agree AV Excadrill is not as common as other sets, so along with Hippowdon I would put their combined usage at below 10%. If a scarfed Excadrill, Garchomp, or Lando-T come in on Volt Switch, it becomes fairly obvious that they're scarfed and a switch to something with ground immunity would EQ lock.
Even if an AV Excadrill switches in, it would be assumed that it's either Scarfed or Bulky and Manectric would just switch out to something with ground immunity. In the course of the game, if it's found to be an AV, it just has to be dealt 25% by something else to strike it off as a Manectric check.

3. We're not talking about Chansey vs Mega-Manectric. Chansey gets forced out by Manectric's teammate after taking a Volt switch. With lack of leftovers, it's already below 70% after taking three of them. I believe it's common knowledge that Chansey doesnt like being below 70% when it's not in. This makes Mega Manectric better against Chansey than the hardest special hitters like Charizard Y since Chansey can use Softboiled after taking a Fire Blast. Also, the only way Chansey is ever going to land a Seismic Toss on Manectric is if it's down to just the two of them.
 
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