If you lose while your opponent is at 1 health you were never winning to begin with.Mkay I'm deleting this shit off my iPad before I accidentally smash my iPad, nothing is fucking lamer than whittling down an opponent to 1 in arena just to see them make some miracle comeback out of their fucking ass whe I'm up 28 health because they literally draw every damn card that works.
/end rant
Or in other words I give up, I have better things to be pissed off at than this dumb blizzard game. Like why that stupid boss won't drop the loot I need in their other game >.>
HP at the end of the day is nothing but a resource. Some people do have balls of steel waiting for just the right hand. I mean yeah it's sort of suicidal but that's the nature of high risk, high return. Sucks to be on the receiving end though.Mkay I'm deleting this shit off my iPad before I accidentally smash my iPad, nothing is fucking lamer than whittling down an opponent to 1 in arena just to see them make some miracle comeback out of their fucking ass whe I'm up 28 health because they literally draw every damn card that works.
/end rant
Or in other words I give up, I have better things to be pissed off at than this dumb blizzard game. Like why that stupid boss won't drop the loot I need in their other game >.>
Double post because I missed this:I don't think UTH was a broken card but you have to admit that in Hunter it offered a great deal more synergy than is currently seen with Hearthstone's limited card pool. Eventually it should in no way be unreasonable, but I understand why it might seem that way right now. But then making it a 3 also isn't much of a nerf at all.
The key is knowing when the proper time to Future Sight. It's not just spam it it's when you have a higher chance of getting your combo cards or Legendaries. 6 mana Ysera kills games and 2 mana faceless or Earth Ele becomes very threatening. Giants also help against Zoo and Hand. Though I say Hand has the favorable matchup. Leeroy Miracle (not Maly) is also favorable due to their saps but that's about it.I am confused as to how it can be all that strong against Zoo without Lightning Bolt, nor Rockbiter Weapon, but I suppose Earth Elemental is very good against them. There's no toilets for extra draw power. It's certainly very interesting though. You should strongly consider using Ragnaros with how well he can be supported in there (castable with Ancestral Spirit, or taunt him up with Sunfury, and Earth Ele is a BGH magnet).
I'm still being lazy and not caring too much about climbing the ladder again yet. I might attempt it with my combo-less Priest build because I really like the Priest class but I hate the combo builds because, unlike, say, Paladin's Pyromancer / Equality / Consecration holy trinity, the cards aren't good on their own. Circle of Healing is downright garbage and Injured Blademaster is unremarkably average. Soulpriest is objectively good but she's too anti-synergistic with other, more important Priest cards: Northshire Cleric won't be drawing you anything and you effectively can't even cast Holy Nova or Holy Fire with it active.
No, the key to using farsight successfully is to go into your collection, click the card and then hit disenchant.The key is knowing when the proper time to Future Sight. It's not just spam it it's when you have a higher chance of getting your combo cards or Legendaries. 6 mana Ysera kills games and 2 mana faceless or Earth Ele becomes very threatening. Giants also help against Zoo and Hand. Though I say Hand has the favorable matchup. Leeroy Miracle (not Maly) is also favorable due to their saps but that's about it.
Why spend 3 mana to draw a card and reduce its cost by three mana, when you can just not run Far Sight and just draw the card instead (and spend 3 mana on it)? Seems like a waste of a card in a deck...NAH it's a strong card
Because it filters out your deck. By using that card, you're one card closer to what you need for any particular situation, and if you happen to draw something expensive with it, you can drop it three turns earlier than what you could have otherwise.Why spend 3 mana to draw a card and reduce its cost by three mana, when you can just not run Far Sight and just draw the card instead (and spend 3 mana on it)? Seems like a waste of a card in a deck...
SunshineI used to run the Kolento build because I liked it much better than sunshine, but I'm actually not sure which build I'm closest to now. Do you have links to the current builds?
http://hearthstone.gamepedia.com/Ysera#Dream_cards (hope this link works)Just kinda curious, what kind of cards does Ysera give you when it's out? It says something about some emerald dream card, but it doesn't really say like what it is or what they can do.