Prize Claiming Thread MkII (MAQ March #10223)

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Texas Cloverleaf

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Claiming from http://www.smogon.com/forums/threads/mulan15262-vs-archen-3v3-nfe-triples.3506167/#post-5442300
Unlocking rhydons HA and buying Earthquake, Stone Edge, and Crunch

Rhydon(*)Ranger Rick(Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Ground Rock

Abilities: Lightningrod|Rock Head|Reckless (Unlocked)

Stats:
HP: 110
Atk: Rank 6
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34
Size Class: 4
Weight Class: 5
EC: 5/9
MC: 1
AC: 5/5

Attacks:

Level-Up:
Horn Attack(*)
Tail Whip(*)
Stomp(*)
Fury Attack(*)
Scary Face(*)
Rock Blast(*)
Hammer Arm
Megahorn
Horn Drill
Earthquake
Stone Edge
Egg Moves:
Dragon Rush(*)
Rock Slide(*)
Crunch(*)
Iron Tail(*)
Curse(*)
Crunch
TM Moves:
Sandstorm(*)
Poison Jab(*)
Thunderbolt(*)
Swords Dance(*)
Bulldoze(*)

With Breloom I evolved him and unlocked his HA and had him learn Mind Reader, Dynamic Punch, , and Stone Edge and I put his KOC into EC


Breloom (Mario) (Male)
Quirky (No effect on stats)
Type: Grass

Abilities: Effect Sport | Poison Heal | Quick Feet (Unlocked)

HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17


EC: 6/6
MC: 2
AC: 5/5

Moves:

Level-Up:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Spore
Mind Reader
Dynamic Punch


Egg Moves:
Seed Bomb
Drain Punch
Helping Hand
Wake-Up Slap
Bullet Seed

TM Moves:
Sunny Day
SolarBeam
Toxic
Double Team
Attract
Stone Edge

With Porygon Z I evolved it and had it learn Trick Room, Hyper Beam, Tri Attack, and Psyshock I put its KOC into EC



Porygon Z (Data) (genderless)
Nature: Modest (+1 Spa -1 Atk)
Type: Normal

Abilities: Adaptability|Download|Analytic (Locked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 90
Size Class: 1
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 4/5

Attacks:

Level-Up:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Lock-On
Zap Cannon
Magic Coat
Defense Curl
Trick Room
Hyper Beam
Tri Attack
Tutor Moves:
Signal Beam
Trick
Gravity
Substitute
Thunder Wave
Discharge
TM Moves:
Psyshock
Ice Beam
Thunderbolt
Solar Beam
Shadow Ball
Double Team

Finally I bought myself a

Goomy (Elmer) (Male)
Nature: Modest (+1 Spa -1 Atk)
Type: Dragon

Abilities: Sap Sipper|Hydration|Gooey (Locked)
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3+
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC:
AC: 0/5

Attacks:

Level-Up:
Tackle
Bubble
Absorb
Protect
Bide
Dragon Breath
Rain Dance
Egg Moves:
Curse
Iron Tail
Counter
Poison Tail
Acid Armor
TM Moves:
Thunderbolt
Rock Slide
Sludge Bomb
Infestation
Toxic

Sorry for changing my profile first
 
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10 UC

Gym Match

+1 Badge

I get a total of 10 CC (2 CC from battle, Ape's 7 CC and his KOC)

Revenankh uses her 3 MC to learn Curse (Breeding)

Bronzong gets 5 MC total (Due to his 2 KOCs), learning Extrasensory (Level Up), Psychic and Sandstorm (TMs)


As my second badge, i also get one Max Revive for free.

Hall

18 CC

Hitmonchan's 18 HC are converted into MCs.

He learns Power Up Punch, Rock Tomb, Rock Smash, Confide, Frustation, Return (TMs) and Role Play (Past Gen) and Secret Power (Past Gen)

Flash


+1 CC

Tauros' KOC goes into MC, bringing the total to 5. He learns Surf (TM) and Whirlpool (Past Gen)



Further more, i am going to buy a few items.


Two Life Orbs and a Focus Sash, for 60 CC total.
 
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I did not realise, my Ralts now has 4 EC, and hence Evolves:

I will also use its MC on Psychic, Imprison (Both Level), Light Screen (TM), Reflect (TM)

Ralts (F) Princess Sarah

Musical Theme: Cornelia Castle

Nature:
Relaxed:
+1 Def, -1 Speed -10% Evasion
Type: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy (H)

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40/1.15, Rounded Down)
Size Class: 1
Weight Class: 2
Original Base Rank Total: 10

EC: 4/9
MC: 6
AC: 2/5

Attacks: (18)
Growl
Confusion
Double Team
Lucky Chant
Teleport
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Destiny Bond
Mean Look
Will-O-Wisp

Psyshock
Taunt
Thunderbolt
Protect
Substitute



Kirlia (F) Princess Sarah

Musical Theme: Cornelia Castle

Nature:
Relaxed:
+1 Def, -1 Speed -10% Evasion
Type: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy (H)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50/1.15, Rounded Down)
Size Class: 1
Weight Class: 2
Original Base Rank Total: 13

EC: 4/9
MC: 0
AC: 2/5

Attacks: (22)
Growl
Confusion
Double Team
Lucky Chant
Teleport
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison

Disable
Encore
Destiny Bond
Mean Look
Will-O-Wisp

Psyshock
Taunt
Thunderbolt
Protect
Substitute
Light Screen
Reflect
 
http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-129#post-5428531
http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-132#post-5447937
I am an idiot and bought Calm Mind twice for Delphox. I'd like to change one of those Calm Minds to Thief (XY TM), if able.

http://www.smogon.com/forums/threads/some-trainers-battle-with-some-pokemon.3506759/
http://www.smogon.com/forums/threads/canis-vs-evalno-ref-df44.3506923/
http://www.smogon.com/forums/threads/gerkal-birard-idk-gerard-vs-birkal-2v2-dubs-flash.3506948/
http://www.smogon.com/forums/threads/emma-and-gerard-flashy-o.3506610/
http://www.smogon.com/forums/threads/canis-majoris-introduces-valzy-to-asb.3504518/page-2
Totals:
+4+1 (KOC) CC
+12 UC
Delphox gains 8+1 (KOC) MC. Adding to his 1 MC, and by spending 6 UC, he learns Confide, Cut, Facade, Frustration, Giga Impact, Rain Dance, Return and Round (XY TM), maxing him. I gain 3 CC from every battle Delphox participates in after this claim is approved.

Magby gains 1+1 (Lucky Egg) EC (up to 3), 1 AC (up to 2) and 2+1 (KOC) MC.
Darumaka gains 1 + 1 (Lucky Egg) EC (up to 3), 1 AC (up to 2) and 2 MC.
Rufflet gains 1 EC (up to 3) and 3 MC.

Magby's MC is spent on Barrier (Egg).
Darumaka's MC is spent on Belly Drum and Thrash (XY LU).
Rufflet's MC is spent on Air Slash (XY LU) and Return (XY TM).
 
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http://www.smogon.com/forums/threads/gold-and-gerard-are-flashing.3506429/ + 1 CC

Swampert spends 4 MC and stockpiles 1 KOC as MC to learn Toxic (XY TM) and Blizzard. (XY TM) Charmeleon spends 3 MC plus 1 KOC as MC to learn Rest (XY TM) and Flame Charge. (XY TM)

http://www.smogon.com/forums/threads/birkal-vs-s0l1d-g0ld-1v1-fe-singles.3506525/ + 1 CC

Ludicolo spends 4 MC plus 1 KOC as MC to learn Blizzard (XY TM) and Teeter Dance. (XY Egg)

http://www.smogon.com/forums/threads/gerard-vs-gold.3506743/ + 1 CC

This one is a bit longer due to my incompetence. Here I claimed Magikarp knowing the event/manga/whatever move Hydro Pump. Here I bought it again for Gyarados. So, as a result, I would like to refund my purchase with 1 MC, which Gyarados spends in addition to its 4 MC (so 5 MC) and 1 KOC as MC to learn Scald, (XY TM) Payback, (XY TM) and Stone Edge. (XY TM)

http://www.smogon.com/forums/threads/zarator-vs-s0l1d-g0ld-1v1-fe-single.3506260/ + 1 CC

Swampert spends 4 MC plus 2 KOC as MC to learn Earth Power (Past-Gen Tutor) and Stealth Rock. (Past-Gen Tutor)

Summary:

Me:

+ 4 CC

Swampert:

MC: 0 --> 4 --> 0 --> 4 --> 6 --> 0

KOC: 0 --> 1 --> 2 --> 0

+ Toxic, + Blizzard, + Earth Power, + Stealth Rock

Charmeleon:

EC: 5 --> 6

MC: 0 --> 3 --> 4 --> 0

AC: 5 --> 5

KOC: 0 --> 1 --> 0

+ Rest, + Flame Charge

Ludicolo:

MC: 0 --> 4 --> 5 --> 0

KOC: 2 --> 1

+ Blizzard, + Teeter Dance

Gyarados:

MC: 0 --> 1 --> 5 --> 6 --> 0

KOC: 1 --> 2 --> 1

- Hydro Pump (Duplicate Copy), + Scald, + Payback, + Stone Edge

Edit: http://www.smogon.com/forums/threads/dogfish-v-gold-in-a-flash.3506905/ + 1 CC

Bagon spends 3 MC to learn Zen Headbutt, (XY Lvl Up) Crunch, (XY Lvl Up) and Dragon Claw. (XY Lvl Up)

http://www.smogon.com/forums/threads/someone-else-builds-a-golden-statue.3506893/ + 1 CC

Bagon spends 3 MC on Draco Meteor. (XY Tutor)

Summary:

Me:

+ 2 CC

Bagon:

EC: 0 --> 1 --> 2

MC: 0 --> 3 --> 0 --> 3 --> 0

AC: 0 --> 1 --> 2

KOC: 0 --> 0 --> 0

+ Zen Headbutt, + Crunch, + Dragon Claw, + Draco Meteor
 
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Claiming 6 CC (69) & 6 UC (6)
Simone (Jyx) gets 2 HC (+2 MC = 2)

Elphaba (Mismagius) gets 12 MC (12) & 2 KO (+2 MC =14) & 6 UC (+6 MC = 20)
* Using 20 MC to learn Swagger (2), Mimic (3), Zap Cannon (3), Uproar (3), Ominous Wind (3), Nightmare (3) & Magic Room (3)

Monet (Escavalier) gets 16 MC (16) & 2 KO (+2 MC = 18)
* Using 14 MC to learn Substitute (2), Swagger (2), Sleep Talk (2), Rest (2), Return (2), Rock Smash (2), Bug Bite (3) & Feint Attack (3)

& finally using 8 CC to get a link Cable :3
 
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Someoneelse

Why am I here?
Reffing and Hall reffing and Battle and Battle and Battle and Battle

CC: 55 > 56 > 57 > 58 > 59
UC: 51.5 > 57.5 > 62

Swampert:
MC: 0 > 4 (MC+ES) > 8 (MC+ES) > 0 (Moves)
Moves: Water Pledge (Pledge, 1MC), Facade, Rock Tomb (XY TM, 4), Refresh (Egg, 3)

Golett:
EC: 2 > 3 (EC) > 4 (EC) > 5 (EC) > 6 (EC; evolves)
MC: 0 > 3 (MC+ES) > 6 (MC+ES) > 9 (MC+ES) > 10 (KOC) > 13 (MC+ES) > 14 (KOC) > 0 (Moves)
AC: 1 > 2 (AC) > 3 (AC) > 4 (AC) > 5 (AC; unlocks HA)
Moves: Focus Punch, Phantom Force (Pre-25 LU, 0), Dynamic Punch, Hammer Arm, Heavy Slam (LU, 3), Double Team, Fly, Giga Impact, Stone Edge (XY TM, 8), Zen Headbutt (Past Gen Tutor, 3)


Golett [Iron Giant] (M)
Nature: Brave
Type: Ground / Ghost

Abilities:
Iron Fist (Passive)
Klutz (Toggle)
No Guard (Passive) (H, unlocked)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-)
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Earthquake
Focus Punch
Phantom Force
Dynamic Punch
Hammer Arm
Heavy Slam

Drain Punch
Ice Punch
Fire Punch
Magic Coat
Thunder Punch
Zen Headbutt

Double Team
Fly
Giga Impact
Gyro Ball
Protect
Rest
Rock Slide
Sleep Talk
Stone Edge
Substitute
Swagger
Toxic

Astonish
Defense Curl
Double Team
Drain Punch
Dynamic Punch
Earthquake
Fire Punch
Fly
Focus Punch
Giga Impact
Gyro Ball
Hammer Arm
Heavy Slam
Ice Punch
Iron Defense
Magic Coat
Magnitude
Mega Punch
Mud-Slap
Phantom Force
Pound
Protect
Rest
Rock Slide
Rollout
Shadow Punch
Sleep Talk
Stone Edge
Substitute
Swagger
Thunder Punch
Toxic
Zen Headbutt

---
33 Moves
 
http://www.smogon.com/forums/threads/3v3-fe-triples-ff7hero-versus-avnomke.3506680/#post-5451920
ff7hero: 4 CC
-Metagross: 3 MC
-Aggron: 3 MC
-Magnezone: 3 MC + 1 KOC

http://www.smogon.com/forums/threads/some-trainers-battle-with-some-pokemon.3506759/#post-5455660
ff7hero 2 CC
Klefki: 2 MC, 1 AC

Hero:
CC: 17->23

Metagross learns Hammer Arm (LU) and Rock Slide (XYTM)

Aggron learns Endure (Emerald Tutor)

Magnezone spends one stockpiled MC and his KOC on Magic Coat (Tutor) and Rest (XYTM)

Klefki:
MC: Spent on Play Rough and Mirror Shot (LU)
AC: 1/5->2/5
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/threads/battle-pike-silver-rank-waterwarrior.3466042/page-16

+20UC

http://www.smogon.com/forums/thread...d-vs-challenger-elevator_music.3499650/page-3

+26UC

http://www.smogon.com/forums/threads/fighting-leader-birkal-vs-challenger-leethoof.3502547/page-2

+13UC

(UC: 68->127)

Also, claiming from this battle: http://www.smogon.com/forums/thread...-used-this-title-before.3505448/#post-5411738

tavok said:
Frosty gets 1 C
Torchic gets 1 EC, 3 MC, 1 AC and 1 KOC.
Torchic:
EC: 0->1->4 (3UC - Evolving, gets Double Kick upon evolution)
MC: 0->3->0 (used to get the Combusken LU Sky Uppercut, Flare Blitz and Torchic LU Flamethrower)
AC: 0->1

End Result being:


Combusken [Flare Dancer] (M)

Type: Fire/Fighting

Abilities: Blaze/Speed Boost (L)

Nature: Quiet (+1SpA, -1Spe, -10% Evasion)

Stats:
Hp: 90
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 47 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 0
AC: 1/5

Attacks:

Level-Up:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Flamethrower
Flare Blitz
Sky Uppercut

Egg:
Counter
Low Kick
Baton Pass
Endure
Reversal

TM:
Toxic
Protect
Substitute
Overheat
Fire Blast


CC: 44->45
UC: 127->124
 
Last edited:
Archen not approved. You updated your profile before being approved, which is not okay. Now we have no way of knowing if any of what you posted is correct. However, I do notice that there's no way Rhyhorn can buy 3 moves with 2 MC. Also, Goomy needs 2 more egg moves, and all stats affected by nature need either a (+) or a (-) next to it. Again, not approved.
Matezoide approved. Jesus you have a lot of counters.
Geodude6 approved
Arcanite approved
Canis Majoris approved
S0L1D G0LD approved
Avnomke approved
Mulan15262 approved
Gerard approved
Someoneelse approved
ff7hero approved
zarator approved
Frosty approved

+1.3 UC for me

Sad battle

I gain 3 CC.
Hydreigon gains 3 MC, stockpiling
Conkeldurr gains 4 MC (KOC as MC), stockpiling
Metagross gains 4 MC (KOC as MC), stockpiling
Nidoking gains 4 MC (KOC as MC), stockpiling

Not as sad a battle, but still sad

I gain 1 CC.

Budew gains 1 EC, 3 MC, 1 AC. This brings him to 4/9, 8, 3/5. This allows him to evolve into Reaver the Roselia! He gains Poison Sting, Grass Whistle, and Magical Leaf for free by evolving.


You'll tell your grandchildren stories about me. Not that they'll believe you.
Reaver (Roselia) M

Nature: Bold (Adds 1 to Def; Subtracts 1 from Atk)
Type: Grass/Poison

Stats:
HP: 90
Atk: 1(-)
Def: 3(+)
SpA: 4
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
BRT: 16

EC: 4/9
MC: 8
AC: 3/5

Abilities: Poison Point, Natural Cure, Leaf Guard (LOCKED)

Attacks:
Level Up
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Magical Leaf
Poison Sting
Grass Whistle

Egg
Sleep Powder
Synthesis
Extrasensory
Giga Drain
Spikes

TM
Toxic
Venoshock
Protect
Energy Ball
Dazzling Gleam


A reffing. Not so sad

I gain 3 UC, stockpiling.

Also, finally evolving Delay the Slowpoke (who was already maxxed out) into a Slowking! He gains Power Gem, Heal Pulse, and Hidden Power electric for free upon evolution.

Hey guys, did you hear? We're getting remakes of the Kanto games!
Delay (Slowpoke) M
Nature: Brave (+ Atk; -15% Speed, -10% Evasion)
Type: Water/Psychic

Stats:
HP: 100
Atk: 4(+)
Def: 3
SpA: 4
SpD: 4
Spe: 26(-)
Size Class: 3
Weight Class: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Abilities: Oblivious, Own Tempo, Regenerator (UNLOCKED)

Attacks:
Level Up:
Hidden Power (electric)
Heal Pulse
Power Gem
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Egg:
Me First
Mud Sport
Snore
Wonder Room
Zen Headbutt

TM:
Bulldoze
Scald
Shadow Ball
Psyshock
Protect


self-approved
 
Archen not approved. You updated your profile before being approved, which is not okay. Now we have no way of knowing if any of what you posted is correct. However, I do notice that there's no way Rhyhorn can buy 3 moves with 2 MC. Also, Goomy needs 2 more egg moves, and all stats affected by nature need either a (+) or a (-) next to it. Again, not approved.
Matezoide approved. Jesus you have a lot of counters.
Geodude6 approved
Arcanite approved
Canis Majoris approved
S0L1D G0LD approved
Avnomke approved
Mulan15262 approved
Gerard approved
Someoneelse approved
ff7hero approved
zarator approved
Frosty approved

+1.3 UC for me

Sad battle

I gain 3 CC.
Hydreigon gains 3 MC, stockpiling
Conkeldurr gains 4 MC (KOC as MC), stockpiling
Metagross gains 4 MC (KOC as MC), stockpiling
Nidoking gains 4 MC (KOC as MC), stockpiling

Not as sad a battle, but still sad

I gain 1 CC.

Budew gains 1 EC, 3 MC, 1 AC. This brings him to 4/9, 8, 3/5. This allows him to evolve into Reaver the Roselia! He gains Poison Sting, Grass Whistle, and Magical Leaf for free by evolving.


You'll tell your grandchildren stories about me. Not that they'll believe you.
Reaver (Roselia) M

Nature: Bold (Adds 1 to Def; Subtracts 1 from Atk)
Type: Grass/Poison

Stats:
HP: 90
Atk: 1(-)
Def: 3(+)
SpA: 4
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
BRT: 16

EC: 4/9
MC: 8
AC: 3/5

Abilities: Poison Point, Natural Cure, Leaf Guard (LOCKED)

Attacks:
Level Up
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Magical Leaf
Poison Sting
Grass Whistle

Egg
Sleep Powder
Synthesis
Extrasensory
Giga Drain
Spikes

TM
Toxic
Venoshock
Protect
Energy Ball
Dazzling Gleam


A reffing. Not so sad

I gain 3 UC, stockpiling.

Also, finally evolving Delay the Slowpoke (who was already maxxed out) into a Slowking! He gains Power Gem, Heal Pulse, and Hidden Power electric for free upon evolution.

Hey guys, did you hear? We're getting remakes of the Kanto games!
Delay (Slowpoke) M
Nature: Brave (+ Atk; -15% Speed, -10% Evasion)
Type: Water/Psychic

Stats:
HP: 100
Atk: 4(+)
Def: 3
SpA: 4
SpD: 4
Spe: 26(-)
Size Class: 3
Weight Class: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Abilities: Oblivious, Own Tempo, Regenerator (UNLOCKED)

Attacks:
Level Up:
Hidden Power (electric)
Heal Pulse
Power Gem
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Egg:
Me First
Mud Sport
Snore
Wonder Room
Zen Headbutt

TM:
Bulldoze
Scald
Shadow Ball
Psyshock
Protect


self-approved
I fixed what I needed to do.
 
Spending 2 CC on a Weedle (CC: 37 > 39)


Weedle [d'Artagnan] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug / Poison
Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or have the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:

Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents things such as Burns from Flamethrower from occurring.
Run Away (HA Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves and abilities, however it can still escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 22
AC: 0/5

Moves (4/4):

Level-Up:
Poison Sting (*)
String Shot (*)
Bug Bite(*)

Tutor:
Electroweb
 
http://www.smogon.com/forums/threads/maxim-and-zt-battle-in-the-theater.3501835/page-3#post-5458485

10 UC

I spend 6 UC to max my Lucario, purchasing Fling, Rock Smash, and Strength (XY TMs). I will earn and additional FLOOR(101/15)=6 CC per match it participates in. If I made a mistake and my Lucario actually has other moves to learn, then do not approve it.

I spend the remaining 4 UC, plus the 1 UC I currently have, to teach my Excadrill Earth Power (egg) and my Aegislash Sleep Talk (XY TM).
 
Last edited:
Archen: Your profile lacks your generation 6 prize claim history. This is required for all ASB members. Not Approved. You also didn't fix Rhydon's profile to Rickheg's specifications like you said you did.
P2X7: Approved.

+0.2 AUC
---
http://www.smogon.com/forums/threads/1v1-fe-singles-dogfish44-versus-geodude6.3506887/ 3 UC
http://www.smogon.com/forums/threads/4v4-nfe-doubles-mewtwo15026-versus-geodude6.3506728/ 15 UC
Spending the 18 UC as MC on Pangoro to purchase Attract (XY TM/HM), Bulk Up (XY TM/HM), Confide (XY TM/HM), Double Team (XY TM/HM), Embargo (XY TM/HM), Hone Claws (XY TM/HM), Rain Dance (XY TM/HM), Rest (XY TM/HM), and Sleep Talk (XY TM/HM).
Spending 1 AUC and Pangoro's 1 stockpiled MC to purchase Thief (XY TM/HM).
Self-Approved.
 
Archen: Your profile lacks your generation 6 prize claim history. This is required for all ASB members. Not Approved. You also didn't fix Rhydon's profile to Rickheg's specifications like you said you did.
P2X7: Approved.

+0.2 AUC
---
http://www.smogon.com/forums/threads/1v1-fe-singles-dogfish44-versus-geodude6.3506887/ 3 UC
http://www.smogon.com/forums/threads/4v4-nfe-doubles-mewtwo15026-versus-geodude6.3506728/ 15 UC
Spending the 18 UC as MC on Pangoro to purchase Attract (XY TM/HM), Bulk Up (XY TM/HM), Confide (XY TM/HM), Double Team (XY TM/HM), Embargo (XY TM/HM), Hone Claws (XY TM/HM), Rain Dance (XY TM/HM), Rest (XY TM/HM), and Sleep Talk (XY TM/HM).
Spending 1 AUC and Pangoro's 1 stockpiled MC to purchase Thief (XY TM/HM).
Self-Approved.
The Rhydon had 4 MC from before and got 2 from the battle and used 1 for Earthquake 1 for Stone Edge and 3 on Crunch and I fixed the MC error I made in Breloom with thinking focus punch was a level up move I think I did everything right this time and with not having gen 6 claim history I did not see that it was needed for a profile when I made it.I think I changed everything to be right
 
Claiming from this battle:
akela said:
mewtwo15026: 3 CC
-Pawniard: 1 EC/2 MC/1 AC + 1 KOC
-Kirlia: 1 EC/2 MC/1 AC
-Flarelm: 1 EC/2 MC/1 AC + 1 KOC
-Pikachu: 1 EC/2 MC/1 AC
I go from 2 to 5 CC. *party blower*

Flarelm gets her seventh EC. She's using the KOC as an MC, spending 2 of the 3 MC to buy Roar (XY TM) and banking the last. The AC is moot.
Pikachu gets her eighth EC. She's using her two new MC with her existing MC to buy Fly (Event), putting her to 0 MC. The AC is moot.
Kirlia gets his fifth EC and his fifth AC, unlocking Telepathy. He's using his banked MC to learn Hypnosis (Level-Up) and the two new ones to buy Reflect (XY TM), putting him to 0 MC.
Pawniard gets his second EC and AC. He's using the KOC as an MC and spending all three to learn Night Slash (Level-Up) and Cut (XY HM).
Flarelm(*) Balsamus (F)

So there's a cactus in the Sky Pillar's lounge. Mewtwo spilled some caustic reagents on it, and in his resulting rage, Rayquaza set it aflame.

...I realize the science behind that sounds rather sketchy, but it's produced one of the strongest (and most BA) members of the team.

As a result of her time as a cactus, Balsamus is under-hugged and lonely. That's fine by her, though--she's usually able to take care of herself. Just keep her away from chemicals. She tends to get a little...scary...

Type: Fire/Grass
Abilities: Leaf Guard / Reckless / Chlorophyll (Unlocked)

Stats:
Nature:
Lonely (+Atk, -Def)
HP: 100
Atk: 3 (nature boost)
Def: 2 (nature cut)

SpA: 3
SpD: 3
Spe: 40
Size: 3
Weight: 4
BST: 13

EC: 7/9
MC: 1
AC: 5/5

MOVES (25)
Level-Ups
(12)
(*)Bullet Seed
(*)Sweet Scent
(*)Growth
(*)Ember
(*)Leech Seed
(*)Flame Wheel
(*)Giga Drain
(*)Fire Spin
Flame Burst
Iron Defense
Lava Plume
Synthesis

Egg Moves (6)
(*)Counter
(*)Dragonbreath
(*)Seed Bomb
(*)Blaze Kick
(*)Aromatherapy
Earth Power

TMs/HMs (7)
(*)SolarBeam
(*)Flame Charge
(*)Will-O-Wisp
(*)Low Sweep
Roar
Sunny Day
Protect

Tutors (0)
Events (0)

Pikachu Gesundheit (F)

Pikachu is destined to lead Team VioletEye alongside Mewtwo. She'll be able to quell any argument, soothe any ill tempers, and work out any obstacle to a mission, no matter what the pressure.

She just doesn't know it yet.

Pikachu's evolution has left her with a newfound energy and excitability. Her expanded electrical prowess has led her to prefer blasting foes into oblivion. However, she has the cuteness -- and now, a mind -- for battle strategy, and an interest in espionage to boot.

Type: Electric
Abilities: Static / Lightningrod (Unlocked)
Stats:
Nature:
Naughty (+Atk, -SpD)
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 90
Size: 1
Weight: 1
BRT: 13

EC: 8/9
MC: 0
AC: 5/5

MOVES: (26)

Level-Ups (13)
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)
Play Nice
Nuzzle
Quick Attack
Swift
Electro Ball
Double Team
Slam

Egg Moves (5)
Volt Tackle(*)
Wish(*)
Encore(*)
Fake Out(*)
Double Slap(*)

TMs/HMs (6)
Hidden Power Ice(*)
Grass Knot(*)
Volt Switch(*)
Light Screen(*)
Charge Beam(*)
Pay Day

Tutors (0)

Event Moves (2)
Surf
Fly

Kirlia Gordon (M)

Gordon is a rather quiet boy. He doesn't say much, but when he does speak, he always says the right thing. Guess that's the upside of being an empath. Conversely, the fact that he picks up so much malice from the air around him must burn him on the inside. Maybe that's why he's quiet. Maybe it's because he's not happy with being forced to wear a short skirt. After all, guys NEVER look good in short skirts.

After having to endure all sorts of jeers and jests at his expense, Gordon has begrudgingly accepted his fate of effeminacy. To avoid his critics, he lives in a Secret Base in a tree, and he spelunks and collects rocks for cash and for muscle building. Ask him what a Dawn Stone is, though, and he can’t seem to answer.

Type: Psychic/Fairy
Abilities: Trace / Synchronize / Telepathy (Unlocked)

Stats:
Nature:
Adamant (+Atk, -SpA)
HP: 90
Atk: 3 (2 + 1)
Def: 2
SpA: 2 (3 - 1)
SpD: 2
Spe: 50
Size: 1
Weight: 2
BRT: 13

EC: 5/9
MC: 1
AC: 5/5

MOVES (23)
Level-Ups
(10)
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind(*)
Hypnosis
Psychic

Egg Moves (5)
Shadow Sneak(*)
Disable(*)
Memento(*)
Encore(*)
Mean Look(*)

TMs/HMs (7)
Psych Up (*)
Facade (*)
Will-O-Wisp (*)
Taunt (*)
Torment (*)
Reflect
Thunder Wave

Tutors (1)
Ice Punch

Other Moves (0)

Pawniard Fischer (M)

This is Fischer. He's one of 8 siblings; as a result, he's pretty handy in a fight. The annual family chess matches have sharpened his mind, giving him a knack for noticing patterns in and applying experience to his battles. Maybe they're also why he walks deliberately and prefers not to attack foes directly in front of him.

As for his attitude...it's all a game, and the only rule is to have fun. Fischer seems to enjoy everything he does, but he only does anything if he enjoys it. When he battles, he uses whatever ploy he thinks would amuse him the most. He likes high-fives and secret handshakes, though; watch out for that...

Type: Dark / Steel
Abilities: Defiant / Inner Focus / Pressure (HIDDEN)

Stats:
Nature:
Jolly (+Spe, -SpA)
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 69 (+) +11 Accuracy
Size: 1
Weight: 2
BST: 14

EC: 2/6
MC: 0
AC: 2/5

MOVES (22)
Level-Ups
(10)
Scratch(*)
Leer(*)
Fury Cutter(*)
Torment(*)
Faint Attack(*)
Scary Face(*)
Metal Claw(*)
Iron Head
Swords Dance
Night Slash

Egg Moves (5)
Psycho Cut(*)
Revenge(*)
Sucker Punch(*)
Pursuit(*)
Quick Guard(*)

TMs/HMs (7)
Substitute (*)
Rock Polish (*)
Taunt (*)
Dig (*)
Low Sweep (*)
Brick Break
Cut

Tutors (0)
Others (0)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Claiming from a Tower win, a Hall run, and two fast Hall reffings. That's 2 CC, 8 CC, 4 UC, and 4 UC, to total 10 CC and 227 UC.

Wendy the Bayleef uses 2 KOC as EC to evolve into Meganium, and spends the remaining 6 KOC plus 11 UC to learn Petal Blizzard (pre-level 25), Petal Dance (1 level-up), Frenzy Plant, Bulldoze, Dragon Tail, Earthquake (5 XY TM/tutors), Seed Bomb (1 past-gen tutor), and Wring Out (1 Egg).
Charla the Starmie earns 3 MC and 1 KOC, plus 16 UC to learn Dazzling Gleam, Blizzard, Flash Cannon, Thunder (4 XY TMs), Bide, Teleport, Telekinesis, and Whirlpool (4 past-gen TMs/tutors).
Cana the Muk earns 3 MC and 1 KOC, plus 6 UC to learn Gunk Shot (1 level-up), Endure (1 past gen TM), Hyper Beam, Rest, and Substitute (3 XY TMs).
Juvia the Froslass earns 3 MC and 1 KOC, plus 5 UC to learn Snatch (1 past gen tutor), Psychic, Hyper Beam, Torment, and Taunt (4 XY TMs).

CC: 0+2+8 = 10
UC: 219+4+4-11-16-6-5 = 189

Meganium - Wendy (F)

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.


Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)

Type:
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Petal Dance will not be disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.
Bloom Command said:
For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Overgrow
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

Ability 2: Leaf Guard (DW Unlocked)
Type: Passive
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (- = 80/1.15)
Size Class: 2
Weight Class: 2

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ancient Power
Aromatherapy
Bulldoze
Bullet Seed
Counter
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Grass Knot
Growl
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magic Coat
Magical Leaf
Mimic
Mud-Slap
Natural Gift
Petal Blizzard
Petal Dance
Poison Powder
Protect
Razor Leaf
Reflect
Rest
Safeguard
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Worry Seed
Wring Out
Starmie - Charla (U)

Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

The sudden disappearance of Wendy as soon as the monastery is founded shook Charla up. But, the resulting search finally convinced her that her best friend is no longer the helpless, naive pup of the past. She still watches over Wendy, though, and she looks forward into their shared future in the family with a bright hope - so long as her eyes don't roll at the antics of the boys.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from to 5 per action.

Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities:
Ability 1: Illuminate
Type: Toggle
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Multiple Illuminates do not stack. (Command: Enable/Disable Illuminate)

Ability 2: Natural Cure
Type: Passive
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3: Analytic (DW Unlocked)
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubblebeam
Camouflage
Confuse Ray
Dazzling Gleam
Dive
Endure
Flash Cannon
Harden
Hydro Pump
Ice Beam
Icy Wind
Light Screen
Magic Coat
Minimize
Pain Split
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Reflect
Rest
Scald
Signal Beam
Skill Swap
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Whirlpool
Muk - Cana (F)

Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

Her drinking exploits have garnered quite a reputation amongst the locals, much to Zheng's chagrin. However, Cana was smart enough not to bring her habits into the monastery, and so Zheng can't really do much but rebuke her gently. When sober, she often purifies the monastery's nearby stream by absorbing all the intoxicants and harmful substances from the water - which is why some local brewers drew water from the monastery when they make their ales.


Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. Perfect accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.

Store Command said:
For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Stench
Type: Passive
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Ability 2: Sticky Hold
Type: Passive
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

Ability 3: Poison Touch (DW Unlocked)
Type: Toggle
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-10%)
Size Class: 4
Weight Class: 6

EC: 5/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Acid Armour
Acid Spray
Bide
Brick Break
Block
Dark Pulse
Dig
Disable
Double Team
Endure
Fire Blast
Fire Punch
Flamethrower
Focus Blast
Giga Drain
Gunk Shot
Harden
Hyper Beam
Ice Punch
Imprison
Mean Look
Minimize
Mud Bomb
Mud-Slap
Pain Split
Payback
Poison Gas
Poison Jab
Pound
Power-up Punch
Protect
Rest
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Substitute
Taunt
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Venoshock
Zap Cannon
Froslass - Juvia (F)

Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

The chance to settle down gave Juvia hopes of raising a family of her own with Gray, of all things. Redoubling her efforts to spend time with Gray whenever he's not training for Halls, Juvia gets paranoid when another girl approaches Gray, to the point that her imagination runs wild of multiple-way relationships. Her affection with Gray had long been an open secret, one that she cares not about hiding. The girls secretly support her, and even the guys do nothing to impede her - or perhaps the lads just wanna see what Gray would do in such a situation. Her own training has not been set aside, though - in addition to wielding water in its coldest form, Juvia also hones her perceptive skills, something further enhanced by the Dawn Stone given by Zheng.


Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)

Type:
Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold.

Frost Command said:
For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by the effects.

Abilities:
Ability 1: Snow Cloak
Type: Passive
Juvia trains her ethereal perception to suit her native snowy conditions, gaining a 20% evasion boost an immunity to Hailstone damage during Hail.

Ability 2: Cursed Body (DW Unlocked)
Type: Passive
When Juvia is struck by an opponent's attack, there is a 30% chance that she can disable it. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 127 (+19%)
Size Class: 3
Weight Class: 3

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Astonish
Avalanche
Bide
Bite
Blizzard
Block
Captivate
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Endure
Fake Tears
Frost Breath
Hail
Headbutt
Hex
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Mud-Slap
Ominous Wind
Pain Split
Powder Snow
Protect
Psychic
Rain Dance
Rollout
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Spikes
Spite
Substitute
Sucker Punch
Taunt
Torment
Toxic
Wake-up Slap
Water Pulse
Weather Ball
 
Last edited:

Geodude6

Look at my shiny CT!
Geodude6: 4 CC
-Munna: 1 EC/2 MC/1 AC + 1 KOC
-Munchlax: 1 EC/3 MC/1 AC + 1 KOC
-Syclar: 1 EC/3 MC/1 AC
-Skorupi: 1 EC/3 MC/1 AC + 2 KOC
Tyranitar:
3 MC
1 KOC
Note: He said 4 MC but I forgot to equip an Exp. Share.
Battlers 1 CC
Pokemon 1 EC | 1 AC | 3 MC
Syclar 1 KOC
Geodude6: 1 CC
-Munchlax: 1 EC/3 MC/1 AC + 1 KOC
Total:
Geodude6: 7 CC
Tyranitar: 3 MC, 1 KOC
Skorupi: 1 EC, 3 MC, 1 AC, 2 KOC
Syclar: 2 EC, 6 MC, 2 AC, 1 KOC
Munchlax: 2 EC, 6 MC, 2 AC, 2 KOC
Munna: 1 EC, 3 MC, 1 AC, 1 KOC
===

Geodude6:
CC: 29 -> 36 -> 19
UC: 8
- Buying a Rare Candy (15 CC) and a Pancham (2 CC).

Zuki [Pancham] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. LOCKED

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3+
SpD: Rank 2
Spe: 37-
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw

Foul Play
Me First
Quash
Quick Guard
Storm Throw

Hidden Power [Ice]
Protect
Double Team
Sludge Bomb
Stone Edge



Goji [Tyranitar]
EC: 9/9
MC: 3 -> 0
AC: 5/5
KOC: 1
- Learns Whirlpool (3).


Munna
EC: 2/6
MC: 3 (2 MC+1 KOC) -> 0
AC: 2/5
- Learns Psychic (1) and Thunder Wave (2).


EC: 3/6
MC: 8 (6 MC+2 KOC) -> 0
AC: 3/5
- Learns Solarbeam (2), Psychic (2), Shadow Ball (2), and Brick Break (2).


Syclar
EC: 6/6
MC: 7 (6 MC+1 KOC) -> 0
AC: 5/5
- Evolves.
- Learns Ice Punch (0), Icicle Crash (1), Avalanche (1), Freeze Dry (1), Hyper Beam (2), and Focus Blast (2).

Omi [Syclant] (F)
Nature: Hasty (+15% Spe, +23% Acc, -1 Def)
Type:

: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:
Compound Eyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Ice Punch
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
Icicle Spear
X-Scissor
Avalanche
Hail
Icicle Crash
Bug Buzz
Sheer Cold
Freeze Dry

Counter
Pin Missile
Signal Beam
Spikes
Tail Glow
Water Pulse

Hidden Power (Fire)
Blizzard
Hyper Beam
Protect
Dig
Double Team
Aerial Ace
Focus Blast
Frost Breath
Substitute



Skorupi
EC: 4/6 (1 EC+1 KOC)
MC: 4 (3 MC+1 KOC) -> 0
AC: 3/5
- Learns Taunt (2) and Dig (2).
 
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