Ah, ok. Nevermind then :/He will be boosting with flame charge so a speed boosting nature will be irrelevant on most cases.
Ah, ok. Nevermind then :/He will be boosting with flame charge so a speed boosting nature will be irrelevant on most cases.
Like I said before, jolly is to outspeed Cobalion, Virizion, and all threats up to base 120 after +1. Because of Emboar's horrible, speed, he will need 2 boosts to outspeed all non-scarfed pokes with an Adamant nature, which is difficult to achieve. Therefore, Jolly is preferred.He will be boosting with flame charge so a speed boosting nature will be irrelevant on most cases.
Isn't this like the most common Doublade set anyway?Swords Dance Doublade yo
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance (this is literally doublade dancing lol)
- Iron Head
- Shadow Sneak / Shadow Claw
- Secret Sword
PROS:
- Great typing
- Great Attack
- Sky-high Physical bulk
- Useful priority
CONS:
- Very dependent on Eviolite
- Slow af
seriously guys, use this, it can sweep teams + destroys stall lol
Well, probably. However, Doublade isn't used that much, so I decided to highlight it here. It's pretty underrated, but really good and deserves to be used more.Isn't this like the most common Doublade set anyway?
The underrated one is probably the one with 100% accurate toxicWell, probably. However, Doublade isn't used that much, so I decided to highlight it here. It's pretty underrated, but really good and deserves to be used more.
Lefties would not offer sufficient bulk. Drain punch would ruin the whole purpose of the setby making hitmonlee outright weak. The point is that it can take hits like a champ, deal damage like a champ, and even outspeed some things.If you're running that much bulk on Hitmonlee wouldn't it be better to just run lefties so you get some form of recovery. And if you are going with AV have you considered running drain punch so you get some form of healing? All in all I don't really like nor see a reason for AV Hitmonlee but I guess it's worth a try
wow, i legit want to steal this set. it is that cool. the one change i would make would be to invest in some Atk, about 100 EV's worth sounds good. doesn't compromise the special bulk too much, and you gain the luxury of ohko'ing escavalier with blaze kick after rocks, as well as making some of your 2hko's into more comfortable 2hko's. tell me what you think of this change. Overall, fantastic anti-meta setup! :)Hitmonlee @ Assault Vest/Leftovers
Ability: Reckless
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Mach Punch/Poison Jab/Toxic
- Hi-Jump-Kick
- Rapid Spin
Avest hitmonlee is crazy good. While many pokes are ruined by attempting to do too much and end up not being good at anything, hitmonlee really has it all. Its spdef is often overlooked, but it is sky-high, especially when boosted by avest. It can take plenty of abuse on the special side. While it will crumble to a strong physical attack, that's what the rest of your team is for. It is far more reliable than lo hitmonle at spinning: it's fast enough without investment to outspeed almost any walls and many slower offensive tanks. Hi-jump-kick and reckless are really the crux pf what makes avest hitmonlee so good. With or without investment, it is hitting HARD. It still 2hkos rhyperior, for example.
Give avest hitmonle a try if you need an offensive spinner on a bulkier team! It's best paired with wish/cleric support and of course something to deal with physical threats.
I used leftovers hitmonlee for a good while becuase it was running toxic, but avest is likely the superior option if not
I've actually been running a very similar set to this:I've been toying with this set a bit and it's very funny.
Delphox @ Flame Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spd
IVs: 0 Atk
Timid Nature
- Fire Blast
- Psyshock
- Grass Knot
- Switcheroo
A very simple set to tell the truth. STABs + Grass Knot deals with great portion of the metagame and they're standard on all offensive sets. The novelty here is Switcheroo. Bluffing the choice item, often (if not always) the opponent switches into Delphox something that can take it on, such as Drapion, Skuntank, Cresselia, Slowking, Tyrantrum and more. Flame Orb cripples all of them, halving their attack (Drapion, Skuntank, Tyrantrum, etc), or taking away their precious passive recovery (Cresselia and co.). This strategy also works as a last-ditch job if Delphox is about do die, taking away the opponent's precious item with it and causing a burn. I strongly recommend this set if you want to use Delphuck in a way not CM nor Choice item.
Zweilous has the most powerful outrage in the game or something. Maybe Kyu-b beats it? idk. Doesn't matter because there are like 2 steel types to ruin zweilous' day down here, and one of them is 2hkod by outrage. Every physical wall is 2hkod. It's ridic. Why use this over druddigon? Cool factor. Also druddigon is weak af.=Chesnaught said:An alternative to Zweilous' current spread is moving 252 Spd ---> 40 HP, 40 HP allows you to be 3HKOed after rocks from Delphox's Fire Blast (Choice Specs) with Eviolite. I also ran Zweilous for a bit just to counter Delphox u.u. But watch out for Switcheroo!
As much as I dislike the power drop, you want your revenge killer to be hitting with everything it should be hitting with. Besides, Scarf Durant is supposed to revenge kill first and clean up second. Although Delphox is super common and can run Scarf, you can also use Adamant on Durant to make up for some of the power loss. Outside of Delphox, you're not missing out on much in terms of Speed.yeh the miss chance does bone me sometimes, but without it i find ant is too weak
how does it beat drudd again? Only the support set loses, the other sets just solidly 2HKO cobe. Band and LO both cleanly 2HKO cobe with fire punch and flamethrower respectively.Looks like this thread is dead :/. Time to Max Revive it :D
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Iron Head
- Swords Dance
- Magnet Rise
Am I crazy? Nope magnet rise is a great move on our legendary goat. Why do you ask? Because if screws up most of its counters and uses them as set up fodders like Drudiggon, Rhyperior (without D-tail) and gligar. Sooner than later your opponent finds out that he will need to fodder at least one Pokemon to stop this monster. This set works wonders vs teams using the Aromatisse/ Escavalier/ Gligar core as it can fully counter each member. Zoroark is a wonderful partner because it can deal with Doublade and Slowking, two of the best Cobalion's counters.