I personally want that part to be removed. If we can't decrease offenses (which everyone seems to agree on), we shouldn't be removing defenses either. It makes things a lot easier to understand and keep organised.
And sorry if it's becoming annoying, but when does that vote start?
This is because one of the existing megas has a reduced defensive stat (can't remember which one, but there is one)
Right. Ok: time to try a Mega Nidoking
Mega Stone: Nidokingilite
Nidoking --> Mega Nidoking
Typing: Poison/Ground --> Poison/Ground
Ability: Rivalry/Poison Point/Sheer Force --> Royal Horn (Iron Barbs/Rough Skin which exchanges a 100% "hurt by ability" rate for a 50% "hurt by ability" rate and a 30% bad poison rate)
Stats: 81 HP/ 102 Atk/77 Def/85 SpA/75 SpD/85 Spe --> 81 HP / 132 Atk / 124 Def / 132 SpA / 75 SpD / 55 Spe
New Moves: King's Shield (because its a king), Gunk Shot, Belch (in the olden days, kings ate a lot)
Consept: The idea of this was to turn Nidoking into, well, a king. Its ability, Royal Horn, is a variant of Rough Skin, but I have hinted to Nidoking's poison typing by reducing the damage rate to 50% in exchange for a 30% chance of bad poison (the type Toxic inflicts). This is a powerful ability for Nidoking, as it means that opponents will have to think twice before attacking you. I have buffed Nidoking's offensive stats and physical bulk as kings in the old days would've taken pride in being fat. This is further augmented by its lowered speed stat. The moves are explained above, but I will explain them again. King's Shield makes sense because Nidoking is a king, Gunk Shot (not explained) is there as a powerful physical Poison-type STAB move, and Belch is because kings ate a lot in the old days, and belching (burping) was respectful in the old days also as it showed that you enjoyed your meal. I have kept the typing the same because I can't think of a better type for Nidoking.