Rickheg is complicated

6v6 FE Singles
2 Day DQ
Items = on
Mega evolutions = 1
2 recovers/5 chills per mon
Switch = OK

Team rickheg:
Remember, have fun with it! You're the Emperor, be easily bored! Also, I completely RNG'ed this team here...

You look good enough to eat
Asmodeus - Hydreigon (M)
Nature: Brave (Adds one Rank to Attack; Divide Speed by 1.15 and -10 Evasion)
Type: Dark/Dragon

Abilities
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks:
Level Up
Hyper Voice
Tri Attack
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Outrage
Double Hit
Work Up

Egg
Fire Fang
Ice Fang
Thunder Fang
Draco Meteor
Earth Power
Dark Pulse

TM
Toxic
Taunt
Thunder Wave
Torment
Protect
Dragon Tail
Double Team
Focus Blast
Flamethrower
I hope you find peace in defeat
Shaman (Tomohawk) M
Type: Flying/Fighting

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks
Level Up
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Hurricane
Heat Wave
Healing Wish

Egg
Confuse Ray
Roost
Yawn
Rapid Spin
Stealth Rock
Air Cutter

TM
Toxic
Bulldoze
Rock Slide
Brick Break
Focus Blast
SolarBeam
Protect
Double Team
Don't listen to those guys. I assure you, my license has not been revoked.
Kevorkian (Nidoking)
Nature: Mild (Adds 1 to SpA; Subtracts 1 from Def)
Type: Poison/Ground

Abilities: Poison Point/Rivalry/Sheer Force (UNLOCKED)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks
Level Up
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand
Poison Jab
Toxic Spikes
Earth Power
Megahorn
Thrash
Chip Away

Egg
Sucker Punch
Endure
Counter
Disable
Head Smash

TM
Sludge Bomb
Ice Beam
Thunderbolt
Shadow Claw
Venoshock
Bide
Protect
Substitute
Flamethrower
Dragon Pulse
Taunt
Torment
I will guide us from any threat.
Gallade (Mystic) M
Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

Type: Psychic/Fighting

Abilities:
Steadfast:
(Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (DW) (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 92(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Level Up:

Stored Power
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Close Combat
Protect
Psycho Cut
Helping Hand

Egg:
Confuse Ray
Encore
Will-O-Wisp
Disable
Skill Swap
Mean Look
Shadow Sneak
Misty Terrain

Tutor:
Drain Punch
Ice Punch
Fire Punch
ThunderPunch
Pain Split
Magic Coat
Heal Bell
Zen Headbutt
Dual Chop
Trick

TM:
Toxic
Work Up
Psychic
Thunderbolt
Hidden Power Ground (7)
Toxic
Thunder Wave
Taunt
Earthquake
Brick Break
Focus Blast
Grass Knot
Stone Edge
Shaodw Ball
Focus Punch
Light Screen
Reflect
Substitute
Rock Slide
Bulldoze
Torment
X-Scissor
Double Team
Power-Up Punch
Dazzling Gleam
Rest
Sleep Talk

Raid Only
Dispel

DOES THIS LOOK LIKE THE FACE OF MERCY TO YOU
Goodra (Merciless) F
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Dragon

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 6
Spe: 69(-)
Size Class: 4
Weight Class: 5
BRT: 23

EC: 9/9
MC: 0
AC: 5/5

Abilities: Sap Sipper/Hydration/Gooey (UNLOCKED)

Attacks:
Outrage
Feint
Tackle
Bubble
Absorb
Protect
Bide
Dragon Breath
Rain Dance
Muddy Water
Dragon Pulse
Flail
Body Slam
Power Whip
Aqua Tail

Acid Armor
Curse
Endure
Poison Tail
Iron Tail
Counter

Draco Meteor

Toxic
Thunderbolt
Rock Slide
Sludge Bomb
Substitute
Flamethrower
Infestation

Moves yet to learn;
TM: Hail, Hidden Power, Sunny Day, Ice Beam, Blizzard, Hyper Beam, Frustration, Thunder, Earthquake, Return, Double Team, Sludge Wave, Fire Blast, Facade, Rest, Attract, Round, Focus Blast, Incinerate, Giga Impact, Bulldoze, Dragon Tail, Swagger, Sleep Talk, Rock Smash, Confide, Strength (54 MC)

Hooray, you're all gonna die!
Crazy Hand (Breezi) F
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison/Ground

Stats
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3
Spe: 91(-)
Size Class: 2
Weight Class: 4
BRT: 20

EC: 6/6
MC: 0
AC: 5/5

Abilities: Persistent/Vital Spirit/Prankster (UNLOCKED)

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
CopyCat
Whirlwind
Razor Wind
Comet Punch
Helping Hand
Magic Room
Wonder Room
Circle Throw
Wide Guard
Rototiller
Gravity
Earth Power

Disable
Me First
Metronome
Heal Pulse
Wish
Quick Guard
Mimic

Toxic
Venoshock
Shadow Ball
Protect
U-Turn
Reflect
Light Screen
Earthquake
Smack Down

Yet to learn
Level Up: Body Slam, Sludge Bomb, Toxic Spikes, Heal Block, Lucky Chant, Misty Terrain, Air Slash, Sticky Web, Lucky Chant (9 MC)
Egg: Acid Spray, After You, Entrainment, Follow Me, Haze, Sand Tomb, Spikes, Venom Drench (24 MC)
Tutor: After You, Drill Run, Block, Icy Wind, Gastro Acid, Mud-Slap, Ominous Wind,Snore, Swift, Twister, Skill Swap, Sleep Talk, Snatch, Stealth Rock (42 MC)
Current TM: Hidden Power, Sunny Day, Taunt, Hyper Beam, Rain Dance, Safeguard, Frustration, Return, Dig, Double Team, Sludge Wave, Sludge Bomb, Sandstorm, Rock Tomb, Aerial Ace, Torment, Facade, Rest, Attract, Thief, Low Sweep, Round, Echoed Voice, Fling, Quash, Acrobatics, Embargo, Retaliate, Giga Impact, Stone Edge, Struggle Bug, Bulldoze, Rock Slide, Poison Jab, Swagger, Substitute, Trick Room, Rock Smash, Confide, Strength (80 MC)
Past TM: Secret Power, Endure, Psych Up, Captivate, Sleep Talk, Natural Gift, Rock Climb, Telekinesis, Ally Switch (27 MC)


And thanks for reffing!
Team Complications:
Bisharp (M) Optimus

"To meet in battle one who has spent their whole life training- that, is the greates honor I can receive."
As noble as his namesake, Optimus, the respected leader of Complications' team, is the exception that makes the rule. Not all Bisharp are evil, and he's more than happy to prove it to you in battle.
Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: ---
DC: 5/5

Attacks:
Aerial Ace
Assurance
Attract
Brick Break (*)
Cut
Dark Pulse
Dig
Double Team
Dual Chop
Embargo
Facade
Faint Attack (*)
False Swipe
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter (*)
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power Water (7)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer (*)
Low Kick
Low Sweep
Magnet Rise
Mean Look
Metal Burst
Metal Claw (*)
Metal Sound
Night Slash
Payback
Poison Jab
Protect
Psycho Cut (*)
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scary Face (*)
Scratch (*)
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stealth Rock (*)
Stone Edge
Substitute
Sucker Punch (*)
Swagger
Swords Dance (*)
Taunt (*)
Thief
Thunder Wave
Torment (*)
Toxic
X-Scissor
Total Obtained: 74
To Obtain: 0 MOVEPOOL COMPETE!!!
Jellicent (Lir) (M)*

Nature: Modest (+SAtk, -Atk)

Type:
Water/Ghost

Abilities:
Water Absorb/Cursed Body/Damp (DW Unlocked)

Stats
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble(*)
Water Sport (*)
Absorb (*)
Night Shade (*)
Bubblebeam (*)
Recover (*)
Water Pulse (*)
Hydro Pump
Water Spout
Hex
Wring Out
Brine

Acid Armor (*)
Confuse Ray (*)
Pain Split (*)
Constrict
Mist

Ice Beam (*)
Shadow Ball (*)
Scald (*)
Toxic
Protect
Trick Room
Taunt
Will-O-Wisp
Sludge Wave
Psychic
Substitute
Blizzard
Sludge Bomb
Surf
Energy Ball


Magic Coat
Giga Drain

Attract
Bind
Constrict
Dark Pulse
Dive
Double Team
Dream Eater
Facade
Flash
Frustration
Giga Impact
Hail
Hidden Power
Hyper Beam
Icy Wind
Mist
Ominous Wind
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Sleep Talk
Snore
Spite
Swagger
Trick
Water Pulse
Waterfall
Gengar (Frenzy) (M)

Nature:
Timid (-Atk, +Spe, +19% ACC, +26% ACC Mega-Evolution)

Type:Ghost/Poison

Abilities:
Levitate/Shadow Tag (Mega-Evolution)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (126.5>127)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega-Evolution Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (149.5>150)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 9/9
MC: 0

Attacks:
Brick Break
Clear Smog (*)
Confuse Ray (*)
Counter
Curse (*)
Dazzling Gleam
Destiny Bond
Disable (*)
Double Team
Dream Eater (*)
Endure
Explosion
Focus Blast
Foul Play
Giga Drain (Past Gen)
Hex
Hidden Power Ice (7)
Hypnosis (*)
Infestation
Knock Off
Lick (*)
Mean Look (*)
Night Shade (*)
Pain Split
Perish Song (*)
Protect
Shadow Ball
Shadow Punch
Skill Swap
Sludge Bomb (*)
Sludge Wave
Spite (*)
Substitute
Sucker Punch (*)
Taunt
Torment
Toxic
Thunderbolt
Thunder
Venoshock
Will-O-Wisp (*)
Skrelp (Admiral) M

(can't CP a normal image on my phone :/)
Nature: Quiet (+SAtk, -Spe, -10% Evasion)

Type:
Poison/Water

Abilities:
Poison Point/Poison Touch/Adaptability (DW Locked)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 38 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 3
AC: 3/5

Moves:
Tackle (*)
Smokescreen (*)
Water Gun (*)
Faint Attack (*)
Tail Whip (*)
Bubble (*)
Acid (*)
Camouflage (*)
Poison Tail (*)
Water Pulse (*)
Hydro Pump
Dragon Pulse
Dragon Tail
Twister
Sludge Bomb

Surf (*)
Thunderbolt (*)
Venoshock (*)
Protect (*)
Shadow Ball (*)
Sludge Wave
Toxic

Acid Armor (*)
Haze (*)
Play Rough (*)
Toxic Spikes (*)
Venom Drench (*)
Draco Meteor
Hippowdon (Sloth/Belphegor) (M)*

Nature: Brave +Atk, -Spe, -10 Evasion

Type:
Ground

Abilities:
Sand Stream/Sand Force (HA Unlocked)

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 40 (40.8>40)
Size Class: 4
Weight Class: 7
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Tackle (*)
Sand-Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)
Crunch
Ice Fang
Fire Fang
Thunder Fang

Slack Off (*)
Revenge (*)
Body Slam (*)
Whirlwind
Curse

Rock Slide (*)
Protect (*)
Toxic (*)
Earthquake
Bulldoze

Superpower
Ferrothorn (Thorn) (M)

Nature: Sassy +SDef, -Spe, -10% Evasion

Type:
Steel/Grass

Abilities:
Iron Barbs/Anticipation (HA Locked)

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (17.4>17)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: ---
AC: 5/5

Attacks:
Acid Spray
Aerial Ace
Bulldoze
Bullet Seed
Confide
Curse
Cut
Double Team
Endeavor
Energy Ball
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Gravity
Gyro Ball
Harden
Hidden Power
Hone Claws
Hyper Beam
Ingrain
Iron Defense
Iron Head
Leech Seed
Knock Off
Magnet Rise
Metal Claw
Mirror Shot
Nature Power
Payback
Pin Missile
Poison Jab
Power Whip
Protect
Rest
Return
Rock Climb
Rock Polish
Rock Smash
Rollout
Round
Sandstorm
Seed Bomb
Self Destruct
Shadow Claw
Sleep Talk
Snore
Solarbeam
Spikes
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Thunder
Thunderbolt
Thunder Wave
Toxic
Worry Seed
Total: 65/65. Movepool complete!!!
rickheg sends first.
 
"Oh sure bring all these SE mons against the guy with a lot of steel types. *Cough*. We will beat you either way."

Admiral @ Expert Belt
Poison Point Toggled


Play Rough-Draco Meteor-Play Rough
If Hydreigon uses Double Team, use Sludge Wave on the first instance, Bubble on the second, and Sludge Wave on the third.
If Hydreigon uses Protect A2, use Toxic Spikes on that action and push down.
 
Pre-round 1
Team rickheg!

100
100
Fine

Team Complications!

100
100
Fine

I use a d1200.
Hydreigon used Double Hit! (712, 147) -6 en, -(4*2+3)=11 hp Dragalge
Dragalge used Play Rough! (551, 550) -7 en, -(9+2)*2.25=24.75 hp Hydreigon

Hydreigon used Draco Meteor! (547) -8 en, -(13+3)*1.5=24 hp Dragalge, -2 SpA Hydreigon
Dragalge used Draco Meteor! (1001) -8 en, -(13+3+2+2+3)*1.5=34.5 hp Hydreigon, -2 SpA Dragalge

Hydreigon used Double Hit! (533, 996) -6 en, -(4*2+3)=11 hp Dragalge
Dragalge used Play Rough! (1003, 1104) -7 en, -(9+2)*2.25=24.75 hp Hydreigon

The emperor is pleased with the fight so far.

Post-round 1
Team rickheg!

16
80
-2 SpA

Team Complications!

54
78
-2 SpA​
 
Last edited:
Also, this is a match that requires flavor. How bored is the emperor? Should we expect pokemon interference soon? Etc.
 
Pre-round 2
Team rickheg!

16
80
-2 SpA

Team Complications!

54
78
-2 SpA

Hydreigon used Outrage! (215) -7 en, -(12+3+3)*1.5=27 hp Dragalge
Dragalge used Play Rough! (679, 794) -11 en, -(9+2)*2.25=24.75 hp Hydreigon, RIP Hydreigon

+1 SpA Dragalge


Post-round 2
Team rickheg!

RIP
RIP
RIP

Team Complications!

27
67
-1 SpA​
 
Dragon Pulse-Sludge Wave- Dragon Pulse
If Goodra uses Bide A1, use Protect A3.
If Goodra uses Draco Meteor, use Protect, but only once.
 

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