aVocado
@ Everstone
That's probably for the best. Doing seals isn't good.I don't think I'm gonna do dewgong.
That's probably for the best. Doing seals isn't good.I don't think I'm gonna do dewgong.
Because there's no way this will end badly.Dodrio is yet another one I'm giving a unique ability. It hits three times with head moves at 100%, 50%, and 25% full power consecutively.
Mega Kanga has way more bulk, Mega Dodrio is still going to be really weak to priority. Even if you put a lot in bulk, it has crap HP and you'll have little left to put in Atk and Spe.Because there's no way this will end badly.
That doesn't really matter when it's getting an attack and speed boost, and hitting three times in one turn with 100+ BP stab moves.Mega Kanga has way more bulk, Mega Dodrio is still going to be really weak to priority. Even if you put a lot in bulk, it has crap HP and you'll have little left to put in Atk and Spe.
Well, wasn't one of the main problems with Kangaskhan it's variety too? I was considering a Parental Bond-esque ability for Klinklang. The worst part of it would have been 51% paralysis rate from Discharge. It really depends what it has...Because there's no way this will end badly.
According to the Dex, one head stays awake and the other two sleep whenever it "sleeps". So maybe?If there was going to be a 3 hits version of Parental Bond for Dodrio, I'd much rather it be 50% each time, since this equates to the same damage boost as Mega-Kanga, with the added benefit of 3 chances to break subs, cause crits and so on.
In terms of flavour though, if Dodrio was going to hit three times wouldn't it do so already? It's not like two of its heads are normally asleep.
I was thinking of one hit for 100% followed by two hits for 12.5% or 3 hits for 40%If there was going to be a 3 hits version of Parental Bond for Dodrio, I'd much rather it be 50% each time, since this equates to the same damage boost as Mega-Kanga, with the added benefit of 3 chances to break subs, cause crits and so on.
In terms of flavour though, if Dodrio was going to hit three times wouldn't it do so already? It's not like two of its heads are normally asleep.
Strong jaw and mega launcher are very specific. Head moves are: Iron Head, Zen Headbutt, Headbutt, Skull Bash, Head Smash, Peck, Drill Peck, Drill Run, and Fury Attack.The three hits thing make perfect sense. It could be 100% hit the first time, 50% the next time and 25% the last time. Here are two calcs with the moves increased by 75% in BP:
252 Atk Dodrio Return vs. 252 HP / 252+ Def Hippowdon: 210-247 (50 - 58.8%) -- 72.7% chance to 2HKO after Leftovers recovery
252 Atk Dodrio Drill Run vs. 252 HP / 0 Def Filter Mega Aggron: 121-144 (35.1 - 41.8%) -- guaranteed 3HKO
@Thorbulator36 But what exactly are "head moves"? I understand Iron Head, Drill Peck etc., but Crunch technically also comes from a 'head'. Sure, Dodrio doesn't learn Crunch, but an Ability should not be that specific. No Ability ever said "Boost the power of Flare Blitz and Wild Charge alone". It would have to say "Boost the power of Recoil Moves".
If 'Peck' is a head move, then Crunch, Bite should be as well, as well as all the Elemental Fangs. My point is, there are a lot of moves that can be used with a head.Peck, Drill Peck
If we're looking at it that way, then flamethrower, octazooka, etc., should be boosted by mega launcher as well. But they aren't, due to the fact that the pokemon who get mega launcher don't get those moves. And since dodrio's ability is exclusive to itself, and it doesn't get biting moves, the ability itself should therefore not boost biting moves.If 'Peck' is a head move, then Crunch, Bite should be as well, as well as all the Elemental Fangs. My point is, there are a lot of moves that can be used with a head.
My definition of a head move is a move that can be executed by doing nothing other thanIf 'Peck' is a head move, then Crunch, Bite should be as well, as well as all the Elemental Fangs. My point is, there are a lot of moves that can be used with a head.
You've just demonstrated that your Dodrio 2HKO's one of the meatiest physical walls we have (and that's with Return, not Brave Bird mind you). If you guys so desperately want a three hit ability, then make each hit somewhere around 40% damage. It's no Parental Bond, but you still get a fair damage boost and the ability to break subs and sashes. M-Kanga was banned, so let's not try to use it as an excuse as it was deemed to be a broken threat.252 Atk Dodrio Return vs. 252 HP / 252+ Def Hippowdon: 210-247 (50 - 58.8%) -- 72.7% chance to 2HKO after Leftovers recovery
I'm using 40%x3 with 140 Atk, is that too powerful?You've just demonstrated that your Dodrio 2HKO's one of the meatiest physical walls we have (and that's with Return, not Brave Bird mind you). If you guys so desperately want a three hit ability, then make each hit somewhere around 40% damage. It's no Parental Bond, but you still get a fair damage boost and the ability to break subs and sashes. M-Kanga was banned, so let's not try to use it as an excuse as it was deemed to be a broken threat.
Well, at the same time, it's KO'd by the old Mega Khan killer, Rocky Helmet Ferrothorn, easier. Given 140 Attack and the 50/50/50 damage scheme.You've just demonstrated that your Dodrio 2HKO's one of the meatiest physical walls we have (and that's with Return, not Brave Bird mind you). If you guys so desperately want a three hit ability, then make each hit somewhere around 40% damage. It's no Parental Bond, but you still get a fair damage boost and the ability to break subs and sashes. M-Kanga was banned, so let's not try to use it as an excuse as it was deemed to be a broken threat.
What about Knock Off? First hit gets rid of rocky helmet.Well, at the same time, it's KO'd by the old Mega Khan killer, Rocky Helmet Ferrothorn, easier. Given 140 Attack and the 50/50/50 damage scheme.
252+ Atk Parental Bond Dodrio Brave Bird vs. 252 HP / 252+ Def Ferrothorn: 202-240 (57.3 - 68.1%) -- guaranteed 2HKO
No investment in HP gives Dodrio like 262 HP To begin with, Dodrio loses a minimum of about 26% of its HP by just recoil. Then Rocky Helmet takes off 1/6 of its HP per strike so that lowers its HP by half. Now it's down to just 24% of its HP. Finally, Iron Barbs take off 1/8 per strike. So it's way dead by then with 113.5% recoil damage.
Essentially any hit against something with Rocky Helmet will cause it to lose 50% of its health. That would mean if the opponent has a rocky helmet, it'll be forced to roost after every attack. And in the meanwhile, it just gave it a free switch in to something more powerful. That's also assuming it doesn't use Brave Bird and lose like a quarter more of its health.
Even against a frail rough skill have-r like Garchomp which ends up usually being OHKO'd by Mega Dodrio, Mega Dodrio will take about 83% damage.
I would tone down the attack but keep it around. I like that idea.
I think it should get a move like Dark Void with a different name. Dark Void is kind of Darkrai's signature thing.Mega Hypno should have Bad Dreams as the ability and Dark Void as a new movepool addition. It all makes sense.