Mega Time
@ Dodrite
Normal / Flying ----> Normal / Flying
Abilities: Run Away / Early Bird / Tangled Feet ----> Reckless
Stats: 60 / 110 / 70 / 60 / 60 / 100 ----> 60 / 150 / 80 / 60 / 80 / 130 (Atk +40, Spe +30, Def +10, SpDef +20)
New Moves: +Jump Kick
So yea, I propose Reckless for Dodrio. It's not completely crazy flavor wise, and it helps boost its 2 STABs and its new coverage move Jump Kick. The stats are pretty basic - more power and more speed to make it more useful. Small bulk was added to let it live some hits, but it's rather useless due to its recoil moves damaging it. I'm not sure if I need to say much else, this is a pretty basic and easy to understand mega imo.
@ Hypnite
Psychic ----> Psychic
Abilities: Insomnia / Forewarn / Inner Focus ----> No Guard
Stats: 85 / 73 / 70 / 73 / 115 / 67 ----> 85 / 113 / 100 / 73 / 145 / 67 (Atk +40, SpDef +30, Def +30)
New Moves: +Recover
I can see where people are coming from with the Psychic / Dark typing, but I disagree with it. I think just Psychic works just fine for it. No Guard was chosen as the ability for one simple reason - No Guard Hypnosis. It also lets it use No Guard Dynamic Punch (and to a lesser extent Zen Headbutt). That is also why I went for a more physical bias over the special one. It's not too far-fetched, considering that it has the same Atk and SpA. There was an emphasis on bulk too, making it a decent bulky attacker. Recover was given to it so that it can fulfill this role even better. Flavor-wise, it makes as much sense as it does on Alakazam - it's a psychic-type, it's not too far fetched.
@ Dewgonite
Type: Water / Ice ----> Water / Ice
Abilities: Hydration / Thick Fat / Ice Body ----> Technician
Stats: 90 / 70 / 80 / 70 / 95 / 70 ----> 90 / 130 / 100 / 70 / 125 / 70 (Atk +50, Def +20, SDef +30)
New Moves: +Slack Off, +Bulk Up
This one might need more explaining. You might be wondering why I gave it Technician and an Atk bias over SpA. The reason why is because this thing's movepool is just DEMANDING for Technician - Aqua Jet, Ice Shard, Icicle Spear, Fake Out, and even things like Avalanche and Thief. Sure, special also has some moves, but not as much as physical demands. So Technician is much more a competitive ability than flavor, although Technician doesn't seem to have any specific flavor, so I don't see a problem with this. Attack was given 50 points for maximum power, and a buff into bulk was also given, giving it decent bulk and power. Slack Off was a move I gave it to further abuse its neat bulk. I also gave it Bulk Up to give it a set-up move to abuse.
@Mukite
Type: Poison ----> Poison / Water
Abilities: Stench / Sticky Hold / Poison Touch ----> Gooey
Stats: 105 / 105 / 75 / 65 / 100 / 50 ----> 105 / 145 / 105 / 65 / 130 / 50 (Atk +40, Def +30, SpDef +30)
New Moves: +Waterfall, +Recover
Poison / Water is there because Muk could easily represent water pollution (weezing = air pollution and garbodor = land pollution), and its a giant puddle of sludge, so Water isn't too far fetched imo. Gooey makes too much sense flavor wise, although it doesn't really help it competitively. Its new stats make it very bulky, and very stronk. Its new moves are there to give it a water STAB and to give it reliable recovery. This and Curse help it become a very potent sweeper.