Best mon ever S Rank pls.
ill fukn kill u
im surprised you didn't mention heatran as an aboma partner. they cover each others weaknesses fairly well and only share fighting in common. and fighting is resisted by many follow me/rage powderers :].This probably isn't the correct time for this post, but i'd like to make a few suggestions regarding viability ranks. Recently in Doubles I have been testing a team based around Hail, the general opinion has been that Mega Abomasnow was a terrible Mega. I disagree with this statement 100%. Mega Abomasnow has access to 2 amazing offensive types, and those types give it some very good resistances but at the same time give it some terrible weaknesses. 90/132/105/132/105/30 for stats mean that Abomasnow has very good offensive potential as well as having very good bulk if you can protect it from it's weaknesses, which isn't hard to do. Pokemon like Landorus-t, Hitmontop, Scrafty, Terrakion can directly threaten a very large list of Pokemon that scare Abomasnow. The best thing Abomasnow can offer to a team is Hail. Hail provides 100% accurate Blizzards, something underused this gen, but is still extremely dangerous. Many underused Pokemon can use powerful Blizards and also take out a lot of Pokemon that threaten Abomasnow, such as Landorus-t. These reasons and more are why I would like to nominate Abomasnow for B Rank.
Another Pokemon that I believe should be moved up to B rank is Darkrai. Of course Darkrai would be potentially broken with Dark void, but looking past this fact it's still a very fast, and very strong special attacker. Dark-type STAB got a boost this gen, and this paired with the fact that Darkrai has a few other interesting move that makes it very strong and very annoying to deal with. Focus Blast can OHKO Ttar, Sludge Bomb is going to do a chunk to every Fairy, and the move i've been using Blizzard. Hits both opponents, etc etc. Darkrai is a Pokemon that doesn't see much usage, but really should. With so many intimidate Pokemon, and so many ways to check physical attackers, Darkrai isn't very hard to support and it can do plenty of damage in a short amount of time.
Lol d minus rank is silly, just leave it unranked since it isn't v goodI'd like to nominate Braviary for D-Rank.
Unfortunately
- Awesome ability in the form of Defiant.
- Has Tailwind
- Good coverage
- Good attack, even better with Choice Band.
- Kinda bulky
- Outclassed by Tornadus and somewhat outclassed by Talonflame.
- Slow as fuck
- Weak to common offensive types (Electric, Ice, Rock)
- Easily revenge killed.
- No priority
I think he meant D Rank, but just added a dash so it said D-Rank.Lol d minus rank is silly, just leave it unranked since it isn't v good
Haha yeah I understand. I mean it's just that with shit like Torterra at D I though Braviary could also probably fit there p well.But torn is still better enough that it leaves no niche for braviary. Torn's acrobatics is almost as strong as a brave bird w/ no recoil, it's got the speed to be more threatening than braviary, and has a superior move pool (with like taunt and knock off for example). Item less torn isn't even bad or anything, for example it's been used in spl to good effect. While braviary is technically bulkier, it loses out on a fighting resist and also is slow enough that it will end up taking more hits than tornadus anyways. I'd like to trim down these ranks anyways so the fact that there are things there doesn't faze me. But yeah it just isn't a good mon. Idk why you'd use it when there are so many other birds.
Actually Torterra's typing is nice and it's the only grass that Tran can't switch into along with Wide Guard so yeah...Haha yeah I understand. I mean it's just that with shit like Torterra at D I though Braviary could also probably fit there p well.
Also I never said Itemless Torn was bad, just that Braviary's ability to hold an item (Such as Choice Band) is an advantage it has over Torn.
But if we're trimming down on the ranking then yeah, I'm fine if it is left unranked.
I feel that anything that is viable should be ranked, with anything unviable either being in E rank or unranked. D rank is for bad but viable Pokemon. A lot of Pokemon are viable in Doubles, so naturally we'll have a big viability list, bigger than that of OU which is also big.I'd like to trim down these ranks anyways so the fact that there are things there doesn't faze me. But yeah it just isn't a good mon. Idk why you'd use it when there are so many other birds.
Liepard for C rankPwnemon said:i changed E rank's description but while i was down there i found some pokemon that don't belong. Liepard and Parasect in particular. The former has prankster Encore, which is literally hitler by itself and is only compounded by its access to Fake Out, which forces the opponent to choose between protecting and getting encored or not protecting and getting blasted by its partner when it fakes them out. Rounding out its moveset is STAB Foul Play and Thunder Wave which means it can invest almost fully in bulk (hell, even minimizing its own attack to reduce confusion damage) while still hitting pretty hard and being fast as fuck. Honestly, Liepard deserves C rank; it's better than klefki simply because of Encore and Fake Out. (also it can run swagger if ur an trolly bastard)
Parasect is a much worse pokemon but has the niche of getting access to both Rage Powder and Wide Guard, which no other Pokemon in the game does, making it a semi-legitimate replacement for amoonguss on rain teams. I'd be fine with it staying E rank, but access to Wide Guard makes it usable over amoonguss and pushes it up into D territory IMO. It's certainly not worse than asslamar
Agree completely. Gallade is an almost amazing Pokemon that is held back by shitty physical defense, but oh is it shitty. It simply can't live hits on the physical side, which makes it very hard to switch in. In addition, it lacks useful resistances, so it takes basically every hit for neutral, and while it can live neutral special hits, it can't take too many. It's a great slugger with the best coverage ever seen, but it's just too frail. C+, but C.Also I'll like to nominate Gallade moving down to C rank.
i entirely DISagree here though. Tyranitar is simply too easy to kill in this metagame, and it has an awkward damage output (as in, it's kinda low). There's a reason that tyranitar only won 29% of the games it was in in SPL. Its one good use is exploiting the fact that half the meta is weak to rock while being bulkier than terrakion, but that does not an A+ pokemon make.Also Tyranitar for A+ rank.
This is the most diverse Pokemon in the metagame - physical tank, mixed tank, special tank, choice scarf, dragon dance sets are all viable, and item choices can very with the set too - for example, a tank set could viably use Shuca Berry, Chople Berry, Weakness Policy, and more. You don't know how to handle it till it has revealed its moveset, and by then it may be too late. Wanna EQ it with Landorus-T? It could have Shuca Berry or Sash with Ice Beam. Wanna EQ with Yache Berry Garchomp? It could hold a Weakness Policy and use DD. It provides sand support too which whilst not that important this metagame, is still helpful, particularly against weather teams, for aiding Excadrill and Mega Garchomp, and breaking Breloom's Sash. Optional Mega Evo is also a plus, even if you're better off using other Megas, mainly relevant for the DD set. It's not S rank, but a well played Tyranitar is difficult to play against.
This isn't enough reason to use Cobalion over Mega Lucario, who boosts the same typing but far better offenses and speed without LO recoil, as well as a far better movepool. This includes the option to attack on the special side and more team support options like Quick Guard and Follow Me (but Mega Lucario is better off focusing on its offences).I would like cobalion to go up to C-rank. Although it may seem outclassed by terrakion, it isnt, as it has 2 good niches. Firstly, its increased defence allows it to tank physical hits very well. It will always live an adamant lando-t earthquake, a non (item) boosted talonflame flare blitz and a 20% to live a terrak cc (speed tie, coba always ohko's with cc). These are the strongest physical attacks it will have to take, showing it can tank most of the physical meta
Its main other niche is its steel-typing. STAB ironhead also provides nice support in hitting fairies - ohko'ing sylveon and megagard. Although its typing might not seem that big, it lets it form effective cores with other pokes, such as gardevior (watch out for sword). IT also provides team support in the form of quick guard, to help prio weak team mates and has the natural speed to beat common fake out users, making it the perfect counter to mega-kangaskahn (guaranteed ohko with orb), tank pup, (gets boosts from sucker punch)- which in itself should give it a rank.
I used it in the barrel tour and i still use it for the ladder. It provides good support and can patch holes in certain teams
It has the bulk and the type to give it a niche (who doesnt want a great sharp/mk check)[/hide][/hide]
calcs said:vs coba
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Cobalion: 88-105 (27.2 - 32.5%) -- guaranteed 4HKO (boosts its attack). Mega Lucario and Terrakion also easily win.
252+ Atk Parental Bond Mega Kangaskhan Power-Up Punch vs. 0 HP / 0 Def Cobalion: 114-135 (35.2 - 41.7%) -- guaranteed 3HKO. Not relevant considering that you OHKO it with CC. Mega Lucario and Terrakion can tank it too.
+2 252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 0 HP / 0 Def Cobalion: 112-132 (34.6 - 40.8%) -- guaranteed 3HKO (adamant!). ^
252+ Atk Huge Power Mega Mawile Play Rough vs. 0 HP / 0 Def Cobalion: 223-264 (69 - 81.7%) -- guaranteed 2HKO. Probably the only calc here of any signifiance, however, it will OHKO a -1 Def Cobalion.
252+ Atk Talonflame Flare Blitz vs. 0 HP / 0 Def Cobalion: 254-300 (78.6 - 92.8%) -- guaranteed 2HKO (lo does ohko). Most Talonflame have an attack boosting item.
252 Atk Terrakion Close Combat vs. 0 HP / 0 Def Cobalion: 314-372 (97.2 - 115.1%) -- 81.3% chance to OHKO (if you factor in speed tie, coba has a better win chance). Mega Lucario outspeeds.
252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Cobalion: 222-264 (68.7 - 81.7%) -- guaranteed 2HKO (can ohko after -1 defense).Most Keldeo also use LO:
252 SpA Life Orb Keldeo Secret Sword vs. 4 HP / 0 Def Cobalion: 289-343 (89.1 - 105.8%) -- 31.3% chance to OHKO. Almost 100% after LO recoil from your own CC, 100% if you use CC first.
252 SpA Life Orb Keldeo Hydro Pump vs. 4 HP / 0 SpD Cobalion: 305-360 (94.1 - 111.1%) -- 68.8% chance to OHKO. Guaranteed after LO recoil from your own CC, 100% if you use CC first.
coba vs
252 Atk Life Orb Cobalion Close Combat vs. 32 HP / 0 Def Bisharp: 795-941 (284.9 - 337.2%) -- guaranteed OHKO ouch
252 Atk Life Orb Cobalion Close Combat vs. 0 HP / 0 Def Mega Kangaskhan: 398-471 (113.3 - 134.1%) -- guaranteed OHKO
-1 252 Atk Life Orb Cobalion Close Combat vs. 252 HP / 0 Def Mega Mawile: 109-130 (35.8 - 42.7%) -- guaranteed 3HKO (not so great, but allows a partner to hit it). Mega Mawile can now OHKO Cobalion with the Def drop, and Iron Head doesn't deal much damage.
252 Atk Life Orb Cobalion Close Combat vs. 4 HP / 0 Def Talonflame: 131-155 (43.9 - 52%) -- 12.5% chance to 2HKO (ik wrong ev spread, but nice damage)
252 Atk Life Orb Cobalion Close Combat vs. 0 HP / 0 Def Terrakion: 437-515 (135.2 - 159.4%) -- guaranteed OHKO
252 Atk Life Orb Cobalion Close Combat vs. 0 HP / 0 Def Keldeo: 218-257 (67.4 - 79.5%) -- guaranteed 2HKO after Leftovers recovery. 252 Atk Adaptability Mega Lucario Close Combat vs. 0 HP / 0 Def Keldeo: 310-366 (95.9 - 113.3%) -- 75% chance to OHKO