[LOSS] Central Processing (Normal) - Psyco_Josho and youngjake93

Round 7

The team tries to buy more time to recover forces, while Metang is still locked in fight with the Gyarados.

|Spe 81| HP 74/Energy 45
HP 100
Atk 7
Def 5
SpA 2
SpD 5
Spe 81
SC 6 / WC 7
Abilities: Intimidate, Moxie, Mold Breaker

|Spe 43| HP 68/Energy 34
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate

|Spe 58| HP 108/Energy 76
HP 120
Atk 2
Def 2
SpA 4
SpD 3
Spe 58 (-10% Evasion)
SC 2 / WC 2
Abilities: Volt Absorb, Illuminate, Water Absorb

|Spe 69| HP 99/Energy 52
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69
SC 4 / WC 6
Abilities: Inner Focus, Multiscale

HP 114
Gyarados is fast asleep!
Rest: 12 HP restored
Chill: Restores 12 energy

Speed Tie: 1/2
Chill: Restores 12 energy

Crit roll (1-625): 1579/10000
Double-edge (Gyarados): 14 [BP] - 1.5 [Stat Dif] = 13 damage, 4 recoil

Crit roll (1-625): 8195/10000
Burn roll (1-1000): 8714/10000

Fire Punch (Metang): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

---------------------------------------------------------------------------
Gyarados woke up!
Chill: Restores 12 energy
Roost: 20 HP restored, 11 energy

Speed Tie: 2/2
Hit roll (1-9100): 9647/10000

Take Down (Gyarados): missed
Chill: Restores 12 energy
Chill: Restores 12 energy
Aggro threshold: 107
82
65
54
32
 

"Alright team, let's take it steady."


*grumbles*

Bite ~ Chill
no subs


"As you say."

Fire Punch ~ Chill
no subs


youngjake93 Gyarados is gonna lose some HP while it tries to recover some EN. I think we're in a good position right now to wear Metang down, so let's go for that.
 
Round 8

Even if crippled with a burn by the Lanturn's jet of boiling water, Metang keeps paying back against the Gyarados with surprising force. Nevertheless, it seems the Steel-type is about to bite the dust.

|Spe 81| HP 46/Energy 54
HP 100
Atk 7
Def 5
SpA 2
SpD 5
Spe 81
SC 6 / WC 7
Abilities: Intimidate, Moxie, Mold Breaker

|Spe 43| HP 68/Energy 40
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate

|Spe 58| HP 108/Energy 83
HP 120
Atk 2
Def 2
SpA 4
SpD 3
Spe 58 (-10% Evasion)
SC 2 / WC 2
Abilities: Volt Absorb, Illuminate, Water Absorb

|Spe 69| HP 99/Energy 57
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69
SC 4 / WC 6
Abilities: Inner Focus, Multiscale

HP 41, Burned (4a)
Crit roll (1-625): 2765/10000
Bite (Metang): (6 [BP] + 3 [STAB] + 2.5 [Stat Dif]) * 1.5 = 17 damage, 3 energy

Hit roll (1-9000): 4971/10000
Crit roll (1-625): 9325/10000
Burn roll (1-1000): 3467/10000

Heat Wave (Metang): (10 [BP] + 1.5 [Stat Dif]) * 1.5 = 17 damage, 7 energy

Speed Tie: 1/2
Crit roll (1-625): 6040/10000
Burn roll (1-3000): 1348/10000

Scald (Metang): 8 [BP] + 3 [STAB] = 11 damage, Metang is burned, 5 energy

Crit roll (1-625): 2269/10000
Grass Knot (Gyarados): (13 [BP] - 3 [Stat Dif]) * 1.5 = 15 damage

Crit roll (1-625): 3350/10000
Fire Punch (Metang): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Metang suffers 2 damage for the burn
---------------------------------------------------------------------------
Chill: Restores 12 energy
Chill: Restores 12 energy

Speed Tie: 2/2
Crit roll (1-625): 8808/10000

Facade (Gyarados): 14 [BP] - 1.5 [Stat Dif] = 13 damage
Chill: Restores 12 energy
Chill: Restores 12 energy

Metang suffers 2 damage for the burn
Aggro threshold: 129
99
79
71
47
 

"Go for the kill!"


"WITH PLEASURE!"

Bite ~ Chill
no subs


"Hold up!"

Fire Punch ~ Chill
no subs


youngjake93 Use Heat Wave and Scald. That will KO the Metang before it can act again.

In the next phase, Lanturn Grabs Metagross' attention ASAP, and then we work on the batteries with Dragonite, Eelektross and Lanturn. We will heal Lanturn with Aqua Ring, Rest and Volt Absorb (I would suggest Water absorb too, but Gyara's Mold Breaker is still a thing).

Gyara will Rest up before Porygon2 comes out. When it does, I'll have him grab both Metagross' and Porygon2's attention, and then have him use Bide (we may have to Paralyze P2 if he's too fast.) You'll keep your Dragonite in a close second place and heal up to do the same thing.

If P2 is still alive, or one/both of the Bides fail... then I suppose we can get there when we get there.
 
Round 9

Finally, the team decides to try its best to finish off the enemy. Even if not without some screw ups, Metang finally falls to the raid squad. It seems all over, but suddenly the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.


HP 700
Atk 6
Def 6
SpA 4
SpD 4
Spe 81
Size Class 4
Weight Class 9
8% Accuracy boost


Ability: Clear Body

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.



HP 75
Def 3
SpD 3


Power Up: When struck by an electric attack, HP decreases

|Spe 81| HP 33/Energy 51
HP 100
Atk 7
Def 5
SpA 2
SpD 5
Spe 81
SC 6 / WC 7
Abilities: Intimidate, Moxie, Mold Breaker

|Spe 43| HP 68/Energy 34
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate

|Spe 58| HP 108/Energy 78
HP 120
Atk 2
Def 2
SpA 4
SpD 3
Spe 58 (-10% Evasion)
SC 2 / WC 2
Abilities: Volt Absorb, Illuminate, Water Absorb

|Spe 69| HP 99/Energy 50
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69
SC 4 / WC 6
Abilities: Inner Focus, Multiscale

HP 700
(Left) HP 75
(Right) HP 75
Crit roll (1-625): 9024/10000
Bite (Metang): (6 [BP] + 3 [STAB] + 2.5 [Stat Dif]) * 1.5 = 17 damage, 3 energy

Hit roll (1-9000): 9962/10000
Heat Wave (Metang): missed, 7 energy

Speed Tie: 1/2
Crit roll (1-625): 9120/10000

Scald (Metang): 8 [BP] + 3 [STAB] = 11 damage, 5 energy

Crit roll (1-625): 6150/10000
Facade (Gyarados): 14 [BP] - 1.5 [Stat Dif] = 13 damage

Crit roll (1-625): 4198/10000
Fire Punch (Metang): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy
Metang fainted!
Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn
 

"This is gonna be tough you two, give it your best!
"Oh, just you Shock. Shrimp, you go take a nap."


"zzzz . . ."

Rest ~ Chill
no subs


"Here goes!"

Thunder Punch (Left Battery) ~ Chill
no subs


youngjake93 Gyarados is going to Rest twice. This will bring it up to full HP, but will consume three whole rounds. Hopefully, we can destroy both batteries before that.

Unfortunately, Metagross speed ties with Gyarados. Gyarados is our fastest mon. I have no idea what's going to happen on Round 1, but you should have Lanturn take Metagross' attention with a Thunderbolt, then have Nite set up Reflect on Lanturn, Gyara and Eel.

My hope is that Lanturn can sponge Metagross' attacks, and we can switch between healing Lanturn and attacking our targets. I'm not sure how well it can work, but we can try. My recommendation is to set up Aqua Ring on a2. You'll probably have to Rest as well.
 
Round 10

The Gyarados tries to rest a bit more, but Metagross gives him a rude awakening with its metallic crusher. Lanturn tries to draw the foe's attention with a jet of scalding water while the other team mates start charging up one of the batteries. However, the Steel-type spider causes a quake in return that slows down the two Water-types. Nevertheless, the team would seem to be in a comfortable spot... until the CPU's voice echoes once more.

Malicious software detected. Emergency protocol initialized. CPU self destruction in 5 units of time

|Spe 46.17| HP 17/Energy 48 (-1 Speed)
HP 100
Atk 7
Def 5
SpA 2
SpD 5
Spe 81
SC 6 / WC 7
Abilities: Intimidate, Moxie, Mold Breaker

|Spe 43| HP 68/Energy 40
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate

|Spe 33.06| HP 96/Energy 64 (Aqua Ring for 5 more actions, -1 Speed)
HP 120
Atk 2
Def 2
SpA 4
SpD 3
Spe 58 (-10% Evasion)
SC 2 / WC 2
Abilities: Volt Absorb, Illuminate, Water Absorb

|Spe 69| HP 99/Energy 56
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69
SC 4 / WC 6
Abilities: Inner Focus, Multiscale

HP 689
(Left) HP 48
(Right) HP 75
Speed Tie: 1/2
Rest: Rest for 3 actions, 15 energy
Rest: 12 HP restored

Hit roll (1-9800): 8102/10000
Crit roll (1-625): 537/10000

Hammer Arm (Gyarados, Critical Hit): (10 [BP] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 22 damage
Gyarados woke up!

Crit roll (1-625): 5591/10000
Thunderpunch (LeftBattery): 8 [BP] + 3 [Stat Dif] = 11 damage

Crit roll (1-625): 3033/10000
Burn roll (1-3000): 8113/10000

Scald (Megross): 8 [BP] + 3 [STAB] = 11 damage, 5 energy

Crit roll (1-625): 4077/10000
Thunderpunch (LeftBattery): 8 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 16 damage, 6 energy

--------------------------------------------------------------------------
Speed Tie: 1/2
Chill: Restores 12 energy

Crit roll (1-625): 1760/10000
Bulldoze (Gyarados): 6*0.75 [BP] + 1.5 [Stat Dif] = 6 damage, -1 Speed
Bulldoze (Eelektross): Nullified by Eelektross's Levitate

Crit roll (1-625): 9302/10000
Bulldoze (Lanturn): (6*0.75 [BP] + 6 [Stat Dif]) * 1.5 = 16 damage, -1 Speed
Bulldoze (Dragonite): immune
Chill: Restores 12 energy
Aqua Ring: Aqua Ring for 6 actions, 8 energy
Chill: Restores 12 energy

Aqua Ring: Lanturn restores 4 HP
Aggro threshold: 17
13
6
 

"Well that didn't quite work out... Let's try again."


"zzzz . . ."

Rest ~ Chill
no subs


"Here goes! Again!"

Thunder Punch (Left Battery) ~ Wild Charge (Left Battery)
IF [your target is KO'd], THEN [switch to Right Battery].


youngjake93 Let's stick to the plan for right now and try our best to push foreword. We're definitely going to need your Lanturn to attack the batteries if we hope to make this in time. I think your Dragonite should have enough energy to attack both actions this time. Nope, have it use Reflect sometime soon. At least on Lanturn and Gyara.

Your Dragonite will probably have to be the first to use Bide while My Gyara rests up. Sorry about that. If your Lanturn needs to lower threat for that, it can use Double Team while Dragonite attacks (-20% threat, I believe).
 
Dragonite:
Reflect(Lanturn, Gyarados, Eelektross), Thunder Punch(Left Battery)
If battery is destroyed, target right one
Lanturn:
Thunderbolt(Left Battery), Volt Switch(Left Battery)
If battery is destroyed, target right one
 
Round 11

Alternative measure commencing...

Metagross starts pounding the ground rhytmically, but luckily half the team manages to avoid the attack. Despite the minor setback, the squad keeps hitting batteries with electricity until one is fully charged, however it looks like time is quickly running out...

CPU self destruction in 4 units of time

|Spe 32.4| HP 29/Energy 33 (Reflect for 4 more actions, Rest for 1 more action, -1 Speed, -1 Speed)
HP 100
Atk 7
Def 5
SpA 2
SpD 5
Spe 81
SC 6 / WC 7
Abilities: Intimidate, Moxie, Mold Breaker

|Spe 43| HP 66/Energy 28 (Reflect for 4 more actions)
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate

|Spe 23.2| HP 67/Energy 54 (Reflect for 4 more actions, Aqua Ring for 3 more actions, -1 Speed, -1 Speed)
HP 120
Atk 2
Def 2
SpA 4
SpD 3
Spe 58 (-10% Evasion)
SC 2 / WC 2
Abilities: Volt Absorb, Illuminate, Water Absorb

|Spe 69| HP 99/Energy 40
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69
SC 4 / WC 6
Abilities: Inner Focus, Multiscale

HP 689
(Left) HP 0
(Right) HP 63
Number of hits (1-3334, 3335-6667, 6668-10000): 5973/10000
Crit roll 1 (1-625): 6113/10000
Crit roll 2 (1-625): 4529/10000
Crit roll 3 (1-625): 94/10000

Hammer Drop (Gyarados, 1 Critical Hit): 3*3 [BP] + 1.5 [Stat Dif] + 1 [Crit] = 12 damage, Speed is permanently lowered by 1 stage
Hammer Drop (Eelektross): nullified by Eelektross's Levitate

Crit roll 1 (1-625): 1012/10000
Crit roll 2 (1-625): 3422/10000
Crit roll 3 (1-625): 5193/10000

Hammer Drop (Lanturn): (3*3 [BP] + 6 [Stat Dif]) * 1.5 = 23 damage, Speed is permanently lowered by 1 stage
Hammer Drop (Dragonite): immune
Rest: Rest for 3 actions, 15 energy
Rest: 12 HP restored
Reflect: Gyarados, Eelektross, and Lanturn are protected against physical attacks for 6 actions, 10 energy

Crit roll (1-625): 4201/10000
Thunderpunch (LeftBattery): 8 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 16 damage, 6 energy

Crit roll (1-625): 3686/10000
Thunderbolt (LeftBattery): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 14 damage, 6 energy

Aqua Ring: Lanturn restores 4 HP
--------------------------------------------------------------------------
Crit roll (1-625): 1752/10000
Flinch roll (1-2000): 6471/10000

Zen Headbutt (Lanturn): 8*0.67 [BP] + 3 [STAB] + 6 [Stat Dif] = 14 damage, -1 Speed

Crit roll (1-625): 1552/10000
Thunderpunch (LeftBattery): 8 [BP] + 3 [Stat Dif] = 11 damage, 6 energy

Crit roll (1-625): 7433/10000
Wild Charge (LeftBattery): 9 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Thunder Stone] = 19 damage, 2 recoil, 6 energy
LeftBattery is fully charged!

Gyarados is fast asleep!
Rest: 12 HP restored

Crit roll (1-625): 3370/10000
Volt Switch (RightBattery): 7 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 12 damage, 4 energy

Aqua Ring: Lanturn restores 4 HP
Aggro threshold: 23
18
17
 
Last edited:

"This is going shaky guys, but keep it up!"


"zzzz . . ."

Chill ~ Chill
IF [you were awake on a1], THEN [Rest a2].


"We're getting close!"

Thunder Punch (Right Battery) ~ Chill
no subs


youngjake93, I want to stay positive, but this is looking really grim. It looks like restoring HP raises threat, and now Gyara is in the lead! Hopefully I can stall him while we try to destroy the remaining battery.

Try to use a few electrical attacks on the batteries, but keep up your EN. I have no plans because we are honestly just flying by the seat of our pants at this point. Sorry man.
 
Round 12

The Lanturn soaks more blows from the foe, but even the extra time he bought is not enough for the team to finish charging the remaining battery. The CPU keeps counting, relentlessly...

CPU self destruction in 3 units of time

|Spe 46.17| HP 41/Energy 45 (Reflect for 2 more actions, -1 Speed)
HP 100
Atk 7
Def 5
SpA 2
SpD 5
Spe 81
SC 6 / WC 7
Abilities: Intimidate, Moxie, Mold Breaker

|Spe 43| HP 66/Energy 34 (Reflect for 2 more actions)
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate

|Spe 33.06| HP 47/Energy 54 (Reflect for 2 more actions, Aqua Ring for 1 more action, -1 Speed)
HP 120
Atk 2
Def 2
SpA 4
SpD 3
Spe 58 (-10% Evasion)
SC 2 / WC 2
Abilities: Volt Absorb, Illuminate, Water Absorb

|Spe 69| HP 99/Energy 26
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69
SC 4 / WC 6
Abilities: Inner Focus, Multiscale

HP 675
(Left) HP 0
(Right) HP 8
Crit roll (1-625): 7060/10000
Take Down (Lanturn): 13*0.67 [BP] + 6 [Stat Dif] = 15 damage, 3 recoil

Hit roll (1-7000): 1261/10000
Crit roll (1-625): 3371/10000

Thunder (RightBattery): 11 [BP] + 3 [Stat Dif] = 14 damage, 8 energy

Crit roll (1-625): 4958/10000
Thunderpunch (RightBattery): 8 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 16 damage, 6 energy
Gyarados is fast asleep

Crit roll (1-625): 2255/10000
Burn roll (1-3000): 6052/10000

Scald (Metagross): 8 [BP] + 3 [STAB] = 11 damage, 5 energy

Rest: 12 HP restored
Aqua Ring: Lanturn restores 4 HP
--------------------------------------------------------------------------
Crit roll (1-625): 5037/10000
Hammer Arm (Lanturn): 10*0.67 [BP] + 6 [Stat Dif] = 13 damage

Crit roll (1-625): 2025/10000
Thunderpunch (LeftBattery): 8 [BP] + 3 [Stat Dif] = 11 damage, 6 energy
Chill: Restores 12 energy
Gyarados woke up!
Chill: Restores 12 energy

Crit roll (1-625): 8620/10000
Thunderbolt (RightBattery): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 14 damage, 6 energy

Aqua Ring: Lanturn restores 4 HP
Aggro threshold: 42
32
24
15
 
I would have thought for sure that Metagross would have been targeting Gyarados...


"Things are looking up!"


"I THINK I'M STARTING TO FEEL A BIT BETTER. WILL IT BE TIME TO BREAK THINGS SOON?"

Rest ~ Chill
IF [you were awake on a1], THEN [Rest a2].


"Now we're really close!"

Wild Charge (Lanturn) ~ Chill
no subs


youngjake93 This looks much better! Volt Switch from Lanturn will finish that battery.
 
Last edited:
Round 13

Alternative measure commencing...

Metagross starts pounding the floor once more, but the team endures the quakes and finish charging even the last battery before taking a moment of rest. Then, the CPU voice echoes once more through the room.

Critical error. Power drop. Backup source initialized

The computer main screen turns somewhat liquid, as a strange creature made of pure data emerges out of it! But then the CPU adds another line that reminds you of what's at stake!

CPU self destruction in 2 units of time


HP 300
Atk 4
Def 4
SpA 5
SpD 4
Spe 69
Size Class 1
Weight Class 3
9% Accuracy Boost

Abilities: Trace (changes based on the current target), Download (changes based on the current target)


Float Defense: Porygon2 is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

|Spe 32.4| HP 57/Energy 30 (Rest for 1 more action, -2 Speed)
HP 100
Atk 7
Def 5
SpA 2
SpD 5
Spe 81
SC 6 / WC 7
Abilities: Intimidate, Moxie, Mold Breaker

|Spe 43| HP 66/Energy 39
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate

|Spe 23.2| HP 43/Energy 62 (-2 Speed)
HP 120
Atk 2
Def 2
SpA 4
SpD 3
Spe 58 (-10% Evasion)
SC 2 / WC 2
Abilities: Volt Absorb, Illuminate, Water Absorb

|Spe 69| HP 99/Energy 50
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69
SC 4 / WC 6
Abilities: Inner Focus, Multiscale

HP 668
(Left) HP 0
(Right) HP 0
HP 300
Number of hits (1-3334, 3335-6667, 6668-10000): 6444/10000
Crit roll 1 (1-625): 8077/10000
Crit roll 2 (1-625): 8703/10000
Crit roll 3 (1-625): 5620/10000

Hammer Drop (Gyarados): 3*3*0.67 [BP] + 1.5 [Stat Dif] = 8 damage, Speed is permanently lowered by 1 stage
Hammer Drop (Eelektross): nullified by Eelektross's Levitate

Crit roll 1 (1-625): 3348/10000
Crit roll 2 (1-625): 1318/10000
Crit roll 3 (1-625): 5235/10000

Hammer Drop (Lanturn): (3*3*0.67 [BP] + 6 [Stat Dif]) * 1.5 = 18 damage, Speed is permanently lowered by 1 stage
Hammer Drop (Dragonite): immune
Chill: Restores 12 energy

Crit roll (1-625): 6118/10000
Wild Charge (Lanturn): nullified by Lanturn's Volt Absorb, 7 energy
Volt Absorb: (9 [BP] + 3 [STAB] + 6 [Stat Dif] + 2 [Thunderstone]) * 0.5 = 10 HP restored
Rest: Rest for 3 actions, 15 energy

Crit roll (1-625): 5676/10000
Volt Switch (RightBattery): 7 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 12 damage, 4 energy
RightBattery is fully charged!

Rest: 12 HP restored
Aqua Ring: Lanturn restores 4 HP
--------------------------------------------------------------------------
Crit roll (1-625): 75/10000
Take Down (Lanturn, Critical Hit): 13 [BP] + 6 [Stat Dif] + 3 [Crit] = 22 damage, 7 recoil
Chill: Restores 12 energy
Chill: Restores 12 energy
Gyarados is fast asleep!
Chill: Restores 12 energy

Rest: 12 HP restored

System Restore: Both batteries have been shut down
Porygon2 spawns

NOTE: Knocking out Metagross will no longer finish the raid, and knocking it out is no longer required to finish the raid, either.
Aggro threshold: 51
39
36
15
 
Since yj seems to have disappeared, and we have no hope anyway, I'm going to call a surrender.

NVM

I still don't think we can win...
 
Last edited:
Due to any further notice, I'm going to read it as a surrender.

Most unfortunate, Psyco_Josho and youngjake93. Better luck next time!

You will be able to rechallenge the Raid Zone since July, 5th

I get 26 UC (13 rounds) for the reffing
 

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