[SICK - Round 1 - Group 5] Leethoof vs smashlloyd20

The Rules said:
Bring 5, Pick 2 Singles. You PM 5 pokemons to the ref, but the battle will be 2vs2 singles. You will choose your mons as the battle develop.
ASB Arena
Strict 3-day Disqualification.
You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 5-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items
Switch=OK
Mega Clause: 0
Greetings to participants and spectators alike, and welcome to the first round of the ASB Sharing is Caring (Kinda) Tournament!

This battle is between Leethoof and smashlloyd20 of Group 5, which includes the aforementioned two and starwarsfan. Assuming none of them are DQ'd, then this should prove to be an interesting match-up.

I would post something here about the biggest threat/surprise, but to be honest, I'm not really the best at that kind of thing (my own match should go great then >.>), but I will call to attention the fact that both competitors brought a Colossoil; specifically, the same exact Colossoil. Although, Gardevoir seems to match-up fairly well against smashlloyd's team, while Togekiss appears to do well against nearly Leethoof's entire team. But then again, what do I know.

Anyway, good luck and have fun to both of you two, and let us begin!

Team Leethoof's:

Tomohawk [Scar] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Flying/Fighting
Abilities: Intimidate / Prankster / Justified (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (86 - MAX):

Level-up
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Air Slash
Earth Power
Healing Wish
Rain Dance
Heat Wave
Hurricane
Scratch
Work Up
Submission
Hyper Voice
Superpower
Rest
Retaliate
Sky Drop
Baby-Doll Eyes
Noble Roar

Egg
Baton Pass
Roost
Yawn
Nature Power
Stealth Rock
Rapid Spin
Haze
Confuse Ray
Memento
Air Cutter

TM/HM
Toxic
Bulk Up
Taunt
Substitute
Safeguard
Quash
Solar Beam
Reflect
Swagger
Focus Blast
Hidden Power Ice
Protect
Double Team
Grass Knot
Hyper Beam
Flash
Strength
Fly
Frustration
Return
Brick Break
Facade
Rock Tomb
Attract
Thief
Round
Echoed Voice
False Swipe
Fling
Retaliate
Bulldoze
Rock Slide
Earthquake
Incinerate
Acrobatics
Giga Impact
Steel Wing
Power-up Punch
Confide

Tutor
After You
Bounce
Covet
Drain Punch
Iron Tail
Last Resort
Sky Attack
Sleep Talk
Snatch
Snore
Tailwind
Uproar

Revenankh (Myrkul) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%).
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, (HA) Infiltrator

Stats:
HP 100
Atk Rank 4
Def Rank 3
SpA Rank 4 (+)
SpD Rank 4
Spe 56 (-)
Size Class: 3
Weight Class:3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks (94/94 moves):

Ancientpower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Fire)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out

Colossoil [Sid] (M)
Type: Dark / Ground

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+) (+14%)
SC: 5
WC: 10
BRT: 22

EC: FULL
MC: FULL
AC: FULL

Attacks: (92 Moves)
Bite
Body Slam
Rototiller
Bounce
Bubblebeam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout

AncientPower
Aqua Tail
Dark Pulse
Dive
Earth Power
Iron Tail
Knock Off
Rollout
Snore
Superpower

Attract
Brick Break
Bulldoze
Captivate
Confide
Double Team
Dragon Tail
Earthquake
Echoed Voice
Embargo
Endure
Facade
Frustration
Giga Impact
Hidden Power (Ice)
Hyper Beam
Natural Gift
Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Toxic
U-turn

Sterling the Aurumoth (♀)
Type:

Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Sassy (+Special Defence, -Speed)


Type:

Abilities:

Weak Armor: (Toggle)

No Guard: (Passive)

Illusion: (Passive)

Stats:

110/120/99/117/60/94

HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5
Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt


Total Moves: 81
MAX MOVEPOOL​
Katherine (Gardevoir) {♀}

Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)

    • Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.

    • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

    • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    • Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 2
AC: 5/5

Attacks (93/101)
Ally Switch
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt


Team smashlloyd20:

Swampert* [Swamp Thing] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Ground

Abilities: Torrent, Damp (hidden, unlocked)

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Spd: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor
Muddy Water
Whirlpool
Hydro Pump
Take Down

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk
Dive
Substitute
Bulldoze
Stone Edge
Giga Impact
Swagger
Rain Dance
Aqua Tail
Stealth Rock
Secret Power
Toxic
Low Kick
Mimic
Wide Guard
Ancientpower
Earth Power
Hydro Cannon
Icy Wind
Water Pulse
Ice Beam
Blizzard
Hyper Beam
Sludge Wave
Focus Blast
Scald
Surf
Rock Tomb
Natural Gift
Refresh
Low Kick
Hail
Hidden Power (Ghost)
Facade

Moves: 69


Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying

Abilities: Hustle / Serene Grace / Super Luck (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt


Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89 - MAX]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


Colossoil [Sid] (M)
Type: Dark / Ground

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+) (+14%)
SC: 5
WC: 10
BRT: 22

EC: FULL
MC: FULL
AC: FULL

Attacks: (92 Moves)
Bite
Body Slam
Rototiller
Bounce
Bubblebeam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout

AncientPower
Aqua Tail
Dark Pulse
Dive
Earth Power
Iron Tail
Knock Off
Rollout
Snore
Superpower

Attract
Brick Break
Bulldoze
Captivate
Confide
Double Team
Dragon Tail
Earthquake
Echoed Voice
Embargo
Endure
Facade
Frustration
Giga Impact
Hidden Power
Hyper Beam
Natural Gift
Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Toxic
U-turn


Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks (102/102 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Trick-or-Treat
U-turn
Will-O-Wisp(*)
Yawn


A simple coin flip shall determine the order of the battle:

(Heads=Leethoof, Tails=smashlloyd20)



(Heads)

Leethoof sends out/equips.
smashlloyd20 sends out/equips/orders.
Leethoof orders.
I ref.
 
Alright team that's not what I usually use, let's go and do something I don't usually do and win a tournament!

I'll begin with a favorite of my self-declared rival and fellow dubs player, Katherine the Gardevoir! Lend me your Psyquic might, Gerard!


[Expert Belt]
 
(Please let me not mess this up)

Let's go Kitsunoh @ Expert Belt!

Taunt-Phantom Force-Phantom Force
IF Protect when you would be using Taunt, THEN Phantom Force and pushback
IF Magic Coat when you would be using Taunt, THEN Meteor Mash and pushback
IF damaging combination that includes Taunt, THEN Protect and pushback
 
Last edited:
These orders certainly seem like something Gerard would do...

Teleport (Evasive) -> Reflect -> Teleport (Switch)
 
Pre-round:

Leethoof: A-


Gardevoir [Katherine] (F)
HP
: 100
Energy: 100
Stats: 2/4/5/4/80
Abilities: Synchronize / Trace / Telepathy
Other: None
Item: Expert Belt
Field: None

smashlloyd20: A-


Kitsunoh [Mask] (M)
HP
: 100
Energy: 100
Stats: 4/3/1/3/127
Abilities: Frisk / Limber / Cursed Body
Other: +19% Accuracy
Item: Expert Belt
Field: None

Leethoof uses a self-proclaimed "Gerard-esque" tactic to gain an advantage for the following rounds, abusing a loophole in smashlloyd's substitutions that allows Gardevoir to set up Reflect before switching out to a more favorable match-up.
Action 1:
Gardevoir used Teleport
-6 energy

Kitsunoh used Taunt
Gardevoir avoided the attack
-10 energy

Action 2:
Kitsunoh disappeared

Gardevoir used Reflect
A protective barrier formed around Leethoof's team (6 actions)
-9 energy

Kitsunoh used Phantom Force
[to crit <625] 6228 no
[(4.5 + 3 + 6 - 6 + 2) * 1.5] = 14.25 damage
-9 energy

Action 3:
Kitsunoh disappeared

Gardevoir used Teleport
Gardevoir is preparing to switch out
-6 energy

Kitsunoh used Phantom Force
[to crit <625] 1084 no
[(4.5 + 3 + 6 - 6 + 2) * 1.5] = 14.25 damage
-13 energy

Gardevoir went back to its trainer


Post-round:

Leethoof: AO


Gardevoir [Katherine] (F)
HP
: 71
Energy: 79
Stats: 2/4/5/4/80
Abilities: Synchronize / Trace / Telepathy
Other: None
Item: Expert Belt
Field: Reflect (4 actions)

smashlloyd20: A-


Kitsunoh [Mask] (M)
HP
: 100
Energy: 68
Stats: 4/3/1/3/127
Abilities: Frisk / Limber / Cursed Body
Other: +19% Accuracy
Item: Expert Belt
Field: None

Leethoof orders.
smashlloyd20 orders.
I ref.
 
Alright, Sid. Time to squish things.

[Expert Belt]

Knock Off -> Earthquake -> Drill Run
If Damaging Evasive move AND Kitsunoh moves first, then use Pursuit.
If Pain Split and you are not Taunted and Protect is not imprisoned and you did not use Protect last action, then use Protect.
If your move is imprisoned, then begin action string Crunch -> Drill Run [low priority].
 
Pre-round:

Leethoof: AB


Colossoil [Sid] (M)
HP: 120
Energy: 100
Stats: 5/3/2/3/110
Abilities: Rebound / Guts / Pressure
Other: +14% Accuracy
Item: Expert Belt
Field: Reflect (4 actions)

Gardevoir [Katherine] (F)
HP
: 71
Energy: 79
Stats: 2/4/5/4/80
Abilities: Synchronize / Trace / Telepathy
Other: None
Item: Expert Belt
Field: Reflect (4 actions)


smashlloyd20: A-


Kitsunoh [Mask] (M)
HP
: 100
Energy: 68
Stats: 4/3/1/3/127
Abilities: Frisk / Limber / Cursed Body
Other: +19% Accuracy
Item: Expert Belt
Field: None

smashlloyd manages to inflict a sizable amount of damage to Colossoil by going against conventional logic and using Trick Room with the intention of moving last. Surely he has a plan for this coming round, probably one that involves more...traditional ways of thinking.
Action 1:
Colossoil used Knock Off
[to crit <625] 2193 no
[(10 + 3 + 7.5 - 4.5) * 1.5] = 24 damage
Kitsunoh's item was knocked off
[cursed body <3000] 3470 no
-6 energy

Kitsunoh used Trick Room
The dimensions were twisted (4 rounds)
-10 energy

Action 2:
Colossoil used Earthquake
[to crit <625] 7199 no
[(10 + 3 + 7.5 - 4.5) * 1.5] = 24 damage
-6 energy

Kitsunoh used Metal Burst (note: not sure if Metal Burst is affected by Pressure, seeing as its target is "user". Let me know if it is and I will fix it)
(24 * 1.25) = 30 damage
-13 energy

Action 3:
Colossoil used Drill Run
[to crit <1250] 8348 no
[(8 + 3 + 7.5 - 4.5) * 1.5] = 21 damage
[cursed body <3000] 8014 no
-5 energy

Kitsunoh used Metal Burst
(21 * 1.25) = 26.25 damage
-16 energy


Post-round:

Trick Room (3 rounds)

Leethoof: AB


Colossoil [Sid] (M)
HP: 64
Energy: 83
Stats: 5/3/2/3/110
Abilities: Rebound / Guts / Pressure
Other: +14% Accuracy
Item: Expert Belt
Field: Reflect (1 action)

Gardevoir [Katherine] (F)
HP
: 71
Energy: 79
Stats: 2/4/5/4/80
Abilities: Synchronize / Trace / Telepathy
Other: None
Item: Expert Belt
Field: Reflect (1 action)


smashlloyd20: A-


Kitsunoh [Mask] (M)
HP
: 31
Energy: 29
Stats: 4/3/1/3/127
Abilities: Frisk / Limber / Cursed Body
Other: +19% Accuracy
Item: Expert Belt
Field: None

smashlloyd20 orders.
Leethoof orders.
I ref.
 
Leethoof

FROSTYEDIT: Leethoof will be DQ'd if no post in until thursday night (aka: twice the DQ interval)
 
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beep boop


Energy Ball -> Grass Knot -> Energy Ball
If Mirror Coat, then use Will-o-Wisp the first time, and Zen Headbutt all times afterward.
If he uses Bide, then begin the action string Wish -> Chill -> Energy Ball.
If damaging evasive move, then use Telekinesis the first time.
 
Double Team (4)~Waterfall~Roar
IF Gardevoir hits the real Swampert A1, THEN replace Waterfall with Double Team (4)
 
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Pre-round:

Trick Room (3 rounds)


Gardevoir [Katherine] (F)
HP
: 71
Energy: 79
Stats: 2/4/5/4/80
Abilities: Synchronize / Trace / Telepathy
Other: None
Item: Expert Belt
Field: Reflect (1 action)

Colossoil [Sid] (M)
HP
: 64
Energy: 83
Stats: 5/3/2/3/110
Abilities: Rebound / Guts / Pressure
Other: +14% Accuracy
Item: Expert Belt
Field: Reflect (1 action)


smashlloyd20: AB


Swampert [Swamp Thing] (M)
HP
: 110
Energy: 100
Stats: 4/3/4/3/52
Abilities: Torrent / Damp
Other: -10% Evasion
Item: None
Field: None

Kitsunoh [Mask] (M)
HP
: 31
Energy: 29
Stats: 4/3/1/3/127
Abilities: Frisk / Limber / Cursed Body
Other: +19% Accuracy
Item: Expert Belt
Field: None


Swampert gets lucky with Double Team and proves why it was nerfed, surviving the round untouched with a single clone intact and a more favorable match up against Colossoil. Can Leethoof recover from this setback? We'll just have to wait and see.
Action 1:
Swampert used Double Team
4 clones created
-16 energy

Gardevoir used Energy Ball
[to hit: 1=Swampert, 2-5=clone] 4 (Clone)
A clone disappeared
-7 energy

Action 2:
Swampert used Waterfall
[to crit <625] 8675 no
[to flinch <2000] 8029 no
(8 + 3 + 6 - 6) = 11 damage
-5 energy

Gardevoir used Grass Knot
[to hit: 1=Swampert, 2-4=clone] 4 (Clone)
A clone disappeared
-6 energy

Action 3:
Gardevoir used Energy Ball
[to hit: 1=Swampert, 2-3=clone] 3 (Clone)
A clone disappeared
-7 energy

Swampert used Roar
-6 energy

Colossoil was dragged out


Post-round:

Trick Room (2 rounds)



Colossoil [Sid] (M)
HP
: 64
Energy: 83
Stats: 5/3/2/3/110
Abilities: Rebound / Guts / Pressure
Other: +14% Accuracy
Item: Expert Belt
Field: None

Gardevoir [Katherine] (F)
HP
: 60
Energy: 59
Stats: 2/4/5/4/80
Abilities: Synchronize / Trace / Telepathy
Other: None
Item: Expert Belt
Field: None


smashlloyd20: AB


Swampert [Swamp Thing] (M)
HP
: 110
Energy: 73
Stats: 4/3/4/3/52
Abilities: Torrent / Damp
Other: -10% Evasion
Item: None
Field: None

Kitsunoh [Mask] (M)
HP
: 31
Energy: 29
Stats: 4/3/1/3/127
Abilities: Frisk / Limber / Cursed Body
Other: +19% Accuracy
Item: Expert Belt
Field: None


smashlloyd20 orders.
Leethoof orders.
I ref.
 
(Btw Swampert has an Expert Belt, listed on it in my team PM so I didn't explicitly attach it but you appear to have not seen it)

Surf~Waterfall~Surf
IF Protect, THEN Chill and pushback
IF Colossoil has Double Team clones up when it is your turn to attack, THEN Surf and pushback
IF Colossoil is underground (in Dig suspension) when it is your turn to attack, THEN Earthquake and pushback
 
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