~ The Fire and the Ice Dragon ~
Hey Guys, so I've been working on a Team around Mega Charizard X for a while now and that's what I came up with so far. What do you guys think about it? I personally love it, because most of it's moves are unpredictable and makes the opponent rage a lot.
Team Preview
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Team In Depth
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 84 Def / 176 SDef
Jolly Nature
- Dragon Claw
- Flare Blitz
- Will-O-Wisp
- Roost
I simply love Mega Charizard X. He's probably the most unpredictable pokemon in the current metagame right now. Why? First off you have to find out if your opponent runs a Mega Charizard Y or X - It's pretty obvious to see that I'm running X, but the opponent doesn't know that! Then you have to find out if I'm running a bulky set or a Dragon Dance set and before you found all of that out, I already took game advantage. Anyway, my team was based around him, so I tried out a few sets and tested his surviveability and this one did very well. I have a few problems beating opposing Mega Charizard X's tho. Not always, but sometimes, if the conditions are bad. Will-o-Wisp on Mega Charizard X is just simply awesome. You get to stop counters with it, you can weak your entire opponent's team, just by simply using Will-o-Wisp. Why am I not using Defog or Rapid Spin? Well, that's a good question and it's also simply answered. Mega Charizard X only gets 25% Damage from Stealth Rocks. It can easily Roost it off. It's bulky enough to tank incoming hits, even super effective hits and strikes back even harder or makes the opponents pokemon useless, by Will-o-Wisping them.
Hey Guys, so I've been working on a Team around Mega Charizard X for a while now and that's what I came up with so far. What do you guys think about it? I personally love it, because most of it's moves are unpredictable and makes the opponent rage a lot.
Team Preview
-------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------
Team In Depth
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 84 Def / 176 SDef
Jolly Nature
- Dragon Claw
- Flare Blitz
- Will-O-Wisp
- Roost
I simply love Mega Charizard X. He's probably the most unpredictable pokemon in the current metagame right now. Why? First off you have to find out if your opponent runs a Mega Charizard Y or X - It's pretty obvious to see that I'm running X, but the opponent doesn't know that! Then you have to find out if I'm running a bulky set or a Dragon Dance set and before you found all of that out, I already took game advantage. Anyway, my team was based around him, so I tried out a few sets and tested his surviveability and this one did very well. I have a few problems beating opposing Mega Charizard X's tho. Not always, but sometimes, if the conditions are bad. Will-o-Wisp on Mega Charizard X is just simply awesome. You get to stop counters with it, you can weak your entire opponent's team, just by simply using Will-o-Wisp. Why am I not using Defog or Rapid Spin? Well, that's a good question and it's also simply answered. Mega Charizard X only gets 25% Damage from Stealth Rocks. It can easily Roost it off. It's bulky enough to tank incoming hits, even super effective hits and strikes back even harder or makes the opponents pokemon useless, by Will-o-Wisping them.
Latias @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Latias is my Hazard Control and my bulky fast Psychic-Type. My team is very vulnerable to hazards, which makes them getting worn down quickly. I actually had Azumarill in this place before, but Shurtugal suggested me to use an Lati@s. Azumarill got lured down by hazards quite fast and I needed something to maintain Hazard Control. And here she is. I only have 2 Dragon-Types in my team, making only 2 pokemon vulnerable to fairy-type moves. Mega Charizard X takes neutral damage from fairy-type moves and I hope that I can burn Azumarill very quick, because he might blow up my team with ease unless I can stop him with Kyurem-Black or Rotom-Wash.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off
This is my Stealth Rock Setter. He is well known and is a very dangerous threat to many pokemon. Intimidate and the Defensive Stats are making him a very bulky but also offensive pokemon. Now I decided to go with Knock Off instead of U-Turn, Why? I think Knock Off is just way better these days and not as predictable as U-Turn. Knock Off takes a lot of annoying Pokemon out or well stops them from being as effective as they are. Before I started using Landorus-Therian, I was using Ferrothorn, but Ferrothorn was just simply walled and was most likely rarely a big help for my team to get over threats. I've also tried to use Landorus before, to get rid of Mega Venusaur, because that pokemon gave my team some big problems. Every Pokemon got pretty much outwalled by it, until I started using Kyurem-Black.
8 Spd EV's again with the same reason mentioned above.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off
This is my Stealth Rock Setter. He is well known and is a very dangerous threat to many pokemon. Intimidate and the Defensive Stats are making him a very bulky but also offensive pokemon. Now I decided to go with Knock Off instead of U-Turn, Why? I think Knock Off is just way better these days and not as predictable as U-Turn. Knock Off takes a lot of annoying Pokemon out or well stops them from being as effective as they are. Before I started using Landorus-Therian, I was using Ferrothorn, but Ferrothorn was just simply walled and was most likely rarely a big help for my team to get over threats. I've also tried to use Landorus before, to get rid of Mega Venusaur, because that pokemon gave my team some big problems. Every Pokemon got pretty much outwalled by it, until I started using Kyurem-Black.
8 Spd EV's again with the same reason mentioned above.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
The plain old Rotom-Wash. It is used to Will-o-Wisp Threats, that my Mega Charizard X cannot wall and it is the best counter for Talonflame. Rotom-Wash is just too good, to not have it in your team these days. It has pretty damn awesome synergy with Lati@s, Mega Charizard X and Landorus-Therian. There is probably no team where I don't have Rotom-Wash in it. Talonflame is just too much of a threat to not counter that and Rotom-Wash is a great pokemon in general!
Aegislash @ Life Orb
Ability: Stance Change
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Shadow Sneak
- Shadow Ball
- Sacred Sword
- King's Shield
Who doesn't love Aegislash? He made a big impact in the new games, utilizing his awesome typing and the ability to stop physical attackers, by making them run into King's shield. Now what is so special about this set? Why am I not running Iron Head like many others do? Well, the answer is simply, this set provides good coverage, surviveability and deals out more than it takes. Iron Head is mostly used to beat Fairy-Types, but somehow... this team has no probems with Fairy-Types at all. It basically laughs at them. Sacred Sword was purposely picked over Iron Head, to deal with Normal-Types like Chansey or Blissey and to OHKO a lot of threats. Aegislash stops rapid spinners, Fighting-Type moves, which would beat up my Kyurem-Black easily. I've tried out Gengar once, instead of Aegislash and Aegislash just felt better in this slot. Max Speed Ev's allow me to outspeed Tyranitar, Bisharp, Landorus-Therian, Magnezone and many other threats.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Outrage
And here we are. The MVP of my team. This thing just wrecks havoc. It's basically unstoppable once all of it's threats, counters and checks are eliminated and this was my answer to Rotom-Wash, Mega Venusaur and others. Kyurem-Black has uber stats, but his lack in good coverage moves dropped it to OU. He might lack many of those moves, but he is able to dominate the entire OU game just because of his ability. Pretty much everyone is aware of the destructive powers of Kyurem-Black and that's why most of the players are using a Scizor, to counter it. When I first started using it, I was quite unsecure if it'll work that well in my team, but damn... that thing is a beast! It's not that bulky as the other members of my team, but he is just too good to not be in it. I first had a Assault Vest Conkeldurr instead of Kyurem-Black, but I still got walled by pokemon like Mega Venusaur. Kyurem-Blacks raw power is just insane and he is a amazing pokemon.
Problems
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Baton Pass
Baton Pass is just nasty, I can't really stop it unless I'm lucky or if my opponent does a mistake. I either way have to put all my luck on raw power and get rid of their combo or they'll simply overrun me with their boosted pokemon.
Members of my own Team
I know, this sounds very silly, but I can't beat pokemons which I have in my team. Either way it's my playing style, or I'm just bad, or my team isn't that good.. but I can't really beat pokemons that I already have in my team.
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Anyway, that's it. I hope you enjoyed reading it and I hope you guys could give me some suggestions, advices, fixes. Thanks in advance! :)
IMPORTABLEAegislash @ Life Orb
Ability: Stance Change
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Shadow Sneak
- Shadow Ball
- Sacred Sword
- King's Shield
Who doesn't love Aegislash? He made a big impact in the new games, utilizing his awesome typing and the ability to stop physical attackers, by making them run into King's shield. Now what is so special about this set? Why am I not running Iron Head like many others do? Well, the answer is simply, this set provides good coverage, surviveability and deals out more than it takes. Iron Head is mostly used to beat Fairy-Types, but somehow... this team has no probems with Fairy-Types at all. It basically laughs at them. Sacred Sword was purposely picked over Iron Head, to deal with Normal-Types like Chansey or Blissey and to OHKO a lot of threats. Aegislash stops rapid spinners, Fighting-Type moves, which would beat up my Kyurem-Black easily. I've tried out Gengar once, instead of Aegislash and Aegislash just felt better in this slot. Max Speed Ev's allow me to outspeed Tyranitar, Bisharp, Landorus-Therian, Magnezone and many other threats.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Outrage
And here we are. The MVP of my team. This thing just wrecks havoc. It's basically unstoppable once all of it's threats, counters and checks are eliminated and this was my answer to Rotom-Wash, Mega Venusaur and others. Kyurem-Black has uber stats, but his lack in good coverage moves dropped it to OU. He might lack many of those moves, but he is able to dominate the entire OU game just because of his ability. Pretty much everyone is aware of the destructive powers of Kyurem-Black and that's why most of the players are using a Scizor, to counter it. When I first started using it, I was quite unsecure if it'll work that well in my team, but damn... that thing is a beast! It's not that bulky as the other members of my team, but he is just too good to not be in it. I first had a Assault Vest Conkeldurr instead of Kyurem-Black, but I still got walled by pokemon like Mega Venusaur. Kyurem-Blacks raw power is just insane and he is a amazing pokemon.
Problems
----------------------------------------------------------------------------------------------------
Baton Pass
Baton Pass is just nasty, I can't really stop it unless I'm lucky or if my opponent does a mistake. I either way have to put all my luck on raw power and get rid of their combo or they'll simply overrun me with their boosted pokemon.
Members of my own Team
I know, this sounds very silly, but I can't beat pokemons which I have in my team. Either way it's my playing style, or I'm just bad, or my team isn't that good.. but I can't really beat pokemons that I already have in my team.
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Anyway, that's it. I hope you enjoyed reading it and I hope you guys could give me some suggestions, advices, fixes. Thanks in advance! :)
HTML:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 84 Def / 176 SDef
Jolly Nature
- Dragon Claw
- Flare Blitz
- Will-O-Wisp
- Roost
Latias @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Aegislash @ Life Orb
Ability: Stance Change
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Shadow Sneak
- Shadow Ball
- Sacred Sword
- King's Shield
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Outrage
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