Team Steelshatter
Hello once again, Smogon! I am ra02 and I want to show you a team that was supposed to be based on one of my new favorite pokemons, Aggron. I wanted to make this team because I saw a Rock Polish M-Aggron set used by a user on PS! named Epsilon Key 14 and I wanted to try it too but after testing out the team I realized I shouldn't really center it around a pokemon and instead make the team a little more balanced by making sure that the key to it's success is to make sure that most members are healthy.
(i dont know if i make sense im just trying to sound fancy)
Strategy:
The strategy I use is to lead with Hydreigon and kill as much Pokes as I can and then switch out to an appropriate member and stall a bit until most of the threats that can kill Aggron are gone. Then I set up with Aggron and let him go berserk.
The Team:
Blue Dragon (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 4 Atk / 252 Spd
Rash Nature
- Draco Meteor
- Dark Pulse
- Earthquake
- U-Turn
Hydreigon is normally my lead, hitting something hard before going away. He's also my answer to Ground moves. His EVs are the typical spread in order to maximize his speed and attack. I have Choice Scarf since Hydreigon isn't really fast and it needs that boost to be more useful. Draco Meteor is the move that hits hard here and it is a STAB. Dark Pulse is there for STAB too. EQ is so that I don't get walled by special walls. U-turn is for momentum. Hydreigon can serve as a Volt-turn member too if I need it.
Foxtrot (Jolteon) @ Expert Belt
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Signal Beam
Jolteon is my Revenge Killer. It hits hard and it covers alot of mons. Even though HP was nerfed, Jolteon is still a useful mon in my team. The EV Spread is also typical, one that will maximize its Speed and SP. Atk. I use Expert Belt because LO sucks and Jolteon will die too quickly if it uses it. I'm considering using Specs but I want you guys to decide. T-bolt is for STAB and it hits harder than Volt Switch, Volt Switch is for STAB, momentum and for Volt-turning. The other two moves are just for coverage.
Jelly (Tentacruel) @ Leftovers
Ability: Liquid Ooze
Happiness: 0
EVs: 240 SDef / 252 HP / 16 Spd
Careful Nature
- Rapid Spin
- Waterfall
- Knock Off
- Protect
Tentacruel is my Special Wall. The EVs are used because the PS! Teambuilder told me to. It's kind of the same EV spread that Daxid told me so it works. The 16 Speed EVs are used so that Tentacruel can outspeed base 80 Speed pokemon such as Chandelure.
Waterfall is for STAB since I don't really need Scald to burn anymore because I have 2 WoW users. Rapid Spin is for removing Hazards. Knock Off is actually remarkably useful for Tentacruel and Protect is for Scouting. I use Liquid Ooze instead of Rain Dish because Rain is rare and Giga Drain is not so rare. It kinda sucks that Tenta doesn't have any form of recovery other than Leftovers. Probably Aqua Ring but it's... meh. I'll probably test it though.
Secretary (Arcanine) (F) @ Rocky Helmet
Ability: Intimidate
EVs: 44 SDef / 248 HP / 216 Def
Impish Nature
- Flare Blitz
- Extreme Speed
- Will-O-Wisp
- Morning Sun
Arcanine actually serves as my Physicall wall. Intimidate is such a great ability and when partnered with Will-O-Wisp, pretty much nothing Physical OHKOs it.(except for a Focus Energy Sniper Hydro Pump Kingdra but that isn't Physical lel) Flare Blitz is for damage since Morning Sun can heal it back and E-Speed is for patching up Arcanine's speed. I don't necessarily know what the EVs are for but hey, they work for me!
K (Sableye) (F) @ Leftovers
Ability: Prankster
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Foul Play
- Recover
- Will-O-Wisp
- Taunt
Sableye serves as the glue for the team, switching in when noone can the opposing mon out. Like Arcanine, when Sableye WoWs something, no physical attack can take it out. It helps Aggron a lot. Foul Play is there for those pesky Physical Attackers thinking they can damage Sableye and for the Ghost and Psychic Types in the tier, it's an incredibly useful move on Sableye. Taunt is to stop other Mons from setting up. Recover for longevity. EV spread is like that because WoW is pretty much like getting a Cotton Guard up. I'm considering switching Toxic with Night Shade, what do you guys think? Ban the stone not the pokemon! Sableye needs to stay in UU!
Boss (Aggron) (F) @ Aggronite
Ability: Sturdy / Filter
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Rock Polish
- Heavy Slam
- Earthquake
- Power-Up Punch
Aggron, probably the best UU mon right now and that is no joke. Base 230 Defense laughs at your life and that Atk base stat is no laughing matter too. Mega-Aggron is deadly crazy when used properly and when given the right team to surround him. The EV spread is there to maximize its attack and no Speed EVs are invested because of Rock Polish. 2 RPs allow it to outspeed most of the UU tier only being slower to mons like Jolteon, Alakazam-M and Crobat. Heavy Slam deals helluvalot of damage to anything that doesn't resist it or anything that is lighter than Aggron. EQ is for coverage and P-U Punch is for that needed boost to hit really really really hard. I might need to post a replay sometime to show this beast in action.
http://replay.pokemonshowdown.com/uu-128256782 i begged him not to forfeit but...
Things I want for this Team:
Some things I want for this team is probably a Hazard Setter, and something that answers Florges other than Aggron. I don't necessarily need them all on my team though.
So there you have it! That is my team and I hope you guys rate it and help me improve the team. Thank you to everyone in advance! (assuming u guys actually rate ;-;)
See you all.
Edit: http://replay.pokemonshowdown.com/uu-127905576 some people will go here because of this
IMPORTABLE
Hello once again, Smogon! I am ra02 and I want to show you a team that was supposed to be based on one of my new favorite pokemons, Aggron. I wanted to make this team because I saw a Rock Polish M-Aggron set used by a user on PS! named Epsilon Key 14 and I wanted to try it too but after testing out the team I realized I shouldn't really center it around a pokemon and instead make the team a little more balanced by making sure that the key to it's success is to make sure that most members are healthy.
(i dont know if i make sense im just trying to sound fancy)
Strategy:
The strategy I use is to lead with Hydreigon and kill as much Pokes as I can and then switch out to an appropriate member and stall a bit until most of the threats that can kill Aggron are gone. Then I set up with Aggron and let him go berserk.
The Team:
Blue Dragon (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 4 Atk / 252 Spd
Rash Nature
- Draco Meteor
- Dark Pulse
- Earthquake
- U-Turn
Hydreigon is normally my lead, hitting something hard before going away. He's also my answer to Ground moves. His EVs are the typical spread in order to maximize his speed and attack. I have Choice Scarf since Hydreigon isn't really fast and it needs that boost to be more useful. Draco Meteor is the move that hits hard here and it is a STAB. Dark Pulse is there for STAB too. EQ is so that I don't get walled by special walls. U-turn is for momentum. Hydreigon can serve as a Volt-turn member too if I need it.
Foxtrot (Jolteon) @ Expert Belt
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Signal Beam
Jolteon is my Revenge Killer. It hits hard and it covers alot of mons. Even though HP was nerfed, Jolteon is still a useful mon in my team. The EV Spread is also typical, one that will maximize its Speed and SP. Atk. I use Expert Belt because LO sucks and Jolteon will die too quickly if it uses it. I'm considering using Specs but I want you guys to decide. T-bolt is for STAB and it hits harder than Volt Switch, Volt Switch is for STAB, momentum and for Volt-turning. The other two moves are just for coverage.
Jelly (Tentacruel) @ Leftovers
Ability: Liquid Ooze
Happiness: 0
EVs: 240 SDef / 252 HP / 16 Spd
Careful Nature
- Rapid Spin
- Waterfall
- Knock Off
- Protect
Tentacruel is my Special Wall. The EVs are used because the PS! Teambuilder told me to. It's kind of the same EV spread that Daxid told me so it works. The 16 Speed EVs are used so that Tentacruel can outspeed base 80 Speed pokemon such as Chandelure.
Waterfall is for STAB since I don't really need Scald to burn anymore because I have 2 WoW users. Rapid Spin is for removing Hazards. Knock Off is actually remarkably useful for Tentacruel and Protect is for Scouting. I use Liquid Ooze instead of Rain Dish because Rain is rare and Giga Drain is not so rare. It kinda sucks that Tenta doesn't have any form of recovery other than Leftovers. Probably Aqua Ring but it's... meh. I'll probably test it though.
Secretary (Arcanine) (F) @ Rocky Helmet
Ability: Intimidate
EVs: 44 SDef / 248 HP / 216 Def
Impish Nature
- Flare Blitz
- Extreme Speed
- Will-O-Wisp
- Morning Sun
Arcanine actually serves as my Physicall wall. Intimidate is such a great ability and when partnered with Will-O-Wisp, pretty much nothing Physical OHKOs it.
K (Sableye) (F) @ Leftovers
Ability: Prankster
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Foul Play
- Recover
- Will-O-Wisp
- Taunt
Sableye serves as the glue for the team, switching in when noone can the opposing mon out. Like Arcanine, when Sableye WoWs something, no physical attack can take it out. It helps Aggron a lot. Foul Play is there for those pesky Physical Attackers thinking they can damage Sableye and for the Ghost and Psychic Types in the tier, it's an incredibly useful move on Sableye. Taunt is to stop other Mons from setting up. Recover for longevity. EV spread is like that because WoW is pretty much like getting a Cotton Guard up. I'm considering switching Toxic with Night Shade, what do you guys think? Ban the stone not the pokemon! Sableye needs to stay in UU!
Boss (Aggron) (F) @ Aggronite
Ability: Sturdy / Filter
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Rock Polish
- Heavy Slam
- Earthquake
- Power-Up Punch
Aggron, probably the best UU mon right now and that is no joke. Base 230 Defense laughs at your life and that Atk base stat is no laughing matter too. Mega-Aggron is deadly crazy when used properly and when given the right team to surround him. The EV spread is there to maximize its attack and no Speed EVs are invested because of Rock Polish. 2 RPs allow it to outspeed most of the UU tier only being slower to mons like Jolteon, Alakazam-M and Crobat. Heavy Slam deals helluvalot of damage to anything that doesn't resist it or anything that is lighter than Aggron. EQ is for coverage and P-U Punch is for that needed boost to hit really really really hard. I might need to post a replay sometime to show this beast in action.
http://replay.pokemonshowdown.com/uu-128256782 i begged him not to forfeit but...
Things I want for this Team:
Some things I want for this team is probably a Hazard Setter, and something that answers Florges other than Aggron. I don't necessarily need them all on my team though.
So there you have it! That is my team and I hope you guys rate it and help me improve the team. Thank you to everyone in advance!
See you all.
Edit: http://replay.pokemonshowdown.com/uu-127905576 some people will go here because of this
IMPORTABLE
Foxtrot (Jolteon) @ Expert Belt
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Signal Beam
Jelly (Tentacruel) @ Leftovers
Ability: Liquid Ooze
Happiness: 0
EVs: 240 SDef / 252 HP / 16 Spd
Careful Nature
- Rapid Spin
- Waterfall
- Knock Off
- Protect
Boss (Aggron) (F) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Rock Polish
- Heavy Slam
- Earthquake
- Power-Up Punch
Blue Dragon (Hydreigon) (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Rash Nature
- Draco Meteor
- Dark Pulse
- Earthquake
- U-turn
Secretary (Arcanine) (F) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 44 SDef
Impish Nature
- Flare Blitz
- Extreme Speed
- Will-O-Wisp
- Morning Sun
K (Sableye) (F) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Foul Play
- Recover
- Will-O-Wisp
- Taunt
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Signal Beam
Jelly (Tentacruel) @ Leftovers
Ability: Liquid Ooze
Happiness: 0
EVs: 240 SDef / 252 HP / 16 Spd
Careful Nature
- Rapid Spin
- Waterfall
- Knock Off
- Protect
Boss (Aggron) (F) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Rock Polish
- Heavy Slam
- Earthquake
- Power-Up Punch
Blue Dragon (Hydreigon) (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Rash Nature
- Draco Meteor
- Dark Pulse
- Earthquake
- U-turn
Secretary (Arcanine) (F) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 44 SDef
Impish Nature
- Flare Blitz
- Extreme Speed
- Will-O-Wisp
- Morning Sun
K (Sableye) (F) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Foul Play
- Recover
- Will-O-Wisp
- Taunt
PAST MEMBERS
Blissey (F) @ Leftovers
Ability: Natural Cure
Happiness: 0
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Heal Bell
- Seismic Toss
- Wish
- Thunder Wave
Ability: Natural Cure
Happiness: 0
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Heal Bell
- Seismic Toss
- Wish
- Thunder Wave
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