The Next Best Thing... [V2]: Set Discussion

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Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
IVs: NaN Atk
- Calm Mind
- Encore
- Psyshock
- Dazzling Gleam / Shadow Ball

Cause breaking Stall is always a fun thing to do n_n A normally forgotten move on Alakazam ,Calm Mind can indeed be a very useful tool allowing him yo reliably 2HKO mons like Florges and Blissey after a boost and OHKO Sableye 75% of the time after SR (one of the premier switch ins to Alakazam). Encore is there for mons like Honchkrow that try to revenge with Sucker Punch and basically grants you free set up if it chooses to stay in :] Fairy + Psychic Coverage is probably the best that Alakazam needs/has since Dark- Types and Bug-Types (namely Heracross) are going to be the ones trying to revenge it and tbh there are better ways to deal with Jirachi than trying to kill it with Shadow Ball :] Shadow ball, however, does have it's uses of being able to break through things like Mew but it's better to have an Alakazam set that can get past Dark-Types than Psychic-Types IMO. Encore also reduces the need to predict vs things like Honchkrow since you can guarantee survival if the Sash is in tact and act accordingly on the move it locks itself into (If Brave Bird, you can outspeed and KO. If Sucker Punch, you just set up as much as you please :] ). EVs are pretty basic, not really much need for explanation since literally the only two stats worth investing in on Alakazam are Special Attack and Speed. Standard.Calcs cause they important :] Oh and Encore helps it win CM wars with shit like Suicune and Slowbro since they're forced to attack with 0 boosts unless they want to get Encore'd.

+1 252 SpA Alakazam Psyshock vs. 252 HP / 252+ Def Blissey: 364-430 (50.9 - 60.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Alakazam Psyshock vs. 248 HP / 232 Def Florges: 207-244 (57.6 - 67.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Alakazam Dazzling Gleam vs. 252 HP / 252+ SpD Sableye: 254-300 (83.5 - 98.6%) -- 75% chance to OHKO after Stealth Rock
+1 252 SpA Alakazam Psyshock vs. 252 HP / 0 Def Snorlax: 286-337 (54.5 - 64.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Alakazam Psyshock vs. 252 HP / 252+ Def Milotic: 169-199 (42.8 - 50.5%) -- 44.9% chance to 2HKO after Stealth Rock and Leftovers recovery
These are the important calcs that CM lets Alakazam break through but there's obviously other stuff that it does significant damage too after a CM boost.
+1 252 SpA Alakazam Psyshock vs. 0 HP / 0 Def Shaymin: 202-238 (59.2 - 69.7%) -- guaranteed 2HKO after Stealth Rock
+1 252 SpA Alakazam Psyshock vs. 120 HP / 0 Def Mega Aerodactyl: 231-273 (69.7 - 82.4%) -- 56.3% chance to OHKO after Stealth Rock
+1 252 SpA Alakazam Psyshock vs. 0 HP / 0 Def Lucario: 271-319 (96.4 - 113.5%) -- 93.8% chance to OHKO after Stealth Rock
+1 252 SpA Alakazam Psyshock vs. 252 HP / 252+ Def Milotic: 169-199 (42.8 - 50.5%) -- 44.9% chance to 2HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Alakazam Psyshock vs. 252 HP / 0 Def Goodra: 271-319 (70.5 - 83%) -- guaranteed 2HKO after Stealth Rock


Now, although these calcs might not look that impressive, keep in mind that if the user of mons like Milotic, Aero, Blissey etc try to recover or do something but attack you, this just grants you more set up :] So Encore is really a fantastic move to have alongside Calm Mind and allows Alakazam to become even more of a threat in the meta than it already is :]
 
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The Leprechaun

wear nike not fila
is a Tiering Contributor Alumnus


Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Psyshock
- Dazzling Gleam
- Focus Blast
- Psych Up

Zam is obviously a great revenge killer but with this set you can go one step further can go on a counter sweep. As long as you keep your sash in tact, you will be able to take any hit, steal their boosts and then proceed to demolish the opponent. The beauty of this set is that it's almost exactly the same as the standard zam set and so will put in the same performance 9 times out of 10. But, often there are times when sashzam is not able to revenge kill because the opponent is too bulky or too fast, for example with crocune. If you let it gain a few boosts, psych up will not only allow you to easily destroy it, but after it dies you become extremely dangerous, especially if the water dog doesn't get a good sleep talk and is unable to hit you.
 

Qwilphish

when everything you touch turns to gold
Alakazam @ Choice Scarf
Ability: Magic Guard
Nature: Modest
EVs: 4 HP / 252 SpA / 252 Spe
-Psychic
-Shadow Ball
-Focus Blast
-Energy Ball / Dazzling Gleam

So I found out that modest alakazam hits the same speed as jolly mienshao so I was inspired to make this crazy thing. Obviously Alakazam doesn't have any high-base power moves however the thing that this Alakazam has is that it can revenge kill most common scarfers as well as faster things after SR multiple times unlike the sash set which you can only do so once.

Relevant Calcs
252+ SpA Alakazam Shadow Ball vs. 0 HP / 4 SpD Victini: 196-232 (57.4 - 68%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Alakazam Psychic vs. 0 HP / 4 SpD Darmanitan: 267-315 (76 - 89.7%) -- guaranteed OHKO after Stealth Rock
252+ SpA Alakazam Focus Blast vs. 0 HP / 4 SpD Hydreigon: 322-380 (99 - 116.9%) -- guaranteed OHKO after Stealth Rock
 

Ununhexium

I closed my eyes and I slipped away...
is a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Alakazam @ Life orb
Ability: Magic Guard
EVs: 4 HP / 252 Spatk / 252 Spd
Modest Nature
- Substitute / Knock off
- Psyshock
- Shadow Ball
- Dazzling Gleam
While Sash gives alakazam a life line against random shit, the increased power from a modest nature, and life orb, allow it to nail the normal switch ins for a little more damage. And along with that power comes the ability to use substitute, a move that eases prediction, and allows you to get a proper shot off a switch in, instead of a prediction that could prevent the 2HKO. Knock off is to say fuck off to AV mons incase you wanna bluff sash entirely.

252+ SpA Life Orb Alakazam Psyshock vs. 252 HP / 252+ Def Blissey: 348-411 (48.7 - 57.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
(348, 352, 356, 360, 364, 368, 374, 378, 382, 386, 390, 394, 398, 402, 406, 411)

252+ SpA Life Orb Alakazam Psyshock vs. 248 HP / 232 Def Florges: 199-234 (55.4 - 65.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
(199, 200, 203, 204, 207, 211, 212, 214, 216, 218, 222, 224, 226, 227, 230, 234)

252+ SpA Life Orb Alakazam Dazzling Gleam vs. 252 HP / 252+ SpD Sableye: 242-286 (79.6 - 94%) -- 43.8% chance to OHKO after Stealth Rock
(242, 244, 247, 250, 252, 257, 260, 263, 265, 268, 270, 273, 276, 278, 281, 286)
This is literally the most standard set...
 

KM

slayification
is a Community Contributoris a Tiering Contributor
Alakazam @ Focus Sash / Life Orb
Ability: Magic Guard
EVs: 252 Spd / 248 SAtk / 8 HP
Timid Nature
- Protect / Substitute
- Disable
- Psyshock
- Shadow Ball

Protect Disable Alakazam offers much of the damage form standard zam while maintaining tremendous utility and reusability. Disable allows Alakazam to dodge moves like healing moves, moves from choiced pokemon, and more. From Focus Sash, Alakazam can use this insane utility more than once. Protect is useful combined with Disable as it allows Alakazam to scout on choiced mons and then choose to disable or switch to a more capable ally.

This particular set works well with bulkier teams that have something to deal with U-turners and can lay down hazards. Disable Zam forces lots of switches. Toxic Spikes deserves a special mention for racking up even more damage combined with protect. Rocky Helmet pokes like Alomomola are great partners as well.

You can also opt for Life Orb and Substitute over Sash and Protect. This version offers a little more damage and the same utility, but sort of kills itself eventually. However, it's still a great option, especially for more offensive teams. (note that the custom evs only apply for this set to get 4x+1 hp)

MANDATORY REPLAYS:

http://replay.pokemonshowdown.com/uu-134819102 protect zam does stuff. less of a "look how good it did" and more of a "potential things it can do". toxic spikes synergy shown.
 
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Kitten Milk

I really like it. It completely neutralizes non scarfed choiced mons (Banded Raptor, Banded Victini, Specs Hydra etc etc). It also lets you beat mons that rely on one key move to beat Zam. Calcs:

Mega Blastoise
252 SpA Life Orb Alakazam Psyshock vs. 252 HP / 0 Def Mega Blastoise: 149-177 (41.1 - 48.8%) -- 77.3% chance to 2HKO after Stealth Rock

A 2HKO. Not bad. Too bad you'll die before you get that second hit.
252+ SpA Mega Launcher Mega Blastoise Dark Pulse vs. 4 HP / 0 SpD Alakazam: 308-364 (122.2 - 144.4%) -- guaranteed OHKO

But with that disabled...
252+ SpA Mega Launcher Mega Blastoise Water Pulse vs. 4 HP / 0 SpD Alakazam: 174-205 (69 - 81.3%) -- guaranteed 2HKO

You beat it.​
 
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Please don't vote mine lol Counter Zam is a really good terrible idea but if you wanna take mine seriously pretend the Counter's actually Protect like the edit says because sash without magic guard is nope

I'm gonna go with Leprechaun's Zam just because Psych Up is gonna make every Shell Smasher really sad except for Ice Shard Cloyster (...?) among other things

Man if Volc was still in the tier..

Was consdering Lochie's but felt like Anti-Sweep Zam would be more real.

Also Snatch Zam is god and you know it.
 

KM

slayification
is a Community Contributoris a Tiering Contributor
RESERVING TRWP VICTINI

Victini @ Weakness Policy aka KNOCK OFF. I DARE YOU.
Ability: Victory Star
EVs: 248 HP / 252 Atk / 4 SpA / 4 SpD
IVs: 0 Spe
Brave Nature
- Trick Room
- V-Create
- Bolt Strike
- Grass Knot

This is hands down my favourite victini set (and probably favourite set of any pokemon in the entire tier), and it's insanely viable as well. Trick Room Victini was certainly a thing last generation ( and underused then too ! ), but it really lacked the explosive power and surprise value that it has now. It was forced to run charcoal/flame plate or life orb, both of which were nice, but still meant it wasn't hitting the insane damage band was.

However, 6th gen and the introduction of the mostly-horrible Weakness Policy made TRTini instantly godlike. Here are a list of common attacks in the UU tier that will break Victini's WP without killing it.

252 Atk Mega Absol Sucker Punch vs. 252 HP / 0 Def Victini: 290-344 (71.7 - 85.1%) -- guaranteed 2HKO
252 Atk Mega Aerodactyl Stone Edge vs. 252 HP / 0 Def Victini: 338-398 (83.6 - 98.5%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Aerodactyl Aqua Tail vs. 252 HP / 0 Def Victini: 270-318 (66.8 - 78.7%) -- guaranteed 2HKO
252 Atk Mega Aerodactyl Earthquake vs. 252 HP / 0 Def Victini: 226-266 (55.9 - 65.8%) -- guaranteed 2HKO
252+ Atk Mega Aggron Earthquake vs. 252 HP / 0 Def Victini: 254-300 (62.8 - 74.2%) -- guaranteed 2HKO
252 SpA Alakazam Shadow Ball vs. 252 HP / 4 SpD Victini: 180-212 (44.5 - 52.4%) -- 18.4% chance to 2HKO
0 Atk Azelf Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 170-200 (42 - 49.5%) -- guaranteed 3HKO
252+ SpA Mega Launcher Mega Blastoise Dark Pulse vs. 252 HP / 4 SpD Victini: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO
252+ SpA Mega Launcher Mega Blastoise Water Pulse vs. 252 HP / 4 SpD Victini: 332-392 (82.1 - 97%) -- guaranteed 2HKO
252 SpA Chandelure Shadow Ball vs. 252 HP / 4 SpD Victini: 284-336 (70.2 - 83.1%) -- guaranteed 2HKO
252+ Atk Cloyster Rock Blast (5 hits) vs. 252 HP / 0 Def Victini: 250-300 (61.8 - 74.2%) -- guaranteed 2HKO
252 Atk Darmanitan Earthquake vs. 252 HP / 0 Def Victini: 230-272 (56.9 - 67.3%) -- guaranteed 2HKO
252 Atk Sheer Force Darmanitan Rock Slide vs. 252 HP / 0 Def Victini: 226-268 (55.9 - 66.3%) -- guaranteed 2HKO
252+ Atk Donphan Earthquake vs. 252 HP / 0 Def Victini: 338-402 (83.6 - 99.5%) -- guaranteed 2HKO
4 SpA Empoleon Scald vs. 252 HP / 4 SpD Victini: 188-224 (46.5 - 55.4%) -- 75% chance to 2HKO
252+ Atk Choice Band Entei Stone Edge vs. 252 HP / 0 Def Victini: 328-388 (81.1 - 96%) -- guaranteed 2HKO
252 Atk Flygon Earthquake vs. 252 HP / 0 Def Victini: 272-324 (67.3 - 80.1%) -- guaranteed 2HKO
252 Atk Heracross Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 206-244 (50.9 - 60.3%) -- guaranteed 2HKO
4 Atk Hippowdon Earthquake vs. 252 HP / 0 Def Victini: 236-282 (58.4 - 69.8%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Life Orb Honchkrow Sucker Punch vs. 252 HP / 0 Def Victini: 367-432 (90.8 - 106.9%) -- 43.8% chance to OHKO
252 SpA Mega Houndoom Dark Pulse vs. 252 HP / 4 SpD Victini: 276-326 (68.3 - 80.6%) -- guaranteed 2HKO
252 SpA Hydreigon Dark Pulse vs. 252 HP / 4 SpD Victini: 254-300 (62.8 - 74.2%) -- guaranteed 2HKO
252+ Atk Kingdra Waterfall vs. 252 HP / 0 Def Victini: 234-276 (57.9 - 68.3%) -- guaranteed 2HKO
252 SpA Kingdra Hydro Pump vs. 252 HP / 4 SpD Victini: 288-342 (71.2 - 84.6%) -- guaranteed 2HKO
252 Atk Krookodile Earthquake vs. 252 HP / 0 Def Victini: 306-360 (75.7 - 89.1%) -- guaranteed 2HKO
252 Atk Krookodile Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO
252+ Atk Life Orb Lucario Crunch vs. 252 HP / 0 Def Victini: 221-263 (54.7 - 65%) -- guaranteed 2HKO
252+ SpA Life Orb Lucario Dark Pulse vs. 252 HP / 4 SpD Victini: 229-270 (56.6 - 66.8%) -- guaranteed 2HKO
252+ Atk Machamp Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 234-276 (57.9 - 68.3%) -- guaranteed 2HKO
252+ Atk Metagross Earthquake vs. 252 HP / 0 Def Victini: 248-292 (61.3 - 72.2%) -- guaranteed 2HKO
4 Atk Mew Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 140-166 (34.6 - 41%) -- guaranteed 3HKO
252 Atk Life Orb Mienshao Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 268-317 (66.3 - 78.4%) -- guaranteed 2HKO
4 SpA Milotic Scald vs. 252 HP / 4 SpD Victini: 174-206 (43 - 50.9%) -- 4.7% chance to 2HKO
252+ SpA Life Orb Sheer Force Nidoqueen Earth Power vs. 252 HP / 4 SpD Victini: 377-447 (93.3 - 110.6%) -- 62.5% chance to OHKO
252 SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 4 SpD Victini: 374-439 (92.5 - 108.6%) -- 50% chance to OHKO

252 SpA Choice Specs Noivern Dark Pulse vs. 252 HP / 4 SpD Victini: 214-252 (52.9 - 62.3%) -- guaranteed 2HKO
252+ SpA Choice Specs Porygon-Z Dark Pulse vs. 252 HP / 4 SpD Victini: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO
0 Atk Sableye Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 168-198 (41.5 - 49%) -- guaranteed 3HKO
252+ Atk Scrafty Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 270-320 (66.8 - 79.2%) -- guaranteed 2HKO
252 SpA Life Orb Shaymin Earth Power vs. 252 HP / 4 SpD Victini: 213-252 (52.7 - 62.3%) -- guaranteed 2HKO
4 SpA Slowbro Scald vs. 252 HP / 4 SpD Victini: 174-206 (43 - 50.9%) -- 4.7% chance to 2HKO
4 Atk Snorlax Earthquake vs. 252 HP / 0 Def Victini: 158-186 (39.1 - 46%) -- guaranteed 3HKO
252 SpA Life Orb Starmie Hydro Pump vs. 252 HP / 4 SpD Victini: 390-460 (96.5 - 113.8%) -- 75% chance to OHKO
4 SpA Suicune Scald vs. 252 HP / 4 SpD Victini: 158-188 (39.1 - 46.5%) -- guaranteed 3HKO
4 Atk Swampert Earthquake vs. 252 HP / 0 Def Victini: 236-278 (58.4 - 68.8%) -- guaranteed 2HKO
0 SpA Tentacruel Scald vs. 252 HP / 4 SpD Victini: 144-170 (35.6 - 42%) -- guaranteed 3HKO
252+ Atk Life Orb Toxicroak Sucker Punch vs. 252 HP / 0 Def Victini: 218-257 (53.9 - 63.6%) -- guaranteed 2HKO
0- Atk Umbreon Foul Play vs. 252 HP / 0 Def Victini: 284-336 (70.2 - 83.1%) -- guaranteed 2HKO


TEXT = Only a chance to live


In case you're wondering? Yes, this is literally every single super effective attack in UU. Victini can survive EVERY SINGLE STANDARD SUPER EFFECTIVE ATTACK IN UU. (or at least have a chance to :o) (note that i'm obv not including things like bandpert or rumons, or niche moves/sets, but you get the point. it can stay in on basically everything).

"But Kitten? Victini isn't really that slow! So some of these things can just 2HKO you!". Yes, that's true. In neutral momentum, you will still be "outsped" while setting up trick room. So, be aware of that! Without any -Spe boosts, Victini "outspeeds" everything above 75 speed, uninvested, in Trick Room. With one -Spe boost, it "outspeeds" everything above base ~43 speed, uninvested. With two -Spe boosts, it "outspeeds" base 30s uninvested. This may take a while to get used to, but once you do you'll be able to use and predict with Victini correctly in order to get the WP boost off.

A nice hidden perk to WPTR Victini is that it can switch into pokes that only run Knock Off (Mew, Azelf, Sableye) with 0 fear, eat up knock offs meant for its team, and start its sweep. This is often the easiest and safest way to get your Weakness Policy off, but it certainly isn't the only way.

Oh, at this point I should probably compile the list of what doesn't die to Victini after WP.

+2 252+ Atk Victini V-create vs. 252 HP / 0 Def Mega Ampharos: 258-303 (67.1 - 78.9%) -- guaranteed 2HKO
+1 252+ Atk Victini V-create vs. 252 HP / 252 Def Arcanine: 183-216 (47.6 - 56.2%) -- 30.5% chance to 2HKO after Leftovers recovery
+2 252+ Atk Victini V-create vs. 4 HP / 0 Def Entei: 307-362 (82.5 - 97.3%) -- guaranteed 2HKO
+2 252+ Atk Victini V-create vs. 252 HP / 0 Def Goodra: 360-423 (93.7 - 110.1%) -- 62.5% chance to OHKO
+2 252+ Atk Victini V-create vs. 0 HP / 0 Def Hydreigon: 293-345 (90.1 - 106.1%) -- 37.5% chance to OHKO
+2 252+ Atk Victini Bolt Strike vs. 0 HP / 0 Def Kingdra: 270-318 (92.7 - 109.2%) -- 56.3% chance to OHKO
+1 252+ Atk Victini V-create vs. 252 HP / 252+ Def Krookodile: 334-394 (84.7 - 100%) -- 6.3% chance to OHKO

+2 252+ Atk Victini V-create vs. 252 HP / 0 Def Rotom-H: 253-298 (83.2 - 98%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Victini Bolt Strike vs. 252 HP / 252+ Def Slowbro: 350-412 (88.8 - 104.5%) -- 31.3% chance to OHKO
+2 252+ Atk Victini V-create vs. 252 HP / 0 Def Thick Fat Snorlax: 382-450 (72.9 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Victini Bolt Strike vs. 252 HP / 252+ Def Suicune: 340-400 (84.1 - 99%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Victini V-create vs. 0 HP / 0 Def Victini: 268-316 (78.5 - 92.6%) -- guaranteed 2HKO
Text = Chance to Kill


So, after you get all your boosts and are ready to sweep, there are exactly 7 things in the tier that can reliably stop you defensively. With Stealth Rock, there are three. With Stealth Rock and one layer of Spikes, there is only fucking defensive Arcanine being a little bitch =(.

Replay #1 : http://replay.pokemonshowdown.com/uu-136177621


TRWP Victini cleans up. As soon as entei was out of the way and Suicune had a little bit of damage, I knew I could set up on anything and finish up. Aerodactyl proved the perfect set-up bait =).

Replay #2 : http://replay.pokemonshowdown.com/uu-136196475

TR Victini rips major holes in his team. The rest of his team was still a major problem so it ended up being extremely close, but it's a great match that showcases how devastating this set can be early game too.

Replay #3: http://replay.pokemonshowdown.com/uu-136231134

Just a simple clean-up with Mega-Aerodactyl acting as set-up again.
 
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CoolStoryBrobat

The hero Smogon needs, but not the one it deserves
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
RESERVING TRWP VICTINI

Victini @ Weakness Policy aka KNOCK OFF. I DARE YOU.
Ability: Victory Star
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 0 Spe
Brave Nature
- Trick Room
- V-Create
- Bolt Strike
- Grass Knot

This is hands down my favourite victini set (and probably favourite set of any pokemon in the entire tier), and it's insanely viable as well. Trick Room Victini was certainly a thing last generation ( and underused then too ! ), but it really lacked the explosive power and surprise value that it has now. It was forced to run charcoal/flame plate or life orb, both of which were nice, but still meant it wasn't hitting the insane damage band was.

However, 6th gen and the introduction of the mostly-horrible Weakness Policy made TRTini instantly godlike. Here are a list of common attacks in the UU tier that will break Victini's WP without killing it.

252 Atk Mega Absol Sucker Punch vs. 252 HP / 0 Def Victini: 290-344 (71.7 - 85.1%) -- guaranteed 2HKO
252 Atk Mega Aerodactyl Stone Edge vs. 252 HP / 0 Def Victini: 338-398 (83.6 - 98.5%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Aerodactyl Aqua Tail vs. 252 HP / 0 Def Victini: 270-318 (66.8 - 78.7%) -- guaranteed 2HKO
252 Atk Mega Aerodactyl Earthquake vs. 252 HP / 0 Def Victini: 226-266 (55.9 - 65.8%) -- guaranteed 2HKO
252+ Atk Mega Aggron Earthquake vs. 252 HP / 0 Def Victini: 254-300 (62.8 - 74.2%) -- guaranteed 2HKO
252 SpA Alakazam Shadow Ball vs. 252 HP / 4 SpD Victini: 180-212 (44.5 - 52.4%) -- 18.4% chance to 2HKO
0 Atk Azelf Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 170-200 (42 - 49.5%) -- guaranteed 3HKO
252+ SpA Mega Launcher Mega Blastoise Dark Pulse vs. 252 HP / 4 SpD Victini: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO
252+ SpA Mega Launcher Mega Blastoise Water Pulse vs. 252 HP / 4 SpD Victini: 332-392 (82.1 - 97%) -- guaranteed 2HKO
252 SpA Chandelure Shadow Ball vs. 252 HP / 4 SpD Victini: 284-336 (70.2 - 83.1%) -- guaranteed 2HKO
252+ Atk Cloyster Rock Blast (5 hits) vs. 252 HP / 0 Def Victini: 250-300 (61.8 - 74.2%) -- guaranteed 2HKO
252 Atk Darmanitan Earthquake vs. 252 HP / 0 Def Victini: 230-272 (56.9 - 67.3%) -- guaranteed 2HKO
252 Atk Sheer Force Darmanitan Rock Slide vs. 252 HP / 0 Def Victini: 226-268 (55.9 - 66.3%) -- guaranteed 2HKO
252+ Atk Donphan Earthquake vs. 252 HP / 0 Def Victini: 338-402 (83.6 - 99.5%) -- guaranteed 2HKO
4 SpA Empoleon Scald vs. 252 HP / 4 SpD Victini: 188-224 (46.5 - 55.4%) -- 75% chance to 2HKO
252+ Atk Choice Band Entei Stone Edge vs. 252 HP / 0 Def Victini: 328-388 (81.1 - 96%) -- guaranteed 2HKO
252 Atk Flygon Earthquake vs. 252 HP / 0 Def Victini: 272-324 (67.3 - 80.1%) -- guaranteed 2HKO
252 Atk Heracross Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 206-244 (50.9 - 60.3%) -- guaranteed 2HKO
4 Atk Hippowdon Earthquake vs. 252 HP / 0 Def Victini: 236-282 (58.4 - 69.8%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Life Orb Honchkrow Sucker Punch vs. 252 HP / 0 Def Victini: 367-432 (90.8 - 106.9%) -- 43.8% chance to OHKO
252 SpA Mega Houndoom Dark Pulse vs. 252 HP / 4 SpD Victini: 276-326 (68.3 - 80.6%) -- guaranteed 2HKO
252 SpA Hydreigon Dark Pulse vs. 252 HP / 4 SpD Victini: 254-300 (62.8 - 74.2%) -- guaranteed 2HKO
252+ Atk Kingdra Waterfall vs. 252 HP / 0 Def Victini: 234-276 (57.9 - 68.3%) -- guaranteed 2HKO
252 SpA Kingdra Hydro Pump vs. 252 HP / 4 SpD Victini: 288-342 (71.2 - 84.6%) -- guaranteed 2HKO
252 Atk Krookodile Earthquake vs. 252 HP / 0 Def Victini: 306-360 (75.7 - 89.1%) -- guaranteed 2HKO
252 Atk Krookodile Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO
252+ Atk Life Orb Lucario Crunch vs. 252 HP / 0 Def Victini: 221-263 (54.7 - 65%) -- guaranteed 2HKO
252+ SpA Life Orb Lucario Dark Pulse vs. 252 HP / 4 SpD Victini: 229-270 (56.6 - 66.8%) -- guaranteed 2HKO
252+ Atk Machamp Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 234-276 (57.9 - 68.3%) -- guaranteed 2HKO
252+ Atk Metagross Earthquake vs. 252 HP / 0 Def Victini: 248-292 (61.3 - 72.2%) -- guaranteed 2HKO
4 Atk Mew Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 140-166 (34.6 - 41%) -- guaranteed 3HKO
252 Atk Life Orb Mienshao Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 268-317 (66.3 - 78.4%) -- guaranteed 2HKO
4 SpA Milotic Scald vs. 252 HP / 4 SpD Victini: 174-206 (43 - 50.9%) -- 4.7% chance to 2HKO
252+ SpA Life Orb Sheer Force Nidoqueen Earth Power vs. 252 HP / 4 SpD Victini: 377-447 (93.3 - 110.6%) -- 62.5% chance to OHKO
252 SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 4 SpD Victini: 374-439 (92.5 - 108.6%) -- 50% chance to OHKO

252 SpA Choice Specs Noivern Dark Pulse vs. 252 HP / 4 SpD Victini: 214-252 (52.9 - 62.3%) -- guaranteed 2HKO
252+ SpA Choice Specs Porygon-Z Dark Pulse vs. 252 HP / 4 SpD Victini: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO
0 Atk Sableye Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 168-198 (41.5 - 49%) -- guaranteed 3HKO
252+ Atk Scrafty Knock Off (97.5 BP) vs. 252 HP / 0 Def Victini: 270-320 (66.8 - 79.2%) -- guaranteed 2HKO
252 SpA Life Orb Shaymin Earth Power vs. 252 HP / 4 SpD Victini: 213-252 (52.7 - 62.3%) -- guaranteed 2HKO
4 SpA Slowbro Scald vs. 252 HP / 4 SpD Victini: 174-206 (43 - 50.9%) -- 4.7% chance to 2HKO
4 Atk Snorlax Earthquake vs. 252 HP / 0 Def Victini: 158-186 (39.1 - 46%) -- guaranteed 3HKO
252 SpA Life Orb Starmie Hydro Pump vs. 252 HP / 4 SpD Victini: 390-460 (96.5 - 113.8%) -- 75% chance to OHKO
4 SpA Suicune Scald vs. 252 HP / 4 SpD Victini: 158-188 (39.1 - 46.5%) -- guaranteed 3HKO
4 Atk Swampert Earthquake vs. 252 HP / 0 Def Victini: 236-278 (58.4 - 68.8%) -- guaranteed 2HKO
0 SpA Tentacruel Scald vs. 252 HP / 4 SpD Victini: 144-170 (35.6 - 42%) -- guaranteed 3HKO
252+ Atk Life Orb Toxicroak Sucker Punch vs. 252 HP / 0 Def Victini: 218-257 (53.9 - 63.6%) -- guaranteed 2HKO
0- Atk Umbreon Foul Play vs. 252 HP / 0 Def Victini: 284-336 (70.2 - 83.1%) -- guaranteed 2HKO


TEXT = Only a chance to live


In case you're wondering? Yes, this is literally every single super effective attack in UU. Victini can survive EVERY SINGLE STANDARD SUPER EFFECTIVE ATTACK IN UU. (or at least have a chance to :o) (note that i'm obv not including things like bandpert or rumons, or niche moves/sets, but you get the point. it can stay in on basically everything).

"But Kitten? Victini isn't really that slow! So some of these things can just 2HKO you!". Yes, that's true. In neutral momentum, you will still be "outsped" while setting up trick room. So, be aware of that! Without any -Spe boosts, Victini "outspeeds" everything above 75 speed, uninvested, in Trick Room. With one -Spe boost, it "outspeeds" everything above base ~43 speed, uninvested. With two -Spe boosts, it "outspeeds" base 30s uninvested. This may take a while to get used to, but once you do you'll be able to use and predict with Victini correctly in order to get the WP boost off.

A nice hidden perk to WPTR Victini is that it can switch into pokes that only run Knock Off (Mew, Azelf, Sableye) with 0 fear, eat up knock offs meant for its team, and start its sweep. This is often the easiest and safest way to get your Weakness Policy off, but it certainly isn't the only way.

Oh, at this point I should probably compile the list of what doesn't die to Victini after WP.

+2 252+ Atk Victini V-create vs. 252 HP / 0 Def Mega Ampharos: 258-303 (67.1 - 78.9%) -- guaranteed 2HKO
+1 252+ Atk Victini V-create vs. 252 HP / 252 Def Arcanine: 183-216 (47.6 - 56.2%) -- 30.5% chance to 2HKO after Leftovers recovery
+2 252+ Atk Victini V-create vs. 4 HP / 0 Def Entei: 307-362 (82.5 - 97.3%) -- guaranteed 2HKO
+2 252+ Atk Victini V-create vs. 252 HP / 0 Def Goodra: 360-423 (93.7 - 110.1%) -- 62.5% chance to OHKO
+2 252+ Atk Victini V-create vs. 0 HP / 0 Def Hydreigon: 293-345 (90.1 - 106.1%) -- 37.5% chance to OHKO
+2 252+ Atk Victini Bolt Strike vs. 0 HP / 0 Def Kingdra: 270-318 (92.7 - 109.2%) -- 56.3% chance to OHKO
+1 252+ Atk Victini V-create vs. 252 HP / 252+ Def Krookodile: 334-394 (84.7 - 100%) -- 6.3% chance to OHKO

+2 252+ Atk Victini V-create vs. 252 HP / 0 Def Rotom-H: 253-298 (83.2 - 98%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Victini Bolt Strike vs. 252 HP / 252+ Def Slowbro: 350-412 (88.8 - 104.5%) -- 31.3% chance to OHKO
+2 252+ Atk Victini V-create vs. 252 HP / 0 Def Thick Fat Snorlax: 382-450 (72.9 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Victini Bolt Strike vs. 252 HP / 252+ Def Suicune: 340-400 (84.1 - 99%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Victini V-create vs. 0 HP / 0 Def Victini: 268-316 (78.5 - 92.6%) -- guaranteed 2HKO
Text = Chance to Kill


So, after you get all your boosts and are ready to sweep, there are exactly 7 things in the tier that can reliably stop you defensively. With Stealth Rock, there are three. With Stealth Rock and one layer of Spikes, there is only fucking defensive Arcanine being a little bitch =(.

REPLAYS COMING SOON
Heads up...248 HP gives you an extra switch in to Stealth Rock
 
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