Balanced Hackmons Threatlist

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Kit Kasai

Love colored magic
This is missing Normalize.

EDIT: and I think Simple is also a thing
Normalize is more of a support ability for gengar. If you use it for offense, it's either a one time use (skill swap) which makes it kinda outclassed by mold breaker, or ruins your STAB (entrainment) which ruins the point of it being offense.
 
  • prank xerneas is support. Defensive ph is a defensive.
  • Shedinja and Chansey need to be longer, Chansey needs to be written in a more formal manner
  • The main gengar set is mold breaker hands down, you should mention mold breaker spore, and king's shield (should generally be longer, but reduce lightningrod and increase mold breaker analysis)
  • NO abbreviations. Darmanitan-Z is not Darm-Z, etc.
  • Aggronite > Mail on maggron
  • PeefRimgarr's xern thing is kind of fluffy (ditch unaware imo)
  • Darmanitan-Z- Regenerator/Fur Coat/Unaware. Ditch the gimmicky mold breaker, and talk more about how it's resist can help out a lot. Mention regen moves like nuzzle and stuff, don't assume people know what regenerator means.
  • If you want simple gengar, I don't really care.
Thanks to everyone for participating! I just want this to be done well, sorry if I come off a bit hypersensitive.
 
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Normalize is more of a support ability for gengar. If you use it for offense, it's either a one time use (skill swap) which makes it kinda outclassed by mold breaker, or ruins your STAB (entrainment) which ruins the point of it being offense.
Good point, I wasn't thinking about that. The point about Simple still stands though.
 

Aerodactyl-Mega
Type: Rock / Flying
Base Stats: 80 / 135 / 85 / 70 / 95 / 150
Common Abilities: Magic Guard

Aerodactyl-Mega is by far, the best user of Magic Guard in the current Balanced hackmons metagame this is because of it's large attack stat in addition to it's ridiculous speed tier making sure that almost every pokemon lacking priority possesses the ability to outspeed Aerodactyl-Mega. Having access to both Head Smash and Brave Bird is a very big deal for a Magic guard user. There are two items that can be used on Aerodactyl-Mega in the shape of Toxic Orb and Life Orb. Toxic Orb is the more useful item as it becomes a great status absorber in addition to not taking damage from the Toxic Orb due to Magic Guard while Life Orb gives Aerodactyl-Mega even more power. One problem with Aerodactyl-Mega, is that it becomes completely walled by Flaut there is a plethora of pros including the fact that almost nothing can switch into it, the only failsafe way of killing Aerodactyl-Mega is revenging it with a pokemon such as Kyurem-Black, and the ability to run through both offensive and stall teams.
(Currently editing)
 
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Reserving Regigigas (Offensive)


Regigigas

Type: Normal
Base Stats: 110 / 160 / 110 / 80 / 110 / 100
Common Abilities: Poison Heal / Illusion

Possessing reasonably high bulk for an offensive Pokemon, a decent speed tier, an excellent attack stat, and the coveted normal typing which provides it excellent STAB moves and few weaknesses, Regigigas represents an excellent example of a Pokemon that possesses all the tools to abuse Poison Heal effectively. Abusing the normal typing, Regigigas can use a fully powered Facade to severely damage almost anything that doesn't resist it, and even break resists after having raised its attack stat via swords dance, shell smash, or shift gear. In addition, the healing Poison Heal provides makes Regigigas very difficult to kill when combined with the offensive pressure it exerts, limiting opposing opportunities to attack. Regigigas often uses either Knock Off or Sacred Fire as well to deal with Ghost and Steel types respectively, making it even more difficult to directly counter unless you know which it is running. With access to STAB ExtremeSpeed, Regigigas can also abuse an Illusion belly drum tactic, which can be both unexpected and block Imposter when pulled off without having the illusion broken. (If your opponent switches to a counter to the illusion, for example.) As an extra note, when using Regigigas, it is important to decide whether you prefer mixed or physical bulk, as Slaking has the exact same offensive stats as Regigigas but superior physical bulk and inferior special bulk. Regigigas is usually the superior choice.

EDIT: Added in V-create and koff as possible coverage moves at Adrian Marin 's request, though I'm really not sure if spore/dark void needs to be mentioned since it's pretty much a staple on PH
 
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Reserving Xerneas under defensive.


Xerneas

Type: Fairy
Base Stats: 126 / 131 / 95 / 131 / 98 / 99
Common Abilities: Poison Heal

Xerneas is one of the best Poison Heal walls in the Balanced Hackmons metagame. With great bulk and a great typing in Fairy, it excels as a wall against a multitude of common sweepers such as Mega Gyarados, Mega Garchomp and most Poison Heal Mega Mewtwo-X. It is usually used with a moveset of: Topsy Turvy, Worry Seed, Moonblast and a healing move. It may also be seen using Parting Shot and Spore. Good teammates include: Imposter Chansey, Magic Bounce Giratina, Poison Heal Yveltal and a good core to defeat -ate users. The idea behind this set (and stall in general) is to safely scout with Imposter and other Pokemon to make sure whether your precious Xerneas can wall it or not. Also, like most Poison Heal Pokemon, you must make sure that its Toxic Orb remains intact before it activates. Even after it activates, if the orb has been removed, be wary of using Aromatherapy / Heal Bell, as it must remain poisoned. Normally, Poison Heal Xerneas is used as a sweeper. The very idea of using Topsy Turvy and other support moves on a Poison Heal Pokemon is new, and its effectiveness is only limited by the way you use it.

EDIT: Now that I finished writing the Xerneas analysis, is it possible for me to reserve Yveltal under defensive?

Also, may I give suggestions to improve some of the other analyses?
 
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berry

what kind
is a Community Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff

Gyarados and Gyarados-Mega (offensive)
Type:
Water / Flying or Water / Dark
Common Abilities: Simple / Mold Breaker

Gyarados, a pokemon outclassed in the previous generations, has finally reached a niche in Balanced Hackmons. Upon recieving its Mega Evolution, it has become one of the most prominent mold breakers and physical sweepers. Most Gyarados sets begin with the "base form" gyarados, usually with an ability such as simple with the move Shell Smash, to increase its attack and speed significantly higher. A similar strategy may be used with Belly Drum and a healing move, increasing its physical attack stat significantly. After these stats are boosted, Gyarados mega evolves with the Gyaradosite, and it gains the ability Mold Breaker, which cancels out the effects of any of the opponent's pokemon's ability. Gyarados-Mega, which can sweep with priority moves such as Aqua Jet and Extremespeed, both doing astounding amounts of damage to the opposing team. The most common Gyarados-Mega sets revolve around stat boosting and mega evolving, but some less common sets include gale wings paired with brave bird, and motor drive stat boosting and then evolving.
Common Moves :
Boosting - Shell Smash, Shift Gear, Belly drum
Attacking - Waterfall, Aqua jet, Extremespeed, Knock off, Shadow sneak, Crabhammer, Sucker punch, Pursuit
 
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  • Adrian Marin has permission to suggest changes. So does TheCommadore and Keep it Playful.
  • Giratina will be added.
  • guys please make the changes I posted about, I noticed some of them were made and thank you for that.
I am 100% satisfied with Kl4ng's Regigigas and Adrian's defensive Xerneas. Everything else needs varying levels of fixing.
 
I feel that all analyses should give examples of what moves x Pokemon normally uses.

For example, Kl4ng's Regigigas was written really well, but I feel that adding moves that it often uses would help many newbies understand more about it.
 
Reserving Kyogre (Offensive)



Type: Water
Base Stats: 100 / 100 / 90 / 150 / 140 / 90
Common Abilities: Poison Heal

Holding the pure Water typing, Kyogre can not only take hits but can also bring the rain. Poison Heal is the most dangerous ability this beast can use period. After just one Quiver Dance, Kyogre can become very difficult to stop. Using the moves Scald, Moonblast, Quiver Dance and either Magma Storm / Spore / Stealth Rock, not even most Imposters have a chance. Able to burn Imposters and Mega-Scizor with Scald, Moonblast provides extremely good coverage against Dragons and Dark, while the last move can be used to negate Poison Healers, put Pokemon to sleep, and lay rocks (to stop Shedinja).
 
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Reserving Yveltal (Offensive)

Type: Dark / Flying
Base Stats: 126 / 131 / 95 / 131 / 98 / 99
Common Abilities: Aerilate, Gale Wings

Although Yveltal is most commonly seen in an defensive role, using it's excellent bulk, and unique set of resistances to wall many common threats, such as Mega Gengar, and some variants of Mega Mewtwo X/Y, it is also capable of abusing it's great mixed attacking stats and STABs in order to pose an offensive threat. The key to using Yveltal is it's flexibility, as it has typing that works both offensively and defensively, and stats that do the same, and this allows it to be one of the most flexible threats in the metagame. Offensively, it is most often seen abusing it's flying STAB in conjunction with the powerful knock off. The Aerilate set capitalizes on this by using it's typing and bulk to switch into threats it can kill with Fake Out / Extreme Speed, and punishing the switch in with Knock Off. This allows it to cripple the opposing team, as well as provide a defensive switch in to the threats the defensive sets are designed to wall. The gale wings set is less of a utility set, and more of a sweeper. It's purpose is to abuse powerful STAB moves in Brave Bird / Oblivion Wing and Knock Off, while setting up with shell smash. The main flaw in this set is that it has no obvious way to beat imposters, and must rely on team mates to do it, as well as being weak to Pixilate Xerneas and Refrigerate Kyurem-Black. Although that makes the Gale Wings set less effective than the Aerilate one, running King's Shield can allow you to get past those threats.
 
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Reserving Garchomp-Mega (Offensive)

Type: Dragon/Ground
Base Stats: 108/170/115/120/95/92
Common Abilities: Poison Heal, Technician, Prankster

Despite the typing which leaves Garchomp-Mega vulnerable to Kyurems' Extreme Speeds and Xerneas' STAB moves, Garchomp can be seen in the Balanced Hackmons metagame threatening the battlefield with its common Poison Heal set, where it tends to lure in imposters, trap them with Thousand Waves and outstall the few PP they have while setting up Shift Gear or, preferably, Coil boosts. Spore is often used since once the Toxic Orb has activated Garchomp becomes immune to Magic Bouncers. Another rare sight is Prankster Garchomp who tends to replicate the common fifth-gen set with a combo of Thousand Arrows and Copycat. The speed tier is important since it lets outspeed common Pranksters like Kyogre and other legendaries who sit in the 90 tier and then Taunt/Spore or outright kill them with Copycat attacks. With its nice Special Attack stat it can be a good revenge killer of Contrary Dragons who have just used Draco Meteor to boost their Special Attack. Technician can be used as well, with Bonemerang and Dual Chop reaching critical base damage without drawbacks. Overall, Garchomp-Mega is a nice pokemon but has the flaw of being too Extreme Speed weak.


EDIT: Eh, I noticed I've been too descriptive...
 
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Reserving Kyogre (Defensive)

Kyogre

Type: Water
Base Stats: 100 / 100 / 90 / 150 / 140 / 90
Common Abilities: Regenerator, Poison Heal

Being one of the few Ubers with a specially defensive inclined spread and the only Uber with a mono-water typing, Kyogre carves a niche for itself as one of the few viable RegenVest users in the tier. Despite not being able to use defensive moves due to the vest while being a defensive Pokemon, Kyogre can utilize offensive moves with beneficial side effects to still maintain its use as a wall. Moves like Nuzzle, Dragon Tail, Circle Throw and Clear Smog all allow it to control special attacking boosting sweepers. In addition, Kyogre can use a STAB Scald to punish physical attackers that switch in wishing to strike on its weaker side and use volt switch to maintain momentum. Acting in a similar fashion to the Regenerator set, Kyogre can also use a defensive Poison Heal set effectively, stopping dangerous sweepers Regenerator Kyogre can not stop due to status such as Poison Heal Xerneas and even Refridgerate Kyurem-B lacking Bolt Strike, in exchange for lower special bulk.
 
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Kit Kasai

Love colored magic
I'm gonna do the writeup for gengarite now. Can I include support gengar-mega in the same post?

edit: finished with the gengar writeup
 
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Reserving Yveltal (Defensive)


Yveltal
Type: Dark/Flying
Base Stats: 126 / 131 / 95 / 131 / 98 / 99
Common Abilities: Poison Heal

Yveltal is probably the best counter against Mega Gengar, one of the most dangerous Pokemon in the entire metagame. Yveltal enjoys using moves such as Knock Off, Circle Throw, Sucker Punch, Roost, Spore and Imprison. It is so infamous as a Mega Gengar counter that many even compromise Mega Gengar's offensive potential for the sole purpose of defeating the great wall known as Yveltal. It is truly not uncommon to see Mega Gengar use Moonblast, Judgment/Techno Blast or remove a sleep move just to add coverage to defeat it. For this reason, as of now, Yveltal commonly carries Sucker Punch. It's worth noting that Knock Off is not guaranteed to OHKO without a +atk nature, but it comes close (93.8% chance to OHKO.) Sucker Punch is guaranteed to OHKO Mega Gengar after a Shell Smash boost, but it can't OHKO Mega Gengar without the defense drop. It's recommended to first safely scout with a Prankster that has Topsy Turvy to prevent Yveltal's demise against a Mega Gengar set that may have something to defeat it. Like all Poison Heal sets, it is essential to keep the orb intact. Be aware that if the Toxic Orb is removed, Heal Bell or Aromatherapy may remove its poison status for the rest of the battle. Mega Gengar isn't the only thing Yveltal can wall, it's also very reliable against many variants of Mega Garchomp and can pressure Giratina with ease. To use this set effectively against Imposters, it must either have a partner that can help wall/PP stall Imposters or use Imprison to defeat them. Indeed, Defensive Poison Heal Yveltal is a great set that can fit into almost any team.

Suggestions and Complaints:

Aggron-Mega
Type : Steel
Base Stats : 70 / 140 / 230 / 60 / 80 / 50
Common Abilities : Magic Bounce / Flash Fire (less common)

Aggron is a common Magic Bounce user in Balanced Hackmons. It is tied for the highest physical defense of all pokemon, and it boasts a high attack stat, making shuckle seem sub-par. It is a pure physical tank with a decent defensive typing, but it lacks powerful physical STAB. In most sets, no attacking moves are run, but the most viable can be U-Turn, which counters both the ever-present deoxys family, and Mewtwo-Mega-Y. It can be run with support moves such as defog, which while resisting stealth rocks, it can get rid of toxic spikes which could be a pest for sweepers. It may also be run with Aromatherapy to clear the user's team of toxic or sleep spams, which the former Aggron is not affected by. A common item is the Rocky Helmet, which is run on most BH pranksters and magic bouncers, but it could be substituted for leftovers or mail. It is an easy switch in to setup sweepers, as its defensive steel typing resists over half of the 17 possible attacking types. A set with these forementioned moves may be run with King's Shield, a shielding move which cripples physical attackers of the fighting type, one of Aggron's most common weaknesses. Overall, Aggron-Mega is a jack-of-all-trades, being able to run many support roles such as a spikesetter, and being able to tank physical hits from many attackers. Alternate sets can be run which provide healing support, and a sub passer with high defensive capabilities. A bulky steel type pokemon can also run several other abilities, which hinder its sparce weaknesses. Flash fire, normally seen on Scizor-Mega, is a useful ability, removing one of Aggron's largest and most prevalent weaknesses, the fire type. A set like this may be run as a spike setter / support aromatherapy user, which will clearly be targeted by the nearest fire type or move. This ability, paired with an air balloon, may reduce Aggron's weakness to only one, the fighting type. This set could be used as a lead, or an anti-contrary V-Create user, and may be paired with moves such as protect and king's shield, which cover the user completely in case of a fighting type attack.


TL;DR
  • magic bounce for defog / aromatherapy, magic bounce stuff
  • Flash Fire for spikesetting and various support
I'm confused why some words properly have capital letters while some don't. Also, Flash Fire Mega Aggron seems to be outclassed by many Fur Coat Pokemon (such as Darmanitan Z.)

Shedinja
Type: Bug / Ghost
Stats: 1 / 90 / 45 / 30 / 30 / 40
Common Abilities: Sturdy

Shedinja is arguably the most centralizing force in the BH metagame, and there's good reason. With it's bizarre 1 HP, it becomes nearly invincible with Sturdy, since Sturdy prevents OHKOes at full and 1 HP is full for Shedinja. This forces all teams to run either entry hazards or a mold breaker, or else Shedinja can just outright wall your team with 0 opposition. It has quite a few drawbacks, such as it's awful offensive stats and somewhat common weaknesses in status and entry hazards, but with proper team support or against an unprepared team it is quite literally unstoppable.
One of the greatest dangers of Shedinja is Rocky Helmet, it warrants a mention. Also, I feel that its common moves should also be added. I'm confused why some words properly have capital letters while some don't.

I literally just did Chansey so I could reserve
Offensive Mega Gengar (my favorite BH Pokemon!)

Mega Gengar
Type: Ghost / Poison
Stats: 60 / 65 / 80 / 170 / 95 / 130
Common Abilities: Lightningrod / Mold Breaker

Mega Gengar is one of the largest offensive titans in the entire metagame. Thanks to its sky-high Special Attack and insane Speed, it can outspeed and damage many opponents. Lightningrod is one of Mega Gengar's most common sets, as thanks to Electrify and its high Speed, it is essentially immune to any slower attack and gains a Special Attack boost in the process. The best part of Mega Gengar is that it cannot be revenge-killed by Chansey, as it often carries Spooky Plate + Judgment, which Chansey does not copy. Mold Breaker is its next post powerful set; it can break through Shedinja thanks to this, which makes it a great set up sweeper.
Chansey may also use Spooky Plate if it desires to. Additionally, its common moves besides Electrify and Judgment also deserve a mention. Also, why does Lightning Rod Mega Gengar have so many sentences dedicated to it while Mold Breaker only has one?

Reserving Zekrom (offensive).

(No one wants to do it anyway)



Zekrom

Types: Dragon/Electric
Base Stats: 100/150/120/120/100/90
Common Abilities: Sheer Force / Poison Heal / No Guard

Zekrom is a pretty rare sight in Balanced Hackmons, but it has a few unusual traits that give it an advantage over its fellow Dragon-types. One of these is the uncommon Electric STAB, resisted by very few common types (Dragon being the obvious exception), giving it a more powerful Bolt Strike. Bolt Strike's paralysis chance allows Zekrom to effectively run a Sheer Force set with Coil and Dragon Rush. This set hits extremely hard off of Zekrom's 150 base Attack stat. So does the Poison Heal set, which, like most, uses coverage moves Zekrom resists to deal with Imposters, and burns them with Sacred Fire. Zekrom also makes uses of the Electric STAB to run a traditional parafusion mixed No Guard set with Zap Cannon and Dynamic Punch quite effectively. The second main advantage of using Zekrom is the surprise factor; because it isn't the most prominent threat by any means, an opponent can rarely determine immediately what role Zekrom will play. This allows it to effectively run unusual moves; a mixed Mold Breaker set with Draco Plate Judgment may occasionally be seen, though it's not at all common.
I like this analysis, but Volt Tackle probably also deserves a mention, especially for its Poison Heal set.
 
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Asterat, can I have permission to suggest changes? I can see a few things that could be edited (such as adrian adding unaware to his yveltal - not common, but the typing and stats make for a good one if you need it.)
Edit:
Reserving Support Ho-oh (I know it's not support in OP, but the MG and REgenvest set seem like support to me.)
 
Asterat, can I have permission to suggest changes? I can see a few things that could be edited (such as adrian adding unaware to his yveltal - not common, but the typing and stats make for a good one if you need it.)
Edit:
Reserving Support Ho-oh (I know it's not support in OP, but the MG and REgenvest set seem like support to me.)
I thought of adding Unaware Yveltal, actually, but it says common abilities, so I didn't add it.

Asterat Should I mention Unaware in the defensive set?
 
Can I reserve offensive Skymin? I know it's not on the list, but you have things on there that I've not seen in months, like Palkia and Ho-Oh, or at all, like offensive Heatran.

Edit: I'll write it anyway.



Shaymin-Sky (Offensive)
Type: Grass/Flying
Base Stats: 100 / 103 / 75 / 120 / 75 / 127
Common Abilities: Quick Feet, Flare Boost

With it's already naturally high speed, only beaten by five common Pokemon in the tier, and good attacking stats, Skymin swoops into the tier as an excellent clean-up sweeper capable of dismantling a weakened team whose counters are either eliminate or are in no position to counter. By packing a Flame Orb, Skymin can choose to either outspeed the entire unboosted metagame or get a significant boost to its attack power. The residual damage may seem a little counter-intuitive to Balanced Hackmon's usual focus on recovery, but Skymin's primary choice of attack, a Tail Glow boosted Oblivion Wing, can bring it back to full from even the brink of death. Skymin's high speed, plus the sheer amount of healing a boosted Oblivion Wing grants, makes Skymin surprisingly difficult to take down despite its otherwise modest defenses. Even if the opposing Imposters are not removed before set-up, Skymin generally doesn't fear them as they can't copy its boosts, can't safely switch into Oblivion Wing, and, if using Quick Feet, a Modest Skymin with only 160 Sp. Def EVs can OHKO even a full HP Imposter Eviolite Chansey with Ice Beam while still retaining enough bulk to set-up in Gengar's face. It's last move slot, or two if using Flare Boost can simply be devoted to additional STAB, such as Giga Drain or Seed Flare, coverage, such as Earth Power and Blue Flare, Shedinja-killing duties, such as Leech Seed or Magma Storm, or even abuse Skymin's status immunity with Spore or Dark Void.


Could maybe use some trimming. I'm also not sure if Serene Grace should be mentioned since it can literally copy and paste an Ubers SG abuse set and get good mileage out of it. Or even more if it tweaks such a set a bit.
 
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Reserving Blissey (Supportive)


Blissey

Type: Normal
Base Stats: 255 / 10 / 10 / 75 / 135 / 55
Common Abilities: Imposter, Prankster

While Blissey cannot hold an Eviolite or Lucky Punch like Chansey, due to the higher HP stat, it is the statistically better Imposter when using items other than the aforementioned. Choice scarves are the most commonly seen alternate item, taking irritating speed ties out of the equation. Other items such as Safety Goggles and Spooky Plate are also useful options for evading spore and being able to stand up to Gengar respectively. Blissey can also utilize a prankster SubPass set that Chansey cannot use due to leftovers, which can frequently sub down on most any special attacker and allow frail set-up sweepers a chance to sweep. Blissey also has a choice of a team support move in the 4th slot when using this set - most commonly Encore, Topsy Turvy, Spore, or Destiny Bond.
 
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Rayquaza
Type: Dragon / Flying
Base Stats: 105 / 150 / 90 / 150 / 90 / 95
Common Abilities: Aerilate

Rayquaza is an uncommon Pokemon in Balanced Hackmons that functions as a powerful mixed Aerilate user. Aerilate is Rayquaza's best ability; Fake-Out and Extreme Speed are used for powerful priority while utilizing Boomburst to overcome physically defensive Pokemon such as Mega Scizor or Mega Aggron, which might otherwise tank the aforementioned priority combination . Its Flying STAB is resisted by few types and Rayquaza can run coverage moves to overcome these obstacles; for example, Low Kick or Close Combat can be used to defeat Mega Tyranitar and Registeel. It is also useful in overcoming Ice and Fairy-resisting Pokemon used to stop other -ate users. An item which boosts damage without drawbacks such as a Sharp Beak is most commonly seen but a Life Orb can be used to give Rayquaza even more power. Rayquaza's ability to use a powerful mixed Aerilate set is therefore what makes it stand out in Balanced Hackmons.
 
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Kyurem-White

Type: Dragon / Ice
Base Stats: 125 / 120 / 90 / 170 / 100 / 95
Common Abilities: Refrigerate

Kyurem-White is well known as an extremely powerful Specially offensive Refrigerate user. With a boosting nature and item, Boomburst allows it to hit almost everything in the metagame for a large amount of damage, including Ice-resists that are not Specially defensive such as Mega Scizor and Mega Aggron. A passable Fake Out and Extreme Speed can be used if a Choice item is not used. The rest of its moves go into dealing with Pokemon that can tank Kyurem-White's Ice STAB; for example, Bolt Strike is used to hit Kyogre, Ground type moves hit Steel types that can take a Boomburst such as Aegislash and Registeel and Secret Sword can also hit Ice-resisting Pokemon. A Life Orb allows Kyurem-White to hit Pokemon that check it for viable amounts of damage, although a boosting item without drawbacks such as a NeverMeltIce preserves Kyurem-White's passable bulk. Choice items are also an option; a Choice Scarf allows for a powerful surprise against frail Pokemon and Choice Specs strengthen Boomburst's power even further. Choice items also make Trick a viable option and can cripple certain defensive Pokemon. Kyurem-White is therefore set apart from others through Boomburst's uniquely strong power and the utility its other moves can bring.
 
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Blaziken-Mega
Type: Fire / Fighting
Base Stats: 80 / 160 / 80 / 130 / 80 / 100
Common Abilities: Mold Breaker / Adaptability

Blaziken-Mega is a powerful offensive Pokemon with great STAB moves, especially V-Create. Through Mold Breaker, Blaziken-Mega can threaten to smash Pokemon that use Flash Fire or Fur Coat or even the unlucky teammate that switches in, and Pokemon that resist Fire moves are hit hard by Close Combat. There are a variety of options for the last two moveslots: Against Giratina, U-turn preserves momentum while Knock Off or Play Rough allow for decent damage; Pursuit and Stealth Rock give Shedinja a hard time and very rarely, boosting moves are used if the player can counter the possibility of an Imposter user switching in. The less common ability Adaptability can also be used for even stronger power; these movesets are identical to Mold Breaker sets bar Stealth Rock and the possible inclusion of Thousand Arrows to hit Aegislash. With both abilities, a Life Orb is the preferred choice of item to boost Blaziken-Mega's power, however Safety Goggles function well in blocking Spore. When used with precision, Blaziken-Mega can take down important Pokemon and therefore break important "links" in the "chain" of a team.


(more intimidating imo)
 
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Well, since I've already written about MegaChomp, I reserve Gardevoir-Mega (Offensive)

Type: Psychic/Fairy
Base Stats: 68/85/65/165/135/100
Common abilities: Magic Guard/Pixilate/Prankster/Simple

There are not many roles Gardevoir-Mega can have that are not overshadowed by Xerneas, which sports better defensive stats and typing with neutrality to Shadow Ball and Knock Off as well as resistance to U-Turn. Gardevoir-Mega's stats obviously scream for a special nuker and this is what it does with a few different sets. The most common set is Magic Guard, thanks to the sheer power of Light of Ruin without drawbacks and the chance to increase the strength of the move with Life Orb with no recoil. However, most people tend to play Gardevoir-Mega with Flame Orb to let it switch into Spores if already burnt and give it the chance to cripple the physical attackers trying to threaten the lady out with a well-timed Psycho Shift. Spore or Dark Void is another move used considering it is immune to Magic Bouncers once Orb is activated. Pixilate is another set used for wallbreaking: a Specs Modest Boomburst can threaten even most resistors, 2HKOing common steel types like Scizor and Aegislash-Shield and rivaling with Specs Kyurem-White's power. In addition to Specs set, Pixilate is used for a sweeping set with Shell Smash or Geomancy and Stored Power/Boomburst/Earth Power. 100 is not a bad speed tier either, letting it outspeed most cover legendaries like Yveltal, Kyogre and the Kyurem formes. Prankster, while rarely used, can be threatening with a mix of Spore, Heart Swap, Stored Power, Moonblast, Copycat, Tail Glow, et cetera. Another rare sight on Gardevoir is Magic Bounce which coupled with Substitute and a resistance/immunity to Circle Throw and Dragon Tail respectively makes a setup set threatening, only phazed out by Parting Shot.
 
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