Punchshroom
FISHIOUS REND MEGA SHARPEDO
Does Hariyama have a +2 boosting move and strong STAB priority? While SD may be slow, it can still outspeed a good number of defensive responses, being able to outspeed a good majority of defensive Grass-types while hurting Electric-types with powerful boosted Aqua Jets. If it doesn't look like Gatr can sweep, it can use its great bulk to check stuff, like motherfucking Zangoose and Archeops, which pretty much means Gatr can still check a good amount of shit if not allowed to setup due to good bulk, lack of weaknesses, and most importantly priority which lets it check stuff in the first place. Also Gatr's physical movepool is likely better than Samurott's (at least for NU), mostly because of its access to Ice Punch to hit Vileplume and Gourgeist, whereas Samurott's Megahorn doesn't hit them SE.Actually, honestly, I feel that Feraligatr should be knocked down to A rank or A- rank.
Sure, its bulky, but its slow as molasses and has one of the most garbage movepool in the tier. Aqua Jet is fun, but 40 Base Power isn't going to hurt anyone unless you're Typhlosion or Archeops. Many people say that it has good bulk, I agree on that point, but so do many others like Hariyama. Then, they claim it has many setup opportunities: The Swords Dance set is terribly slow, and unless your team is very weak to Water or has terrible Speed, I don't think Feraligatr is going to sweep anyone any time soon.
Funny you'd mention that bulky Pokemon with (formerly) no weaknesses as your example. Would the 'lack of a better example' be because +1 Gatr stands a good chance of OHKOing 252 HP / 104 Def Rhydon, aka the same Rhydon that always avoids a OHKO from CB Sawk's Close Combat after Stealth Rock damage? I agree that DD is lacking in power compared to SD, but not by itself.The Dragon Dance set, is very lacking in power. +1 Waterfall cannot take down Spiritomb (for lack of a better example).
I would say Gatr is right up there alongside its fellow 'setup gods'. Gatr uses its bulk to find setup opportunities, and unlike the bulky Shell Smashers it gets to keep its bulk without having to use an item for it, while making up for its speed with 'you know what'. This allows Gatr to wield Lum Berry, which drastically increases the number of setup targets to the point where Gatr can set up on almost anything that doesn't hit it SE, and sometimes even those that do. Keep in mind Gatr only has 2 weaknesses. The thing about Gatr is that without a faster SE attack and Water resist in one, the opponent would be hard pressed to beat Gatr without suffering a lot of damage as a result, with only ~a handful of Pokemon making it safely out of Gatr's rampage. See below:Feraligatr is setup bait for setup gods like Omastar, Gorebyss, Shiftry (Aqua Jet me please!), Barbaracle (eats +2 Waterfalls like a man) and many more. It's terribly low Speed prevents it from functioning as a sweeper and Aqua Jet is merely a mitigation, it is not a solution at all. When its only other sweeping move besides Waterfall is Frustration, you can see that its movepool has serious problems.
- Seismitoad needs to be offensive if it wants to beat Gatr, since defensive ones would lose simply because it cannot beat Gatr quickly enough (even then offensive Toads only 2HKO with Grass Knot <50% of the time).Did I mention that it gets hard blocked by very common stuff like Seismitoad, Vileplume(with speed), Poliwrath, Cacturne?!, Ludicolo, Ferroseed, I can go on...
- Plume basically needs almost max speed to outrun 4 Spe Gatr, which means it throws away its ability to check Fighting-types; defensive Vileplume loses to +4 Ice Punch (yes, Gatr can actually Swords Dance again in its face), while your speedy Plume already loses to +2 (while failing to OHKO 252 HP Gatr), tho Gatr may just Swords Dance again, meaning you're only really winning on surprise factor. Lum Berry means Plume cannot simply Powder it.
- Poliwrath does make a nice response to Gatr....until the latter saves itself as the last Pokemon (and then's when your team can be worn down), so you can find yourself in trouble once more.
- Cacturne does beat SD, but gets bumrushed by DD.
- Ludicolo is definitely a solid Gatr response, and is one of the few that would slot in nicely on offensive teams.
- Ferroseed is a great defensive response, although it is considerably easier to wear down than say, Vileplume.
"Oh my, Shiftry's Life Orb Sucker Punch cannot OHKO Sceptile / Zangoose, must not be A+ material." Keep in mind we can't expect too much from an unboosted 75 BP move, but it's how easily Gatr can get that boost that it becomes harder to handle.edit: I also realise that 252+ unboosted Ice Punch by Feraligatr cannot OHKO Shiftry... what is this thing doing in A+?
That said, Gatr may not be on its way to S yet, but I really don't see it dropping, especially not to A-. :/ It's still the biggest reason fast Water-resists (that actually beat Gatr) are coveted right now, and the amount of damage Gatr can deal per match is pretty consistently high. It's simply an unfortunate case that one of said 'faster Water resist with SE move' happens to be Shiftry (beaten by Dragon Dance), but Gatr can definitely hold its own against a lot of Pokemon.
Edit: Also yeah, most faster Water resists happen to be vulnerable to DD Gatr, which can afford better coverage, so no, Gatr is not always 'easy to check', your best hope against it is to pack either a solid hard counter (not many), or use both faster Water resists with SE moves + stuff that can wall DD better.
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