SIC(K) Round 1 - Akela vs Gerard


Dragonite, Behemoth, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Abilities: Inner Focus / Multiscale (H)

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Physical (50):
Aerial Ace
Aqua Jet
Aqua Tail
Bind
Body Slam
Brick Break
Bulldoze
Cut
Dive
Double-Edge
Dragon Tail
Dragon Rush
Dynamicpunch
Earthquake
Extremespeed
Facade
False Swipe
Fire Punch
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Head
Iron Tail
Natural Gift
Outrage
Power-up Punch
Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Superpower
Take Down
Thunderpunch
Waterfall
Wing Attack
Wrap

Special (33):
Air Cutter
Blizzard
Bubblebeam
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass (6)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Ominous Wind
Razor Wind
Round
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon

Other (36):
Agility
Attract
Bide
Captivate
Confide
Curse
Defog
Detect
Double Team
Dragon Dance
Endure
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Supersonic
Swagger
Tailwind
Thunder Wave
Toxic
Whirlwind
Total Moves: 119/119

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks (102/102 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Trick-or-Treat
U-turn
Will-O-Wisp(*)
Yawn

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89 - MAX]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Hecate (Aurumoth) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic

  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Weak Armor / No Guard / Illusion (H)
  • Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
  • No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
  • Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23

EC: 9/9
MC: 4
AC: 5/5

Attacks (81/81)


Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt


Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (107/123)
Barrier
Baton Pass
Confusion
Copycat
Double Slap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Psybeam
Psychic
Psywave
Quick Guard
Recycle
Reflect
Role Play
Safeguard
Substitute
Tickle
Trick
Wide Guard

Fake Out
Future Sight
Healing Wish
Hypnosis
Icy Wind
Magic Room
Nasty Plot
Power Split
Teeter Dance

Aerial Ace
Attract
Bide
Brick Break
Calm Mind
Charge Beam
Counter
Dazzling Gleam
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Headbutt
Hidden Power (Fire)
Hyper Beam
Infestation
Natural Gift
Payback
Power-Up Punch
Protect
Psych Up
Psyshock
Rain Dance
Rest
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Solar Beam
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Zap Cannon

Body Slam
Covet
Drain Punch
Dynamic Punch
Fire Punch
Follow Me
Foul Play
Helping Hand
Ice Punch
Iron Defense
Magic Coat
Metronome
Mind Reader
Mud-Slap
Nightmare
Seismic Toss
Skill Swap
Signal Beam
Snatch
Snore
Thunder Punch
Uproar
Wonder Room
Zen Headbutt


Elevator Music's Bariyaado the Mr. Mime, Its_A_Random's Inzektor the Volbeat, Frosty's Bongo Bongo the Dusknoir, Maxim's Top Cat the Delcatty, and akela's Titanus the Exploud

Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (107/123)
Barrier
Baton Pass
Confusion
Copycat
Double Slap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Psybeam
Psychic
Psywave
Quick Guard
Recycle
Reflect
Role Play
Safeguard
Substitute
Tickle
Trick
Wide Guard

Fake Out
Future Sight
Healing Wish
Hypnosis
Icy Wind
Magic Room
Nasty Plot
Power Split
Teeter Dance

Aerial Ace
Attract
Bide
Brick Break
Calm Mind
Charge Beam
Counter
Dazzling Gleam
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Headbutt
Hidden Power (Fire)
Hyper Beam
Infestation
Natural Gift
Payback
Power-Up Punch
Protect
Psych Up
Psyshock
Rain Dance
Rest
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Solar Beam
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Zap Cannon

Body Slam
Covet
Drain Punch
Dynamic Punch
Fire Punch
Follow Me
Foul Play
Helping Hand
Ice Punch
Iron Defense
Magic Coat
Metronome
Mind Reader
Mud-Slap
Nightmare
Seismic Toss
Skill Swap
Signal Beam
Snatch
Snore
Thunder Punch
Uproar
Wonder Room
Zen Headbutt


Volbeat [Inzektor] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Bug
ABILITIES: Illuminate / Swarm / Prankster (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
AC: 5/5

ATTACKS (76/76)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Brick Break
Bug Bite
Counter
Dizzy Punch
Double-Edge
Dynamic Punch
Facade
Fling
Focus Punch
Frustration
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Quick Attack
Return
Secret Power
Seismic Toss
Tackle
Thief
Thunder Punch
U-Turn
Zen Headbutt

SPECIAL
Air Cutter
Bug Buzz
Charge Beam
Dazzling Gleam
Giga Drain
Hidden Power (Fire)
Mud-Slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift
Thunder
Thunderbolt
Water Pulse

OTHER
Attract
Baton Pass
Captivate
Confide
Confuse Ray
Double Team
Encore
Endure
Flash
Helping Hand
Light Screen
Metronome
Mimic
Moonlight
Protect
Psych Up
Rain Dance
Rest
Roost
Sleep Talk
String Shot
Substitute
Sunny Day
Swagger
Tail Glow
Tailwind
Thunder Wave
Toxic
Trick



Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type: Ghost

Abilities:
Pressure/Frisk (H) [UNLOCKED]


Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (100/100 - MOVEPOOL COMPLETED!):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Infestation
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room

Shadow Mend


Delcatty [Top Cat] (M)
Nature: Adamant (+Atk, -SpA)

Type:
Normal


Abilities:
Cute Charm/Normalize/Wonder Skin (H)


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 6/6
MC: 0
AC: 5/5

Attacks (30):
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Doubleslap
Assist
Charm
Faint Attack
Wake Up Slap
Double-Edge
Heal Bell
Covet
Captivate
Play Rough

Simple Beam
Sucker Punch
Last Resort
Psych Up
Wish
Helping Hand

Toxic
Protect
Substitute
Dig
Safeguard
Wild Charge


Exploud [Titanus] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Egg Group: Monster/Field
Abilities: Soundproof, Scrappy
Stats:
HP:
110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: [61/95]
Level Up
Astonish
Bite
Boomburst
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar
Egg
Circle Throw
Disarming Voice
Extrasensory
Hammer Arm
Smelling Salts
Smokescreen
Snore
Tutor
Counter
Endure
Endeavor
Fire Punch
Headbutt
Icy Wind
Low Kick
Mud-Slap
Seismic Toss
Thunder Punch
Zen Headbutt
TM/HM
Attract
Avalanche
Blizzard
Brick Break
Bulldoze
Double Team
Earthquake
Echoed Voice
Facade
Fire Blast
Flamethrower
Focus Blast
Frustration
Giga Impact
Hidden Power Steel
Ice Beam
Natural Gift
Overheat
Protect
Rest
Return
Rock Slide
Round
Shadow Ball
Shock Wave
Smack Down
SolarBeam
Substitute
Surf
Swagger
Taunt
Toxic
Whirlpool
Even: Akela first
Odd: Gerard first

RNG: 2949


Akela sends out
Gerard orders
Akela orders
 
Alright, a dangerous foe, but nothing we can't handle. I think it's time for Nimbus to come out and show the world how powerful he is. Nimbus, here take this Weakness Policy. I have a feeling it will be incredibly useful against this powerful wall.

Weakness Policy
Nimbus: Thunderbolt ~ Thunder ~ Thunderbolt
..* If Bongo Bongo uses Earthquake & You move before he does & You're Not Taunted then use Magnet Rise (once) & push actions
.....* If Bongo Bongo uses Ice Beam & You move before he does & You're Not Taunted then use Light Screen (once) & push actions
........* If Bongo Bong uses Pain Split then replace the immediatly previous action with Substitute (20) & push actions
 
Sometimes you need to use a little trickery for the most success. Just sometimes.
Taunt > Trick > Earthquake
 
How the fuck did i forget about this -.-'




Nimbus


110 HP l 100 EN
1/5/5/3/80
Static, Shield Dust, Overcoat
Weakness Policy




Bongo Bongo

90 HP l 100 EN
5/5/3/5/39
Levitate, Frisk, Super Pressure
Reaper Cloth





Action 1

Cych used T-Bolt - 10 energy
To crit (9011) - No
To para (5002) - No
(9 + 3) = 12 damage

Dusk used Taunt - 10 energy

Action 2

Cyc used Thunder - 11 energy
To hit (291) - Yes
To crit (8517) - No
To para (2220) - Yes
(11 + 3) = 14 damage

Dusk tries to use Trick....
To move (8294) - Yes
-7 energy

Action 3

Cyc used T-Bolt - 8 energy
To crit (3356) - No
(9 + 3) = 12 damage

Dusk tries to use Earthquake...
To move (5200) - Yes
-7 energy
To crit (820) - No
(10)*1,5 = 15 damage





Nimbus


95 HP l 71 EN
1/5/5/3/80
Static, Shield Dust, Overcoat
Reaper Cloth




Bongo Bongo

52 HP l 76 EN
5/5/3/5/39
Frisk, Pressure
Weakness Policy



akela is up
 
Switching to Elevator Music's Baariyado the Mr. Mime @ Odd Incense.

Would you care to counterswitch?
 
Mmmm... Yeah, come out Mask! it's your time to shine

Weakness Policy
Mask: Imprison (Foul Play / Shadow Ball / Hidden Power Fire) ~ Shadow Force ~ Shadow Force
..* If Bariyaado uses Encore when you use Imprison & neither of you is Taunted then use Taunt & push actions
.....* If Bariyaado uses Barrier & neither of you is Taunted then use Taunt & push actions
........* If Bariyaado uses Taunt & neither of you is Taunted then use Magic Coat & push actions
 
Trick > Substitute (15) > Payback

Did you know that Kitsunoh does not actually know Shadow Force? The only pokemon in ASB that know Shadow Force are Giratina (through Level Up) and Arceus (through an Event).
 


Mask


100 HP l 100 EN
4/3/1/3/127
Frisk, Limber, Cursed Body
Weakness Policy


Nimbus


95 HP l 71 EN
1/5/5/3/80
Static, Shield Dust, Overcoat
Reaper Cloth



Baawhatever

90 HP l 100 EN
1/4/5/6/90
Soundproof, Filter, Technician
Odd Incense
+1 Priority to ''Barrier'' moves



Bongo Bongo


52 HP l 76 EN
5/5/3/5/39
Frisk, Pressure
Weakness Policy



Action 1

Imprison - 8 energy

Trick - 6 energy

Action 2

Mask used Struggle - 4 energy
To crit (4358) - No
(5) = 5 damage

2 damage

Mime used Substitute (15) - 12 energy

Action 3

Mask used Struggle - 4 energy
To crit (2660) - No
(5) = 5 damage
2 recoil

Mime used Payback - 7 energy
To crit (2609) - No
To Disable (8273) - No
(10 - 3)*1,5 = 10,5 damage




Mask


89 HP l 84 EN
4/3/1/3/127
Frisk, Limber, Cursed Body
Odd Incense


Nimbus


95 HP l 71 EN
1/5/5/3/80
Static, Shield Dust, Overcoat
Reaper Cloth



Baawhatever

70 HP l 75 EN
1/4/4/5/90
Soundproof, Filter, Technician
Weakness Policy
10 HP Substitute
Hidden Power, Foul Play, Shadow Ball Imprisoned (3 Actions)



Bongo Bongo


52 HP l 76 EN
5/5/3/5/39
Frisk, Pressure
Weakness Policy



akela
 
Sorry for the delay, I must have overlooked this battle.

Icy Wind > Energy Ball > Icy Wind
[ONCE] IF Protective/Evasive Maneuver is used successfully, THEN Double Team (2 Clones) instead.
IF Damaging Steel-Type Maneuver, THEN Fire Punch and push actions back.
 
Time for us to get back a bit of terrain

Weakness Policy
Mask: Substitute (25) ~ Shadow Claw ~ Taunt
 

Mask

89 HP l 84 EN
4/3/1/3/127
Frisk, Limber, Cursed Body
Odd Incense


Nimbus

95 HP l 71 EN
1/5/5/3/80
Static, Shield Dust, Overcoat
Reaper Cloth



Baawhatever

70 HP l 75 EN
1/4/4/5/90
Soundproof, Filter, Technician
Weakness Policy
10 HP Substitute
Hidden Power, Foul Play, Shadow Ball Imprisoned (3 Actions)


Bongo Bongo

52 HP l 76 EN
5/5/3/5/39
Frisk, Pressure
Weakness Policy



Why the fuck doesnt Soundproof block Taunt damn it. Soundproof is basically selective hearing! Gamefreak plz


Action 1

Mask used Substitute (25) - 24 energy

Baa Icy Wind! - 7 energy
To hit (4982) - Yes
To crit (2884) - No
(9 + 1,5)*0,67 = 7,035 damage

Action 2

Mask used Shadow Claw - 4 energy
Substitute faded!


Baa used Energy Ball - 7 energy
To crit (6993) - No
(9 + 1,5)*0,67 = 7,035 damage

Action 3

Mask used Taunt - 10 energy

Baa was taunted! Gamefreak plz.

Baa usedIcy Wind - 7 energy
To hit (8221) - No
To crit (1929) - No
(9 + 1,5)*0,67 = 7,035 damage




Mask

64 HP l 46 EN
4/3/1/3/127
Frisk, Limber, Cursed Body
Odd Incense
3 HP Substitute


Nimbus

95 HP l 71 EN
1/5/5/3/80
Static, Shield Dust, Overcoat
Reaper Cloth



Baawhatever

70 HP l 54 EN
1/4/4/5/90
Soundproof, Filter, Technician
Weakness Policy
Taunted (5 Actions)


Bongo Bongo

52 HP l 76 EN
5/5/3/5/39
Frisk, Pressure
Weakness Policy




Why do i have a feeling this match will take forever...

Gerard
 
Cause fuck you mate, Mime is already good enough!

Weakness Policy
Mask: Phantom Force ~ Iron Head ~ Phantom Force
..* If Bariyaado uses Future Sight when you target him with Phantom Force then use Iron Tail instead
.....* If Bariyaado uses a Counter combo when you target him & You don't have a sub up then use Shadow Ball
........* If Bariyaado uses SolarBeam then use Knock Off ~ Iron Tail ~ Meteor Mash depending on the action in which he uses the move
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/threads/temporary-leaves-of-absence.3488083/page-8

Matezoide will be subreffed. check here in 12h for reffing.

- - -


Mask

64 HP l 46 EN
4/3/1/3/127
Frisk, Limber, Cursed Body
Odd Incense
3hp substitute


Nimbus

95 HP l 71 EN
1/5/5/3/80
Static, Shield Dust, Overcoat
Reaper Cloth




70 HP l 54 EN
1/4/4/5/90
Soundproof, Filter, Technician
Weakness Policy
Taunted (5 Actions)


Bongo Bongo

52 HP l 76 EN
5/5/3/5/39
Frisk, Pressure
Weakness Policy

Round something
DATA:

ACTION 1!

Kitsunoh vanished!

Mr. Mime lowered its head!
+1def

Kitsunoh used Phantom Force! (-9en)
Crit: 12 (no)
Damage: (9+3-2)*1.5-2= 13hp

Weakness Policy activated!
+2atk/spa

Mr. Mime used SKull Bash! (-8en)
immunity

ACTION 2!

Kitsunoh used Iron Head! (-5en)
Crit: 13 (no)
Flinch: 9 (no)
Damage: (8+3-2)*1.5-2= 11.5hp

Mr. Mime used Shadow Ball! (-6en)
Damage: sub faded

ACTION 3!

Kitsunoh vanished!

Mr. Mime lowered its head!
+1def

Kitsunoh used Phantom Force! (-9en)
Crit: 12 (no)
Damage: (9+3-2)*1.5-4= 11hp

Mr. Mime used SKull Bash! (-8en)
immunity

- - -


Mask

64 HP l 23 EN
4/3/1/3/127
Frisk, Limber, Cursed Body
Odd Incense


Nimbus

95 HP l 71 EN
1/5/5/3/80
Static, Shield Dust, Overcoat
Reaper Cloth




34 HP l 32 EN
1/4/4/5/90
Soundproof, Filter, Technician
+2spa/atk/def
Taunted (2 Actions)


Bongo Bongo

52 HP l 76 EN
5/5/3/5/39
Frisk, Pressure
Weakness Policy

akela
Gerard
I Ref
 
Last edited:
Shadow Ball > Mud-Slap > Shadow Ball
[ONCE]IF Fake Out, THEN Push Actions Back
IF Metal Burst, THEN Skull Bash and push actions back
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
whoops. I saw "sub faded" on the previous round and didn't see that it was mime's sub. My bad.

Fixed.
 
Sorry, I did not receive a notification, odd. Alright Mask time to be annoying.

Odd Incense
Mask: Imprison (Foul Play / Shadow Ball / Hidden Power Fire) ~ Phantom Force ~ Chill
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Mask

64 HP l 23 EN
4/3/1/3/127
Frisk, Limber, Cursed Body
Odd Incense


Nimbus

95 HP l 71 EN
1/5/5/3/80
Static, Shield Dust, Overcoat
Reaper Cloth




34 HP l 32 EN
1/4/4/5/90
Soundproof, Filter, Technician
+2spa/atk/def
Taunted (2 Actions)


Bongo Bongo

52 HP l 76 EN
5/5/3/5/39
Frisk, Pressure
Weakness Policy

Round 5!
DATA:

ACTION 1!

Kitsunoh used Imprison! (-8en)

Mr. Mime tried to use Shadow Ball!
but it failed!

ACTION 2!

Kitsunoh vanished!

Mr. Mime used Mud-Slap! (-4en)
missed

Kitsunoh used Phantom Force! (-9en)
Crit: 7 (no)
Damage: (9+3-2)*1.5-4= 11hp

ACTION 3!

Kitsunoh chills (+12en)

Mr. Mime used Struggle! (-5en)
Crit: 11 (no)
Damage: (5-3)= 2hp
-1hp due to recoil

- - -


Mask

62 HP l 18 EN
4/3/1/3/127
Frisk, Limber, Cursed Body
Odd Incense
Imprisoning (Foul Play / Shadow Ball / Hidden Power Fire) for 3a


Nimbus

95 HP l 71 EN
1/5/5/3/80
Static, Shield Dust, Overcoat
Reaper Cloth




22 HP l 23 EN
1/4/4/5/90
Soundproof, Filter, Technician
+2spa/atk, +1def



Bongo Bongo

52 HP l 76 EN
5/5/3/5/39
Frisk, Pressure
Weakness Policy
Gerard
akela
I Ref


 
Last edited:
Mask shouldn't have -1 acc since Mud Slap never hit. Shouldn't the +4 atk be applied to Struggle? And Mime is at +2 Def A2 so it should take less damage from Phantom Force (though a little more recoil), you also missed Filter & Mime should lose the defense boost this round

I'll order once everything's fixed :3
 

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