Stall
When Stall is activated, the Pokemon moves last on that action. In the event that its move has two phases, the first phase occurs after all other actions have been resolved, and the second phase occurs after the first phase. If two Stall Pokemon are fighting each other (afaik not looking at NDA atm) and activate Stall on the same action, the first trainer that ordered Stall will override and go last, as per the description – if that means Sableye begins Dig after opposing Sableye come up from their Dig, so be it. Going by current wording – more specifically the absolute language and lack of assigned priority – it does nullify priority-related effects of abilities because it goes "regardless of ordinary attack priority." Maybe I'm being dense here but the wording does make everything pretty clear ._.
I also support Frosty in regards to Mega Sableye. It's currently nearly impossible to out-status a Sableye, and the best way to deal with it is just spam powerful direct attacks. Metal Burst is also woefully underwhelming; even if the damage is worth it sometimes, the energy cost is something not to be trifled with. Combined with the fact that it loses out on the +2 boost to Atk and Def, I would be surprised if it were much better than Everstone Sableye.
Fractional BAP on Attacks
So I just got screwed over by a word I had not believed was present, ever: "rounded." I'm not happy about it.
I don't understand why moves such as Water Spout, Eruption, and Gyro Ball need to have their BAP rounded. We're perfectly fine with fractional BAP – we have 22.5 BAP Mega Earthquakes, 17.5 BAP Ember + Flamethrower – as well as fractional EN costs such as those from Pain Split or Protect,
and we've moved towards accepting decimals in general; for example, we now round damage only at the end of each round. Given that, there is no point to include such a phrase in BAP calculation of these moves.
Even if it is decided that BAP rounding on these moves should be kept for whatever reason, there's still a horrible inconsistency. Gyro Ball's BAP rounds normally with a cap of 15. On the other hand, Water Spout's BAP is floored with a minimum of 1. Why exactly is one rounded normally while the other is floored? Makes absolutely no sense.
Removing rounding from the BAP values not only eliminates the inconsistency between rounding policies but gives a more accurate value for how much power your move should have, which is the general trend ASB has been gravitating towards for quite a long while.
Magic Guard and Confusion
I made a proposal
here earlier to rectify the discrepancy between cartridge and ASB mechanics of Magic Guard by removing Magic Guard's immunity to self-damage caused by confusion. Given that nobody has objected, everyone I have asked has agreed or provided no opinion, and Dogfish refuses to have this passed by fiat (yet doesn't want to put up a discussion thread), I'm requesting that this be moved to discussion.