Lucario, Rob Van Dam (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Nature: Naive (+15% Speed, -1 Special Defense, +19% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H) / Adaptability
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
Size Class: 3
Weight Class: 4
BRT: 24
EC: 6/6
MC: 0
AC: 5/5
Physical (28):
Blaze Kick
Bone Rush
Brick Break
Bullet Punch
Circle Throw
Close Combat
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
ExtremeSpeed
Feint
Focus Punch
Force Palm
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Metal Claw
Quick Attack
Power-up Punch
Reversal
Rock Slide
Shadow Claw
Stone Edge
Thunder Punch
Special (8):
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Psychic
Shadow Ball
Vacuum Wave
Other (25):
Agility
Copycat
Counter
Detect
Double Team
Endure
Final Gambit
Follow Me
Foresight
Heal Pulse
Helping Hand
Iron Defense
Magnet Rise
Me First
Metal Sound
Protect
Quick Guard
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Swords Dance
Toxic
Total Moves: 61/102
Necturna, Priestess, (F)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Grass / Ghost
Abilities: Forewarn / Telepathy (H)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 4
AC: 5/5
Physical (16):
Bind
Covet
Horn Leech
Infestation
Knock Off
Leaf Blade
Payback
Poison Fang
Power Whip
Thunder Fang
Seed Bomb
Shadow Claw
Shadow Sneak
Stone Edge
Super Fang
Vine Whip
Special (10):
Absorb
Giga Drain
Grass Knot
Hex
Hidden Power Fire (6)
Leaf Storm
Ominous Wind
Psychic
Shadow Ball
Solarbeam
Other (23):
Calm Mind
Double Team
Forest's Curse
Gravity
Ingrain
Leer
Pain Split
Protect
Rest
Lovely Kiss
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Synthesis
Telekinesis
Trick
Torment
Toxic
Toxic Spikes
Will-O-Wisp
Worry Seed
Total Moves: 49/72
Revenankh, Anubis (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Ghost/Fighting
Abilities: Shed Skin / Air Lock / Infiltrator (H)
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
BRT: 20
MC: 0
AC: 5/5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Vital Throw
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Punishment
Grudge
Moonlight
Phantom Force
Counter
Curse
Destiny Bond
Knock Off
Mach Punch
Shadow Sneak
Wide Guard
Drain Punch
Dual Chop
Helping Hand
Ice Punch
Pain Split
Sleep Talk
Sucker Punch
Superpower
Vacuum Wave
Earthquake
Taunt
Torment
Protect
Telekinesis
Safeguard
Rock Slide
Brick Break
Focus Punch
Rest
Toxic
Double Team
Sleep Talk
Power-up Punch
Poison Jab
Total Moves: 47
Raid Only: Shadow Mend
Potion x3
Super Potion x1
Ether x3
Revive x1
2x Poke Ball
2x Ultra Ball
7x Sport Ball
6x Cherish Ball
3x Timer Ball
1x Lucarionite (equipped to Lucario)
2x Expert Belt (one equipped to Necturna, the other equipped to Revenankh)
1x Ice Sapphire (key item)
Super Potion x1
Ether x3
Revive x1
2x Poke Ball
2x Ultra Ball
7x Sport Ball
6x Cherish Ball
3x Timer Ball
1x Lucarionite (equipped to Lucario)
2x Expert Belt (one equipped to Necturna, the other equipped to Revenankh)
1x Ice Sapphire (key item)
Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.
The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.
The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.
A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.
As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with three slots in the gate. Depictions of the gate are on the left and right and show three stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge--even when you place the Ice Sapphire in the gate, it only makes it slightly less tiring.
What could this all mean? And where do you go from here?