[SICK - Round 1 - Group 10] akela vs P2X7

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Rules said:
Bring 5, Pick 2 Singles. You PM 5 pokemons to the ref, but the battle will be 2vs2 singles. You will choose your mons as the battle develop.
ASB Arena
Strict 3-day Disqualification.
You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 5-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items
Switch=OK
Mega Clause: 0
Team Akela:


Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (107/123)
Barrier
Baton Pass
Confusion
Copycat
Double Slap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Psybeam
Psychic
Psywave
Quick Guard
Recycle
Reflect
Role Play
Safeguard
Substitute
Tickle
Trick
Wide Guard

Fake Out
Future Sight
Healing Wish
Hypnosis
Icy Wind
Magic Room
Nasty Plot
Power Split
Teeter Dance

Aerial Ace
Attract
Bide
Brick Break
Calm Mind
Charge Beam
Counter
Dazzling Gleam
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Headbutt
Hidden Power (Fire)
Hyper Beam
Infestation
Natural Gift
Payback
Power-Up Punch
Protect
Psych Up
Psyshock
Rain Dance
Rest
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Solar Beam
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Zap Cannon

Body Slam
Covet
Drain Punch
Dynamic Punch
Fire Punch
Follow Me
Foul Play
Helping Hand
Ice Punch
Iron Defense
Magic Coat
Metronome
Mind Reader
Mud-Slap
Nightmare
Seismic Toss
Skill Swap
Signal Beam
Snatch
Snore
Thunder Punch
Uproar
Wonder Room
Zen Headbutt


Volbeat [Inzektor] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Bug
ABILITIES: Illuminate / Swarm / Prankster (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
AC: 5/5

ATTACKS (76/76)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Brick Break
Bug Bite
Counter
Dizzy Punch
Double-Edge
Dynamic Punch
Facade
Fling
Focus Punch
Frustration
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Quick Attack
Return
Secret Power
Seismic Toss
Tackle
Thief
Thunder Punch
U-Turn
Zen Headbutt

SPECIAL
Air Cutter
Bug Buzz
Charge Beam
Dazzling Gleam
Giga Drain
Hidden Power (Fire)
Mud-Slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift
Thunder
Thunderbolt
Water Pulse

OTHER
Attract
Baton Pass
Captivate
Confide
Confuse Ray
Double Team
Encore
Endure
Flash
Helping Hand
Light Screen
Metronome
Mimic
Moonlight
Protect
Psych Up
Rain Dance
Rest
Roost
Sleep Talk
String Shot
Substitute
Sunny Day
Swagger
Tail Glow
Tailwind
Thunder Wave
Toxic
Trick



Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type: Ghost

Abilities:
Pressure/Frisk (H) [UNLOCKED]


Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (100/100 - MOVEPOOL COMPLETED!):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Infestation
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room

Shadow Mend


Delcatty [Top Cat] (M)
Nature: Adamant (+Atk, -SpA)

Type:
Normal


Abilities:
Cute Charm/Normalize/Wonder Skin (H)


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 6/6
MC: 0
AC: 5/5

Attacks (30):
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Doubleslap
Assist
Charm
Faint Attack
Wake Up Slap
Double-Edge
Heal Bell
Covet
Captivate
Play Rough

Simple Beam
Sucker Punch
Last Resort
Psych Up
Wish
Helping Hand

Toxic
Protect
Substitute
Dig
Safeguard
Wild Charge


Exploud [Titanus] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Egg Group: Monster/Field
Abilities: Soundproof, Scrappy
Stats:
HP:
110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: [61/95]
Level Up
Astonish
Bite
Boomburst
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar
Egg
Circle Throw
Disarming Voice
Extrasensory
Hammer Arm
Smelling Salts
Smokescreen
Snore
Tutor
Counter
Endure
Endeavor
Fire Punch
Headbutt
Icy Wind
Low Kick
Mud-Slap
Seismic Toss
Thunder Punch
Zen Headbutt
TM/HM
Attract
Avalanche
Blizzard
Brick Break
Bulldoze
Double Team
Earthquake
Echoed Voice
Facade
Fire Blast
Flamethrower
Focus Blast
Frustration
Giga Impact
Hidden Power Steel
Ice Beam
Natural Gift
Overheat
Protect
Rest
Return
Rock Slide
Round
Shadow Ball
Shock Wave
Smack Down
SolarBeam
Substitute
Surf
Swagger
Taunt
Toxic
Whirlpool


Team P2X7


Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89 - MAX]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon



Colossoil [Megawhal] (M)
NATURE
: Hasty (+14% Accuracy)

TYPE: Dark / Ground
ABILITIES: Rebound / Guts / Pressure (H)

STATS
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (92/92)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Natural Gift
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn

SPECIAL
Ancientpower
Bubble Beam
Dark Pulse
Earth Power
Echoed Voice
Hidden Power (Grass)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Round
Sludge Bomb
Sludge Wave
Snarl
Snore
Spit Up
Water Spout

OTHER
Attract
Captivate
Confide
Double Team
Encore
Endure
Embargo
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Taunt
Toxic




Crayons Kecleon (M)

[Nature]
Rash (+SpA | -SpD)
[Type]

Normal
[Abilities]

Color Change
Protean (✓)
[Stats]

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
[Tokens]

AC: 5 | 5
MC: 0
[Bonus]

[+7 CC]
[Learned Moves]

[111 | 111]
Aerial Ace
After You
Ancient Power
Aqua Tail
Attract
Astonish
Bind
Blizzard
Body Slam
Brick Break
Camouflage
Captivate
Charge Beam
Confide
Counter
Cut
Defense Curl
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Grass Knot
Headbutt
Hidden Power [Fairy]
Hone Claws
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Reflect Type
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Synchronoise
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
Work Up​



Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19
EC: N/A
MC: 0
AC: 5/5
Attacks (102/102 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Trick-or-Treat
U-turn
Will-O-Wisp(*)
Yawn



Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Order of Operations:

Heads: akela
Tails: P2X7


(tails)

P2X7 sends out pokemon with item
akela sends out pokemon with item and orders
P2X7 gives orders
I Ref
 
Titanus the Exploud @ Expert Belt

Flamethrower > Hammer Arm > Flamethrower

IF a Damaging Fighting-Type Maneuver, THEN Counter and push actions back
IF a Protective/Evasive Maneuver is used successfully and without Transfer, THEN Focus Blast and push actions back
IF Flamethrower is Disabled, THEN Circle Throw instead
 
Oh my goodness, I completely forgot about this (and disappeared for an incredibly short span, but that's a different story). I'm not sure if I would technically be DQ'd, but if not:

Dig - Taunt - Dig
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 110
En: 100
3/3/4/3/59
Other:
Item: Expert Belt


Hp: 100
En: 100
4/3/1/3/127
Other:
Item: Expert Belt​

Round 1!

DATA:

ACTION 1!

Kitsunoh dug a hole!

Exploud used Flamethrower! (-7en)
but it missed!

Kitsunoh used Dig! (-10en)
Crit: 9 (no)
Damage: (8+1.5)= 9.5hp

ACTION 2!

Kitsunoh used Taunt! (-10en)

Exploud used Hammer Arm! (-7en)
Hit: 55 (yes)
Crit: 9 (no)
Damage: (10)*1.5= 15hp
Cursed Body: 6/10 (no)

ACTION 3!

Kitsunoh dug a hole!

Exploud used Flamethrower! (-7en)
but it missed!

Kitsunoh used Dig! (-10en)
Crit: 9 (no)
Damage: (8+1.5)= 9.5hp

- - -


Hp: 91
En: 79
3/3/4/3/59
Other: Taunted (4a)
Item: Expert Belt


Hp: 85
En: 70
4/3/1/3/127
Other:
Item: Expert Belt​

P2X7
akela
 
Last edited:
Thanks for the reminder. Also, shouldn't Kitsunoh's Frisk have negated the effects of Exploud's Expert Belt?

Superpower - Low Kick - Revenge
IF Exploud uses Counter, use Will-O-Wisp the first instance, Toxic the second, and Torment the third.
IF Exploud uses Circle Throw, AND you are not behind a substitute, use Substitute (15 HP) that action instead and push back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
...what the fuck akela?


Hp: 91
En: 79
3/3/4/3/59
Other: Taunted (4a)
Item: Expert Belt


Hp: 85
En: 70
4/3/1/3/127
Other:
Item: Expert Belt
Round 2!

Exploud is taunted ._.
DATA:

ACTION 1!

Kitsunoh used Superpower! (-8en)
Crit: 15 (no)
Damage: (12+2+1.5)*1.5= 23.25hp (protected for 9.3en)

Exploud used Struggle! (-5en)
Crit: 12 (no)
Damage: 5+2=7hp
-2.8hp

ACTION 2!

Kitsunoh used Low Kick! (-6en)
Crit: 13 (no)
Damage: (8+2+1.5)*1.5-2= 15.25hp

Exploud used Struggle! (-5en)
Crit: 10 (no)
Damage: 7hp
-2.8hp

ACTION 3!

Exploud used Struggle! (-5en)
Crit: 8 (no)
Damage: 7hp
-2.8hp

Kitsunoh used Revenge! (-8en)
Crit: 16 (no)
Damage: 23.25-2= 21.25hp

- - -


Hp: 23
En: 64
3/3/4/3/59
Other: Taunted (1a)
Item: Expert Belt


Hp: 64
En: 48
4/3/1/3/127
Other:
Item: Expert Belt​
akela
P2X7
 
Well, I deserved that. I tend to lose focus when waiting on johns. Easiest way to beat me. Just post once in a blue moon and I'll stop giving a shit because I am too nice to call for DQ.


Switching to Bongo Bongo the Dusknoir @ Reaper Cloth
 
Switching to Colossoil @ Rare Candy.

Knock Off - Crunch - Knock Off
IF Dusknoir uses Counter, use Dark Pulse the first instance, Earth Power the second, and Dark Pulse the third, pushing back each time.
IF Dusknoir has Double Team clones up when you would act, use Snarl that action instead and push back. This sub takes priority.
IF Dusknoir uses Pain Split AND you are not Taunted AND Taunt is not Imprisoned, use Taunt that action instead and push back, but only once.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 90
En: 100
5/5/3/5/39
Other:
Item: Reaper Cloth


Hp: 23
En: 64
3/3/4/3/59
Other: Taunted (1a)
Item: Expert Belt



Hp: 120
En: 100
6/2/3/3/110
Other:
Item: Rare Candy


Hp: 64
En: 48
4/3/1/3/127
Other:
Item: Expert Belt

Round 3!
DATA:

ACTION 1!

Colossoil used Knock Off! (-10en)
Crit: 4 (no)
Damage: (10+3)*1.5= 19.5hp

Dusknoir used 15hp substitute! (-12en)

ACTION 2!

Colossoil used Crunch! (-7en)
Crit: 9 (no)
Damage: (8+3)*1.5= sub faded

Dusknoir used Focus Punch! (-10en)
Crit: 12 (no)
Damage: (15+4.5)*1.5= 29.25hp

ACTION 3!

Colossoil used Knock Off! (-8en)
Crit: 4 (no)
Damage: (7+3)*1.5= 15hp

Dusknoir used Ice Punch! (-6en)
Crit: 15 (no)
Effect: 1 (yes)
Duration: 1 (1a)
Damage: (8+4.5)*1.5= 18.75hp

- - -


Hp: 40
En: 72
5/5/3/5/39
Other:
Item:


Hp: 23
En: 64
3/3/4/3/59
Other: Taunted (1a)
Item: Expert Belt



Hp: 72
En: 75
6/2/3/3/110
Other: freeze (1a)
Item: Rare Candy


Hp: 64
En: 48
4/3/1/3/127
Other:
Item: Expert Belt
akela
P2X7
 
Last edited:
Not to be rude, Frosty, but I suspect you forgot about Frisk on Dusknoir. I am getting a formula of either (10 + 3 + 1 + 7.5 - 7.5) * 1.5 = 21 [If you do not count the +1 STAB boost from Rare Candy as a damage increase] OR (10 + 3 + 7.5 - 7.5) * 1.5 = 19.5 [If you do count the +1 STAB boost from Rare Candy as a damage increase] for the first Knock Off.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
rude would be not mentioning the error haha.

You are correct, I forgot Frisk. Which is ironic since that is my dusknoir >_<;. I guess I am just not used to Frisk Dusknoir yet.

Fixed. The atk increase and the +1 stab are increases in damage and thus are nulled.
 
Trick Room > Ice Punch > Ice Punch
IF a Protective/Evasive Maneuver is used successfully, THEN Focus Punch and push actions back
IF A Damaging Dark-Type combo AND you have more than 38 HP, THEN Counter and push actions back
IF a Damaging Evasive Maneuver AND Trick Room is not in effect AND you do not have Double Team Clones up, THEN Double Team (2 Clones) and push actions back
 
Sure. I'll try to post quicker.

Frozen (Knock Off + Double-Edge combo) - Knock Off + Double-Edge combo - Cooldown (Knock Off + Double-Edge combo)
IF Knock Off + Double-Edge combo is illegal, use Payback + Giga Impact combo that action instead.
IF Knock Off + Double-Edge combo would not reach 24 or higher BAP before STAB, use Payback + Giga Impact that action instead.
IF Knock Off + Double-Edge combo would not be a Dark-type move, use Payback + Giga Impact combo that action instead.

I've calced this out more than enough, but it never hurts to be careful.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 40
En: 72
5/5/3/5/39
Other:
Item:


Hp: 23
En: 64
3/3/4/3/59
Other: Taunted (1a)
Item: Expert Belt



Hp: 72
En: 75
6/2/3/3/110
Other: freeze (1a)
Item: Rare Candy


Hp: 64
En: 48
4/3/1/3/127
Other:
Item: Expert Belt

Round 4!
DATA:

ACTION 1!

Colossoil is frozen!

Dusknoir used Trick Room! (-10en)

ACTION 2!

Colossoil used Double Edge + Knock Off! (-26.5en)
BAP: 7+10+[CEILING]10/1.5= 24
Crit: 11 (no)
Damage: (24+3)*1.5=40.5hp
-13.5hp due to recoil

Dusknoir fainted!

- - -


Hp: KO
En: KO
5/5/3/5/39
Other:
Item:


Hp: 23
En: 64
3/3/4/3/59
Other: Taunted (1a)
Item: Expert Belt



Hp: 58
En: 48
6/2/3/3/110
Other: cooldown
Item: Rare Candy


Hp: 64
En: 48
4/3/1/3/127
Other:
Item: Expert Belt

P2X7 orders
akela orders
I Ref
 
Cooldown - Superpower - Brick Break
IF Exploud is under the effects of Endure when you would act, AND you are not Taunted, AND Sandstorm is not in effect, use Sandstorm that action instead and push back, but only once.
IF Exploud uses Counter, AND it is under the effects of Endure, use Earth Power that action instead and push back.
IF Exploud is under the effects of a successful P/E move when you would act, AND Sandstorm is not in effect, use Sandstorm that action instead and push back, but only once.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 23
En: 64
3/3/4/3/59
Other:
Item: Expert Belt


Hp: 58
En: 48
6/2/3/3/110
Other: cooldown
Item: Rare Candy


Hp: 64
En: 48
4/3/1/3/127
Other:
Item: Expert Belt


Round 5!
DATA:

ACTION 1!

Exploud used 15hp substitute! (-12en)

Colossoil is cooling down!

ACTION 2!

Colossoil used Superpower! (-8en)
sub faded!
-1atk and def

Exploud used Low Kick + Low Kick! (-38.5en)
Crit: doesn't matter
Damage: (16*2.25+1.5+2)*1.5+2= 61.25hp

Colossoil fainted!

- - -


Hp: 8
En: 25
3/3/4/3/59
Other: Cooldown for 1a
Item: Expert Belt


Hp: KO
En: KO
6/2/3/3/110
Other: cooldown
Item: Rare Candy


Hp: 64
En: 48
4/3/1/3/127
Other:
Item: Expert Belt

akela
P2X7
me
 
Cool Down > Earthquake > Fire Blast
No subs because Exploud should be dead by the end of A1.

You deserve this win, P2X7. Good job.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 8
En: 25
3/3/4/3/59
Other: Cooldown for 1a
Item: Expert Belt


Hp: 64
En: 48
4/3/1/3/127
Other:
Item: Expert Belt
Round 6!

DATA:

ACTION 1!

Kitsunoh used Superpower! (-8en)
Damage: (12+2+1.5)*1.5= 23.25hp

Exploud fainted!

akela is out of useable pokemon!

P2X7 is the winner!

- - -


Hp: KO
En: KO
3/3/4/3/59
Other: Cooldown for 1a
Item: Expert Belt


Hp: 64
En: 40
4/3/1/3/127
Other:
Item: Expert Belt
- - -

akela : 2CC
P2X7: 2CC, 5KOC
Frosty: 6UC

CC to owners at the end of the round.

 

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