to be completely honest, those sets are all really not very good. The thing about Furfrou is that it is really weak, making any attempt at an offensive set really pointless. Why you're trying to design a special attacking set idk as it's got a really low SpA stat, and the lack of a reliable STAB on the banded set basically shows how bad that is. Why you're running WP on a pokemon with one weakness - and one that it really can't handle at that - i honestly don't know. Cotton Guard is competitively useless as it doesn't really help stuff that much dispite the +3 boost when it isn't baton passing it off (a move which it doesn't even get to my knowledge). You have given three offensive sets for a piss-weak pokemon and you're using Fur Coat as the only basis for your argument, and that really isn't a saving grace for Furfrou tbh. It isn't fast enough to realistically prevent Fighting-types like Hitmonlee from dominating it, it has bad offensive stats, and it has poor defenses - even with Fur Coat (which, just to patch it up for anyone unsure, doesn't actually double the stat (which is a common misconception), but rather it halves the damage taken on physical moves, which are two completely different things) Tbh, the only thing I can see Furfrou KOing reliably is Mantine/Pelliper with Wild Charge: and that says a lot.horyzhnz, I see what you're saying. I was hasty in my statements, and I did not see the previous points about Furfrou. I apologize for the rather rude and nasty things I've said. However, I will still defend my case with Furfrou, as despite previous comments, I still see it being quite viable, or at least have a niche, in RU.
For Set Suggestions, I can provide three of the top of my head:
Furfrou @ Weakness Policy
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant/Impish Nature
- Cotton Guard
- Return
- Sucker Punch
- U-turn/Wild Charge
The set requires a good amount of prediction, and preferably some stealth rock support as well. The point is to set up a Cotton Guard or two, and dish out damage when Weakness Policy is activated. As stated before, Furfrou can easily survive Hitmonlee's High Jump Kick, which activated its Weakness Policy, and OHKO's it with its now +2 return. (+2 252+ Atk Furfrou Return vs. 0 HP / 0 Def Hitmonlee: 438-516 (181.7 - 214.1%) -- guaranteed OHKO). Sucker Punch hits attacking ghosts and Psychic types super effectively, and gives it a priority move that make up for lack of recovery. The last slot is up to you for coverage. Personally, I like U-Turn to help scout out the opponents team and give a safe switch in to another pokemon.
Furfrou @ Assault Vest
Ability: Fur Coat
EVs: 252 HP (or 252 Spe) / 252 SpA / 4 SpD
Modest/Timid Nature
- Charge Beam
- Echoed Voice
- Dark Pulse
- Substitute/Surf
Fur Coat already gives you a great buff to your defenses, an added assault vest can skyrocket Furfrou's survivablility. While your opponent is trying to knock off hits on you, Furfrou can blast a few charge beams to raise its special attack, and subsequently Spam Echoed Voice for STAB and Dark Pulse for Coverage. Note that with HP investment and Assault vest, Furfrou can survive two hits from Delphox's Psychic (252 SpA Life Orb Delphox Psychic vs. 252 HP / 0 SpD Assault Vest Furfrou: 129-152 (36.4 - 42.9%) -- guaranteed 3HKO) and Furfrou with just two boosts can hit 2HKO with Dark Pulse (+2 252+ SpA Furfrou Dark Pulse vs. 4 HP / 0 SpD Delphox: 244-288 (83.5 - 98.6%) -- guaranteed 2HKO). Against Doublade, Furfrou can take a +2 Sacred Sword (+2 252+ Atk Doublade Sacred Sword vs. 252 HP / 0 Def Fur Coat Furfrou: 289-341 (81.6 - 96.3%) -- guaranteed 2HKO) while having a chance to OHKO an Eviolite Doublade, given a +2 boost from Charge Beam (+2 252+ SpA Furfrou Dark Pulse vs. 252 HP / 4 SpD Eviolite Doublade: 286-338 (88.8 - 104.9%) -- 31.3% chance to OHKO). Substitute helps Furfrou survive longer, and gain more Charge Beam boosts, or you could use Surf to gain extra coverage.
Furfrou @ Choice Band
Ability: Fur Coat
EVs: 4 HP / 252 Atk / 252 Spe (or 252 Atk/252 Hp/ 4 Spe depending on whether you want the speed to hit faster, or the HP to survive longer. personally, I prefer the speed.)
Adamant/Jolly Nature
- Retaliate
- Sucker Punch
- U-turn
- Wild Charge
This set is for revenge killing your fallen comrades. Maximum investment into Attack along with the Choice Band ensures Retaliate will do massive damage. U-Turn can make Furfrou used as a hard hitting lead pokemon, or get it out of unsavory situations. On the debate between Furfrou vs. Stoutland when it comes to revenge killing, the one thing Furfrou has that Stoutland doesnt is Sucker Punch, which super-effectively hits ghost types Stoutland wouldn't be able to be put up against.
So with all that, I do think Furfrou can actually be used much more effectively than people would initially think. It doesn't necessarily have to be Wish reliant, as a tank/wall set isn't its only option. Like every pokemon, it needs support and synergy with its team, but that's not all that hard to do. Any ghost type can be used to switch in to fighting type moves and eliminate a large threat Furfrou may face.
Anyway, with all that, I rest my case (for the most part). I do eagerly await a healthy debate about Furfrou
Ok then...horyzhnz, I see what you're saying. I was hasty in my statements, and I did not see the previous points about Furfrou. I apologize for the rather rude and nasty things I've said. However, I will still defend my case with Furfrou, as despite previous comments, I still see it being quite viable, or at least have a niche, in RU.
For Set Suggestions, I can provide three of the top of my head:
Furfrou @ Weakness Policy
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant/Impish Nature
- Cotton Guard
- Return
- Sucker Punch
- U-turn/Wild Charge
The set requires a good amount of prediction, and preferably some stealth rock support as well. The point is to set up a Cotton Guard or two, and dish out damage when Weakness Policy is activated. As stated before, Furfrou can easily survive Hitmonlee's High Jump Kick, which activated its Weakness Policy, and OHKO's it with its now +2 return. (+2 252+ Atk Furfrou Return vs. 0 HP / 0 Def Hitmonlee: 438-516 (181.7 - 214.1%) -- guaranteed OHKO). Sucker Punch hits attacking ghosts and Psychic types super effectively, and gives it a priority move that make up for lack of recovery. The last slot is up to you for coverage. Personally, I like U-Turn to help scout out the opponents team and give a safe switch in to another pokemon.
Furfrou @ Assault Vest
Ability: Fur Coat
EVs: 252 HP (or 252 Spe) / 252 SpA / 4 SpD
Modest/Timid Nature
- Charge Beam
- Echoed Voice
- Dark Pulse
- Substitute/Surf
Fur Coat already gives you a great buff to your defenses, an added assault vest can skyrocket Furfrou's survivablility. While your opponent is trying to knock off hits on you, Furfrou can blast a few charge beams to raise its special attack, and subsequently Spam Echoed Voice for STAB and Dark Pulse for Coverage. Note that with HP investment and Assault vest, Furfrou can survive two hits from Delphox's Psychic (252 SpA Life Orb Delphox Psychic vs. 252 HP / 0 SpD Assault Vest Furfrou: 129-152 (36.4 - 42.9%) -- guaranteed 3HKO) and Furfrou with just two boosts can hit 2HKO with Dark Pulse (+2 252+ SpA Furfrou Dark Pulse vs. 4 HP / 0 SpD Delphox: 244-288 (83.5 - 98.6%) -- guaranteed 2HKO). Against Doublade, Furfrou can take a +2 Sacred Sword (+2 252+ Atk Doublade Sacred Sword vs. 252 HP / 0 Def Fur Coat Furfrou: 289-341 (81.6 - 96.3%) -- guaranteed 2HKO) while having a chance to OHKO an Eviolite Doublade, given a +2 boost from Charge Beam (+2 252+ SpA Furfrou Dark Pulse vs. 252 HP / 4 SpD Eviolite Doublade: 286-338 (88.8 - 104.9%) -- 31.3% chance to OHKO). Substitute helps Furfrou survive longer, and gain more Charge Beam boosts, or you could use Surf to gain extra coverage.
Furfrou @ Choice Band
Ability: Fur Coat
EVs: 4 HP / 252 Atk / 252 Spe (or 252 Atk/252 Hp/ 4 Spe depending on whether you want the speed to hit faster, or the HP to survive longer. personally, I prefer the speed.)
Adamant/Jolly Nature
- Retaliate
- Sucker Punch
- U-turn
- Wild Charge
This set is for revenge killing your fallen comrades. Maximum investment into Attack along with the Choice Band ensures Retaliate will do massive damage. U-Turn can make Furfrou used as a hard hitting lead pokemon, or get it out of unsavory situations. On the debate between Furfrou vs. Stoutland when it comes to revenge killing, the one thing Furfrou has that Stoutland doesnt is Sucker Punch, which super-effectively hits ghost types Stoutland wouldn't be able to be put up against.
So with all that, I do think Furfrou can actually be used much more effectively than people would initially think. It doesn't necessarily have to be Wish reliant, as a tank/wall set isn't its only option. Like every pokemon, it needs support and synergy with its team, but that's not all that hard to do. Any ghost type can be used to switch in to fighting type moves and eliminate a large threat Furfrou may face.
Anyway, with all that, I rest my case (for the most part). I do eagerly await a healthy debate about Furfrou
Can I take it over? I havent done any analyses yet.Dropping Rotom-N.
Volbeat didn't get the go though, just LilligantAlright I'll get started on both Volbeat and Lilligant. Thanks guys!
Yeah, we're still on the fence about Volbeat, so hold off on that for now please. If it's deemed viable enough, then I'll tag you like I did with Lilligant.Alright I'll get started on both Volbeat and Lilligant. Thanks guys!
I dunno, I randomly selected lolNot at the moment, I don't think so. Why are you asking me though? lol
Taunt, not an uncommon move, easily shuts this set down completely and pretty much any Ghost-type, as well. Weakness Policy with only one weakness is not very good at all, this is what falls underneath a 'bad lure'. It can just as easily Thunder Wave to shut down Hitmonlee, or you can merely switch to a better check / counter such as Doublade or Moltres. Cotton Guard is very gimmicky and exploitable by Special Attackers, along with Taunt, as previously mentioned. Return isn't that strong coming off of 80 Attack only. Sucker Punch is literally so easy to play around on Pokemon such as Furfrou (Defensive Pokemon and such). U-turn is neat and all, but it's still piss-poor weak (and it removes Weakness Policy boosts, should you attain any). Wild Charge makes it even easier to wear down, which is not a good thing, it doesn't even gain any additional coverage, really. And, honestly, no intelligent player will allow you to set up. I'll try to run this down for you:horyzhnz, I see what you're saying. I was hasty in my statements, and I did not see the previous points about Furfrou. I apologize for the rather rude and nasty things I've said. However, I will still defend my case with Furfrou, as despite previous comments, I still see it being quite viable, or at least have a niche, in RU.
For Set Suggestions, I can provide three of the top of my head:
Furfrou @ Weakness Policy
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant/Impish Nature
- Cotton Guard
- Return
- Sucker Punch
- U-turn/Wild Charge
The set requires a good amount of prediction, and preferably some stealth rock support as well. The point is to set up a Cotton Guard or two, and dish out damage when Weakness Policy is activated. As stated before, Furfrou can easily survive Hitmonlee's High Jump Kick, which activated its Weakness Policy, and OHKO's it with its now +2 return. (+2 252+ Atk Furfrou Return vs. 0 HP / 0 Def Hitmonlee: 438-516 (181.7 - 214.1%) -- guaranteed OHKO). Sucker Punch hits attacking ghosts and Psychic types super effectively, and gives it a priority move that make up for lack of recovery. The last slot is up to you for coverage. Personally, I like U-Turn to help scout out the opponents team and give a safe switch in to another pokemon.
Crap, didn't catch that while writing, thanks.Quick thing killbob234, you can't use Substitute + Assault Vest. This is because you can only use attacking moves if you have Assault Vest equipped :)
Yes, although NU analyses will not be operated until August or so, as it's not an official tier.Crap, didn't catch that while writing, thanks.
As for replays, well, I can give only one notable play with me using Furfrou in RU
http://pokemonshowdown.com/replay/ru-140051792
I see what you guys are saying, and I guess I concede my point. I must ask though, does smogon do pokemon analysis for NU tier? I might have overlooked it but the lowest tier I found was RU. If NU does do analysis I would still like to do one with Furfrou, because I know for a fact it has use in NU (only by my experience using it, of course, so I guess that's not really a fact is it?).
All in all, I'm sorry I caused such a ruckus, I hope you can forgive a newb to the Smogon forums.
If you give us your 2 cents on why there should be one then yet (aka detailed explanation and replays and I mean GOOD replays)I there anyway i can analyze Meganium?