Ubers Ditto

Hi I'm new here, but I was wondering whether it's worth mentioning that if ditto tries to copy a Giratina-O it will transform into it's altered forme instead?
 

Disaster Area

formerly Piexplode
that is worth a mention indeed. Thank you for saying that.

Edit: Tested with a friend, those mechanics which you said are incorrect.
 
Last edited:

Disaster Area

formerly Piexplode
Ads no because I've not implemented the check as of yet cos I'm a bit busy with tours and stuff and I'll do it when I have the time and the willpower [next week or so hopefully] [need to to UPL usage stats and stuff amongst everything else too - and I have a youtube project that might hit it off]
 
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Overview
########
Whilst Ditto faces some competition from Goomy in the squishy purple blob department, its role in the ubers metagame is still unique. With Imposter and a choice scarf equipped, it is capable of revenge killing and scouting in a way no other Pokemon can match. However, whilst it does suffer from poor HP, the inability to revenge kill healthy opponents often, and being fairly ineffectual versus stall, the introduction of Mega Evolving and Sticky Web help secure it a place in the metagame. It is a great deterrent for your opponent to set up.

Imposter
########
name: Choice Scarf
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SDef
nature: Relaxed
ivs: 0 Atk / 0 Spd

Moves
========

Whilst Ditto has a wide and fantastic movepool, this is truly its optimal moveset, as no options other than Transform are truly viable, as the move is the crux of this set, with such game-breaking potential.

Set Details
========

A Choice Scarf allows it to outspeed or tie with any opposing threats, allowing it to check sweepers and Megas effectively. The EVs and IVs put it in the greatest possible situation should you enter a war versus opposing Ditto. The IVs also give you a hidden power type of Ice, but these can be adjusted should any type seem more useful.

Usage Tips
========

Ditto is best brought in to revenge kill or by U-turn, Baton Pass, or Volt Switch. It can be used to scout movesets, or to revenge kill an opponent's Pokemon. Be careful in selecting a move, as after you choose it you are locked into it, and immunities are particularly punishable. Versus defensive teams, ditto's best options are to abuse recovery and hazard setting and removal. Beware however that ditto is vulnerable to all damaging hazards, although it is still effective under the conditions of Sticky Web. It performs very well versus Sticky Web team due to being a fast revenge killer that is unaffected by it.

Team Options
========

Ditto tends to act more as glue than pairing particularly well with any certain Pokemon, but tends to work more effectively on offensive teams, as unlike many defensive pokemon, it checks a lot of Pokemon in the metagame without halting momentum. Pokemon that can set or remove hazards pair well with it, as well as Pokemon that can weaken opposing Xerneas and Ekiller. Checks to Calm Mind Arceus are important too, as Ditto has significant difficult revenge killing them.

Other Options
########

While it has a wide movepool, no other options for its moveset are particularly striking. Running Limber over Imposter serves no purpose, nor does using a different item. Ditto's only other real option is adjusting its IVs to have a different Hidden Power type when it copies an opponent which uses it.

Checks & Counters
########

**Calm Mind Arceus**: Any Calm Mind Arceus is generally too bulky for Ditto to revenge kill. Bear in mind Ditto's Judgement is always Normal type, unless it holds a plate, which it cannot afford to do.

**Substitute**: Ditto's Imposter and Transform are rendered totally useless by an unbroken Substitute.

**Sword Dance Arceus-Ghost Lacking Shadow Claw** Due to the mechanics of Shadow Force, Ditto's Speed advantage means that it loses to Sword Dance Arceus-Ghost that lack Shadow Claw and run Shadow Force.

**Status**: Ditto dislikes all form of status. Paralysis in particular slowing it down is an issue for it, while burn means it is unable to effectively imitate physical attackers. Toxic damage puts its life on a timer.

**Stall**: Defensive builds leave Ditto little options in terms of bringing its own utility to the team.

**Trapping**: After Ditto has revenge killed something, a trapper such as Mega Gengar can often remove it from play.

Overview
########
WhilstWhile Ditto faces some competition from Goomy in the squishy purple blob department, its role in the Ubers metagame is still unique. With Imposter and a Choice Scarf equipped, it is capable of revenge killing and scouting in a way no other Pokemon can match. However, While Ditto does suffer from a poor HP stat the inability to revenge kill healthy opponents often, [Generally, you wouldn't try to revenge kill a healthy opponent and this goes against the previous sentence] and being fairly ineffectual versus stall, the introduction of Mega Evolution and Sticky Web helped secure it a place in the metagame as a deterrent for opposing Pokemon trying to set up. It is a great deterrent for your opponent to set up.

Imposter
########
name: Choice Scarf
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SDef
nature: Relaxed
ivs: 0 Atk / 0 Spd

Moves
========

WhilstWhile Ditto has a "wide and fantastic movepool,"[Added quotations to make it easier to understand for those that may not have Pokemon knowledge and/or are new] this is truly its optimal moveset, as no options other than Transform are truly viable.[Comma to period] as the move is the crux of this set, with such game-breaking potential.["Avoid using 'crux' in your analysis unless you know what you are doing. 95% of the time, you will simply be adding useless filler like "X is the crux of this set," which does not provide the reader with any information of value."]

Set Details
========

A Choice Scarf allows it to outspeed or Speed tie with any opposing threats, allowing it to check sweepers and MegasMega Evolutions effectively. The EVs and IVs put it in the greatest possible situation should you enter a war versus opposing Ditto. The given IVs and EV spread put Ditto in the most favorable position should you enter a war against an opposing Ditto. The IVs also give youDitto a Hidden Power type of Ice, but these can be adjusted should any type seem more useful.

Usage Tips
========

Ditto is best brought in to revenge kill or bythrough U-turn, Baton Pass, or Volt Switch. It can be used to scout movesets,[Comma not needed] or to revenge kill an opponent's Pokemon. Be careful in selecting a move, as after you choose it you are locked into it, and immunities are particularly punishable. VersusAgainst defensive teams, Ditto's best options are to abuse recovery andas well as hazard setting and removal. Beware,[Comma] however,[Comma] that Ditto is vulnerable to all damaging hazards, although it is still effective under the conditions of Sticky Web, with the Speed reduction being negated by the Choice Scarf. It performs very well versus Sticky Web team due to being a fast revenge killer that is unaffected by it.

Team Options
========

Ditto tends to act more as glue than pairing particularly well with any certain Pokemon, but tends to work more effectively on offensive teams, as unlike many defensive pokemon, it checks a lot of Pokemon in the metagame without halting momentum.Although being more effective on offensive teams, Ditto acts as "glue" instead of particularly pairing well with others, as unlike many defensive Pokemon, it checks many Pokemon in the metagame without halting momentum. Despite this, Pokemon that can set or remove hazards pair well with itgo nicely with Ditto, as well as Pokemon that can weaken an opposing Xerneas and Ekiller. Checks to Calm Mind Arceus are important too, as Ditto has significant difficulty[Added the 'y'] revenge killing them.

Other Options
########

While itDitto has a wide movepool, no other options for its moveset are particularly striking. Running Limber over Imposter serves no purpose, nor does using a different item. Ditto's only other real option is adjusting its IVs to have a different Hidden Power type when it copies an opponent which uses it.

Checks & Counters
########

**Calm Mind Arceus**: Any Calm Mind Arceus is generally too bulky for Ditto to revenge kill. BearKeep in mind Ditto's Judgement is always Normal-type[Added hyphen], unless it holds a plate, which it cannot afford to do.

**Substitute**: Ditto's Imposter and Transform are rendered totally useless by an unbroken Substitute.

**Sword Dance Arceus-Ghost Lacking Shadow Claw** Due to the mechanics of Shadow Force, Ditto's Speed advantage means that it loses to Sword DanceSwords Dance[Move is "Swords Dance" and not "Sword Dance"] Arceus-Ghost that lack Shadow Claw and run Shadow Force.

**Status**: Ditto dislikes all form of status. Paralysis in particular slowing it down is an issue for it, while burn means it is unable to effectively imitate physical attackers. Toxic damage puts its life on a timer.

**Stall**: Defensive builds leave Ditto little options in terms of bringing its own utility to the team.

**Trapping**: After Ditto has revenge killed something, a trapper such as Mega Gengar can often remove it from play.

Overview
########
While Ditto faces some competition from Goomy in the squishy purple blob department, its role in the Ubers metagame is still unique. With Imposter and a Choice Scarf equipped, it is capable of revenge killing and scouting in a way no other Pokemon can match. While Ditto does suffer from poor HP stat and being fairly ineffectual versus stall, the introduction of Mega Evolution and Sticky Web helped secure it a place in the metagame as a deterrent for opposing Pokemon trying to set up.

Imposter
########
name: Choice Scarf
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SDef
nature: Relaxed
ivs: 0 Atk / 0 Spd

Moves
========

While Ditto has a "wide and fantastic movepool," this is truly its optimal moveset, as no options other than Transform are truly viable.

Set Details
========

A Choice Scarf allows it to outspeed or Speed tie with any opposing threats, allowing it to check sweepers and Mega Evolutions effectively. The EVs and IVs put it in the greatest possible situation should you enter a war versus opposing Ditto. The IVs also give Ditto a Hidden Power type of Ice, but these can be adjusted should any type seem more useful.

Usage Tips
========

Ditto is best brought in to revenge kill or through U-turn, Baton Pass, or Volt Switch. It can be used to scout movesets or to revenge kill an opponent's Pokemon. Be careful in selecting a move, as after you choose it you are locked into it, and immunities are particularly punishable. Against defensive teams, Ditto's best options are to abuse recovery as well as hazard setting and removal. Beware, however, that Ditto is vulnerable to all damaging hazards, although it is still effective under the conditions of Sticky Web, with the Speed reduction being negated by the Choice Scarf.

Team Options
========

Although being more effective on offensive teams, Ditto acts as "glue" instead of particularly pairing well with others, as unlike many defensive Pokemon, it checks many Pokemon in the metagame without halting momentum. Despite this, Pokemon that can set or remove hazards go nicely with Ditto, as well as Pokemon that can weaken an opposing Xerneas and Ekiller. Checks to Calm Mind Arceus are important too, as Ditto has significant difficulty revenge killing them.

Other Options
########

While Ditto has a wide movepool, no other options for its moveset are particularly striking. Running Limber over Imposter serves no purpose, nor does using a different item. Ditto's only other real option is adjusting its IVs to have a different Hidden Power type when it copies an opponent which uses it.

Checks & Counters
########

**Calm Mind Arceus**: Any Calm Mind Arceus is generally too bulky for Ditto to revenge kill. Keep in mind Ditto's Judgement is always Normal-type, unless it holds a plate, which it cannot afford to do.

**Substitute**: Ditto's Imposter and Transform are rendered totally useless by an unbroken Substitute.

**Sword Dance Arceus-Ghost Lacking Shadow Claw** Due to the mechanics of Shadow Force, Ditto's Speed advantage means that it loses to Swords Dance Arceus-Ghost that lack Shadow Claw and run Shadow Force.

**Status**: Ditto dislikes all form of status. Paralysis in particular slowing it down is an issue for it, while burn means it is unable to effectively imitate physical attackers. Toxic damage puts its life on a timer.

**Stall**: Defensive builds leave Ditto little options in terms of bringing its own utility to the team.

**Trapping**: After Ditto has revenge killed something, a trapper such as Mega Gengar can often remove it from play.


Edit: Piexplode Done!
 
Last edited:

fleurdyleurse

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hi
Overview
########
Whilste Ditto faces some competition from Goomy in the squishy purple blob department, its role in the uUbers metagame is still unique. With Imposter and a cChoice sScarf equipped, it is capable of revenge killing and scouting in a way no other Pokemon can match. However, whilste it does suffer from poor HP, the inability to revenge kill healthy opponents often, and being fairly ineffectual versusagainst stall, the introduction of Mega Evolving and Sticky Web help secure it a place in the metagame. It is a great deterrent for your opponent to set up.

Imposter
########
name: Choice Scarf
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SDef
nature: Relaxed
ivs: 0 Atk / 0 Spd

Moves
========

Whilst Ditto has a wide and fantastic movepool, this is truly its optimal moveset, as no options other than Transform are truly viable, as s no other move is the crux of this set, with such game-breaking potentialize.

Set Details
========

A Choice Scarf allows it to outspeed or tie with any opposing threats, allowing it to check sweepers and Megas Pokemon effectively. The EVs and IVs put it in the greatest possible situation should you enter a war versusagainst opposing Ditto. The IVs also give you a hHidden pPower type of Ice, but these can be adjusted should any type seem more useful.

Usage Tips
========

Ditto is best brought in to revenge kill or by U-turn, Baton Pass, or Volt Switch. It can be used to scout movesets, or to revenge kill an opponent's Pokemon. Be careful in selecting a move, as after you choose it, you are locked into it, and immunities are particularly punishable. VersusAgainst defensive teams, dDitto's best options are to abuse recovery and, hazard setting, and removal. Beware, however, that dDitto is vulnerable to all damaging hazards, although it is still effective under the conditions of Sticky Web. It performs very well versusagainst Sticky Web team due to being a fast revenge killer that is unaffected by it.

Team Options
========

Ditto tends to act more as glue than pairing particularly well with any certain Pokemon, but tends to work more effectively on offensive teams, as unlike many defensive pPokemon, it checks a lot of Pokemon in the metagame without halting momentum. Pokemon that can set or remove hazards pair well with it, as well as Pokemon that can weaken opposing Xerneas and Ekxtreme Killer Arceus. Checks to Calm Mind Arceus are important too, as Ditto has significant difficult revenge killing them.

Other Options
########

While it has a wide movepool, no other options for its moveset are particularly striking. Running Limber over Imposter serves no purpose, nor does using a different item. Ditto's only other real option is adjusting its IVs to have a different Hidden Power type when it copies an opponent which uses it.

Checks & Counters
########

**Calm Mind Arceus**: Any Calm Mind Arceus is generally too bulky for Ditto to revenge kill. Bear in mind that Ditto's Judgement is always Normal type, unless it holds a pPlate, which it cannot afford to do.

**Substitute**: Ditto's Imposter and Transform are rendered totally useless by an unbroken Substitute.

**Swords Dance Ghost Arceus-Ghos That Lacking Shadow Claw** Due to the mechanics of Shadow Force, Ditto's Speed advantage means that it loses to Swords Dance Ghost Arceus-Ghost that lack Shadow Claw and run Shadow Force.

**Status**: Ditto dislikes all form of status. Paralysis, in particular, slowing it down is an issue for it, while burn means it is unable to effectively imitate physical attackers. Toxic damage puts its life on a timer.

**Stall**: Defensive builds leave Ditto little options in terms of bringing its own utility to the team.

**Trapping**: After Ditto has revenge killed something, a trapper such as Mega Gengar can often remove it from play.

GP 2/2
 
Last edited:

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