Other Pokemon: Smogon Version OU [Route 4]

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I personally WOULD add those that aren't OU viable but necessary for making OU viable Pokemon. It'll teach trainers that certain Pokemon have uses that may not necessarily be directly related to battling but that you need to "love all the Pokemon" because they all are good at something or some typical crap like that.

Though we can have a guy who just sells Heart Scales to trainers who catches and kills Luvdisc because "They aren't useful for anything except what they hold" and that he's "Doing society a favor by getting rid of them".

Also, has anyone thought of maybe having 8 Pokemon slots? Six slots are dedicated for battling but we have an extra two slots for HM slaves? That'll solve the HM problem. We can introduce the premier HM slaves and have people mention like "Oh, you have a Bibarel? You should probably teach it Strength, Surf, Waterfall, and Cut. That's the only thing it's really good for." and "Oh, there are Tropius in that part of the route. It makes an ideal member of your utility team. It can learn Cut, Fly, Strength, Flash, Rock Smash, as well as Sweet Scent. The latter move is excellent when you want to EV train using Hordes. You shouldn't really use them for battling though unless you like trolling the lower ladders."
We could have 8 Pokemon slots, although I was thinking that we could have like the OU viable Pokemon not directly learn the HM moves, but be able to utilize the effects based on their appearance or personality, like Talonflame can Fly and Aegislash could use Cut.
Whats the pun with the first town?
 
8 Pokemon slots means you can use 8 pokemon in battle. I vote no on that.
SnazzySwampert I've played a game where only 4 pokemon can learn surf, fly, and cut, and while only surf was required, you'd pretty much need to carry around one of those pokemon. Its not particularly fun.
I think my favorite idea is just have the HM item itself act as the ability to use the move. If you have the HM surf(it comes with a surfboard item), you can now go over water without a pokemon.
 
8 Pokemon slots means you can use 8 pokemon in battle. I vote no on that.
SnazzySwampert I've played a game where only 4 pokemon can learn surf, fly, and cut, and while only surf was required, you'd pretty much need to carry around one of those pokemon. Its not particularly fun.
I think my favorite idea is just have the HM item itself act as the ability to use the move. If you have the HM surf(it comes with a surfboard item), you can now go over water without a pokemon.
Nah, the idea was that the two you put in those two "utility" slots were ONLY able to be used for field moves (and maybe to soak up some experience) but couldn't be used in battle without switching (outside of battle) one of those Pokemon with one of your main team Pokemon.

But my idea has been rejected probably so you can give it no attention
 
First Week is up, so that means the discussion over the current area has come to a halt! Lets take a look over what as a community we have seen and like that would appreciate being addressed to the first town.

There will be two ways of showing this, one of me explaining what we are doing in big paragraph post and another of quick short hand bullet points if you dont feel like reading. The quick version also comes with links to the posters who originally submitted the idea (or helped re-iterate it enough to the point that we needed to take notice) so if something doesnt make sense either in the paragraph or short bullet, then you best be off looking there!

Now the first town, Golurkmoar, which was created in this post here: http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-9#post-5580844 and has been accepted as the ideal rendition by most if not all of you. In this town, you will find yourselves the smogon institute, run by Professor Cho who does the large amount of Pokemon Researh within the SmogSmog region, and will go through the standard talk of handing you PokeDex and Pokemon when it comes to that. The town holds a few interesting locals, mainly a pond of fresh water that houses pokemon and are catch-able by this manner:

Magikarp: Old Rod
Poliwag: Good Rod
Corphish: Good Rod
Wooper: Surfing
Sharpedo: Super Rod

The pond is over looked by a humble bystander who, upon first seeing you, will proclaim, “Man, have you seen Showdown!? Technology is so amazing, you don't even have to play this game anymore!” He says little else, but the player will enjoy his exclamation non the less. While there will be no villain’s base here (even in the pond here, as comical as a Legion of Doom reference would be) the Institute of SmogSmog will house an underground level that it uses to house some of the most apprehensive people in the region who make a living trying to upstart the philosophical debates and lives of every day people by barging into the latest viability discussion or proclaiming that they have a hidden gem of a Pokemon yall never bothered to try when in fact they had.

The story of this humble abode is rather plain. We have a protagonist awoken by Cho, wo goes through the standard questions (are you a guy/girl? Do you like socks or sandles?) and will be told of all the adventures you about to experience and that you should rush down to meet him right away in the lecture hall.

You leave the house after being scolded to not forget running shoes by the mother, and meet Prof Cho, who goes about clarifying what kind of role you want your starter to fufill for your team. Once done, he sends you off to go on your journey, and thus you are able to leave the town before meeting one of the games two rivals, with the one being stopping you hailing from a competitive region that is trying to get that one up on you in this 'experiment'. You fight, get name, then that rival leaves.

Then barely on the outskirts of Route 1 and sorta in the middle of the two routes, is a guy who makes a living selling the mascot of Golurkmoar town to people leaving, and gives you a modest Klutz Gollett and thus wraps up our discussion over Golurkmoar Town.




This is where I cut into bullet points:
-The water types to appear in the first town should be those found in fresh water

-A Prison to help steer players away from what they should not do as trainers and as visitors to the SmogSmog region.: http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-7#post-5576549

-Viable mons to add to the first town of Fresh Water variety in form of: Sharpedo,Wooper, Magikarp, Poliwag, and Corphish being the most popular ideas to add in the beginning without actually being catchable.: http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-7#post-5576020

-Having a Golett being accessible near the first town (via trade or what not just to help symbolize the pun better or have Golurk on show for town mascot): http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-7#post-5576549

-Golurkmoar, which was created in this post here: http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-9#post-5580844


-Add a guy in the first time proclaiming the miracles and wonders of technology: http://www.smogon.com/forums/thread...st-town-golurkmoar-town.3510993/#post-5569900 and http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-5#post-5572458



-Have Rival that is competing researcher from undisclosed region: http://www.smogon.com/forums/thread...-golurkmoar-town.3510993/page-10#post-5584300

-Don't have villain's base of operations in town.: http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-7#post-5576549




Now the next section of this post will go about what we have discussed for the game overall. While it was exactly how topic was suppose to focus, many of us were thinking big picture with ideas ranging from how to deal with an HM situation to what kind of things the villains or how local smogon idiots would be represented. There was quite a large amount of discussion over the project as a whole, and we tried getting the best ideas and or what you all seemed to prefer the most.

Unlike before, this will be in bulletpointesque form as this is not the main discussion but just ideas in general and it would be much simpler to list what ideas we have that will be included.

Overall Region Ideas
-Levels of gyms and environments have gone 1st Gym starting at lvl 20 with it going to 90 at Gym eight and VR and E4 + Champ being capable of using Lvl 100 mons. All Leaders, E4 and Champ are to use teams of six with the trainers of VR doing the same but with outside trainers to be decided. :http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-4#post-5571428

-The idea of keeping the leaders monotype but being nice to give each of them one wild card depending on the type (ex: being a prolific ground user, Ground is unable to combat SS Ludicolo thus a pokemon who can take the Grass/Ice/Water combo from the Mexican duck would make the gym much more viable): http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-2#post-5569977

-Day Care has been proposed to be accessible early, with a function proposed by Cho to access the Daycare via PC.: http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-7#post-5575370

-Denis and his BP teams as Admins (When the team of Six Baton Passers was feared above all): http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-3#post-5570094

-Ability to give players options to base counter argument towards the enemy team in form or "picking phrases" such as the stating Mega Gengar is manageable with the player referring to a mon that can trap everything under the sun and defeat it without attacking really is manageable: http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-3#post-5570541

-AI being capable of switching, among other complex tasks such as almost simple prediction (complex and simple seems counter productive but you understand)

-A Late Game tutor will be implemented to help your starter pokemon learn the required moves that help best matc their data. http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-3#post-5570308


-Evil team utilizing HM roadblocks to where one must go out of his way to teach a mon an HM to further get through their base of operations and meet them to create a larger hassle than standard warp panels tricks: http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-4#post-5571700

This is pretty much one of the bigger discussions points over an HM and what will their purpose be. We believe that they can still serve a fine function in the game itself, but just make it to where the appropriate HM slaves are accessible when you are capable of getting said HM (like say a Bellsprout for Flash/Cut). If enough of you are against the idea of HM use tho, we can work it out better but just atm that is one of our proposed ideas.

-The Admins being capable of using certain strategies of Mega Gengar to Meg Kang with a doubles admin with both using Mega Lucario but each one specializing in sweeping with special or physical or them being separate and switching what their Mega Luc specializes in
(first match is physical, next is special, then mixed possibly): http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-4#post-5571792 and http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-4#post-5571841

-A secondary Rival that starts out horrid (using Ashe's team) and then eventually becomes OU capable through using the best of Ashe's available mons to be an actual threat (Gliscor, Char X): http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-5#post-5572663

Basically our secondary rival, and will not be appearing enough for the point to be overkill, but enough to get the point across somewhat.

-Poste Game islands of lower tiers: http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-5#post-5572144

-Have an old man who can explain the basics of catching and rewards a TM for wasting your time: http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-5#post-5572663

Early way to give Bulba Giga Drain and Charmander a reliable Fire STAB physically (or would you prefer Fire Fang?).

-Having roles for the Smogon Administrators in either helpful roles akin to Lance or to be a pain during your journey depending on how they or we wish to implement them. : http://www.smogon.com/forums/thread...-golurkmoar-town.3510993/page-11#post-5584653

-Having a variation of Super Training within the game to help elevate the difficulty of EV training: http://www.smogon.com/forums/thread...-golurkmoar-town.3510993/page-10#post-5583971

-An useful enough, a breeding Safari to be used to help get some of the non OU mons for better use and to get moves that you couldn’t get normally outside of them: http://www.smogon.com/forums/thread...-golurkmoar-town.3510993/page-10#post-5584542




With all this information (and it may not seem like much, but we did narrow down quite a bit I believe), we can comfortably secure that we have a nice solid start for the region along with some basic ideas to make sure we implement later on down the line. Thanks for all the work on the first week and lets get the next one even better!

*hands it off to Cho for when he returns to steer us into the next section of discussion and puts in a mandatory Yeah!!!*
 
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a fairy

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I'll just address two minor points, as I don't really enjoy being the one to start big debates but

-Golurk: if anything, shouldn't it be a Gollett? And is it such a good idea to give it in the OU region?

-Rivals: let's be very careful with regards to how we fashion his backstory. Do you really want to alienate the entirety of (pokebeach/serebii/nuggetbridge/po) for a laugh?
 
I'll just address two minor points, as I don't really enjoy being the one to start big debates but

-Golurk: if anything, shouldn't it be a Gollett? And is it such a good idea to give it in the OU region?

-Rivals: let's be very careful with regards to how we fashion his backstory. Do you really want to alienate the entirety of (pokebeach/serebii/nuggetbridge/po) for a laugh?
Huh, figures id misstype one little thing. *edits the Golurk bit* and its a joke more than anything by the point of it having Modest nature and Klutz ability.

Hence why I'm trying to figure out if it be best to just keep it researcher from another part of the institute cause an undisclosed region might be a bit much. And I don't/never intended for it to be a laugh, just friendly competition.
 

a fairy

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I still suggest:

One of them tries to go down the Ash path, and goes pretty far in, and keeps being scolded by Rival2 and other members of the plot line. Eventually he gives up on the dumb theme and gets a real team.

The second one is a TC-level player, who tags along and plays along to help 'raise' the both of you, he handicaps himself et cetra. Sorta like a Mentor.

Thatd be more or less what you outlined, with slight changes for Kaxrida's Ash-Rival idea, and my mentor idea.
 
I still suggest:

One of them tries to go down the Ash path, and goes pretty far in, and keeps being scolded by Rival2 and other members of the plot line. Eventually he gives up on the dumb theme and gets a real team.

The second one is a TC-level player, who tags along and plays along to help 'raise' the both of you, he handicaps himself et cetra. Sorta like a Mentor.

Thatd be more or less what you outlined, with slight changes for Kaxrida's Ash-Rival idea, and my mentor idea.
Idk, i'll let them talk bout it then cause the idea of having the guy end up making an actually OU Viable team from the most viable of Ashe's pokemon after learning from fighting you seemed all well in my mind, but if they want him to ditch the gimmick and get a real team then that's that.

And if they like the mentor idea, i'll include it as stated.
 
Idk, i'll let them talk bout it then cause the idea of having the guy end up making an actually OU Viable team from the most viable of Ashe's pokemon after learning from fighting you seemed all well in my mind, but if they want him to ditch the gimmick and get a real team then that's that.

And if they like the mentor idea, i'll include it as stated.
I would prefer that he goes in the Ash path but gets scolded until he realizes that Ash has VERY viable mons (Gliscor, Charizard, Staraptor, Hawlucha (wow, Ash really catches a lot of viable flying types)) and makes a team with them (and Pikachu, but this time the Pikachu is actually a halfway decent set)

He's still the "weak" rival, but in Gen 5 and 6 there were both that one weak rival (Bianca and Shauna) that was a laughing stock and were always an underdog. This one will be the same thing.
 

a fairy

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Perhaps he can keep one or two of Ash's pokemon that are viable. He had a Staraptor during DPP and a Charizard during Gen 1.

edit: sniped
 
The only really "dumb" requirement for the team is Pikachu, but there ARE smart ways to play it.
Pikachu should definitely be a consistent requirement for the Ash-Rival's team, even if it isn't available in the wild. Have him come from another region, Kanto even, and bring the Pikachu with him.

Should we consider that this will likely still be in development around the release of ORAS, and consider unviable pokemon who will have Megas as we plan the routes now? We may not know how they'll be used, but even Abomasnow, Banette, and Houndoom are considered viable, aren't they? So it's a fairly good bet that Swampert, Sceptile, and Metagross will be as well. Even if it turns out that they aren't, or if they end up being sent to Ubers, then they can be removed. Teams involving the Megas can't be planned now, of course, but we could still place them in the wild.
 
Pikachu should definitely be a consistent requirement for the Ash-Rival's team, even if it isn't available in the wild. Have him come from another region, Kanto even, and bring the Pikachu with him.

Should we consider that this will likely still be in development around the release of ORAS, and consider unviable pokemon who will have Megas as we plan the routes now? We may not know how they'll be used, but even Abomasnow, Banette, and Houndoom are considered viable, aren't they? So it's a fairly good bet that Swampert, Sceptile, and Metagross will be as well. Even if it turns out that they aren't, or if they end up being sent to Ubers, then they can be removed. Teams involving the Megas can't be planned now, of course, but we could still place them in the wild.
By the way we're moving it won't be long until the games come out. If it does end up making previously unviable Pokemon viable we can edit what we have.
 
Perhaps he can keep one or two of Ash's pokemon that are viable. He had a Staraptor during DPP and a Charizard during Gen 1.

edit: sniped
He also used an Infernape, and you could count Latias to an extent since, despite not being caught, they did develop a huge bond. I think giving a Charizard Y team to Ash might work out well.
 

Da Pizza Man

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Here is a list of the Pokemon Ash used that are on the viability list:
(Italics means only mega is viable)
Charizard
Heracross

Snorlax
Gliscor
Staraptor
Infernape
Krookodile
Hawlucha (Caught in the newest episode)

If You count prevos:
Venusaur
Blastoise

Crawdaunt
Garchomp
Seismetoed
Greninja
Talonflame


We can work with these pokes, and as you can see we have 8, so we just need to remove 2 and there we go, we have a team
 
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Here is a list of the Pokemon Ash used that are on the viability list:
(Italics means only mega is viable)
Charizard
Heracross

Snorlax
Gliscor
Staraptor
Infernape
Krookodile
Hawlucha (Caught in the newest episode)

We can work with these pokes, and as you can see we have 8, so we just need to remove 2 and there we go, we have a team
Well, 3. We NEED Pikachu. Let's start at the highest end of the viability list and go downwards. That would give us:

Pikachu, Charizard, Gliscor, Staraptor, Infernape, Krookodile

I might have mucked up, but that team should be Pikachu and the five most viable Pokemon Ash has.

A 4x weakness to Stealth Rock, 2x weakness, 2 neutralities, and a resist. And the only things that we can really give Defog to is Gliscor and Staraptor and both will miss their better ability if we give it to either one... But I heard Defog Gliscor is an ok thing

EDIT: I know Heracross is more viable but that would have two Megas and that's not right.
 

a fairy

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Honestly, we're messing with so many other things, why do we really need Pikachu? It's very disorienting in the game for sake of a joke/small lesson.
 
Honestly, we're messing with so many other things, why do we really need Pikachu? It's very disorienting in the game for sake of a joke/small lesson.
Its something to discuss and pass time. I sincerely doubt we'll even run into him on first route though and might be best to save discussion of him for later.
 

Chou Toshio

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Also Ash has Gible, so Garchomp should be on that list...

Anyway, let's stow the discussion on:
-Town 1 The details are FINISHED we're moving onto Route 1
-Long term rival teams-- we want Rival CONCEPT finished, not team. I don't really care if one NPC has Pikachu or no, but let's try to focus on the here and now and get there when we get there.


NOW Route I
West bound route between the 1st and 2nd towns. It is a standard meadow environment with small birds/mammals. Looking at the map though, we really only get 1 of these routes on our current map, so I propose that we also have a small "rough patch" grassy area with different, more "rough-terrain" style Pokemon (think the patches outside Viridian City in Pokemon Red/Blue that have Spearow/Nidoran/Mankey and no Pidgey).

Standard Grass:
-Small Bird (1)
-Small Mammal (1)
^These Pokemon and their evos will be the "standard meadow" mons throughout the game, the bidoof/pidgey for most routes.

Rough Terrain Patch (Tall Grass):
-Small Bird (2)
-Small Mammal (2)
-Small Mammal (3)

Also looking for NPCs and potential items. Maybe have a TM on this route-- only 1 though. I'm thinking Stealth Rock for kicks, but if we have a different idea with lots of votes, we can go with that.

Key, please start discussion on route 1!

edit: Please indicate which position you're proposing the poke for in your posts.
 
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Da Pizza Man

Pizza Time
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Pokemon Proposal
Route 1
Fletchling
Standered Grass
Level 2-4

Talonflame as we know is quite a interesting pokemon. Its Gale Wings lets it attack certain pokemon with a powerful priority brave bird. Since Talonflame is quite common in OU, I see no problem in giving players access to Fletchling early game. Besides, the fletchling line could help players out in the game.
 

Mowtom

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Pokemon Proposal
Route 1
Starly
Rough Terrain Patch (Tall Grass)
Level 3-5

While not as terrifying as Talonflame, Staraptor is very good in OU in its own right. A Reckless STAB Brave Bird from a 120 Attack stat is terrifying. It is always nice to have a Fly slave from an in-game perspective, and the Starly line could do this well. I think it should be in the tall grass rather than the normal grass because I see it as rougher than Fletchling, the other bird that should be on this route.
 

Chou Toshio

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Pokemon Proposal
Route 1
Azurril
Standard Grass
Level 2-4
Azurril is one of 2 small cute normal types on the viability list that could fit here, but unlike the other Smogon bunny, this one is better has access to more HMs and is useful on more standard builds. Azurril's line has a very fast growth rate, and I agree with GF's decision to have it as an early Poke in XY. It'll do well as the standard mammal of the Smogon Version.
 
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