-Levels of gyms and environments have gone 1st Gym starting at lvl 20 with it going to 90 at Gym eight and VR and E4 + Champ being capable of using Lvl 100 mons. All Leaders, E4 and Champ are to use teams of six with the trainers of VR doing the same but with outside trainers to be decided. :
http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-4#post-5571428
-The idea of keeping the leaders monotype but being nice to give each of them one wild card depending on the type (ex: being a prolific ground user, Ground is unable to combat SS Ludicolo thus a pokemon who can take the Grass/Ice/Water combo from the Mexican duck would make the gym much more viable):
http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-2#post-5569977
-Day Care has been proposed to be accessible early, with a function proposed by Cho to access the Daycare via PC.:
http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-7#post-5575370
-Denis and his BP teams as Admins (When the team of Six Baton Passers was feared above all):
http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-3#post-5570094
-Ability to give players options to base counter argument towards the enemy team in form or "picking phrases" such as the stating Mega Gengar is manageable with the player referring to a mon that can trap everything under the sun and defeat it without attacking really is manageable:
http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-3#post-5570541
-AI being capable of switching, among other complex tasks such as almost simple prediction (complex and simple seems counter productive but you understand)
-A Late Game tutor will be implemented to help your starter pokemon learn the required moves that help best matc their data.
http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-3#post-5570308
-Evil team utilizing HM roadblocks to where one must go out of his way to teach a mon an HM to further get through their base of operations and meet them to create a larger hassle than standard warp panels tricks:
http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-4#post-5571700
This is pretty much one of the bigger discussions points over an HM and what will their purpose be. We believe that they can still serve a fine function in the game itself, but just make it to where the appropriate HM slaves are accessible when you are capable of getting said HM (like say a Bellsprout for Flash/Cut). If enough of you are against the idea of HM use tho, we can work it out better but just atm that is one of our proposed ideas.
-The Admins being capable of using certain strategies of Mega Gengar to Meg Kang with a doubles admin with both using Mega Lucario but each one specializing in sweeping with special or physical or them being separate and switching what their Mega Luc specializes in
(first match is physical, next is special, then mixed possibly):
http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-4#post-5571792 and
http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-4#post-5571841
-A secondary Rival that starts out horrid (using Ashe's team) and then eventually becomes OU capable through using the best of Ashe's available mons to be an actual threat (Gliscor, Char X):
http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-5#post-5572663
Basically our secondary rival, and will not be appearing enough for the point to be overkill, but enough to get the point across somewhat.
-Poste Game islands of lower tiers:
http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-5#post-5572144
-Have an old man who can explain the basics of catching and rewards a TM for wasting your time:
http://www.smogon.com/forums/thread...n-golurkmoar-town.3510993/page-5#post-5572663
Early way to give Bulba Giga Drain and Charmander a reliable Fire STAB physically (or would you prefer Fire Fang?).
-Having roles for the Smogon Administrators in either helpful roles akin to Lance or to be a pain during your journey depending on how they or we wish to implement them. :
http://www.smogon.com/forums/thread...-golurkmoar-town.3510993/page-11#post-5584653
-Having a variation of Super Training within the game to help elevate the difficulty of EV training:
http://www.smogon.com/forums/thread...-golurkmoar-town.3510993/page-10#post-5583971
-An useful enough, a breeding Safari to be used to help get some of the non OU mons for better use and to get moves that you couldn’t get normally outside of them:
http://www.smogon.com/forums/thread...-golurkmoar-town.3510993/page-10#post-5584542