XY OU Not so Overused

>mfw playing OU 1600+ rating



So... I got a little off the OU scenario.
Then, I made a few friends by mere chance and started giving them advices on team build and individual pokémon analysis. Oh, it got my blood pumping. I had to comeback.

I used to be a high level player in GSC era! :O
Actually, regional champion of Niterói, RJ - Brazil. That dates.... many, maaaany years ago, though...


Okay, enough bullcheetos. Onto the team itself.

I. HATE. GENIES. Screw them, completely.
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Then, I wanted to test a gimmicky I thought would be nice. Come here, boy.
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Okay, 2 priorities... But there must be something down here that can come in and CRUSH. So, I need coverage, Speed and reliability. But no OU, Talonflame just screams OU, even with a gimmicky set.
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Pretty nice, but I need more defenses, specially considering those pixies. And a Spinner is never a bad idea.
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Then, my most precious mon. Not my favourite one, but my diamond from a Nuzlocke SoulSilver run.
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To finish it up, gimme some Grass since I hate all those Spores and Leech Seeds and stuff. (Did I mention I love saying "stuff"?)
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Alrighty, alrighty. This version actually worked well but I thought having 5Phys 1Spec was bad, so I had to replace someone. It came down to Talonflame, as its gimmicky, albeit surprisingly good set wasn't good enough.

So, I experimented with Hydreigon Scarfed but... I just used it as a second Ground Immunity. I may have to experiment more with it but ended up replacing with Sparkboy here:
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Then, here it goes, the full team, ready for some rating:


1.
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Super Sonic (Weavile) @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Low Kick
- Ice Punch
- Knock Off
- Ice Shard

Genies. Screw them. Forever. Can't wait to see them back to Ubers, where they never should've left.
Aside from OHKOing Lati@s, Garchomp, Gliscor, Salamance, ~insert 4x weak to Ice here~, all Psychic types and all relevant Ghosts not named Aegislash, it's main reason for being here is killing Genies. Ice Shard the Land one, Ice Punch the Thund one. I have been thinking about @Choice Scarf because there are people running Scarf Thundurus. This is too much for me, I'm gonna kill those mofos.
Low Kick > Brick Break for almost everything but Greninja. It's a bad price to pay in order to OHKO Tyranitar (and Metal Stuff). Gotta love Knocking Off after their lead switches out, tho.

2.
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Sparkboy (Jolteon) @ Choice Scarf
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Toxic/Signal Beam

Jolteon is the "second" part (although coming first in the listing, it came second to the team) of my Double Scarf. Thunderbolt is self-explanatory, Volt Switch is mostly used when leading or simply checking. I don't like having a dedicate lead, so I happen to go with Sparkboy sometimes. HP Fire is because my team needs something to handle Forretress, Ferrothorn and Scizor. Since I gave up on Talonflame for him, I need it. Lastly, I keep changing between these moves, with Toxic being mainly used because Signal Beam's targets are pretty much covered by its teammates.

3.
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Sawker Punch (Sawk) (M) @ Choice Scarf
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Ice Punch
- Stone Edge
- Earthquake

SAWK NEEDS TO BE OU ASAP. OMG, I can't express how much this guy is ridiculously awesome!
Sturdy Scarf is scary as heck! It's capabilities as a late game sweeper are out of this world. I don't know how many times I have just clicked any of those four moves without worrying about the opponent having a last counter. The moveset is pretty basic, going for the most coverage this team needs. It used to run Knock Off but I traded utility for damage output (Super Effectives). Sawk for OU, now <3

4.
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Gurren Lagann (Excadrill) @ Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Earthquake
- Brick Break

Well, this set may be a little outdated, since I removed both Talonflame and Hydreigon's Ground Immunity but I really like how Gurren Lagann can take some random flamethrowers and, specially, resisting Moonblasts aimed at my Fight/Dark ofensive duo. Basic STABS for damage dealing with those fairy/electric switchs, Rapid Spin because Weavile hates entry hazards and... Brick Break. It's kinda gimmicky but I like being able to break those Screens. It's probably a lot of functions on a single mon (and the way it gets totally frightened when facing Flyings with Fire STAB/coverage, but it's getting its job done most of the time).

5.
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Lust (Crobat) @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Roost
- Toxic
- Brave Bird

Have you ever seem this set running? I was amazed at how good it can take hits and Roost damage away while watching Toxic slowly murder the opposing monster. It's ridiculously high Speed makes Taunt so awesome I don't even believe! It's the dedicated creeper, it's designed to be annoying. Stall teams hate this guy almost as much as I hate them. Defensive Zard X have a BAD time against this flying demon, simply can't scratch it between Roosts and Taunt. Chanseys are shut tight, I even allow it to be burned since I mostly cause damage with Toxic. Brave Bird is kinda just... there, sometimes. Although the damage can be quite impressive, with the mentioned Zard X. Just keep those pesky Boltbeams out of his way. Psychics are easily handled with a switch to Weavile, which gives me HUGE momentum.

6.
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Immortalsaur (Venusaur) @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Giga Drain
- Leech Seed
- Sludge Bomb
- Toxic

I could also nickname it "Rotom killer" or stuff like that. I don't really have much to say about Immortalsaur... It's here to take Water hits, even Ice hits after mega Evo'd. I just love to switch into a water type, it's a free Leech Seed (if no Grass avaiable) or a Toxic (if Steels are lacking). If I manage to keep it healthy until late game, it will most probably win on it's own, since it won't die. In general, the whole team loves the chip toxic damage since I don't run hazards.

1.
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NeverUsed (Talonflame) @ Salac Berry
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Acrobatics
- Natural Gift
- Roost

Talonflame switches in.
Opponent switchs into Rock type.
Natural Gift@Salac Berry (100 BP Fighting move) OHKOes it.
B-E-A-UTIFUL.
It also turns Acrobatics into Brave Birds' level without recoil, which is nice! And there where some situations where I got the actual Speed +1 and it was really useful, outspeeding others Talonflames.
However, CB Talonflames were OHKOing it all the time and that was really, really bad...
And I got a little worried that I had only Venusaur hitting on special side, so I replaced Talon for...

2.
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Beelzebub (Hydreigon) @ Assault Vest/Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- Fire Blast

However, I didn't really test it that much. Only 3 or 4 matches, actually. I thought Assault Vest would save it from a few Fairy hits but I don't really really think it's happening... Then, came the Scarf set to overcome the Speed loss without Talonflame. Anyway, since I replaced it so quickly (because 98 Speed is really weird), I don't have much to say about him. Just mentioning cuz it was there for a while.


Well, even though my rating went rather low (1200), I got up to 1480+ quite easily indeed. I believe I could go higher if lazyness weren't so clingy.
The objective with this team is to diversify the metagame, since we just see the same 15 mons repeated over (for a good reason: they are GOOD!)...

THREAT LIST:

KYUREM-BLACK. BAN THIS FUCKER. NOW. NOOOOOOOW!
Okay, I reckon it's not that needed but I can't find anything that can even check this demon within "lower tiers"... Quite sad, I must say...

EDIT: Since I'm a such an unlucky bastard, it seems that Scarfed Kyurem-Black is not that common. Well then, Scarfed Ky-B is the one I refer here, thanks to logicalseal for poiting this out.

Well, I think that's it. RMT, fellow members :3
 
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Hey I like your team :)

Just some small nit picks though, instead of signal beam on Jolteon I'd recommend Shadow Ball as it hits the psychic types that signal beam did, and I think all grass types in OU are neutral to Signal Beam anyways, I'd also recommend changing scarf to specs, as you said Crobat is incredibly speedy and Jolteon has the same base speed. Specs would hit a lot harder and would not be hampering your speed too much, especially with Deo-S gone.

With excadrill I'm not too sure about those EVs in conjunction with Ass Vest. It really shouldn't have to be taking those flamethrowers as you said it did, with that item I'm pretty sure a more bulky attacker would fit better, enough speed to out run non-scarfed rotom consistently and the rest into HP and Attack. You already have Venu to take most hits aimed at your dark, fighting types. I also believe that Brick Break is out classed by Rockslide even with screens around as it's very situational, but I've never used it so I don't know for sure.

Hopefully this helps make your team even better. :)

PS: Assault Vest Throh might counter K-B.

PSS: I love KB and him and mega maquis look to decimate your team. Especially once sawk is out of the way.

GL & HF
 
the 3x weakness to fire might be a biggie maybe a water type over mega venu so fire doesnt hit you as hard or you can try a flash fire pokemon to get Spa. boosts I also prefer physical Crobat with roost,cross poison,brave bird and super fang but defog or haze is an option
 
Seeing as how you already have toxic on mega-venu I'd suggest using a specially defensive talonflame set. As where Crobat would get ohko'd by a thunderbolt or whatever, talonflame would survive. Taunt is there, you can set up and use brave bird with way more power once you've used bulk up (defense rises) and roost is there as well. I used your team and there are a lot of steel type pokemon being used. Crobat couldn't do anything to them so having talonflame should help with your prediction because they'll expect flare blitz on it. Which means you can easily switch or start setting up with it. GL and let me know if it helps or not.

Here's the set I use btw

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Brave Bird
- Taunt
- Bulk Up
- Roost
 
Hey I like your team :)

Just some small nit picks though, instead of signal beam on Jolteon I'd recommend Shadow Ball as it hits the psychic types that signal beam did, and I think all grass types in OU are neutral to Signal Beam anyways, I'd also recommend changing scarf to specs, as you said Crobat is incredibly speedy and Jolteon has the same base speed. Specs would hit a lot harder and would not be hampering your speed too much, especially with Deo-S gone.

With excadrill I'm not too sure about those EVs in conjunction with Ass Vest. It really shouldn't have to be taking those flamethrowers as you said it did, with that item I'm pretty sure a more bulky attacker would fit better, enough speed to out run non-scarfed rotom consistently and the rest into HP and Attack. You already have Venu to take most hits aimed at your dark, fighting types. I also believe that Brick Break is out classed by Rockslide even with screens around as it's very situational, but I've never used it so I don't know for sure.

Hopefully this helps make your team even better. :)

PS: Assault Vest Throh might counter K-B.

PSS: I love KB and him and mega maquis look to decimate your team. Especially once sawk is out of the way.

GL & HF
KB can easily be countered. Did so myself by keeping Sawk alive and using close combat which ohko'd.
 
Hey I like your team :)

Just some small nit picks though, instead of signal beam on Jolteon I'd recommend Shadow Ball as it hits the psychic types that signal beam did, and I think all grass types in OU are neutral to Signal Beam anyways, I'd also recommend changing scarf to specs, as you said Crobat is incredibly speedy and Jolteon has the same base speed. Specs would hit a lot harder and would not be hampering your speed too much, especially with Deo-S gone.

With excadrill I'm not too sure about those EVs in conjunction with Ass Vest. It really shouldn't have to be taking those flamethrowers as you said it did, with that item I'm pretty sure a more bulky attacker would fit better, enough speed to out run non-scarfed rotom consistently and the rest into HP and Attack. You already have Venu to take most hits aimed at your dark, fighting types. I also believe that Brick Break is out classed by Rockslide even with screens around as it's very situational, but I've never used it so I don't know for sure.

Hopefully this helps make your team even better. :)

PS: Assault Vest Throh might counter K-B.

PSS: I love KB and him and mega maquis look to decimate your team. Especially once sawk is out of the way.

GL & HF
Excadrill is usually killing after switching into special moves well resisted. However, I will try your set to see how it goes. Extra Bulky is welcome, indeed.
About Jolteon, nice indeed. Scarf was there just because I am scared of other scarfeds.

the 3x weakness to fire might be a biggie maybe a water type over mega venu so fire doesnt hit you as hard or you can try a flash fire pokemon to get Spa. boosts I also prefer physical Crobat with roost,cross poison,brave bird and super fang but defog or haze is an option
Actually, this bulky Venusaur can take Fire, Ice, Water, Grass and Electric hits fine, which is pretty awesome, if you asked me.
I'm not so sure about changing this much "resists" (plus recovery) for a Fire/Water/Ice ou Fire/HalfGrass check, losing my only safe switch on Leech Seeds/Spore.
Will try it, though. Not sure if a Water mon or Chandelure. STAB Ghost is very welcome, I must say.

About Crobat, I need something to stop stall reliably. This fast Taunt + Toxic, feat Roost recovery, is an AWESOME stall breaker. Not to mention the great momentum I get when I Taunt leads and apply Toxic on the switch in. I'm not really in need of another physical attacker...

Seeing as how you already have toxic on mega-venu I'd suggest using a specially defensive talonflame set. As where Crobat would get ohko'd by a thunderbolt or whatever, talonflame would survive. Taunt is there, you can set up and use brave bird with way more power once you've used bulk up (defense rises) and roost is there as well. I used your team and there are a lot of steel type pokemon being used. Crobat couldn't do anything to them so having talonflame should help with your prediction because they'll expect flare blitz on it. Which means you can easily switch or start setting up with it. GL and let me know if it helps or not.

Here's the set I use btw

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Brave Bird
- Taunt
- Bulk Up
- Roost
I had to run the speed check list and I'm amazed that 288 speed is actually enough!
Gonna try this, althought sad about giving up on Lust. It's kinda emotional...

KB can easily be countered. Did so myself by keeping Sawk alive and using close combat which ohko'd.
Where have you been playing? I'm getting Scarf Kyurem-B ALL the time. It is a clean OHKO with Outrage + Teravolt negating Sturdy.
 
Excadrill is usually killing after switching into special moves well resisted. However, I will try your set to see how it goes. Extra Bulky is welcome, indeed.
About Jolteon, nice indeed. Scarf was there just because I am scared of other scarfeds.



Actually, this bulky Venusaur can take Fire, Ice, Water, Grass and Electric hits fine, which is pretty awesome, if you asked me.
I'm not so sure about changing this much "resists" (plus recovery) for a Fire/Water/Ice ou Fire/HalfGrass check, losing my only safe switch on Leech Seeds/Spore.
Will try it, though. Not sure if a Water mon or Chandelure. STAB Ghost is very welcome, I must say.

About Crobat, I need something to stop stall reliably. This fast Taunt + Toxic, feat Roost recovery, is an AWESOME stall breaker. Not to mention the great momentum I get when I Taunt leads and apply Toxic on the switch in. I'm not really in need of another physical attacker...



I had to run the speed check list and I'm amazed that 288 speed is actually enough!
Gonna try this, althought sad about giving up on Lust. It's kinda emotional...



Where have you been playing? I'm getting Scarf Kyurem-B ALL the time. It is a clean OHKO with Outrage + Teravolt negating Sturdy.
PS OU. I've matched against KB twice out of about ten matches and it didn't have a scarf either time. I haven't seen it very often in gen 6.
 
PS OU. I've matched against KB twice out of about ten matches and it didn't have a scarf either time. I haven't seen it very often in gen 6.
Lucky you, unlucky me, then hahaha ^_^
May edit the OP so it cleanly states that it's the rare Scarfed KB. Thanks for this.
 
Rofl sawk


This seems like a very nice team! It seems to be pretty weavile-dependent, but I'm sure you make it work. Just a few, important things:

* Toxic > synthesis on venu. It is much more reliable than leech seed. While leech seed is good, sleep powder and HP fire are also nice options.

* av > scarf on excadrill. Jolly max speed max Atk. Exca with a scarf is standard, when not sand rush, and I wouldn't even call av viable in this meta.

* jolteon > av raikou with tbolt volt switch HP ice extrasensory, 32 HP max sp Atk rest speed timid. This completely whoops and outclasses
jolteon any day. I kept an av user on ur team, but specs and subcm are good options as well.

Crobat makes me wince, not to mention sawk, but cool choices!

Good luck!
 
Rofl sawk


This seems like a very nice team! It seems to be pretty weavile-dependent, but I'm sure you make it work. Just a few, important things:

* Toxic > synthesis on venu. It is much more reliable than leech seed. While leech seed is good, sleep powder and HP fire are also nice options.

* av > scarf on excadrill. Jolly max speed max Atk. Exca with a scarf is standard, when not sand rush, and I wouldn't even call av viable in this meta.

* jolteon > av raikou with tbolt volt switch HP ice extrasensory, 32 HP max sp Atk rest speed timid. This completely whoops and outclasses
jolteon any day. I kept an av user on ur team, but specs and subcm are good options as well.

Crobat makes me wince, not to mention sawk, but cool choices!

Good luck!
I understand your statements but I'm gonna weight mine on this as well.

At first, yeah, I depend a LOT on Weavile, but it tends to get the job done really, really well. Leading with it against an obvious lead means Knocking Off someone. After that, if I can't kill (happens :|), I switch instantly because I need it back in a revenge turn in order to get another awesome momentum. I have to keep it safe but it's worth it. If I can get one item down, it's quite good enough because Sawk is almost ensuring a kill and, if no priority/scarfers around, I'm so gonna get more!

Then, the changes you suggested:

Venusaur's moveset is made to get momentum. Forcing a water to switch equals free Toxic or Leech Seed. Then, I switch an appropriated counter/check. Chip damage or drain is, imho, too good to pass. Once again, I repeat: will test your advices since I really want this team to go high. Hate how this metagame is repetitive.

About Jolteon, I'm just not fond of legendaries, even if they are, indeed, "Not so OverUsed".
Stats-wise, you're completely right, though.
Might end up swallowing it, since I don't want people to end up laddering higher than me with my team because I'm picky xP

Thanks for taking your time :3

EDIT: RESPECT SAWKER PUNCH!!!!!!! hahahahahahahaha

EDIT2: I have to run HP Fire because no other fire moves.
 
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Well, good! If you don't like legendaries, try rotom-w or heliolisk, but raikou fits best and is only a measly roamer. I am in ps ou room if you wanna battle
 
Rofl sawk


This seems like a very nice team! It seems to be pretty weavile-dependent, but I'm sure you make it work. Just a few, important things:

* Toxic > synthesis on venu. It is much more reliable than leech seed. While leech seed is good, sleep powder and HP fire are also nice options.

* av > scarf on excadrill. Jolly max speed max Atk. Exca with a scarf is standard, when not sand rush, and I wouldn't even call av viable in this meta.

* jolteon > av raikou with tbolt volt switch HP ice extrasensory, 32 HP max sp Atk rest speed timid. This completely whoops and outclasses
jolteon any day. I kept an av user on ur team, but specs and subcm are good options as well.

Crobat makes me wince, not to mention sawk, but cool choices!

Good luck!
Venusaur does have toxic over synthesis...........?
 

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