>mfw playing OU 1600+ rating
So... I got a little off the OU scenario.
Then, I made a few friends by mere chance and started giving them advices on team build and individual pokémon analysis. Oh, it got my blood pumping. I had to comeback.
Okay, enough bullcheetos. Onto the team itself.
Then, here it goes, the full team, ready for some rating:
1.
Super Sonic (Weavile) @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Low Kick
- Ice Punch
- Knock Off
- Ice Shard
Genies. Screw them. Forever. Can't wait to see them back to Ubers, where they never should've left.
Aside from OHKOing Lati@s, Garchomp, Gliscor, Salamance, ~insert 4x weak to Ice here~, all Psychic types and all relevant Ghosts not named Aegislash, it's main reason for being here is killing Genies. Ice Shard the Land one, Ice Punch the Thund one. I have been thinking about @Choice Scarf because there are people running Scarf Thundurus. This is too much for me, I'm gonna kill those mofos.
Low Kick > Brick Break for almost everything but Greninja. It's a bad price to pay in order to OHKO Tyranitar (and Metal Stuff). Gotta love Knocking Off after their lead switches out, tho.
2.
Sparkboy (Jolteon) @ Choice Scarf
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Toxic/Signal Beam
Jolteon is the "second" part (although coming first in the listing, it came second to the team) of my Double Scarf. Thunderbolt is self-explanatory, Volt Switch is mostly used when leading or simply checking. I don't like having a dedicate lead, so I happen to go with Sparkboy sometimes. HP Fire is because my team needs something to handle Forretress, Ferrothorn and Scizor. Since I gave up on Talonflame for him, I need it. Lastly, I keep changing between these moves, with Toxic being mainly used because Signal Beam's targets are pretty much covered by its teammates.
3.
Sawker Punch (Sawk) (M) @ Choice Scarf
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Ice Punch
- Stone Edge
- Earthquake
SAWK NEEDS TO BE OU ASAP. OMG, I can't express how much this guy is ridiculously awesome!
Sturdy Scarf is scary as heck! It's capabilities as a late game sweeper are out of this world. I don't know how many times I have just clicked any of those four moves without worrying about the opponent having a last counter. The moveset is pretty basic, going for the most coverage this team needs. It used to run Knock Off but I traded utility for damage output (Super Effectives). Sawk for OU, now <3
4.
Gurren Lagann (Excadrill) @ Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Earthquake
- Brick Break
Well, this set may be a little outdated, since I removed both Talonflame and Hydreigon's Ground Immunity but I really like how Gurren Lagann can take some random flamethrowers and, specially, resisting Moonblasts aimed at my Fight/Dark ofensive duo. Basic STABS for damage dealing with those fairy/electric switchs, Rapid Spin because Weavile hates entry hazards and... Brick Break. It's kinda gimmicky but I like being able to break those Screens. It's probably a lot of functions on a single mon (and the way it gets totally frightened when facing Flyings with Fire STAB/coverage, but it's getting its job done most of the time).
5.
Lust (Crobat) @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Roost
- Toxic
- Brave Bird
Have you ever seem this set running? I was amazed at how good it can take hits and Roost damage away while watching Toxic slowly murder the opposing monster. It's ridiculously high Speed makes Taunt so awesome I don't even believe! It's the dedicated creeper, it's designed to be annoying. Stall teams hate this guy almost as much as I hate them. Defensive Zard X have a BAD time against this flying demon, simply can't scratch it between Roosts and Taunt. Chanseys are shut tight, I even allow it to be burned since I mostly cause damage with Toxic. Brave Bird is kinda just... there, sometimes. Although the damage can be quite impressive, with the mentioned Zard X. Just keep those pesky Boltbeams out of his way. Psychics are easily handled with a switch to Weavile, which gives me HUGE momentum.
6.
Immortalsaur (Venusaur) @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Giga Drain
- Leech Seed
- Sludge Bomb
- Toxic
I could also nickname it "Rotom killer" or stuff like that. I don't really have much to say about Immortalsaur... It's here to take Water hits, even Ice hits after mega Evo'd. I just love to switch into a water type, it's a free Leech Seed (if no Grass avaiable) or a Toxic (if Steels are lacking). If I manage to keep it healthy until late game, it will most probably win on it's own, since it won't die. In general, the whole team loves the chip toxic damage since I don't run hazards.
Well, even though my rating went rather low (1200), I got up to 1480+ quite easily indeed. I believe I could go higher if lazyness weren't so clingy.
The objective with this team is to diversify the metagame, since we just see the same 15 mons repeated over (for a good reason: they are GOOD!)...
THREAT LIST:
KYUREM-BLACK. BAN THIS FUCKER. NOW. NOOOOOOOW!
Okay, I reckon it's not that needed but I can't find anything that can even check this demon within "lower tiers"... Quite sad, I must say...
EDIT: Since I'm a such an unlucky bastard, it seems that Scarfed Kyurem-Black is not that common. Well then, Scarfed Ky-B is the one I refer here, thanks to logicalseal for poiting this out.
Well, I think that's it. RMT, fellow members :3
So... I got a little off the OU scenario.
Then, I made a few friends by mere chance and started giving them advices on team build and individual pokémon analysis. Oh, it got my blood pumping. I had to comeback.
I used to be a high level player in GSC era! :O
Actually, regional champion of Niterói, RJ - Brazil. That dates.... many, maaaany years ago, though...
Actually, regional champion of Niterói, RJ - Brazil. That dates.... many, maaaany years ago, though...
Okay, enough bullcheetos. Onto the team itself.
I. HATE. GENIES. Screw them, completely.
Then, I wanted to test a gimmicky I thought would be nice. Come here, boy.
Okay, 2 priorities... But there must be something down here that can come in and CRUSH. So, I need coverage, Speed and reliability. But no OU, Talonflame just screams OU, even with a gimmicky set.
Pretty nice, but I need more defenses, specially considering those pixies. And a Spinner is never a bad idea.
Then, my most precious mon. Not my favourite one, but my diamond from a Nuzlocke SoulSilver run.
To finish it up, gimme some Grass since I hate all those Spores and Leech Seeds and stuff. (Did I mention I love saying "stuff"?)
Alrighty, alrighty. This version actually worked well but I thought having 5Phys 1Spec was bad, so I had to replace someone. It came down to Talonflame, as its gimmicky, albeit surprisingly good set wasn't good enough.
So, I experimented with Hydreigon Scarfed but... I just used it as a second Ground Immunity. I may have to experiment more with it but ended up replacing with Sparkboy here:
Then, I wanted to test a gimmicky I thought would be nice. Come here, boy.
Okay, 2 priorities... But there must be something down here that can come in and CRUSH. So, I need coverage, Speed and reliability. But no OU, Talonflame just screams OU, even with a gimmicky set.
Pretty nice, but I need more defenses, specially considering those pixies. And a Spinner is never a bad idea.
Then, my most precious mon. Not my favourite one, but my diamond from a Nuzlocke SoulSilver run.
To finish it up, gimme some Grass since I hate all those Spores and Leech Seeds and stuff. (Did I mention I love saying "stuff"?)
Alrighty, alrighty. This version actually worked well but I thought having 5Phys 1Spec was bad, so I had to replace someone. It came down to Talonflame, as its gimmicky, albeit surprisingly good set wasn't good enough.
So, I experimented with Hydreigon Scarfed but... I just used it as a second Ground Immunity. I may have to experiment more with it but ended up replacing with Sparkboy here:
Then, here it goes, the full team, ready for some rating:
1.
Super Sonic (Weavile) @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Low Kick
- Ice Punch
- Knock Off
- Ice Shard
Genies. Screw them. Forever. Can't wait to see them back to Ubers, where they never should've left.
Aside from OHKOing Lati@s, Garchomp, Gliscor, Salamance, ~insert 4x weak to Ice here~, all Psychic types and all relevant Ghosts not named Aegislash, it's main reason for being here is killing Genies. Ice Shard the Land one, Ice Punch the Thund one. I have been thinking about @Choice Scarf because there are people running Scarf Thundurus. This is too much for me, I'm gonna kill those mofos.
Low Kick > Brick Break for almost everything but Greninja. It's a bad price to pay in order to OHKO Tyranitar (and Metal Stuff). Gotta love Knocking Off after their lead switches out, tho.
2.
Sparkboy (Jolteon) @ Choice Scarf
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Toxic/Signal Beam
Jolteon is the "second" part (although coming first in the listing, it came second to the team) of my Double Scarf. Thunderbolt is self-explanatory, Volt Switch is mostly used when leading or simply checking. I don't like having a dedicate lead, so I happen to go with Sparkboy sometimes. HP Fire is because my team needs something to handle Forretress, Ferrothorn and Scizor. Since I gave up on Talonflame for him, I need it. Lastly, I keep changing between these moves, with Toxic being mainly used because Signal Beam's targets are pretty much covered by its teammates.
3.
Sawker Punch (Sawk) (M) @ Choice Scarf
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Ice Punch
- Stone Edge
- Earthquake
SAWK NEEDS TO BE OU ASAP. OMG, I can't express how much this guy is ridiculously awesome!
Sturdy Scarf is scary as heck! It's capabilities as a late game sweeper are out of this world. I don't know how many times I have just clicked any of those four moves without worrying about the opponent having a last counter. The moveset is pretty basic, going for the most coverage this team needs. It used to run Knock Off but I traded utility for damage output (Super Effectives). Sawk for OU, now <3
4.
Gurren Lagann (Excadrill) @ Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Earthquake
- Brick Break
Well, this set may be a little outdated, since I removed both Talonflame and Hydreigon's Ground Immunity but I really like how Gurren Lagann can take some random flamethrowers and, specially, resisting Moonblasts aimed at my Fight/Dark ofensive duo. Basic STABS for damage dealing with those fairy/electric switchs, Rapid Spin because Weavile hates entry hazards and... Brick Break. It's kinda gimmicky but I like being able to break those Screens. It's probably a lot of functions on a single mon (and the way it gets totally frightened when facing Flyings with Fire STAB/coverage, but it's getting its job done most of the time).
5.
Lust (Crobat) @ Leftovers
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Roost
- Toxic
- Brave Bird
Have you ever seem this set running? I was amazed at how good it can take hits and Roost damage away while watching Toxic slowly murder the opposing monster. It's ridiculously high Speed makes Taunt so awesome I don't even believe! It's the dedicated creeper, it's designed to be annoying. Stall teams hate this guy almost as much as I hate them. Defensive Zard X have a BAD time against this flying demon, simply can't scratch it between Roosts and Taunt. Chanseys are shut tight, I even allow it to be burned since I mostly cause damage with Toxic. Brave Bird is kinda just... there, sometimes. Although the damage can be quite impressive, with the mentioned Zard X. Just keep those pesky Boltbeams out of his way. Psychics are easily handled with a switch to Weavile, which gives me HUGE momentum.
6.
Immortalsaur (Venusaur) @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Giga Drain
- Leech Seed
- Sludge Bomb
- Toxic
I could also nickname it "Rotom killer" or stuff like that. I don't really have much to say about Immortalsaur... It's here to take Water hits, even Ice hits after mega Evo'd. I just love to switch into a water type, it's a free Leech Seed (if no Grass avaiable) or a Toxic (if Steels are lacking). If I manage to keep it healthy until late game, it will most probably win on it's own, since it won't die. In general, the whole team loves the chip toxic damage since I don't run hazards.
1.
NeverUsed (Talonflame) @ Salac Berry
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Acrobatics
- Natural Gift
- Roost
Talonflame switches in.
Opponent switchs into Rock type.
Natural Gift@Salac Berry (100 BP Fighting move) OHKOes it.
B-E-A-UTIFUL.
It also turns Acrobatics into Brave Birds' level without recoil, which is nice! And there where some situations where I got the actual Speed +1 and it was really useful, outspeeding others Talonflames.
However, CB Talonflames were OHKOing it all the time and that was really, really bad...
And I got a little worried that I had only Venusaur hitting on special side, so I replaced Talon for...
2.
Beelzebub (Hydreigon) @ Assault Vest/Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- Fire Blast
However, I didn't really test it that much. Only 3 or 4 matches, actually. I thought Assault Vest would save it from a few Fairy hits but I don't really really think it's happening... Then, came the Scarf set to overcome the Speed loss without Talonflame. Anyway, since I replaced it so quickly (because 98 Speed is really weird), I don't have much to say about him. Just mentioning cuz it was there for a while.
NeverUsed (Talonflame) @ Salac Berry
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Acrobatics
- Natural Gift
- Roost
Talonflame switches in.
Opponent switchs into Rock type.
Natural Gift@Salac Berry (100 BP Fighting move) OHKOes it.
B-E-A-UTIFUL.
It also turns Acrobatics into Brave Birds' level without recoil, which is nice! And there where some situations where I got the actual Speed +1 and it was really useful, outspeeding others Talonflames.
However, CB Talonflames were OHKOing it all the time and that was really, really bad...
And I got a little worried that I had only Venusaur hitting on special side, so I replaced Talon for...
2.
Beelzebub (Hydreigon) @ Assault Vest/Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- Fire Blast
However, I didn't really test it that much. Only 3 or 4 matches, actually. I thought Assault Vest would save it from a few Fairy hits but I don't really really think it's happening... Then, came the Scarf set to overcome the Speed loss without Talonflame. Anyway, since I replaced it so quickly (because 98 Speed is really weird), I don't have much to say about him. Just mentioning cuz it was there for a while.
Well, even though my rating went rather low (1200), I got up to 1480+ quite easily indeed. I believe I could go higher if lazyness weren't so clingy.
The objective with this team is to diversify the metagame, since we just see the same 15 mons repeated over (for a good reason: they are GOOD!)...
THREAT LIST:
KYUREM-BLACK. BAN THIS FUCKER. NOW. NOOOOOOOW!
Okay, I reckon it's not that needed but I can't find anything that can even check this demon within "lower tiers"... Quite sad, I must say...
EDIT: Since I'm a such an unlucky bastard, it seems that Scarfed Kyurem-Black is not that common. Well then, Scarfed Ky-B is the one I refer here, thanks to logicalseal for poiting this out.
Well, I think that's it. RMT, fellow members :3
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