RU Bouffalant [QC 3/3] [GP 2/2]

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus


Overview
########

Bouffalant is quite the interesting Normal-type in RU. It has a solid movepool, respectable bulk, and good abilities at its disposal. Sap Sipper is the best ability of Bouffalant's, as it makes Bouffalant immune to all Grass-type moves, including Spore, Leech Seed, and Sleep Powder, thus allowing it to easily switch in against most defensive Grass-types in the tier. Soundproof is another great ability that Bouffalant has that let's it switch into powerful attacks like Meloetta's Hyper Voice and Exploud's Boomburst without taking any damage at all. Bouffalant also has Head Charge and Return, two reliable and powerful STAB moves at its disposal to deal significant damage, and its coverage in Earthquake, Megahorn, and Stone Edge allows it to handle most Pokemon that would want to switch into its STAB moves. However, Bouffalant has a few glaring flaws that can hold it back at times, namely its poor Speed and lack of resistances to take advantage of its decent bulk. Bouffalant's Normal typing also makes its life difficult with the myriad of powerful Fighting-types in the tier, such as Hitmonlee, Gallade, and Virizion. Bouffalant is a solid Pokemon that is capable of making many Grass-types a liability for your opponent, but you will need to account for its low Speed, lack of resistances, and vulnerability to common Fighting-types if you hope to get the most out of it.

Substitute
########
name: Substitute
move 1: Substitute
move 2: Return
move 3: Earthquake
move 4: Swords Dance / Stone Edge
ability: Soundproof / Sap Sipper
item: Leftovers
evs: 172 HP / 252 Atk / 84 Spe
nature: Adamant

Moves
======

This set uses Bouffalant's solid bulk and immunity to Grass-type moves to attempt to switch-in, set up, and deal serious damage to common defensive cores. Substitute offers Bouffalant protection from status moves, and most defensive Pokemon struggle to break Bouffalant's Substitutes due to its above average HP. Return is the chosen STAB move here because of its solid power and lack of drawbacks. Earthquake is mandatory coverage to hit the Rock- and Steel-type Pokemon that resist Return. The last slot either gives Bouffalant more utility against defensive teams or more coverage. Swords Dance is generally preferred to give Bouffalant a major power boost, allowing it to break down stall teams more reliably. If you need Bouffalant to get around frail Ghost-types, Stone Edge is a good option for this, as it allows Bouffalant to hit Mismagius and Rotom fairly hard. Head Charge is a stronger STAB option, but the recoil it induces combined with Substitute will squander Bouffalant's respectable bulk.

Set Details
======

The EV spread maximizes Bouffalant's damage output, while also allowing it to outspeed Alomomola and get a Substitute up before it goes for a Scald or Toxic. You can use 100 Speed EVs if you want Bouffalant to outspeed Lanturn, but it isn't nearly as common as Alomomola is. Soundproof is the preferred ability on this set, as it allows Bouffalant to set up on Pokemon such as Exploud, Perish Song Meloetta, and defensive Pokemon with Roar, while simultaneously preventing Exploud and Meloetta from revenge killing Bouffalant with a sound-based move if it's behind a Substitute. Sap Sipper is a viable alternative if you want Bouffalant to have an easier time setting up on Grass-types, but the only relevant Grass-type it can safely set up on is Amoonguss.

Usage Tips
======

Bouffalant likes nothing more than to set up on weak, defensive Pokemon that are incapable of breaking its Substitutes. When running Sap Sipper, try to get Bouffalant in on defensive Grass-types, especially Amoonguss, as it can't break Bouffalant's Substitutes unless it uses Foul Play. Even without setting up, Bouffalant can make use of its good coverage and solid Attack stat to deal out some decent damage, possibly even OHKOing frailer threats that are incapable of OHKOing Bouffalant first. Don't overuse Substitute attacking a switch-in that can keep on breaking Bouffalant's Substitutes isn't a bad idea as long as you are able to get a Substitute up on the switch. When using Swords Dance, use it once you've removed any possible Whirlwind or Roar users, as the foe can phaze Bouffalant out through a Substitute. Do note that Roar users will not be an issue if Bouffalant uses Soundproof.

Team Options
======

Bouffalant likes setting up against defensive Grass-type Pokemon, so teammates that can lure them are good choices. Kabutops and Barbaracle tend to do this quite well, and both can sweep once Bouffalant removes these Pokemon. Rhyperior is another good option to attract these Grass-types, and it can also set up Stealth Rock for Bouffalant. When Bouffalant uses Swords Dance over Stone Edge, it is highly recommended to pack an answer to Ghost-types with Levitate. Pursuit support from the likes of Drapion and Spiritomb can remove these threats with relative ease.

Afro SMASH (Choice Band)
########
name: Afro SMASH (Choice Band)
move 1: Head Charge
move 2: Earthquake
move 3: Megahorn
move 4: Stone Edge
ability: Sap Sipper / Soundproof
item: Choice Band
evs: 172 HP / 252 Atk / 84 Spe
nature: Adamant

Moves
======

This Bouffalant set focuses on dealing as much damage as it can as fast as it can. Head Charge is the STAB move of choice here as it easily crushes most opponents without a resistance or immunity to Normal. Earthquake allows Bouffalant to smash opposing Rock- and Steel-types expecting to tank a Head Charge and force Bouffalant out. Megahorn allows Bouffalant to crush the likes of Tangrowth, Slowking, and Reuniclus with ease, while also heavily denting Cresselia. Stone Edge completes the set by allowing Bouffalant to hit Mismagius and Rotom, while also OHKOing Moltres without resorting to Head Charge. Wild Charge is an option if your team is really weak to Jellicent, but it has little use outside of that.

Set Details
======

The EV spread allows Bouffalant to hit as hard as possible while outspeeding Alomomola. You can invest 100 EVs into Speed if Lanturn is causing your team problems, but it's not as common as Alomomola. Sap Sipper is the preferred ability as it allows Bouffalant to have the freedom to come in against defensive Grass-types, possibly netting an Attack boost from Sap Sipper in the process. However, should your team be struggling with Exploud or Choice Specs Meloetta when it locks into Hyper Voice, Soundproof is an option to allow Bouffalant to switch into them easily.

Usage Tips
======

Try to get Bouffalant in against a defensive Grass-type to possibly net a Sap Sipper boost to cause even more damage. If you think that a Pokemon that resists or is immune to Head Charge is going to switch in, try to hit it with the appropriate coverage move so as to not waste a turn. This Bouffalant is more of a hit-and-run attacker, as it will likely be forced out once it lands an attack.

Team Options
======

Bouffalant loves switching in against defensive Grass-types, so a teammate that can lure them out is very helpful. Kabutops can not only attract Grass-types for Bouffalant to switch in against, but it can also utilize Rapid Spin to get rid of the entry hazards Bouffalant dislikes due to its tendency to switch in and out a lot. Rhyperior is able to set up Stealth Rock, while also attracting Grass-types for Bouffalant to switch in on. Barbaracle can possibly take advantage of the holes Bouffalant punches and sweep the opposing team. Spikes support is helpful to wear down the Rock- and Steel-types that resist Head Charge, as most of them are grounded and lack reliable recovery. Accelgor, Omastar, and Qwilfish are all reliable Spikes users to use alongside Bouffalant. Pursuit support from Spiritomb and Drapion can remove or severely weaken these Ghost-types. Finally, Wish and cleric support is helpful considering Bouffalant can easily be worn down and lacks a way to deter Pokemon from inflicting it with status. Aromatisse can switch into most Fighting-types and provide both Wish and cleric support. Jolteon has much greater offensive presence at the cost of the size of its Wish. However, it makes up for this by also being able to Baton Pass a Substitute to Bouffalant to give it more chances to switch in.

Other Options
########

Bouffalant has a few other moves at its disposal that could be worth considering. Superpower gets a harder initial hit on most Steel- and Rock-type Pokemon, but the stat drops can be a nuisance. Swords Dance can be used with full coverage, but Bouffalant lacks the Speed to pull off a sweep. Iron Head and Poison Jab are both options to hit Fairy-types harder on the Substitute set. Iron Head has the added benefit of hitting Rock-types, while Poison Jab nails Tangrowth and Virizion. Toxic can catch unsuspecting defensive checks, such as Rhyperior, off-guard and slowly wear them down. Frustration is the equivalent of Return. The only ability of Bouffalant's not discussed thus far is Reckless, which can boost the power of Head Charge on the Choice Band set. However, Sap Sipper and Soundproof have more overall utility. Bouffalant has decent bulk and a solid Attack stat, so one may wonder why Assault Vest isn't listed as a set. This is simply because Bouffalant lacks the useful resistances of other good Assault Vest users in RU, such as Escavalier, Druddigon, Eelektross, and Slowking.

Checks and Counters
######

**Fighting-types**: Most Fighting-types can't take too many hits from Bouffalant, but all of them can force it out or KO it. Cobalion is perhaps the most notable one as it resists every attack Bouffalant commonly runs except for Earthquake.

**Ghost-types**: Ghost-types are immune to Bouffalant's STAB moves. Gourgeist-XL and Spiritomb are able to cripple Bouffalant with Will-O-Wisp and Doublade can usually beat it one-on-one. Mega-Banette can do both depending on the moveset it has.

**Offensive Pressure**: Bouffalant is hard to switch into, but it can have a difficult time switching in itself due to its low Speed and lack of resistances. Most powerful attackers, such as Delphox, Sharpedo, and Jolteon can keep Bouffalant from coming in at will due to the threat of a 2HKO upon switch-in.

**Status**: Any user of Toxic or Will-O-Wisp instantly has a way to deter Bouffalant from switching in. Golbat and Spiritomb are the most notable thanks to Infiltrator allowing them to status Bouffalant, even if it's behind a Substitute.

Overview
########

- Interesting Normal-type with a solid movepool, decent bulk, and great ability pool
- Sap Sipper set it apart by being able to switch-in on most Grass-types, especially bulky ones
- Powerful STAB in Head Charge while safer players that dislike recoil can use Return
- Strong coverage moves in Earthquake, Megahorn, and Stone Edge
- Somewhat slow
- Decent bulk, but it's offset by a lackluster defensive typing
- Has a hard time with all the Fighitng-types in the tier
- Solid choice, especially if you need an attacker that can handle most Grass-types

Substitute
########
name: Substitute
move 1: Substitute
move 2: Return
move 3: Earthquake
move 4: Stone Edge / Swords Dance
ability: Sap Sipper
item: Leftovers
evs: 172 HP / 252 Atk / 84 Spe
nature: Adamant

Moves
======

- Uses Bouffalant's solid bulk and Grass immunity to set itself up to cause serious damage
- Substitute gives Bouffalant protection from status and most defensive Pokemon aren't able to break its Subs
- Return for reliable STAB
- EQ deals with Rocks, Steels, and most Ghosts well enough
- Stone Edge can be used to hit Levitating Ghosts (Rotom and Mismagius), and hastens the demise of Moltres and Yanmega
- Swords Dance allows Bouffalant to boost Attack to scary levels, but the lack of coverage against Levitating Ghosts sucks
- Head Charge can be used, but the recoil is really off-putting for this set

Set Details
======

- EVs maximize Attack while giving Bouffalant the jump on Alomomola and anything slower. Rest in HP for bulkier Subs
- 100 Speed EVs can be used to get the jump on Lanturn, but it isn't as common as it was in BW
- Leftovers is obvious for passive recovery and to make more Subs
- Sap Sipper lets Bouffalant set up on most defensive Grass-types with ease
- Adamant is the obvious nature to boost power
- Soundproof is an option if Exploud and Yanmega are giving your team problems

Usage Tips
======

- Try to get Bouffalant in against a defensive Grass-type or weak wall that Bouffalant outspeeds
- You can still cause some sizable damage, even without setting up, thus allowing Bouffalant to not be deadweight vs. Offense teams
- Don't overuse Substitute. If it's obvious that a switch-in can continually break Bouffalant's Subs, just attack it with that "free" turn you have behind your little doll
- When running Swords Dance, it's best used against Stall teams that lack a reliable way of surviving a hit to phaze it out

Team Options
======

- Likes setting up on bulky Grass-types, so use things that tend to attract them
- Kabutops and Barbaracle are good offensive examples of this
- Rhyperior is another good option and it can also set Stealth Rock
- An answer to Levitating Ghosts is absolutely necessary if Bouffalant uses Swords Dance over Stone Edge
- Zoroark is solid here as it can masquerade as Bouffalant and lure them in, only to KO them with Sucker Punch or Knock Off
- Pursuit can work from the likes of Drapion, Zoroark, or Spiritomb

Choice Band
########
name: Choice Band
move 1: Head Charge
move 2: Earthquake
move 3: Megahorn
move 4: Stone Edge
ability: Sap Sipper
item: Choice Band
evs: 172 HP / 252 Atk / 84 Spe
nature: Adamant

Moves
======

- Forgoes setup to hit hard immediately
- Head Charge crushes stuff that doesn't resist it
- EQ catches Rocks and Steels that resist Head Charge
- Megahorn smashes bulky Psychic- and Grass-types around
- Stone Edge catches Levitating Ghosts and gives a stronger hit to Flying-types
- Wild Charge is an option if you hate Jellicent, but has little use otherwise

Set Details
======

- EV spread maximizes Attack and outspeeds Alomomola
- Choice Band for muh power
- Adamant for muh power
- 100 Speed EVs if Lanturn is an issue, but it's not all that common
- Sap Sipper for the freedom against defensive Grass-types
- Soundproof is usable to better handle Exploud and Yanmega

Usage Tips
======

- Come in on a defensive Grass-type and wreck shit
- Be wary of Head Charge resists or immunities. If you predict one coming in, use the appropriate move
- More of a hit-and-run attacker, so you'll usually be forced to switch after you land an attack

Team Options
======

- Things that force out bulky Grass-types are good choices
- Kabutops tops the list as it can spin away hazards this Bouffalant dislikes due to its constant switching
- Rhyperior can set Stealth Rock and lure Grass-types in
- Barbaracle can attempt a sweep once Bouffalant has broken down defensive cores and can lure bulky Grass-types in
- Rocks and Steels resist Head Charge, but most lack recovery. Spikes support can take advantage of this
- Use Accelgor, Omastar, or Qwilfish for this role
- Zoroark can remove Ghosts that are immune to Head Charge and can masquerade as Bouffalant to lure them in
- Pursuit support from Drapion, Spiritomb, or the aforementioned Zoroark can KO frailer Ghost-types, such as Rotom and Mismagius, and dent bulkier ones
- Wish and cleric support is neat as Bouffalant is worn down easily and may incur a status ailment in its wallbreaking attempts
- Aromatisse is perfect for this. Resists Fighting, can attract Amoonguss like a magnet, and fills both Wish and cleric duties
- Jolteon is a good offensive Wish user and can even pass Bouffalant a Sub to ease its switch-in

Other Options
########

- Superpower for Choice Band
- Swords Dance + 3 Attacks
- Reckless
- Frustration
- Iron Head / Poison Jab for Fairy-types
- Toxic
- Assault Vest, but Bouffalant lacks resistances and reliable recovery, so don't use it seriously

Checks and Counters
########

Fighting-types: Not many can take a lot of hits from Bouffalant, but all can do serious, if not, lethal damage to Bouffalant
Ghost-types: They are immune to Bouffalant's STAB and can either cripple Bouffalant (Mega-Bannette and Cofagrigus) or outright beat it (Mega-Bannette and Doublade)
Offensive Pressure: Although Bouffalant has decent bulk, it lacks resistances and reliable recovery, making it easily worn down by powerful attacks
Status: Burn and poison wear down Bouffalant, with burns even nerfing Bouffalant's damage output to boot.
 
Last edited:
I know this is just a WIP, but I feel that SubSD and Sub+3 attacks could be put together. There's only one moveslot that differs and the only difference in how they play is that SubSD can also set up and sweep on top of using Substitute to block status, avoid revenge killers etc. Just some food for thought.

Also, Stone Edge + Return leaves you walled completely by all relevant Steel-types bar Durant and Escavalier (where you'd want to use EQ to avoid Stone Miss issues). It does hit Mismagius (I haven't seen Rotom-N at all this gen, so not sure if it's still relevant), but honestly, Pursuit support and the like is better as to avoid getting walled by far more things (Steel-types, Rhyperior and so on). Try fitting AFRO BULL as a set name somewhere O.o
 
I'd slash soundproof as the ability on any set (set details at least). Bouffalant's ability to check premiere wallbreakers like exploud and Yanmega is awesome for bulky offensive teams and its presence already discourages grass type from spamming their STAB moves. Also i know they play a bit differently (and that this is a WIP) but the SubSD and Sbu 3 attacks are similar and ould be merget into only one set
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
I'd slash soundproof as the ability on any set (set details at least). Bouffalant's ability to check premiere wallbreakers like exploud and Yanmega is awesome for bulky offensive teams and its presence already discourages grass type from spamming their STAB moves. Also i know they play a bit differently (and that this is a WIP) but the SubSD and Sbu 3 attacks are similar and ould be merget into only one set
I'd lean towards putting soundproof in set details, as I find sap sipper to be more useful to take advantage of the various bulky grass types such as tangrowth and amoonguss.
 

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Finally finished c&c after procrastinating quite a bit. Holding off on possible Soundproof mentions until QC has input on this.
 

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
As long as Yanmega and Exploud are top threats in RU Soundproof should definitely get a mention somewhere, a slash is a bit much imo but a mention in set details really couldn't hurt imo.

I'd give a mention to Pursuit on Zoroark as well, despite the frailty Zoroark is actually quite solid in the role and does a p. nice job of eliminating Ghost-types, especially given illusion.

I'd also like to see some discussion on the merging of the Substitute+Swords Dance and Sub 3 Attacks sets. I kinda agree with Ningildo that the sets as they are now look and play very similarly, either choosing extra coverage or better wall/stallbreaking abilities depending on the move you use in the last slot. Personally i'd be fine with merging the two sets, changing the set name to "Substitute" and slashing Stone Edge alongside Swords Dance. Any other QC members have thoughts?
 

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Ok, went ahead and put Soundproof in Set Details of every set. Going to hold off on merging SubSD and Sub + 3 Attacks set until there's more input, but I have no issues with doing that.
 

atomicllamas

but then what's left of me?
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
As long as Yanmega and Exploud are top threats in RU Soundproof should definitely get a mention somewhere, a slash is a bit much imo but a mention in set details really couldn't hurt imo.

I'd give a mention to Pursuit on Zoroark as well, despite the frailty Zoroark is actually quite solid in the role and does a p. nice job of eliminating Ghost-types, especially given illusion.

I'd also like to see some discussion on the merging of the Substitute+Swords Dance and Sub 3 Attacks sets. I kinda agree with Ningildo that the sets as they are now look and play very similarly, either choosing extra coverage or better wall/stallbreaking abilities depending on the move you use in the last slot. Personally i'd be fine with merging the two sets, changing the set name to "Substitute" and slashing Stone Edge alongside Swords Dance. Any other QC members have thoughts?
Agreed, we talked about this on IRC
 

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Alright, merged Sub + 3 Attacks and SubSD into one set. Made mention of Zoroark in the Pursuit points for each set, so this should be ready now.
 

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Fixed that point to explain they only hit harder on the Substitute set. (which shouldn't be using Head Charge)
 
  • Like
Reactions: g

SilentVerse

Into the New World
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
Talked about this a bit on irc, make Soundproof the primary slash for Substitute Bouffalant, since the set up opportunities vs things like Specs Exploud and Yanmega are extremely useful and the fact that it prevents Bouffalant from getting revenge killed by those Pokemon with a Sub up is really nice. Make Soundproof the secondary slash on the CB set for a similar reason, though on that set Sap Sipper has more utility since coming in on a Mega Abomasnow's Wood Hammer or something and forcing your opponent to face down a +1 CB Bouffalant is really nice.
 

HypnoEmpire

Yokatta...
Set Details said:
Sap Sipper is the ability of choice to give Bouffalant more chances to set up against Grass-type opponents.
The primary ability is Soundproof, so you should change this.
 
Bouffalant @ Leftovers
Ability: Sap Sipper
EVs: 168 HP / 164 Atk / 116 SpD / 56 Spe
Careful Nature
- Substitute
- Swords Dance
- Return
- Earthquake

this is genius. Hard walls Tangela,takes <25% from Vileplume ,Sludge Bomb,and turn Weezing into setup fodder by having enough speed creep to outspeed it. Oh and it also block stupid stuff like Sleep Powder and turning that into a free *1.5 attack. Anybody try this set out? I acknowledge it's the standard set but its the EVs that count! It takes <25% from most Sp.Attacks so it can set up on almost any wall! It's also like Boah in that it is faster than Weezing Protecting it from the Will-O-Wisp. But Possibly needs a Mismagius hardcounter like 4 attacks Assault Vest Spiritomb or CBTomb
 
Bouffalant @ Leftovers
Ability: Sap Sipper
EVs: 168 HP / 164 Atk / 116 SpD / 56 Spe
Careful Nature
- Substitute
- Swords Dance
- Return
- Earthquake

this is genius. Hard walls Tangela,takes <25% from Vileplume ,Sludge Bomb,and turn Weezing into setup fodder by having enough speed creep to outspeed it. Oh and it also block stupid stuff like Sleep Powder and turning that into a free *1.5 attack. Anybody try this set out? I acknowledge it's the standard set but its the EVs that count! It takes <25% from most Sp.Attacks so it can set up on almost any wall! It's also like Boah in that it is faster than Weezing Protecting it from the Will-O-Wisp. But Possibly needs a Mismagius hardcounter like 4 attacks Assault Vest Spiritomb or CBTomb
By the way you're describing it, I think you're thinking of NU; this is actually an RU analysis! :]

This set is already in the OP just so you know :o
 
oh.SHIT. Thanks >_>. NU is still in Beta right? Sorry! Try this EV spread though it's really served me well in NU! Haven't played much RU yet though...ciao! Is there an NU C&C out yet?
 

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
Agreeing with boltsandbombers that the slash order of Soundproof and Sap Sipper might need to be looked out now that Yanmega has left the tier, but whatever happens i believe that Soundproof should at least have a mention. Yanmega might be gone, but Soundproof can still come in handy quite a bit because of the existence of Exploud's Boomburst, Meloetta's Hyper Voice, and possibly most significantly the immunity to Roar and Perish Song that the ability provides for Substitute+Swords Dance Bouffalant, turning it into a great weapon against stall teams and the like by stopping most methods of phazing.

QC team, thoughts? (also this really needs the QC approved 3/3, i can't do it because i've already approved it once before =/).
 
Is it really necessary to put Stone Edge before Swords Dance? I feel like breaking stall teams is WAY more valuable than hitting two uncommon Pokemon that can be Pursuit trapped quite easily anyway.
Just a non QC thought

Also I hate pointing these things out, as eonx will figure it them as soon as it checks the thread, but there are heavy Zoroark mentions
 

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Alright, finally got around to updating it. For now, I've kept Soundproof as the primary ability on the SubSD set since it's just another way for it to beat Stall (no more Roar and Perish Song BS) Considering just dropping Sap Sipper to Set Details only since it really only helps vs. Amoonguss (Virizion causes serious damage with Close Combat and other Grass-types aren't that common) As for Choice Band, I kept the ability slash order the same, but I'd be open to putting Soundproof first.

Removed all Zoroark and Yanmega mentions. Not even sure how I missed them since I thought I went through all of my analyses to make sure they were omitted, but oh well. Can't catch 'em all :(
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top