Megas For All (Read the whole 1st post and check current slate)

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Rotom
Type: Electric/Ghost
Ability: Levitate--->Download
50/50/77/95/77/91 ---> 50/50/77/145 (+50)/77/151 (+50)
New Moves: -
A really fast, frail Pokemon with acsess to Volt Switch to grab monumentum and Download to grab a +1 boost. There is not much to say here.


Rotom-A
Type: Dosen't change
Ability: Levitate--->Teravolt
50/65/107/105/107/86 --->50/65/137(+30)/165(+60)/137(+30)/66(-20)
New Moves: Flamethrower/Surf/Ice Beam/Aeroblast/Grass Knot, Trick Room
Do you want warm Pizza? Do you need something to deal with these pidgeys? Do you want something to hide behind when Team Rocket comes and you haven't paid the protection money? Here is the answer to your problems: Mega Rotom-A!!! Mega Rotom-A can take the strongest Double Edge from Staraptor and OHKO it back!!! Thats right, it can check Staraptor!!! But wait, there is more!!! This thing can take one Specs Solar Power Charizards Fire Blast in sun AND HIT IT BACK WITH THUNDERBOLT . It can take the THE STRONGEST SPECIAL HIT IN EXISTENCE!!! A HIT SO POWERFULTHAT EVEN RESISTS ARE HAPPY IF THEY CAN SURVIVE IT!!! EVEN BLISSEY TAKES MORE DAMAGE!!! But wait, theres more. IT CAN SWEEP WITH TRICK ROOM!!!
Buy one Mega Rotom-A, and you will get 4 Mega Rotom-As FOR FREE!!!
Don't wait and get your Mega Rotom-A NOW.

Warning: Ovens are hot. Don't wash babies in washing maschines. Don't use fridges to simulate living in Antarctica. Don't put body parts in fans. Don't let your children play near movs!!!
Maybe Energy Ball istead of Grass Knot? Just a suggestion :D
Other than that I am loving this :D
 
I don't have much more time besides now so that's a bad thing. Remember now, this slate is going to be "Vote for one person". That's why I'm compiling it the way it is

Mega Rotom-N
Typing: Electric/Ghost ----> Electric/Ghost
Abilities: Levitate ----> Download
BST: 50/50/77/95/77/91 ----> 50/60/77/135/82/136
New Moves: Wild Charge (all formes), Dazzling Gleam, Flash Cannon

Since Rotom-N has mostly lower stat then the other Rotom formes, It's hard to give him a specific niche. However, with Download, Mega Rotom-N can nab a Sp.Atk boost from the ability and start firing off attacks. Timid ensures that Mega Rotom-N outspeeds many opponents, and Dazzling Gleam provides coverage against Dark types. Mega Rotom-N is still incredibly frail, and can die to relatively weak attacks.

Mega Rotom-H
Typing: Electric/Fire ----> Electric/Fire
Abilities: Levitate ----> Flash Fire
BST: 50/65/107/105/107/86 ----> 50/88/107/145/110/120
New Moves: Wild Charge (all formes), Heat Wave, Lava Plume

While Mega Rotom-H now got the 4x Ground weakness, which is basically on everything, its decent speed and a 145 Sp.Atk can remedy that. Heat Wave provides a more reliable STAB which works well with Flash Fire, as the Sp.Atk drop from Overheat might not be favorable. Lava Plume has a high chance of causing burn, which can prolong Mega Rotom-H's time before fainting.

Mega Rotom-W
Typing: Electric/Water ----> Electric/Water
Abilities: Levitate ----> Water Absorb
BST: 50/65/107/105/107/86 ----> 50/70/142/110/152/96
New Moves: Wild Charge (all formes), Surf, Soak

Mega Rotom-W is, of course, going to be incredibly bulky. With a Calm nature and 252 HP / 252 Sp. Def spread, it can tank a ridiculous amount of hits. The lack of recovery moves is a pain, but Water Absorb helps in that regard. Surf provides a weaker but more reliable STAB, and Soak allows Mega Rotom-W to hit opponents that resist both its STAB, and forces switches at the same time.

Mega Rotom-F
Typing: Electric/Ice ----> Electric/Ice
Abilities: Levitate ----> Snow Warning
BST: 50/65/107/105/107/86 ----> 50/80/120/125/123/122
New Moves: Wild Charge (all formes), Freeze-Dry, Icy Wind

Mega Rotom-W might not have the best Sp.Atk or defenses, but it can still do work with STAB Blizzard and Snow Warning. Freeze-Dry provides coverage against Water-Ground/Dragon/Electric opponents, and Icy Wind can hit switch-ins for chip damage, provide an opportunity for another hit, and to force switches.

Mega Rotom-S
Typing: Electric/Flying ----> Electric/Flying
Abilities: Levitate ----> Clear Sky (Cancels ongoing weather)
BST: 50/65/107/105/107/86 ----> 50/71/112/130/112/145
New Moves: Wild Charge (all formes), Tailwind, Defog

Mega Rotom-S provides general support for the team; It can remove unfavorable weather, set-up Tailwind for slower teammates to sweep, and clear hazards on the field. However, it doesn't have the best attacking moves, and lacks in power quite a lot. It is also not that bulky, and might be fainted easily.

Mega Rotom-C
Typing: Electric/Grass ----> Electric/Grass
Abilities: Levitate ----> Sap Sipper
BST: 50/65/107/105/107/86 ----> 50/115/117/115/112/111
New Moves: Wild Charge (all formes), Seed Bomb, Energy Ball

While regular Rotom-C's niche is to absorb paralysis and powder moves, Mega Rotom-C not only is still immune to such moves, it can even gain a boost in Atk from the powder moves! Being a mixed attacker, Mega Rotom-C has decent STAB moves on both sides, but the lack of boosting moves does impede it. Mega Rotom-C is the only one out of the Rotom formes which can possibly utilize its only priority move, Sucker Punch, decently, though.




Mega Rotom-N
Type: Electric/Ghost -> Electric/Ghost
Ability: Levitate -> Fearless (This Pokemon is immune to Dark- and Ghost-type moves)
New Moves: None

HP: 50 -> 50
Atk: 50 -> 50
Def: 77 -> 107 (+30)
SpA: 95 -> 106 (+11)
SpD: 77 -> 107 (+30)
Spe: 91 -> 120 (+29)

Flavor Concept: Rotom possesses a full understanding of apparitions and evil beings, so it has no fear of them.

Competitive Concept: Volt Switch pivot and status spreader with plenty of switch-in opportunities. Rotom makes it very easy to gain momentum with four immunities, including the infamous Ghost/Fighting combination.

Pro Tips: Chansey is an excellent teammate for Mega Rotom; Wish passing to a Pokemon with so many immunities is relatively easy. It can absorb Fighting-type moves and Knock Off in return.


Mega Rotom-W/F/M/H/S
Type: Electric/XXX -> Electric/XXX
Ability: Levitate -> Lightningrod
New Moves: Soak, Roost, Leech Seed, Fire Blast, Freeze Dry

HP: 50 -> 50
Atk: 65 -> 65
Def: 107 -> 133 (+26)
SpA: 105 -> 138 (+33)
SpD: 107-> 133 (+26)
Spe: 86 -> 101 (+15)

Flavor Concept: They absorb electricity, hence Lightningrod.

Competitive Concept (Wash): Doesn't gain much upon MEvo, though the BoltBeam resistance is cool. Bluffing standard Rotom-W can lead to a Lightningrod boost with which it can deal heavy damage. Bluffing is easy considering the fact that literally every viable Pokemon bar Chansey and P2 gets a MEvo.

Competitive Concept (Fan): Like Zapdos, but with WOW and an immunity to Electric in exchange for Defog. It's pretty tanky, so it could see some niche use.

Competitive Concept (Mow): Leech Seed abuser with unique typing and a cool stat spread. Low HP and high defenses coupled with cool moves like WOW to choose from give it a niche above other popular seeders.

Competitive Concept (Heat): Not terribly great, but it boasts a cool set of stabs and resists every at-all viable move of Talonflame. Unfortunately, it's terribly weak to the common EQ and is probably too niche to see significant usage.

Competitive Concept (Frost): Fuck the plethora of Water/Ground Pokemon; Mega Frost has two-move coverage even better than BoltBeam. Despite possessing a poor defensive typing, it has a phenomenal movepool to choose from and a solid stat spread to a use it.

Pro Tips: Don't use Rotom-H lol




Rotom-N
Typing: Electric-Ghost -> Electric-Ghost
Ability: Infiltrator
50/50/77/95/77/91 -> 50/50/97/135/97/111
New Moves: None

Explanation: Alright, no new moves, no new typing, slight buff in stats; this is basically a standard mega evolution besides the ability, which I withdrew from its pokedex entry, which states that Rotom "infiltrates into other appliances". Nothing much to say, really. Infiltrator is a great ability, especially when you have 111 speed and access to volt switch.

Rotom-Fan
Typing: Electric-Flying -> Electric-Flying
Ability: Aerilate
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Rapid spin

Explanation: Electric-Flying stays; all rotoms should probably keep their typings. The ability is Aerilate because I'm going to attempt to make all the rotoms ate-themed. This gives it an unblockable rapid spin (and it's a fan, soo....). Recover is wanted on all the rotoms because it somewhat makes sense and they need it.

Rotom-Frost
Typing: Electric-Ice -> Electric-Ice
Ability: Refrigerate
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Ice beam

Explanation: So Rotom-Frost's only changes are really ice beam, recover, and refrigerate. Ice beam was missing from this thing because of game freak's trolling capabilities. Recover is there for all of them. And the thing gets refrigerate, because what do you see? A REFRIGERATOR.

Rotom-Mow
Typing: Electric-Grass -> Electric-Grass
Ability: Foliate (-ate version of grass type)
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Energy Ball

Explanation: The main changes to this are Foliate and Energy Ball. Energy Ball is there for a reliable grass STAB while Foliate is there for the -ate abilities pattern. Note that all the rotom forms get special normal type attacks in uproar.

Rotom-Heat
Typing: Electric-Fire -> Electric-Fire
Ability: Flareate (-ate version for fire types)
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Flamethrower

Explanation: This is pretty much sticking with the trend, word for word. You've got the unchanged typing, the -ate ability for its type, the unchanged stats, the 90 BP reliable STAB move, and recover.

Rotom-Wash
Typing: Electric-Water -> Electric-Water
Ability: Hydrate (-ate version for water types)
50/65/107/105/107/86 -> 50/95/127/135/127/86
New Moves: Scald

Hydrate, typing, and stats are still sticking to the trend. Recover is there again. Only difference is that Surf makes absolutely no sense on Rotom-Wash, so I gave it Scald, since, logically, it shoots hot water from the inside of itself. Note that although this may seem really powerful, it lost its ground immunity through mega evolution, so...




Rotom-N
Typing: Electric/Ghost -> Electric/Ghost
Ability: Adaptability
50/50/77/95/77/91 -> 50/50/97(+20)/130(+45)/97(+20)/106(+15)
New Moves: None

Concept: A hard hitting thunder and ghost moveset is only immunized against by Diggersby. It hits hard!


Rotom-Fan
Typing: Electric/Flying -> Electric/Flying
Ability: No Guard
50/65/107/105/107/86 -> 50/65/132(+25)/135(+30)/132(+25)/106(+20)
New Moves: Zap Cannon, Hurricane

Concept: Do I even NEED to explain why no miss Zap Cannon and Hurricane is awesome? Do I really? If I do... then there's something wrong with you. If you want to use Air Slash for Flinch hax then you should probably die! Seriously, DONT DO THAT!

Rotom-Frost
Typing: Electric/Ice -> Electric/Ice
Ability: Geothermal (This Pokemon takes no damage from Rock or Ground moves and empowers its secondary STAB if it has 1 by 50% [primary if it doesn't,] but takes 50% more damage from water moves.)
50/65/107/105/107/86 -> 50/65/127(+20)/150(+45)/127(+20)/101 (+15)
New Moves: Freeze Dry, Icy Wind

Concept: Freeze Dry's awesome coverage... kinda nullifies Electric type, huh? I mean it super effectively hits water and flying... and dragon and grass, and ground, types that Electric can't even touch. Leaves you room for some utility. Either way, you're immune to ground attacks and rock attacks/Stealth Rocks, but you're NOT airborne. You can still be Arena Trapped, hit by Spikes damage (but you can prevent someone from setting up spikes) and the rare Gravity team doesn't effect you.


Rotom-Heat
Typing: Electric/Fire-> Electric/Fire
Ability: Geothermal (This Pokemon takes no damage from Rock or Ground moves and empowers its secondary STAB if it has 1 by 50% [primary if it doesn't,] but takes 50% more damage from water moves.)
50/65/107/105/107/86 ->50/65/137(+30)/140(+35)/137(+30)/91 (+5)
New Moves: Fire Blast, Scald
Concept: Geothermal is such a useful energy source that it needs to be used twice, and in both cases, Rock/Ground immunity is very good, but Rotom H is more punished by the added water weakness giving it a 3x weakness. Use it carefully. Oddly enough, you can put water on the stove and burn your enemies with it if you want to.



Rotom-Cut
Typing: Electric/Grass-> Electric/Grass
Ability: Fertilizer (When damaged regardless if by ranged or melee, Pokemon has a 30% chance to Seed the opponent. Does not work on grass types.)
50/65/107/105/107/86 ->50/65/147(+40)/135(+30)/147(+40)/76(-10)
New Moves: Sleep Powder, Giga Drain
Concept: Yes, the mower is annoying! You WILL get seeded and WILL be forced to switch a lot, and Rotom Cut is the most durable Rotom form with Giga Drain to go with access to par, burn and sleep status affliction. Have fun with it!



Rotom-Wash
Typing: Electric/Water -> Electric/Water
Ability: Snacks (This Pokemon will throw a snack at the next mon who switches in, healing it for 30% of their missing health.)
50/65/107/105/107/86 -> 50/65/132(+30)/125(+20)/137(+30)/106(+20)
New Moves: Bubble Beam, Aqua Ring
Concept: Ladies and gents: Rotom Wash has two VERY different ways to play. By going mega, you provide a supportive healing service for the team.




Rotom
Type: Electric/Ghost
Ability: Levitate--->Download
50/50/77/95/77/91 ---> 50/50/77/145 (+50)/77/151 (+50)
New Moves: -
A really fast, frail Pokemon with acsess to Volt Switch to grab monumentum and Download to grab a +1 boost. There is not much to say here.


Rotom-A
Type: Dosen't change
Ability: Levitate--->Teravolt
50/65/107/105/107/86 --->50/65/137(+30)/165(+60)/137(+30)/66(-20)
New Moves: Flamethrower/Surf/Ice Beam/Aeroblast/Grass Knot, Trick Room
Do you want warm Pizza? Do you need something to deal with these pidgeys? Do you want something to hide behind when Team Rocket comes and you haven't paid the protection money? Here is the answer to your problems: Mega Rotom-A!!! Mega Rotom-A can take the strongest Double Edge from Staraptor and OHKO it back!!! Thats right, it can check Staraptor!!! But wait, there is more!!! This thing can take one Specs Solar Power Charizards Fire Blast in sun AND HIT IT BACK WITH THUNDERBOLT . It can take the THE STRONGEST SPECIAL HIT IN EXISTENCE!!! A HIT SO POWERFULTHAT EVEN RESISTS ARE HAPPY IF THEY CAN SURVIVE IT!!! EVEN BLISSEY TAKES MORE DAMAGE!!! But wait, theres more. IT CAN SWEEP WITH TRICK ROOM!!!
Buy one Mega Rotom-A, and you will get 4 Mega Rotom-As FOR FREE!!!
Don't wait and get your Mega Rotom-A NOW.
Warning: Ovens are hot. Don't wash babies in washing maschines. Don't use fridges to simulate living in Antarctica. Don't put body parts in fans. Don't let your children play near movs!!!


Once again, PM The Pizza Man your votes. You can submit until midnight tonight, but I won't be able to update the slates at all because I'm gone all day Saturday
 

Valmanway

My jimmies remain unrustled
is a Smogon Media Contributor Alumnus
inb4 Levitate Heatran gets posted Heatran should get Fire Absorb, since that would help overall more than Flash Fire would. I can definitely see a lot of submissions having a lot of boosts focused on bulk, and a little on Special Attack.
 
Considering the fact that we're dealing with a slate of Pokemon with BSTs of 580 and 600, we'll need to exercise caution lest we create the next Deoxys.

The lake trio should probably get custom abilities related to what they represent.

I could see Heatran becoming pure-Steel type upon MEvo because lava hardens and all. These will be fun to make.
 
You know, the rotom company is too tough for me to participate. So I'll just wait for the spirit trio entry. And please do something about Gallade. 2 is ok. But three? I hope a solution's already done on that.
 
Nobody actually did Rosenfeldius' suggestion. Shame, I liked it too.

The lake trio should probably get custom abilities related to what they represent.
Well, there are a lot of already-existing abilities based on what they represent.

Azelf, Willpower = Defiant, Competitive, Justified, Moxie, Reckless, Scrappy, Steadfast.
Mesprit, Emotion = Anger Point, Cute Charm, Intimidate, Prankster, Serene Grace.
Uxie, Knowledge = Anticipation, Analytic, Forewarn, Oblivious, Technician.
 

Da Pizza Man

Pizza Time
is a Pre-Contributor
Alright, its a bit late but here are the results

Winner: zerobreaker000
Mega Rotom-N
Typing: Electric/Ghost ----> Electric/Ghost
Abilities: Levitate ----> Download
BST: 50/50/77/95/77/91 ----> 50/60/77/135/82/136
New Moves: Wild Charge (all formes), Dazzling Gleam, Flash Cannon

Since Rotom-N has mostly lower stat then the other Rotom formes, It's hard to give him a specific niche. However, with Download, Mega Rotom-N can nab a Sp.Atk boost from the ability and start firing off attacks. Timid ensures that Mega Rotom-N outspeeds many opponents, and Dazzling Gleam provides coverage against Dark types. Mega Rotom-N is still incredibly frail, and can die to relatively weak attacks.

Mega Rotom-H
Typing: Electric/Fire ----> Electric/Fire
Abilities: Levitate ----> Flash Fire
BST: 50/65/107/105/107/86 ----> 50/88/107/145/110/120
New Moves: Wild Charge (all formes), Heat Wave, Lava Plume

While Mega Rotom-H now got the 4x Ground weakness, which is basically on everything, its decent speed and a 145 Sp.Atk can remedy that. Heat Wave provides a more reliable STAB which works well with Flash Fire, as the Sp.Atk drop from Overheat might not be favorable. Lava Plume has a high chance of causing burn, which can prolong Mega Rotom-H's time before fainting.

Mega Rotom-W
Typing: Electric/Water ----> Electric/Water
Abilities: Levitate ----> Water Absorb
BST: 50/65/107/105/107/86 ----> 50/70/142/110/152/96
New Moves: Wild Charge (all formes), Surf, Soak

Mega Rotom-W is, of course, going to be incredibly bulky. With a Calm nature and 252 HP / 252 Sp. Def spread, it can tank a ridiculous amount of hits. The lack of recovery moves is a pain, but Water Absorb helps in that regard. Surf provides a weaker but more reliable STAB, and Soak allows Mega Rotom-W to hit opponents that resist both its STAB, and forces switches at the same time.

Mega Rotom-F
Typing: Electric/Ice ----> Electric/Ice
Abilities: Levitate ----> Snow Warning
BST: 50/65/107/105/107/86 ----> 50/80/120/125/123/122
New Moves: Wild Charge (all formes), Freeze-Dry, Icy Wind

Mega Rotom-W might not have the best Sp.Atk or defenses, but it can still do work with STAB Blizzard and Snow Warning. Freeze-Dry provides coverage against Water-Ground/Dragon/Electric opponents, and Icy Wind can hit switch-ins for chip damage, provide an opportunity for another hit, and to force switches.

Mega Rotom-S
Typing: Electric/Flying ----> Electric/Flying
Abilities: Levitate ----> Clear Sky (Cancels ongoing weather)
BST: 50/65/107/105/107/86 ----> 50/71/112/130/112/145
New Moves: Wild Charge (all formes), Tailwind, Defog

Mega Rotom-S provides general support for the team; It can remove unfavorable weather, set-up Tailwind for slower teammates to sweep, and clear hazards on the field. However, it doesn't have the best attacking moves, and lacks in power quite a lot. It is also not that bulky, and might be fainted easily.

Mega Rotom-C
Typing: Electric/Grass ----> Electric/Grass
Abilities: Levitate ----> Sap Sipper
BST: 50/65/107/105/107/86 ----> 50/115/117/115/112/111
New Moves: Wild Charge (all formes), Seed Bomb, Energy Ball

While regular Rotom-C's niche is to absorb paralysis and powder moves, Mega Rotom-C not only is still immune to such moves, it can even gain a boost in Atk from the powder moves! Being a mixed attacker, Mega Rotom-C has decent STAB moves on both sides, but the lack of boosting moves does impede it. Mega Rotom-C is the only one out of the Rotom formes which can possibly utilize its only priority move, Sucker Punch, decently, though.


This post marks the submission period for Azelf, Mesprit, Uxie, and Heatran
 
Uxie



Psychic → Psychic/Fairy


Levitate → Regenerator


75/75/130/75/130/95 (580) → 75/85(+10)/155(+25)/100(+25)/155(+25)/110(+15) (680)


+Wish


M-Uxie has much improved bulk and becomes a bit less useless offensively. The addition of Wish to its movepool and the Regenerator ability makes up for M-Uxie's lack of recovery



Azelf



Psychic → Psychic/Fairy


Levitate → Competitive


75/125/70/125/70/115 (580) → 75/145(+20)/85(+15)/160(+35)/85(+15)/130(+15) (680)


+Moonblast




Mesprit



Psychic → Psychic/Fairy


Levitate → Magic Guard


80/105/105/105/105/80 (580) → 80/130(+25)/130(+25)/130(+25)/130(+25)/80 (680)





Heatran



Fire/Steel → Fire/Steel


Flash Fire/Flame Body(hidden) → Flash Fire


91/90/106/130/106/77 (600) → 91/101(+11)/129(+23)/155(+25)/129(+23)/95(+18) (700)
 
I worry that the winning Mega normal Rotom completely outclasses Mega Manectric
Type: Psychic -> Psychic
Ability: Levitate -> Trace
New Moves: none

HP: 75 -> 75
Atk: 75 -> 100 (+25)
Def: 130 -> 160 (+30)
SpA: 75 -> 100 (+25)
SpD: 130 -> 160 (+30)
Spe: 95 -> 85 (-10)

Flavor Concept: As the being of knowledge, Mega Uxie is familiar with every ability and can Trace them all.

Competitive Concept: Deo-D type Pokemon that can take great advantage of an opponent's ability. It dislikes its lack of reliable recovery, but can occasionally abuse Volt Absorb or a similar ability for extra longevity. With the introduction of so many new Megas with interesting abilities, Uxie can fuck 'em up.

Pro Tips: Don't forget that it has a diverse movepool and useable attack stats.
Type: Psychic -> Psychic
Ability: Levitate -> Serenity (Auto-Haze upon MEvo or switch-in. Ignores Substitute or anything else that would otherwise prevent Haze from working)
New Moves: None

HP: 80 -> 80
Atk: 105 -> 120 (+15)
Def: 105 -> 120 (+15)
SpA: 105 -> 120 (+15)
SpD: 105 -> 120 (+15)
Spe: 80 -> 120 (+40)

Flavor Concept: Mesprit calms the emotions of the opposing Pokemon, returning its stats back to their original values.

Competitive Concept: Great, annoying switch-in to setup sweepers. Well-rounded stats and a solid movepool allow it to run many sets, though most should probably feature SR.

Pro Tips: Primarily designed to be a support Pokemon, so full investment in HP and speed is practically necessary.
Type: Psychic -> Psychic
Ability: Levitate -> Mold Breaker
New Moves: None

HP: 75 -> 75
Atk: 125 -> 150 (+25)
Def: 70 -> 100 (+30)
SpA: 125 -> 150 (+25)
SpD: 70 -> 100 (+30)
Spe: 115 -> 105 (-10)

Flavor Concept: As the willpower Pokemon, it is able to ignore the opponent's ability.

Competitive Concept: Mixed sweeper with excellent coverage and the ability to ignore opponents' annoying abilities such as Fur Coat and Lightningrod. It may seem broken like Mega Lucario, but a far worse typing, no Adaptability, and lack of priority or setup moves render it balanced.

Pro Tips: Use its wide movepool to your advantage by selecting moves that OHKO/2HKO Pokemon that would otherwise check your team.
Type: Fire/Steel -> Steel
Ability: Flash Fire/Flame Body -> Flash Fire
New Moves: None

HP: 91 -> 91
Atk: 90 -> 116 (+26)
Def: 106 -> 120 (+14)
SpA: 130 -> 140 (+10)
SpD: 106 -> 156 (+50)
Spe: 77 -> 77

Flavor Concept: Upon MEvo, Heatran hardens to a pure steel type.

Competitive Concept: Specially-based Mega Aggron with slightly more balanced bulk. Heatran can wall many a special attacker while dealing damage and spreading status.

Pro Tips: Heatran and Mega Heatran have similar, but slightly different roles. Make sure you're familiar with each before choosing between the two.
 
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Mega Heatran
Typing: Fire/Steel ----> Fire/Steel
Abilities: Flash Fire/Flame Body ----> Flash Fire
BST: 91/90/106/130/106/77 ----> 91/135/116/145/111/102
New Moves: Flare Blitz, Power Gem, Earthquake

Regular Heatran in OU serves as a special wall/tank, so may as well make the Mega a mixed attacker. Mega Heatran now has usable speed, and decent mixed power as well. Flare Blitz and Earthquake helps with Heatran's lacking physical movepool, while Power Gem provides coverage. Mega Heatran lacks recovery or boosting moves however, so it might not be able to dent the opposing team as well as set-up sweepers, but it's still good at switching into a myriad of moves.
 
Type: Psychic -> Psychic/Steel
Ability: Levitate -> Levitate
New Moves: Cosmic Power, Stored Power

HP: 75 -> 75
Atk: 75 -> 85(+10)
Def: 130 -> 160 (+30)
SpA: 75 -> 90 (+15)
SpD: 130 -> 160 (+30)
Spe: 95 -> 110 (+15)
Mega Uxie is a slow supporter with a better defensive typing and boosts to defenses and Speed. Levitate blocks EQ, and Cosmic Power/CM/Stored Power deals some damage.

Type: Psychic -> Psychic
Ability: Levitate -> Magic Guard
New Moves: Nasty Plot

HP: 80 -> 80
Atk: 105 -> 115(+10)
Def: 105 -> 115(+10)
SpA: 105 -> 140(+35)
SpD: 105 -> 115(+10)
Spe: 80 -> 115 (+35)
Mega Mesprit is a specially offensive bulky attacker. It can be a wall breaker or a sweeper, with Psyshock for Chansey.


Type: Psychic -> Psychic/Rock
Ability: Levitate -> Reckless
New Moves: Head Smash

HP: 75 -> 75
Atk: 125 -> 150(+25)
Def: 70 -> 75 (+5)
SpA: 125 -> 145(+20)
SpD: 70 -> 85(+15)
Spe: 115 -> 150(+35)
Mega Azelf is what Aurumoth might have turned out to be if it were made better. It is a strong physical sweeper and wallbreaker. Due to Reckless and Head Smash recoil, it will faint quickly, but not without taking out something with it.​
 
Ok, this time I got it right

Typing: Psychic ----> Mega Typing: Psychic
Abilities: ----> Mega Ability: Knowledge - Immunity to Taunt, Torment, Hypnosis
KP: 75 → 75
Atk: 75 → 75
Def: 130 → 170 (+40)
SpA: 75 → 75
SpD: 130 → 170 (+40)
Spe: 95 → 115 (+20)
Ground Immunity might be handy, but Immunity to Dark Type moves and Taunt really makes it a more reliable supporter for the team.
Reliable recovery is making up for the overcreep of defensive boost on Uxie, yet, it will prove to be a very reliable Stealth Rock Setter for the game.

Typing: Psychic----> Mega Typing: Psychic
Abilities: Levitate----> Mega Ability: Willpower – Ignores Shields and Stat Boost of opposing Pokemon, besides Speed.
KP: 75 → 75
Atk: 125 → 165 (+40)
Def: 70 → 80 (+10)
SpA: 125 → 165 (+40)
SpD: 70 → 70
Spe: 115 → 125 (+10)
This is going to make Azelf a very threatening mixed Wallbreaker. Lack of Priority, low defenses and psychic typing should keep it in check.
With the great number of coverage move and high offensive stats, there is no reason to give it a second STAB, IMO.

Typing: Psychic ----> Mega Typing: Psychic / Electric
Abilities: Levitate ----> Mega Ability: Emotion – Breaks through Type Immunities (for Example, Electric Type moves work on Ground Types)
KP: 80 → 80
Atk: 105 → 90 (-15)
Def: 105 → 120 (+15)
SpA:105 → 165 (+60)
SpD:105 → 120 (+15)
Spe: 80 → 105 (+25)
Ground Immunity is threaded for Ground Weakness but with the ability to break through some of the most annoying threats.
With the Power of Emotion, the Thunder of Rage will destroy Rhydon (aim at the horn and stuff).
A second typing so it can stand out from the other 2.
Hitting Dark Types with Psychic Type moves is making Psyshock a more reliable pseudo mixed move for Mesprit.
 

Mega Uxie

Psychic → Psychic
Levitate → Prankster
75/75/130/75/130/95 (580) → 75/90(+15)/150(+20)/100(+25)/155(+25)/110(+15) (680)
New Moves: None

Mega Uxie rocks :D A bulky pokemon with prankster and some status moves to use with it, who can cripple the other pokemon and than do what ever he wants :D The only thing its missing is recovery, and he shoud not get any D:



Mega Azelf
Psychic → Psychic
Levitate → Grit Power (If this pokemon is statused, its attack and special attack is X1.5)
75/125/70/125/70/115 (580) → 75/145(+20)/95(+25)/150(+25)/90(+20)/125(+10) (680)
New Moves: None

As the Willpower pokemon, Azelf should get an improved version of guts, who will effect also his special attack. Other than that, he is pretty much the same :D
Just don't get anystatus on it if you are playing against it, or you will be f*cked :3



Mega Mesprit
Psychic → Psychic
Levitate → Serene Grace
80/105/105/105/105/80 (580) → 80/125(+20)/125(+20)/125(+20)/125(+20)/100(+20) (680)
New Moves: None

While it dosent have too many second effect moves, the ones he have can bring some a new niche to the battle :D



Mega Heatran
Fire/Steel → Fire/Steel
Flash Fire/Flame Body(hidden) → Vaporize (Turns all water type attacks on the field to flying types attacks)
91/90/106/130/106/77 (600) → 91/95(+5)/131(+25)/150(+20)/131(+25)/102(+25) (700)
New moves: None
So yea :D Heatran gets one more resistance and one less weakness, but it is still demolished by ground types :D
 

Heatran
Type: Fire/Steel -> Fire/Steel
Ability: Flash Fire/Flame Body -> Fire Absorb (Fire-type water absorb clone)
Stats: 91/90/106/130/106/77 -> 91/100 (+10)/136 (+30)/150 (+20)/136 (+30)/87 (+10)

This mega-heatran is made to do one thing: wall. And it does that pretty effectively with it's new stats. Fire absorb allows heatran to switch into fire type attacks and heal off of them. He now also gains a huge stat buff that allows him to wall a lot better. 91/136/136 defenses are nothing to laugh at. He also has a good movepool to help him out. will-o-wisp allows him to wall physical-attackers, toxic allows him to kill anything that he can survive against long enough, and roar allows him to switch anything threatening out and spread the status even further. He even has a (fairly inaccurate) trapping move to help him. All of this makes mega-heatran a beast to be reckoned with.
 

Da Pizza Man

Pizza Time
is a Pre-Contributor
Mega Uxie
Typing: Psychic --> Psychic/Fairy
Ability: Levitate --> Great Wisdom (Immune to Taunt, Torment, and Attract)
Stats: 75/75/130/75/130/95 --> 75/85/160/95/165/100
New Moves: Recover

Uxie is meant to be a defensive pokemon, so I gave it an appropriate theme to be defensive. Uxie is the being of Knowledge, and there where no fitting ability based of wisdom that would help Uxie out, so I decided to give it an Oblivious clone for an ability. Its new ability lets it continue its walling abilities without the worry of being Taunted. Its new typing is mainly for flavour reasons, but it also helps Uxie out by removing its nasty dark type weakness. Recover was given to let it have some reliable recovery

Mega Mesprit
Typing: Psychic --> Psychic/Fairy
Abillity: Levitate --> Prankster
Stats: 80/105/105/105/105/80 --> 80/125/125/135/135/105

Mesprit is meant to be more of a mixed pokemon, so I tried to make it equal in both attacking powers and defensive powers. Since Mesprit is meant to be the spirit of emotion, I thought Prankster would be fitting since it does involve emotions. Prankster also lets it preform both an attacking and a defensive role. Mega Mesprit could have a calm mind attacking form or a type of CroCune. Fairy was added to give it flavour but it also helps it by giving it stab Dazzling Gleam and it removes its dark type weakness

Mega Azelf
Typing: Psychic --> Psychic/Fairy
Abillity: Levitate --> Competitive
Stats: 75/125/70/125/70/115 --> 75/140/85/155/100/125
New Moves: Moonblast

Azelf is meant to be an Offensive pokemon, so I gave it stats to represent that. Competitive was given to make it an effective Anti-Defogger, and since Azelf is the being of Willpower it fits quite nicely. Mega Azelf can get an effective Nasty Plot to give it some nice attacking power or it can get its ability activated. The fairy type was given for flavour reasons and it also gives it a nice STAB Moonblast.

Mega Heatran
Typing: Same
Abillity: Flash Fire/Flame Body --> Flash Fire
Stats: 91/90/106/130/106/77 --> 91/140/121/130/121/97
New Moves: Flare Blitz

Heatran is meant to be more of a Special Tank/Attacker, and since Heatran is already viable, I decided to take it down the Physical route. Mega Heatran can use its newfound physical attacking powers to be an effective Physical Tank. Mega Heatran gets a bit high bulk to try to make up for its lack of leftovers, but depending on the set it might make you want to use normal Heatran, but that is okay since its already viable poke. I decided to keep the same ability and type to try to make sure neither outclasses one of the other.
 

Typing: Psychic ----> Psychic
Abilities: ----> Mega Ability: Knowledge - Checks out entire moveset of the opposo pokemon (doubles/etc, a random pokemon will be picked)
KP: 75 → 75
Atk: 75 → 105 (+30)
Def: 130 → 145 (+15)
SpA: 75 → 105 (+30)
SpD: 130 → 145 (+15)
Spe: 95 → 105 (+10)


Typing: Psychic----> Psychic
Abilities: Levitate----> Mega Ability: Willpower - When at 50% or more HP, cant be taken out with a move (will leave the pokemon with 1 HP)
KP: 75 → 75
Atk: 125 → 145 (+20)
Def: 70 → 85 (+15)
SpA: 125 → 145 (+20)
SpD: 70 → 85 (+15)
Spe: 115 → 145 (+30)


Typing: Psychic ----> Psychic
Abilities: Levitate ----> Mega Ability: Emotion – If a Pokemon (yours) fainted on the previous turn, This pokemon Atk+Sp Atk is Doubled for the Turn.
HP: 80 → 80
Atk: 105 → 120 (+15)
Def: 105 → 120 (+15)
SpA:105 → 120 (+15)
SpD:105 → 120 (+15)
Spe: 80 → 120 (+40)
 
Last edited:
Uxie (Uxienite)
Type: Psychic -> Psychic/Fairy
Abilities: Levitate -> Memory Wipe (Upon switching in or Mega Evolving, the opponent loses all stat changes)
New Moves: Misty Terrain, Recover

HP: 75 -> 75
Atk: 75 -> 85 (+10)
Def: 130 -> 170 (+40)
SpA: 75 -> 85 (+10)
SpD: 130 -> 170 (+40)
Spe: 95 -> 95
BST: 580 -> 680

Its ability is based on the he Pokédex. Mega Uxie is basically like a different Quagsire, as it allows you to switch to something better suited to whatever you just wiped the stat boost from. Be careful because you can also wipe stat drops from Overheat (what's a Draco Meteor?)



Mesprit (Mespritite)
Type: Psychic -> Psychic/Fairy
Abilities: Levitate -> Overwhelm (Upon switching in or Mega Evolving, applies Taunt to opponent)
New Moves: Misty Terrain, Recover, Moonblast

HP: 80 -> 80
Atk: 105 -> 125 (+20)
Def: 105 -> 125 (+20)
SpA: 105 -> 125 (+20)
SpD: 105 -> 125 (+20)
Spe: 80 -> 100 (+20)
BST: 580 -> 680

The idea is that Mega Mesprit emotionally overwhelms the opponent and it can do nothing but attack in anger. It shuts down setup sweepers and stall.



Azelf (Azelfite)
Type: Psychic -> Psychic/Fairy
Abilities: Levitate -> Immobilize (Upon switching in or Mega Evolving, the opponent's last move is Disabled)
New Moves: Misty Terrain, Moonblast

HP: 75 -> 75
Atk: 125 -> 160 (+35)
Def: 70 -> 80 (+10)
SpA: 125 -> 160 (+35)
SpD: 70 -> 80 (+10)
Spe: 115 -> 125 (+10)
BST: 580 -> 680

Mega Azelf creates setup opportunities by being able to switch into just about anything if you predict it. It also messes with things with recovery.



Heatran (Heatranite)
Type: Fire/Steel -> Fire/Steel
Abilities: Flash Fire (Flame Body) -> Analytic
New Moves: Flare Blitz, Dazzling Gleam, Work Up

HP: 91 -> 91
Atk: 90 -> 132 (+42)
Def: 106 -> 125 (+19)
SpA: 130 -> 150 (+20)
SpD: 106 -> 125 (+19)
Spe: 77 -> 67 (-10)
BST: 600 -> 700

A more offensive variant of Heatran that can go either way or mixed with an improved movepool and better offenses. On the physical side it gets Earthquake, Stone Edge, Iron Head, Payback and now Flare Blitz, so it has more to work with.
 

Valmanway

My jimmies remain unrustled
is a Smogon Media Contributor Alumnus


Mega Heatran

Fire / Steel ----> Fire / Steel
Flash Fire / Flame Body ----> Heat Seek, Mega Heatran's Fire-type moves never miss
91 / 90 / 106 / 130 / 106 / 77 (600) ----> 91 / 90 / 136 (+30) / 150 (+20) / 136 (+30) / 97 (+20) (700)
New Moves: Charge Beam

Mega Heatran becomes a sturdy tank with some extra Speed, so he can outrun most walls and pull off a sweep against stall. What's cool about using Mega Heatran is that his Fire-type moves never miss, meaning Magma Storm and Will-O-Wisp become much more reliable moves. Charge Beam was added for a way to power up, and it makes a little sense being a Steel-type and whatnot, and you can possibly find the right opportunity to set up with Magma Storm trapping the right opponent.
 
I took the idea of Magma drying and decided to make this heatran:

Mega Heatran
Typing: Fire/Steel -> Steel
Ability: Dry Skin
Stats: 91/90/106/130/106/77 -> 91/130/131/150/131/67
New Moves: None

Explanation: Fire Steel turns to steel because magma hardens when it mega evolves. Because of this, I gave it the ability Dry skin, because of how dry its skin is. This actually helps it in that Dry Skin helps absorb those water attacks that regular heatran has problems with and Flash Fire helps with Mega Heatran's 4X fire weakness. Speed is lowered because the hardened magma weighs it down. Physical attack was raised to help with physical attacking and just to dump stats. bulk and spA were raised too just because.
 

Valmanway

My jimmies remain unrustled
is a Smogon Media Contributor Alumnus


Mega Azelf

Psychic ----> Psychic / Fairy
Levitate ----> Sturdy
75 / 125 / 70 / 125 / 70 / 115 (580) ----> 75 / 155 (+30) / 85 (+15) / 155 (+30) / 85 (+15) / 125 (+10)
New Moves: Moonblast, Play Rough, and Recover

Mega Azelf is now an extremely lethal mixed sweeper, capable of taking on a plethora of threats with insane mixed offenses and a blazing 125 base Speed. Gaining a Fairy typing gives it a new lease on life, as it not only gives it new switch-in opportunities, but also grants it STAB to the newly added Moonblast and Play Rough, and has Recover to heal off damage and possibly refresh Sturdy. Speaking of which, it has Sturdy to fit flavorwise, since Azelf's the embodiment of willpower, and also gets some extra bulk as well to take hits better in case if Sturdy breaks.
 
Current Slate

Azelf

Psychic → Psychic/Fairy


Levitate → Competitive


75/125/70/125/70/115 (580) → 75/145(+20)/85(+15)/160(+35)/85(+15)/130(+15) (680)


+Moonblast

Mega Azelf
Type: Psychic -> Psychic
Ability: Levitate -> Mold Breaker
New Moves: None

HP: 75 -> 75
Atk: 125 -> 150 (+25)
Def: 70 -> 100 (+30)
SpA: 125 -> 150 (+25)
SpD: 70 -> 100 (+30)
Spe: 115 -> 105 (-10)

Flavor Concept: As the willpower Pokemon, it is able to ignore the opponent's ability.

Competitive Concept: Mixed sweeper with excellent coverage and the ability to ignore opponents' annoying abilities such as Fur Coat and Lightningrod. It may seem broken like Mega Lucario, but a far worse typing, no Adaptability, and lack of priority or setup moves render it balanced.

Pro Tips: Use its wide movepool to your advantage by selecting moves that OHKO/2HKO Pokemon that would otherwise check your team.

Mega Azelf
Type: Psychic -> Psychic/Rock
Ability: Levitate -> Reckless
New Moves: Head Smash

HP: 75 -> 75
Atk: 125 -> 150(+25)
Def: 70 -> 75 (+5)
SpA: 125 -> 145(+20)
SpD: 70 -> 85(+15)
Spe: 115 -> 150(+35)
Mega Azelf is what Aurumoth might have turned out to be if it were made better. It is a strong physical sweeper and wallbreaker. Due to Reckless and Head Smash recoil, it will faint quickly, but not without taking out something with it.

Mega Azelf
Typing: Psychic----> Mega Typing: Psychic
Abilities: Levitate----> Mega Ability: Willpower – Ignores Shields and Stat Boost of opposing Pokemon, besides Speed.
KP: 75 → 75
Atk: 125 → 165 (+40)
Def: 70 → 80 (+10)
SpA: 125 → 165 (+40)
SpD: 70 → 70
Spe: 115 → 125 (+10)
This is going to make Azelf a very threatening mixed Wallbreaker. Lack of Priority, low defenses and psychic typing should keep it in check.
With the great number of coverage move and high offensive stats, there is no reason to give it a second STAB, IMO.

Mega Azelf
Psychic → Psychic
Levitate → Grit Power (If this pokemon is statused, its attack and special attack is X1.5)
75/125/70/125/70/115 (580) → 75/145(+20)/95(+25)/150(+25)/90(+20)/125(+10) (680)
New Moves: None

As the Willpower pokemon, Azelf should get an improved version of guts, who will effect also his special attack. Other than that, he is pretty much the same :D
Just don't get anystatus on it if you are playing against it, or you will be f*cked :3

Mega Azelf
Typing: Psychic --> Psychic/Fairy
Abillity: Levitate --> Competitive
Stats: 75/125/70/125/70/115 --> 75/140/85/155/100/125
New Moves: Moonblast

Azelf is meant to be an Offensive pokemon, so I gave it stats to represent that. Competitive was given to make it an effective Anti-Defogger, and since Azelf is the being of Willpower it fits quite nicely. Mega Azelf can get an effective Nasty Plot to give it some nice attacking power or it can get its ability activated. The fairy type was given for flavour reasons and it also gives it a nice STAB Moonblast.

Mega Azelf
Typing: Psychic----> Psychic
Abilities: Levitate----> Mega Ability: Willpower - When at 50% or more HP, cant be taken out with a move (will leave the pokemon with 1 HP)
KP: 75 → 75
Atk: 125 → 145 (+20)
Def: 70 → 85 (+15)
SpA: 125 → 145 (+20)
SpD: 70 → 85 (+15)
Spe: 115 → 145 (+30)

Azelf (Azelfite)
Type: Psychic -> Psychic/Fairy
Abilities: Levitate -> Immobilize (Upon switching in or Mega Evolving, the opponent's last move is Disabled)
New Moves: Misty Terrain, Moonblast

HP: 75 -> 75
Atk: 125 -> 160 (+35)
Def: 70 -> 80 (+10)
SpA: 125 -> 160 (+35)
SpD: 70 -> 80 (+10)
Spe: 115 -> 125 (+10)
BST: 580 -> 680

Mega Azelf creates setup opportunities by being able to switch into just about anything if you predict it. It also messes with things with recovery.





Uxie

Psychic → Psychic/Fairy


Levitate → Regenerator


75/75/130/75/130/95 (580) → 75/85(+10)/155(+25)/100(+25)/155(+25)/110(+15) (680)


+Wish


M-Uxie has much improved bulk and becomes a bit less useless offensively. The addition of Wish to its movepool and the Regenerator ability makes up for M-Uxie's lack of recovery

Mega Uxie
Type: Psychic -> Psychic
Ability: Levitate -> Trace
New Moves: none

HP: 75 -> 75
Atk: 75 -> 100 (+25)
Def: 130 -> 160 (+30)
SpA: 75 -> 100 (+25)
SpD: 130 -> 160 (+30)
Spe: 95 -> 85 (-10)

Flavor Concept: As the being of knowledge, Mega Uxie is familiar with every ability and can Trace them all.

Competitive Concept: Deo-D type Pokemon that can take great advantage of an opponent's ability. It dislikes its lack of reliable recovery, but can occasionally abuse Volt Absorb or a similar ability for extra longevity. With the introduction of so many new Megas with interesting abilities, Uxie can fuck 'em up.

Pro Tips: Don't forget that it has a diverse movepool and useable attack stats.

Mega Uxie
Type: Psychic -> Psychic/Steel
Ability: Levitate -> Levitate
New Moves: Cosmic Power, Stored Power

HP: 75 -> 75
Atk: 75 -> 85(+10)
Def: 130 -> 160 (+30)
SpA: 75 -> 90 (+15)
SpD: 130 -> 160 (+30)
Spe: 95 -> 110 (+15)
Mega Uxie is a slow supporter with a better defensive typing and boosts to defenses and Speed. Levitate blocks EQ, and Cosmic Power/CM/Stored Power deals some damage.

Mega Uxie
Typing: Psychic ----> Mega Typing: Psychic
Abilities: ----> Mega Ability: Knowledge - Immunity to Taunt, Torment, Hypnosis
KP: 75 → 75
Atk: 75 → 75
Def: 130 → 170 (+40)
SpA: 75 → 75
SpD: 130 → 170 (+40)
Spe: 95 → 115 (+20)
Ground Immunity might be handy, but Immunity to Dark Type moves and Taunt really makes it a more reliable supporter for the team.
Reliable recovery is making up for the overcreep of defensive boost on Uxie, yet, it will prove to be a very reliable Stealth Rock Setter for the game.

Mega Uxie

Psychic → Psychic
Levitate → Prankster
75/75/130/75/130/95 (580) → 75/90(+15)/150(+20)/100(+25)/155(+25)/110(+15) (680)
New Moves: None

Mega Uxie rocks :D A bulky pokemon with prankster and some status moves to use with it, who can cripple the other pokemon and than do what ever he wants :D The only thing its missing is recovery, and he shoud not get any D:

Mega Uxie
Typing: Psychic --> Psychic/Fairy
Ability: Levitate --> Great Wisdom (Immune to Taunt, Torment, and Attract)
Stats: 75/75/130/75/130/95 --> 75/85/160/95/165/100
New Moves: Recover

Uxie is meant to be a defensive pokemon, so I gave it an appropriate theme to be defensive. Uxie is the being of Knowledge, and there where no fitting ability based of wisdom that would help Uxie out, so I decided to give it an Oblivious clone for an ability. Its new ability lets it continue its walling abilities without the worry of being Taunted. Its new typing is mainly for flavour reasons, but it also helps Uxie out by removing its nasty dark type weakness. Recover was given to let it have some reliable recovery

Mega Uxie
Typing: Psychic ----> Psychic
Abilities: ----> Mega Ability: Knowledge - Checks out entire moveset of the opposo pokemon (doubles/etc, a random pokemon will be picked)
KP: 75 → 75
Atk: 75 → 105 (+30)
Def: 130 → 145 (+15)
SpA: 75 → 105 (+30)
SpD: 130 → 145 (+15)
Spe: 95 → 105 (+10)

Uxie (Uxienite)
Type: Psychic -> Psychic/Fairy
Abilities: Levitate -> Memory Wipe (Upon switching in or Mega Evolving, the opponent loses all stat changes)
New Moves: Misty Terrain, Recover

HP: 75 -> 75
Atk: 75 -> 85 (+10)
Def: 130 -> 170 (+40)
SpA: 75 -> 85 (+10)
SpD: 130 -> 170 (+40)
Spe: 95 -> 95
BST: 580 -> 680

Its ability is based on the he Pokédex. Mega Uxie is basically like a different Quagsire, as it allows you to switch to something better suited to whatever you just wiped the stat boost from. Be careful because you can also wipe stat drops from Overheat (what's a Draco Meteor?)
 

Mesprit

Psychic → Psychic/Fairy


Levitate → Magic Guard


80/105/105/105/105/80 (580) → 80/130(+25)/130(+25)/130(+25)/130(+25)/80 (680)

Mega Azelf
Type: Psychic -> Psychic
Ability: Levitate -> Mold Breaker
New Moves: None

HP: 75 -> 75
Atk: 125 -> 150 (+25)
Def: 70 -> 100 (+30)
SpA: 125 -> 150 (+25)
SpD: 70 -> 100 (+30)
Spe: 115 -> 105 (-10)

Flavor Concept: As the willpower Pokemon, it is able to ignore the opponent's ability.

Competitive Concept: Mixed sweeper with excellent coverage and the ability to ignore opponents' annoying abilities such as Fur Coat and Lightningrod. It may seem broken like Mega Lucario, but a far worse typing, no Adaptability, and lack of priority or setup moves render it balanced.

Pro Tips: Use its wide movepool to your advantage by selecting moves that OHKO/2HKO Pokemon that would otherwise check your team.

Mega Mesprit
Type: Psychic -> Psychic
Ability: Levitate -> Magic Guard
New Moves: Nasty Plot

HP: 80 -> 80
Atk: 105 -> 115(+10)
Def: 105 -> 115(+10)
SpA: 105 -> 140(+35)
SpD: 105 -> 115(+10)
Spe: 80 -> 115 (+35)
Mega Mesprit is a specially offensive bulky attacker. It can be a wall breaker or a sweeper, with Psyshock for Chansey.

Mega Mesprit
Typing: Psychic ----> Mega Typing: Psychic / Electric
Abilities: Levitate ----> Mega Ability: Emotion – Breaks through Type Immunities (for Example, Electric Type moves work on Ground Types)
KP: 80 → 80
Atk: 105 → 90 (-15)
Def: 105 → 120 (+15)
SpA:105 → 165 (+60)
SpD:105 → 120 (+15)
Spe: 80 → 105 (+25)
Ground Immunity is threaded for Ground Weakness but with the ability to break through some of the most annoying threats.
With the Power of Emotion, the Thunder of Rage will destroy Rhydon (aim at the horn and stuff).
A second typing so it can stand out from the other 2.
Hitting Dark Types with Psychic Type moves is making Psyshock a more reliable pseudo mixed move for Mesprit.

Mega Mesprit
Psychic → Psychic
Levitate → Serene Grace
80/105/105/105/105/80 (580) → 80/125(+20)/125(+20)/125(+20)/125(+20)/100(+20) (680)
New Moves: None

While it dosent have too many second effect moves, the ones he have can bring some a new niche to the battle :D

Mega Mesprit
Typing: Psychic --> Psychic/Fairy
Abillity: Levitate --> Prankster
Stats: 80/105/105/105/105/80 --> 80/125/125/135/135/105

Mesprit is meant to be more of a mixed pokemon, so I tried to make it equal in both attacking powers and defensive powers. Since Mesprit is meant to be the spirit of emotion, I thought Prankster would be fitting since it does involve emotions. Prankster also lets it preform both an attacking and a defensive role. Mega Mesprit could have a calm mind attacking form or a type of CroCune. Fairy was added to give it flavour but it also helps it by giving it stab Dazzling Gleam and it removes its dark type weakness

Typing: Psychic ----> Psychic
Abilities: Levitate ----> Mega Ability: Emotion – If a Pokemon (yours) fainted on the previous turn, This pokemon Atk+Sp Atk is Doubled for the Turn.
HP: 80 → 80
Atk: 105 → 120 (+15)
Def: 105 → 120 (+15)
SpA:105 → 120 (+15)
SpD:105 → 120 (+15)
Spe: 80 → 120 (+40)

Mesprit (Mespritite)
Type: Psychic -> Psychic/Fairy
Abilities: Levitate -> Overwhelm (Upon switching in or Mega Evolving, applies Taunt to opponent)
New Moves: Misty Terrain, Recover, Moonblast

HP: 80 -> 80
Atk: 105 -> 125 (+20)
Def: 105 -> 125 (+20)
SpA: 105 -> 125 (+20)
SpD: 105 -> 125 (+20)
Spe: 80 -> 100 (+20)
BST: 580 -> 680

The idea is that Mega Mesprit emotionally overwhelms the opponent and it can do nothing but attack in anger. It shuts down setup sweepers and stall.





Heatran

Fire/Steel → Fire/Steel


Flash Fire/Flame Body(hidden) → Flash Fire


91/90/106/130/106/77 (600) → 91/101(+11)/129(+23)/155(+25)/129(+23)/95(+18) (700)

Mega Heatran
Type: Fire/Steel -> Steel
Ability: Flash Fire/Flame Body -> Flash Fire
New Moves: None

HP: 91 -> 91
Atk: 90 -> 116 (+26)
Def: 106 -> 120 (+14)
SpA: 130 -> 140 (+10)
SpD: 106 -> 156 (+50)
Spe: 77 -> 77

Flavor Concept: Upon MEvo, Heatran hardens to a pure steel type.

Competitive Concept: Specially-based Mega Aggron with slightly more balanced bulk. Heatran can wall many a special attacker while dealing damage and spreading status.

Pro Tips: Heatran and Mega Heatran have similar, but slightly different roles. Make sure you're familiar with each before choosing between the two.

Mega Heatran
Typing: Fire/Steel ----> Fire/Steel
Abilities: Flash Fire/Flame Body ----> Flash Fire
BST: 91/90/106/130/106/77 ----> 91/135/116/145/111/102
New Moves: Flare Blitz, Power Gem, Earthquake

Regular Heatran in OU serves as a special wall/tank, so may as well make the Mega a mixed attacker. Mega Heatran now has usable speed, and decent mixed power as well. Flare Blitz and Earthquake helps with Heatran's lacking physical movepool, while Power Gem provides coverage. Mega Heatran lacks recovery or boosting moves however, so it might not be able to dent the opposing team as well as set-up sweepers, but it's still good at switching into a myriad of moves.

Mega Heatran
Fire/Steel → Fire/Steel
Flash Fire/Flame Body(hidden) → Vaporize (Turns all water type attacks on the field to flying types attacks)
91/90/106/130/106/77 (600) → 91/95(+5)/131(+25)/150(+20)/131(+25)/102(+25) (700)
New moves: None
So yea :D Heatran gets one more resistance and one less weakness, but it is still demolished by ground types :D

Heatran
Type: Fire/Steel -> Fire/Steel
Ability: Flash Fire/Flame Body -> Fire Absorb (Fire-type water absorb clone)
Stats: 91/90/106/130/106/77 -> 91/100 (+10)/136 (+30)/150 (+20)/136 (+30)/87 (+10)

This mega-heatran is made to do one thing: wall. And it does that pretty effectively with it's new stats. Fire absorb allows heatran to switch into fire type attacks and heal off of them. He now also gains a huge stat buff that allows him to wall a lot better. 91/136/136 defenses are nothing to laugh at. He also has a good movepool to help him out. will-o-wisp allows him to wall physical-attackers, toxic allows him to kill anything that he can survive against long enough, and roar allows him to switch anything threatening out and spread the status even further. He even has a (fairly inaccurate) trapping move to help him. All of this makes mega-heatran a beast to be reckoned with.

Mega Heatran
Typing: Same
Abillity: Flash Fire/Flame Body --> Flash Fire
Stats: 91/90/106/130/106/77 --> 91/140/121/130/121/97
New Moves: Flare Blitz

Heatran is meant to be more of a Special Tank/Attacker, and since Heatran is already viable, I decided to take it down the Physical route. Mega Heatran can use its newfound physical attacking powers to be an effective Physical Tank. Mega Heatran gets a bit high bulk to try to make up for its lack of leftovers, but depending on the set it might make you want to use normal Heatran, but that is okay since its already viable poke. I decided to keep the same ability and type to try to make sure neither outclasses one of the other.

Heatran (Heatranite)
Type: Fire/Steel -> Fire/Steel
Abilities: Flash Fire (Flame Body) -> Analytic
New Moves: Flare Blitz, Dazzling Gleam, Work Up

HP: 91 -> 91
Atk: 90 -> 132 (+42)
Def: 106 -> 125 (+19)
SpA: 130 -> 150 (+20)
SpD: 106 -> 125 (+19)
Spe: 77 -> 67 (-10)
BST: 600 -> 700

A more offensive variant of Heatran that can go either way or mixed with an improved movepool and better offenses. On the physical side it gets Earthquake, Stone Edge, Iron Head, Payback and now Flare Blitz, so it has more to work with.

Mega Heatran

Fire / Steel ----> Fire / Steel
Flash Fire / Flame Body ----> Heat Seek, Mega Heatran's Fire-type moves never miss
91 / 90 / 106 / 130 / 106 / 77 (600) ----> 91 / 90 / 136 (+30) / 150 (+20) / 136 (+30) / 97 (+20) (700)
New Moves: Charge Beam

Mega Heatran becomes a sturdy tank with some extra Speed, so he can outrun most walls and pull off a sweep against stall. What's cool about using Mega Heatran is that his Fire-type moves never miss, meaning Magma Storm and Will-O-Wisp become much more reliable moves. Charge Beam was added for a way to power up, and it makes a little sense being a Steel-type and whatnot, and you can possibly find the right opportunity to set up with Magma Storm trapping the right opponent.

Mega Heatran
Typing: Fire/Steel -> Steel
Ability: Dry Skin
Stats: 91/90/106/130/106/77 -> 91/130/131/150/131/67
New Moves: None

Explanation: Fire Steel turns to steel because magma hardens when it mega evolves. Because of this, I gave it the ability Dry skin, because of how dry its skin is. This actually helps it in that Dry Skin helps absorb those water attacks that regular heatran has problems with and Flash Fire helps with Mega Heatran's 4X fire weakness. Speed is lowered because the hardened magma weighs it down. Physical attack was raised to help with physical attacking and just to dump stats. bulk and spA were raised too just because.


For some reasons, things started just acting up really really weird when I posted this one as one post
 

Valmanway

My jimmies remain unrustled
is a Smogon Media Contributor Alumnus


Mega Uxie

Psychic ----> Psychic / Fairy
Levitate ----> Trace
75 / 75 / 130 / 75 / 130 / 95 (580) ----> 75 / 95 (+20) / 160 (+30) / 95 (+20) / 160 (+30) / 95 (680)
New Moves: Moonblast, Play Rough, and Recover

Mega Uxie is a scary-as-hell wall that's easily capable of walling a very large portion of the Pokemon in the game. With titanic 75 / 160 / 160 defenses, new access to Recover, and a new additional Fairy typing, Mega Uxie has a scary defensive presence to behold. Trace is the new ability to fit the theme of knowledge (it made sense in my head, anyhow), and can nab a good ability, such as Dragonite's Multiscale. Having 95 / 95 offenses also means it can be a wall that hits back. Neat.
 
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