Conkeldurr [QC: 3/3][GP 0/2]

Martin

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Hey guys!

I was checking the Checks and Counters section for Conkeldurr and I was wondering if it would be worth mention in the OO that Sheer Force + Life Orb can pass through most of the physical walls.

The set I made in BW was specifically designed as Wall breaker and to counter Stall teams; the set looked like this:

move 1: Ice Punch
move 2: Thunder Punch
move 3: Mach Punch
move 4: Fire Punch / Drain Punch
ability: Guts
item: Assault Vest
evs: 252 Atk / XX SpD / XX Hp
nature: Adamant

Now, I used Sheer Force over Iron Fist because it has more power on all attacks but Drain/Mach Punch and abuse recoil-less life orb. Also I ran Fire Punch over Drain Punch because this mon was supposed to take down physical walls and at the time, the only pokemon I would lose to by picking Fire over Drain punch was Chansey (Remember that last gen, Rotom-W used a more specially defensive set so it wouldn't switch into Conkeldurr's attacks).

Now lots of Calcs:

-1 252+ Atk Life Orb Sheer Force Conkeldurr Ice Punch vs. 252 HP / 0 Def Landorus-T: 468-556 (122.5 - 145.5%) -- guaranteed OHKO

-1 252+ Atk Life Orb Sheer Force Conkeldurr Ice Punch vs. 252 HP / 252 Def Landorus-T: 364-432 (95.2 - 113%) -- 68.8% chance to OHKO

252+ Atk Life Orb Sheer Force Conkeldurr Ice Punch vs. 252 HP / 252+ Def Hippowdon: 208-247 (49.5 - 58.8%) -- 69.5% chance to 2HKO after Leftovers recovery

-1 252+ Atk Life Orb Sheer Force Conkeldurr Thunder Punch vs. 252 HP / 252 Def Gyarados: 395-468 (100.2 - 118.7%) -- guaranteed OHKO

-1 252+ Atk Life Orb Sheer Force Conkeldurr Thunder Punch vs. 4 HP / 0 Def Mega Gyarados: 200-237 (60.2 - 71.3%) -- guaranteed 2HKO

252+ Atk Life Orb Sheer Force Conkeldurr Ice Punch vs. 252 HP / 252 Def Thick Fat Mega Venusaur: 112-133 (30.7 - 36.5%) -- guaranteed 3HKO after Stealth Rock

252+ Atk Life Orb Sheer Force Conkeldurr Ice Punch vs. 252 HP / 0 Def Thick Fat Mega Venusaur: 135-161 (37 - 44.2%) -- 1.2% chance to 2HKO after Stealth Rock

BONUS 252+ Atk Life Orb Sheer Force Conkeldurr Ice Punch vs. 4 HP / 0 Def Multiscale Dragonite: 338-398 (104.3 - 122.8%) -- guaranteed OHKO​

And additional comparison between Fire Punch and Drain Punch

252+ Atk Life Orb Sheer Force Conkeldurr Fire Punch vs. 252 HP / 232+ Def Skarmory: 187-221 (55.9 - 66.1%) -- guaranteed 2HKO after Leftovers recovery (Keep in mind it can roost if you go with Thunder Punch)
VS

252+ Atk Life Orb Conkeldurr Drain Punch vs. 252 HP / 232+ Def Skarmory: 107-126 (32 - 37.7%) -- 0.3% chance to 3HKO after Leftovers recovery

252+ Atk Life Orb Sheer Force Conkeldurr Fire Punch vs. 252 HP / 252+ Def Ferrothorn: 385-458 (109.3 - 130.1%) -- guaranteed OHKO
VS
252+ Atk Life Orb Conkeldurr Drain Punch vs. 252 HP / 252+ Def Ferrothorn: 221-265 (62.7 - 75.2%) -- guaranteed 2HKO

252+ Atk Life Orb Sheer Force Conkeldurr Fire Punch vs. 252 HP / 252+ Def Forretress: 369-437 (104.2 - 123.4%) -- guaranteed OHKO
VS
252+ Atk Life Orb Conkeldurr Drain Punch vs. 252 HP / 252+ Def Forretress: 107-126 (30.2 - 35.5%) -- guaranteed 4HKO after Leftovers recovery

252+ Atk Life Orb Conkeldurr Mach Punch vs. 252 HP / 252+ Def Eviolite Chansey: 265-312 (37.6 - 44.3%) -- guaranteed 3HKO (With Fire Punch)
VS

252+ Atk Life Orb Conkeldurr Drain Punch vs. 252 HP / 252+ Def Eviolite Chansey: 491-580 (69.7 - 82.3%) -- guaranteed 2HKO

252+ Atk Life Orb Conkeldurr Drain Punch vs. 252 HP / 252 Def Rotom-W: 140-165 (46 - 54.2%) -- 95.7% chance to 2HKO after Stealth Rock and Leftovers recovery
VS
252+ Atk Life Orb Sheer Force Conkeldurr Thunder Punch vs. 252 HP / 252 Def Rotom-W: 122-144 (40.1 - 47.3%) -- 1.2% chance to 2HKO after Stealth Rock and Leftovers recovery​

Finally, would it be worth mentioning that without Guts boost, Max HP/Def Quagsire is a solid counter to Conkeldurr?

PD: First Post, please be gentle =(
You probably mean Life Orb rather than Assault Vest as it was not available in gen 5. This set (not sure if anything was different, but basically the same thing) was rejected earlier as it is simply outclassed by AV as an all out attacker.
 
You probably mean Life Orb rather than Assault Vest as it was not available in gen 5. This set (not sure if anything was different, but basically the same thing) was rejected earlier as it is simply outclassed by AV as an all out attacker.
My bad, It was LO instead of AV.

Also I saw that all-out attacker was rejected, that's why I asked if it would be worth of mention in OO, where sheer force is put as an option, that Conkeldurr can get past most physical walls that AV set has troubles with.
 

Martin

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My bad, It was LO instead of AV.

Also I saw that all-out attacker was rejected, that's why I asked if it would be worth of mention in OO, where sheer force is put as an option, that Conkeldurr can get past most physical walls that AV set has troubles with.
I think that it already is if I'm not mistaken.
 

GatoDelFuego

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Colonel M quit making such long analyses imo

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Overview
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Conkeldurr is a prime example of a bulky Fighting-type and why its stone slabs are not just for show. Its base 105 HP and 95 Defense make it a difficult opponent to take down physically. Though its Special Defense is low, it is remedied by the introduction of Assault Vest in Generation VI—boosting Conkeldurr's its Special Defense to a possible stat of 343 with a neutral nature. Access to STAB Drain Punch keeps Conkeldurr healthy while Mach Punch offers Conkeldurr extra utility that many Fighting-types wish they could have access to. Its stellar physical movepool to complement its base 140 Attack, (AC) and Guts to absorb status makes Conkeldurr a big threat to many teams that don’t take it into account.

Though Generation VI has brought a lot of great things to Conkeldurr such as Assault Vest, a buff to Knock Off, a nerf to many common special attacks' curly=bad Base Power, and the disappearance of permanent weather are all downsides for it not all is sunshine and rainbows for our concrete-holding friend. this sentence was so cliche it hurt me The introduction of the Fairy type has given Conkeldurr another weakness as well as another type that resists its STAB Fighting-type attacks. Furthermore, Conkeldurr has to face a power creep with the introduction of Mega Evolutions as well as new threats such as Talonflame.


Assault Vest
########
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Ice Punch / Stone Edge
ability: Guts
item: Assault Vest
evs: 252 Atk / 236 SpD / 20 Spe
nature: Adamant


Moves
========

Drain Punch is the primary attack in this set as it keeps Conkeldurr healthy as well as and provides Conkeldurr with a STAB Fighting-type attack to compliment its base 140 Attack stat. Mach Punch is very useful as it can close gaps on Poklemon that Conkeldurr falls short on KOing such as X as well as provide Conkeldurr utility in revenge killing threats such as Lucario and Mega Gyarados. Knock Off's buff allows it to harass opponents by removing knocking off their crucial items such as Leftovers and Assault Vest while giving Conkeldurr ways of dealing with Ghost-types such as Aegislash and Gengar. Ice Punch really compliments Conkeldurr well by hitting Pokemon that would commonly switch into Conkeldurr such as Gliscor, Landorus-T, and Dragonite. Stone Edge is also a great move as it can prevent Gyarados, Charizard, and Pinsir from switching into Conkeldurr and taking advantage of its movepool. Reword this; I don't really get "taking advantage of its movepool"


Set Details
========

Assault Vest is this set's best primary item as it raises Conkeldurr’s Special Defense greatly. The given spread balances defenses while maximizing Attack and outspeeding 0 Speed Hippowdon. Furthermore, not having HP EVs helps Drain Punch recovery a larger percentage of health than Conkeldurr that invest into max HP. Guts is the preferred ability as it allows Conkeldurr to switch into status moves such as Will-O-Wisp, Toxic, and Thunder Wave while making Scald and Lava Plume's burns a detriment to the opponent. If you can play around status Iron Fist is an okay option as it boosts most of Conkeldurr's attacks. An alternative spread of 188 HP / 252 Atk / 48 SpD / 20 Spe can be used to maximize both of Conkeldurr's defenses on both spectrums. it's not a spectrum why do people keep saying this ;_;


Usage Tips
========

This set specializes in what Conkeldurr is known for—hefty hits while tanking hits. Assault Vest Conkeldurr is great because, with Guts, it absorbs status while tanking damage and hitting like a bulldozer through a forest. Conkeldurr is not necessarily a Pokemon that you build a team around. Conkeldurr is mostly a team player and can adjust its final move to cater the team and their needs. As Guts is a great ability to take advantage of switching into threats such as Rotom-W, Chansey, and Heatran are highly recommended. I have no idea what that sentence means so I have no suggestions but it's just grammatically incorrect Thanks to Assault Vest and STAB Drain Punch switching into these threats is of little concern.

Prediction is very crucial when using this set. Firing off repeated STAB Drain Punches can be detrimental to Conkeldurr as it can give opportunities for your opponent to switch into threats such as Latios, Aegislash, and Landorus-T. In this case it is best to attempt to predict the opponent's next move such as a switch into Landorus-T and punish the opponent with Ice Punch. Knock Off is a great tool in scouting opponent's moves and even the opponent's Mega Evolution as the Mega Stone will not be knocked off the opponent. Denying the opponent items such as Leftovers and Assault Vest can really help Conkeldurr and its teams turn the tides of battle by making KOes easier to land. Bear in mind that Conkeldurr still has to stay healthy, though, so remember that Conkeldurr still needs to fire off Drain Punches as a safe attack even if the opponent carries a Fighting-type resistance.



Team Options
========

As stated before the Assault Vest set isn't really a sweeper and focuses more on being a team player. Conkeldurr is troubled by many threats—in particular Fairy-types such as Clefable and Azumarill as well as physical walls such as Hippowdon and Mega Venusaur. Depending on The final attack can also determine what will trouble Conkeldurr more—without Ice Punch Gliscor and Landorus-T become bigger issues while lacking Stone Edge introduces Charizard and Gyarados as major threats. Kyurem-B is great as it can shut down the majority of the threats that trouble Conkeldurr thanks to STAB Ice Beam and access to Fusion Bolt. Mega Venusaur is also a great partner as it can harass many Fairy-types with STAB Sludge Bomb and its typing. Mega Venusaur also appreciates threats such as Heatran being harassed by Conkeldurr. Heatran can also be a great teammate for Conkeldurr as Conkeldurr helps handle threats such as Rotom-W while Heatran can help against Mega Mawile. Heatran provides Conkeldurr with Stealth Rock while easily mocking Clefable and Sylveon. Heatran can also spread burns and/or use Toxic on opponents to help wear down threats.

Pivots such as Landorus-T and Scizor can be great for Conkeldurr. Landorus-T can provide Stealth Rock and help check threats such as Mega Charizard X and Mega Mawile while Scizor can utilize STAB Bullet Punch to smash in Fairy-types and other fast sweepers that resist Mach Punch such as Mega Pinsir. Rotom-W is another great teammate as it can provide Will-O-Wisp to soften physical attackers while handling threats such as Azumarill decently. As passive damage such as Stealth Rock and Spikes can be alarming to Conkeldurr's health, (AC) Excadrill can spin away entry hazards while laying its own. Since Because Latias and Latios can also prove to be problematic to Conkeldurr, Aegislash with Pursuit can trap and KO them kill Lati@s while also being able to handle the plethora of Fairy-types thanks to its Steel typing.


Bulk Up
########
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Mach Punch
move 4: Knock Off / Ice Punch / Stone Edge
ability: Guts / Iron Fist
item: Leftovers
evs: 252 Atk / 236 SpD / 20 Spe
nature: Adamant


Moves
========

This set takes the "slow and steady wins the race" approach by boosting Conkeldurr's impressive Attack and Defense stats with Bulk Up. Bulk Up can make Conkeldurr scary—especially if the opponent relies on physical attacks to take down Conkeldurr. Drain Punch is Conkeldurr's primary STAB and is necessary for keeping Conkeldurr healthy. Mach Punch helps get clear KOs that Conkeldurr may might otherwise miss and, since because Conkeldurr is boosting its Attack, helps Conkeldurr attempt to pull off a sweep easier. The last move should be decided on which intimidates Conkeldurr and its teammates more. Knock Off is great for keeping threats such as Aegislash and Gengar from harassing Conkeldurr. Using Ice Punch guarantees Gliscor and Landorus-T will be minor annoyances at best. Stone Edge is useful for keeping threats such as Pinsir and Charizard from switching in and is Conkeldurr’s best option against Mega Venusaur. Though not mentioned, Poison Jab can be used to prevent Fairy-types from switching into Conkeldurr.


Set Details
========

Maximizing Attack helps Conkeldurr be a threat before and after Bulk Up while maximizing Special Defense helps pad Conkeldurr's weak spot while boosting its Defense with Bulk Up. 20 Speed EVs allows Conkeldurr to outspeed uninvested Hippowdon. Though rather extreme, (AC) investing into HP or using a Careful nature can be considered when using this set. Though Conkeldurr loses a lot of power, the extra bulk can help Conkeldurr obtain a couple Bulk Up boosts against weaker special attacks such as Rotom-W's Hydro Pump. Guts is a great ability with this set as it takes advantage of burns that commonly target physical sweepers and use it against the opponent. Iron Fist is an optional ability as it boosts Drain Punch, Mach Punch, and Ice Punch's Base Power at the cost of being vulnerable to burn's Attack cut. Leftovers is the only option for this set as Conkeldurr needs the passive recovery of health.


Usage Tips
========

Knowing when to set up Conkeldurr or swing attacks is crucial when using this set. While there are ample opportunities to set up Bulk Up, a switch from the opponent can prevent Conkeldurr from effectively utilizing its boost and possibly force Conkeldurr out. Knock Off is great to catch Pokemon switching into Conkeldurr as the loss of an item can be very detrimental to the opponent's Pokemon. You can also utilize Mach Punch to revenge kill weakened threats such as Lucario. When using Guts switching into Pokemon such as Rotom-W and Heatran in hopes of a burn is a great idea—though beware that Toxic will usually shorten Conkeldurr's sweep tremendously.


Team Options
========

Conkeldurr struggles boosting against threats such as Mega Venusaur, Skarmory, and Clefable as these Pokemon are usually bulky enough to take a boosted hit from Conkeldurr and either stall Conkeldurr out or force it out. Kyurem-B can inflict massive pain on most of Conkeldurr's checks and counters with Terravolt STAB Ice Beam piercing Mega Venusaur's Thick Fat and Fusion Bolt dealing with threats such as Skarmory, Slowbro, and Clefable. Latios is a great offensive partner as it easily shuts down Mega Venusaur and Skarmory while Conkeldurr can handle threats such as Ferrothorn and Chansey. Mandibuzz can handle Aegislash and Gengar to a lesser extent thanks to STAB Foul Play and resisting or taking neutral damage from most of the two Ghost-type Pokemon's attacks. Azumarill can be a good offensive teammate as it can deal with Landorus-T, Gliscor, and Hippowdon while Conkeldurr takes care of Rotom-W. Zapdos can handle Mega Pinsir and Talonflame, (AC) which otherwise can halt Conkeldurr from sweeping.


Other Options
########

The amount of other options Conkeldurr has to consider is about as immense as the stone slabs it holds. For moves there are many to consider. Earthquake is Conkeldurr's best attack to hit around Aegislash and its King's Shield while also hitting Mega Mawile. Power-up Punch gives Assault Vest Conkeldurr a way to boost its Attack; however, Conkeldurr has a difficult time sacrificing one of its attacks to make use of Power-up Punch. Conkeldurr. Sheer Force can be used with Life Orb and boosts Rock Slide, Ice Punch, and Poison Jab. Alternatively, Iron Fist can be used to boost many of its Conkeldurr's attacks including Focus Punch and Hammer Arm. Hammer Arm is great with Trick Room as the Speed drop makes Conkeldurr faster. Finally, Toxic Orb and Flame Orb are possible items to consider when using Guts. While these items power up Conkeldurr immediately the loss of Leftovers or Assault Vest is a huge detriment to Conkeldurr and its survival.


Checks & Counters
########

**Fairy-types**: The main bane to Conkeldurr our concrete-wielding friend are the cute Fairy-types. Mega Mawile, Clefable, and Azumarill are major issues for Conkeldurr as it does not often carry Poison Jab nor Earthquake. Mega Mawile and Azumarill will scare off Conkeldurr with STAB Play Rough while Clefable can use STAB Moonblast to send Conkeldurr back into its Pokéball.

**Physical Walls**: Skarmory, Hippowdon, Mega Venusaur, and sometimes Gliscor can prove difficult for Conkeldurr to get around. Hippowdon can easily Slack Off any damage Conkeldurr inflicts while phazing out Conkeldurr with Whirlwind. Skarmory has access to STAB Brave Bird to scare off Conkeldurr; however, bear in mind that Skarmory must stay healthy to keep Conkeldurr checked as a Guts-boosted Drain Punch can do 73% minimum while Skarmory is using Roost. Thanks to Thick Fat Mega Venusaur takes neutral damage from Ice Punch while resisting Conkeldurr's STAB Fighting-type attacks. Mega Venusaur can use STAB Sludge Bomb to wear out Conkeldurr and stay healthy with Synthesis. Without Ice Punch Gliscor can become a major nuisance as it can use Substitute, Protect, and Toxic to stall out Conkeldurr without taking much damage, if any, in the process.

**Fighting-type Resistant Attackers**: A plethora of these Pokemon that resist Fighting can either switch into Conkeldurr or check and keep Conkeldurr from getting very far. Mega Charizard Y can switch into Conkeldurr that lack Stone Edge and do massive damage with a Drought-boosted Fire Blast or STAB Air Slash. Volcarona hates Knock Off and Stone Edge; however, bulky Volcarona can take advantage of Conkeldurr and set up multiple Quiver Dances and use Roost to recover the damage taken. Mega Pinsir can switch into non-Stone Edge Conkeldurr easily and threaten off Conkeldurr with STAB Return. Mega Pinsir should be wary of using Swords Dance as Ice Punch will do a lot of damage after Pinsir Mega Evolves.

1/2

Your apostrophes ~_~
 
Last edited:

Colonel M

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Hm, could've sworn I threw this shit in Notepad before submitting it (doing it removes the curved apostrophes).

Either way will look at it. Thanks Cat./
 

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