UU Starmie

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QC: FLCL, Kushalos, Meru
GP: fleurdyleurse, horyzhnz

Overview
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Starmie boasts an excellent Speed stat that outpaces the majority of the UU metagame, which when backed by a fantastic movepool and a decent Special Attack stat, makes Starmie very hard to safely switch into. These qualities allow Starmie to fulfill its primary job as a reliable spinner, as well as a plethora of roles such as an offensive wallbreaker, revenge killer, and defensive supporter; this is augmented by helpful abilities in Analytic and Natural Cure.

However, while Starmie can certainly dish out plenty of damage, it struggles to cope with much in return, even when its bulk is invested in. Its secondary Psychic typing leaves it weak to common Dark- and Ghost-type attacks, particularly the ubiquitous Knock Off. In addition, its weakness to U-turn and Volt Switch can allow the opponent to gain momentum with common faster Pokemon or Choice Scarf users such as Victini. While Starmie is indeed powerful, the UU tier is littered with extremely bulky Pokemon such as Blissey and Umbreon that make it less effective. Moreover, Starmie cannot cover all the threats it would like to with only four moves. Nevertheless, Starmie is a stellar offensive Rapid Spinner that will rarely disappoint.

Offensive Rapid Spin
###########
name: Offensive Rapid Spin
move 1: Hydro Pump
move 2: Psyshock / Thunderbolt
move 3: Ice Beam / Signal Beam
move 4: Rapid Spin
ability: Analytic / Natural Cure
item: Life Orb / Leftovers
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
An Analytic-boosted Hydro Pump is tremendously powerful, making it the STAB move of choice, particularly when keeping Starmie's wallbreaking role in mind. Psyshock provides a secondary STAB attack that deals with Fighting-types such as Heracross and Machamp, and targets specially bulky Pokemon that can stomach a Hydro Pump, notably Florges and Roserade; however Thunderbolt is handy to strike bulky Water-types such as Suicune and Mega Blastoise super effectively. Grass- and Dragon-types are hit hardest by Ice Beam; Trevenant, Hydreigon, and Celebi are important targets. However, Signal Beam offers a useful way to hit Slowbro, Celebi, and Hydreigon, and should be used in tandem with Psyshock if chosen. In the fourth slot, Rapid Spin is imperative to remove all entry hazards and support hazard-weak teammates. If desired, Recover could be used over a coverage move, but Starmie rarely finds a chance to use it.

Set Details
========
The EV spread is quite standard, emphasizing power and Speed. A Timid nature is vital in order to outrun Mienshao, and Speed tie with Mega Houndoom, Raikou, and Azelf. Analytic is preferred to provide greater wallbreaking power by taking advantage of the many switches Starmie forces, though Natural Cure is handy to cure status, especially paralysis, and allow Starmie to act as a status sponge in a pinch. The choice between Life Orb and Leftovers is a case of power versus longevity. Life Orb works exceptionally well with Analytic, though Leftovers lets Starmie avoid being worn down too quickly.

Usage Tips
========
This Starmie set can fulfill several roles if needed. Its main job is to keep hazards off its side of the field while maintaining a strong offensive presence. As such, using Rapid Spin whenever necessary is generally ideal, but sometimes it is best to simply pound away at the opponent's team with Analytic-boosted attacks during the early stages of a game, especially if Starmie is healthy enough to come back in later to get off a spin, or the opponent has a healthy spinblocker. Remember that Starmie's great Speed makes it a handy revenge killer; exploit this as much as possible, but avoid letting Starmie be worn down too much if it still needs to spin away hazards. In a similar vein, Starmie should be preserved as much as is prudent if the opposing entry hazard setter is still healthy, lest its efforts be in vain.

Team Options
========
Generally, Pokemon that are weak to entry hazards such as Darmanitan, Victini, and Honchkrow are good choices for teammates as Starmie can remove Stealth Rock and break down opposing walls. Fire-types in general work well, as they're weak to Stealth Rock and can smash bulky Grass-types, while Starmie can punish the likes of Rhyperior and Swampert. Mega Aerodactyl is similarly effective. Abomasnow has nice type synergy with Starmie, taking Electric- and Grass-type moves, while Starmie can take Fire- and Fighting-type moves in return. Late game sweepers such as Choice Scarf Krookodile appreciate Starmie's wallbreaking potential, as well as the removal of Sticky Web.

Choice Specs
##########
name: Choice Specs
move 1: Hydro Pump / Scald
move 2: Psyshock / Thunderbolt
move 3: Trick
move 4: Ice Beam / Rapid Spin
ability: Analytic
item: Choice Specs
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
With Choice Specs and Analytic, Hydro Pump is insanely strong, severely denting anything that doesn't resist it or isn't a dedicated special wall. Scald is also quite strong, trading in sheer power for accuracy and a nice burn chance. Fighting-types are hit hardest by STAB Psyshock, while Water-types such as Suicune are smacked by Thunderbolt. Trick is a handy tool that can cripple an opposing Pokemon, especially defensive ones. Ice Beam hits Dragon- and Grass-types that resist Starmie's Water-type moves, notably Hydreigon and Trevenant, while Rapid Spin can be useful on occasions when clearing hazards is more important than damage.

Set Details
========
The combination of Choice Specs and Analytic is the perfect recipe for a potent wallbreaker. This set uses very straightforward EVs, maximizing damage output and Speed. While a Modest nature may seem tempting to patch up Starmie's mediocre Special Attack, Timid is the better nature, as quite a lot of Pokemon sit at the base 115 Speed stat, such as Azelf and Mega Houndoom, so Starmie needs to, at the worst, Speed tie with them.

Usage Tips
========
There are less complexities involved with this set compared to other variants of Starmie. Simply use Starmie's great coverage and power to blast open the opposing team. As with any Choiced Pokemon, choose the move carefully to avoid being fodder, for example being locked into Hydro Pump against a Toxicroak, or Psyshock if the opponent has a Dark-type Pursuit user. Likewise, Trick should also be used carefully. Generally, it is best to use it if Starmie is low on HP or has already broken down opposing Pokemon, though a well-timed Trick early in the game can sometimes prove even more dangerous, crippling the likes of Blissey and Umbreon.

Team Options
========
Pokemon that appreciate walls being broken down or crippled are excellent teammates. Toxicroak loves Starmie's ability to smash bulky Ground-types. Similarly, Victini can threaten Blissey and specially defensive Jirachi, two Pokemon that easily handle Starmie. Fighting-types such as Mienshao are also great choices, as they can defeat common Dark-types. Rotom-H and Mega Ampharos can often bring Starmie safely into battle with Volt Switch; they also have excellent type synergy, resisting Grass- and Electric-type moves.

Bulky Rapid Spin
#########
name: Bulky Rapid Spin
move 1: Rapid Spin
move 2: Scald
move 3: Psyshock / Ice Beam / Thunderbolt
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 252 HP / 4 SpD / 252 Spe
nature: Timid

Moves
========
Rapid Spin is the most important move on this set, removing troublesome entry hazards. Scald is similarly crucial as it is a must-have for any defensive Water-type for its ability to inflict a burn on opposing Pokemon. Psyshock provides a solid STAB option that punishes Fighting-types and targets specially defensive Pokemon such as Tentacruel and Florges. Dragon- and Grass-types are handled by Ice Beam; Trevenant and Hydreigon are particularly relevant targets, while Thunderbolt is Starmie's best option against bulky Water-types such as Mega Blastoise. Recover helps Starmie hang around as long as possible in order to consistently spin away entry hazards throughout the match.

Set Details
========
This Starmie set focuses on durability, so HP investment and Leftovers are used. Speed is still extremely important in such a fast-paced metagame, however, making maximum investment and a Timid nature necessary. Natural Cure is ideal, allowing Starmie to shrug off problematic status and act as a status sponge for the team.

Usage Tips
========
Clearing entry hazards is the name of the game for this set; everything else is secondary. As such, it is imperative to keep Starmie healthy for as long as the opposing entry hazard setter is alive. The slight addition in bulk afforded by the HP investment means that Starmie can be switched into some resisted attacks, though strong neutral or super effective moves should be avoided as Starmie is still not overly bulky. Bear in mind that without any Special Attack investment this set is woefully weak, so burns from Scald are Starmie's best bet at wearing down the opposing team, with coverage moves used only when necessary. Similarly, Starmie's lack of offensive pressure makes it far easier to block its Rapid Spin with a spinblocker, so focus on wearing down Ghost-types first.

Team Options
========
Balanced or defensively-inclined teams are the ideal environment for this set. As a general rule, any Pokemon weak to some form of entry hazards make for good teammates. Fire-types such as Arcanine and Victini appreciate the removal of Stealth Rock and roast Grass-types which trouble Starmie. Ferroseed or Abomasnow can complete this Fire / Water / Grass core very effectively, handling Grass- and Electric-type attacks. Spinblockers can be troublesome for this set, so Dark-types work nicely as partners. Mega Absol is particularly good, as once it has Mega Evolved it can form a decent anti-hazard core. Opposing Dark-types can be threatened by Fighting-type teammates, making the likes of Chesnaught and Scrafty solid choices.

Choice Scarf
#########
name: Choice Scarf
move 1: Hydro Pump
move 2: Ice Beam / Dazzling Gleam
move 3: Thunderbolt
move 4: Trick
ability: Analytic
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
Choice Scarf Starmie is quite weak, so Hydro Pump is nearly always a better option over Scald or Surf, despite the reliability of the latter two. Ice Beam covers Grass- and Dragon-types such as Roserade and Noivern that seek to switch in on a resisted Water-type attack, and Dazzling Gleam also targets these Dragon-types, though it is more for revenge killing all variants of Hydreigon, a common threat. Thunderbolt rounds out the coverage moves, threatening Water-types such as Mega Blastoise and Empoleon. In the final moveslot, Trick is a handy move that cripples defensive Pokemon such as Blissey and Florges. While not listed, Psyshock is viable as a secondary STAB attack, though being locked into a relatively weak Psychic-type move can often be unwise. Rapid Spin could also potentially be useful to speedily clear away entry hazards in a pinch.

Set Details
========
The EV spread is very standard for a Choice Scarf user, with Speed and Special Attack emphasized. Analytic is the preferred ability to take advantage of the switches that Starmie forces.

Usage Tips
========
This set is first and foremost a revenge killer which uses Starmie's high Speed to defeat common Choice Scarf users such as Hydreigon and Krookodile, as well as naturally faster threats, namely Mega Aerodactyl, Crobat, and Noivern. Trick is a great tool but must be used carefully lest Starmie waste its item. Trick shouldn't be used if your opponent has one of the aforementioned threats unless your team has them covered. Defensive Pokemon such as Florges are perfect targets to cripple with Trick. As is the case with any Choiced Pokemon, be cautious of locking Starmie into a potentially ineffectual move and offering up a free setup opportunity to the opponent. In the latter stages of a match, this set can occasionally become a decent win condition, cleaning up the opposing team with the appropriate move.

Team Options
========
This set doesn't have too many particularly important partners, as it slots in well on a wide variety of teams. Slower wallbreakers and sweepers such as Nidoking and Honchkrow appreciate Starmie's ability to take out faster threats, while Starmie can exploit the holes punched by these Pokemon. Bulky pivots are good choices as they can switch in after Starmie has revenge killed a Pokemon and has been subsequently forced out. Rotom-H and Mega Ampharos are nice examples as they can take Electric- and Grass-type moves with relative ease. Fighting- and Fairy-types such as Mienshao and Florges threaten Dark-types that seek to trap Starmie with Pursuit, or transcend its Speed with Sucker Punch.

Other Options
########
Starmie's expansive movepool contains several curious options. A dual screens set is usable, but it is almost always a waste of Starmie's offensive potential. Thunder Wave is an excellent utility move, though Starmie struggles enough as it is to find room for all its coverage moves. Starmie can also turn the tables on its counters through Reflect Type, though again it is hard to find room for it. Gravity is another unusual move that can allow Starmie to fire off much more powerful coverage moves such as Blizzard and Thunder. A Modest nature may look attractive to boost Starmie's often lacking Special Attack, but the base 115 Speed tier is far too crowded for Starmie to afford giving it up.

Checks & Counters
########
**Special Walls**: Dedicated special walls such as Blissey are the best answers for Starmie, avoiding the 2HKO from Life Orb Analytic variants and healing off the damage. Snorlax and the extremely bulky Porygon2 also fall into this category. Umbreon takes a pittance from anything Starmie can throw at it and strikes back with Foul Play. Goodra's massive special bulk allows it to shrug off even a super effective Ice Beam and deal heavy damage in return with its Dragon-type STAB attacks. Florges can take any special hit, though it is considerably dented by Psyshock. All of these Pokemon have to be wary of Trick, though.

**Bulky Water-types**: Suicune, Empoleon, and Milotic are not 2HKOed by a Life Orb Thunderbolt, though they must be wary of Choice Specs variants. Mega Blastoise can easily KO Starmie in a 1v1 situation, or if it manages to switch in on a Water-type move, but it takes heavy damage from Thunderbolt. Gastrodon is immune to Water-type moves and can stomach and Ice Beam or Psyshock fairly comfortably.

**Bulky Grass-types**: Celebi stands out as a decent check, fearing only an Analytic Choice Specs Ice Beam. Ferroseed works even more effectively, easily taking any single attack and retaliating with super effective Grass-type attacks.

**Faster Pokemon**: Naturally faster threats such as Mega Aerodactyl, Crobat, and Noivern can revenge kill Starmie, as will common Choice Scarf Pokemon such as Heracross and Victini. However, all of these Pokemon are beaten by Choice Scarf variants.

**Bulky Spinblockers**: While the likes of Jellicent, Sableye, and Trevenant cannot strictly counter Starmie, as they are 2HKOed by the appropriate move, they can stop Starmie from removing entry hazards with Rapid Spin, forcing it and potentially its teammates to take more entry hazard damage.

**Priority**: Due to Starmie's poor defensive typing and lackluster defensive stats, it can be picked off by strong priority attacks, particularly Sucker Punch. Absol and Honchkrow are good examples, with Toxicroak and Cacturne being especially effective as they are immune to Starmie's Water-type STAB moves.


Overview
########
  • Very fast, outruns a large portion of the metagame
  • Fulfils a variety of roles from supporter to revenge killer to wallbreaker
  • Fantastic movepool backed by a decent Special Attack stat. Very hard to safely switch in to
  • Reliable offensive spinner with the ability to get past most spinblockers
  • Two excellent abilities in Analytic and Natural Cure
  • Psychic typing leaves it weak to common Dark- and Bug-type moves, especially Knock Off. Means it can't stop Fighting-types reliably.
  • Weak to Volt Switch and U-turn which blows
  • Quite frail when uninvested so can't really switch in on much.
  • Suffers from 4MSS a bit.

Offensive Rapid Spin
###########
name: Offensive Rapid Spin
move 1: Hydro Pump / Scald
move 2: Psyshock / Thunderbolt
move 3: Ice Beam
move 4: Rapid Spin
ability: Analytic / Natural Cure
item: Life Orb / Leftovers
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
  • Hydro Pump is extremely strong, and reaches stupidly high power when backed by an Analytic boost.
  • Scald has merit for the handy burn chance, and still has respectable power.
  • Psyshock targets specially bulky pokemon that could stomach a Hydro Pump, such as Florges or Roserade. It also provides a strong secondary STAB that deals with Fighting-types such as Heracross and Machamp.
  • Thunderbolt is useful against Water-types such as Suicune and Mega Blastoise.
  • Ice Beam is necessary to cover Grass- and Dragon-types, notably Hydreigon, Trevenant, Celebi, and Shaymin. Trevenant is an important target as it blocks Rapid Spin.
  • Rapid Spin is imperative to remove hazards, appreciated by fire-types etc.
  • Recover could be useful if desired

Set Details
========
  • EV spread is simple: power and speed.
  • Timid nature vital to outrun Mienshao, Manectric before it mega evolves, and tie with Mega Houndoom, Raikou, Azelf.
  • Analytic is preferred to provide more wallbreaking power by taking advantage of the many switches Starmie forces, though Natural Cure is good to cure paralysis and allow Starmie to be a status sponge in a pinch.
  • Choice b/w Life Orb and Leftovers is a case of power vs longevity. Life Orb works exceptionally well in tandem with Analytic though lefties lets Starmie avoid being worn down too quickly.

Usage Tips
========
  • This Starmie set can fulfill several roles if need be. Its main role is to keep hazards off the field while also maintaining a strong offensive presence.
  • Using Rapid Spin whenever possible is generally ideal, but sometimes it is best to simply pound away at the opponents team with Analytic-boosted attacks during the early stages of the game, especially if Starmie is healthy enough to come back in later to get off a spin.
  • Starmie is also a handy revenge killer due to its stellar Speed. Exploit this as much as possible but avoid letting Starmie be worn down too much if it still needs to Spin.
  • In a similar vein, Starmie should be preserved as much as is prudent if the opponent's hazard user is healthy
Team Options
========
  • Pokemon weak to entry hazards such as Darm, Victini, Honchkrow etc
  • Fire types in general. They're weak to SR and Starmie smashes things like Rhyperior while they beat Grass-types. Same goes for Mega Aero.
  • Mega Ampharos is decent as it can take on Mega Manectric.
  • Late game sweepers such as Choice Scarf Heracross and Krookodile appreciate walls being broken down


Choice Specs
##########
name: Choice Specs
move 1: Hydro Pump / Scald
move 2: Psyshock / Thunderbolt
move 3: Trick
move 4: Ice Beam / Rapid Spin
ability: Analytic
item: Choice Specs
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
  • Hydro Pump is insanely strong STAB with a Specs boost, especially if analytic too.
  • Scald is accurate and also very strong and has a nice burn chance.
  • Psyshock hits Fighting-types like Heracross and Mienshao
  • Thunderbolt is coverage for Water-types such as Suicune and Slowbro
  • Trick is an excellent tool that can cripple an opposing pokemon
  • Ice Beam hits Dragons and Grass-types that resist Starmie's Water-type moves
  • Rapid Spin for occasional times when clearing hazards is more important than damage.


Set Details
========
  • Specs and Analytic make for a potent wallbreaker
  • EV spread for power and speed
  • Timid is very important as a lot of mons sit at 115 speed so Starmie at worst needs to tie with them.

Usage Tips
========
  • Use this set to blast open the opponent's team with the appropriate attack.
  • Like any Choiced set, choose carefully to avoid being set up fodder. i.e locked into Hydro against a Toxicroak.
  • Trick should also be used carefully. Often it is a good idea to avoid using Trick until Starmie is low on health or has already done its job. Target defensive Pokemon to use Trick against.

Team Options
========
  • Pokemon that appreciate walls being broken are good partners. Toxicroak loves Starmie's ability to smash bulky Ground-types and can threaten Dark-types.
  • Similarly, Fighting-types in general.
  • Rotom-H and Mega Ampharos have excellent type synergy and can often bring Starmie in safely with Volt Switch.
  • Abomasnow also has nice type synergy.

Bulky Rapid Spin
#########
name: Bulky Rapid Spin
move 1: Rapid Spin
move 2: Scald
move 3: Psyshock / Ice Beam / Thunderbolt
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 252 HP / 4 SpD / 252 Spe
nature: Timid

Moves
========
  • Rapid Spin is very important to clear hazards
  • Scald is great on any defensive Pokemon, punishing potential checks with a burn
  • Psyshock for Fighting-types as well as stuff like Tentacruel and Florges.
  • Ice Beam for Grass-types, especially Trevenant, as well as Dragons eg Hydra
  • Tbolt is handy to hit things like mega Blastoise and Slowbro.
  • Recover is vital to keep Starmie healthy throughout the match.

Set Details
========
  • The EV spread emphasises speed and overall bulk. Max speed is very important as 115 is a crowded tier in UU.
  • Natural Cure is preferred to shrug off status.
  • Leftovers for survivability.

Usage Tips
========
  • Clearing hazards is the name of the game for this set, everything else is secondary.
  • The added bulk means Starmie can be switched into some attacks, though avoid strong neutral or super effective ones as Starmie is still not overly bulky.
  • Keep Starmie healthy for as long as the opposing hazard setter is healthy.
  • Remember that without special attack investment this set hits like a wet noodle; spreading burns with Scald is usually the way to go.
  • Similarly, Starmie's lack of offensive pressure means it is easier to spinblock so focus on wearing down Ghost-types first.

Team Options
========
  • This set is suited to balanced teams with pokemon that appreciate Starmie's hazard-removal. Fire-types such as Entei and Victini can handle Grass-types for Starmie.
  • Abomasnow works very well in regards to type synergy.
  • Dark-types work nicely with this set as they threaten spinblockers. Mega Absol is excellent as it is immune to burns that these spinblockers like to toss around, and once it has Mega evolved it forms a nice anti-hazard core with Starmie.
  • Ferroseed can eat up Grass- and Electric-type moves aimed at Starmie while Starmie beats Fire-types.

Choice Scarf
#########
name: Choice Scarf
move 1: Hydro Pump / Scald
move 2: Ice Beam / Dazzling Gleam
move 3: Thunderbolt
move 4: Trick
ability: Analytic
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
  • Hydro Pump and Scald are STAB that offer power and utility, respectively.
  • Ice Beam deals with Grass-types such as Roserade as well as Dragons like Flygon and Noivern.
  • Dazzling Gleam also hits Dragons, but is more specifically for Hydreigon.
  • Thunderbolt has great coverage against Water-types such as Suicune and Slowbro
  • Trick can cripple an opposing Pokemon.
  • Rapid Spin has potential use in a pinch.
  • If desired, Psyshock is a decently strong STAB, but being locked into a Psychic-type move can often be unwise.

Set Details
========
  • EV spread and Timid nature for maximum speed and power.
  • Analytic is preferred to take advantage of the switches Starmie forces.

Usage Tips
========
  • This set is first and foremost a revenge killer, using Starmie's high speed to beat common Choice Scarf users such as Hydreigon and Krookodile, as well as naturally speedy threats like Mega Aero, Mega Manectric, Crobat, and Noivern.
  • Trick is a great tool but must be used carefully lest it be wasted. You should never Trick away the Scarf if your opponent has one of the aforementioned threats unless your team has them covered.
  • Trick is most effective against defensive mons like Florges or Mew.
  • Like any Choiced Pokemon, be cautious of locking it into a possibly ineffectual move and giving up a set up opportunity to the opponent.

Team Options
========
  • Slower wallbreakers such as Choice Band Heracross appreciate Starmie's ability to take out fast threats.
  • Bulky pivots such as Mega Ampharos and Rotom-H are nice choices as they can switch into Grass- and Electric-type moves comfortably.
  • Fighting-types beat up on Dark-types that seek to trap Starmie with Pursuit. Fairies are also effective.

Other Options
########
  • Dual Screens
  • Grass Knot
  • Surf
  • Twave
  • Reflect Type
  • Signal Beam
  • Gravity set with Blizzard, Thunder etc
  • Ebelt

Checks & Counters
########
  • Bulky Grass-types
  • Bulky Water-types
  • Special walls eg Umbreon
  • Faster Pokemon. Mega Aero, Mega Manectric, Crobat, Noivern. Scarfers eg Krookodile, Hydra etc. All have to be wary of Scarf Starmie though
  • Priority. Sucker Punch users such as Absol, Toxicroak, Honchkrow etc
  • Bulky spinblockers. Jellicent, Sableye, Trevenant.
  • Water immunities. Gastrodon, Cacturne, Toxicroak, Heliolisk.
 
Last edited:
Couple of points:
I'm using the same sets as the thread written by TheManlyLadybug as it was at 2/3. The only change I have made is moving Recover from a slash behind Rapid Spin on the first set as I feel that spinning is far more important and Starmie rarely gets a chance to use recover, and if it does it is often better off just smashing things. This should be ready in the next few days
 
This should be ready for feedback. I'm not 100% the EV spreads, i.e whether there are better ones, so input there would be appreciated.
 

watashi

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World Defender
slash signal beam with ice beam in the first set. it hits hydreigon and slowbro at the same time which is a pretty big deal. yyou do have thunderbolt and ice beam but if you run both you miss out on psyshock and coverage on blissey
 

Meru

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Does scarf really need to be its own set? Feels like OO to me.

EDIT: To expand on that thought, it just hits far too weak to revenge kill most things without some kind of power boost
 
Last edited:

watashi

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World Defender
forgot the mention this but scald shouldn't be slashed with hydro pump on the offensive sets since starmie really needs the extra power of hydro pump to break through things like mew. take it off the scarf set as well since you will probably miss out on crucial koes on things you should be revenging.
 
forgot the mention this but scald shouldn't be slashed with hydro pump on the offensive sets since starmie really needs the extra power of hydro pump to break through things like mew. take it off the scarf set as well since you will probably miss out on crucial koes on things you should be revenging.
Done
 

Meru

ate them up
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QC 3/3 well written although I'd remove that first line in the overview since starmie isn't really that versatile lol
 

fleurdyleurse

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hi
Overview
########
Since competitive Pokemon began, Starmie has excelled, and Generation VI is no exception. While it no longer resides in OU, it boasts an excellent Speed stat that outpaces the majority of the UU metagame, which, when backed by a fantastic movepool and a decent Special Attack stat, makes Starmie very hard to safely switch into. These qualities allow Starmie to fulfill its primary job as a reliable spinner, as well as a plethora of roles includingsuch as an offensive wallbreaker and, revenge killer, and a defensive supporter,; this is augmented by helpful abilities in Analytic and Natural Cure.

However, while Starmie can certainly dish out plenty of damage, it struggles to cope with much in returnost attacks, even when its bulk is invested into. Its secondary Psychic typing leaves it weak to common Dark- and Ghost-type attacks, particularnotably to the ubiquitouscommon Knock Off. In addition, its weakness to U-turn and Volt Switch can allow the opponent to stealgain momentum with common faster Pokemon or Choice Scarf users such as Victini. While it is indeed powerful, the UU tier is littered with extremely bulky Pokemon such as Blissey and Umbreon that make Starmie less effective. Moreover, having a vast movepool can also be a drawback, as Starmie cannot cover all the threats it would like to with only four moves. Nevertheless, Starmie is a stellar offensive Rapid Spinner that will rarely disappoint.

Offensive Rapid Spin
###########
name: Offensive Rapid Spin
move 1: Hydro Pump
move 2: Psyshock / Thunderbolt
move 3: Ice Beam / Signal Beam
move 4: Rapid Spin
ability: Analytic / Natural Cure
item: Life Orb / Leftovers
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
An Analytic-boosted Hydro Pump is tremendously powerful, making it the STAB move of choice, particularly when keeping Starmie's wallbreaking role in mind, making Scald inferior. Psyshock provides a secondary STAB attack that deals with Fighting-types such as Heracross and Machamp, and targets specially bulky Pokemon that can stomach a Hydro Pump, notably Florges and Roserade, though; however, Thunderbolt is handy to strike bulky Water-types such as Suicune and Mega Blastoise super effectively. Grass- and Dragon-types are hit hardest by Ice Beam; Trevenant, Hydreigon, and Celebi are important targets. However, Signal Beam offers a potentially valuableuseful way to targehit Slowbro, Celebi, and Hydreigon, and should be used in tandem with Psyshock if chosen. In the fourth slot, Rapid Spin is imperative to remove all entry hazards and support hazard-weak teammates. If desired, Recover could be used over a coverage move, but Starmie rarely finds a chance to use it.

Set Details
========
The EV spread is quite standard to emphasize power and Speed. A Timid nature is vital in order to outrun Mienshao, and Speed tie with Mega Houndoom, Raikou, and Azelf. Analytic is preferred to provide greater wallbreaking power by taking advantage of the many switches Starmie forces, though Natural Cure is handy to cure status, especially paralysis, and allow Starmie to act as a status sponge in a pinch. The choice between Life Orb and Leftovers is a case of power versus longevity. Life Orb works exceptionally well in tandem with Analytic, though Leftovers lets Starmie avoid being worn down too quickly.

Usage Tips
========
This Starmie set can fulfill several roles if need bed. Its main job is to keep hazards off its side of the field while maintaining a strong offensive presence. As such, using Rapid Spin whenever possible is generally ideal, but sometimes it is best to simply pound away at the opponent's team with Analytic-boosted attacks during the early stages of a game, especially if Starmie is healthy enough to come back in later to get off a spin, or the opponent has a healthy spinblocker. Keep in mindRemember that Starmie's great Speed makes it a handy revenge killer. E; exploit this as much as possible, but avoid letting Starmie be worn down too much if it still needs to spin away hazards. In a similar vein, Starmie should be preserved as much as is prudent if the opposing entry hazard user is still healthy, lest its efforts be in vain.

Team Options
========
Generally, Pokemon weak to entry hazards such as Darmanitan, Victini, and Honchkrow are good choices as Starmie can remove Stealth Rock and break down opposing walls. Fire-types, in general, work well, as they're weak to Stealth Rock and can smash bulky Grass-types, while Starmie can punish the likes of Rhyperior and Swampert. Mega Aerodactyl is similarly effective. Abomasnow has nice type synergy with Starmie, taking Electric- and Grass-type moves, and fearing Fire- and Fighting-type attacks which are resisted by Starmie. Late -game sweepers such as Choice Scarf Heracross and Krookodile appreciate Starmie's wallbreaking potential, as well as the removal of Sticky Web.

Choice Specs
##########
name: Choice Specs
move 1: Hydro Pump / Scald
move 2: Psyshock / Thunderbolt
move 3: Trick
move 4: Ice Beam / Rapid Spin
ability: Analytic
item: Choice Specs
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
With Choice Specs and Analytic, Hydro Pump is insanely strong, severely denting anything that doesn't resist it or isn't a dedicated Sspecial wall. Scald is also quite strong, trading in sheer power for accuracy and a nice burn chance. Fighting-types are hit hardest by STAB Psyshock, while Water-types such as Suicune are smacked by Thunderbolt. Trick is a handy tool that can cripple an opposing Pokemon, especially a defensive ones. Ice Beam hits Dragons- and Grass-types that resist Starmie's Water-type moves, notably Hydreigon and Trevenant, while Rapid Spin can be useful on occasions when clearing hazards is more important than damage.

Set Details
========
The combination of Choice Specs and Analytic is the perfect recipe for a potent wallbreaker. This set uses very straightforward EVs to maximize damage output and Speed. While a Modest nature may seem tempting to patch up Starmie's medionly decrent Special Attack, Timid is the best nature as quite a lot of Pokemon sit at base 115 Speed stat, such as Azelf and Mega Houndoom, so Starmie needs to, at the worst n, Speeds to tie with them.

Usage Tips
========
There are less complexities involved with this set compared to other variants of Starmie. Simply use Starmie's great coverage and power to blast open the opposing team. As with any Choiced Pokemon, choose the move carefully to avoid being setup fodder,; for example, being locked into Hydro Pump against a Toxicroak, or Psyshock if the opponent has a Dark-type Pursuit user will make Starmie setup fodder. Likewise, Trick should also be used carefully. Generally, it is best to use it if Starmie is low on HP or has already broken down opposing Pokemon, though a well timed Trick early in the game can sometimes prove even more dangerous, crippling the likes of Blissey and Mew.

Team Options
========
Pokemon that appreciate walls being broken down or crippled are excellent teammates. Toxicroak loves Starmie's ability to smash bulky Ground-types. Similarly, Victini can threaten Blissey and Mew, two Pokemon that can potentialeasily handle Starmie. Fighting-types in general such as Mienshao and Heracross are also great choices, as they can defeat common Dark-types. Rotom-H and Mega Ampharos can often bring Starmie safely into battle with Volt Switch; they also have excellent type synergy, resisting Grass- and Electric-type moves.

Bulky Rapid Spin
#########
name: Bulky Rapid Spin
move 1: Rapid Spin
move 2: Scald
move 3: Psyshock / Ice Beam / Thunderbolt
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 252 HP / 4 SpD / 252 Spe
nature: Timid

Moves
========
Rapid Spin is the most important move on this set, removing troublesome entry hazards. Scald is similarly crucial; it is a must-have for any defensive Water-type for its ability to inflict a burn on opposing checks. Psyshock provides a solid STAB option that punishes Fighting-types, as well asnd targetings specially defensive Pokemon such as Tentacruel and Florges. Dragon- and Grass-types are handled by Ice Beam,; Trevenant and Hydreigon are particularly relevant targets, while Thunderbolt is Starmie's best option against bulky Water-type Pokemons such as Slowbro and Mega Blastoise. Recover helps Starmie hang around as long as possible in order to consistently spin away entry hazards throughout the match.

Set Details
========
This Starmie set focuses on durability, hence theso HP investment and Leftovers are used. Speed is still extremely important in such a fast-paced metagame, however, making maximum investment and a Timid nature necessary. Natural Cure is ideal, allowing Starmie to shrug off problematic status and act as a status sponge for the team.

Usage Tips
========
Clearing entry hazards is the name of the game for this set, everything else is secondary. As such, it is imperative to keep Starmie healthy for as long as the opposing entry hazard setter is alive. The slight addition in bulk afforded by the HP investment means that Starmie can be switched into some resisted attacks, though avoid strong neutral or super effective onmoves should still be avoided as Starmie is still not overly bulky. It is also wise to keepbear in mind that without any Special Attack investment, this set is awoefully weak, generallyso burns from Scald isare Starmie's best bet at wearing down the opposing team, with coverage moves used only when necessary. Similarly, Starmie's lack of offensive pressure makes it far easier to block its Rapid Spin with a spinblocker, so focus on wearing down Ghost-types first.

Team Options
========
Balanced or defensively-inclined teams are the ideal environment for this set. As a general rule, any Pokemon weak to some form of entry hazards make for good teammates. Fire-types such as Arcanine and Victini appreciate the removal of Stealth Rock whileand roasting Grass-types thatwhich trouble Starmie. Ferroseed or Abomasnow can complete this Fire / Water / Grass core very effectively, handling Grass- and Electric-type attacks. Spinblockers can be troublesome for this set, so Dark-types work nicely as partners. Mega Absol is particularly good, as once it has Mega eEvolved, it can form a decent anti-hazard core. Opposing Dark-types can be threatened by Fighting-type teammates, making the likes of Chesnaught and Scrafty solid choices.

Choice Scarf
#########
name: Choice Scarf
move 1: Hydro Pump
move 2: Ice Beam / Dazzling Gleam
move 3: Thunderbolt
move 4: Trick
ability: Analytic
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
Choice Scarf Starmie is quite weak, so Hydro Pump is nearly always a better option over Scald or Surf, despite the reliability of the latter two. Ice Beam covers Grass- and Dragon-types such as Roserade and Noivern that seek to switch in on a resisted Water-type attack, and while Dazzling Gleam also targets these Dragon-types, it is more specifically for revenge killing all variants of Hydreigon, a common threat. Thunderbolt rounds out the coverage moves, threatening Water-types such as Slowbro and Empoleon. In the final slot, Trick is a handy move that cripples defensive Pokemon such as Blissey and Mew. While not listed, Psyshock is viable as a secondary STAB attack, though being locked into a relatively weak Psychic-type move can often be unwise. Rapid Spin could also potentially be useful to speedily clear away entry hazards in a pinch.

Set Details
========
The EvV spread is very standard for a Choice Scarf user, with Speed and Special Attack emphasized. Analytic is the preferred ability to take advantage of the switches that Starmie forces.

Usage Tips
========
This set is first and foremost a revenge killer, which usinges Starmie's high Speed to defeat common Choice Scarf users such as Hydreigon and Krookodile, as well as naturally faster threats, namely Mega Aerodactyl, Crobat, and Noivern. Trick is a great tool but must be used carefully lest Starmie waste its item. You should never Trick away the Choice Scarf if your opponent has one of the aforementioned threats unless your team has them covered. Defensive Pokemon such as Florges are perfect targets to cripple with Trick. As is the case with any Choiced Pokemon, be cautious of locking Starmie into a potentially ineffectual move and offering up a free set up opportunity to the opponent. In the latter stages of a match, this set can occasionally become a decent win condition, cleaning up the opposing team with the appropriate move.

Team Options
========
This set doesn't have too many particularly important partners, as it slots in well on a wide variety of teams. Slower wallbreakers and sweepers such as Choice Band Heracross appreciate Starmie's ability to take out faster threats, while Starmie can exploit the holes punched by these Pokemon. Bulky pivots are good choices as they can switch in after Starmie has revenge killed a Pokemon and has been subsequently forced out. Rotom-H and Mega Ampharos are nice examples as they can take Electric- and Grass-type moves with relative ease. Fighting- and Fairy-types such as Mienshao and Florges can threaten Dark-types that seek to trap Starmie with Pursuit, or transcend its Speed with Sucker Punch.

Other Options
########
Starmie's expansive movepool contains several curious options. A Dual Screens set is possible, but is almost always a waste of Starmie's offensive potential. Thunder Wave is an excellent utility move, thoweverugh Starmie struggles enough as it is to find room for all its coverage moves. Starmie can also turn the tables on its counters through Reflect Type, though, again, it is hard to find room for it. Gravity is another unusual move that can allow Starmie to fire off much more powerful coverage moves in Blizzard and Thunder. Outside of alternate moves, a Modest nature looks attractive to boost Starmie's often lacking Special Attack, but the base 115 Speed tier is far too crowded for Starmie to afford giving it up.

Checks & Counters
########
**Special Walls**: Dedicated special walls such as Blissey and Mew are the best answers for Starmie, avoiding the 2HKO from Life Orb Analytic variants and healing off the damage. Snorlax and the extremely bulky Porygon2 also fall into this category. Umbreon takes a pittance from anything Starmie can throw at it and strikes back with Foul Play. Goodra's massive special bulk allows it to shrug off even a super effective Ice Beam and deal heavy damage in return with its Dragon-type STAB attacks. Florges can take any special hit, though it is considerably dented by Psyshock. All of these Pokemon have to be wary of Trick, though.

**Bulky Water-types**: Suicune, Empoleon, and Milotic are not 2HKOed by a Life Orb Thunderbolt, though they must be wary of Choice Specs variants. Mega Blastoise can easily KO Starmie in a 1v1 situation, or if it manages to switch in on a Water-type move, but it takes heavy damage from Thunderbolt. Gastrodon is immune to Water-type moves and can stomach and Ice Beam or Psyshock fairly comfortably.

**Bulky Grass-types**: Celebi stands out as a decent check, fearing only an Analytic Choice Specs Ice Beam. Ferroseed works even more effectively, easily taking any single attack and retaliating with super effective Grass-type attacks.

**Faster Pokemon**: Naturally faster threats such as Mega Aerodactyl, Crobat, and Noivern can revenge kill Starmie, while common Choice Scarf Pokemon such as Heracross and Victini will exploit Starmie's poor defensive typing. However, all of these Pokemon are beaten by Choice Scarf variants.

**Bulky Spinblockers**: While the likes of Jellicent, Sableye, and Trevenant cannot strictly counter Starmie as they are 2HKOed by a coverage move, they can stop Starmie from removing entry hazards with Rapid Spin, forcing it and potentially its teammates to take more entry hazard damage.

**Priority**: Due to Starmie's poor defensive typing and lackluster defensive stats, it can be picked off by strong priority attacks, particularly Sucker Punch. Absol and Honchkrow are good examples, while Toxicroak and Cacturne are especially effective as they are immune to Starmie's Water-type STAB moves.

gp 1/2
 
Last edited:

Arcueid

nah i'd win nah i'd win nah i'd win
is a Battle Simulator Moderator
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Overview
########
Starmie boasts has an excellent Speed stat that outpaces outspeeds the majority of the UU metagame, which when is backed up by a fantastic movepool and a decent Special Attack stat, makes Starmie very hard difficult to safely switch into. These qualities allow Starmie to fulfill its primary job as a reliable spinner, as well as a plethora of roles such as an offensive wallbreaker, revenge killer, and defensive supporter; this is augmented by helpful abilities in Analytic and Natural Cure.

However, while Starmie can certainly dish out plenty of damage, it struggles to cope with much in return, even when its bulk is invested into. even when it is invested in bulk. Its has a secondary Psychic typing which leaves it weak to common Dark- and Ghost-type attacks, particularly the ubiquitous Knock Off. In addition, Its also has weaknesses to U-turn and Volt Switch can allow the opponent to gain momentum with common faster Pokemon or Choice Scarf users such as Victini. While it is indeed powerful, the UU tier is littered with extremely bulky Pokemon such as Blissey and Umbreon that make Starmie less effective. Moreover, having a vast movepool can also be a drawback, as Starmie cannot cover all the threats it would like to with only four moves. Nevertheless, Starmie is a stellar offensive Rapid Spinner that will rarely disappoint.

Offensive Rapid Spin
###########
name: Offensive Rapid Spin
move 1: Hydro Pump
move 2: Psyshock / Thunderbolt
move 3: Ice Beam / Signal Beam
move 4: Rapid Spin
ability: Analytic / Natural Cure
item: Life Orb / Leftovers
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timi

Moves
========
An Analytic-boosted Hydro Pump is tremendously powerful, making it the STAB move of choice, particularly when keeping Starmie's wallbreaking role in mind. Psyshock provides a secondary STAB attack that deals with Fighting-types such as Heracross and Machamp, and targets specially bulky Pokemon that can stomach a Hydro Pump, notably Florges and Roserade; [Remove the semicolon and add a full-stop]. However [Add a comma] , Thunderbolt is handy to strike bulky Water-types such as Suicune and Mega Blastoise super effectively. Grass- and Dragon-types such as Trevenant, Hydreigon, and Celebi are struck hardest super effectively by Ice Beam. [Add a full-stop; remove the semicolon] ; Trevenant, Hydreigon, and Celebi are important targets. However, Signal Beam offers a useful way to hit Slowbro, Celebi, and Hydreigon, and should be used in tandem with Psyshock if chosen. In the fourth slot, Rapid Spin is imperative to remove all entry hazards and support hazard-weak teammates. If desired, Recover could be used over a coverage move, but Starmie rarely finds a chance to use it.

Set Details
========
The EV spread is quite standard to emphasize power and Speed. A Timid nature is vital in order to outrun Mienshao, and Speed tie with Mega Houndoom, Raikou, and Azelf. Analytic is preferred to provide greater wallbreaking power by taking advantage of the many switches Starmie forces, though Natural Cure is handy to cure status, especially paralysis, and allows Starmie to act as a status sponge in a pinch. The choice between Life Orb and Leftovers is a case of power versus longevity. Life Orb works exceptionally well with Analytic, though Leftovers lets allows Starmie to avoid being worn down too quickly.

Usage Tips
========
This Starmie set can fulfill several roles if needed. Its main job is to keep hazards off it's [The ' is added to show possession] side of the field while maintaining a strong and offensive presence. As such, using Rapid Spin whenever possible is generally ideal, but sometimes it is best to simply pound away at the opponent's team with Analytic-boosted attacks during the early stages of a game, especially if Starmie is healthy enough to come back in later to get off a spin, or the opponent has a healthy spinblocker. Remember that Starmie's great Speed makes it a handy revenge killer; exploit this as much as possible, but avoid letting Starmie get be too worn down too much if it still needs to for it spin away hazards. In a similar vein, Starmie should be preserved as much as is prudent if the opposing entry hazard user is still healthy, lest its efforts be in vain.

Team Options
========
Generally, Pokemon that are weak to entry hazards such as Darmanitan, Victini, and Honchkrow are good choices as Starmie can remove Stealth Rock and break down opposing walls. Fire-types in general work well, as they're weak to Stealth Rock and can smash bulky Grass-types, while Starmie can punish the likes of Rhyperior and Swampert. Mega Aerodactyl is similarly effective. Abomasnow has nice type synergy with Starmie, taking Electric- and Grass-type moves, and fearing Fire- and Fighting-type attacks which are resisted by Starmie. Late game sweepers such as Choice Scarf Heracross and Krookodile appreciate Starmie's wallbreaking potential, as well as the removal of Sticky Web.

Choice Specs
##########
name: Choice Specs
move 1: Hydro Pump / Scald
move 2: Psyshock / Thunderbolt
move 3: Trick
move 4: Ice Beam / Rapid Spin
ability: Analytic
item: Choice Specs
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
With Choice Specs and Analytic, Hydro Pump is insanely strong, severely denting anything that doesn't resist it or isn't a dedicated Special wall. Scald is also quite strong, trading in sheer power for accuracy and a nice burn chance. Fighting-types are hit hardest strongest by a STAB Psyshock, while Water-types such as Suicune are smacked by Thunderbolt. Trick is a handy tool that can cripple an opposing Pokemon, especially defensive ones. Ice Beam hits Dragons and Grass-types that resist Starmie's Water-type moves, notably Hydreigon and Trevenant, while Rapid Spin can be useful on occasions when clearing hazards is more important than damage.

Set Details
========
The combination of Choice Specs and Analytic is the perfect recipe for a potent wallbreaker. This set uses very straightforward EVs to maximize damage output and Speed. While a Modest nature may seem tempting to patch up Starmie's mediocre Special Attack, Timid is the best nature as quite a lot of Pokemon sit at the base 115 Speed stat, such as Azelf and Mega Houndoom, so if Starmie needs to, at the worst, Speed tie with them.

Usage Tips
========
There are less complexities involved with this set compared to other variants of Starmie. Simply use Starmie's great coverage and power to blast open the opposing team. As with any Choiced Pokemon, choose the move carefully to avoid being setup fodder, for example being locked into Hydro Pump against a Toxicroak, or Psyshock if the opponent has a Dark-type Pursuit user. Likewise, Trick should also be used carefully. Generally, it is best to use it if Starmie is low on HP or has already broken down opposing Pokemon, though a well timed Trick early in the early-game can sometimes prove even more dangerous, crippling the likes of Blissey and Mew.

Team Options
========
Pokemon that appreciate walls being broken down or crippled are excellent teammates. Toxicroak loves Starmie's ability to smash bulky Ground-types. Similarly, Victini can threaten Blissey and Mew, two Pokemon that easily handle Starmie. Fighting-types such as Mienshao and Heracross are also great choices, as they can defeat common Dark-types. Rotom-H and Mega Ampharos can often bring Starmie safely into battle with Volt Switch; they also have excellent type synergy, resisting Grass- and Electric-type moves.

Bulky Rapid Spin
#########
name: Bulky Rapid Spin
move 1: Rapid Spin
move 2: Scald
move 3: Psyshock / Ice Beam / Thunderbolt
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 252 HP / 4 SpD / 252 Spe
nature: Timid

Moves
========
Rapid Spin is the most important move on this set, removing troublesome entry hazards. Scald is similarly crucial; [Remove semicolon] as it is a must-have for any defensive Water-type for its ability to inflict a burn on opposing checks. Psyshock provides a solid STAB option that punishes Fighting-types and targets specially defensive Pokemon such as Tentacruel and Florges. Dragon- and Grass-types such as Hydreigon and Trevenant are handled by Ice Beam; [Remove semicolon and add full-stop]. Trevenant and Hydreigon are particularly relevant targets, whileThunderbolt is Starmie's best option against bulky Water-types such as Slowbro and Mega Blastoise. Recover helps Starmie hang around as long as possible in order to consistently spin away entry hazards throughout the match.

Set Details
========
This Starmie set focuses on durability, so HP investment and Leftovers are used. Speed is still extremely important in such a fast-paced metagame, however, making maximum investment and a Timid nature necessary. Natural Cure is ideal, allowing Starmie to shrug off problematic status and act as a status sponge for the team.

Usage Tips
========
Clearing entry hazards is the name of the game for this set, everything else is secondary. As such, it is imperative to keep Starmie healthy for as long as the opposing entry hazard setter is alive. The slight addition in bulk afforded by the HP investment means that Starmie can be switched into some resisted attacks, though strong neutral or super effective moves should be avoided as Starmie is still not overly bulky. It is also wise to bear in mind that without any Special Attack investment, this set is woefully weak, so burns from Scald are Starmie's best bet at wearing down the opposing team, with coverage moves used only when necessary. Similarly, Starmie's lack of offensive pressure makes it far easier to block its Rapid Spin with a spinblocker, so focus on wearing down Ghost-types first.

Team Options
========
Balanced or defensively-inclined teams are the ideal environment for this set. As a general rule, any Pokemon weak to some form of entry hazards make for good teammates. Fire-types such as Arcanine and Victini appreciate the removal of Stealth Rock and roast Grass-types which trouble Starmie. Ferroseed or Abomasnow can complete this Fire / Water / Grass core very effectively, handling Grass- and Electric-type attacks. Spinblockers can be troublesome for this set, so Dark-types work nicely as partners. Mega Absol is particularly good, as once it has Mega Evolved it can form a decent anti-hazard core. Opposing Dark-types can be threatened by Fighting-type teammates, making the likes of Chesnaught and Scrafty solid choices.

Choice Scarf
#########
name: Choice Scarf
move 1: Hydro Pump
move 2: Ice Beam / Dazzling Gleam
move 3: Thunderbolt
move 4: Trick
ability: Analytic
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
Choice Scarf Starmie is quite weak, so Hydro Pump is nearly always a better option over Scald or Surf, despite the reliability of the latter two. Ice Beam covers Grass- and Dragon-types such as Roserade and Noivern that seek to switch in on a resisted Water-type attack, and while Dazzling Gleam also targets these Dragon-types, it is more for revenge killing all variants of Hydreigon, a common threat. Thunderbolt rounds out the coverage moves, threatening Water-types such as Slowbro and Empoleon. In the final moveslot, Trick is a handy move that cripples defensive Pokemon such as Blissey and Mew. While not listed, Psyshock is viable as a secondary STAB attack, though being locked into a relatively weak Psychic-type move can often be unwise. Rapid Spin could also potentially be useful to speedily clear away entry hazards in a pinch.

Set Details
========
The EV spread is very standard for a Choice Scarf user, with Speed and Special Attack emphasized. Analytic is the preferred ability to take advantage of the switches that Starmie forces.

Usage Tips
========
This set is first and foremost [Add a comma] , a revenge killer which that uses Starmie's high Speed to defeat common Choice Scarf users such as Hydreigon and Krookodile, as well as naturally faster threats, namely Mega Aerodactyl, Crobat, and Noivern. Trick is a great tool but must be used carefully lest Starmie waste its item. You should never Trick away the Choice Scarf if your opponent has one of the aforementioned threats unless your team has them covered. Defensive Pokemon such as Florges are perfect targets to cripple with Trick. As is the case with any Choiced Pokemon, be cautious of locking Starmie into a potentially ineffectual move and offering up a free set up opportunity to the opponent. In the latter stages of a match, this set can occasionally become a decent win condition, cleaning up the opposing team with the appropriate move.

Team Options
========
This set doesn't have too many particularly important partners, as it slots in well on a wide variety of teams. Slower wallbreakers and sweepers such as Choice Band Heracross appreciate Starmie's ability to take out faster threats, while Starmie can exploit the holes punched by these Pokemon. Bulky pivots are good choices as they can switch in after Starmie has revenge killed a Pokemon and has been subsequently forced out. Rotom-H and Mega Ampharos are nice examples as they can take Electric- and Grass-type moves with relative ease. Fighting- and Fairy-types such as Mienshao and Florges threaten Dark-types that seek to trap Starmie with Pursuit, or transcend its Speed with Sucker Punch.

Other Options
########
Starmie's expansive movepool contains several curious options. A Dual Screens set is possible, but is almost always a waste of Starmie's offensive potential. Thunder Wave is an excellent utility move, though Starmie struggles enough as it is to find room for all its coverage moves. Starmie can also turn the tables on its counters through Reflect Type, though again it is hard to find room for it. Gravity is another unusual move that can allow Starmie to fire off much more powerful coverage moves in Blizzard and Thunder. Outside of alternate moves, a Modest nature looks attractive to boost Starmie's often lacking Special Attack, but the base 115 Speed tier is far too crowded for Starmie to afford giving it up.

Checks & Counters
########
**Special Walls**: Dedicated special walls such as Blissey and Mew are the best answers for Starmie, avoiding the 2HKO from Life Orb Analytic variants and healing off the damage. Snorlax and the extremely bulky Porygon2 also fall into this category. Umbreon takes a pittance from anything Starmie can throw at it and strikes back with Foul Play. Goodra's massive special bulk allows it to shrug of even a super effective Ice Beam and deal heavy damage in return with its Dragon-type STAB attacks. Florges can take any special hit, though it is considerably dented by Psyshock. All of these Pokemon have to be wary of Trick, though.

**Bulky Water-types**: Suicune, Empoleon, and Milotic are not 2HKOed by a Life Orb Thunderbolt, though they must be wary of Choice Specs variants. Mega Blastoise can easily KO Starmie in a 1v1 situation, or if it manages to switch in on a Water-type move, but it takes heavy damage from Thunderbolt. Gastrodon is immune to Water-type moves and can stomach and Ice Beam or Psyshock fairly comfortably.

**Bulky Grass-types**: Celebi stands out as a decent check, fearing only an Analytic Choice Specs Ice Beam. Ferroseed works even more effectively, easily taking any single attack and retaliating with super effective Grass-type attacks.

**Faster Pokemon**: Naturally faster threats such as Mega Aerodactyl, Crobat, and Noivern can revenge kill Starmie, while common Choice Scarf Pokemon such as Heracross and Victini will exploit Starmie's poor defensive typing. However, all of these Pokemon are beaten by Choice Scarf variants.

**Bulky Spinblockers**: While the likes of Jellicent, Sableye, and Trevenant cannot strictly counter Starmie as they are 2HKOed by a coverage move, they can stop Starmie from removing entry hazards with Rapid Spin, forcing it and potentially its teammates to take more entry hazard damage.

**Priority**: Due to Starmie's poor defensive typing and lackluster defensive stats, it can be picked off by strong priority attacks, particularly Sucker Punch. Absol and Honchkrow are good examples, while Toxicroak and Cacturne are especially effective as they are immune to Starmie's Water-type STAB moves.
 
Last edited:
Thanks for the feedback UCN. I implemented most changes barring some subjective things and a couple of incorrect changes. Shoot me a PM if you want me to clarify! Let's get this last check happening so this thing can finally be done and dusted.
 

tehy

Banned deucer.
Amcheck, comments when i can, trust me when i say any changes were necessary

Overview
########
Starmie boasts an excellent Speed stat that outpaces the majority of the UU metagame, which, when backed by a fantastic movepool and a decent Special Attack stat, makes Starmie very hard to safely switch into. These qualities allow Starmie to fulfill its primary job as a reliable spinner, as well as a plethora of roles such as an offensive wallbreaker, revenge killer, and defensive supporter; this is augmented by helpful abilities in Analytic and Natural Cure.

However, while Starmie can certainly dish out plenty of damage, it struggles to cope with much in return, even when its bulk is invested into. Its secondary Psychic typing leaves it weak to common Dark- and Ghost-type attacks, particularly the ubiquitous Knock Off. In addition, its weakness to U-turn and Volt Switch can allow the opponent to gain momentum with common faster Pokemon or Choice Scarf users such as Victini. While itStarmie is indeed powerful, the UU tier is littered with extremely bulky Pokemon such as Blissey and Umbreon that make Starmieit less effective. Moreover, having a vast movepool can also be a drawback, as Starmie cannot cover all the threats it would like to with only four moves. Nevertheless, Starmie is a stellar offensive Rapid Spinner that will rarely disappoint.

Offensive Rapid Spin
###########
name: Offensive Rapid Spin
move 1: Hydro Pump
move 2: Psyshock / Thunderbolt
move 3: Ice Beam / Signal Beam
move 4: Rapid Spin
ability: Analytic / Natural Cure
item: Life Orb / Leftovers
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
An Analytic-boosted Hydro Pump is tremendously powerful, making it the STAB move of choice, particularly when keeping Starmie's wallbreaking role in mind. Psyshock provides a secondary STAB attack that deals with Fighting-types such as Heracross and Machamp, and targets specially bulky Pokemon that can stomach a Hydro Pump, notably Florges and Roserade; however, Thunderbolt is handy to strike bulky Water-types such as Suicune and Mega Blastoise super effectively. Grass- and Dragon-types are hit hardest by Ice Beam; Trevenant, Hydreigon, and Celebi are important targets. However, Signal Beam offers a useful way to hit Slowbro, Celebi, and Hydreigon, and should be used in tandem with Psyshock if chosen. In the fourth slot, Rapid Spin is imperative to remove all entry hazards and support hazard-weak teammates. If desired, Recover could be used over a coverage move, but Starmie rarely finds a chance to use it.

Set Details
========
The EV spread is quite standard to, emphasizeing power and Speed. A Timid nature is vital, in order to outrun Mienshao, and Speed tie with Mega Houndoom, Raikou, and Azelf. Analytic is preferred to provide greater wallbreaking power by taking advantage of the many switches Starmie forces, though Natural Cure is handy to cure status, especially paralysis, and allow Starmie to act as a status sponge in a pinch. The choice between Life Orb and Leftovers is a case of power versus longevity. Life Orb works exceptionally well with Analytic, though Leftovers lets Starmie avoid being worn down too quickly.

Usage Tips
========
This Starmie set can fulfill several roles if needed. Its main job is to keep hazards off its side of the field while maintaining a strong offensive presence. As such, using Rapid Spin whenever possiblenecessary is generally ideal, but sometimes it is best to simply pound away at the opponent's team with Analytic-boosted attacks during the early stages of a game, especially if Starmie is healthy enough to come back in later to get off a spin, or the opponent has a healthy spinblocker. Remember that Starmie's great Speed makes it a handy revenge killer; exploit this as much as possible, but avoid letting Starmie be worn down too much if it still needs to spin away hazards. In a similar vein, Starmie should be preserved as much as is prudent if the opposing entry hazard user is still healthy, lest its efforts be in vain.

Team Options
========
Generally, Pokemon that are weak to entry hazards such as Darmanitan, Victini, and Honchkrow are good choices for teamnates, as Starmie can remove Stealth Rock and break down opposing walls. Fire-types in general work well, as they're weak to Stealth Rock and can smash bulky Grass-types, while Starmie can punish the likes of Rhyperior and Swampert. Mega Aerodactyl is similarly effective. Abomasnow has nice type synergy with Starmie, taking Electric- and Grass-type moves, and fearing Fire- and Fighting-type attacks, which are resisted by Starmie. Late game sweepers such as Choice Scarf Heracross and Krookodile appreciate Starmie's wallbreaking potential, as well as the removal of Sticky Web.

Choice Specs
##########
name: Choice Specs
move 1: Hydro Pump / Scald
move 2: Psyshock / Thunderbolt
move 3: Trick
move 4: Ice Beam / Rapid Spin
ability: Analytic
item: Choice Specs
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
With Choice Specs and Analytic, Hydro Pump is insanely strong, severely denting anything that doesn't resist it or isn't a dedicated Sspecial wall. Scald is also quite strong, trading in sheer power for accuracy and a nice burn chance. Fighting-types are hit hardest by STAB Psyshock, while Water-types such as Suicune are smacked by Thunderbolt. Trick is a handy tool that can cripple an opposing Pokemon, especially defensive ones. Ice Beam hits Dragons- and Grass-types that resist Starmie's Water-type moves, notably Hydreigon and Trevenant, while Rapid Spin can be useful on occasions when clearing hazards is more important thaen damage.

Set Details
========
The combination of Choice Specs and Analytic is the perfect recipe for a potent wallbreaker. This set uses very straightforward EVs to, maximizeing damage output and Speed. While a Modest nature may seem tempting to patch up Starmie's mediocre Special Attack, Timid is the bestter nature, as quite a lot of Pokemon sit at the base 115 Speed stat, such as Azelf and Mega Houndoom, so Starmie needs to, at the worst, Speed tie with them.

Usage Tips
========
There are less complexities involved with this set compared to other variants of Starmie. Simply use Starmie's great coverage and power to blast open the opposing team. As with any Choiced Pokemon, choose the move carefully to avoid being setup fodder, for example being locked into Hydro Pump against a Toxicroak, or Psyshock if the opponent has a Dark-type Pursuit user. Likewise, Trick should also be used carefully. Generally, it is best to use it if Starmie is low on HP or has already broken down opposing Pokemon, though a well timed Trick early in the game can sometimes prove even more dangerous, crippling the likes of Blissey and Mew.

Team Options
========
Pokemon that appreciate walls being broken down or crippled are excellent teammates. Toxicroak loves Starmie's ability to smash bulky Ground-types. Similarly, Victini can threaten Blissey and Mew, two Pokemon that easily handle Starmie. Fighting-types such as Mienshao and Heracross are also great choices, as they can defeat common Dark-types. Rotom-H and Mega Ampharos can often bring Starmie safely into battle with Volt Switch; they also have excellent type synergy, resisting Grass- and Electric-type moves.

Bulky Rapid Spin
#########
name: Bulky Rapid Spin
move 1: Rapid Spin
move 2: Scald
move 3: Psyshock / Ice Beam / Thunderbolt
move 4: Recover
ability: Natural Cure
item: Leftovers
evs: 252 HP / 4 SpD / 252 Spe
nature: Timid

Moves
========
Rapid Spin is the most important move on this set, removing troublesome entry hazards. Scald is similarly crucial, as it is a must-have for any defensive Water-type for its ability to inflict a burn on opposing checksPokemon. Psyshock provides a solid STAB option that punishes Fighting-types and targets specially defensive Pokemon such as Tentacruel and Florges. Dragon- and Grass-types are handled by Ice Beam; Trevenant and Hydreigon are particularly relevant targets, while Thunderbolt is Starmie's best option against bulky Water-types such as Slowbro and Mega Blastoise. Recover helps Starmie hang around as long as possible in order to consistently spin away entry hazards throughout the match.

Set Details
========
This Starmie set focuses on durability, so HP investment and Leftovers are used. Speed is still extremely important in such a fast-paced metagame, however, making maximum investment and a Timid nature necessary. Natural Cure is ideal, allowing Starmie to shrug off problematic status and act as a status sponge for the team.

Usage Tips
========
Clearing entry hazards is the name of the game for this set,; everything else is secondary. As such, it is imperative to keep Starmie healthy for as long as the opposing entry hazard setter is alive. The slight addition in bulk afforded by the HP investment means that Starmie can be switched into some resisted attacks, though strong neutral or super effective moves should be avoided, as Starmie is still not overly bulky. It is also wise to bBear in mind that, without any Special Attack investment, this set is woefully weak, so burns from Scald are Starmie's best bet at wearing down the opposing team, with coverage moves used only when necessary. Similarly, Starmie's lack of offensive pressure makes it far easier to block its Rapid Spin with a spinblocker, so focus on wearing down Ghost-types first.

Team Options
========
Balanced or defensively-inclined teams are the ideal environment for this set. As a general rule, any Pokemon weak to some form of entry hazards make for good teammates. Fire-types such as Arcanine and Victini appreciate the removal of Stealth Rock and roast Grass-types which trouble Starmie. Ferroseed or Abomasnow can complete this Fire / Water / Grass core very effectively, handling Grass- and Electric-type attacks. Spinblockers can be troublesome for this set, so Dark-types work nicely as partners. Mega Absol is particularly good, as once it has Mega Evolved it can form a decent anti-hazard core. Opposing Dark-types can be threatened by Fighting-type teammates, making the likes of Chesnaught and Scrafty solid choices.

Choice Scarf
#########
name: Choice Scarf
move 1: Hydro Pump
move 2: Ice Beam / Dazzling Gleam
move 3: Thunderbolt
move 4: Trick
ability: Analytic
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
Choice Scarf Starmie is quite weak, so Hydro Pump is nearly always a better option over Scald or Surf, despite the reliability of the latter two. Ice Beam covers Grass- and Dragon-types such as Roserade and Noivern that seek to switch in on a resisted Water-type attack, and while Dazzling Gleam also targets these Dragon-types, though it is more for revenge killing all variants of Hydreigon, a common threat. Thunderbolt rounds out the coverage moves, threatening Water-types such as Slowbro and Empoleon. In the final moveslot, Trick is a handy move that cripples defensive Pokemon such as Blissey and Mew. While not listed, Psyshock is viable as a secondary STAB attack, though being locked into a relatively weak Psychic-type move can often be unwise. Rapid Spin could also potentially be useful to speedily clear away entry hazards in a pinch.

Set Details
========
The EV spread is very standard for a Choice Scarf user, with Speed and Special Attack emphasized. Analytic is the preferred ability to take advantage of the switches that Starmie forces.

Usage Tips
========
This set is first and foremost a revenge killer which uses Starmie's high Speed to defeat common Choice Scarf users such as Hydreigon and Krookodile, as well as naturally faster threats, namely Mega Aerodactyl, Crobat, and Noivern. Trick is a great tool but must be used carefully, lest Starmie waste its item. You should never Trick away the Choice Scarf if your opponent has one of the aforementioned threats unless your team has them covered. Defensive Pokemon such as Florges are perfect targets to cripple with Trick. As is the case with any Choiced Pokemon, be cautious of locking Starmie into a potentially ineffectual move and offering up a free set up opportunity to the opponent. In the latter stages of a match, this set can occasionally become a decent win condition, cleaning up the opposing team with the appropriate move.

Team Options
========
This set doesn't have too many particularly important partners, as it slots in well on a wide variety of teams. Slower wallbreakers and sweepers such as Choice Band Heracross appreciate Starmie's ability to take out faster threats, while Starmie can exploit the holes punched by these Pokemon. Bulky pivots are good choices, as they can switch in after Starmie has revenge killed a Pokemon and has been subsequently forced out. Rotom-H and Mega Ampharos are nice examples, as they can take Electric- and Grass-type moves with relative ease. Fighting- and Fairy-types such as Mienshao and Florges threaten Dark-types that seek to trap Starmie with Pursuit, or transcend its Speed with Sucker Punch.

Other Options
########
Starmie's expansive movepool contains several curious options. A Dual Screens set is possible, but is almost always a waste of Starmie's offensive potential. Thunder Wave is an excellent utility move, though Starmie struggles enough as it is to find room for all its coverage moves. Starmie can also turn the tables on its counters through Reflect Type, though again it is hard to find room for it. Gravity is another unusual move that can allow Starmie to fire off much more powerful coverage moves in Blizzard and Thunder. Outside of alternate moves, a Modest nature looks attractive to boost Starmie's often lacking Special Attack, but the base 115 Speed tier is far too crowded for Starmie to afford giving it up.

Checks & Counters
########
**Special Walls**: Dedicated special walls such as Blissey and Mew are the best answers for Starmie, avoiding the 2HKO from Life Orb Analytic variants and healing off the damage. Snorlax and the extremely bulky Porygon2 also fall into this category. Umbreon takes a pittance from anything Starmie can throw at it and strikes back with Foul Play. Goodra's massive special bulk allows it to shrug of even a super effective Ice Beam and deal heavy damage in return with its Dragon-type STAB attacks. Florges can take any special hit, though it is considerably dented by Psyshock. All of these Pokemon have to be wary of Trick, though.

**Bulky Water-types**: Suicune, Empoleon, and Milotic are not 2HKOed by a Life Orb Thunderbolt, though they must be wary of Choice Specs variants. Mega Blastoise can easily KO Starmie in a 1v1 situation, or if it manages to switch in on a Water-type move, but it takes heavy damage from Thunderbolt. Gastrodon is immune to Water-type moves and can stomach and Ice Beam or Psyshock fairly comfortably.

**Bulky Grass-types**: Celebi stands out as a decent check, fearing only an Analytic Choice Specs Ice Beam. Ferroseed works even more effectively, easily taking any single attack and retaliating with super effective Grass-type attacks.

**Faster Pokemon**: Naturally faster threats such as Mega Aerodactyl, Crobat, and Noivern can revenge kill Starmie, while common Choice Scarf Pokemon such as Heracross and Victini will exploit Starmie's poor defensive typingdo the same. However, all of these Pokemon are beaten by Choice Scarf variants.

**Bulky Spinblockers**: While the likes of Jellicent, Sableye, and Trevenant cannot strictly counter Starmie, as they are 2HKOed by the a coveragppropriate move, they can stop Starmie from removing entry hazards with Rapid Spin, forcing it and potentially its teammates to take more entry hazard damage.

**Priority**: Due to Starmie's poor defensive typing and lackluster defensive stats, it can be picked off by strong priority attacks, particularly Sucker Punch. Absol and Honchkrow are good examples,; while Toxicroak and Cacturne are especially effective as they are immune to Starmie's Water-type STAB moves.


Comments:

Having a larger movepool is never a drawback. Sure 4mss sucks but better than having only 4 viable moves.


The ev spread explanation sentences arent necessarily wrong in a philosophical sort of way but the sentence meaning is fucking weird.

Necessary makes a lot more sense, maybe say possible/necessary?

Pursuit isnt setup u know

Also to burn counters

Fast mons also take advantage of starmies typing and sable gets pumped
 
Last edited:

horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
a few changes
Overview:
However, while Starmie can certainly dish out plenty of damage, it struggles to cope with much in return, even when its bulk is invested into.

Set 1 Usage Tips:
In a similar vein, Starmie should be preserved as much as is prudent if the opposing entry hazard user setter is still healthy, lest its efforts be in vain.

Set 1 Team Options:
Abomasnow has nice type synergy with Starmie, taking Electric- and Grass-type moves, and fearing Fire- and Fighting-type attacks, which are resisted by Starmie while Starmie can take Fire- and Fighting-type attacks in return.
Late-game sweepers such as Choice Scarf Heracross and Krookodile appreciate Starmie's wallbreaking potential, as well as the removal of Sticky Web

Set 2 Usage Tips:
Generally, it is best to use it if Starmie is low on HP or has already broken down opposing Pokemon, though a well-timed Trick early in the game can sometimes prove even more dangerous, crippling the likes of Blissey and Mew Hippowdon (replace with some other wall of your choice that is still UU).

Set 2 Team Options:
Similarly, Victini can threaten Blissey and Mew (insert something that fits the criteria), two Pokemon that easily handle Starmie. Fighting-types such as Mienshao and Heracross are also great choices, as they can defeat common Dark-types.
Dragon- and Grass-types are handled by Ice Beam; Trevenant and Hydreigon are particularly relevant targets, while Thunderbolt is Starmie's best option against bulky Water-types such as Slowbro and Mega Blastoise

Set 3 Usage Tips:
Bear in mind that,(RC) without any Special Attack investment

Set 4 Moves:
Thunderbolt rounds out the coverage moves, threatening Water-types such as Slowbro and Empoleon
In the final moveslot, Trick is a handy move that cripples defensive Pokemon such as Blissey and Mew

Set 4 Usage Tips:
You should never Trick away The Choice Scarf Trick shouldn't be used if your opponent has one of the aforementioned threats unless your team has them covered.
As is the case with any Choiced Pokemon, be cautious of locking Starmie into a potentially ineffectual move and offering up a free setup opportunity to the opponent

Set 4 Team Options:
Slower wallbreakers and sweepers such as
Choice Band Heracross (something else) appreciate Starmie's ability to take out faster threats, while Starmie can exploit the holes punched by these Pokemon

OO:
A
dual screens set is possible usable, but it is almost always a waste of Starmie's offensive potential
Gravity is another unusual move that can allow Starmie to fire off much more powerful coverage moves in such as Blizzard and Thunder
A Modest nature may looks attractive to boost Starmie's often lacking Special Attack, but the base 115 Speed tier is far too crowded for Starmie to afford giving it up.

C+C:
Dedicated special walls such as Blissey
and Mew are the best answers for Starmie, avoiding the 2HKO from Life Orb Analytic variants and healing off the damage
Goodra's massive special bulk allows it to shrug off even a super effective Ice Beam and deal heavy damage in return with its Dragon-type STAB attacks
Absol and Honchkrow are good examples
,(AC) while with Toxicroak and Cacturne are being especially effective as they are immune to Starmie's Water-type STAB moves.

GP 2/2
 
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