RU Druddigon [QC: 3/3] [GP: 2/2]

GP: 2/2 (P Squared / The Dutch Plumberjack)
QC: 2/3 (EonX / Molk / Spirit)

BROKEN




Overview
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Druddigon is an exceptional Pokemon with few, if any, real flaws. A very palpable offensive presence, a good defensive typing with resistances to several common types, respectable natural bulk, and access to support moves such Stealth Rock and Glare allow it to excel in multiple roles. That being said, it does possess a low base 48 Speed and lacks a reliable recovery move. It is also susceptible to all kinds of entry hazards. Druddigon's offensive capabilities might be formidable, but it does have some checks, although they must be wary of its coverage moves. The presence of Fairy-types impairs the effectiveness of simply spamming its powerful Outrage. All in all, Druddigon is a dominating force in RU. Note that even its aforementioned poor Speed can be bypassed with a decently powerful priority move in Sucker Punch or used to its advantage with Trick Room support.

BROKEN (All-Out-Attacker)
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name: BROKEN (All-Out-Attacker)
move 1: Outrage / Dragon Claw
move 2: Sucker Punch / Dragon Claw
move 3: Fire Punch
move 4: Gunk Shot
ability: Sheer Force
item: Life Orb / Choice Band
evs: 236 HP / 252 Atk / 20 Spe
nature: Adamant

Moves
========

A Life Orb or Choice Band-boosted Outrage hits like a truck, OHKOing pretty much any Pokemon that doesn't resist Dragon. Sucker Punch bypasses Druddigon's low Speed and picks off weakened or frail opponents. It is a great option on Life Orb sets, as Druddigon then does not suffer the inconvenience of being locked into Sucker Punch. If Druddigon is holding a Choice Band, Dragon Claw is the preferred option, allowing Druddigon to hit hard with a STAB move that does not prevent it from switching moves. Fire Punch is a necessary coverage move, hitting Steel- and Grass-types super effectively. Gunk Shot hits Fairy-types and is Druddigon's best option against Tangrowth. Stealth Rock can be used in the fourth moveslot if your team is hard-pressed to fit another user of the move; Druddigon's sizable offensive presence tends to give it free turns to set the entry hazard. Iron Tail can also be used here to smack Rhyperior without resorting to Outrage, while retaining super effective coverage on Aromatisse, but it has shaky accuracy and the loss in power versus Tangrowth is disappointing. It is worth noting that Life Orb Druddigon excels at using powerful coverage moves to pummel would-be checks; as such, Dragon Claw can be used over Outrage in the first moveslot, as it lets Druddigon switch moves while still being decently powerful. For example, Druddigon can freely throw out a Dragon Claw (instead of Outrage) without worrying about a possible Escavalier switch-in; if it does switch in, Druddigon can simply outspeed it and go for the OHKO with Fire Punch.

Set Details
========

252 Attack EVs with an Adamant nature let Druddigon hit as hard as possible. 20 Speed EVs let Druddigon outspeed uninvested base 50 Speed Pokemon such as Registeel and Tangrowth. The remaining 236 EVs are put in HP to make the best of Druddigon's good natural bulk. The HP investment goes a long way in letting Druddigon stomach powerful neutral hits. A Life Orb powers up Druddigon's attacks while giving it the flexibility to switch moves. Sheer Force gives Druddigon's coverage moves a further 1.3x power boost, making them very difficult to switch into, and it even negates their Life Orb recoil. A Choice Band can also be equipped to give Druddigon's Outrage maximum wallbreaking power, letting it cleanly 2HKO even the bulkiest of Pokemon that do not resist it, such as Rhyperior and Alomomola.

EVs can be siphoned from HP into Speed to allow Druddigon to outspeed specific Pokemon depending on team needs. For example, 100 Speed EVs allow Druddigon to outspeed uninvested Jellicent and hit it before it attempts to land a burn with Will-O-Wisp. A Brave nature with 0 Speed EVs and IVs can be used for optimal performance under Trick Room.

Usage Tips
========

Life Orb Druddigon is a wallbreaker rather than a late-game sweeper. Maximize its utility early- to mid-game by making predictions with your coverage moves, taking note of the fact that Sheer Force makes them extra hard to switch into. Also, making trades is instrumental to effective usage. If Druddigon can put a key threat out of commission at its own expense, do not hesitate to do so, if this would facilitate a sweep by a relevant teammate later on. Do not reveal Sucker Punch from the get-go — try to preserve the element of surprise when using it, such as when Druddigon has KOed something and the opponent hastily sends in a weakened Pokemon to revenge kill it.

As with Life Orb Druddigon, but perhaps even more so due to its inability to switch moves, making trades with Outrage is the key to using Choice Band Druddigon effectively. If Outrage can KO a wall that inhibits a teammate from sweeping later in the game, by all means use it. On the other hand, do not spam Outrage blindly; for example, when the opponent has a healthy Steel-type such as Registeel, which is merely 4HKOed factoring in Leftovers recovery, using Outrage is ill-advised. In such cases, it would be wiser to throw out a coverage move on the predicted switch. Whatever the item held, capitalize on Druddigon's good defensive typing and natural bulk by pivoting into resisted or weaker moves. For example, Adamant Choice Scarf Emboar's Flare Blitz does a manageable 32-38% damage to Druddigon, while Choice Specs Jolteon's Thunderbolt caps out at 36% damage. This gives Druddigon more opportunities to fire off its powerful moves, paving the way for its teammates to clean up.

Team Options
========

This set is at home on more offensive builds. Escavalier has good defensive synergy with Druddigon, as it resists both Ice- and Dragon-type attacks, while Druddigon resists its one huge weakness to Fire. Also, Escavalier checks Fairy-types solidly and can use Knock Off to cripple physical walls such as Gligar, allowing Druddigon to overwhelm them later on. Powerful special attackers such as Choice Specs Moltres and Swords Dance Drapion can put the pressure on Pokemon such as Gligar and Alomomola, forming a powerful wallbreaking duo with Druddigon. With these walls gone, they can also pull off a sweep late-game. Dedicated late-game sweepers such as Sharpedo can clean up weakened teams.

Volt Switch and U-turn users are good teammates to bring Druddigon in safely. The aforementioned Moltres is again an excellent teammate in this regard, as are other wallbreakers such as Choice Specs Meloetta. Jolteon is another good partner, as Druddigon pressures many of its checks, such as Rotom-C, Amoonguss, and Lanturn. It can even use a Substitute + Baton Pass set to bring Druddigon in completely unscathed and shield it from status. Wish support from Pokemon such as Aromatisse and Alomomola is also useful to alleviate Druddigon's lack of reliable recovery. Trick Room support is very beneficial to Druddigon, turning its poor Speed into an asset. Slowking, Reuniclus, and Banette can all use the move and synergize decently with Druddigon, especially the former two. Offensive Rapid Spin users such as Kabutops and Hitmonlee give Druddigon and its teammates more flexibility in switching. On more balanced teams, Gligar is a stellar Defog user.

BROKEN ITEM x BROKEN MON (Assault Vest)
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name: BROKEN ITEM x BROKEN MON (Assault Vest)
move 1: Dragon Claw / Outrage
move 2: Sucker Punch
move 3: Fire Punch
move 4: Gunk Shot
ability: Sheer Force
item: Assault Vest
evs: 236 HP / 252 Atk / 20 Spe

Moves
========

Dragon Claw is favored over Outrage, as it lets Druddigon switch moves while still being decently powerful. For example, Druddigon can freely throw out a Dragon Claw without worrying about a possible Escavalier switch-in; if it does switch in, Druddigon can simply outspeed it and go for the Fire Punch. Sucker Punch bypasses Druddigon's low Speed and picks off weakened or frail opponents. It is a great option on this set, as Druddigon is free to switch moves, meaning it need not suffer the inconvenience of being locked into the move, as with a Choice Band set. Fire Punch is a necessary coverage move, hitting Steel- and Grass-types super effectively. Gunk Shot hits Fairy-types and is Druddigon's best option against Tangrowth. Iron Tail can also be used here to smack Rhyperior without resorting to Outrage, but it has shaky accuracy and the loss in power versus Tangrowth is disappointing. Dragon Tail is a viable option for phazing non-Fairy-type checks and works particularly well with entry hazard support. Note that it should be used over a coverage move depending on team requirements, as having Druddigon's only STAB move be one with negative priority is an unwise choice.

Set Details
========

252 Attack EVs with an Adamant nature let Druddigon hit as hard as possible. 20 Speed EVs let Druddigon outspeed uninvested base 50 Speed Pokemon such as Registeel and Tangrowth. The remaining 236 EVs are put in HP to make the best of Druddigon's good natural bulk, which goes a long way in letting Druddigon stomach powerful neutral hits. An Assault Vest makes Druddigon very bulky specially. Sheer Force gives Druddigon's coverage moves a 1.3x power boost, making them very difficult to switch into.

Usage Tips
========

Use this set as an all-out-attacker, but keep in mind that it has significantly enhanced special bulk. For example, Life Orb Jolteon's Thunderbolt does a measly 20.6% to Druddigon, while Modest Choice Specs Meloetta caps out at 53% damage with Hyper Voice. Of course, this comes at the cost of wallbreaking power, which translates mainly to Druddigon's STAB moves not packing relatively little oomph.

Team Options
========

Entry hazard removal is much appreciated; Rapid Spin users such as Kabutops and Hitmonlee can clear the field of hazards, letting Druddigon make the most of its bulk and resistances. Assault Vest Druddigon should be used on more balanced teams, making Gligar a stellar teammate. These teams are also more likely to be able to fit a Wish passer, which lets Druddigon switch in to wreak havoc multiple times during a match. Alomomola and Aromatisse are prime candidates for the role.

OVERPOWERED Rocks (Stealth Rock)
########
name: OVERPOWERED Rocks (Stealth Rock)
move 1: Stealth Rock
move 2: Dragon Claw
move 3: Sucker Punch
move 4: Fire Punch
ability: Rough Skin
item: Leftovers
evs: 236 HP / 252 Atk / 20 Spe
nature: Adamant

Moves
========

With its natural bulk and formidable offensive presence, Druddigon is an effective Stealth Rock setter and is often able to set the entry hazard more than once in a match. Dragon Claw is a reliable, moderately powerful STAB move, doing respectable damage to most neutrally hit targets. It is chosen over the stronger Outrage because this set is not meant to wallbreak, and Outrage's lock-in effect is more often undesirable than not. Sucker Punch is a useful move to bypass Druddigon's poor Speed, picking off frail or weakened opponents looking to finish it off. Fire Punch is a necessary coverage move that hits Steel- and Grass-types super effectively. Gunk Shot can also be used in this slot to maim the obnoxiously common Aromatisse, but this makes Druddigon near complete setup fodder for Doublade. If your team has another Stealth Rock user, a couple of other viable options can be used: Glare to cripple faster foes or Toxic to wear down bulky switch-ins. Two especially notable targets of Toxic are Alomomola and Gligar.

Set Details
========

252 Attack EVs with an Adamant nature let Druddigon hit as hard as possible. 20 Speed EVs let Druddigon outspeed uninvested base 50 Speed Pokemon such as Registeel and Tangrowth. The remaining 236 EVs are put in HP to make the best of Druddigon's good natural bulk. The HP investment goes a long way in letting Druddigon stomach powerful neutral hits. Leftovers provides useful passive healing; it is a good item choice given Druddigon's natural bulk and lack of reliable recovery. Rough Skin provides useful chip damage on a number of physical attackers. Sheer Force can also be used, especially if you opt to carry Gunk Shot over Sucker Punch.

Usage Tips
========

Lead with Druddigon, or bring it in via double switching or on weaker hits. Oftentimes you will need to set Stealth Rock up multiple times in a match and Druddigon has to be healthy to do so.

Team Options
========

Offensive Steel-types such as Escavalier and Durant have good defensive synergy with Druddigon and fit with the offensive motif of the teams this set is at home on. Fire-types such as Moltres and Emboar pressure the bulky Steel-types that Druddigon is unable to break. Offensive Rapid Spin users such as Kabutops and Hitmonlee give Druddigon and its teammates more flexibility in switching. If your team can fit it, a Wish passer can let Druddigon switch in to set Stealth Rock multiple times throughout a match. Alomomola and Aromatisse are prime candidates for the role, but note that they compromise your offensive momentum and should not be used on fully offensive builds.

TOUCHING IT WILL KILL YOU (Defensive)
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name: TOUCHING IT WILL KILL YOU (Defensive)
move 1: Glare
move 2: Dragon Tail / Dragon Claw
move 3: Rest / Stealth Rock
move 4: Sleep Talk / Fire Punch
ability: Rough Skin
item: Leftovers / Rocky Helmet
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

Moves
========

The newly-buffed Glare is now a fully accurate paralysis move that Druddigon is fortunate enough to receive. In conjunction with Druddigon's bulk and access to Dragon Tail, it often allows Druddigon to paralyze multiple opponents. Dragon Tail is a decently powerful STAB move that also phazes the opponent, racking up residual damage quickly, especially if backed up by entry hazard support. Dragon Claw can also be used if you feel that Glare is counterintuitive with Dragon Tail's negative priority. Rest makes up for Druddigon's lack of reliable recovery. Paired with a cleric, it increases Druddigon's longevity hugely. Sleep Talk should always be used with Rest; it allows Druddigon to spread paralysis and phaze even while asleep. Alternatively, Stealth Rock is a viable option if your team cannot fit it elsewhere; this Druddigon is a very sturdy user of the move. Fire Punch can also be used to nail Escavalier and hit other Steel-types that take a pittance from Dragon Tail. Earthquake is yet another usable coverage move that hits Magneton harder than Fire Punch, but it misses out on Escavalier and Durant.

Set Details
========

252 EVs are placed in both HP and Special Defense with a Careful nature in order to take advantage of Druddigon's resistances to specially based attacking types such as Fire and Electric. However, a physically defensive spread of 252 HP / 252 Def / 4 SpD with an Impish nature is equally viable, especially if used with a Rocky Helmet. This spread allows Druddigon to stand up to the tier's most powerful physical attackers: Adamant Reckless Life Orb Hitmonlee fails to KO Druddigon with High Jump Kick even after it has taken Stealth Rock damage! Leftovers provides useful passive healing; it is a good item choice given Druddigon's natural bulk and lack of reliable recovery. A Rocky Helmet is another viable option to punish physical attackers. Rough Skin provides useful chip damage on a number of physical attackers and works brilliantly in tandem with Rocky Helmet. Opponents will lose a cumulative 29% of their HP simply by hitting Druddigon with a contact move such as Rapid Spin, U-turn, or Knock Off. Note that these effects do not apply to physical non-contact moves such as Earthquake.

Usage Tips
========

Spread paralysis and phaze opponents, but do not be excessive in doing so. Keep Druddigon healthy; do not let it get weakened to the point where it is unable to switch in later in the match. This set is a good check to special attackers such as Moltres and Delphox at any point in the game, so long as it is reasonably healthy. It is also a great switch-in to most Grass-types in the tier, such as Amoonguss and Rotom-C, as RestTalk renders it effectively immune to status ailments.

Team Options
========

Cleric support from Pokemon such as Aromatisse and Roselia is very useful for awakening a Resting Druddigon. Entry hazard support is necessary to complement Druddigon's parashuffling shenanigans. In addition to Stealth Rock, Spikes support from Pokemon such as Qwilfish, Ferroseed, and the aforementioned Roselia is highly recommended. Wish support is highly recommended to alleviate Druddigon's lack of reliable recovery if it is not carrying Rest. Aromatisse and Alomomola are good users of the move. It is advised to pack a hard-hitting teammate or two that can take advantage of the paralysis support Druddigon provides. Choice Band Rhyperior, Escavalier, and Swords Dance Drapion are excellent examples of such Pokemon. A teammate that can stomach Ice-type moves that Druddigon dislikes is welcome. Slowking is an excellent partner that can also phaze opponents with Dragon Tail. Just note that Druddigon's paralysis spreading can clash with Scald's burn chance, and that Mega Abomasnow, the most common and threatening user of Ice-type moves, beats bulky Water-types one-on-one. Teammates such as Cobalion and Moltres fare well against Mega Abomasnow's STAB moves, even if the former must watch out for Earthquake and the latter despises Stealth Rock.

Other Options
########

Druddigon can opt to use a couple of alternative coverage moves. On the Choice Band, Life Orb, and Assault Vest sets, Aqua Tail can be used if Rhyperior is an issue. Crunch provides Druddigon with a more reliable way of hitting Psychic- and Ghost-types, although in most cases, Sucker Punch's priority proves more useful. Substitute can be used on the Life Orb set to ease prediction, but it comes at the cost of valuable coverage.

Checks & Counters
########

**Gligar**: Gligar possesses reliable recovery in Roost and is not 2HKOed by Choice Band-boosted Outrage provided Stealth Rock is not up. Be wary of Knock Off from Druddigon's teammates though, as a Gligar without its Eviolite is 2HKOed by Outrage from even the Life Orb set.

**Revenge Killing**: While this is not a "check" by definition, Druddigon is very susceptible to being revenge killed due to its low Speed and tendency to be locked into Outrage. It can bypass its Speed issues to an extent with Sucker Punch, but any reasonably healthy offensive threat that isn't weak to Dark can pick off offensive Druddigon sets from over 50% health.

**Fairy-types**: Granbull, Aromatisse, Slurpuff, and Togetic are immune to Dragon-type moves and beat all Druddigon sets without Gunk Shot.

**Steel-types**: Registeel, Doublade, Escavalier, and Bronzong resist Druddigon's STAB moves, but they must watch out for Fire Punch or Earthquake from Life Orb sets.

**Bulky Water-types**: With Wish, Protect, and a superior Speed tier, Alomomola beats all Druddigon sets one-on-one, although it barely avoids the 2HKO from Choice Band Druddigon's Outrage. Jellicent and Gastrodon are other bulky Water-types with reliable recovery and can check Druddigon not carrying Outrage.

**Cresselia**: Cresselia beats most sets but is 2HKOed by Choice Band-boosted Outrage.

**Weezing**: Will-O-Wisp allows Weezing to check offensive sets, but it cannot switch in on Outrage at all.

Overview
########

  • An exceptional Pokemon with very few real flaws: a very palpable offensive presence, good defensive typing with resistances to several common types, respectable natural bulk, and access to support moves like Stealth Rock and Glare allow it to excel in multiple roles.
  • Useful abilities (elaborate briefly on Rough Skin and Sheer Force).
  • Let down by a low 48 base Speed and lack of reliable recovery.
  • Takes neutral damage from all kinds of entry hazards.
  • Checks to it exist, although they must be wary of its coverage moves. The presence of Fairy-types impairs the effectiveness of simply spamming its powerful Outrage.
  • Even the aforementioned poor speed can be bypassed with Sucker Punch or used to its advantage with Trick Room support.


BROKEN (Choice Band)
########
name: BROKEN
move 1: Outrage
move 2: Dragon Claw
move 3: Earthquake / Superpower
move 4: Fire Punch
ability: Sheer Force
item: Choice Band
evs: 236 HP / 252 Atk / 20 Spe
nature: Adamant

Moves
========

  • Outrage is Druddigon's strongest STAB move and primary wallbreaking tool. With a Choice Band equipped, it cleanly 2HKOs even the bulkiest of non-resists, such as Rhyperior and Alomomola.
  • Dragon Claw is a reliable, albeit weaker STAB option that is useful for situations when it is unfavorable to lock Druddigon into Outrage, such as when there are multiple Dragon-resistant Pokemon on the opposing team, or when you do not want Druddigon to get revenge killed after it has KOed something with Outrage but cannot switch out due to Outrage's lock-in effect.
  • Earthquake is a useful coverage move, hitting Steel-types such as Registeel and Cobalion super effectively. Superpower can also be used for the added power, but it completely misses out on hitting Doublade.
  • Fire Punch rounds out Druddigon's coverage by hitting Escavalier, Tangrowth, Bronzong, Durant, and Ferroseed.
  • Gunk Shot is useful for dispatching Fairy-type switchins and lands a harder hit on Tangrowth, but does not provide synergetic coverage outside of that.
  • Sucker Punch can bypass Druddigon's low speed and pick off weakened or frail opponents, but being locked into such a situational move can pose a huge inconvenience.

Set Details
========

  • 252 Attack EVs with an Adamant nature let Druddigon hit as hard as possible.
  • 20 Speed EVs let Druddigon outspeed uninvested base 50 Speed Pokemon such as Registeel and Tangrowth.
  • The remaining 236 EVs are put in HP to make the best of Druddigon's good natural bulk. The HP investment goes a long way in letting Druddigon stomach powerful neutral hits.
  • Choice Band defines this set, it is used for maximum wallbreaking power.
  • Sheer Force only really affects Druddigon's Fire Punch, but the boost is sizable, notably allowing it to 2HKO Tangrowth after it has taken Stealth Rock damage. Rough Skin can be used as it provides useful chip damage on a number of physical attackers.
  • EVs can be siphoned from HP into Speed to allow Druddigon to creep and outspeed specific Pokemon depending on team needs. For example, 100 Speed EVs allows Druddigon to outspeed uninvested Jellicent and hit it before it attempts to land a burn with Will-O-Wisp.
  • A Brave nature with 0 Speed EVs and IVs can be used for optimal performance under Trick Room.

Usage Tips
========

  • Making trades with Outrage is the key to using Druddigon effectively. If using Outrage can KO a wall that inhibits a teammate from sweeping later in the game, by all means use it, even if Druddigon will get revenge killed the following turn.
  • On the other hand, do not spam Outrage blindly; for example, when the opponent has a healthy Steel-type such as Registeel, which is merely 4HKOed factoring in Leftovers recovery. In such cases, throwing out a coverage move on predicted switchins is the wiser option.
  • Capitalise on Druddigon's typing and natural bulk (and Rough Skin) by pivoting into resisted or weaker moves. For example, Adamant Choice Scarf Emboar's Flare Blitz does a manageable 32-38% damage to Druddigon, while Choice Specs Jolteon's Thunderbolt caps out at 36% damage. This gives Druddigon more opportunities to fire off its powerful moves, paving the way for its teammates to clean up.

Team Options
========

  • This set is at home on more offensive builds. Escavalier has good defensive synergy with Druddigon as it resists both Ice- and Dragon-type attacks, while Druddigon resists its one huge weakness to Fire. Escavalier checks Fairy-types solidly and can also use Knock Off to cripple physical walls such as Gligar, allowing Druddigon to overwhelm them later on.
  • Powerful special attackers such as Choice Specs Yanmega and Swords Dance Zoroark (which can masquerade as Druddigon) can put the pressure on opposing walls such as Gligar and Alomomola, as well as pull off a sweep late-game. Dedicated late-game sweepers such as Sharpedo can also clean up weakened teams.
  • Volt Switch and U-Turn users to bring Druddigon in safely. The aforementioned Yanmega is again in excellent teammate in this regard; Jolteon is another good partner as Druddigon pressures many of its checks, such as Rotom-C, Amoonguss, and Lanturn. It can even use a Substitute + Baton Pass set to bring Druddigon in completely unscathed and shield it against status.
  • Wish support is also useful to alleviate Druddigon's lack of reliable recovery if it is not carrying Rest. Aromatisse and Alomomola are good users of the move.
  • Trick Room support is very beneficial to Druddigon, turning its poor Speed into an asset. Slowking, Reuniclus, and Banette can all use the move and synergize decently with Druddigon, notably the former two.
  • Offensive Rapid Spin users such as Kabutops and Hitmonlee give Druddigon and its teammates more flexibility in switching. On more balanced teams, Gligar is a stellar Defog user.

All-Out Attacker
########
name: All-Out Attacker
move 1: Dragon Claw / Outrage
move 2: Sucker Punch / Dragon Claw
move 3: Fire Punch
move 4: Gunk Shot
ability: Sheer Force
item: Life Orb
evs: 236 HP / 252 Atk / 20 Spe
nature: Adamant

Moves
========

  • Since this set excels at using powerful coverage moves to lure and pummel its checks, Dragon Claw is favored over Outrage as it lets Druddigon switch moves, while still being decently powerful. For example, Druddigon can freely throw out a Dragon Claw (instead of Outrage) without worrying about a possible Escavalier switch-in; if it does switch in, Druddigon can simply outspeed it and go for the Fire Punch.
  • Life Orb-boosted Outrage hits like a nuke, 2HKOing all but the bulkiest of non-resists.
  • Sucker Punch bypasses Druddigon's low speed and picks off weakened or frail opponents. It is a great option on this set as Druddigon is free to switch moves, meaning it need not suffer the inconvenience of being locked into the move, as with the Choice Band set.
  • Fire Punch is a necessary coverage move, hitting Steel- and Grass-types super effectively.
  • Gunk Shot hits Fairy-types and is Druddigon's best option against Tangrowth. Iron Tail can also be used here to smack Rhyperior without resorting to Outrage, but it has shaky accuracy and the loss in power versus Tangrowth is disappointing.

Set Details
========

  • 252 Attack EVs with an Adamant nature let Druddigon hit as hard as possible.
  • 20 Speed EVs let Druddigon outspeed uninvested base 50 Speed Pokemon such as Registeel and Tangrowth.
  • The remaining 236 EVs are put in HP to make the best of Druddigon's good natural bulk. The HP investment goes a long way in letting Druddigon stomach powerful neutral hits.
  • A Life Orb powers up Druddigon's attacks while giving it the flexibility to switch moves.
  • Sheer Force gives Druddigon's coverage moves what is essentially a further 1.3x power boost, making them very difficult to switch into, even as it negates their Life Orb recoil.
  • EVs can be siphoned from HP into Speed to allow Druddigon to creep and outspeed specific Pokemon depending on team needs. For example, 100 Speed EVs allows Druddigon to outspeed uninvested Jellicent and hit it before it attempts to land a burn with Will-O-Wisp.
  • A Brave nature with 0 Speed EVs and IVs can be used for optimal performance under Trick Room.

Usage Tips
========

  • This set is a wallbreaker rather than a late-game sweeper. Maximize its utility early- to mid-game by making predictions with your coverage moves, taking note of the fact that Sheer Force makes tham extra hard to switch into. Also, as with Choice Band Druddigon, making trades is instrumental to effective usage. If Druddigon can put a key threat out of commission, albeit at its own expense, do not hesitate to do so, if this would facilitate a sweep by a relevant teammate later on.
  • Do not reveal Sucker Punch from the get-go — try to preserve the element of surprise when using it, such as when Druddigon has KOed something and the opponent hastily sends in a weakened Pokemon to revenge kill it.

Team Options
========

  • [the teammates for the Choice Band set all apply]
  • Offensive Rapid Spin users such as Kabutops and Hitmonlee can clear the field of hazards in a pinch, possibly letting Druddigon switch in once more.
  • If your team can fit it, a Wish passer can let Druddigon switch in to wreak havoc multiple times throughout a match. Alomomola and Aromatisse are prime candidates for the role, but note that they compromise your offensive momentum and should not be used on fully offensive builds.

Assault Vest
########
name: Assault Vest
move 1: Dragon Claw / Outrage
move 2: Sucker Punch
move 3: Fire Punch
move 4: Gunk Shot
ability: Sheer Force
item: Assault Vest
evs: 236 HP / 252 Atk / 20 Spe

Moves
========

  • Dragon Claw is favored over Outrage as it lets Druddigon switch moves, while still being decently powerful. For example, Druddigon can freely throw out a Dragon Claw (instead of Outrage) without worrying about a possible Escavalier switch-in; if it does switch in, Druddigon can simply outspeed it and go for the Fire Punch.
  • Sucker Punch bypasses Druddigon's low speed and picks off weakened or frail opponents. It is a great option on this set as Druddigon is free to switch moves, meaning it need not suffer the inconvenience of being locked into the move, as with the Choice Band set.
  • Fire Punch is a necessary coverage move, hitting Steel- and Grass-types super effectively.
  • Gunk Shot hits Fairy-types and is Druddigon's best option against Tangrowth. Iron Tail can also be used here to smack Rhyperior without resorting to Outrage, but it has shaky accuracy and the loss in power versus Tangrowth is disappointing.
  • Dragon Tail is a viable option for phazing non-Fairy-type checks and works particularly well with entry hazard support. Note that it should be used over a coverage move depending on team requirements, as having Druddigon's only STAB move be one with negative priority is an unwise choice.

Set Details
========

  • 252 Attack EVs with an Adamant nature let Druddigon hit as hard as possible.
  • 20 Speed EVs let Druddigon outspeed uninvested base 50 Speed Pokemon such as Registeel and Tangrowth.
  • The remaining 236 EVs are put in HP to make the best of Druddigon's good natural bulk. The HP investment goes a long way in letting Druddigon stomach powerful neutral hits.
  • An Assault Vest makes Druddigon very bulky on the special side.
  • Sheer Force gives Druddigon's coverage moves what is essentially a 1.3x power boost, making them very difficult to switch into

Usage Tips
========

  • Use this like the Life Orb all-out-attacker, but keep in mind that it has significantly enhanced special bulk, albeit at the cost of a sizable power loss. For example, Life Orb Jolteon's Thunderbolt does a measly 20.6% to Druddigon, while Timid Specs Yanmega can never 2HKO it, doing a maximum of 49% with Bug Buzz.

Team Options
========

  • [the teammates for the Choice Band set all apply]
  • Rapid Spin users such as Kabutops and Hitmonlee can clear the field of hazards, letting Druddigon make the most of its bulk and resistances. On more balanced teams, Gligar is a stellar Defog user.
  • If your team can fit it, a Wish passer can let Druddigon switch in to wreak havoc multiple times throughout a match. Alomomola and Aromatisse are prime candidates for the role, but note that they compromise your offensive momentum and should not be used on fully offensive builds.

Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Dragon Claw
move 3: Sucker Punch / Gunk Shot
move 4: Fire Punch
ability: Rough Skin
item: Leftovers
evs: 236 HP / 252 Atk / 20 Spe
nature: Adamant

Moves
========

  • With its natural bulk and formidable offensive presence, Druddigon is an effective Stealth Rock setter and is often able to set the entry hazard more than once in a match.
  • Dragon Claw is a reliable, moderately powerful STAB move, doing respectable targets to most neutral targets. It is chosen over the stronger Outrage because this set is not meant to wallbreak, and Outrage's lock-in effect is more often undesirable than not.
  • Sucker Punch is a useful move to bypass Druddigon's poor speed, picking off frail or weakened opponents looking to finish it off. Gunk Shot can also be used in this slot to maim the obnoxiously common Aromatisse.
  • Fire Punch is a necessary coverage move that hits Steel- and Grass-types super effectively.
  • If your team has another viable Stealth Rock user a couple of other viable options can be used: Glare to cripple faster foes or Toxic to wear down switchins.

Set Details
========

  • 252 Attack EVs with an Adamant nature let Druddigon hit as hard as possible.
  • 20 Speed EVs let Druddigon outspeed uninvested base 50 Speed Pokemon such as Registeel and Tangrowth.
  • The remaining 236 EVs are put in HP to make the best of Druddigon's good natural bulk. The HP investment goes a long way in letting Druddigon stomach powerful neutral hits.
  • Leftovers provides useful passive healing; it is a good item choice given Druddigon's natural bulk and lack of reliable recovery.
  • Rough Skin provides useful chip damage on a number of physical attackers. Sheer Force can also be used, especially if you opt to carry Gunk Shot over Sucker Punch.

Usage Tips
========

  • Lead with Druddigon, or bring it in via double switching/on weaker hits. Oftentimes you will need to set Stealth Rock up multiple times in a match and Druddigon has to be healthy to do so.

Team Options
========

  • Offensive Steel-types: Escavalier and Durant have good defensive synergy with Druddigon and fit with the offensive motif of the teams this set is at home on.
  • Fire-types: Moltres and Emboar pressure the Steel-types that Druddigon is unable to break.
  • Offensive Rapid Spin users such as Kabutops and Hitmonlee give Druddigon and its teammates more flexibility in switching.
  • If your team can fit it, a Wish passer can let Druddigon switch in to wreak havoc multiple times throughout a match. Alomomola and Aromatisse are prime candidates for the role, but note that they compromise your offensive momentum and should not be used on fully offensive builds.


Specially Defensive
########
name: Specially Defensive
move 1: Glare
move 2: Dragon Tail / Dragon Claw
move 3: Rest / Stealth Rock
move 4: Sleep Talk / Fire Punch
ability: Rough Skin
item: Leftovers / Rocky Helmet
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

Moves
========

  • The newly-buffed Glare is now a fully accurate paralysis move that Druddigon is fortunate enough to receive. In conjunction with Druddigon's bulk and access to Dragon Tail, it often allows Druddigon to paralyze multiple opponents.
  • Dragon Tail is a decently powerful STAB move that also phazes the opponent, racking up residual damage quickly, especially if backed up by entry hazard support.
  • Dragon Claw can also be used if you feel that Glare coupled with Dragon Tail's negative priority is counterintuitive.
  • Rest makes up for Druddigon's lack of reliable recovery. Paired with a cleric, it increases Druddigon's longevity hugely.
  • Sleep Talk should always be used with Rest; it allows Druddigon to spread paralysis and/or phaze even while asleep.
  • Alternatively, Stealth Rock is a viable option if your team cannot fit it elsewhere; this Druddigon is a very sturdy user of the move. Fire Punch can also be used to nail Escavalier and hit other Steel-types that take a pittance from Dragon Tail.

Set Details
========

  • 252 EVs are placed in both HP and Special Defense with a Careful nature in order to take advantage of Druddigon's resistances to specially based attacking types such as Fire and Electric.
  • However, a physically defensive spread of 252 HP / 252 Def / 4 SpD with an Impish nature is equally viable, especially if used with a Rocky Helmet. This spread allows Druddigon to stand up to the tier's most powerful physical attackers: Adamant-natured Reckless Life Orb Hitmonleee fails to KO Druddigon with High Jump Kick after it has taken Stealth Rock damage!
  • Leftovers provides useful passive healing; it is a good item choice given Druddigon's natural bulk and lack of reliable recovery.
  • Rocky Helmet is another viable option to punish physical attackers.
  • Rough Skin provides useful chip damage on a number of physical attackers and works brilliantly in tandem with Rocky Helmet. Opponents will lose a cumulative 29% of their HP simply by hitting Druddigon with a contact move such as Rapid Spin, U-Turn, or Knock Off. Note that these effects do not apply to physical non-contact moves such as Earthquake.

Usage Tips
========

  • Spread paralysis and phaze, but do not be excessive. Stay healthy. Do not let Druddigon get weakened to the point where it is unable to switch in later in the match.
  • This set is a great switch in to most Grass-types in the tier, such as Amoonguss and Rotom-W, as RestTalk renders it effectively immune to status ailments.

Team Options
========

  • Cleric support is very use for awakening a Resting Druddigon. Pokemon like Aromatisse and Roselia are hence good teammates.
  • Entry hazard support is necessary to complement Druddigon's parashuffling shenanigans. In addition to Stealth Rock, Spikes support from Pokemon such as Qwilfish, Ferroseed, and the aforementioned Roselia are highly recommended.
  • Wish support is also useful to alleviate Druddigon's lack of reliable recovery if it is not carrying Rest. Aromatisse and Alomomola are good users of the move.
  • It is advised to pack a hard-hitting teammate or two that can take advantage of the paralysis support Druddigon provides. Escavalier and Mixed Emboar are excellent examples of such Pokemon.
  • A teammate that can stomach the Ice-type moves Druddigon dislikes is welcome. Slowking is an excellent partner that can also phaze opponents with Dragon Tail. Poliwrath can also do this, although it is generally more geared toward being a physical tank. Just note that Druddigon's paralysis spreading can clash with Scald's burn chance.
Choice Band
########
name: BAN(D) DRUDDIGON
move 1: Outrage
move 2: Dragon Claw
move 3: Earthquake / Superpower
move 4: Fire Punch
ability: Sheer Force
item: Choice Band
evs: 236 HP / 252 Atk / 20 Spe
nature: Adamant

Moves
========

Outrage is Druddigon's strongest STAB move and primary wallbreaking tool. With a Choice Band equipped, it cleanly 2HKOs even the bulkiest of non-resists, such as Rhyperior and Alomomola. Dragon Claw is a reliable, albeit weaker STAB option that is useful for situations when it is unfavorable to lock Druddigon into Outrage, such as when there are multiple Dragon-resistant Pokemon on the opposing team, or when you do not want Druddigon to get revenge killed after it has KOed something with Outrage but cannot switch out due to Outrage's lock-in effect. Earthquake is a useful coverage move, hitting Steel-types such as Registeel and Cobalion super effectively. Superpower can also be used for the added power, but it completely misses out on hitting Doublade. Fire Punch rounds out Druddigon's coverage by hitting Escavalier, Tangrowth, Bronzong, Durant, and Ferroseed. Gunk Shot is useful for dispatching Fairy-type switch-ins and lands a harder hit on Tangrowth, but does not provide synergetic coverage outside of that. Sucker Punch can bypass Druddigon's low speed and pick off weakened or frail opponents, but being locked into such a situational move can pose a huge inconvenience.

Set Details
========

252 Attack EVs with an Adamant nature let Druddigon hit as hard as possible. 20 Speed EVs let Druddigon outspeed uninvested base 50 Speed Pokemon such as Registeel and Tangrowth. The remaining 236 EVs are put in HP to make the best of Druddigon's good natural bulk. The HP investment goes a long way in letting Druddigon stomach powerful neutral hits. Choice Band is a non-negotiable item as it defines this set, giving it maximum wallbreaking power. Sheer Force only really affects Druddigon's Fire Punch, but the boost is sizable, notably allowing it to 2HKO Tangrowth after it has taken Stealth Rock damage. Rough Skin can be used as it provides useful chip damage on a number of physical attackers. EVs can be siphoned from HP into Speed to allow Druddigon to creep and outspeed specific Pokemon depending on team needs. For example, 100 Speed EVs allows Druddigon to outspeed uninvested Jellicent and hit it before it attempts to land a burn with Will-O-Wisp. Finally, a Brave nature with 0 Speed EVs and IVs can be used for optimal performance under Trick Room.

Usage Tips
========

Making trades with Outrage is the key to using Druddigon effectively. If using Outrage can KO a wall that inhibits a teammate from sweeping later in the game, by all means use it, even if Druddigon will get revenge killed the following turn. On the other hand, do not spam Outrage blindly; for example, when the opponent has a healthy Steel-type such as Registeel, which is merely 4HKOed factoring in Leftovers recovery. In such cases, throwing out a coverage move on predicted switchins is the wiser option. Capitalise on Druddigon's typing and natural bulk (and Rough Skin) by pivoting into resisted or weaker moves. For example, Adamant Choice Scarf Emboar's Flare Blitz does a manageable 32-38% damage to Druddigon, while Choice Specs Jolteon's Thunderbolt caps out at 36% damage. This gives Druddigon more opportunities to fire off its powerful moves, paving the way for its teammates to clean up.

Team Options
========

This set functions very similarly to Life Orb Druddigon, hence their team options are practically identical. Escavalier has good defensive synergy with Druddigon as it resists both Ice- and Dragon-type attacks, while Druddigon resists its one huge weakness to Fire. Escavalier also checks Fairy-types solidly and can use Knock Off to cripple physical walls such as Gligar, allowing Druddigon to overwhelm them later on. Powerful special attackers such as Choice Specs Moltres and Swords Dance Drapion can put the pressure on Pokemon such as Gligar and Alomomola, forming a powerful wallbreaking duo with Druddigon. With these walls gone, they can also pull off a sweep late-game. Dedicated late-game sweepers such as Sharpedo can clean up weakened teams.

Volt Switch and U-Turn users are good teammates to bring Druddigon in safely. The aforementioned Moltres is again an excellent teammate in this regard, as are other wallbreakers such as Choice Specs Meloetta. Jolteon is another good partner as Druddigon pressures many of its checks, such as Rotom-C, Amoonguss, and Lanturn. It can even use a Substitute + Baton Pass set to bring Druddigon in completely unscathed and shield it from status. Wish support is also useful to alleviate Druddigon's lack of reliable recovery. Aromatisse and Alomomola are good users of the move. Trick Room support is very beneficial to Druddigon, turning its poor Speed into an asset. Slowking, Reuniclus, and Banette can all use the move and synergize decently with Druddigon, notably the former two. Offensive Rapid Spin users such as Kabutops and Hitmonlee give Druddigon and its teammates more flexibility in switching. On more balanced teams, Gligar is a stellar Defog user.

Other Options
########
  • [Choice Band, Life Orb]: Aqua Tail
  • [Choice Band, Life Orb]: Crunch
  • [Life Orb, Parashuffler]: Substitute


Checks & Counters
########

**Gligar**: Reliable recovery + not 2HKOed by Band Outrage; Knock Off cripples it
**Steel-types**: Registeel, Doublade, Escavalier, Bronzong; must watch out for Fire Punch/Earthquake
**Fairy-types**: Granbull, Aromatisse, Slurpuff, Togetic; must watch out for Gunk Shot
**Bulky Water-types**: Alomomola, Jellicent, Gastrodon; cannot handle Banded Outrage
**Cresselia**: Cannot handle banded Outrage
**Weezing**: Cannot handle banded Outrage
**Revenge Killing**:
 
Last edited:
double posting to say this is qc ready. im aware this is rather barebones in areas but i believe it is satisfactory enough for me to move it out of wip
 

Ununhexium

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I thought the sr set was the broken one. Also, you could mention Rocky Helmet to stack damage
 

EonX

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Alright, time to look at this broken piece of crap:

[Overview]

- Mention that Fairies don't allow it to mindlessly spam Outrage anymore

[BROKEN]

- Pro set name imo
- Make Sheer Force the ability. Your first priority is causing damage, not taking hits. Sheer Force lets Druddigon always 2HKO Tangrowth after Rocks, which is cool.
- Cleric and Wish support. Alomomola and Aromatisse are solid for this
- Also note Escavalier resists Fairy and takes a major dump on Aromatisse
- Hazard control so Druddigon can use its resistances more freely. Hitmonlee, Kabutops, and Gligar are good hazard removers

[All-Out Attacker]

- I would honestly slash Iron Tail with Gunk Shot, or at least mention it in moves. It does a fuckton to Rhyperior, which may be used to try and outlast Druddigon (or beat it if it's CB) You still smash Aromatisse, though losing power on Tangrowth can be disappointing.

[Stealth Rock]

- Mention Sheer Force in Set Details, especially if Gunk Shot is used over Sucker Punch
- Keep the move mentions over Stealth Rock down to Glare and Toxic. You'll see why later

[Parashuffler]

- In Usage Tips, mention that it's a great switch-in for defensive Grass-types thanks to RestTalk making it effectively immune to status ailments
- Change CB Emboar to Mixed Emboar
- Slowking can better handle most things with Ice-type coverage and can continue phazing with a Dragon Tail of its own
- Poliwrath can phaze stuff too and is better against physical attackers, but do be wary Scald burns can clash with Glare

[Other Options]

- Add Parashuffler to Substitute.
- Thunder Punch can't 2HKO Mola reliably with Life Orb. Not sure if it's worth mentioning with that

[Checks and Counters]

- Fairy-types also have Iron Tail to worry about
- Hard hitting physical attackers (Hitmonlee, Gallade, Braviary, etc.) can typically revenge kill Druddigon after it has taken a resisted hit or two

Now, AV Druddigon is a thing and absolutely needs to be a set. I know that just about everything in RU sucks with AV, but Druddigon is an exception to this. It has great coverage, good bulk, a great typing for offense and defense, and generally uses only attacking moves anyway. Plus, it has great special-based resistances

Assault Vest
########
name: Assault Vest
move 1: Dragon Claw / Outrage
move 2: Fire Punch
move 3: Sucker Punch
move 4: Gunk Shot / Iron Tail
ability: Sheer Force
item: Assault Vest
evs: 236 HP / 252 Atk / 20 Spe

Should probably be set #2 or #3. The increase in special bulk is very useful. For example, LO Jolteon goes from topping out at 30.4% with Thunderbolt down to a measely 20.6%. Timid Specs Yanmega can't even do 50% to AV Druddigon (tops out at 48.8% with Bug Buzz) so the special bulk is real. Dragon Claw is preferred due to this set really wanting to use its coverage to cause damage. Fire Punch donks Steel-types pretty hard and gets a Sheer Force boost. Sucker Punch is nice to revenge kill stuff or to just weaken something when Druddigon isn't going to be able to switch in again anyway. 4th move deals with Fairy-types. Gunk Shot is preferred since it's overall stronger and donks Tangrowth. Iron Tail is an option of your team is weaker to Rhyperior and needs a way to quickly wear it down. Mention Dragon Tail in Moves to phaze out would-be checks / counters that aren't Fairy-type. (not slashing it with Dragon Claw since it would suck having your only STAB be a phazing move w/ negative priority)


Implement these changes and add the AV set. Once this is done, I'll come back for a 2nd look to make sure everything checks out malefic!
 

EonX

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  • Make note of 252 HP / 252 Atk / 4 SpD Brave w/ 0 Speed IVs in Set Details of CB and LO as both are great for TR teams.
  • Get Iron Tail out of OO. It's being mentioned in LO and AV
Good to go otherwise

QC Approved 1/3
 

SilentVerse

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I actually still feel that Rough Skin deserves to be the main ability on the CB set. While yeah, the goal of the set is to deal as much damage as possible, the residual damage from Rough Skin is actually still fairly useful due to how bulky Druddigon is. Like, with Rough Skin, you can bring in Druddigon on a Virizion's Leaf Blade or Sharpedo Waterfall for example and force them to take extra damage, potentially stopping both from sweeping. On the other hand, Sheer Force is only really boosting Fire Punch on that set, and while that is useful to help hit things like Doublade harder, especially should you use Superpower over Earthquake, I feel that the residual damage from Rough Skin can bail you out of enough situations to make it a more worthwhile ability (though Sheer Force still should get a slash because if you use Superpower you need it to 2HKO Doublade with Fire Punch).
 
I would also like to mention a physically defensive phasing set that usually involves rough skin, rocky helmet, dragon tail/roar(goes through subs), glare fire punch and dragon claw. I've seen it used a few times and thought it would be worth mentioning. Druddigon is really versatile.
 
I would also like to mention a physically defensive phasing set that usually involves rough skin, rocky helmet, dragon tail/roar(goes through subs), glare fire punch and dragon claw. I've seen it used a few times and thought it would be worth mentioning. Druddigon is really versatile.
OP said:
"However, a physically defensive spread of 252 HP / 252 Def / 4 SpD with an Impish nature is equally viable, especially if used with a Rocky Helmet. This spread allows Druddigon to stand up to the tier's most powerful physical attackers: Adamant-natured Reckless Life Orb Hitmonleee fails to KO Druddigon with High Jump Kick after it has taken Stealth Rock damage!"
 

Ununhexium

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I thought the SR set was the broken one so we make that BROKEN and the other BAN(D) DRUDDIGON

Also earthquake should get a mention in the AOA set
 

aVocado

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Ok so, I've been using Life Orb Druddigon a lot these past few weeks and I have a few thoughts that I feel like I should share.

I think Life Orb Druddigon should be the first set, and I feel like its even better than Choice Band because really, switching between moves is that good on Druddigon. You go from OHKOing Aromatisse with Gunk Shot to 2HKOing the incoming Registeel or doing like 40% minimum to Doublade, or Sucker Punching an incoming revenge killer. And you're also not screwed by a wrong play that you sometimes have to do with Choice Band. Additionally, Choice Band doesn't look so appealing because with that all you want to do is click Outrage, and with a tier where Doublade is #1 in usage and Aromatisse is extremely good, I don't feel like it's that appealing compared to Life Orb.

Also, I don't think Dragon Claw should be slashed with Sucker Punch. Sucker Punch is amazing on Druddigon and it can be used to hit pokes like Delphox, Durant, Clawitzer, etc and doing very decent amounts of damage to them.

I also think Stealth Rock should be mentioned in moves because it's a good setter on offensive teams that don't want Rhyperior or don't use SR cobalion or something.
 
Last edited:

EonX

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Agreeing that LO Druddigon should be the 1st set. I for one even prefer AV Druddigon over CB, but this is probably due to my defensive nature when it comes to battling. LO should be 1st tho imo malefic.
 

Molk

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requesting these names for druddigon sets
BROKEN for life orb
BAN(D) DRUDDIGON should be obvious
OVERPOWERED Rocks for SR set
BROKEN ITEM X BROKEN MON for AV
TOUCHING IT WILL KILL YOU for specially defensive

-TROP

[00:57] <&MoIk> in all absolute seriousness
[00:57] <&MoIk> are you guys ok
[00:57] <&MoIk> with these being the real set names
[00:57] <%funbro> y
[00:57] <%EonX> i'm cool
[00:58] <&MoIk> speak now or forever hold your peace
[00:58] <~atomicllamas> y
 

aVocado

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malefic
Stealth Rock can be used in the fourth moveslot if your team is hard-pressed to fit another user of the move; Druddigon's sizable offensive presence tends to give it free turns to set the entry hazard.
I disagree. The reason I use LO Druddigon is because it OHKOs Aromatisse and does a fuckton of damage to both Registeel and Doublade. If anything, Stealth Rock should be used over Sucker Punch. Fire Punch and Gunk Shot are extremely important imo.

And I'd say put a sentence saying that it has no place for it cuz all moves are important, but I used SR LO Drudd a lot and I just couldn't give up on Gunk Shot. OHKOing Aromatisse is too good. I used Stealth Rock over both Fire Punch and Sucker Punch, and I think the latter is the most replaceable imo, even though it leaves you open to the likes of Clawitzer and Gallade easily revenge killing it.

edit: also this is mostly subjective/unimportant, but because move order should be listed by importance, imo it should be Outrage or D.Claw, Gunk Shot, Fire Punch, Sucker Punch.. mostly nitpicking and to satisfy my ocd though lol.
 
things:

i personally don't think aromatisse is singlehandedly prominent/centralizing enough to necessitate bumping gunk shot up in move order. sucker punch is really useful for bypassing drud's bad speed and picking off weakened stuff, so i wouldn't slash gunk shot there either

deslashed gunk shot from sr

i feel that 2hkoing fat mons with outrage is the 1 main (only) thing that differentiates cb from lo drud. would merging the 2 sets and emphasizing cb outrage's power in moves/usage tips then be a better way to go as opposed to making cb the last set? (i did it though)
 

P Squared

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amcheck :)

Overview
########

Druddigon is an exceptional Pokemon with few, if any, real flaws. A very palpable offensive presence, good defensive typing with resistances to several common types, respectable natural bulk, and access to support moves such Stealth Rock and Glare allow it to excel in multiple roles. That being said, it does possess a low base 48 Speed and lacks a reliable recovery move. It also takes neutral damage from is also susceptible to all kinds of entry hazards. Druddigon's offensive capabilities might be formidable, but it does have some checks to it exist, although they must be wary of its coverage moves. The presence of Fairy-types impairs the effectiveness of simply spamming its powerful Outrage. All in all, Druddigon is a dominating force in RU. Note that even its aforementioned poor Speed can be bypassed with a decently powerful priority move in Sucker Punch or used to its advantage with Trick Room support.
(just one empty line, I think)

All-Out Attacker
########
name: BROKEN
move 1: Outrage / Dragon Claw
move 2: Sucker Punch / Dragon Claw
move 3: Fire Punch
move 4: Gunk Shot
ability: Sheer Force
item: Life Orb / Choice Band
evs: 236 HP / 252 Atk / 20 Spe
nature: Adamant

Moves
========

A Life Orb or Choice Band-boosted Outrage hits like a truck, OHKOing pretty much any non-resistant Pokemon that doesn't resist Dragon. Sucker Punch bypasses Druddigon's low Speed and picks off weakened or frail opponents. It is a great option on Life Orb sets, as Druddigon is free to switch moves, meaning it need then does not suffer the inconvenience of being locked into Sucker Punch. If Druddigon is holding a Choice Band, Dragon Claw is a preferable option, allowing Druddigon to hit hard with a STAB move that does not lock it in (if you mean use dragon claw over outrage, maybe say 'prevent it from switching' instead? if you mean use it over sucker punch, then the part about locking it in doesn't make sense to me :c ). Fire Punch is a necessary coverage move, hitting Steel- and Grass-types super effectively. Gunk Shot hits Fairy-types and is Druddigon's best option against Tangrowth. Stealth Rock can be used in the fourth moveslot if your team is hard-pressed to fit another user of the move; Druddigon's sizable offensive presence tends to give it free turns to set the entry hazard. Iron Tail can also be used here to smack Rhyperior without resorting to Outrage, while retaining super effective coverage on Aromatisse, but it has shaky accuracy and the loss in power versus Tangrowth is disappointing. It is worth noting that Life Orb Druddigon excels at using powerful coverage moves to pummel would-be checks, hence Dragon Claw can be used over Outrage in the first moveslot as it lets Druddigon switch moves while still being decently powerful. For example, Druddigon can freely throw out a Dragon Claw (instead of Outrage) without worrying about a possible Escavalier switch-in; if it does switch in, Druddigon can simply outspeed it and go for the OHKO with Fire Punch. Since this set

Set Details
========

252 Attack EVs with an Adamant nature let Druddigon hit as hard as possible. 20 Speed EVs let Druddigon outspeed uninvested base 50 Speed Pokemon such as Registeel and Tangrowth. The remaining 236 EVs are put in HP to make the best of Druddigon's good natural bulk. The HP investment goes a long way in letting Druddigon stomach powerful neutral hits. A Life Orb powers up Druddigon's attacks while giving it the flexibility to switch moves. Sheer Force gives Druddigon's coverage moves what is essentially a further 1.3x power boost, making them very difficult to switch into, and it even as it negates their Life Orb recoil. A Choice Band can also be equipped to give Druddigon's Outrage maximum wallbreaking power, letting it cleanly 2HKO even the bulkiest of Pokemon that do not resist it non-resists, such as Rhyperior and Alomomola.

EVs can be siphoned from HP into Speed to allow Druddigon to creep and outspeed specific Pokemon depending on team needs. For example, 100 Speed EVs allows Druddigon to outspeed uninvested Jellicent and hit it before it attempts to land a burn with Will-O-Wisp. A Brave nature with 0 Speed EVs and IVs can be used for optimal performance under Trick Room.

Usage Tips
========

Life Orb Druddigon is a wallbreaker rather than a late-game sweeper. Maximize its utility early- to mid-game by making predictions with your coverage moves, taking note of the fact that Sheer Force makes them extra hard to switch into. Also, making trades is instrumental to effective usage. If Druddigon can put a key threat out of commission, albeit at its own expense, do not hesitate to do so, if this would facilitate a sweep by a relevant teammate later on. Do not reveal Sucker Punch from the get-go — try to preserve the element of surprise when using it, such as when Druddigon has KOed something and the opponent hastily sends in a weakened Pokemon to revenge kill it.

As with Life Orb Druddigon, but perhaps even more so due to its inability to switch moves, making trades with Outrage is the key to using Choice Band Druddigon effectively. If using Outrage can KO a wall that inhibits a teammate from sweeping later in the game, by all means use it. On the other hand, do not spam Outrage blindly; for example, when the opponent has a healthy Steel-type such as Registeel, which is merely 4HKOed factoring in Leftovers recovery, it would be wiser to. In such cases, throwing out a coverage move on the predicted switch-in is the wiser option. Whatever the item held, capitalize on Druddigon's typing and natural bulk (and Rough Skin) by pivoting into resisted or weaker moves. For example, Adamant Choice Scarf Emboar's Flare Blitz does a manageable 32-38% damage to Druddigon, while Choice Specs Jolteon's Thunderbolt caps out at 36% damage. This gives Druddigon more opportunities to fire off its powerful moves, paving the way for its teammates to clean up.

Team Options
========

This set is at home on more offensive builds. Escavalier has good defensive synergy with Druddigon as it resists both Ice- and Dragon-type attacks, while Druddigon resists its one huge weakness to Fire. Also, Escavalier checks Fairy-types solidly and can use Knock Off to cripple physical walls such as Gligar, allowing Druddigon to overwhelm them later on. Powerful special attackers such as Choice Specs Moltres and Swords Dance Drapion can put the pressure on Pokemon such as Gligar and Alomomola, forming a powerful wallbreaking duo with Druddigon. With these walls gone, they can also pull off a sweep late-game. Dedicated late-game sweepers such as Sharpedo can clean up weakened teams.

Volt Switch and U-turn users are good teammates to bring Druddigon in safely. The aforementioned Moltres is again an excellent teammate in this regard, as are other wallbreakers such as Choice Specs Meloetta. Jolteon is another good partner as Druddigon pressures many of its checks, such as Rotom-C, Amoonguss, and Lanturn. It can even use a Substitute + Baton Pass set to bring Druddigon in completely unscathed and shield it from status. Wish support from Pokemon such as Aromatisse and Alomomola is also useful to alleviate Druddigon's lack of reliable recovery. Aromatisse and Alomomola are good users of the move. Trick Room support is very beneficial to Druddigon, turning its poor Speed into an asset. Slowking, Reuniclus, and Banette can all use the move and synergize decently with Druddigon, notably especially the former two. Offensive Rapid Spin users such as Kabutops and Hitmonlee give Druddigon and its teammates more flexibility in switching. On more balanced teams, Gligar is a stellar Defog user.
(just one empty line)

Assault Vest
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name: BROKEN ITEM x BROKEN MON
move 1: Dragon Claw / Outrage
move 2: Sucker Punch
move 3: Fire Punch
move 4: Gunk Shot
ability: Sheer Force
item: Assault Vest
evs: 236 HP / 252 Atk / 20 Spe

Moves
========

Dragon Claw is favored over Outrage as it lets Druddigon switch moves, while still being decently powerful. For example, Druddigon can freely throw out a Dragon Claw (instead of Outrage) without worrying about a possible Escavalier switch-in; if it does switch in, Druddigon can simply outspeed it and go for the Fire Punch. Sucker Punch bypasses Druddigon's low Speed and picks off weakened or frail opponents. It is a great option on this set as Druddigon is free to switch moves, meaning it need not suffer the inconvenience of being locked into the move, as with the Choice Band set. Fire Punch is a necessary coverage move, hitting Steel- and Grass-types super effectively. Gunk Shot hits Fairy-types and is Druddigon's best option against Tangrowth. Iron Tail can also be used here to smack Rhyperior without resorting to Outrage, but it has shaky accuracy and the loss in power versus Tangrowth is disappointing. (a lot of this is exactly the same as the previous paragraph's, maybe tweak it a little) Dragon Tail is a viable option for phazing non-Fairy-type checks and works particularly well with entry hazard support. Note that it should be used over a coverage move depending on team requirements, as having Druddigon's only STAB move be one with negative priority is an unwise choice.

Set Details
========

252 Attack EVs with an Adamant nature let Druddigon hit as hard as possible. 20 Speed EVs let Druddigon outspeed uninvested base 50 Speed Pokemon such as Registeel and Tangrowth. The remaining 236 EVs are put in HP to make the best of Druddigon's good natural bulk. The HP investment and goes a long way in letting Druddigon stomach powerful neutral hits. An Assault Vest makes Druddigon very bulky on the special side. Sheer Force gives Druddigon's coverage moves what is essentially a 1.3x power boost, making them very difficult to switch into.

Usage Tips
========

Use this set like the Life Orb all-out-attacker, but keep in mind that it has significantly enhanced special bulk. For example, Life Orb Jolteon's Thunderbolt does a measly 20.6% to Druddigon, while Modest Choice Specs Meloetta caps out at 53% damage with Hyper Voice. Of course, this comes at the cost of a significant power loss (when saying 'comes at the cost of x', x is what you are giving up. you're not giving up a power loss. you used it correctly in the other options section below), which translates mainly to Druddigon's STAB moves not packing nearly as much power as on the Life Orb set.

Team Options
========

The teammates for the Life Orb and Choice Band sets all apply. Entry hazard removal is much appreciated; Rapid Spin users such as Kabutops and Hitmonlee can clear the field of hazards, letting Druddigon make the most of its bulk and resistances. Assault Vest Druddigon should be used on more balanced teams, making Gligar a stellar teammate. These teams are also more likely to be able to fit a Wish passer, which lets Druddigon switch in to wreak havoc multiple times during a match. Alomomola and Aromatisse are prime candidates for the role.

Stealth Rock
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name: OVERPOWERED Rocks
move 1: Stealth Rock
move 2: Dragon Claw
move 3: Sucker Punch
move 4: Fire Punch
ability: Rough Skin
item: Leftovers
evs: 236 HP / 252 Atk / 20 Spe
nature: Adamant

Moves
========

With its natural bulk and formidable offensive presence, Druddigon is an effective Stealth Rock setter and is often able to set the entry hazard more than once in a match. Dragon Claw is a reliable, moderately powerful STAB move, doing respectable damage to most neutral targets. It is chosen over the stronger Outrage because this set is not meant to wallbreak, and Outrage's lock-in effect is more often undesirable than not. Sucker Punch is a useful move to bypass Druddigon's poor Speed, picking off frail or weakened opponents looking to finish it off. Fire Punch is a necessary coverage move that hits Steel- and Grass-types super effectively. Gunk Shot can also be used in this slot to maim the obnoxiously common Aromatisse, but this makes Druddigon near complete setup fodder for Doublade. If your team has another viable Stealth Rock user, a couple of other viable options can be used: Glare to cripple faster foes or Toxic to wear down switch-ins.

Set Details
========

252 Attack EVs with an Adamant nature let Druddigon hit as hard as possible. 20 Speed EVs let Druddigon outspeed uninvested base 50 Speed Pokemon such as Registeel and Tangrowth. The remaining 236 EVs are put in HP to make the best of Druddigon's good natural bulk. The HP investment goes a long way in letting Druddigon stomach powerful neutral hits. (again, this is the same as before) Leftovers provides useful passive healing; it is a good item choice given Druddigon's natural bulk and lack of reliable recovery. Rough Skin provides useful chip damage on a number of physical attackers. Sheer Force can also be used, especially if you opt to carry Gunk Shot over Sucker Punch.

Usage Tips
========

Lead with Druddigon, or bring it in via double switching or /on weaker hits. Oftentimes you will need to set Stealth Rock up multiple times in a match, and Druddigon has to be healthy to do so.

Team Options
========

Offensive Steel-types such as Escavalier and Durant have good defensive synergy with Druddigon and fit with the offensive motif of the teams this set is at home on. Fire-types such as Moltres and Emboar pressure the Steel-types that Druddigon is unable to break. Offensive Rapid Spin users such as Kabutops and Hitmonlee give Druddigon and its teammates more flexibility in switching. If your team can fit it, a Wish passer can let Druddigon switch in to set Stealth Rock multiple times throughout a match. Alomomola and Aromatisse are prime candidates for the role, but note that they compromise your offensive momentum and should not be used on fully offensive builds.

Specially Defensive
########
name: TOUCHING IT WILL KILL YOU
move 1: Glare
move 2: Dragon Tail / Dragon Claw
move 3: Rest / Stealth Rock
move 4: Sleep Talk / Fire Punch
ability: Rough Skin
item: Leftovers / Rocky Helmet
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

Moves
========

The newly-buffed Glare is now a fully accurate paralysis move that Druddigon is fortunate enough to receive. In conjunction with Druddigon's bulk and access to Dragon Tail, it often allows Druddigon to paralyze multiple opponents. Dragon Tail is a decently powerful STAB move that also phazes the opponent, racking up residual damage quickly, especially if backed up by entry hazard support. Dragon Claw can also be used if you feel that Glare is counterintuitive coupled with Dragon Tail's negative priority is counterintuitive. Rest makes up for Druddigon's lack of reliable recovery. Paired with a cleric, it increases Druddigon's longevity hugely. Sleep Talk should always be used with Rest; it allows Druddigon to spread paralysis and/or phaze even while asleep. Alternatively, Stealth Rock is a viable option if your team cannot fit it elsewhere; this Druddigon is a very sturdy user of the move. Fire Punch can also be used to nail Escavalier and hit other Steel-types that take a pittance from Dragon Tail. Earthquake is yet another usable coverage move that hits Magneton harder than Fire Punch, but it misses out on Escavalier and Durant.

Set Details
========

252 EVs are placed in both HP and Special Defense with a Careful nature in order to take advantage of Druddigon's resistances to specially based attacking types such as Fire and Electric. However, a physically defensive spread of 252 HP / 252 Def / 4 SpD with an Impish nature is equally viable, especially if used with a Rocky Helmet. This spread allows Druddigon to stand up to the tier's most powerful physical attackers: Adamant-natured Reckless Life Orb Hitmonleee fails to KO Druddigon with High Jump Kick even after it has taken Stealth Rock damage! Leftovers provides useful passive healing; it is a good item choice given Druddigon's natural bulk and lack of reliable recovery. A Rocky Helmet is another viable option to punish physical attackers. Rough Skin provides useful chip damage on a number of physical attackers and works brilliantly in tandem with Rocky Helmet. Opponents will lose a cumulative 29% of their HP simply by hitting Druddigon with a contact move, such as Rapid Spin, U-turn, or Knock Off. Note that these effects do not apply to physical non-contact moves such as Earthquake.

Usage Tips
========

Spread paralysis and phaze opponents, but do not be excessive in doing so. Keep Druddigon healthy; do not let it get weakened to the point where it is unable to switch in later in the match. This set is a good check to special attackers such as Moltres and Delphox at any point in the game, so long as it is reasonably healthy. It is also a great switch-in to most Grass-types in the tier, such as Amoonguss and Rotom-W, as RestTalk renders it effectively immune to status ailments.

Team Options
========

Cleric support from Pokemon like Aromatisse and Roselia is very useful for awakening a Resting Druddigon. Pokemon like Aromatisse and Roselia are hence good teammates. Entry hazard support is necessary to complement Druddigon's parashuffling shenanigans. In addition to Stealth Rock, Spikes support from Pokemon such as Qwilfish, Ferroseed, and the aforementioned Roselia are is highly recommended. Wish support is highly recommended to alleviate Druddigon's lack of reliable recovery if it is not carrying Rest. Aromatisse and Alomomola are good users of the move. It is advised to pack a hard-hitting teammate or two that can take advantage of the paralysis support Druddigon provides. Choice Band Rhyperior, Escavalier and Swords Dance Drapion are excellent examples of such Pokemon. A teammate that can stomach Ice-type moves that Druddigon dislikes is welcome. Slowking is an excellent partner that can also phaze opponents with Dragon Tail. Just note that Druddigon's paralysis spreading can clash with Scald's burn chance, and that Mega Abomasnow, the most common and threatening user of Ice-type moves, beats bulky Water-types one-on-one. Teammates such as Cobalion and Moltres fare well against Mega Abomasnow's STAB moves, even if the former must watch out for Earthquake and the latter, Stealth Rock.

Other Options
########

Druddigon can opt to use a couple of alternative coverage moves. On the Choice Band, Life Orb, and Assault Vest sets, Aqua Tail can be used if Rhyperior is an issue. Crunch provides Druddigon with a more reliable way of hitting Psychic- and Ghost-types (remove extra space), although in most cases, Sucker Punch's priority proves more useful. Substitute can be used on the Life Orb set to ease prediction, but it comes at the cost of valuable coverage.

Checks & Counters
########

**Gligar**: Gligar possesses reliable recovery in Roost and is not 2HKOed by Choice Band-boosted Outrage, provided Stealth Rock is not up. Be wary of Knock Off from Druddigon's teammates though, as a Gligar without its Eviolite is 2HKOed by Outrage from even the Life Orb set.

**Revenge Killing**: While this is not a "check" by definition, Druddigon is very susceptible to being revenge killed due to its low Speed and tendency to be locked into Outrage. It can bypass its Speed issues to an extent with Sucker Punch, but any reasonably healthy offensive threat that isn't weak to Dark-type moves can pick off offensive Druddigon sets from over 50% health.

**Fairy-types**: Granbull, Aromatisse, Slurpuff, and Togetic are immune to Dragon-type moves and beat all Druddigon sets without Gunk Shot.

**Steel-types**: Registeel, Doublade, Escavalier, and Bronzong resist Druddigon's STAB moves, but they must watch out for Fire Punch or Earthquake from Life Orb sets.

**Bulky Water-types**: With Wish, Protect, and a superior Speed tier, Alomomola beats all Druddigon sets one-on-one, although it barely avoids the 2HKO from Choice Band Druddigon's Outrage. Jellicent, (remove comma) and Gastrodon are other bulky Water-types with reliable recovery and can check Druddigon not carrying Outrage.

**Cresselia**: Cresselia beats most sets but is 2HKOed by Choice Band-boosted Outrage.

**Weezing**: Will-O-Wisp allows it to check offensive sets, but it cannot switch in on Outrage at all.
 

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