Project Counter That Threat!

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Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Seed Bomb

Can come in on Toad if it sets up rocks but hates losing its Life Orb or getting burned. It then can set up an SD as Toad switches out and can OHKO plume with Knock Off.
 

Quite Quiet

why fall in love when you can fall asleep
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252+ SpA Expert Belt Uxie Grass Knot (80 BP) vs. 252 HP / 0 SpD Seismitoad: 408-480 (98.55 - 115.94%) -- 87.5% chance to OHKO

252+ SpA Expert Belt Uxie Psychic vs. 248 HP / 0 SpD Vileplume: 295-348 (83.56 - 98.58%) -- guaranteed 2HKO
You're not even using the right Ev spreads here :[

They should look like this, not that it matters because you still beat them.
252+ SpA Expert Belt Uxie Grass Knot (80 BP) vs. 252 HP / 252+ SpD Seismitoad: 278-331 (67.1 - 79.9%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Expert Belt Uxie Psychic vs. 252 HP / 44 SpD Vileplume: 281-331 (79.3 - 93.5%) -- guaranteed 2HKO after Black Sludge recovery


Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Seed Bomb

Can come in on Toad if it sets up rocks but hates losing its Life Orb or getting burned. It then can set up an SD as Toad switches out and can OHKO plume with Knock Off.
There is no way Shiftry ever switch in on vileplumes anything, and without a SD it can't ohko. Hence not a counter to the core, even though it can break it.

0 SpA Vileplume Sludge Bomb vs. 0 HP / 4 SpD Shiftry: 318-374 (99 - 116.5%) -- 87.5% chance to OHKO
252+ Atk Life Orb Shiftry Knock Off (97.5 BP) vs. 252 HP / 216+ Def Vileplume: 156-185 (44 - 52.2%) -- guaranteed 3HKO after Black Sludge recovery
 

Xatu @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Giga Drain
- Psychic
- Heat Wave
- Roost

252+ SpA Life Orb Xatu Giga Drain vs. 248 HP / 252+ SpD Seismitoad: 328-390 (79.4 - 94.4%) -- guaranteed 2HKO

252+ SpA Life Orb Xatu Psychic vs. 248 HP / 44 SpD Vileplume: 351-416 (99.4 - 117.8%) -- 93.8% chance to OHKO

Xatu has the benefit of bouncing back Rocks/Toxic/Sleep Powder. Roost and Giga Drain lets it recover back any damage taken so it can switch in fairly well except for Seismitoad's Knock Off if it's carrying it, even then Roost and Giga Drain will heal back enough so it doesnt 2HKO.

0 Atk Seismitoad Knock Off (97.5 BP) vs. 252 HP / 4 Def Xatu: 180-212 (53.8 - 63.4%) -- guaranteed 2HKO
0 Atk Seismitoad Knock Off vs. 252 HP / 4 Def Xatu: 120-142 (35.9 - 42.5%) -- guaranteed 3HKO

0 SpA Vileplume Sludge Bomb vs. 252 HP / 0 SpD Xatu: 141-166 (42.2 - 49.7%) -- guaranteed 3HKO
 
Can I be a bastard? I'm going to be a bastard

The Real Slim Shady @Assault Vest

252 HP/ 252 SpA / 4 Spe [Alternative Pre-emptive counter argument depending how you want to nitpick: 136 HP/ 120 Speed to beat Sassy Seis]
Modest
- Giga Drain
- Sludge Bomb
- Energy Ball / Dazzling Gleam / HP FIYA
- Energy Ball / Dazzling Gleam / HP FIYA

Killing Toad:
252+ SpA Vileplume Giga Drain vs. 248 HP / 252+ SpD Seismitoad: 412-492 (99.7 - 119.1%) -- 93.8% chance to OHKO

252+ SpA Vileplume Energy Ball vs. 248 HP / 252+ SpD Seismitoad: 496-588 (120 - 142.3%) -- guaranteed OHKO

Killing Imposter PlebPlume:

252+ SpA Vileplume Sludge Bomb vs. 248 HP / 44 SpD Vileplume: 150-177 (42.4 - 50.1%) -- guaranteed 3HKO after Black Sludge recovery

252+ SpA Vileplume Giga Drain vs. 248 HP / 44 SpD Vileplume: 31-37 (8.7 - 10.4%) -- possibly the worst move ever

(Giga drain is notable because it can be used as part of the 3hko to refill)

Coming in on ImposterPlume:

0 SpA Vileplume Sludge Bomb vs. 252 HP / 0 SpD Assault Vest Vileplume: 76-91 (21.4 - 25.7%) -- 1.2% chance to 4HKO

0 SpA Vileplume Sludge Bomb vs. 136 HP / 0 SpD Assault Vest Vileplume: 76-91 (23.3 - 28%) -- 87.1% chance to 4HKO

Coming in on Toad:

0 Atk Seismitoad Earthquake vs. 252 HP / 0 Def Vileplume: 118-141 (33.3 - 39.8%) -- guaranteed 3HKO

0 Atk Seismitoad Earthquake vs. 136 HP / 0 Def Vileplume: 118-141 (36.3 - 43.3%) -- guaranteed 3HKO

( boosted Knock off does less than EQ)
 
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0 Atk Seismitoad Earthquake vs. 4 HP / 0 Def Jynx: 229-271 (84.1 - 99.6%) -- guaranteed 2HKO
0 Atk Seismitoad Knock Off vs. 4 HP / 0 Def Jynx: 200-236 (73.5 - 86.7%) -- guaranteed 2HKO
0 Atk Seismitoad Knock Off (97.5 BP) vs. 4 HP / 0 Def Jynx: 296-350 (108.8 - 128.6%) -- guaranteed OHKO

leaving failed spoilers in so someone can correct me
Well there was specifically mentioned it can only come in on Vileplume's Giga Drain and Jynx outspeeds Seimsitoed and murders with Energy Ball.
 

Shuckleking87

"Assault vest makes everything better" AV Seaking, BT
is a Tiering Contributor Alumnus
Alright so gg, gg. Quilladin's got dis.

Killadin @ Eviolite
Ability: Bulletproof
EVs: 252 Atk / 192 SpD / 64 Spe
Adamant Nature
- Swords Dance
- Aerial Ace
- Seed Bomb
- Synthesis
Killadin is so great because of bulletproof, which prevents ball and bomb damage. So sludge bomb does absolutely nothing. Pretty much a great stop to any vileplume set unless its sludge wave or w/e but that move is usually way inferior to sludge bomb. hp fire does 37.2 max to 192 hp quilladin, so it set up to +6 anyways, but with this investment, vileplume cannot even 3hko with hp fire lol. +6 is 87.5% to kill with aerial ace, so you have to watch out for effect spore twice, but if you synthesis enough you should kill vileplume and seismitoad. And lol seismitoad cant hurt killadin, but this set outspeeds seismitoad anyways and kills with seed bomb (maybe you'll learn about bulletproof seismitoad, and no assault vest can help you with this grassy bomb). Wood hammer is stronger but could get effect spore from vileplume, and that would be overkill anyways.

Too many slashes imo, but manliest set for non- hp fire vileplume.

Quitladin @ Lum Berry
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Seed Bomb
- Aerial Ace
- Swagger
vileplume cant do anything but giga drain and effect spore, so that is why i have lum berry just in case. also if you want to set up on seismitoad, a scald burn or toxic would alleviate the status. 2 stabs like before. And swagger because look at dat face.
 
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OIn the event the challenge mons alternate sets are not permitted:

Sunny With a Chance of Dragons

@ Life Orb
252 SpA / 4 SpD / 252 HP

- Dragon Pulse
- Fire Blast
- Solar Beam
- Sunny Day

252+ SpA Life Orb Altaria Fire Blast vs. 248 HP / 44 SpD Vileplume in Sun: 356-421 (100.8 - 119.2%) -- guaranteed OHKO

252+ SpA Life Orb Altaria Solar Beam vs. 248 HP / 252+ SpD Seismitoad: 432-510 (104.6 - 123.4%) -- guaranteed OHKO

0 Atk Seismitoad Knock Off (97.5 BP) vs. 252 HP / 0 Def Altaria: 73-87 (20.6 - 24.5%) -- guaranteed 5HKO

0 SpA Vileplume Sludge Bomb vs. 252 HP / 0 SpD Altaria: 102-120 (28.8 - 33.8%) -- 0.7% chance to 3HKO

 
Guess I should jump on this to! :D

Great sets everyone really creative and threatening!

Camerupt with Solid rock and assault vest
Modest
hp 100
Sp.A 156
Sp.D 252

Flash cannon
Lava plume
Earth power
Eruption/ancient power/hidden power electric

While this poke is terrifying in its own right for begin able to block both thunder wave and will o wisp, With solid rock it is even able to deal with common weakness like Ground and with the Vest boost it can even deal with its rather lack lusting weakness to water.
Of course A good poke to pair him up with is any water absorb-er or storm drainer.

Camerupt can easily scare out threats that can't deal with him, while you can retaliate on the switch in with a eruption, Camerupt is a great wall against unsuspecting opponents, And have been able to deal with my biggest threat in the Meta Mismagius rather well.

This is a force switch poke though so in late game matches he is easily sacked once your opponents core are off the battle field.
 
Let's do this!


Lapras @ Choice Specs
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Surf
- Freeze Dry
- Thunderbolt
- Ice Beam

After fiddling around with some stuff, this seemed the very best. The core is weak to ice, including freeze dry. And with Specs, this can make that core done with very quickly. Let's take a look on the calcs, and you'll see why this set works.

Here are the calcs
252+ SpA Choice Specs Lapras Freeze Dry vs. 248 HP / 252+ SpD Seismitoad: guaranteed 0HKO

252+ SpA Choice Specs Lapras Freeze Dry vs. 248 HP / 44 SpD Vileplume: guaranteed 2HKO after black sludge recovery.

0 SpA Vileplume Giga Drain vs. 252 HP / 0 SpD Lapras: guaranteed 3HKO

0 Atk Seismitoad Earthquake vs. 252 HP / 0 Def Lapras: guaranteed 3HKO
 
Does it outspeed them though?

(The issue being you need to take 1 hit switching in + 1 hit from vilepume guaranteed)

Also what about giga drain recovery
 


Slurpuff @ Weakness Policy/Sitrus Berry/Kebia Berry
Unburden
EVs: 252 SpAtk / 252 HP / 4 SpDef
Modest Nature
- Energy Ball
- Psychic
- Calm Mind
- Cotton Guard

Slurpuff covers both of the weaknesses of VileToad, and can set up a Calm Mind beforehand, enabling it to OHKO Seismitoad with an Energy Ball:

Atk Seismitoad Earthquake vs. 252 HP / 0 Def Slurpuff: 118-139 (32 - 37.7%) -- 92% chance to 3HKO
+1 252+ SpA Slurpuff Energy Ball vs. 252 HP / 252+ SpD Seismitoad: 420-496 (101.4 - 119.8%) -- guaranteed OHKO

It also outspeeds both of the Pokemon naturally.

If Vileplume dares to use a Sludge Bomb, Weakness Policy and Unburden will kick up - up against a +3 Psychic with an already weakened due to the original +1 Psychic as Slurpuff outspeeds.
Alternatively could use a Sitrus Berry to recover from the Sludge Bomb, and still activate Unburden.
Or even use a Kebia berry to reduce Sludge Bomb's damage.

+1 252+ SpA Slurpuff Psychic vs. 248 HP / 44 SpD Vileplume: 252-298 (71.3 - 84.4%) -- guaranteed 2HKO after Black Sludge recovery
0+ SpA Vileplume Sludge Bomb vs. +1 252 HP / 0 SpD Slurpuff: 198-234 (53.8 - 63.5%) -- guaranteed 2HKO

If you combine with the Earthquake damage by Seismitoad = (85.8% - 101.2%) -- 8.4% to KO.

With Kebia Berry:

0+ SpA Vileplume Sludge Bomb vs. +1 252 HP / 0 SpD Kebia Berry Slurpuff: 99-117 (26.9 - 31.7%) -- guaranteed 4HKO

Which gives no chance of a combined KO.

This set also has the element of surprise, people could expect an offensive Slurpuff and swap the Seismitoad in anyway, enabling a free turn to set up the Calm Mind.
 
Does it outspeed them though?

(The issue being you need to take 1 hit switching in + 1 hit from vilepume guaranteed)

Also what about giga drain recovery
The calcs are done when both are at 100 percent. Seismitoad is scared out of freeze dry and that 2HKOs Vileplume. Giga Drain recovers about 1/5 of health since it does 40-46.9%, but Vileplume has to avoid a Freeze Dry, and there is a small chance of that.
 
Remember that Vileplume has Sleep Powder, so if your counter can't switch into sleep + take 3 hits from it, you don't actually counter the core!
Couldn't the slurpuff be the insomina ability instead? while that sounds weird for use against other pokes, I still think that could actully be a semi, check... not counter for Vileplume.
 
Couldn't the slurpuff be the insomina ability instead? while that sounds weird for use against other pokes, I still think that could actully be a semi, check... not counter for Vileplume.
Sweet Veil stops allies in Doubles / Triples, not yourself from falling asleep.
I should just stfu ty Expulso
 
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Punchshroom

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Let's do this!


Lapras @ Choice Specs
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Surf
- Freeze Dry
- Thunderbolt
- Ice Beam

After fiddling around with some stuff, this seemed the very best. The core is weak to ice, including freeze dry. And with Specs, this can make that core done with very quickly. Let's take a look on the calcs, and you'll see why this set works.

Here are the calcs
252+ SpA Choice Specs Lapras Freeze Dry vs. 248 HP / 252+ SpD Seismitoad: guaranteed 0HKO

252+ SpA Choice Specs Lapras Freeze Dry vs. 248 HP / 44 SpD Vileplume: guaranteed 2HKO after black sludge recovery.

0 SpA Vileplume Giga Drain vs. 252 HP / 0 SpD Lapras: guaranteed 3HKO

0 Atk Seismitoad Earthquake vs. 252 HP / 0 Def Lapras: guaranteed 3HKO
If Lapras switches into Seismitoad's Knock Off, Freeze Dry will not OHKO Seismitoad, allowing Toad to get off 2 Earthquakes on Lapras before it goes down (since it is faster).

0 Atk Seismitoad Knock Off (97.5 BP) vs. 252 HP / 0 Def Lapras: 80-95 (17.2 - 20.4%) -- possible 5HKO
0 Atk Seismitoad Earthquake vs. 252 HP / 0 Def Lapras: 124-147 (26.7 - 31.6%) -- guaranteed 4HKO
252+ SpA Lapras Freeze Dry vs. 248 HP / 252+ SpD Seismitoad: 328-388 (79.4 - 93.9%) -- guaranteed 2HKO after Leftovers recovery

Should Lapras deal with Toad, it is still not beating Vileplume. Heck, its inability to OHKO Plume means that Toad will revenge KO Lapras right afterward, should Lapras switch into Plume's attack.

252+ SpA Lapras Freeze Dry vs. 248 HP / 44 SpD Vileplume: 198-234 (56 - 66.2%) -- guaranteed 2HKO after Black Sludge recovery
252+ SpA Choice Specs Lapras Freeze Dry vs. 248 HP / 44 SpD Vileplume: 294-348 (83.2 - 98.5%) -- guaranteed 2HKO after Black Sludge recovery
0 SpA Vileplume Giga Drain vs. 252 HP / 0 SpD Lapras: 186-218 (40 - 46.9%) -- guaranteed 3HKO
0 SpA Vileplume Sludge Bomb vs. 252 HP / 0 SpD Lapras: 109-130 (23.4 - 28%) -- 88.8% chance to 4HKO

Conclusion: Should Lapras switch into any damaging attack from either Plume or Toad, it will not be beating the other member of the core, never mind the presence of Stealth Rock. Not a counter.
 

Jynx (F) @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Psyshock
- Energy Ball
- Lovely Kiss

252 SpA Life Orb Jynx Energy Ball vs. 252 HP / 252+ SpD Seismitoad: 411-484 (99.2 - 116.9%) -- 87.5% chance to OHKO

252 SpA Life Orb Jynx Ice Beam vs. 252 HP / 44 SpD Vileplume: 367-432 (103.6 - 122%) -- guaranteed OHKO

can come in only on Giga Drain from Plume but murders them both
It's only a check not a counter, since Vileplume can put you to sleep and Seismitoad is able destroy your life with EQ/Knock Off.

4 Atk Seismitoad Earthquake vs. 4 HP / 0 Def Jynx: 229-271 (84.1 - 99.6%) -- guaranteed OHKO after Stealth Rock
4 Atk Seismitoad Knock Off (97.5 BP) vs. 4 HP / 0 Def Jynx: 298-352 (109.5 - 129.4%) -- guaranteed OHKO

But you're right Jynx can take care of them.
 
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It's only a check not a counter, since Vileplume can put you to sleep and Seismitoad is able destroy your life with EQ/Knock Off.

4 Atk Seismitoad Earthquake vs. 4 HP / 0 Def Jynx: 229-271 (84.1 - 99.6%) -- guaranteed OHKO after Stealth Rock
4 Atk Seismitoad Knock Off (97.5 BP) vs. 4 HP / 0 Def Jynx: 298-352 (109.5 - 129.4%) -- guaranteed OHKO

can come in only on Giga Drain from Plume but murders them both
 
Articuno@Leftovers
Ability:Pressure
EVs: 252HP/252 spdef/4spd
Calm Nature
-Freeze Dry
-Hurricane
-Roost
-U-turn/Defog

Can 2hko both toad and plume while taking little damage back. Roost easily outheals any damage done by both and U-turn is for maintaining momentum in case your opponent switches into something that can do something to Articuno. Defog can also work to clear SR from Seismitoad. Works best with Spin/Defog support
 
I'd like to throh one out:

Mesprit @ Assault Vest
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- U-turn
- Psychic
- Energy Ball
- Ice Beam

Switches to anything either has to throw at it and destroy them with Psychic/Energy ball.
252+ SpA Mesprit Energy Ball vs. 252 HP / 0 SpD Seismitoad: 472-556 (114 - 134.2%) -- guaranteed OHKO
252+ SpA Mesprit Psychic vs. 252 HP / 4 SpD Vileplume: 306-360 (86.4 - 101.6%) -- 12.5% chance to OHKO

Can use life orb but can't switch as easily into their attacks.

Edit: Sorry scorpdestroyer, my mesprit is better
 
252+ SpA Mesprit Energy Ball vs. 252 HP / 0 SpD Seismitoad: 472-556 (114 - 134.2%) -- guaranteed OHKO
252+ SpA Mesprit Psychic vs. 252 HP / 4 SpD Vileplume: 306-360 (86.4 - 101.6%) -- 12.5% chance to OHKO
Fixed your calcs for you pal.

252+ SpA Mesprit Energy Ball vs. 248 HP / 252+ SpD Seismitoad: 320-380 (77.4 - 92%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Mesprit Psychic vs. 248 HP / 44 SpD Vileplume: 288-342 (81.5 - 96.8%) -- guaranteed 2HKO after Black Sludge recovery
 

CanadianWifier

Run Away With Me
I mean, I might as well throw this one in from left field. The more the merrier, right?



Canada (Rufflet) (M) @ Choice Band
Ability: Hustle
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Frustration
- Superpower
- U-turn


252+ Atk Choice Band Hustle Rufflet Brave Bird vs. 252 HP / 0 Def Seismitoad: 453-534 (109.4 - 128.9%) -- guaranteed OHKO
252+ Atk Choice Band Hustle Rufflet Brave Bird vs. 252 HP / 252+ Def Vileplume: 572-674 (161.5 - 190.3%) -- guaranteed OHKO


And I guess it could theoretically switch into either one. The worst being a Knock off or burn from Seis, but you'd try to bring this thing in on Plume and force a switch into the toad / other appropriate switch-in.

0 SpA Vileplume Sludge Bomb vs. 0 HP / 0 SpD Rufflet: 183-216 (65.1 - 76.8%) -- guaranteed 2HKO
0 SpA Seismitoad Scald vs. 0 HP / 0 SpD Rufflet: 130-154 (46.2 - 54.8%) -- 59% chance to 2HKO



It can obviously kill a ton of shit with Banded Hustle Brave Bird, although missing would really suck. A powerful dual stab is always nice so Frustration is there, Superpower for all them Probopass/Regirock that might want to switch-in, and U-turn for general momentum :]
Aerial Ace can be used over maybe Frustration if you're scared of missing, as it still 2hko's toad and nearly ohko's plume.
252+ Atk Choice Band Hustle Rufflet Aerial Ace vs. 252 HP / 0 Def Seismitoad: 228-268 (55 - 64.7%)
252+ Atk Choice Band Hustle Rufflet Aerial Ace vs. 252 HP / 252+ Def Vileplume: 288-338 (81.3 - 95.4%)
252+ Atk Choice Band Hustle Rufflet Superpower vs. 252 HP / 0 Def Probopass: 692-816 (213.5 - 251.8%)
252+ Atk Choice Band Hustle Rufflet Superpower vs. 252 HP / 0 Def Regirock: 260-306 (71.4 - 84%) -- guaranteed 2HKO



Basically this thing hits harder than a freight train and could be kinda fun to use. Figured I might as well suggest it :]
.
 
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Ok, my suggestion is...

upload_2014-7-18_14-42-29.png


Exeggutor @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Giga Drain
- Psychic
- Sleep Powder
- Leech Seed

Against Vileplume:
252+ SpA Exeggutor Psychic vs. 248 HP / 44 SpD Vileplume: 326-386 (92.3 - 109.3%) -- 56.3% chance to OHKO
252+ SpA Exeggutor Psychic vs. 248 HP / 44 SpD Vileplume: 326-386 (92.3 - 109.3%) -- guaranteed OHKO after Stealth Rock

Against Seismitoad:
252+ SpA Exeggutor Giga Drain vs. 248 HP / 252+ SpD Seismitoad: 456-540 (110.4 - 130.7%) -- guaranteed OHKO

It can't come in against a knock off from toad or a sludge bomb from plume, but it kills both of them pretty well.
 
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