Lord Wallace
Hentai Connoiseur
Well the suspect test is coming to a close, and while I did not end up making reqs with this due to time restraints and general lack of awesome when I did get to play, I'm still looking to improve this team now that I have made some major edits (hence why I have bumped it).
The Team and the sets in detail:
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Psychic
- Thunder Wave
Genie spam is just so effective in OU right now, with Thundurus doing all kinds of work against offensive teams while Landorus puts the pressure on stall teams. And with Aegislash out of the picture in the suspect test Thundurus is even more spammable against the typical offensive team (in case you are curious I plan on voting no to banning Aegislash).
Psychic makes Thundurus a great lure for Mega Venusaur on balanced teams and can beat it 1v1 with it, and the neutral coverage can be pretty neat for opposing Electrics that resist Thunderbolt like Mega Manectric and Raikou. Thunderbolt is mandatory STAB yadda yadda, good to weaken Rotom-W that otherwise annoys this team a lot.
HP Ice is also pretty much mandatory coverage to hit Dragon types like Garchomp (easily OHKOing with a Life Orb) and to have something to hit Ground types like Gliscor with.
Without a Life Orb Thunderbolt can often come up short against neutral targets and HP Ice does pathetic damage so yeah the Orb is pretty much always mandatory on Thundurus.
Prankster Twave is also a very cool emergency escape button to halt sweepers that have set up and to slow down threats like Greninja that can otherwise do major damage to this team due to its offensive nature. Thundurus typically ends up being the win condition against highly offensive teams. Yeah same shit as before here.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Stealth Rock
- Hidden Power Ice/ Sludge Wave
Thundurus' partner in crime, Landorus loves to break down bulky, annoying threats like Ferrothorn, Quagsire, and Clefable, and is often my win condition for more defensive or balanced teams.
Stealth Rock was added over Knock Off to further ease the match up versus stall teams in general (as opposed to just Chansey) since Landorus beats the most common Defog-ers and opposing Stealth Rockers on stall teams 1v1, and is also just a great (if not mandatory) move in general to have on any team, and Landorus uses it well since it forces so many switches.
Hidden Power Ice is the preferred coverage move to lure in and kill SDef Gliscor, a rather new stall archetype that has been cropping up on stall teams to beat Landorus, as the coverage given by Psychic is not often missed due to the addition of Latias on the team and Psychic now being on Thundurus as well. HP Ice also allows me to beat CrashingBoomBang's Dragonite and is a nifty option to destroy Landorus-T who think they can switch in on Earth Power in one shot. It also allows me to beat opposing Landorus-I.
However, with the addition of Mega Heracross over Scizor and a less aggresive Dragonite set, I have realized that my team tends to give more free turns to Fairy types, particularly Clefable, so I have considered Sludge Wave to hit them harder and to have stronger neutral coverage with better accuracy than Focus Blast.
Focus Blast is there almost solely to hit Chansey after it's Eviolite has been Knocked Off or it has been significantly weakened and can also OHKO Ferrothorn if it doesnt invest in SDef significantly, and is also my best option to finish off a weakened Rotom-W.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Psyshock/(?)
- Draco Meteor
- Healing Wish
- Defog
Latias is my offensive utility Pokemon, handling opposing entry hazards with Defog and acting as an offensive check to opposing Electric types that threaten my Genies, namely Mega Manectric and Raikou as well as opposing Thundurus. Latias is also a decent answer to Mega Venusaur, Mega Zard Y, Keldeo and Rotom-W and can check Dragon types faster than Dragonite, specifically Kyurem-B, Garchomp and Charizard X before a boost.
Draco Meteor is my main STAB and attacking move to dent pretty much anything not resistant to the move with the help of Life Orb, while Healing Wish is a great move on an offensive team to bring back an injured ally while also escaping Pursuit, making it a great pivot move. Psyshock is a decent secondary STAB that dents Mega Venusaur without resorting to Draco and also allows me to take down Terrakion and Keldeo while also hitting opposing AV Azu and AV Conk pretty hard. Though sometimes I question if there isn't a better coverage move I can run over Psyshock.
Heracross @ Heracronite
Ability: Moxie
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Close Combat
- Rock Blast
- Bullet Seed
- Pin Missile
Probably the biggest change I have made to this team. Yeah after the addition of Latias for more reliable Defog support, Mega Scizor didnt really do much for this team besides switching into Mamoswine, and I was still getting raped by stall as Landorus struggled to work around Chansey without Knock Off and Banded Dragonite was too reliant on prediction to work effectively against stall.
Mega Heracross actually fits into this team very well, Thundurus in particular accompanies Heracross to an amazing degree, Heracross scares off Chansey and Tyranitar while Thundurus checks bird spam. Landorus and CBB Dragonite can check Aegislash (who walls this set), and my CBB Nite can also counter opposing Landorus (who is actually a pretty common switch in to this thing).
The set is geared towards all out attacking with obscene power, with Close Combat being possibly the most spammable move on this team, breaking even Skarmory over backwards as it fails to tank two hits after Rocks damage.
Bullet Seed is an uncommon move on the standard Heracross but it's a nifty addition on this team to surprise Rotom-W and Azumarill, both of whom would be more troublesome for this team otherwise and therefore are more important than hitting Aegislash in my opinion. Bullet Seed also allows Heracross to skip past Quagsire without risking a deadly Scald burn.
Yeah, Mega Heracross on this team is tailored towards breaking down full stall while my Landorus set is more useful for harrasing bulky additions to balanced teams.
Heracross can still do work against more offensive teams though with its impressive bulk allowing it to tank most hits and completely demolish the opposition in return with the right move. Yeah Mega Cross is pretty great.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Knock Off
- Play Rough
AV Azumarill is my primary check to Offensive Water types such as Keldeo and Greninja and has great match ups against common Pokemon in the meta like Tyranitar, Excadrill, Lati@s, Heatran, Landorus and Mandibuzz.
Running a bulkier spread overall also allows me to check Mega Charizard X, Garchomp, and Mega Tyranitar a bit easier, and with the help of Assault Vest can also live a hit from both Thundurus and Charizard Y if healthy enough and can KO both back with Waterfall+Aqua Jet, which can sometimes be a convinient trade off depending on the rest of the opponent's remaining team. I'm still debating whether to use Superpower or Knock Off. Superpower dents Ferrothorn but unfortunately Superpower's negative side effect denies me the 2HKO most of the time. Knock Off is still a neutral (albeit weak) hit on Ferrothorn and also has the added utility of removing items such as Leftovers and Chansey's Eviolite (pretty important because Landorus used to be able to do this but not anymore do to it running SR now), and is also a good hit on Aegislash.
Dragonite @ Leftovers (formerly Choice Band)
Ability: Multiscale
EVs: 248 HP / 64 Atk / 72 Def / 124 SpD (had to re-EV because I didn't take Lefties into account on my original calcs LUL)
Adamant Nature
- Dragon Claw
- Earthquake
- Roost
- ExtremeSpeed
This is my variation of CrashinBoomBang's Dragonite, EV'd to survive two Banded Talonflame Brave Birds with Multiscale and Leftovers intact while still only having a small chance of being OHKOed by Mega Manectric's HP Ice after Rocks and also surviving Return from Jolly Mega Pinsir after Rocks while still checking Landorus to a decent degree.
CrashinBoomBang Dragonite to offense is like what Mega Heracross is to defense.
Especially with how common offensive Electric types and Landorus have become, having more than one offensive check to those threats is typically a good idea (Latias being the first). Dragonite also makes a fair check to Flying spam with my spread, having access to such powerful +2 priority makes it especially good at annoying other common priority users. Earthquake makes it a great check to Aegislash as well, easily tanking two Shadow Balls from the tank set even if it has been slightly dented already (therefore without Multiscale), while Dragon Claw provides reliable STAB. For even more perspective on this set's match up against offense, this Dragonite also switches into Bisharp without fear if the need arises, being able to tank Knock Off followed by Iron Head easily if Multiscale is intact, and KOing it with Earthquake in return after the Life Orb recoil it sustains.
Threats to my team:
MAMOSWINE: Especially Life Orb ones jesus I hate this thing.
SD Mega Scizor: this thing can be a problem if it gets an SD up (which it can do against a lot of my team), especially because they can be so hard to tell from the defensive ones sometimes and Landorus can't really stand up to it like with Ferrothorn.
Offensive Electric types: Thunderbolt + Ice coverage can really ruin this team once it's weakened.
The Team and the sets in detail:
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Psychic
- Thunder Wave
Genie spam is just so effective in OU right now, with Thundurus doing all kinds of work against offensive teams while Landorus puts the pressure on stall teams. And with Aegislash out of the picture in the suspect test Thundurus is even more spammable against the typical offensive team (in case you are curious I plan on voting no to banning Aegislash).
Psychic makes Thundurus a great lure for Mega Venusaur on balanced teams and can beat it 1v1 with it, and the neutral coverage can be pretty neat for opposing Electrics that resist Thunderbolt like Mega Manectric and Raikou. Thunderbolt is mandatory STAB yadda yadda, good to weaken Rotom-W that otherwise annoys this team a lot.
HP Ice is also pretty much mandatory coverage to hit Dragon types like Garchomp (easily OHKOing with a Life Orb) and to have something to hit Ground types like Gliscor with.
Without a Life Orb Thunderbolt can often come up short against neutral targets and HP Ice does pathetic damage so yeah the Orb is pretty much always mandatory on Thundurus.
Prankster Twave is also a very cool emergency escape button to halt sweepers that have set up and to slow down threats like Greninja that can otherwise do major damage to this team due to its offensive nature. Thundurus typically ends up being the win condition against highly offensive teams. Yeah same shit as before here.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Stealth Rock
- Hidden Power Ice/ Sludge Wave
Thundurus' partner in crime, Landorus loves to break down bulky, annoying threats like Ferrothorn, Quagsire, and Clefable, and is often my win condition for more defensive or balanced teams.
Stealth Rock was added over Knock Off to further ease the match up versus stall teams in general (as opposed to just Chansey) since Landorus beats the most common Defog-ers and opposing Stealth Rockers on stall teams 1v1, and is also just a great (if not mandatory) move in general to have on any team, and Landorus uses it well since it forces so many switches.
Hidden Power Ice is the preferred coverage move to lure in and kill SDef Gliscor, a rather new stall archetype that has been cropping up on stall teams to beat Landorus, as the coverage given by Psychic is not often missed due to the addition of Latias on the team and Psychic now being on Thundurus as well. HP Ice also allows me to beat CrashingBoomBang's Dragonite and is a nifty option to destroy Landorus-T who think they can switch in on Earth Power in one shot. It also allows me to beat opposing Landorus-I.
However, with the addition of Mega Heracross over Scizor and a less aggresive Dragonite set, I have realized that my team tends to give more free turns to Fairy types, particularly Clefable, so I have considered Sludge Wave to hit them harder and to have stronger neutral coverage with better accuracy than Focus Blast.
Focus Blast is there almost solely to hit Chansey after it's Eviolite has been Knocked Off or it has been significantly weakened and can also OHKO Ferrothorn if it doesnt invest in SDef significantly, and is also my best option to finish off a weakened Rotom-W.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Psyshock/(?)
- Draco Meteor
- Healing Wish
- Defog
Latias is my offensive utility Pokemon, handling opposing entry hazards with Defog and acting as an offensive check to opposing Electric types that threaten my Genies, namely Mega Manectric and Raikou as well as opposing Thundurus. Latias is also a decent answer to Mega Venusaur, Mega Zard Y, Keldeo and Rotom-W and can check Dragon types faster than Dragonite, specifically Kyurem-B, Garchomp and Charizard X before a boost.
Draco Meteor is my main STAB and attacking move to dent pretty much anything not resistant to the move with the help of Life Orb, while Healing Wish is a great move on an offensive team to bring back an injured ally while also escaping Pursuit, making it a great pivot move. Psyshock is a decent secondary STAB that dents Mega Venusaur without resorting to Draco and also allows me to take down Terrakion and Keldeo while also hitting opposing AV Azu and AV Conk pretty hard. Though sometimes I question if there isn't a better coverage move I can run over Psyshock.
Heracross @ Heracronite
Ability: Moxie
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Close Combat
- Rock Blast
- Bullet Seed
- Pin Missile
Probably the biggest change I have made to this team. Yeah after the addition of Latias for more reliable Defog support, Mega Scizor didnt really do much for this team besides switching into Mamoswine, and I was still getting raped by stall as Landorus struggled to work around Chansey without Knock Off and Banded Dragonite was too reliant on prediction to work effectively against stall.
Mega Heracross actually fits into this team very well, Thundurus in particular accompanies Heracross to an amazing degree, Heracross scares off Chansey and Tyranitar while Thundurus checks bird spam. Landorus and CBB Dragonite can check Aegislash (who walls this set), and my CBB Nite can also counter opposing Landorus (who is actually a pretty common switch in to this thing).
The set is geared towards all out attacking with obscene power, with Close Combat being possibly the most spammable move on this team, breaking even Skarmory over backwards as it fails to tank two hits after Rocks damage.
Bullet Seed is an uncommon move on the standard Heracross but it's a nifty addition on this team to surprise Rotom-W and Azumarill, both of whom would be more troublesome for this team otherwise and therefore are more important than hitting Aegislash in my opinion. Bullet Seed also allows Heracross to skip past Quagsire without risking a deadly Scald burn.
Yeah, Mega Heracross on this team is tailored towards breaking down full stall while my Landorus set is more useful for harrasing bulky additions to balanced teams.
Heracross can still do work against more offensive teams though with its impressive bulk allowing it to tank most hits and completely demolish the opposition in return with the right move. Yeah Mega Cross is pretty great.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Knock Off
- Play Rough
AV Azumarill is my primary check to Offensive Water types such as Keldeo and Greninja and has great match ups against common Pokemon in the meta like Tyranitar, Excadrill, Lati@s, Heatran, Landorus and Mandibuzz.
Running a bulkier spread overall also allows me to check Mega Charizard X, Garchomp, and Mega Tyranitar a bit easier, and with the help of Assault Vest can also live a hit from both Thundurus and Charizard Y if healthy enough and can KO both back with Waterfall+Aqua Jet, which can sometimes be a convinient trade off depending on the rest of the opponent's remaining team. I'm still debating whether to use Superpower or Knock Off. Superpower dents Ferrothorn but unfortunately Superpower's negative side effect denies me the 2HKO most of the time. Knock Off is still a neutral (albeit weak) hit on Ferrothorn and also has the added utility of removing items such as Leftovers and Chansey's Eviolite (pretty important because Landorus used to be able to do this but not anymore do to it running SR now), and is also a good hit on Aegislash.
Dragonite @ Leftovers (formerly Choice Band)
Ability: Multiscale
EVs: 248 HP / 64 Atk / 72 Def / 124 SpD (had to re-EV because I didn't take Lefties into account on my original calcs LUL)
Adamant Nature
- Dragon Claw
- Earthquake
- Roost
- ExtremeSpeed
This is my variation of CrashinBoomBang's Dragonite, EV'd to survive two Banded Talonflame Brave Birds with Multiscale and Leftovers intact while still only having a small chance of being OHKOed by Mega Manectric's HP Ice after Rocks and also surviving Return from Jolly Mega Pinsir after Rocks while still checking Landorus to a decent degree.
CrashinBoomBang Dragonite to offense is like what Mega Heracross is to defense.
Especially with how common offensive Electric types and Landorus have become, having more than one offensive check to those threats is typically a good idea (Latias being the first). Dragonite also makes a fair check to Flying spam with my spread, having access to such powerful +2 priority makes it especially good at annoying other common priority users. Earthquake makes it a great check to Aegislash as well, easily tanking two Shadow Balls from the tank set even if it has been slightly dented already (therefore without Multiscale), while Dragon Claw provides reliable STAB. For even more perspective on this set's match up against offense, this Dragonite also switches into Bisharp without fear if the need arises, being able to tank Knock Off followed by Iron Head easily if Multiscale is intact, and KOing it with Earthquake in return after the Life Orb recoil it sustains.
Threats to my team:
MAMOSWINE: Especially Life Orb ones jesus I hate this thing.
SD Mega Scizor: this thing can be a problem if it gets an SD up (which it can do against a lot of my team), especially because they can be so hard to tell from the defensive ones sometimes and Landorus can't really stand up to it like with Ferrothorn.
Offensive Electric types: Thunderbolt + Ice coverage can really ruin this team once it's weakened.
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