But what exactly is hax? If you miss a will-o-wisp is that hax? 15% chance?TBH I honestly don't know why you needed to ask this, rather than just to prove a point to the other guy.
There would be no point to this project or counters at all if we took every bit of hax into account.
For the sake of this project we will not be taking hax into account. The point of this project is that we're trying to find a mon/core that will beat the core I proposed consistently under normal circumstances (meaning no hax), because there really isn't a way to control it.
ONCE AGAIN JUST SO EVERYONE GETS THE PICTURE, WE WILL NOT BE TAKING HAX INTO ACCOUNT.
If a game goes for like 10 turns, has a about 50% chance of having a crit, is a crit hax after 10 turns?
The little the chance it is, if you multiply several chances given by multiple effects, you'll eventually be sure that "hax" is going to happen nonetheless. As well as claiming that a character is viable even if there is less than 75% chace he'll win against those comps, with or without hax, just pure statistics, confirm that. 30% chance of failling is considered pretty high in my opinion.